Author Topic: Sake Emblem - Strategical RPG (Discussion Thread)  (Read 66997 times)

Doll.S CUBE

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #60 on: November 12, 2010, 02:19:49 AM »
That works *nod*

Anyway here's what I got for their stats.

ACC/SKL of the doll depends on Alice's SKL, STR/MAG of the doll depends on Alice's MAG, while SPD of the doll depends on Alice's SKL/MAG. The dolls will also always have low HP/DEF/RES but will increase with Alices level and weapon rank.

What do you think?

Edit: Also the dolls cannot move more then five spaces from Alice.
« Last Edit: November 12, 2010, 02:22:01 AM by Comedian Doll.S »

AMZYoshio

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #61 on: November 12, 2010, 02:22:58 AM »
What do you think?

That works. It will also be biased based on the tome used, e.g. a Shanghai rank C tome, or a Hourai rank B tome (just making some up).

Sophilia

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #62 on: November 12, 2010, 02:26:35 AM »
"Whoo, I'm gonna oneshot everything from here to Mayohiga!"

*looks at party composition*

"Oh, hell."

Switching to Sanae, unless another mage wants to swap for a physical unit.  We have way too many squishies; cavalry and air units would utterly ruin our shit.  Having the best nuke in the game is useless if she doesn't have tanks to cover her.
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AMZYoshio

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #63 on: November 12, 2010, 02:28:52 AM »
We have way too many squishies; cavalry and air units would utterly ruin our shit.  Having the best nuke in the game is useless if she doesn't have tanks to cover her.

True dat.

Also, somebody needs to fill the position of Reimu. (Could be one of the undecided players, but just saying.)

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #64 on: November 12, 2010, 02:36:38 AM »
Yeah, that's what I was meaning by weapon rank.

Also, a new idea, there two types of doll tomes, Combat (Melee and Magic dolls) that are high rank like you said (C+ tomes) and support which are really high rank (B+ tomes). Supports can summon two types of shield dolls. DEF dolls, which when attached to a unit, gives the unit the chance of increased DEF if attacked by melee and arrows and RES dolls, which when attached to a unit, gives the unit the chance of increased RES if attacked by magical attacks. Chance of increase DEF and RES depends on the units SKL while how much it increases depends on the tomes rank. S rank tome summon dolls also has a chance of actually blocking those attacks.

Although, I think this is a bit too far but darn I'm thinking a lot on this...

AMZYoshio

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #65 on: November 12, 2010, 02:38:18 AM »
Although, I think this is a bit too far but darn I'm thinking a lot on this...

Yeah, just a bit. This would make Alice be basically the best mage. Lets leave it up to the Staff users to buff party memebers.

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #66 on: November 12, 2010, 02:45:06 AM »
Too many squishies is the reason why I went Tenshi, as we need tanks to in in FE! Or Ike.

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #67 on: November 12, 2010, 02:52:36 AM »
If you're keeping a waiting list, I'd love to jump in.

AMZYoshio

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #68 on: November 12, 2010, 02:55:59 AM »
If you're keeping a waiting list, I'd love to jump in.

I'll keep it in mind, but it's currently full - someone has to drop out for you to join. (But you probably knew that~)

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #69 on: November 12, 2010, 03:04:57 AM »
So summary of Alice's doll stats are:

STR/MAG of doll relatively= Alice's MAG

SKL/ACC of doll relatively= Alice's SKL

SPD of doll relatively= Alice's SKL/MAG

HP/DEF/RES of doll while low, increases with Alice's level, Alices weapon rank and the tomes rank.

This it?
« Last Edit: November 12, 2010, 03:11:02 AM by Comedian Doll.S »

AMZYoshio

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #70 on: November 12, 2010, 03:06:28 AM »
This it?

I wouldn't say EQUALS for all the first few stats, but are RELATIVE TO. Just me being knitpicky, though.

Sounds good.

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #71 on: November 12, 2010, 03:10:11 AM »
I wasn't actually meaning equal and the = sign is a nice shortcut...Anyway, edited.

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #72 on: November 12, 2010, 04:46:46 AM »
I personally use a tilde for approximate values when typing. I also second the notion that we need more tanks.

How will characters grow in terms of stats? Will it be randomized, or a fixed growth?

AMZYoshio

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #73 on: November 12, 2010, 04:52:37 AM »
How will characters grow in terms of stats? Will it be randomized, or a fixed growth?

Please read the updated rules. I'm pretty sure I covered that in leveling up. But TL;DR, it's biasedly randomized.

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #74 on: November 12, 2010, 05:17:29 AM »
Also, are you including the five space range limit for the dolls I suggested a while back?

AMZYoshio

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #75 on: November 12, 2010, 05:24:39 AM »
Also, are you including the five space range limit for the dolls I suggested a while back?

Didn't even notice it, but good idea.

Also, I had the idea that makes Alice suffer for her doll-usage, to compensate and make her more balanced. Whenever she has a doll summoned, her stats suffer slightly, mostly her speed. It'd be explained away as her being in a trance of sorts, as well as people always saying that Alice's greatest weakness is herself.

Also, any kills/damage made by the dolls will cause the EXP to go to Alice, not to be lost.

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #76 on: November 12, 2010, 05:37:31 AM »
Those sound good. *Thumbs up*

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #77 on: November 12, 2010, 05:53:48 AM »
Took a gander through the character list, and find we have a  distinct lack of Axe users.

To this effect, I choose Meiling, the Fighter.



Re: SPD
No, we really don't need to buff up SPD more than it already is.
I would suggest sticking to an existing set of FE formulae, so that it may be easier to do calculations and it's easier to balance.


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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #78 on: November 12, 2010, 06:05:43 AM »
Captain Motherfucking Minamitsu Murasa!

Alt choices of Yuugi and Reimu according to team balance if needed.

AMZYoshio

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #79 on: November 12, 2010, 06:09:02 AM »
Captain Motherfucking Minamitsu Murasa!

Alt choices of Yuugi and Reimu according to team balance if needed.

You might end up opting for Reimu, seeing how Reimu is needed before the game can start. There's still Sana who has left to choose, though. That, and people can switch before it starts.

As for the stats, I've actually been spending the past hour or so devising a way that will let the current setup work - and I want it to work, considering all the characters have already been given attributes based on the stats I have layed out. (So much work to rework them >>)

Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #80 on: November 12, 2010, 06:10:30 AM »
Ok, I haven't played Fire Emblem before, so which game should I get? I'm hoping that this will help me familiarize myself with the mechanics.

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In a totally hypothetical situation I meant.
« Last Edit: November 12, 2010, 06:15:41 AM by Hanged Hourai »

PX

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #81 on: November 12, 2010, 06:11:19 AM »
Just the one named Fire Emblem

Or, the 7th game.

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #82 on: November 12, 2010, 06:12:07 AM »
You might end up opting for Reimu, seeing how Reimu is needed before the game can start. There's still Sana who has left to choose, though. That, and people can switch before it starts.

As for the stats, I've actually been spending the past hour or so devising a way that will let the current setup work - and I want it to work, considering all the characters have already been given attributes based on the stats I have layed out. (So much work to rework them >>)

>Sana
>Not a Pegasus Knight

Fat chance, buddy :S In all seriousness, you could try throwing an example to me or theshim through PM about how you've got stats laid out, and we can try to help making it seem more balanced or something?

Ok, I haven't played Fire Emblem before

Play either FE7 or FE8. FE7 might be your best bet. Don't touch FE6, that game is not for first-timers at all.

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #83 on: November 12, 2010, 06:14:18 AM »
Get FE7.  It is a superior game to FE8 in pretty much every respect (and note that FE8 is still a pretty damn good game).

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Third Eye Lem

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #84 on: November 12, 2010, 06:23:53 AM »
I can trade Iku away if no one decides to play as Reimu.

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #85 on: November 12, 2010, 06:29:19 AM »
Alternately, make someone that people want to play be the lord.

Also, Trance is a good man to consult about making the numbers dance in good ways. Trust me, he's torn the ass out of more RPGs than I have bones. He knows what he's doing.

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #86 on: November 12, 2010, 06:49:31 AM »
Make Murasa an axe lord and we're game.

AMZYoshio

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #87 on: November 12, 2010, 02:13:59 PM »
Make Murasa an axe lord and we're game.

I guess I could change a person into a lord if we need to. (I'd have to tweak their skills a little, the lord isn't supposed to be too overpowered.)
« Last Edit: November 12, 2010, 02:42:29 PM by AMZYoshio »

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #88 on: November 12, 2010, 03:26:54 PM »
Trancypants knows me too well :V

If there's only going to be one Pegasus Knight, I really have no choice but to pick Aya. :<

AMZYoshio

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Re: Sake Emblem - Strategical RPG (SIGNUP AND RULES THREAD)
« Reply #89 on: November 12, 2010, 04:30:33 PM »
If there's only going to be one Pegasus Knight, I really have no choice but to pick Aya. :<

Thought so. I told you though, if you have a suggestion for a good pegasus knight (unless I missed it >>), you can say so.