Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: trancehime on June 12, 2010, 08:15:13 AM

Title: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 12, 2010, 08:15:13 AM
GAUNTLET BREAKER - MOTK SERIES

Hello, everyone! This is a little game I decided to think up on the spot after about 10 minutes of thinking this through. I'm not sure if I want to punt BaitySM for inspiring me to do this or not! :3 Anyway, the mechanics of the game may seem complicated but in practice it's actually really simple. Anyway, I will describe it now.



GAME PROPER

Game officially starts from here onwards (http://www.shrinemaiden.org/forum/index.php?topic=6338.msg360866#msg360866).

TEAMS

TEAM ONE [6, 9, 7, 2]
Red Strings - 10
Rabbit [0/250/0/0] GUNGNIR / PRINCESS SABER / REVIVE STAFF (x15)
Roukan [0/0/0/250] CROSS COUNTER / TRIANGLE KICK / HOOK
Rikter [70/40/0/140] DEFENDER / RUNE AXE / XCALIBR
Zengar [65/65/50/70] DELFIN BLADE / KUSANAGI BLADE (x30) / CROSS COUNTER

YOUR GAUNTLET - "THOSE WHO SEEK KNOWLEDGE"

TEAM TWO [1, 3, 10, 11]
Red Strings - 10
Anthony [120+15/0+15/40/90+73] DEFENDER / RUNE AXE / POWERED SUIT / SEVEN SWORD
T34G3 [100/110/10/30] DRGN SPEAR LONGINUS / WHIRLWIND SICKLE / VENUS' FAN / SUPER FULLCURE BOOK (x9)
Chaore [75/100/0/75] DEATH'S SICKLE / DEFENDER / XCALIBR / REVIVE STAFF
IBakaChan [120/65/0/65] LAEVATEINN / SHOGUN'S FAN / DEATH'S SICKLE / REVIVE STAFF / XCALIBR

YOUR GAUNTLET - "THOSE WHO SEEK THE LIGHT"

TEAM THREE [8, 5, 12, 4]
Red Strings - 10
Purvis [0/90/120/40] HEAL STAFF (x12) / REVIVE STAFF (x12) / PSI GUN / CURE BOOK
Fightest [100/0/50/100] SEVEN SWORD (x7) / GUNGNIR / CURE BOOK / REVIVE STAFF (x15)
Okashii [120+10/80/20/30+20] TRIANGLE KICK / RUNE AXE / SHOGUN'S FAN / ABACUS / GIANT'S ARMOR
Demonbman [40/80/80/50] TRIANGLE KICK / PSI BLADE / KOUMA STAFF (x9) / MIRROR SHIELD (x20)

YOUR GAUNTLET - "THOSE WHO SEEK BATTLE"



GAUNTLET TABLE
TEAMFIGHT 1FIGHT 2FIGHT 3FIGHT 4FIGHT 5
1?????
2WINWINWIN??
3WINWIN???





POINT SYSTEM

Contestants or participants who sign up are given a value of 250 "points." These points are used to allocate into four "categories," this will be their "power" in that specific "category" or "statistic." The statistics are broken down into the following:

POWER - Strength, this determines your ability to smash shit up.
AGILITY - Speed, this determines how fast you act and your proficiency with lighter weapons
MANA - Magic, this determines your ability and proficiency with the wizardly arts
DEFENSE - This determines how tanky you are.

Interested participants are to state in their "sign-up post" the allocated stats already. The maximum value for a specific stat is 255. Please take this in mind, as min/maxing is very much possible for a single participant. However, it may or may not be in your best interest to do such a thing.

ERRATA: Contestants are locked into having 1038 HP.



ARMORY SYSTEM

Contestants, after min/maxing or customizing their stat spread, are then requested to choose a collection of THREE WEAPONS from the following pools.

POWER
Swords
Katanas
Axes and Hammers
Spears

AGILITY
Fencing / Sabers
Impact
Martial Arts
Martial Arts get stronger the more you use it.

MANA
Weaponry
Books and Canes
Healing Type

After the three weapons are chosen, the participant is then to describe their battle style and their behavior in a battle if they were to be an AI. This is extremely crucial as it determines many important things here.



COLLABORATIVE SYSTEM

Participants are then randomly grouped into teams of four. Once the team lists are released, each team is given 10 Red Strings. These Red Strings will determine how strong their team camaraderie is. Red Strings can be granted or taken away at will depending on the activity within the thread. The more the team members are posting together and discussing things in the thread, the more Red Strings they are given. Red Strings grant bonuses depending on how many you have. They grant mainly damage bonuses and increase the chances of teams activating Linkage Attacks, a powerful attack they have at their disposal depending on the weapon they have.

0 Red Strings - Eliminated More on this later
1~5 Red Strings - 90% original damage, 10% chance to activate
6~9 Red Strings - 95% original damage, 10% chance to activate
10 Red Strings - 100% original damage, 10% chance to activate
11~15 Red Strings - 125% original damage, 20% chance to activate
16~20 Red Strings - 150% original damage, 30% chance to activate
21~30 Red Strings - 175% original damage, 40% chance to activate
31+ Red Strings - 200% original damage, 50% chance to activate



THE GAME ITSELF

Once the team lists are ready and everyone is down to get some action started, teams are to be pitted within their specific gauntlet of enemies. The aim is for this team to finish the entire gauntlet before any of the other teams do. Each team will not have exactly the same gauntlet. Player participation is not a huge effort despite what this game is. It is mainly discussion based and determining the team's strategy towards defeating that enemy. Note that this discussion must take place within the thread for it to be creditted towards a Red String bonus. When the team is done with their strategy, they will send that strategy to me and I will enact a battle of that fight using simple formulae.

A team that loses the fight will lose 1 Red String. If your team loses all the Red Strings assigned to them, they are eliminated. People spectating the game can take bets on who will win their gauntlet first. After each fight, teams are given 30000 GP with which they can spend on additional weapons for their Armory. Note that this is SHARED WITHIN THE TEAM so you must discuss amongst yourselves how to share the profit.

Gauntlets consist of 5 fights for the current series. There is no time limit on strategy planning, but this consists of the bulk of participating in this little game. It is an exercise on the mind and I hope that people will participate.



PARTICIPANTS
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: ES-Anthy on June 12, 2010, 08:22:53 AM
/in on this so hard

Power: 120
Agility:0
Mana:40
Defense:90

Weapons:
Power-Sword: Defender
Power-Sword: XCalibr
Power-Axe: Rune Axe

AI personalith: Smash everything, if against squishy mage, pull out Rune Axe

inb4 I get udderly owned for having agility as my dumpstat :V
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: Zengar Zombolt on June 12, 2010, 08:42:48 AM
/in SO HARD
SPREAD: 65 POW, 65 AGI, 50 MAN, 70 DEF
WEPON: Delfin Blade, Kusanagi Blade, Crosscounter
STRAT: Mostly defensive, starting with hit & Run attacks with the Delfin Blade. If the enemy's faster, proceed to apply a counter. Once weakened, use Kusanagi.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: Fightest on June 12, 2010, 09:05:30 AM
Sounds interesting, but first I must ask why katanas are strictly superior to their sword counterparts, see Delfin vs Kusanagi, Ogre Killer vs Muramasa.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: trancehime on June 12, 2010, 09:06:46 AM
Sounds interesting, but first I must ask why katanas are strictly superior to their sword counterparts, see Delfin vs Kusanagi, Ogre Killer vs Muramasa.

Forgot to give them item uses :S
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: Tapsa on June 12, 2010, 09:32:53 AM
100 pow
110 agi
10 mana
30 def

Arsenal - Dragon Spear Longinus, Whirlwind Sickle, Venus' Fan.

Very complex strategy/AI: Soften a meaty target with the spear, and attack the faster and nimbler enemies as a first priority with the Venus' Fan. Take a risk with the Whirlwind Sickle against hard-hitting mooks?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: Demonbman on June 12, 2010, 10:03:56 AM
/in


This looks really interesting


Power: 40
Agility: 80
Mana: 80
Defence: 50


Arsonal: Triangle Kick, Psi Blade, Kouma Staff


AI: Mixes both Magic and Martial Arts, being able to fight at long range and short range. Would run up and use close-quarters until things look grim, then go to medium-range and then long-range to retreat


This is my first time doing something like this, so please try not to go easy ok?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: Fightest on June 12, 2010, 12:06:41 PM
Sure, I'm in.

Power 100
Agility 0
Mana 50
Defense 100

Arsenal:

Seven Sword, Gungnir, Cure Book.

AI: Use Gungnir unless a team member is on 50% HP or less, then use Cure Book to restore health to the highest-HP party member that is still below 50% HP. If all team-members' HP is 30% or lower and there is no other healer in the team, use Seven Sword on most dangerous enemy, otherwise heal healer.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: trancehime on June 12, 2010, 12:16:30 PM
Thank you everyone!

The more people that participate, the better the actual result of the game will be ^_^
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: Rabbit on June 12, 2010, 12:43:27 PM
Comedy option!

Power 0
Agility 250
Mana 0
Defence 0

Arsenal: Gungnir, Princess Saber, Revival Staff

Tactics: Keep the enemy at arm's length with the Gungnir's reach and high evasion, to prevent them from ever landing a hit.  Revive fallen allies as soon as they die.  Kill mages and other targets with auto-hit skills with the Princess Saber as quickly as possible, above all else, in the following order: Mages > Other targets with auto-hit skills > Anything with an AoE attack.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: Rikter on June 12, 2010, 01:10:18 PM
Okay I'm in.

Power - 70
Agility - 40
Mana - 0
Defence - 140

Weapons - Defender, Rune Axe, XCalibr

AI - Walk straight up to enemies and attack. Switch between Defender/Rune Axe depending on which is a greater threat. If both are fairly minimal use XCalibr but only if HP is over 70% if it falls bast that go back to Defender/Rune Axe. Also defends injured allies if possible
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: Hello Purvis on June 12, 2010, 01:35:47 PM
Callin' Healer.

Power - 0
Agility - 90
Mana - 120
Defence - 40

Weapons: Heal Staff, Revival Staff, Psi Gun.

AI: Keeps to the rear, preferably behind a meatshield and away from the big action. Keeps comrades up and running. Heals and Revives allies as needs be, defends if there's no need for healing or observes the enemy/terrain for weaknesses and things to take advantage of. May snipe if opportunity presents itself to save people a lot of pain, but will usually prioritize healing if it is felt to be needed. Will hold own if attacked and there's no one to help. Should healing goods run out, then will keep distance and gun people up.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: FinnKaenbyou on June 12, 2010, 02:00:36 PM
This character will either be awesome or terrible from what I've seen.

Attack - 0
Agility - 0
Mana - 0
Defense - 250

Weapons: Cross Counter, Triangle Kick, Hook

Tactics: Embrace Yomi (http://zenosip.blogspot.com/2008/04/reading-yomi.html) by choosing randomly between all three options every turn.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: Chaore on June 12, 2010, 04:34:50 PM
/in. Sounds interesting.

Pow- 75
Agi- 100
Mana - 0
Defense - 75

Arsenal: Death's Sickle, Defender, Xcalibur

Tactics: Lead with Sickle, Switch to Defender or Xcalibur when good group cleanup shots are available for Xcalibur, or Defender when facing strong physical strikers.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: IBakaChan on June 12, 2010, 08:34:18 PM
Oh so totally /in.(Mostly cause this seems to slightly resemble Labyrinth of Touhou.)

POW: 120
AGL: 65
DEF: 65
MANA: 0

Weapon:
POW-Swords: Laevateinn
AGL-Impact: Shogun's Fan
AGL-Fencing/Sabers: Death's Sickle

AI behaviour: If a Healer-type is present, she will always strike at it with Death's Sickle. If not, she uses Shogun's Fan. After a while, she'll just go to town and randomly choose one poor fella to nuke with Laevateinn. After a few turns, target highest DEF opponent with Death's Sickle.
Rinse and repeat.

Battle Style: Debuffer/Nuker
Pretty much just weaken the enemy an' blow one poor fella' up :V
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: trancehime on June 13, 2010, 12:55:33 AM
Okay, I can probably get a 3-team series running once I get one more signup! ^_^
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: IBakaChan on June 13, 2010, 06:34:13 AM
Oh, participants~
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: OkashiiKisei on June 13, 2010, 11:54:15 AM
HELL YEAH I'M IN! Sign me up!

*Mesarthim points to a sign, which says 'No Godhax Sues allowed'*

.....Fine. >_>

*Puts on power-limiter ribbon*

Power: 120
Agility: 80
Magic: 20
Defense: 30

Weapons:
AGL-Martial Arts: Triangle Kick
POW-Axes and Hammers: Rune Axe
AGL-Impact: Shogun's Fan

Battle style: Lightning Bruiser/Glass Cannon
Basically hit n' run. Can't take much damage, but dodges a lot. Stays away from powerful foes until it sees an opening, after which it will attack relentlessly (opportunist~). Abuses the abilities of its weapons a lot to debuff enemies and protect itself from magic. Always starts up with Shogun's Fan, after which it will switch over to a combo with the Rune Axe and finishing it with a Triangle Kick. Might switch between Rune Axe and Triangle Kick combos depending on the situation. Uses Shogun's Fan a lot against groups.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game
Post by: trancehime on June 13, 2010, 12:06:13 PM
12 PARTICIPANTS HAVE NOW SIGNED UP!
Team generation and gauntlet generation will now take place.

Future participants will be benched for sideline Gauntlet Runs if more participants wish to join!

Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 13, 2010, 12:16:33 PM
GAUNTLET BREAKERS - SERIES 1 START!

TEAM ONE

GAUNTLET - "THOSE WHO SEEK KNOWLEDGE"

Fight One

You versus...

Hellion Flower x5
Hellion Flower x5
Hellion Flower x5
Darktoneriko x5
Darktoneriko x5
Darktoneriko x5

Comment: You are greatly outnumbered, but use your available tricks to your advantage... The numbers seem great, but may be weaker than what you expect...!



TEAM TWO

GAUNTLET - "THOSE WHO SEEK THE LIGHT"

Fight Four

You versus...

Dark Suzaku
Dark Byak-ko
Dark Seiryuu
Dark Genbu

Comment: Can you take on the evil mythical beasts?



TEAM THREE

GAUNTLET - "THOSE WHO SEEK BATTLE"

Fight Three

You versus...

Divine Interceptor X

Comment: Just what exactly IS this thing? It looks like it could tear you apart in one blow... At least, ONE of you. At a time.



IMPORTANT! All strategy submissions must either be posted here in the thread OR PMed to me directly! You must indicate this on one of your teammate's posts so I can immediately run the fight and see if you win or not!!
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 13, 2010, 12:36:55 PM
Woo team 2, as the captain (since I'm the one listed first :V), I suggest we just clobber them due to being a bunch of backstabbers and some guy with a weird name.

Willing to accept other teammates opinions.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 13, 2010, 12:46:27 PM
Alright, team 3, based on my RPG knowledge I think we can assume that machines are weak to electricity (causing them to short-circuit) and are immune to most status debuffs (except maybe paralysis). They probably don't use magic either and may be vulnerable to it.

Unfortunately, we don't have lightning spells....

Guess we'll just have to wreck them the old fashioned way! I bet the Psi Blade and Psi Gun will do extra damage to them though, so start with that, Bman and Purvis. Fightest and I will get in close and attack with Gungnir and Triangle Kick respectively (with me switching to Rune Axe from time to time. I think we should save Seven Sword for later)! If any damage is caused let Fightest cure small wounds and Purvis heal the big damage, and let Bman buff us once the Dunatis KAI comes barging in (he sounds tough). Any objections?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 13, 2010, 12:51:13 PM
As the healer, thus the most important member of Team AXESOME, I'll be keeping behind the meatier party members.

It wouldn't be a bad idea to spend first round testing their weaknesses. Demonbman ought to use that Psi blade, to see what Mana-damage does, Okashii should try the Shogun's Fan for Agi damage, and Fightest with his Gungnir for strength damage. All on one target, need to get rid of them fast. Afterwards, people should switch to the damage types that work best.

As for my self, delay turn until the very end, heal if there's much damage, otherwise psi-gun the most damaged enemy.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 13, 2010, 12:56:47 PM
Woo team 2, as the captain (since I'm the one listed first :V), I suggest we just clobber them due to being a bunch of backstabbers and some guy with a weird name.

Willing to accept other teammates opinions.

I say we go all out with the XCalibr and the Fan's. T3 go for Mr. Weird-name with Dragon Spear, Y/Y?

So yeah, basically just go to town and kick the shit out of them.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 13, 2010, 01:01:44 PM
That works perfectly, now just to wait for our other two teammates
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 13, 2010, 01:05:20 PM
Yes~

Anyways, can we utter a silly and, if possible, corny battle shout?

"NUKERS ROLL OUT!"
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 13, 2010, 01:15:22 PM
As the healer, thus the most important member of Team AXESOME, I'll be keeping behind the meatier party members.

It wouldn't be a bad idea to spend first round testing their weaknesses. Demonbman ought to use that Psi blade, to see what Mana-damage does, Okashii should try the Shogun's Fan for Agi damage, and Fightest with his Gungnir for strength damage. All on one target, need to get rid of them fast. Afterwards, people should switch to the damage types that work best.

As for my self, delay turn until the very end, heal if there's much damage, otherwise psi-gun the most damaged enemy.

Hmmm, yeah, that might work too. Triangle Kick does AGI damage too and is more powerful than Shogun's Fan. However, with the Shogun's Fan we can test if debuffs work on machines, so I'll stick with the fan. If debuffs don't work then I'll switch over to Triangle Kick. If AGI is most effective Bman and I will use Triangle Kick, if POW is effective Fightest will use Gungnir and me Rune Axe and if MAG is most effective you and Bman will use Psi Gun and Psi Blade. The ones without effective weaponry will use their regular weapons. Fightest will act as meat shield for Purvis, with Bman and I joining in if necessary (even though our DEF isn't very high). Purvis will mainly keep healing, only using the Psi Gun if it is necessary or if MAG is effective.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: FinnKaenbyou on June 13, 2010, 01:16:29 PM
Gauntlet 1 members (For those that aren't scrolling up, that's Zengar, Rikter and Rabbit):

'kay, battle plan. Dealing with lots of groups, so group-targeting weapons would be great. Rabbit has Gungnir, which is great for this, and Rikter has XCalibr. Zengar and I are kind of in trouble, but given that these groups are going to attack in droves I think I might be best for the two of us to play Cross Counter and take out as many enemies as we can through counter moves.

Sound good?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 13, 2010, 01:18:37 PM
Hmmm, yeah, that might work too. Triangle Kick does AGI damage too and is more powerful than Shogun's Fan. However, with the Shogun's Fan we can test if debuffs work on machines, so I'll stick with the fan. If debuffs don't work then I'll switch over to Triangle Kick. If AGI is most effective Bman and I will use Triangle Kick, if POW is effective Fightest will use Gungnir and me Rune Axe and if MAG is most effective you and Bman will use Psi Gun and Psi Blade. The ones without effective weaponry will use their regular weapons. Fightest will act as meat shield for Purvis, with Bman and I joining in if necessary (even though our DEF isn't very high). Purvis will mainly keep healing, only using the Psi Gun if it is necessary or if MAG is effective.

Quite. Though aggressiveness on my part will have to be compared against how much damage the enemy does.

QUESTION!

Do we get healed between rounds? If not, I'll have to make sure we're in good condition near the end of this one.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 13, 2010, 01:26:54 PM
We will be screwed if we don't get healed between rounds :V
With the fact we don't have any healers...
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 13, 2010, 01:29:52 PM
Yes, you will be healed in between rounds. However, still expect no mercy to those that do not have healers or do not plan to become healers in the Fight Intermissions.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: FinnKaenbyou on June 13, 2010, 01:32:15 PM
Yes, you will be healed in between rounds. However, still expect no mercy to those that do not have healers or do not plan to become healers in the Fight Intermissions.
I just noticed that Zengar is the only member of our team with any points in Mana. :x
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 13, 2010, 01:34:26 PM
As the tankest member of team AXESOME (Why team AXESOME? Only one of us has an axe) I feel it's my duty to take the brunt of the attacks while the rest scope for weaknesses. Until weaknesses have been found, I'll focus on healings to keep the pressure of Purvis.

Considering the designation of the enemies, I would imagine that KAI is the central machine that controls and co-ordinates the Slaves. Once we attack, I think we should take that out first, and hope the Slaves' emergency subroutines, if any, aren't very competent.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Zengar Zombolt on June 13, 2010, 01:36:26 PM
Sound good?
Me likey.
The problem is, there's the chance that we would get mobbed by them. I suggest creating some sort of BATTLE FORMATION to cover for this. We can only take so many hits, after all.
cut
Welp. May as well pick a staff for next round  :derp:
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 13, 2010, 01:39:27 PM
Well, my mana is at zero... So the only thing I'm good for is debuff and go to town.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 13, 2010, 01:44:08 PM
As the tankest member of team AXESOME (Why team AXESOME? Only one of us has an axe) I feel it's my duty to take the brunt of the attacks while the rest scope for weaknesses. Until weaknesses have been found, I'll focus on healings to keep the pressure of Purvis.

Considering the designation of the enemies, I would imagine that KAI is the central machine that controls and co-ordinates the Slaves. Once we attack, I think we should take that out first, and hope the Slaves' emergency subroutines, if any, aren't very competent.

It's like AWESOME. But with AXE. Thus BETTER.

Give 'em a good strength-based attack first round, so we see what works. Personally, I'd take out the slaves first, to cut the number of attacks per round as they are likely squishier. But I got no beef with hitting KAI first.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 13, 2010, 01:44:15 PM
As the tankest member of team AXESOME (Why team AXESOME? Only one of us has an axe) I feel it's my duty to take the brunt of the attacks while the rest scope for weaknesses. Until weaknesses have been found, I'll focus on healings to keep the pressure of Purvis.

Considering the designation of the enemies, I would imagine that KAI is the central machine that controls and co-ordinates the Slaves. Once we attack, I think we should take that out first, and hope the Slaves' emergency subroutines, if any, aren't very competent.

I'm not sure, but I think we're supposed to fight the three robots separately instead of all at once. Look at the other Gauntlets. Team 1 needs to fight 5 Helion Flowers three times. I think that indicates they need to fight five of them each round, otherwise it would be listed as Helion Flower x 15. Thus, I think we fight a Slave first, then KAI and finally another Slave. Just a guess though. If my guess is right, then that means each fight is against a solo enemy, meaning we can concentrate all our power on that sole enemy. KAI is probably still the toughest though, so we should save the most of out strength for him. After he's down the last Slave wouldn't prove much of a problem (unless we took a lot of damage against KAI).

Purvis should revive anyone who goes down.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Tapsa on June 13, 2010, 01:46:32 PM
We'd better nuke what's-his-face before he nukes us, that name and the fact he's sandwiched between 18 assassins makes me think of a super-ninja. But I'd rather aid IBakaChan with stunning assassins, so there's less of assholes jumping into people's necks while Anthony and Chaore nuke yoyo-man.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 13, 2010, 01:46:41 PM
CLARIFICATION

All fights are listed as-is.

For instance, you will fight all listed enemies at the same time, in those designated positions.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 13, 2010, 01:48:10 PM
This is FFL2 style notation.

Helion Flower x5 means a group of 5 Hellion Flowers. A group hit weapon would hit all of the hellion flowers in that group. There can be more than one group of the same thing, but they're distinct units.

In our case, there's only three enemies.

And yeah, revives are natural.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 13, 2010, 01:51:28 PM
CLARIFICATION

All fights are listed as-is.

For instance, you will fight all listed enemies at the same time, in those designated positions.
This is FFL2 style notation.

Helion Flower x5 means a group of 5 Hellion Flowers. A group hit weapon would hit all of the hellion flowers in that group. There can be more than one group of the same thing, but they're distinct units.

In our case, there's only three enemies.

And yeah, revives are natural.

Ah, glad that is cleared up then.

And I vote we take down the Slaves first. According to my RPG knowledge you always take down the mooks first before concentrating on the boss.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 13, 2010, 01:59:05 PM
We'd better nuke what's-his-face before he nukes us, that name and the fact he's sandwiched between 18 assassins makes me think of a super-ninja. But I'd rather aid IBakaChan with stunning assassins, so there's less of assholes jumping into people's necks while Anthony and Chaore nuke yoyo-man.

Well, it makes sense to keep them paralyzed/stunned. I can imagine that Assassins would have high AGI, but low defense/mana, leaving them open to quick weapons like the fans also.

And that yoyo guy sounds more like some kind of slow mage type, possibly a glass cannon from seeing that he surrounds himself with qucik types that can keep his enemies busy while he charges up a real nasty attack. High MANA type. REALLY high MANA. Low POW and AGI, possibly a good/decent DEF against MANA-attacks, but with rune axe(Which acts as a magic shield) and Death's Sickle(Seeing as Chaore has a really high AGI, he would get in some good hits if this guy is slow.).

Also, if the back row assassins tries to jump Chao and Anth while we're fighting the first group, you go take care of them since you're faster?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 13, 2010, 02:20:03 PM
Ah, glad that is cleared up then.

And I vote we take down the Slaves first. According to my RPG knowledge you always take down the mooks first before concentrating on the boss.

That strategy only applies if the boss stays back and laughs whilst the mooks attack. As the boss is attacking, concentrate all fire on it, and the mooks will fall soon afterwards. Unless the mooks are doing something unusual, like buffing or healing.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 13, 2010, 02:23:13 PM
Really, even if all three are wailing on us at once, it's best to take down the squishy ones first and reduce the amount of attacks per round. Unless the slaves are entirely ignorable, they'll be a danger. And as you mentioned, we have no idea what their side abilities may be.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 13, 2010, 04:26:55 PM
Anyways, on a quick side note to "Team Two".
I propose that our team name should be "Rainbow Jumpers".
Or "Sharkfood". Whatever works.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 13, 2010, 04:31:51 PM
...why do I feel like I should've expected this.

Anyway, The groups of Assassins sees kind of worrying, but only because well... We've got -anthony- with us. They probably double him. That said, I also have... no idea what to expect out of this Yodoya guy, but given he has a movie sharing his name in Japan, I'm going to assume he is probably a samurai or something.

Therefore, We're possibly looking at a full group of physical attackers. May want to suggest Anth equips his Defender for this match to minimize 'I got killed' chances. If you want me to focus on Yodoya still, I'd rather attack with mine as well (It does better damage, lack of Insta-kill besides.) Elsewise I want to clean up those assassins, incase they get annoying, I mean 9 weak attacks are still -9 attacks-.

Otherwise, If only because we know absolutely nothing about whats going on here, I think we can just slice through them here.

Anyways, on a quick side note to "Team Two".
I propose that our team name should be "Rainbow Jumpers".
Or "Sharkfood". Whatever works.

...Rainbow jumpers. Sharkfood.

...-seriously-? That is more prone to make our enemies laugh to death than run away in fright.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Tapsa on June 13, 2010, 04:51:32 PM
...-seriously-? That is more prone to make our enemies laugh to death than run away in fright.
Hey, any kind of homicide counts for props :)
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 13, 2010, 05:00:24 PM
Strategy + dislike of my lame team names

Samurai or a Mage.
Yeaaahh... Kinda just wishful thinking that it's a mage.

Also, the assassins will be taken care of with stuns and group-attacks until yoyo-man is dead, in theory at least. If usage of the fans debuffs is sucessful is pretty much luck based...

So the plan has basically come to this:
Anthony: Go for Yoyo-guy with Defender.
IBakaChan: Clear out assassins, attempt to stun/paralyze, with Shogun's Fan.
T34G3: Clear out assassins, attempt to stun/paralyze, with Venus' fan.
Chaore: Use XCalibr to kill of assassins(?)

If things look grim for Anth, one of us will just have to help him. While Insta death sounds like a great effect, I doubt we can rely on it. I dunno about you, but since Anth isn't all that speedy, we might need either you or T3 in there, since my speed is pretty much average.

Anyways...
What should our team name be? 'For Narnia'? I want something that sounds ridiculous to lure our foes into beliving we're nothing more than small fries.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 13, 2010, 05:04:19 PM
Hmm... Yeah, That seems good.  :V Less chance for them to get off attacks, if they're dead after all.

As for ridiculous names... Well... 'THE BISCUITS'? We're hot and fresh out of the oven, and ready to release a pile of DOUGHY WRATH all over your faces.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 13, 2010, 05:07:36 PM
Dammit, now I want some biscuits.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 13, 2010, 05:28:00 PM
Hmm... Yeah, That seems good.  :V Less chance for them to get off attacks, if they're dead after all.

As for ridiculous names... Well... 'THE BISCUITS'? We're hot and fresh out of the oven, and ready to release a pile of DOUGHY WRATH all over your faces.

... :V
Add a GLORIOUS to that and it's a go.

"THE GLORIOUS BISCUITS, roll out!"
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 13, 2010, 05:33:54 PM
As for TEAM AXESOME business, we can infer since we've only got a few dudes to deal with, they're probably all pretty round. I expect even a slave might take a couple rounds of concentrated beatings to drop. It also suggests the slaves probably deal damage that is above the joke levels.

These are inferences, though, and may be wrong. =[

But almost certainly, slaves would go down faster than Kai.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 13, 2010, 05:46:36 PM
... :V
Add a GLORIOUS to that and it's a go.

"THE GLORIOUS BISCUITS, roll out!"

Fair enough. We should also probably get our strategy sent if we're all in agreement.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 13, 2010, 05:52:03 PM
Well, I think it's okay. T3 is okay with it(I think), I'm okay with it, you're okay with it... I think Anthony gave me a thumbs up before...
So, let's send?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 13, 2010, 06:29:03 PM
As for TEAM AXESOME business, we can infer since we've only got a few dudes to deal with, they're probably all pretty round. I expect even a slave might take a couple rounds of concentrated beatings to drop. It also suggests the slaves probably deal damage that is above the joke levels.

These are inferences, though, and may be wrong. =[

But almost certainly, slaves would go down faster than Kai.

Indeed. The other teams have to fight at least 20 enemies, while we get three. Those three must be boss status or something like that to balance everything out. It is going to be hell to take even one down. The Slaves will also stand in the way of attacking KAI. If we attack KAI first they'll strike us from behind. We need to take down the Slaves first before taking on KAI. The Slaves will probably prove to be a big threat on their own.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 13, 2010, 06:32:14 PM
So, let's send?

No objections have arisen, so feel free to toss away. :V
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 13, 2010, 06:34:16 PM
Indeed. The other teams have to fight at least 20 enemies, while we get three. Those three must be boss status or something like that to balance everything out. It is going to be hell to take even one down. The Slaves will also stand in the way of attacking KAI. If we attack KAI first they'll strike us from behind. We need to take down the Slaves first before taking on KAI. The Slaves will probably prove to be a big threat on their own.

It seems we have things set, but it'd be good to get Demonbman's thoughts before finalizing it.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 13, 2010, 08:30:59 PM
We will be screwed if we don't get healed between rounds :V
With the fact we don't have any healers...

Don't worry, if we don't we'll last it, at least I will with the potential of reducing all magic damage to zero on me along with having 90 defense and if I have the defender equiped I only take half of that physical, Iron wall right here man 8)
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 13, 2010, 08:38:33 PM
Don't worry, if we don't we'll last it, at least I will with the potential of reducing all magic damage to zero on me along with having 90 defense and if I have the defender equiped I only take half of that physical, Iron wall right here man 8)

We do get healed between battles. Regardless, I motion we get something to heal with as soon as we can. Because JEGUS FUCK WHY DID NO ONE GET MAGIC/HEALING. I should've done it myself, really.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: FinnKaenbyou on June 13, 2010, 08:49:34 PM
Me likey.
The problem is, there's the chance that we would get mobbed by them. I suggest creating some sort of BATTLE FORMATION to cover for this. We can only take so many hits, after all.
I dunno how formations work in FFT2. I have max def so if possible I should take point.

REST OF TEAM 1 PLEASE ASSEMBLE ;_;
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 14, 2010, 01:38:07 AM
TEAM TWO HAVE SUBMITTED THEIR STRATEGY.

Their battle has been run and the result is below:

Code: [Select]
INITIATE BATTLE

STATUS
Anthony 1038/1038
IBakaChan 1038/1038
T34G 1038/1038
Chaore 1038/1038

Assassin x9 (HP: 1500, DEF 80)
Yodoya (HP: ???, DEF 90, O-Weapon)
Assassin x9 (HP: 1500, DEF 80)

TURN 1
T34G3 uses VENUS' FAN against Assassin (x9) [1]
--> Deals [621, 657, 596, 634, 632, 698, 666, 692, 628] damages
--> Inflicts? [Stun, Miss, Stun, Miss, Miss, Stun, Miss, Miss, Stun]
Chaore uses XCALIBR against Assassin (x9) [1]
--> Deals [736, 758, 751, 731, 791, 753, 781, 746, 772] damages
Assassin 1 is Stunned
Assassin 2 uses YOSHIYUKI against IBakaChan
--> Deals 819 damages
Assassin 3 is Stunned
Assassin 4 uses YOSHIYUKI against IBakaChan
--> Deals 784 damages
--> IBakaChan is incapacitated
Assassin 5 uses YOSHIYUKI against Chaore
--> It missed!
Assassin 6 is Stunned
Assassin 7 uses YOSHIYUKI against Chaore
--> It missed!
Assassin 8 uses YOSHIYUKI against Chaore
--> Deals 447 damages
Assassin 9 is Stunned
Assassin 10 uses YOSHIYUKI against Chaore
--> It missed!
Assassin 11 uses YOSHIYUKI against Chaore
--> It missed!
Assassin 12 uses YOSHIYUKI against Chaore
--> Deals 422 damages
Assassin 13 uses YOSHIYUKI against T34G3
--> It missed!
Assassin 14 uses YOSHIYUKI against T34G3
--> It missed!
Assassin 15 uses YOSHIYUKI against T34G3
--> It missed!
Assassin 16 uses YOSHIYUKI against T34G3
--> It missed!
Assassin 17 uses YOSHIYUKI against T34G3
--> It missed!
Assassin 18 uses YOSHIYUKI against T34G3
--> Deals 666 damages.
Yodoya attempts RIDDLE!
--> Inflicts? [Miss, ---, Miss, Miss]
Anthony uses DEFENDER on Yodoya!
--> Deals 667 damages.

STATUS
Anthony 1038/1038 HP
IBakaChan Fallen/1038 HP
T34G3 372/1038 HP
Chaore 169/1038 HP

Assassin x9 (HP: 1500, DEF 80)
Yodoya (HP: ???, DEF 90, O-Weapon)
Assassin x9 (HP: 1500, DEF 80)

TURN 2
Chaore uses XCALIBR on Assassin x9 [1]
--> Deals [726, 762, 771, 745, 747, 728, 737, 786, 785] damages
--> Assassin x9 [1] is defeated!
T34G3 uses VENUS' FAN on Assassin x9 [2]
--> Deals [637, 593, 665, 677, 628, 599, 592, 638, 617] damages
--> Inflicts? [Stun, Miss, Stun, Stun, Miss, Miss, Stun, Stun, Miss]
Assassin 10 is Stunned!
Assassin 11 uses YOSHIYUKI against Chaore
--> It missed!
Assassin 12 is Stunned!
Assassin 13 is Stunned!
Assassin 14 uses YOSHIYUKI against Chaore
--> It missed!
Assassin 15 uses YOSHIYUKI against Chaore
--> It missed!
Assassin 16 is Stunned!
Assassin 17 is Stunned!
Assassin 18 uses YOSHIYUKI against T34G3
--> Deals 673 damages.
--> T34G3 is incapacitated!
Yodoya uses M1934 on Anthony!
--> Anthony deflects with DEFENDER!
--> Deals 265 damages.
Anthony uses DEFENDER on Yodoya
--> Deals 631 damages.

STATUS
Anthony 773/1038 HP
IBakaChan Fallen/1038 HP
T34G3 Fallen/1038 HP
Chaore 169/1038 HP

Yodoya (HP: ???, DEF 90, O-Weapon)
Assassin x9 (HP: 1500, DEF 80)

TURN 3
Chaore uses XCALIBR on Assassin x9 [2]
--> Deals [761, 738, 742, 745, 757, 791, 751, 740, 794] damages
Assassin 10 uses YOSHIYUKI against Chaore
--> It missed!
Assassin 11 uses YOSHIYUKI against Anthony
--> Anthony deflects with DEFENDER!
--> Deals 170 damages.
Assassin 12 uses YOSHIYUKI against Anthony
--> Anthony deflects with DEFENDER!
--> Deals 192 damages.
Assassin 13 uses YOSHIYUKI against Chaore
--> It missed!
Assassin 14 uses YOSHIYUKI against Chaore
--> It missed!
Assassin 15 uses YOSHIYUKI against Chaore
--> It missed!
Assassin 16 uses YOSHIYUKI against Anthony
--> Anthony deflects with DEFENDER!
--> Deals 169 damages.
Assassin 17 uses YOSHIYUKI against Anthony
--> Anthony deflects with DEFENDER!
--> Deals 179 damages.
Assassin 18 uses YOSHIYUKI against Chaore
--> It missed!
Yodoya attempts RIDDLE!
--> Inflicts? [Miss, ---, Miss, ---]
Anthony uses DEFENDER on Yodoya
--> Deals 640 damages.

STATUS
Anthony 63/1038 HP
IBakaChan Fallen/1038 HP
T34G3 Fallen/1038 HP
Chaore 169/1038 HP

TURN FOUR
Chaore uses XCALIBR on Assassin x9 [2]
--> Deals [773, 789, 783, 791, 757, 794, 755, 756, 778] damages
--> Assassin x9 [2] is defeated!
Yodoya uses M1934 on Chaore!
--> Deals 605 damages.
--> Chaore is incapacitated!
Anthony uses XCALIBR on Yodoya!
--> Bypasses O-Weapon!
--> Deals 1466 damages

STATUS
Anthony 63/1038 HP
IBakaChan Fallen/1038 HP
T34G3 Fallen/1038 HP
Chaore Fallen/1038 HP

Anthony activates Limit Drive!

TURN FIVE
Yodoya attempts RIDDLE!
--> Inflicts? [Miss, ---, ---, ---]
Anthony uses ZENITH DRIVE!
--> Deals 4138 damages!
--> Yodoya is defeated!

You win!

Congratulations, Team Two! You barely survived your Gauntlet with some amazing luck.

You are rewarded with 30000 GP to spend in the armory!

Armory list will be posted soon, so keep watch!
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 14, 2010, 01:41:36 AM
Hahaha shit yeah Anthony for MIRACLE DELIVERY.

We're getting healing shit though. No objections.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 01:44:24 AM
Welp, I'm awesomesauce BV

And yea we need some healing, and I should start off with Xcalibur, oh well either way we got by and the first team to do it so yay cash for us \o/
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 14, 2010, 01:47:43 AM
And yea we need some healing, and I should start off with Xcalibur

I'll note, Defender kept you alive, or the assassins would've eaten you.

Scored one on that call, I did. BV
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 01:51:01 AM
I'll note, Defender kept you alive, or the assassins would've eaten you.

Scored one on that call, I did. BV

True, since I'm going to be last each turn the defender is a good choice.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 14, 2010, 01:54:46 AM
ARMORY LIST FOR FIGHT INTERMISSION

1 --> 2

HEAL STAFF (x15) - 7500 GP
REVIVE STAFF (x15) - 10000 GP
CURE BOOK - 3000 GP
NUKEBOMB (x1) [Fixed Power 400] - 10000 GP
LEOPARD 2 [Heavy Firepower 850, acts as a shield, 70% evasion] - 15000 GP
DRAGON SHIELD [O-Damage when used, 100% evasion for the turn used] - 12500 GP
CORAL SWORD [POW * 13, 2.0x multiplier against Aquatic enemies] - 12800 GP
POWERED SUIT [Offers +73 DEF, +15 POW, +15 AGL when used, no other armors can be equipped] - 20000 GP
GENJI GLOVE [Offers +10 DEF, O-Weapon defense] - 15000 GP
SOUL MAGATAMA [Offers +10 to all stats, O-All defense] - 30000 GP
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Zengar Zombolt on June 14, 2010, 01:58:16 AM
K we need to speed up
RABBIT WHERE ARE YOU
@Rou: Forget about formations, there is no such folly here. :V
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 02:01:31 AM
Okay Chaore, should we

1. buy a heal staff/curebook/REvive Staff then use the huge chunk to buy me a powered suit? (basically improve the Ace even more)
or
2. Buy multiple healing items (for more cover)
or
3. do the same as 1 except give the powerup item to someone who's lacking a little in stats.

or the awesome route :V

4.Buy 2 Leopard 2's cause tanks are fucking awesome BV

There's also the fuckexpensive Soul Magatama which would be pretty kickass, but kinda pointless to our needing of healing items but make me almost impervious to everything.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 14, 2010, 02:10:01 AM
Okay Chaore, should we

1. buy a heal staff/curebook/REvive Staff then use the huge chunk to buy me a powered suit? (basically improve the Ace even more)
or
2. Buy multiple healing items (for more cover)
or
3. do the same as 1 except give the powerup item to someone who's lacking a little in stats.
or the awesome route :V
4.Buy 2 Leopard 2's cause tanks are fucking awesome BV

I'm not sure. The problem with getting only a heal/cure item is then if that one person dies, we're screwed a bit. I'm also tenatively unsure of how useful a powered suit would be.

Leopard is the last thing we need, and is actually a deal weaker than... almost everything we have, I think. Shield though, so getting one along with a Revive staff /Curebook may be viable (If not for lol can't heal everybody)

Also we've got two NO MANA types so Healing stuff that isn't a fulcure book/set is kinda bad for us too. :/

This could get hairy fast.

Want IBAKA/T3AG3 opinion, obv. Even if we do need to keep trucking.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 02:20:11 AM
Well, T34 has 10 mana, not that 80 HP will do too much for us, Ibaka will have to be the healer unless you want me healing everyone for 320HP, with Ibaka's being 520HP

The Cure book is a good long term solution, while the Heal Staff is good for battle to battle but then we'll be wasting about almost a 1/3rd of our funds on each one, but then that depends on how long a fight would go soo, I think we could probably do better with one of those, the Revive staff is also handy in the fact that it works for anyone apparently, so the best case here I think is probably a Heal Staff to Ibaka and someone else take the Revive Staff, either me due to my high defense along with defender, or Chaore or T34 due to them having higher Agility than the rest of us, and I'd probably lean towards the two faster due to the fact that I'm a tank and smash everything in sight. :V

There's also the insurance we can get with two revive staffs, so either we spend
17500GP-1xHeal Staff 1xRevive Staff
or
27500GP-1xHeal Staff 1xRevive Staff

I would like to just hammer onwards to leave everyone in the dust but then we should probably get our teammates opinions on this, though likely this is our best choice. /endplanning
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 14, 2010, 02:23:45 AM
actually IBaka like me has no mana. So yeah. :V

May want to just get revive on someone quick and have them spam revive if they survive, but eh.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 02:39:53 AM
Oh dammit his stats are jacked up cause they're out of order :V

This probably explains why Ibaka got killed in the first turn :V
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 14, 2010, 02:44:52 AM
Oh dammit his stats are jacked up cause they're out of order :V

This probably explains why Ibaka got killed in the first turn :V

She still would get 3HKOed anyway on the first turn

The only thing that would change is that the Assassin who missed Chaore would switch target to IBaka and then kill her. :V
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 02:49:17 AM
She still would get 3HKOed anyway on the first turn

The only thing that would change is that the Assassin who missed Chaore would switch target to IBaka and then kill her. :V

I see, so is Ibaka just gonna have the stats switched back to what it's suppose to be or to 65mana?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 14, 2010, 02:55:49 AM
I see, so is Ibaka just gonna have the stats switched back to what it's suppose to be or to 65mana?

I accidentally hit Modify instead of Quote. Derp.

The stats are fixed to their proper values but I will not fix the results of the previous battle as the result wil STILL BE THE SAME.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 03:05:28 AM
Okay then, so the original plan is out the window, so lets just go with 1 or 2 revive staffs at either 7500 or 15000GP and then check on equipment.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: MysTeariousYukari on June 14, 2010, 03:58:48 AM
Is it to late for me to get in on this?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 14, 2010, 05:34:56 AM
Is it to late for me to get in on this?

You will be benched for Series 2 when the current Series ends.

Series 1 Participants can enter again with a new spread if they wish.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 14, 2010, 06:28:52 AM
Man.
I got 2HKO'd o.o'

Personally, that armor looks hella tempting, but we need healing items... :V

Okay then, so the original plan is out the window, so lets just go with 1 or 2 revive staffs at either 7500 or 15000GP and then check on equipment.

Go with x2 Revive staffs + Leopard 2?  BV Someone in here screwed herself over thinking "It would be good to have a balance between Defense and Agility!"

You know what would've been a fun option, though? One heavy armored healer with DEF and MANA going through the roof, one quick healer with AGL and MANA going through the roof, and then a meat shield that they can hide behind, combined with Anth who'll just tear through EVERYTHING while we heal him.

Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 10:27:35 AM
That'd be mighty interesting, but then we really can't do much for our stats now, and the Leopard 2 is more of a "It looks nice but then it'll become useless pretty fast" kind of thing.

Either way We'll probably just get 2 revive staffs, one for T34 and one for Chaore.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 14, 2010, 10:34:59 AM
Yes :V

Also, GM, I'm gonna enter Series 2. Since this is fun and now I have seen how you play FFL2 BV
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Tapsa on June 14, 2010, 11:03:54 AM
eep that was a little too close, that Venus' fan and those Defenders really did help though.

Tanks are worthless. Unless if they are flying tanks, like, you know, Mi-24. That one is far beyond the level of Leopard 2 in everything.

I'm okay with getting a revival staff.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 11:16:09 AM
Okay then, so

##BUY: 2xREVIVAL STAFF

##EQUIP REVIVAL STAFF: T34G3

and

##EQUIP REVIVAL STAFF: Chaore

Now, with that we have 15000GP left, I say we save it for after the next fight, our strategy we can work out after we see our next set of opponents.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 14, 2010, 11:19:33 AM
Okay then, so

##BUY: 2xREVIVAL STAFF

##EQUIP REVIVAL STAFF: T34G3

and

##EQUIP REVIVAL STAFF: Chaore

Now, with that we have 15000GP left, I say we save it for after the next fight, our strategy we can work out after we see our next set of opponents.
Agreed.
*Prays to god she won't be 2HKO'd this time*
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 11:28:44 AM
Also I didn't notice Ibaka and Chaore talking about a name, TEAM GLORIOUS BISCUITS may be awesome and all, but seeing our fight I'd rather go with THE LUCKY BISCUIT, though that sounds more like a tavern name doesn't it?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 14, 2010, 11:32:43 AM
So Demonbman has til like noon, then I'm putting in what the three of us have worked out.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 14, 2010, 11:34:19 AM
So Demonbman has til like noon, then I'm putting in what the three of us have worked out.

I agree.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 14, 2010, 11:43:08 AM
Also I didn't notice Ibaka and Chaore talking about a name, TEAM GLORIOUS BISCUITS may be awesome and all, but seeing our fight I'd rather go with THE LUCKY BISCUIT, though that sounds more like a tavern name doesn't it?

YOU can be THE LUCKY BISCUIT.
I'll be THE IDIOT BISCUIT.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 11:46:00 AM
Jeeze if we're going by individual names I'm not gonna be a pastry. :V

I'll just stick with being the Brave Express, ramming everything over in my path. 8)
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 14, 2010, 11:57:38 AM
Jeeze if we're going by individual names I'm not gonna be a pastry. :V

I'll just stick with being the Brave Express, ramming everything over in my path. 8)

Okey-dokey. Then you're BRAVE EXPRESS(8))
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 14, 2010, 11:58:59 AM
So Demonbman has til like noon, then I'm putting in what the three of us have worked out.
I agree.

Ditto. He's gotten long enough to appear. We're going to lag behind if this keeps up.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: MysTeariousYukari on June 14, 2010, 12:21:58 PM
Ok, stats for my character will be as follows, unless I adjust, which I will specifically mention.
I would just flip DEF and AGI anyway if I did change them.

POW: 0
AGI: 100
DEF: 50
MANA: 100

AGI: Princess Saber
MANA: PSI Gun, Heal Staff.

AI: Priority 1: Heal Staff when the parties HP is overall low/ at least 2 characters need to be healed. Priority 2: Attack groups with the PSI Gun, only if Priority 1 would not trigger. Priority 3: Attack the strongest enemy OR whichever enemy has been recieving the most damage recently with the Princess Saber, only if neither Priority 1 or 2 would trigger.

So yeah, Fast, Mage-ish and not completly squishy, while being able to deal good damage and keep the party alive. I almost never willingly go mage, so when I do I make sure I can actually do more then long-casting for meh damage in fights so short I might not get to cast (http://darkdiamond.net/wp-content/uploads/2008/06/toa-logo.jpg)
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 14, 2010, 01:20:36 PM
Okay then, so

##BUY: 2xREVIVAL STAFF

##EQUIP REVIVAL STAFF: T34G3

and

##EQUIP REVIVAL STAFF: Chaore

Now, with that we have 15000GP left, I say we save it for after the next fight, our strategy we can work out after we see our next set of opponents.

Purchases:
Revive Staff x2
USED 15000 GP
REMAINING 15000 GP

TEAM TWO [1, 3, 10, 11]
Red Strings - 10
Anthony [120/0/40/90] DEFENDER / XCALIBR / RUNE AXE
T34G3 [100/110/10/30] DRGN SPEAR LONGINUS / WHIRLWIND SICKLE / VENUS' FAN / REVIVE STAFF
Chaore [75/100/0/75] DEATH'S SICKLE / DEFENDER / XCALIBR / REVIVE STAFF
IBakaChan [120/65/0/65] LAEVATEINN / SHOGUN'S FAN / DEATH'S SICKLE

Your next fight will be generated soon
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 01:46:00 PM
Okay, plan time since we got our baddies now, that being 50 dark knights BV

Plan 1. We all focus with group hitting weapons and pray that we can kill them all quickly
Plan 2. Have everyone except me attack with group weapons while I stay on the defensive/offensive with DEFENDER

and with Plan 1, T34G3 can only group hit with the VENUS' FAN while Ibaka uses the SHOGUN'S FAN, Chaore works with XCALIBR, and I also use XCALIBR, Plan 2 is proably more of what we should do in case of things start to go sour so the final layout would be, also no clue if they can use magic so if so, once my character reaches about 50%, he should switch to RUNE AXE, the final layout being.

ANTHONY-XCALIBR 100%HP~51%HP to either 1.DEFENDER 50%HP~0%HP or 2.RUNE AXE 50%HP~0%HP
T34G3-VENUS' FAN 100%HP~0%HP switch to REVIVE STAFF WHEN A PARTY MEMBER DIES.
CHAORE-XCALIBR 100%HP~0%HP switch to REVIVE STAFF WHEN A PARTY MEMBER DIES.
IBAKACHAN-SHOGUN'S FAN 100%HP~0%HP

Accept Plan Y/N?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 14, 2010, 02:16:50 PM
50 DARK KNIGHTS!?
Holy... What is that I don't even.

I'm okay with yer plan. Time for me to speculate about their stats...

Dark KNIGHTS. In every game I've ever played, Knights, and especially DARK Knights, are packed with POW. DEF should be pretty high too... Their stats would probably be somewhat like BRAVE EXPRESS, with some mana too. But slow. Slow like hell. Chaore and T3 would probably get in some good hits before they get a turn, I would get in two or three... But I'd recommend that you use DEFENDER earlier. I mean, if you use XCALIBR and they decide to target you, you're dead.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 14, 2010, 02:45:43 PM
Oh hey the battle is u-

:teaspit:

TRANNNNCCCEEEEEE!

I'm all for probably earlier use of Defender on Anth, myself. Though...they may just chew us out all the same. Jesus. 50 blows? Smashing them before they smash us and hoping they aren't smart enough to get both me an T down first may be our only option. But yeah. Current plan looks fine.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 14, 2010, 02:59:13 PM
I'm all for probably earlier use of Defender on Anth, myself. Though...they may just chew us out all the same. Jesus. 50 blows? Smashing them before they smash us and hoping they aren't smart enough to get both me an T down first may be our only option. But yeah. Current plan looks fine.

Remember, we have two debuff-weapons BV
Both of 'em have stun as an effect, so if we hit with our debuffs, they are probably going down. But you and T3 be ready with your staffs if anyone hits low health so you can revive as soon as they die.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 03:00:30 PM
Okay then so with the opinions, the plan should look more like

ANTHONY-DEFENDER FOR TURN 1, XCALIBR FOR TURN 2 ON
T34G3-VENUS' FAN 100%HP~0%HP switch to REVIVE STAFF WHEN A PARTY MEMBER DIES.
CHAORE-XCALIBR 100%HP~0%HP switch to REVIVE STAFF WHEN A PARTY MEMBER DIES.
IBAKACHAN-SHOGUN'S FAN 100%HP~0%HP

which would probably work perfectly fine too, also along with thinking about this I've started to do some research with FFL2 and comparing some stats and stuffs, I realize we can probably take out each group in one shot, leaving with about, 3 groups dead before it gets to me (cause I go last always :V)
Overall it depends on how many of us live through the first round cause then we can potentially knock them all out by turn 2.

Edit: also Revive only works on someone who's dead, and it's a full revive so we're somewhat good, just that we have to wait till they're dead to use it :V.

Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 14, 2010, 03:03:38 PM
low health so you can revive as soon as they die.
8)
I'm not as stupid as my name implies
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 14, 2010, 03:05:09 PM
8)
I'm not as stupid as my name implies

I'll say. :V
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 03:08:23 PM
Either way not mining what I said earlier, we need to get some complete coverage over enemies, so if an armory comes up later where we can get some sort of spellbook for that I think we should go for it just incase.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 14, 2010, 03:16:25 PM
Can I has armor too? :V
Or something that increases AGL.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 03:17:55 PM
You can once we get the chance and enough money.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 14, 2010, 03:27:20 PM
*Enter tea and Anth-induced glee here*
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Tapsa on June 14, 2010, 03:39:38 PM
It isn't about luck anymore, it's about miracles. fucking dark knights, how do they work?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 14, 2010, 03:46:24 PM
It isn't about luck anymore, it's about miracles. fucking dark knights, how do they work?
Get Sanae in here.

They probably just think "OH HEY LOOK, RANDOM PEOPLE, LET'S BEAT THE SHIT OUT OF THEM WITH OUR SWORDS 'N AXES!" and do that.

EDIT;; Also, are you okay with ze plan?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 03:59:04 PM
They got less than 700 or so HP, and they got elemental blades I think, my sources are outdated so I'm not 100% sure
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 14, 2010, 04:08:27 PM
Dude, elemental?
I just hope it's fire for those who target me.
0 DAMAGE lol.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 14, 2010, 04:52:54 PM
Overall, we really can't do much more for our plan, so I'm in on it, and we'll count this as our strategy and the start of our fight when the others vote in on this

##PLAN: APPROVE

3 more approve's needed
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 14, 2010, 04:58:40 PM
##Plan: APPROVIFY

May the gods of dodgehax be with us, in all honesty. :V
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 14, 2010, 04:59:38 PM
Well, then...

##PLAN: SEAL OF APPROVAL

Which is Sanae, if it's a miracle we need.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Rikter on June 14, 2010, 06:01:37 PM
Okay it seems like Rabbit should practicly need to attack attack with the group weapons and try to eliminate some of the groups quickly before they have a chance to cause to much trouble. However I honestly have no idea which enemy group is more threatening.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Tapsa on June 14, 2010, 06:15:53 PM
Confirming the plan.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 14, 2010, 06:28:40 PM
Therefore, the plan is sent. Hopefully we keep our lead. :V
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 14, 2010, 07:39:35 PM
Seeing as we're sending our plan for fight 2, team one hasn't really started planning, and team 3 is planning for fight 1, I'd say THE GLORIOUS BISCUITS are in the lead with battles BV
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Zengar Zombolt on June 14, 2010, 07:43:42 PM
Okay it seems like Rabbit should practicly need to attack attack with the group weapons and try to eliminate some of the groups quickly before they have a chance to cause to much trouble. However I honestly have no idea which enemy group is more threatening.
Just let him attack the bigger groups. Numberwise, it's more effective.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Demonbman on June 15, 2010, 08:47:38 AM
Ah! Im sorry that I am late! I read your stragety team leader and I am for it! I'll stay back and buff you guys while you guys do your damaging stuff.


(I am always a buffer in all the mmos I play  :derp: )


##PLAN: Approve


is that what we do when we approve on a plan?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 15, 2010, 10:53:24 AM
I think that's just Mafia slang people like to use. Anyways, I sent it in yesterday.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Rabbit on June 15, 2010, 11:05:31 AM
Okay it seems like Rabbit should practicly need to attack attack with the group weapons and try to eliminate some of the groups quickly before they have a chance to cause to much trouble. However I honestly have no idea which enemy group is more threatening.

Ack.  Sorry guys, too much work to do at the moment so just have me attack whoever.  I'll cede control for this fight.

ASSUMING DIRECT CONTROL
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: FinnKaenbyou on June 15, 2010, 11:23:38 AM
So, to clarify:
Rabbit - Attack largest group available with Gungnir, revive any dead if necessary
Rikter - Attack next largest group available with XCalibr
Rou/Zengar - Cross Counter

Any complaints, or are we good to go?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 15, 2010, 11:36:29 AM
RESPONSES

Team Two - Please resubmit your plan or repost it here so I can be sure that I don't miss anything

Team Three - Your strategy has been received and the battle will be processed.

I just came home now so please bear with me.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 15, 2010, 11:42:37 AM
Anthony; DEFENDER for turn 1, XCALIBR for turn 2, 3, 4 etc.
T34G3: VENUS' FAN 100%HP~0%HP switch to REVIVE STAFF when a party member dies.
Chaore: XCALIBR 100%HP~0%HP switch to REVIVE STAFF when a party member dies.
Jawsi: SHOGUN'S FAN 100%HP~0%HP
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 15, 2010, 12:41:32 PM
TEAM THREE'S battle

Code: [Select]
INITIATE BATTLE

STATUS
Purvis 1038/1038 HP
Fightest 1038/1038 HP
Okashii 1038/1038 HP
Demonbman 1038/1038 HP

Dunatis Slave (HP: ???, DEF 60, O-Pa/Po) [1]
Dunatis KAI (HP: ???, DEF 120, O-Damage, O-Pa/Po)
Dunatis Slave (HP: ???, DEF 60, O-Pa/Po) [2]

TURN 1
Okashii uses SHOGUN'S FAN on Dunatis Slave [1]
--> Deals 437 damages
--> Inflicts? [Immune]
Demonbman uses PSI BLADE on Dunatis Slave [1]
--> Deals 1084 damages
Fightest uses GUNGNIR on Dunatis Slave [1]
--> Deals 1287 damages
Dunatis Slave [1] uses LAST JUDGMENT on Okashii!
--> Inflicts? [(POISON/PARALYSIS/CONFUSION)]
Dunatis Slave [2] uses LAST JUDGMENT on Purvis!
--> Inflicts? [Miss]
Dunatis KAI uses CHARGE!
--> Dunatis KAI is charging up energy.
Purvis uses PSI GUN on Dunatis Slave [1]
--> Deals 1507 damages
--> Dunatis Slave [1]'s shell broke!

From the Poison, Okashii loses 130 HP!

STATUS
Purvis 1038/1038 HP
Fightest 1038/1038 HP
Okashii 908/1038 HP [POISON/PARALYSIS/CONFUSION]
Demonbman 1038/1038 HP
 
Dunatis Slave Unleashed (HP: ???, DEF 60, O-Pa/Po)
Dunatis KAI (HP: ???, DEF 120, O-Damage, O-Pa/Po)
Dunatis Slave (HP: ???, DEF 60, O-Pa/Po) [2]

TURN 2
Okashii is Paralyzed!
Dunatis Slave [1] unleashes GENOCIDER on Okashii!
--> It's a hit!
--> Okashii is incapacitated!
Demonbman uses PSI BLADE on Dunatis Slave Unleashed
--> Deals 1094 damages
Dunatis Slave uses ENERGIZER on Dunatis KAI!
--> Dunatis KAI gains more power!
--> Dunatis Slave loses 3000 HP!
--> Dunatis Slave's shell broke!
Purvis uses REVIVE STAFF!
--> Okashii is revived to full life.
--> REVIVE STAFF at x14.
Dunatis KAI unleashes WIND BUSTER!
--> Deals [191, 300, 331, 299] damages.
Fightest uses GUNGNIR on Dunatis Slave Unleashed [1]
--> Deals 1249 damages.

STATUS
Purvis 841/1038 HP
Fightest 738/1038 HP
Okashii 708/1038 HP
Demonbman 739/1038 HP

Dunatis Slave Unleashed (HP: ???, DEF 60, O-Pa/Po) [1]
Dunatis KAI (HP: ???, DEF 120, O-Damage, O-Pa/Po)
Dunatis Slave Unleashed (HP: ???, DEF 60, O-Pa/Po) [2]

TURN 3
Dunatis Slave Unleashed [1] uses AERO TIP SWORD on Okashii!
--> Deals 1241 damages! Critical damage.
--> Okashii is incapacitated!
Dunatis Slave Unleashed [2] uses AERO TIP SWORD on Demonbman!
--> But it backfired!
--> Dunatis Slave loses 1500 HP.
Purvis uses PSI GUN on Dunatis Slave Unleashed [1]!
--> But Dunatis Slave Unleashed [1] activated JAMMER!
--> Deals 824 damages.
Demonbman uses PSI BLADE on Dunatis Slave Unleashed [1]!
--> But Dunatis Slave Unleashed [1] activated JAMMER!
--> Deals 638 damages.
Dunatis KAI unleashes WIND BUSTER!
--> Deals [122, 412, ---, 222] damages.
Fightest uses CURE BOOK on Fightest.
--> Heals 440 HP!

STATUS
Purvis 719/1038 HP
Fightest 756/1038 HP
Okashii Fallen/1038 HP
Demonbman 517/1038 HP

Dunatis Slave Unleashed (HP: ???, DEF 60, O-Pa/Po) [1]
Dunatis KAI (HP: ???, DEF 120, O-Damage, O-Pa/Po)
Dunatis Slave Unleashed (HP: ???, DEF 60, O-Pa/Po) [2]

TURN 4
Dunatis Slave Unleashed [1] releases JAMMER BREAK!
--> Inflicts? [Miss, Stun, ---, Miss]
Demonbman is Stunned!
Dunatis Slave Unleashed [2] uses AERO TIP SWORD on Demonbman!
--> But it backfired!
--> Dunatis Slave loses 1500 HP.
Dunatis KAI unleases WIND BUSTER!
--> Deals [111, 229, ---, 300] damages.
Fightest uses GUNGNIR on Dunatis Slave Unleashed [1]!
--> Deals 1251 damages.
--> Dunatis Slave Unleashed [1] is defeated!
Purvis uses HEAL STAFF!
--> Heals [1200, 1060, ---, 1000] HP!
--> HEAL STAFF at x14.

STATUS
Purvis 1038/1038 HP
Fightest 1038/1038 HP
Okashii Fallen/1038 HP
Demonbman 1038/1038 HP

Dunatis KAI (HP: ???, DEF 120, O-Damage, O-Pa/Po)
Dunatis Slave Unleashed (HP: ???, DEF 60, O-Pa/Po) [2]

TURN 5
Dunatis Slave Unleashed [2] uses ENERGIZER on Dunatis KAI!
--> Dunatis KAI gains power!
--> Dunatis Slave Unleashed loses 3000 HP!
Dunatis Slave Unleashed [2] uses SELF-DESTRUCT!
--> Deals [830, 830, ---, 830] damages.
Dunatis KAI unleashes WIND BUSTER!
--> Deals [100, 444, ---, 201] damages.
--> Fightest is incapacitated!
Purvis uses HEAL STAFF!
--> Heals [1200, ---, ---, 1000] HP!
--> HEAL STAFF at x13.
Demonbman uses PSI BLADE on Dunatis KAI!
--> Deals 1033 damages.

STATUS
Purvis 1038/1038 HP
Fightest Fallen/1038 HP
Okashii Fallen/1038 HP
Demonbman 1038/1038 HP

Dunatis KAI (HP: ???, DEF 120, O-Damage, O-Pa/Po)

TURN 6
Purvis uses REVIVE STAFF on Fightest!
--> Fightest is revived to full life.
--> REVIVE STAFF at x13.
Demonbman uses PSI BLADE on Dunatis KAI.
--> Deals 1029 damages.
Dunatis KAI uses POINT OF REMORSE on Demonbman!
--> Inflicts? [Miss]

STATUS
Purvis 1038/1038 HP
Fightest 1038/1038 HP
Okashii Fallen/1038 HP
Demonbman 1038/1038 HP

Dunatis KAI (HP: ???, DEF 120, O-Damage, O-Pa/Po)

TURN 7
Purvis uses REVIVE STAFF!
--> Okashii is revived to full life.
--> REVIVE STAFF at x12.
Demonbman uses PSI BLADE on Dunatis KAI.
--> Deals 1032 damages.
Dunatis KAI unleashes CODEX OF WIND GOD!
--> Deals [566, 641, 477, 499] damages.
Fightest uses GUNGNIR on Dunatis KAI.
--> Deals 937 damages.

STATUS
Purvis 472/1038 HP
Fightest 397/1038 HP
Okashii 561/1038 HP
Demonbman 539/1038 HP

Dunatis KAI (HP: ???, DEF 120, O-Damage, O-Pa/Po)

TURN 8
Purvis uses HEAL STAFF!
--> Heals [1200, 1010, 1000, 1000] HP.
--> HEAL STAFF at x12.
Demonbman uses PSI BLADE on Dunatis KAI.
--> Deals 1022 damages.
ACTIVATE LINKAGE! (Demonbman --> Okashii)
Okashii uses DIRE STRAITS on Dunatis KAI!
--> Deals 931 damages.
ACTIVATE LINKAGE! (Okashii --> Fightest)
Fightest uses STORM LANCER on Dunatis KAI!
--> Deals 4484 damages.
Dunatis KAI unleashes CODEX OF WIND GOD!
--> Deals [499, 555, 400, 700] damages.

STATUS
Purvis 539/1038 HP
Fightest 483/1038 HP
Okashii 638/1038 HP
Demonbman 338/1038 HP

Dunatis KAI (HP: ???, DEF 120, O-Damage, O-Pa/Po)

TURN 9
Purvis uses HEAL STAFF!
--> Heals [1200, 1010, 1000, 1000] HP.
--> HEAL STAFF at x11.
Okashii uses RUNE AXE on Dunatis KAI!
--> Deals 947 damage.
--> Dunatis KAI is defeated!

You win!

Congrats! Your armory list will be generated soon!
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 15, 2010, 12:56:26 PM
afdgdgzdgsda I got my ass kicked two times and my linkage is weak as piss despite me having the highest POW of the group and decent AGI! What gives? Sure, Shogun's Fan and Rune Axe aren't particularly strong but Triangle Kick is 440 POW! Why did I suck so much? And on which of my weapons was Dire Straights based on?

And what counts as a spell and what doesn't? Last Judgment sounds like a spell. Why didn't the Rune Axe protect me?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 15, 2010, 12:58:24 PM
I presume Mana damage was the way to go with this. Also randomizers and such.

Regardless, we came out ahead and moderately unscathed. And that's pretty much the whole battle.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Demonbman on June 15, 2010, 12:59:57 PM
Oh, thats what a Linkage Attack is, alright, I should read more carefully.


On another note I think we did well for our first match!
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Zengar Zombolt on June 15, 2010, 01:03:32 PM
So, to clarify:
Rabbit - Attack largest group available with Gungnir, revive any dead if necessary
Rikter - Attack next largest group available with XCalibr
Rou/Zengar - Cross Counter

Any complaints, or are we good to go?
APPROVAL
We're not gonna linkage anytime soon  :ohdear:
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 15, 2010, 01:05:28 PM
I presume Mana damage was the way to go with this. Also randomizers and such.

Regardless, we came out ahead and moderately unscathed. And that's pretty much the whole battle.

At least that means our assumptions of magic being effective on machines were right.

And the rest of the team did very well. We even got two Linkages out of it! Lets just hope I won't be a pile of fail in the next round. >_>
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 15, 2010, 01:16:32 PM
Um...What's a Linkage, and how does it work?

And yeah, those healings are excellent.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 15, 2010, 01:18:46 PM
afdgdgzdgsda I got my ass kicked two times and my linkage is weak as piss despite me having the highest POW of the group and decent AGI! What gives? Sure, Shogun's Fan and Rune Axe aren't particularly strong but Triangle Kick is 440 POW! Why did I suck so much? And on which of my weapons was Dire Straights based on?

And what counts as a spell and what doesn't? Last Judgment sounds like a spell. Why didn't the Rune Axe protect me?

Rune Axe has to be used on that turn for it to protect you.

Last Judgment is a special type attack, not magic. Robots can't use magic.

Dire Straits was based on Shogun's Fan, which does AGL * 9. You only have 80 AGI against Dunatis Kai's 120 DEF, meaning your normal damage with it would still only do 200.

Um...What's a Linkage, and how does it work?

And yeah, those healings are excellent.

Linkage is a combination attack, with a set chance of it to work depending on how many Red Strings you have.

It heavily ups your damage with a weapon.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 15, 2010, 01:47:24 PM
Linkage is a combination attack, with a set chance of it to work depending on how many Red Strings you have.

It heavily ups your damage with a weapon.

Ah, thanks. I do recall it being mentioned in the OP, so that's a derp on my part.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Rikter on June 15, 2010, 01:59:57 PM
APPROVAL

I also approve.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 15, 2010, 02:17:40 PM
TEAM TWO FIGHT!

Code: [Select]
INITIATE BATTLE

STATUS
Anthony 1038/1038 HP
T34G3 1038/1038 HP
Chaore 1038/1038 HP
IBakaChan 1038/1038 HP

Dark Knight x8 (HP: 1000, DEF 50) [1]
Dark Knight x8 (HP: 1000, DEF 50) [2]
Dark Knight x8 (HP: 1000, DEF 50) [3]
Dark Knight x8 (HP: 1000, DEF 50) [4]
Dark Knight x9 (HP: 1000, DEF 50) [1]
Dark Knight x9 (HP: 1000, DEF 50) [2]

TURN 1
T34G3 uses VENUS' FAN on Dark Knight x8 [1]
--> Deals [799, 779, 763, 837, 779, 765, 783, 755] damages
--> Inflicts? [Stun, Stun, Stun, Miss, Miss, Stun, Miss, Stun]
Chaore uses XCALIBR on Dark Knight x8 [2]
--> Deals [891, 886, 924, 878, 948, 907, 875, 881] damages
Dark Knight 1 is Stunned!
Dark Knight 2 is Stunned!
Dark Knight 3 is Stunned!
Dark Knight 4 uses DRAGON SHIELD!
--> Everyone is protected by dragon force.
Dark Knight 5 uses SUNBLADE on Anthony.
--> Anthony deflects with DEFENDER!
--> Deals 365 damages.
Dark Knight 6 is Stunned!
Dark Knight 7 uses SUNBLADE on Chaore.
--> It missed!
Dark Knight 8 is Stunned!
Dark Knight 9 uses SUNBLADE on Chaore.
--> It missed!
Dark Knight 10 uses SUNBLADE on Chaore.
--> It missed!
Dark Knight 11 uses SUNBLADE on Chaore.
--> It missed!
Dark Knight 12 uses SUNBLADE on Chaore.
--> It missed!
Dark Knight 13 uses SUNBLADE on Chaore.
--> It missed!
Dark Knight 14 uses SUNBLADE on Chaore.
--> It missed!
Dark Knight 15 uses SUNBLADE on Chaore.
--> It missed!
Dark Knight 16 uses SUNBLADE on Chaore.
--> It missed!
Dark Knight 17 uses SUNBLADE on Chaore.
--> It missed!
Dark Knight 18 uses SUNBLADE on Chaore.
--> It missed!
Dark Knight 19 uses SUNBLADE on Chaore.
--> It missed!
Dark Knight 20 uses SUNBLADE on Chaore.
--> It missed!
Dark Knight 21 uses SUNBLADE on Anthony.
--> Anthony deflects with DEFENDER!
--> Deals 364 damages.
Dark Knight 23 uses SUNBLADE on T34G3.
--> It missed!
Dark Knight 24 uses SUNBLADE on T34G3.
--> It missed!
Dark Knight 25 uses SUNBLADE on T34G3.
--> It missed!
Dark Knight 26 uses SUNBLADE on T34G3.
--> It missed!
Dark Knight 27 uses SUNBLADE on T34G3.
--> It missed!
Dark Knight 28 uses SUNBLADE on T34G3.
--> It missed!
Dark Knight 29 uses SUNBLADE on T34G3.
--> It missed!
Dark Knight 30 uses SUNBLADE on T34G3.
--> It missed!
Dark Knight 31 uses SUNBLADE on T34G3.
--> It missed!
Dark Knight 32 uses SUNBLADE on T34G3.
--> It missed!
Dark Knight 33 uses SUNBLADE on T34G3.
--> It missed!
Dark Knight 34 uses SUNBLADE on T34G3.
--> It missed!
Dark Knight 35 uses SUNBLADE on T34G3.
--> It missed!
Dark Knight 36 uses DRAGON SHIELD!
--> Everyone is protected by dragon force.
Dark Knight 37 uses DEFEND SWORD on Chaore.
--> It missed!
Dark Knight 38 uses DEFEND SWORD on Chaore.
--> It missed!
Dark Knight 39 uses DEFEND SWORD on Chaore.
--> It missed!
Dark Knight 40 uses DEFEND SWORD on Chaore.
--> It missed!
Dark Knight 41 uses DEFEND SWORD on Chaore.
--> It missed!
Dark Knight 42 uses DEFEND SWORD on Chaore.
--> It missed!
Dark Knight 43 uses DEFEND SWORD on Chaore.
--> It missed!
Dark Knight 44 uses DEFEND SWORD on Chaore.
--> It missed!
Dark Knight 45 uses DEFEND SWORD on Chaore.
--> It missed!
Dark Knight 46 uses DEFEND SWORD on Chaore.
--> It missed!
Dark Knight 47 uses DRAGON SHIELD!
--> Everyone is protected by dragon force.
Dark Knight 48 uses DRAGON SHIELD!
--> Nothing happened.
Dark Knight 49 uses DEFEND SWORD on Anthony!
--> Anthony deflected with DEFENDER!
--> Deals 360 damages.
--> Anthony is incapacitated!
Dark Knight 50 uses SUNBLADE on IBakaChan!
--> Deals 802 damages.
IBakaChan uses SHOGUN'S FAN on Dark Knight x8 [1]
--> Bypass!
--> Deals [289, 300, 273, 310, 321, 299, 317, 280] damages.
--> Dark Knight x8 [1] is defeated!

STATUS
Anthony Fallen/1038 HP
T34G3 1038/1038 HP
Chaore 1038/1038 HP
IBakaChan 236/1038 HP

Dark Knight x8 (HP: 1000, DEF 50) [2]
Dark Knight x8 (HP: 1000, DEF 50) [3]
Dark Knight x8 (HP: 1000, DEF 50) [4]
Dark Knight x9 (HP: 1000, DEF 50) [1]
Dark Knight x9 (HP: 1000, DEF 50) [2]

T34G3 uses REVIVE STAFF!
--> Anthony is restored to full life.
--> REVIVE STAFF down to x14.
Chaore uses XCALIBR on Dark Knight x8 [3]!
--> Deals [890, 936, 932, 917, 944, 887, 935, 922] damages.
ACTIVATE LINKAGE! (Chaore --> IBakaChan)
IBakaChan uses WHIRL MAGICA!
--> Deals [1492] to the entire enemy!
--> Dark Knight x8 [2], Dark Knight x8 [3], Dark Knight x8 [4], Dark Knight x9 [1], Dark Knight x9 [2] are defeated!

You win!

oh man whirl magica OwO

Your armory list will be generated soon
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 15, 2010, 02:27:15 PM
Welp. time to address a few things

1. I fail since my resources are apparently too old for this system
2. god damn we are lucky as hell
3. we probably should get me more armor or something.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 15, 2010, 02:48:24 PM
ARMORY LIST FOR FIGHT INTERMISSIONS



TEAM TWO
45000 GP

2 --> 3

HEAL STAFF (x15) - 7500 GP
REVIVE STAFF (x15) - 10000 GP
CURE BOOK - 3000 GP
POWERED SUIT [Offers +73 DEF, +15 POW, +15 AGL when used, no other armors can be equipped] - 20000 GP
BLOOD SWORD [Drain HP Damage (Drain DMG * 6)] - 12500 GP
SUPER FULLCURE BOOK [Heals everyone fully, usable for 10 times] - 25000 GP
M1934 [980 Gun Power] - 10000 GP



TEAM THREE
30000 GP

1 --> 2

HEAL STAFF (x15) - 7500 GP
REVIVE STAFF (x15) - 10000 GP
CURE BOOK - 3000 GP
ABACUS [POW * 10, acts as a shield, 70% chance to block] - 9500 GP
JITTE [POW * 6, blocks every weapon or gun attack] - 12500 GP
GIANT'S ARMOR [Grants +20 DEF and +10 POW] - 5000 GP
SILVERSEA GLOVES [Grants +6 DEF, +5 POW and +5 MANA] - 10000 GP
HECATE SHOES [Grants +6 DEF, +15 MANA] - 10000 GP
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 15, 2010, 02:50:16 PM
I was useful!
Holy hell, I was actually USEFUL!

...The only thing bugging me about this is just... Where did my debuffs go? >_>

Welp. time to address a few things

1. I fail since my resources are apparently too old for this system
2. god damn we are lucky as hell
3. we probably should get me more armor or something.

Well, you HAD some resources at least :I The only thing I can do is sit down and ask my sixth sense what their stats are.

Does this mean that we have excellent team work? Seeing as this is the second time we activated our latent-super-red-string-powers.

Also... I think the god of dodgehax heard us :V

For weapons, I suggest:
x1 POWERED SUIT - 20000 GP (25000 left)
x1 M1934/BLOOD SWORD - 10000/12500 (15000 or 12500 left)
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 15, 2010, 02:52:27 PM
I was useful!
Holy hell, I was actually USEFUL!

...The only thing bugging me about this is just... Where did my debuffs go? >_>

Why would I apply debuffs to dead enemies
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 15, 2010, 02:53:30 PM
I am thinking I need another heal staff, and maybe a cure book.

Someone ought to consider that Jitte.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 15, 2010, 02:54:24 PM
Well. Snap son. That was a miracle alright, Thanks Sanae!

Also. Super Fulcure Book oh my I think I'm in love.

And another powersuit! And while I'd be all over that blood sword I know a bit better.

Also, Holy hell, I guess they really were slow (Given I DID do the same thing with assassins.)
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 15, 2010, 03:03:15 PM
Damn, those Dark Knight probably went to the Storm Trooper Training Academy. :V

Hmmmm...I think we should get some armor for either Purvis or me. That Jitte could prove to be very useful for Purvis, protecting him from huge bosses. Though we could also give him Hecate Shoes and me Giant's Armor so our defenses get boosted along with a nice extra to our highest stats.

Yeah, I vote for Hecate Shoes for Purvis and Giant's Armor for me. We then save the last 15000 for the next round.

I am thinking I need another heal staff, and maybe a cure book.

Someone ought to consider that Jitte.

Hmmm...yes, the Cure Book will defiantly come in handy. It won't break unlike the Heal Staff. You don't have much POW though, so the Jitte might not do anything at all if you use it besides defending. Since I've got the highest POW I can make up for my low DEF and do some decent damage.

Okay, the Hecate Shoes, Giant's Armor, Cure Book and Jitte are all together 30500. Gah, we won't make that. You need to survive Purv, so you should get those Hecate Shoes. So now I either need to pick between the Giant's Armor or Jitte. I'm leaning towards Giant's Armor to be honest since that gives me a DEF boost without forcing me to switch to a weak weapon. But Jitte may be one of a kind and GAH I CAN'T CHOOSE! :ohdear:
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Demonbman on June 15, 2010, 03:09:54 PM
They way I see it, Amatsu, you and Fightest are our main attackers, if one or both of you are down, we are screwed, so it would be better to get the armour than the cure book, the cure book is only good when someone is down, so if noone goes down, its not needed, but it can be applied vice versa, but I would say the Armour comes first. Getting both would be a smart idea, but, Ill leave it up to you guys to decide
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 15, 2010, 03:12:53 PM
Why would I apply debuffs to dead enemies

...Makes sense :V

And while Full cure book MIGHT seem tempting, I don't find it that useful, I mean, it costs 25000, and you can only use it 10 times.
It'd be better to get another Revive staff if we need moar healing stuff. Or a Healing staff.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 15, 2010, 03:15:46 PM
Actually, the Cure book is a single HP heal. A single heal that we won't need to replace.

I'd say, for keeping us running, it's pretty vital. If that staff runs out, we alls are proper fucked.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 15, 2010, 03:19:30 PM
They way I see it, Amatsu, you and Fightest are our main attackers, if one or both of you are down, we are screwed, so it would be better to get the armour than the cure book, the cure book is only good when someone is down, so if noone goes down, its not needed, but it can be applied vice versa, but I would say the Armour comes first. Getting both would be a smart idea, but, Ill leave it up to you guys to decide

Hmmm...true. We act as Purvis his meatshields, but the Cure Book is still pretty vital. Maybe he won't need a DEF boost as long as we stand in front of him. Fightests has a good DEF of 100, while I have a measly one of 30. Maybe I can make up for if if I take both the Silversea Gloves and Giant's Armor? That would up my defense to 56, making me a better shield for Purv. Fightest has a Cure Book, so maybe he needs a magic boost with the Hecate Shoes? That way he can heal more. Or should we get the Jitte for Purv?

Well, the must haves are Giant Armor and Silversea Gloves for me and a Cure Book for Purv. That makes 18000 G. Leaving 12000 for something else. Unless you want me to dump the Silversea Gloves in favor of the Jitte.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 15, 2010, 03:25:46 PM
A Jitte wouldn't do me much good, I rarely use weapons, and I am pretty sure ownership alone doesn't give the benefits.

Okashii would do well with a Jitte.

Fightest is pretty well set up already, I think, but I'd like his opinions.

Demonb could probably do with something.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 15, 2010, 03:40:12 PM
Revive Staff. Get it. I'd say equip it on me, as I'm the tankiest: otherwise if Purvis goes down, we're in severe trouble. Otherwise, whoever of us is a POW user with low DEF should get the Abacus, as it effectively more than triples their health. The x10 multiplier isn't too shabby, either.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Demonbman on June 15, 2010, 03:43:28 PM
Then Okashii should get the Abacus, you say? And use you as a back-up in case something goes wrong? Sounds like a good plan to me
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Tapsa on June 15, 2010, 03:51:06 PM
And while Full cure book MIGHT seem tempting, I don't find it that useful, I mean, it costs 25000, and you can only use it 10 times.
It'd be better to get another Revive staff if we need moar healing stuff. Or a Healing staff.
What do you know if there's going to be a truckload of enemies that get the chance to hit somebody. Remind me again who's got enough mana to make the purchase of a healing staff worth it?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 15, 2010, 03:58:17 PM
Revive Staff. Get it. I'd say equip it on me, as I'm the tankiest: otherwise if Purvis goes down, we're in severe trouble. Otherwise, whoever of us is a POW user with low DEF should get the Abacus, as it effectively more than triples their health. The x10 multiplier isn't too shabby, either.

Oh, derp, so that was what the star meant. :derp: Wow, that makes the Jitte and Abacus a lot more appealing~

Welp, I'm the High POW Low DEF guy of the team, so should I get it? It does have 70% to block everything, but Jitte has 100% chance to block physical attacks. But Jitte is severely weaker than Abacus (x6 compared x10). Abacus is cheaper though.

Okay, what about this:
Revive Staff for Fightest:                            10000 GP
Giant's Armor for Demonbman & Okashii: 10000 GP
Abacus for Okashii:                                      9500 GP
Total:                                                           29500 GP

How about that? That way me and demon get a POW and DEF boost, I get an awesome shield and Fightest will be our second healer. Alternatively:

Revive Staff for Fightest:             10000 GP
Cure Book for Purvis:                    3000 GP
Abacus for Okashii:                       9500 GP
Giant's Armor for Okashii:             5000 GP
Total:                                            27500 GP

That saves us 2500 GP for the next round AND gives Purv extra healing support. It would also give me just as much DEF as Demonbman. The Giant's Armor is there in case something gets past the Abacus. I can't really think of anything for Bman besides the Hecate Shoes, but then we won't have enough to get the Cure Book or Giant's Armor...
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 15, 2010, 04:01:09 PM
What do you know if there's going to be a truckload of enemies that get the chance to hit somebody. Remind me again who's got enough mana to make the purchase of a healing staff worth it?

Oops, missed the fact that it healed everyone >_>'' *Cough*

We'll get a Full Cure book, then~

x1 POWERED SUIT
and
x1 SUPER FULLCURE BOOK then?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Demonbman on June 15, 2010, 04:03:32 PM
Lets go with the cheapest set up,


Quote
Revive Staff for Fightest:             10000 GP
Cure Book for Purvis:                    3000 GP
Abacus for Okashii:                       9500 GP
Giant's Armor for Okashii:             5000 GP
Total:                                            27500 GP
This way, we have more money the next time we get more choices, so we can get the more expensive(and more usefull) things
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Tapsa on June 15, 2010, 04:06:48 PM
I'm okay with unless somebody comes with a better idea (not like I've been thinking at all here)
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 15, 2010, 04:09:17 PM
Welp, I'm the High POW Low DEF guy of the team, so should I get it? It does have 70% to block everything, but Jitte has 100% chance to block physical attacks. But Jitte is severely weaker than Abacus (x6 compared x10). Abacus is cheaper though.

If you look at it in the long run, Jitte has a 50% chance to block everything, assuming there is an equal spread of magic and physical. Thus Abacus comes out better.

Revive Staff for Fightest:             10000 GP
Cure Book for Purvis:                    3000 GP
Abacus for Okashii:                       9500 GP
Giant's Armor for Okashii:             5000 GP
Total:                                            27500 GP

I'm good with this. If this goes through, add AI command:

If Purvis OR [Okashii AND Demonbman] is incapacitated, then use Revive Staff.

Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 15, 2010, 04:16:50 PM
Yeah not that much better. Double agreeing on getting those two.

Would like clarification if Fullcure only heals unlike a regular fullcure, or if it revives too, like a non-super, making it essentially a fullcure with 10 uses like it seems. Either way it's insanely useful though, so not passing it up.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 15, 2010, 04:23:01 PM
Revive Staff for Fightest:             10000 GP
Cure Book for Purvis:                    3000 GP
Abacus for Okashii:                       9500 GP
Giant's Armor for Okashii:             5000 GP
Total:                                            27500 GP

Is good plan.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 15, 2010, 04:31:55 PM
Everyone agrees? Ok!

Alright Trance, this is our purchase!

Revive Staff for Fightest:             10000 GP
Cure Book for Purvis:                    3000 GP
Abacus for Okashii:                       9500 GP
Giant's Armor for Okashii:             5000 GP
Total:                                            27500 GP

And like Fightest I'll adjust my AI so that it will open up with Shogun's Fan and then proceed to switch over to Abacus. For finishers or heavy blows it'll use Rune Axe. Not sure about Triangle Kick though. Maybe the AI can switch between Rune Axe and Triangle Kick depending on the situation like before, preferably when the enemy is weak against AGI. To make Triangle Kick effective I'll need to use it more.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 15, 2010, 07:41:25 PM
Okay then my opinion is that I support the 1x POWERED SUIT and the 1x SUPER FULLCURE BOOK purchase, just that thinking about it, the best affect of this would be to stick the best healing item on the person most likely to survive, which would either be Chaore/T34 due to agility, or me due to defense, but then I'd only become a better wall with the POWERED SUIT, so overall I support the purchase just that we need to figure out who gets what.

Edit:Just to note stat differences.

ANTHONY [120/0/40/90]->[135/12/40/163]
T34G3 [100/110/10/30]->[115/125/10/103]
CHAORE [75/100/0/75]->[90/115/0/148]
IBAKA [120/65/0/65]->[135/80/0/138]

Which now looking at this, I'd only be good for it to just buff up my power and defense, while it'd help someone like T34 more in all departments or Ibaka, so either it's
1.Buff up one unit to really high defense or
2.Buff up a unit to have them evened out.

Overall I'm good for either choice, but I suggest we give the SUPER FULLCURE BOOK to the same person who gets the POWERED SUIT, and along with that I suggest if either Chaore or T34 gets the POWERED SUIT, that they pass off their REVIVE STAFF to another teammate like Ibaka or myself.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 15, 2010, 08:06:54 PM
Right then. Our purchase is confirmed as

1x POWERED SUIT (20000 Gp)
and 1x SUPER FULLCURE BOOK (25000GP)
Totaling 45000 GP. Killing all of our GP at the moment.

Placement undecided ATM

Myself, I'm saying Apply the powered suit to Anth no question, since well, Hes not a dodge whore like most of the team, so +70 so Defense is best for him.

Super fullcure should got to T3 as he/she is the fastest and most likely to react first in a shitstorm strike, and we should pass on the revive staff to someone else if we can to keep ourselves revive capable.

Objections/Suggestions?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 16, 2010, 12:00:03 AM
I can work with that, and I'd probably be good with the revive staff cause a wall that stays up is a wall that can still do stuff, which I might as well be.

Accepters of Chaore's plan 2/4
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 16, 2010, 06:30:28 AM
Sure, my brain is slow today anyways so...

##ACCEPTANCE :3
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 16, 2010, 08:49:33 AM
Your fights are now generated (http://www.shrinemaiden.org/forum/index.php?topic=6338.msg360866#msg360866), please check.

Purchases!

TEAM TWO

POWERED SUITS x1
SUPER FULLCURE BOOK x1
Used: 45000 GP
Remaining: 0 GP

TEAM THREE

REVIVE STAFF (x15)
CURE BOOK
ABACUS
GIANT'S ARMOR
Used: 27500 GP
Remaining: 2500 GP
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 16, 2010, 09:20:39 AM
Okay then, so

##EQUIP: POWERED SUIT -> ANTHONY
##EQUIP: SUPER FULLCURE BOOK -> T34G3
##EQUIPMENT MOVE: T34G3'S REVIVE STAFF -> ANTHONY


Now that's out of the way, lets formulate our plan for DAISHOGUN. Since this is a single enemy and most likely a boss, we should stick to our strongest single hit weapons after a first round scanning with T34's VENUS' FAN and Ibaka's SHOGUN'S FAN, while Chaore and myself stick to the DEFENDER for protection. After that we should either start wailing on him with our strongest weapons or switch to a more defensive strategy, I'll elaborate more once I get others' opinions and once it stops being 5:20AM over here.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 16, 2010, 09:49:31 AM
Sounds good, stun and poison are pretty effective to make the battle not so destructive for us.

Daishogun, eh? A shogun... Kinda like a japanese general for a certain region of the country, is it not? Dai.. Great. Great Shogun. We'll probably be dealing with something like a samurai-type, probably using fans and katanas for weapons. Pretty high AGL... Low MANA, but I bet you he has some kind of self-buff(Such as the Dark Knights DRAGONSHIELD). DEF and POW should be somewhere above normal... Yeah, that's pretty much what I get from this.

Yep, done rambling now.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 16, 2010, 11:18:09 AM
All right, team AXESOME, we're up against two warmechs, robots again, I'd imagine. One of them is apparently evil. According to the blurb, they shoot lots of missiles, so I'd imagine they specialise in area attacks. Two bad things throwing about area attacks sounds bad, so I say I attempt to take one out from the get-go using the Seven Sword, after checking to see if they're immune to physical or something silly.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 16, 2010, 01:19:56 PM
Definitely looks like we should have sprung for that extra healing staff. Oh well.

Yeah, I am all for Seven Swording up Evil Warmech. I don't like the idea of any robot with the word evil in its name. Too robot uprising for me. Looks like I'll be playing healbitch the whole time. If it goes more than eleven rounds, it may not be a bad idea for Fightest to be back-up healbitch, and possibly take care of revives if the damage rains down too heavily. Given what I recall of Warmech throughout history, I don't think we can count on too much mercy, so I may not even have the time to let up on the heals.

Again, I recommend a test round like last time so we can make sure it's not got any glaring vulnerabilities or immunities. If it's not too strong against strength-based attacks, letting Okashii work that triangle kick wouldn't be a bad idea.

Might be a good idea to use Demonb's Kouma staff as well.

QUESTION FOR THE GM!

Does the Kouma Staff stack?

Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 16, 2010, 01:33:02 PM
No, Kouma Staff does not stack, sorry to disappoint.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 16, 2010, 01:36:04 PM
Kouma staff sucks pretty bad, then. Ten percent is nothing.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 16, 2010, 01:44:38 PM
Looks like we're up against mechs again, so magic will be most effective and the Shogun's Fan will do jackshit.

I think we must concentrate on the Energize Warmech first. Judging from its name it is a healer. If we want to wreck the Evil Warmech we're going to have to take down its healbitch first.

And yes Purvis, I should probably open up with Triangle Kick. If I'm knocked out and then revived I'll switch over to Abacus for extra protection. When the Evil Warmech's almost down I'll switch over to Rune Axe for the finisher.

Like Fightest said this looks like a good time to test out the Seven Sword. Open up with Gungnir first to test if POW attacks are relatively effective. If so, then go nuts on the Energize Warmech with the Seven Sword. When the Evil Warmech's healbitch is finished use the Seven Sword on Evil. After Bman buffs us he and I will support you with respectively Psi Blade and Triangle Kick/Abacus.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 16, 2010, 01:49:52 PM
Ten percent is better than no percents. It's up there with some of the equipment we have.

And yeah, I considered going after Energize first. Really, my hope was the Seven Sword and the initial burst would be enough to make things happen with Evil. But good point there. I would recommend we not use it more than once, I get the feeling we're gonna need it later on, given how this bracket is shaping up.

GM QUESTION

How long does the Kouma staff's effects last? Until the fight is over or the target is kilt?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 16, 2010, 02:00:12 PM
The Effects of the Kouma Staff last for the entire battle.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 16, 2010, 02:15:08 PM
Can Kouma Staff's effect be stacked? Like if you use it twice you get a buff of 20%?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 16, 2010, 02:18:28 PM
Can Kouma Staff's effect be stacked? Like if you use it twice you get a buff of 20%?

Uhm...

No, Kouma Staff does not stack, sorry to disappoint.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 16, 2010, 02:33:18 PM
I would recommend we not use it more than once

Agreed, once is enough.

I would still argue against using the Kouma staff, as it only starts paying off on about the fourth turn. Since we're going for an alpha-strike start, we cannot afford to lose the damage Demonb would put out in that one turn.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Tapsa on June 16, 2010, 02:55:49 PM
Sounds good, stun and poison are pretty effective to make the battle not so destructive for us.
However, we've only got one enemy here. Venus' and Shogun's fan are most effective when used against groups since then they inflict status effects with a higher probability. I'm not really the person who gambles about these kinds of things, you know. I'd rather use Longinus than the fan. I'll deal much more damage with the Longinus than with two stunfails with the Venus' fan. Then again, we're such top hax luckers...
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 16, 2010, 03:06:14 PM
However, we've only got one enemy here. Venus' and Shogun's fan are most effective when used against groups since then they inflict status effects with a higher probability. I'm not really the person who gambles about these kinds of things, you know. I'd rather use Longinus than the fan. I'll deal much more damage with the Longinus than with two stunfails with the Venus' fan. Then again, we're such top hax luckers...

I'll just use mine, then? Laevateinn isn't that great for nuking anyways, and Shougun's Fan has a wider variety of debuffs.

I'm actually debating wether I should take Laevateinn or Death's Sickle after use the Fan... Advice since you all seem to be much more expirienced with RPGs and general gaming than me? (It isn't a surrise since I'm still a kid.)
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 16, 2010, 03:38:13 PM
I'll just use mine, then? Laevateinn isn't that great for nuking anyways, and Shougun's Fan has a wider variety of debuffs.

I'm actually debating wether I should take Laevateinn or Death's Sickle after use the Fan... Advice since you all seem to be much more expirienced with RPGs and general gaming than me? (It isn't a surrise since I'm still a kid.)

Laeventeinn. No doubt. Let me spell out how drastically stronger it is, ESPECIALLY for you.

Death's sickle is a x10 mod, And acts on Agility. This means it's damage is x10 your agility- so 650.

Laeven, however, is a x14 mod. It also acts on your highest stat, Power. This equals up to -1680- damage. That's right. Over double your damage with the sickle.

Death's sickle is basically just  Insta-Death chance, if we want that I'm a better choice for using it, dealing 1000 even each swing, compared to best around 1200 with the XCalibur. The damage loss is far smaller with me.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 16, 2010, 03:41:05 PM
Uhm...

Derp, I thought Purvis said ATTACK. Sorry.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 16, 2010, 03:42:34 PM
The fans were mostly gonna be a turn 1 thing to see if we get lucky with hitting him with some sort of status effect, but then it'd probably be more effective to just knock the fuck out of him.

Which if we did that, our weapon layout would probably be...

ANTHONY-XCALIBR/DEFENDER(trade up a 50% damage cut or a bit more damage)
T34G3-DRGN SPEAR LONGINUS
CHAORE-DEATH'S SICKLE
IBAKA-LAEVATEINN(due to it being your strongest weapon)

and from there it'd probably be best to stick to the strategy of when a person goes down either me or Chaore try to revive them, while T34 only uses the super fullcure book when either 1. 2 people are down 2. one person is down and 1-3 others (including T34) are injured some.

so if I were to assess this into a straight plan, it would be

ANTHONY-DEFENDER, USE REVIVE STAFF WHEN SOMEONE IS DOWN
T34GE-DRGN SPEAR LONGINUS, USE SUPER FULLCURE BOOK WHEN 1. 2 PEOPLE ARE DOWN OR 2. 1 PERSON IS DOWN AND 1-3 OTHERS ARE INJURED
CHAORE-XCALIBR, USE REVIVE STAFF WHEN SOMEONE IS DOWN
IBAKA-LAEVATHEINN
NOTE: PRIORITY OF WHO DOES THE REVIVING OR HEALING FIRST, 1.CHAORE 2.ANTHONY 3.T34G3

if anyone has a problem, just speak up.

Edit: cause hurr I forgot Chaore's agility is higher than his power.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 16, 2010, 03:44:24 PM
Roger!

*Puts Jawsis seal of Approval on plan*
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 16, 2010, 03:47:57 PM
Huhm. Can we specify a bit of a Damage count for 'Injured?' Like, Below 50% or something dangerous, It's an awesome book and I'd rather not waste shots. At that, I'd actually prefer I go off with the Death's sickle. Like I said, the damage loss is minimal and I could get lucky with an insta-kill chance. I mostly got the Xcalibur for group hits, not single combat.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 16, 2010, 03:50:19 PM
I would still argue against using the Kouma staff, as it only starts paying off on about the fourth turn. Since we're going for an alpha-strike start, we cannot afford to lose the damage Demonb would put out in that one turn.

Given how many turns the last fight took, and given more defense and dodge is going to be a plus, I can't imagine we wouldn't benefit from it.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 16, 2010, 03:51:35 PM
I personally would go with something like 60%, or even 70% cause enemies so far have been able to take off a good 25% or more on us, so if we were to set it up more specificly, it would end up being.

ANTHONY-DEFENDER, USE REVIVE STAFF WHEN SOMEONE IS DOWN
T34GE-DRGN SPEAR LONGINUS, USE SUPER FULLCURE BOOK WHEN 1. 2 PEOPLE ARE DOWN OR 2. 1 PERSON IS DOWN AND 1-3 OTHERS ARE INJURED PAST 70%HP
CHAORE-DEATH'S SICKLE USE REVIVE STAFF WHEN SOMEONE IS DOWN
IBAKA-LAEVATHEINN
NOTE: PRIORITY OF WHO DOES THE REVIVING OR HEALING FIRST, 1.CHAORE 2.ANTHONY 3.T34G3
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 16, 2010, 03:54:11 PM
True.

Anyway, ##SEAL OF RABBITY APPROVAL: PLAN

I've got a lawn to fight mow.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 16, 2010, 03:55:18 PM
Okay, we just need T34G3 and we're ready to fight.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 16, 2010, 04:00:23 PM
If we get Linkage again (Or pull off an INSTA-DEATH on the first turn), we sould change name to THE DODGEHAX BISCUITS :3

Also; Team members, say a country. Any country that isn't Sweden, Turkey or Denmark.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 16, 2010, 04:11:34 PM
America BV
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Tapsa on June 16, 2010, 04:13:25 PM
Confirming the plan!
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 16, 2010, 04:14:54 PM
Okay then, that's 4/4 confirmations,
Plan is now good to go!

ANTHONY-DEFENDER, USE REVIVE STAFF WHEN SOMEONE IS DOWN
T34GE-DRGN SPEAR LONGINUS, USE SUPER FULLCURE BOOK WHEN 1. 2 PEOPLE ARE DOWN OR 2. 1 PERSON IS DOWN AND 1-3 OTHERS ARE INJURED PAST 70%HP
CHAORE-DEATH'S SICKLE USE REVIVE STAFF WHEN SOMEONE IS DOWN
IBAKA-LAEVATHEINN
NOTE: PRIORITY OF WHO DOES THE REVIVING OR HEALING FIRST, 1.CHAORE 2.ANTHONY 3.T34G3

Lets see how this one goes now 8)
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 16, 2010, 04:17:06 PM
Oh, no need to worry, we got Anthony and...


(http://i50.tinypic.com/f3dz5g.jpg)

HE'S THE HERO!!
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 16, 2010, 04:36:25 PM
Jeeze, I'm so American it hurts BV
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 16, 2010, 05:03:48 PM
I'm ttly being russia because KOLKOLKOL (http://i47.tinypic.com/znsthg.png) :3
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 17, 2010, 02:13:34 PM
yawn

Code: [Select]
INITIATE BATTLE

STATUS

Anthony 1038/1038 HP
T34G3 1038/1038 HP
Chaore 1038/1038 HP
IBakaChan 1038/1038 HP

Daishogun (HP: ???, DEF: ??, O-All, O-Status)

TURN 1
Daishogun uses KASUMI!
--> Daishogun is readying himself.
T34G3 uses DRGN SPEAR LONGINUS on Daishogun.
--> Daishogun activates KASUMI!
--> Negated attack.
Daishogun uses KASUMI RENSHOUKEN!
--> Deals 500 damages.
Chaore uses DEATH'S SICKLE on Daishogun.
--> Daishogun activates KASUMI!
--> Negated attack.
Daishogun uses KASUMI RENSHOUKEN!
--> Deals 500 damages.
IBakaChan uses LAEVATEINN on Daishogun.
--> Daishogun activates KASUMI!
--> negated attack.
Daishogun uses KASUMI RENSHOUKEN!
--> Deals 500 damages.
Anthony uses DEFENDER on Daishogun.
--> Daishogun activates KASUMI!
--> Negated attack.
Daishogun uses KASUMI RENSHOUKEN!
--> Anthony deflected with DEFENDER.
--> Deals 250 damages.

STATUS
Anthony 788/1038 HP
T34G3 538/1038 HP
Chaore 538/1038 HP
IBakaChan 538/1038 HP

Daishogun (HP: ???, DEF: ??, O-All, O-Status)

TURN 2
Daishogun uses HAPPOUSEN!
--> Deals [500, 500, 500, 500] damages.
T34G3 uses SUPER FULLCURE BOOK!
--> Everyone is fully healed.
--> SUPER FULLCURE BOOK at x9 uses.
Chaore uses DEATH'S SICKLE on Daishogun.
--> Deals 152 damages.
IBakaChan uses LAEVATEINN on Daishogun.
--> Deals 499 damages.
Anthony uses DEFENDER on Daishogun.
--> Deals 592 damages.

STATUS

Anthony 1038/1038 HP
T34G3 1038/1038 HP
Chaore 1038/1038 HP
IBakaChan 1038/1038 HP

Daishogun (HP: ???, DEF: ??, O-All, O-Status)

TURN 3
Daishogun uses HAPPOUSEN!
--> Deals [500, 500, 500, 500] damages.
T34G3 uses DRGN SPEAR LONGINUS on Daishogun.
--> Deals 454 damages.
Chaore uses DEATH'S SICKLE on Daishogun.
--> Deals 157 damages.
IBakaChan uses LAEVATEINN on Daishogun.
--> Deals 524 damages.
Anthony uses XCALIBR on Daishogun.
--> Bypass!
--> Deals 1383 damages.

STATUS

Anthony 538/1038 HP
T34G3 538/1038 HP
Chaore 538/1038 HP
IBakaChan 538/1038 HP

Daishogun (HP: ???, DEF: ??, O-All, O-Status)

TURN 4
Daishogun uses DOKUNENPA!
--> Deals [250, 250, 250, 250] damages.
--> Inflicts? [Stun, Stun, Stun, Miss]
T34G3 is Stunned!
Chaore is Stunned!
IBakaChan uses LAEVATEINN on Daishogun.
--> Deals 491 damages.
Anthony is Stunned!

STATUS

Anthony 288/1038 HP
T34G3 288/1038 HP
Chaore 288/1038 HP
IBakaChan 288/1038 HP

Daishogun (HP: ???, DEF: ??, O-All, O-Status)

TURN 5
Daishogun uses DOKUNENPA!
--> Deals [250, 250, 250, 250] damages.
--> Inflicts? [Stun, Stun, Stun, Stun]
T34G3 is Stunned!
Chaore is Stunned!
IBakaChan is Stunned!
Anthony is Stunned!

STATUS

Anthony 38/1038 HP
T34G3 38/1038 HP
Chaore 38/1038 HP
IBakaChan 38/1038 HP

Daishogun (HP: ???, DEF: ??, O-All, O-Status)

TURN 6
CRISIS - Limit drive activation!
Daishogun uses KASUMI!
--> Daishogun is readying himself.
T34G3 uses ROSARIO IMPALE!
--> Deals 2181 damages.
Chaore uses CRESCENDO!
--> Daishogun activates KASUMI!
--> Negated attack.
Daishogun uses KASUMI RENSHOUKEN!
--> Deals 500 damages.
--> Chaore is incapacitated.
IBakaChan uses LIFESPRINKLER!
--> Deals 2628 damages.
Anthony uses REVIVE STAFF.
--> Chaore is revived to full life.

STATUS

Anthony 38/1038 HP
T34G3 38/1038 HP
Chaore 1038/1038 HP
IBakaChan 38/1038 HP

Daishogun (HP: ???, DEF: ??, O-All, O-Status)

TURN 7
Daishogun uses HAPPOUSEN!
--> But Anthony's DEFENDER negates the attack!
Anthony uses GODLESS!
--> Deals 3339 damages.
T34G3 uses ROSARIO IMPALE!
--> Deals 2259 damages.
--> Daishogun is defeated.

You win!
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 17, 2010, 02:16:34 PM
Once again we limitbreakwhatever to victory, I say we are lucky as hell and nothing can stop us BV
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 17, 2010, 02:40:46 PM
So since Demonb's conspicuously absent again, it seems the play is we follow our basic AIs, whack on Energize, and hope for the best while I play healbitch and Fightest is assistant healbitch as needs be? Seems the only point of contention is whether the Kouma staff is a good idea.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 17, 2010, 02:52:06 PM
Hell yes, go team THE GLORIOUS BISCUITS 8)

Because WE CAN.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 17, 2010, 02:53:36 PM
So since Demonb's conspicuously absent again, it seems the play is we follow our basic AIs, whack on Energize, and hope for the best while I play healbitch and Fightest is assistant healbitch as needs be? Seems the only point of contention is whether the Kouma staff is a good idea.

I think we should use it yes. It helps at least a bit. Sure, Bman uses up one turn of fighting, but is that starting 200 damage really worth it if afterward everyone can hit 300 damage? Count up the heightened dodging and defense, and I think the Kouma staff is pretty useful. Let Bman start out with it. And as I said before: I will keep using Triangle Kick until I am knocked out. When I'm revived I'll switch over to Abacus, and when Evil Warmech is on its knees I'll use Rune Axe.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Demonbman on June 17, 2010, 03:44:17 PM
I agree with Amatsu. The 10% we would gain to the attributes would make up for me not doing damage for one turn, Even if I only do x- amount of damage, with the increase in attributes the rest of you would make up for that
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 17, 2010, 04:16:11 PM
Well, I got my ass royally kicked there. : V

Glad the rest of you picked up the slack. Woo!
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 17, 2010, 04:49:16 PM
What does O-All, O-Weapon, O-Status etc. mean anyway?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 17, 2010, 04:53:08 PM
What does O-All, O-Weapon, O-Status etc. mean anyway?

Resistance, like say how all robots have O-Pa/O-Po, which is basically resistance to paralyze and poison. The rest is pretty easy to understand.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 17, 2010, 04:55:47 PM
Resistance, like say how all robots have O-Pa/O-Po, which is basically resistance to paralyze and poison. The rest is pretty easy to understand.

What does the Pa in O-Pa stand for then?

And does the 'All' refer to the elements or every kind of attack? Daishogun got damage even with that O-All, so it can't be every kind of attack.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 17, 2010, 05:24:42 PM
O-Pa is paralyze >.>

also O-all does include O-weapon, it's just that it's "resistance" not invulnerability
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 17, 2010, 05:27:45 PM
Strategy sent.

God help us all.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 18, 2010, 12:58:21 AM
What does the Pa in O-Pa stand for then?

And does the 'All' refer to the elements or every kind of attack? Daishogun got damage even with that O-All, so it can't be every kind of attack.

No, O-All halves damage done from everything except damage from weapons that bypass it, like XCalibr and Gungnir.

O-All, furthermore, makes the enemy immune to Fire, Ice and Thunder attacks.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 18, 2010, 10:04:32 AM
I agree with Amatsu. The 10% we would gain to the attributes would make up for me not doing damage for one turn, Even if I only do x- amount of damage, with the increase in attributes the rest of you would make up for that

As I said, it only starts making up for it on the 4th turn. But the extra defense is quite nice, I would suppose.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 18, 2010, 11:39:36 AM
Code: [Select]
INITIATE BATTLE

Status

Purvis 1038/1038 HP
Fightest 1038/1038 HP
Okashii 1038/1038 HP
Demonbman 1038/1038 HP

Evil Warmech (HP: ???, DEF: ??, O-Status)
Energize Warmech (HP: ???, DEF: ??, O-All)

TURN ONE
Demonbman uses KOUMA STAFF!
--> Warm light embraces the party.
--> Purvis [0/99/132/44] stats
--> Fightest [110/0/55/110] stats
--> Okashii [142/88/22/53] stats
--> Demonbman [44/88/88/55] stats
--> KOUMA STAFF down to x9.
Purvis uses PSI GUN on Energize Warmech.
--> Deals 1239 damages.
Okashii uses SHOGUN'S FAN on Energize Warmech.
--> Deals 117 damages.
--> Inflicts? [Immune]
Evil Warmech uses MINI NUKE!
--> Deals [700, 700, 700, 700] damages.
Energize Warmech uses RESUPPLY!
--> Evil Warmech will use ICBM the next turn.
Fightest uses GUNGNIR on Energize Warmech.
--> Deals 1067 damages.

Status

Purvis 338/1038 HP
Fightest 338/1038 HP
Okashii 338/1038 HP
Demonbman 338/1038 HP

Evil Warmech (HP: ???, DEF: ??, O-Status)
Energize Warmech (HP: ???, DEF: ??, O-All)

TURN TWO
Purvis uses HEAL STAFF!
--> Heals [1000, 1000, 1000, 1000] HP!
--> HEAL STAFF down to x11.
Demonbman uses PSI BLADE on Energize Warmech.
--> Deals 429 damages.
Okashii uses RUNE AXE on Energize Warmech.
--> Deals 584 damages.
Evil Warmech uses ICBM on Demonbman!
--> Deals 9999 damages.
--> Demonbman is incapacitated!
Energize Warmech uses GRAVITON!
--> The entire field is suppressed with a gravitational field.
--> REVIVE STAFF was disabled!!!
Fightest used GUNGNIR on Energize Warmech.
--> Deals 1117 damages.

Status

Purvis 1038/1038 HP
Fightest 1038/1038 HP
Okashii 1038/1038 HP
Demonbman Fallen/1038 HP

Evil Warmech (HP: ???, DEF: ??, O-Status)
Energize Warmech (HP: ???, DEF: ??, O-All)

TURN THREE
A gravitational field stops REVIVE STAFF from working.
Purvis uses PSI GUN on Energize Warmech.
--> Deals 1200 damages.
Okashii uses RUNE AXE on Energize Warmech.
--> Deals 617 damages.
Evil Warmech uses LOCK-ON on Okashii!
--> Okashii is locked on!
Energize Warmech uses HALCYON BLASTER on Okashii!
--> Okashii is afflicted with HALCYON POISONING!
--> Okashii will fall in 2 turns.
Fightest used SEVEN SWORD on Energize Warmech.
--> Deals 7619 damages. Critical damage!
--> Energize Warmech is destroyed.
--> SEVEN SWORD is down to 6x.

Status

Purvis 1038/1038 HP
Fightest 1038/1038 HP
Okashii 1038/1038 HP (Death Sentence: 2 turns)
Demonbman Fallen/1038 HP

Evil Warmech (HP: ???, DEF: ??, O-Status)

TURN FOUR
A gravitational field stops REVIVE STAFF from working.
Evil Warmech activates BOOSTERS.
--> Evil Warmech's AGL went up!
Purvis uses PSI GUN on Evil Warmech.
--> Deals 1309 damages.
Okashii uses RUNE AXE on Evil Warmech.
--> Deals 1246 damages.
Fightest uses GUNGNIR on Evil Warmech.
--> Deals 1252 damages.

Status

Purvis 1038/1038 HP
Fightest 1038/1038 HP
Okashii 1038/1038 HP (Death Sentence: 1 turn)
Demonbman Fallen/1038 HP

Evil Warmech (HP: ???, DEF: ??, O-Status)

TURN FIVE
A gravitational field stops REVIVE STAFF from working.
Evil Warmech uses MISSILE BATTERIES!
--> Deals [1000, 1000, 1000, ---] damage.
Okashii uses RUNE AXE on Evil Warmech.
--> Deals 1254 damages.
Purvis uses HEAL STAFF!
--> Heals [1000, 1000, 1000, ---] HP.
--> HEAL STAFF down to 10x.
Fightest uses GUNGNIR on Evil Warmech.
--> Deals 1343 damages.
Okashii falls of HALCYON POISONING!
--> Okashii is incapacitated.

Status

Purvis 1038/1038 HP
Fightest 1038/1038 HP
Okashii Fallen/1038 HP
Demonbman Fallen/1038 HP

Evil Warmech (HP: ???, DEF: ??, O-Status)

TURN SIX
A gravitational field stops REVIVE STAFF from working.
Evil Warmech uses MISSILE BATTERIES!
--> Deals [1000, 1000, ---, ---] damages.
Purvis uses HEAL STAFF!
--> Heals [1000, 1000, ---, ---] HP.
--> HEAL STAFF down to 10x.
Fightest uses GUNGNIR on Evil Warmech.
--> Deals 1167 damages.

Status

Purvis 1038/1038 HP
Fightest 1038/1038 HP
Okashii Fallen/1038 HP
Demonbman Fallen/1038 HP

Evil Warmech (HP: ???, DEF: ??, O-Status)

TURN SEVEN
A gravitational field stops REVIVE STAFF from working.
Evil Warmech uses READY ARMAMENTS!
--> Evil Warmech will use ICBM next round.
Purvis uses PSI GUN on Evil Warmech.
--> Deals 1402 damages.
Fightest uses GUNGNIR on Evil Warmech.
--> Deals 1232 damages.

Status

Purvis 1038/1038 HP
Fightest 1038/1038 HP
Okashii Fallen/1038 HP
Demonbman Fallen/1038 HP

Evil Warmech (HP: ???, DEF: ??, O-Status)

TURN EIGHT
A gravitational field stops REVIVE STAFF from working.
Evil Warmech uses ICBM on Purvis!
--> Deals 9999 damages.
--> Purvis is incapacitated!
Fightest uses SEVEN SWORD on Evil Warmech.
--> Deals 8199 damages. Critical damage!
--> Evil Warmech is destroyed.

You win!

TEAM TWO'S Armory is coming soon, give me some time.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 18, 2010, 12:00:55 PM
ARMORY LISTS FOR FIGHT INTERMISSION



TEAM TWO
30000 GP

3 --> 4

HEAL STAFF (x15) - 7500 GP
REVIVE STAFF (x15) - 10000 GP
CURE BOOK - 3000 GP
BLACKBIRD [1225 Gun Power] - 15000 GP
SEVEN SWORD [POW * 15, hits seven times, usable for only 7 times] - 30000 GP



TEAM THREE
32500 GP

2 --> 3

HEAL STAFF (x15) - 7500 GP
REVIVE STAFF (x15) - 10000 GP
CURE BOOK - 3000 GP
MIRROR SHIELD [Deflects everything at 100%, provides O-All and O-Status to the entire party, usable for only 20 times] - 30000 GP
HYPER CANNON [Inflicts 100% instant death to enemies with no instant death resistance, usable for only 3 times] - 30000 GP
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 18, 2010, 12:06:00 PM
...I dun think we really need anything right now. Maybe SEVEN SWORD?

Man, I dunno. My brain is shut down.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 18, 2010, 12:35:32 PM
Other than getting a SEVEN SWORD to utterly nuke stuff, I don't think we really need to buy anything, but overall yea, it'd be a nice secret Ace up the sleeve.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 18, 2010, 12:45:27 PM
/me reads the new enemy list for us, proceeds to flip the fuck out

yea we're buying that SEVEN SWORD, cause evil mythological creatures sound very very bad to fight, and I feel like utterly nuking them as fast as possible, anyone agree with me?

Edit: either that or we could invest in those guns which may potentially help the other mates to even this team out some, maybe...
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 18, 2010, 12:46:07 PM
When they least expect it...
BAM seven rapid hits to the FACE :3

EDIT;; :teaspit:
EVIL MYTHOLOGICAL CREATURES WHAT.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 18, 2010, 12:47:35 PM
Agreed. Yeah, Snag that seven. :V
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 18, 2010, 12:58:17 PM
Okay then.

##PURCHASE: SEVEN SWORD
##EQUIP: SEVEN SWORD->ANTHONY

also since I don't need all of the stuff I have on now, Ibaka would probably benefit from the XCALIBR I have more than I would about now, soooo.

##GIVE: ANTHONY'S XCALIBR->IBAKA
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 18, 2010, 01:05:00 PM
Wait a minute wait a minute WAIT A MINUTE!

Why the hell didn't my character follow ANY of the commands I listed?!

I said NO SHOGUN'S FAN and NO RUNE AXE (at least until the end). My character didn't use Triangle Kick and Abacus even ONCE! Who the hell sent the PM? What did you write?!

And FFFFFFF God enemy next round....
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 18, 2010, 01:07:25 PM
Wait a minute wait a minute WAIT A MINUTE!

Why the hell didn't my character follow ANY of the commands I listed?!

I said NO SHOGUN'S FAN and NO RUNE AXE (at least until the end). My character didn't use Triangle Kick and Abacus even ONCE! Who the hell sent the PM? What did you write?!

Triangle Kick damage would actually be less damage than the Rune Axe damage since your highest stat is POW. Remember, martial arts damage is still subject to enemy defense. Oh, and the PM did actually state to use Shogun Fan at least once.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 18, 2010, 01:24:52 PM
Shogun fan was for the agi damage test.

I did say to use Triangle Kick if it was shown that Power based attacks weren't ineffective. I did forget about the Abacus completely though. Sorry about that =I

Edit: How does that Mirror Shield work? Is it one round of protection, then that's it? Does it persists until someone is attacked? Do any of the effects linger; given  that reflection seems to trump the resists.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 18, 2010, 03:03:43 PM
Edit: How does that Mirror Shield work? Is it one round of protection, then that's it? Does it persists until someone is attacked? Do any of the effects linger; given  that reflection seems to trump the resists.

Yes, it's one round of protection, and ONLY one round of protection, for the effects to be applied again, you must use it again.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Demonbman on June 18, 2010, 03:46:59 PM
I think that went well! I'd have to day that using the Kouma staff was worth it, even though we barely made it out.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 18, 2010, 03:57:15 PM
Yeah, that gravitational field messed us up bad.

I really like that Mirror Shield for countdown attacks, though. As much as I want another healing staff...
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 18, 2010, 08:04:22 PM
The healing staff started off with 15 uses and we're now at 10 uses. I'm sure we can last one more battle with this staff. Those count down attacks are nasty, and we need to keep you alive. I suggest getting that Mirror Shield.

Edit: Or we save the money for whatever goodies there are in the next round. Those charge attacks did mess us up bad in the last round, though. Maybe we should get the Mirror Shield after all.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 18, 2010, 08:12:07 PM
Yeah, I agree. Worse comes to worst, it'll give us a free round when shits get really bad.

Who should get it? Certainly not me, it would be a huge waste not to spend the free round putting people back together. But definitely someone speedy. Shit, do we have anyone speedy?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 18, 2010, 08:24:00 PM
I already got Abacus, and I don't have any means to revive or heal you guys. I don't think it would be useful for me.

Maybe Fightest can get it? He's a heal bitch too.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 18, 2010, 09:05:09 PM
True, but we also need this to go off early in the turn, so it's gotta be someone fast.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 18, 2010, 09:32:26 PM
Ah, I misread it. I thought it only protected the user. That thing will prove to be a lot more useful now that it works on the entire party.

Bman and I have the highest AGI (both 80). I'm supposed to be a heavy hitter, but thanks to the enemy types we keep getting put up against I haven't been able to fully shine yet. Bman has been dealing a lot of damage with that Psi Blade. Still, I think Bman should have the shield so he can finally get a new weapon (I already have a lot of stuff) and it helps him stay in his buffer role. I need to keep on attacking with Rune Axe and Abacus anyway, especially since the next enemy isn't mechanical for once.

So I vote for Bman getting the Mirror Shield.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 18, 2010, 09:42:00 PM
Agreed.

I do wonder why Team B got more cash than we did? I suppose it's due to fighting fifty guys at once.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 18, 2010, 09:46:53 PM
Agreed.

I do wonder why Team B got more cash than we did? I suppose it's due to fighting fifty guys at once.

Come again? We've received the same amount. We just only spent half on the first round of our armory, therefore came in round 2 with 15k saved. Resulting in 45k after we won.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Demonbman on June 18, 2010, 10:21:23 PM
So the mirror shield just blocks the attacks? It doesn't really act as a mirror?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 18, 2010, 10:29:06 PM
Come again? We've received the same amount. We just only spent half on the first round of our armory, therefore came in round 2 with 15k saved. Resulting in 45k after we won.

I shouldn't be drinking this early.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 18, 2010, 10:47:54 PM
Okay then, plan time, basically I say we keep to the healing priority set and go guns a blazing like usual, since that's the best we got soooo.

ANTHONY-SEVEN SWORD/REVIVE STAFF WHEN SOMEONE DIES
T34G3-DRGN SPEAR LONGINUS/SUPER FULLCURE BOOK WHEN 1. 2-3 PEOPLE ARE DOWN 2. WHEN 1 PERSON IS DOWN AND 1~3 PEOPLE ARE AT 60%~0%HP 3. WHEN 2~4 PEOPLE ARE INJURED TO 60%~0%HP
CHAORE-DEATH'S SICKLE/REVIVE STAFF WHEN SOMEONE DIES
IBAKA-XCALIBR
WHO STARTS HEALING FIRST: 1.CHAORE 2.ANTHONY 3.T34G3
WHO GETS HEALED FIRST:1.T34G3 2.ANTHONY 3.CHAORE 4.IBAKA

we could also swap the Revive staff on me to Ibaka due to me gunning it out with the seven sword going all gunho and stuff.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Tapsa on June 18, 2010, 11:05:22 PM
eh, this plan doesn't seem to be quite right, I just can't put my finger on it though. I'll think about it when it isn't 2 AM.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 19, 2010, 02:10:56 AM
##Tenative Approval

May change depending on T34's suggestions to change the plan.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 19, 2010, 07:18:43 AM
Well, the part with swapping the revive staff seems logical. If the enemy is faster than you(Which it probably is, since your AGL is 12 or something), we'd need someone quicker to use it. Chaores already got one, and T3 got the fullcure book... Also, you have the highest POW, and when it's your turn you'll kick the shit out of them.

I approve of yer plan, unless someone else has a better idea.

Anyways, my usual rambling about what I think about the enemy will come in a minute.

First thing I notice about these names is Suzaku.
Oh. My. GOD.
If stuff I've read about these guys is true, they're kinda like gods, or demi-gods. Something REALLY powerful. I think it also was something about elements.. Genbu being earth, Suzaku fire... then I'm not sure for the other two, but my guess is The one with ryuu in it's name=Dragon, so probably air. Possibly water. Suzaku is a bird, Genbu is some kind of weird turtle... And Byak-ko is a tiger.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 19, 2010, 08:43:00 AM
We're going to need that Mirror Shield. We're consistently fighting enemies with charge-up attacks, so a way out is going to be useful as hell. In addition:

Does the Mirror Shield's immunity-to-status-effects thing break ongoing status effects as well?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 19, 2010, 11:02:44 AM
First thing I notice about these names is Suzaku.
Oh. My. GOD.
If stuff I've read about these guys is true, they're kinda like gods, or demi-gods. Something REALLY powerful. I think it also was something about elements.. Genbu being earth, Suzaku fire... then I'm not sure for the other two, but my guess is The one with ryuu in it's name=Dragon, so probably air. Possibly water. Suzaku is a bird, Genbu is some kind of weird turtle... And Byak-ko is a tiger.

Oh frackedy frack fricken fuck. Not only are they DARK mythological creatures they also represent the elemental order, that's just glorious.

Either way, lets get to business.

##GIVE:ANTHONY'S REVIVE STAFF -> IBAKA

THE PLAN
ANTHONY:SEVEN SWORD TILL IT'S GONE, THEN DEFENDER/RUNE AXE (USE RUNE AXE ONLY IF THEY ARE USING MAGIC, DEFENDER IF THEY ARE NOT)
T34GE:DRGN LANCE LONGINUS/SUPER FULLCURE BOOK
CHAORE:DEATH'S SICKLE/REVIVE STAFF
IBAKA:XCALIBR/REVIVE STAFF
HEALER ORDER: 1.CHAORE 2.IBAKA 3.T34G3
HEALING PRIORITY:1.T34G3 2.ANTHONY 3.CHAORE 4.IBAKA
HEALING RULES:
-REVIVE STAFF 1. WHEN 1 PERSON IS DOWN
-SUPER FULLCURE BOOK 1.WHEN 1 PERSON IS DOWN AND 1~3 OTHERS ARE AT 70%HP~0%HP 2. WHEN 2-3 PEOPLE ARE DOWN 3. WHEN 3-4 PEOPLE ARE AT 70%HP~0%HP


Also upon further research, Suzaku is probably Fire, Seiryu is ice, Genbu is rock, and I don't know what the hell Byak-ko is, so maybe wind? Either way we really got nothing on them so we're going in almost as blind as a bat, but then that's never stopped us before 8)
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 19, 2010, 01:18:08 PM
We're going to need that Mirror Shield. We're consistently fighting enemies with charge-up attacks, so a way out is going to be useful as hell. In addition:

Does the Mirror Shield's immunity-to-status-effects thing break ongoing status effects as well?

Nope, the Mirror Shield only protects you from incoming status effects.

You'll need to wait for ongoing status to wear off or cure it yourself.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 20, 2010, 11:22:16 PM
Bumping cause my teammates haven't approved the new plan yet and we need to get a move on to keep the lead >=[
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 20, 2010, 11:33:41 PM
Okay, buying a mirrorshield for Demonb.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 21, 2010, 12:10:22 AM
Oh huh, thought I did.

##APPROVAL.

Just need T3 and Jawsi, then?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 21, 2010, 01:01:40 AM
Okay, buying a mirrorshield for Demonb.

Alright.

Guess I'll start with Shogun's Fan again and then tests out Abacus. I can switch over to Rune Axe near the end. If the enemy charges I'll automatically switch to Abacus. Bman will use Mirror Shield whenever the enemy charges an attack. Purvis keeps healbitching and Fightests stays with Gungnir and support healbitching. If he goes down twice he'll use Seven Sword, all right?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 21, 2010, 01:14:30 AM
Oh huh, thought I did.

##APPROVAL.

Just need T3 and Jawsi, then?

yea, cause I edited the plan and I like making sure everyone knows what we're going with so no one gets all angry and stuffs.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 21, 2010, 01:32:01 AM
Alright.

Guess I'll start with Shogun's Fan again and then tests out Abacus. I can switch over to Rune Axe near the end. If the enemy charges I'll automatically switch to Abacus. Bman will use Mirror Shield whenever the enemy charges an attack. Purvis keeps healbitching and Fightests stays with Gungnir and support healbitching. If he goes down twice he'll use Seven Sword, all right?

Not bad, although people should set their own AIs. The fact I'm forgetting things means it's time to stop with the me PMing the strategy. =I

The conditions I put on Fightest in the last fight, as an afterthought, was if he was the last man standing, or if it would be impossible to revive the party in his turn, that he'd use the Seven Sword. Thank god I did.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Demonbman on June 21, 2010, 06:16:26 AM
Alright.

Guess I'll start with Shogun's Fan again and then tests out Abacus. I can switch over to Rune Axe near the end. If the enemy charges I'll automatically switch to Abacus. Bman will use Mirror Shield whenever the enemy charges an attack. Purvis keeps healbitching and Fightests stays with Gungnir and support healbitching. If he goes down twice he'll use Seven Sword, all right?


Sounds good to me. I was gonna suggest that every time a charge attack comes our way I use the Mirrorshield. So I approve of this plan!
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 21, 2010, 02:56:35 PM
Bwah, I kinda died IRL o.o'
Drawing for four hours straight really drained my energy, but I'm alive again.

Approval of plan.
I won't be as much freakishly active anymore though, since I'm dedicated to drawing again.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Tapsa on June 21, 2010, 03:01:00 PM
confirming
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 21, 2010, 03:03:53 PM
Okay then full support get,

the plan being reposted for the sake of Trance, also noting that I hope he actually payed attention to when I was transferring my REVIVE STAFF to Ibaka



ANTHONY:SEVEN SWORD TILL IT'S GONE, THEN DEFENDER/RUNE AXE (USE RUNE AXE ONLY IF THEY ARE USING MAGIC, DEFENDER IF THEY ARE NOT)
T34GE:DRGN LANCE LONGINUS/SUPER FULLCURE BOOK
CHAORE:DEATH'S SICKLE/REVIVE STAFF
IBAKA:XCALIBR/REVIVE STAFF
HEALER ORDER: 1.CHAORE 2.IBAKA 3.T34G3
HEALING PRIORITY:1.T34G3 2.ANTHONY 3.CHAORE 4.IBAKA
HEALING RULES:
-REVIVE STAFF 1. WHEN 1 PERSON IS DOWN
-SUPER FULLCURE BOOK 1.WHEN 1 PERSON IS DOWN AND 1~3 OTHERS ARE AT 70%HP~0%HP 2. WHEN 2-3 PEOPLE ARE DOWN 3. WHEN 3-4 PEOPLE ARE AT 70%HP~0%HP

edit:also Trance needs to get to transfering my Xcalibr to Ibaka too >.>
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 22, 2010, 07:32:45 AM
The conditions I put on Fightest in the last fight, as an afterthought, was if he was the last man standing, or if it would be impossible to revive the party in his turn, that he'd use the Seven Sword. Thank god I did.

That was some good thinking there, yeah. Glad to see the 7S is as useful as I thought it would be.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 22, 2010, 12:36:12 PM
Sorry for a late update.

Life has been a little rough.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Chaore on June 23, 2010, 03:51:08 AM
Fellow biscuits, I have developed an issue which will impede my ability to post here.

Please act without me for this while.

Punch trance if hes a dick bout this.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: ES-Anthy on June 23, 2010, 04:08:27 AM
Welp, that means full team support for the plan, Trance, let the fight commence whenever possible for you.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 23, 2010, 04:26:00 AM
Quote
TEAM THREE

GAUNTLET - "THOSE WHO SEEK BATTLE"

Fight Three

You versus...

Divine Interceptor X

Comment: Just what exactly IS this thing? It looks like it could tear you apart in one blow... At least, ONE of you. At a time.

Well shit, looks like Fightest and I are gonna be busy.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 24, 2010, 09:58:00 PM
So, are we just going to straight up wail away on this and keep revives flying?

I'm not coming up with anymore more complex, but...well, yalls have good ideas.

GM QUESTIONS!
-Does the Koum Staff effect leave a character if they die?
-Can you describe this enemy? Is it another robot?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 25, 2010, 01:27:09 AM
So, are we just going to straight up wail away on this and keep revives flying?

I'm not coming up with anymore more complex, but...well, yalls have good ideas.

GM QUESTIONS!
-Does the Koum Staff effect leave a character if they die?
-Can you describe this enemy? Is it another robot?

1) The effect leaves a character when they die.

2) All I'll say is that it's another robot, and that you cannot survive any of its attacks, but they only hit one target. I cannot describe it any more than that.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 25, 2010, 01:33:28 AM
Okay, if it's another robot, it might not be a bad idea for me to take an attacking role, and let Fightest be the primary healbitch this time.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 25, 2010, 10:56:32 AM
Okay, if it's another robot, it might not be a bad idea for me to take an attacking role, and let Fightest be the primary healbitch this time.

Fair enough. Don't forget Mirror Shield for charge attacks. Keep the Seven Sword clause, it saved our butts once, could do it again.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 25, 2010, 11:13:15 AM
Another robot?! Where is the diversity in this game?! Though, there does seem to be some theme hanging for each team, since team 2 always has Eastern warriors and beings and such.

Gah, my character is constantly at a disadvantage in these fights. When will organic enemies come along?

Welp, since we by now already know AGI attacks are pointless against machines lets ignore Shogun's Fan and Triangle Kick. Don't EVER use them. Its just a waste of time and they do piss weak damage. I will use Rune Axe in the start, but after I go down and am then revived I'll switch over to Abacus and stick with that for the rest of the battle.

Grrrrr, if only I had understood how weapon power works from the start I would've picked Laevateinn instead of Triangle Kick....

And Bman should keep spamming that Mirror Shield.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 25, 2010, 12:21:10 PM
And Bman should keep spamming that Mirror Shield.

Disagree. Using a Revive is much cheaper than using the Shield in this case, as we're expecting single-target attacks.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Rikter on June 25, 2010, 12:38:00 PM
Oh yeah sense i'll be gone for 2 weeks starting tonight I give the other members of my team premission to do whatever (Provided we do anything which I doubt will happen)
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 25, 2010, 02:43:14 PM
Disagree. Using a Revive is much cheaper than using the Shield in this case, as we're expecting single-target attacks.

But we don't know which target it is going to be. If it takes down both of you we're fucked. That Mirror Shield has 30 uses anyway, it'll stay good for a while. And if we keep the party protected you won't need to revive anyone (you do have the most powerful weapon after all).
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 25, 2010, 05:18:03 PM
20 uses. I'd say go for five times or so. If it's doing charge attacks.

SO!

Purvis: Psigunnin' away. Back Up Revive Staffin'
Fightest: Revive Staffin', using Seven Sword if it gets to a point where it looks like we're going to game over in the next turn (Or two?)
Okashii: Rune Ax until he dies, then Abacussin'
Demonb: Psi Bladin', using Mirror Shield to some unspecified parameter.

I hope there's a revive staff for sale next time, because one or both of us are gonna be drained. =[

How should Fightest attack if his staff runs out?
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 25, 2010, 05:23:18 PM
I guess he'll use Cure Book for serious wounds and every other time use Gungnir. If things get dire he can bust out the Seven Sword.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 25, 2010, 05:52:17 PM
From how things look, if I can read it right, we're not gonna have time for curebooks.

But yeah, if the circumstance comes up.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 26, 2010, 02:05:22 AM
Well, the tactic seems fine, Just add that little Fightest thing we just discussed and then it's ready.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 26, 2010, 02:39:56 AM
I'll give Fightest and Demonb til tomorrow morning to give their thoughts, then type up a finalized version for votes to happen on. No more PMing the final without yall seeing it, since I screwed up. =I
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Demonbman on June 26, 2010, 02:43:18 AM
I approve with the plan, you guys are really good stragists! The Mirror shield would be worth using every turn rather than having someone go down every other turn
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 26, 2010, 03:00:03 AM
Depends on the nature of the attack. If it's just one target attacks, it's cheaper to use revive staves. Multi-target, mirror shield.

This'll be worked into the final strategy.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 26, 2010, 09:47:06 AM
Depends on the nature of the attack. If it's just one target attacks, it's cheaper to use revive staves. Multi-target, mirror shield.

Ayep. If I'm out of Revive Staff, that means the fight's gone for more than 15 turns, and we'll no longer be able to quickly respond to unusual behaviour on that thing's part. Hence, I suggest that, for this fight, IF Fightest has no more uses of Revive Staff remaining, use Seven Sword continuously.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Hello Purvis on June 28, 2010, 02:19:27 AM
Purvis: Psigunnin' away. Back up Revive Staffin' if Fightest's runs out. On the off chance someone doesn't die in a turn, heal staff.
Fightest: Revive Staffin' as needs be, using Seven Sword if it gets to a point where it looks like we're going to game over in the next turn; or if his revive staff runs out. Gungnir if neither thing happens.
Okashii: Rune Ax until he dies, then Abacussin'
Demonb: Psi Bladin', using Mirror Shield if charge attack happens.

FINAL? VOTE NOW.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Demonbman on June 28, 2010, 03:32:37 AM
Approved
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Fightest on June 28, 2010, 06:13:18 AM
Make it so, Number One.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: OkashiiKisei on June 28, 2010, 02:00:35 PM
Perfect plan, Purvis. Lets go!
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: IBakaChan on June 30, 2010, 10:51:45 AM
Uh, did this die? o.o'
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on June 30, 2010, 11:00:09 AM
Uh, did this die? o.o'

Argh, sorry.

This is my fault, I've got distracted and I'm really busy with many things in uni. Rest assured, this is not dead.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: Xijiy on July 04, 2010, 03:43:24 AM
This was a very enjoyable ready I must say.

If this is around for a second series I would love to take part in it.
Title: Re: GAUNTLET BREAKER - Collaborative Forum Battle Game [SERIES ONE START]
Post by: trancehime on July 04, 2010, 11:32:08 PM
AGHAGHAGHAGA MIDTERMS

I swear I will get around to this this week I promise ;_;