// Don't block progress to answer this, just include it in the actions
> Does transmuting a material conserve its mass and change its volume according to the density of the new material? For example a bar of Iron transmuted into a bar of Copper that maintains its mass should be smaller in volume due to the higher density of copper
> Yes
// Thank you dearly and charitably,Raikaria,for taking the welfare of MotK at Heart //
// Humble sorry If these propositions are underwhelming or unclear; the posts after mine,and this latest new one, have been pretty much taken in consideration the bulk of my earlier ..." too compressed attempt" ...but I am still going looking back into it to avoid "stumbling" //
Much better; also I noticed you edited your previous post to fix the formatting so it's readable now.
> You can't make alloys. Transmuters can only manipulate natural materials. [It's worth noting that Makai has it's own 'natural' materials too and such as it's own dimension but for simplicity's sake I'll just use the equivilents from our world rather than trying to make up a Makaian periodic table or something]
> Generally transmutations are one object at a time.
===
> Enthousiastically respond "My my, a game? But of course!"
> Counter Elis' magic by increasing our animation resistance
> Using the animated sword as a 'lever' excert force on the knight's arm by rotating the sword counter-clockwise with the force applied on the tip for added neutonian leverage (Slowly at first to entice Elis to resist it)
> Discreetly cast an Ice-wreath or cooling enhancement on the knight, blood will solidify and and freeze damaging it
> Additionally if we (or our mirror) can create a light breeze in the room do so with air magic (as blood dries and clots when exposed to air)
> Have our mirror ready for any surprise magic attacks from Elis, though keep it away from the suit of armor in case she gains more control over it
> You feel like a raven.
> You increase the amount of magic you are using to maintain the animation. This stops the Knight in it's tracks again, until the red glow increases, and tendrils of blood creep out from the joints of the knight, wrapping around the Armour and manually moving it. This gets the armour moving towards you again, albeit slowly.
> You quietly cast a chilling spell on the armour, and the mirror casts a low-level Wind magic. This lowers the air temperature, and has a particularly chilling effect on the metal of the armour. The blood doesn't outright clot like expected [It is magical vamperic blood after all] but it does seem to thicken somewhat, stopping the movement once again.
> "Isn't resorting to messing with my magic like admitting defeat?" Elis taunts. "But I guess fighting a Vampire in terms of
raw power is difficult for anyone."
> In the Vampire's good hand, her wand appears, a short wand with a large star-shaped tip. She makes a flourish with it over her head, and a quintet of floating, crimson magical blades appear above her head. A moment later; she launches them. One directed directly at you, another at the mirror, and the other three in spaces more make evasion difficult. They are flying at a high speed.
>
> Most of your magic use was attempting to overpower Elis' Blood Magic. The Wind/Cold spells used very minor amounts.
> Elis became a little bit bored because she viewed your chilling of the blood as 'admitting defeat' in her game of brute force. She's still interested however.