long post of postiness
Yeah, yeah, new errors, but it's not like it's in almost every single other beta mod I've seen out there. Remember, buddy, this is unfinished.
Unused sprites, textures, weapons? Yes, that's understandable, but that's stuff that's planned out for the future. But unused music? No such thing here. And pictures/comics with Rick Astley? You have to be kidding me.
Scarlet Scepter's altfire will most likely receive a damage increase along with an ammo use decrease. But take a look at Skulltag's Railgun. It's only useful in
certain situations. Other than that, you're wasting ammo and shouldn't even bother using it.
MAP01 can be improved a little bit, sure, but I'm not going to make 287569384756432 remakes of it just because of one person's likings.
MAP02 will be fixed.
I know I've fixed MAP05 several times, I must have put in the wrong map file.
The reason for MAP08's sudden difficulty spike is because you have the
most powerful weapon (next to the BFG which will definitely not be present here), the Fantasy Wand. Just be thankful I didn't add +NORADIUSDAMAGE to that enemy.
MAP09... not much to say.
You think it's easy to make concaved 3D roofs in Doom? No, it's not. And recreating the Saigyou Ayakashi? Hell. No. Making it a huge sprite will make it look ugly, and there is absolutely no way to recreate that big of a tree with just 3D floors. MAP10 is staying as it is.
MAP11 is also the best I can really do. Complaining about "take note of a bucket girl"? It's because you don't have your weaponry from before. You only have this crappy crossbow that does less damage than Doom's shotgun and this claw that does the same damage as Doom's chaingun, along with an impressive altfire. You don't have the Darkness Wand, the Serpent Staff, or the Spell Binder anymore. Hell, you don't even have the Sapphire Wand, and even that's better than the crappy Gold Wand. And Yuyuko was incredibly easy compared to the other bosses. Sure, she had more complex attacks, but her attacks did little damage. Add the fact that you get SEVERAL UPON SEVERAL health bonuses in that level, along with more than enough soulspheres, and even a megasphere. Please tell me that it is difficult in any way.
Regarding the Streets of Former Hell, same goes here as it does for MAP10. Concave 3D roofs in Doom = no.
And tunnels is what that place is made of. Welcome to Touhou 11, please enjoy your stay.
Regarding Satori's blue+red orb attacks: you wouldn't want an attack where you have to wait for an amount of time, even behind cover, unless you put her in her pain or death state? I sure wouldn't. Welcome to Doom E3M8, have fun with your Spider Mastermind.
I was thinking about making Utsuho's arena smaller, but then it wouldn't really feel like an "arena". I've spent so much time making the things in that arena and I just want to take a break from that.
And that table... yeah, there's really no purpose to it. Might as well move it, delete it, or possibly lower the height.
MAP12's music is staying as it is. Wait about a minute and that high-pitched sound will be gone. Unless you want me to put some Harsh Noise in there or some sort of crappy ambient music that you can barely hear, then deal with it for now until I can find some sort of alternative to it (if I do). I personally think that the music fits.
To avoid the Avatar+Heresiarch skip, I will eventually add a cutscene where they open the door and they come out.
And imagine this: What if I didn't edit the health of the Heresiarch and the Avatar? Heresiarch used to have
5000 health. Yes, that's right. FIVE. THOUSAND. That's more than a Cyberdemon. Would you want to sit there forever, dealing with his invulnerability? No, I wouldn't, either. Even with his health reduced WAAAAY down to 2500, that's apparently still a problem? The Avatar used to have 4000 health. Reduced to 3000, that's also a problem? Use the Hellstaff and the Dragon Claw's altfire. Those two will be gone in minutes by then.
Malphas can definitely use an increase in difficulty, yes. Perhaps make him use a custom DamageType in which he only takes a percentage of damage from the Hellstaff and Dragon Claw, and maybe a weakness to the crossbow. Even an HP increase will make him better. Along with his arena being shrinked down in size, it would definitely be harder, yes.
And with those locations? That's 6 maps right there. Excluding Hell, that's 5. That's more than you think. Now think of the other dimensions mentioned in the Windows era.
By the way, this thing doesn't take place at a set time. Since this thing was in production after Touhou 14 came out then it would take place at around that time period. That doesn't mean that the PC-98 locations don't exist anymore.
I don't mind that you tell me the errors and what-not in this mod, but that doesn't mean you can tell me to remodel everything in the way only you want it. There are other people who like this mod, you know, and they like it the way that it is. I'm not making this mod with KDiZD detail, nor am I making it into the new BossBattles.