I always think that ZUN allows reuse of his stuff. I have tons of ZUN's stuff in my ressources
(and almost Tasofro stuff and animations).
Helepolis> Okay. I know you do customised things (like portraits) but I thought the screens in your project thread were definitive.
Anyway, doing ZUN's like characters is not *too* hard. With time, photoshop/GIMP knowledge and a little patience, you can make pretty things without real efforts.
If it interest someone, a little tutorial about how I proceed. It's not pure art but I think it's more or less the same quality of ZUN's (old) sprites.
Step 1: Do an approximative shape of your character with flat key colors. Be sure to use pure pixel art and not blur/smoth brush.
http://img110.xooimage.com/files/8/e/5/sanae_custom_step1-4a741f6.pngStep 2: Add colors and details on your sprite to make volumes and shadows. Obviously you can refine the base shape. This give you the main shape, used as a base for all the poses of the sprite.
http://img110.xooimage.com/files/6/4/c/sanae_custom_step2-4a74238.pngStep 3: The step 2 final sprite will be the main pose. Copy it (twice in my case but you can do more) to get base to do your animation frames. Then, you can start edit these poses to make the frames of the animation. You don't need to have real knowledge in animation to do that. Just do as you feel. You can eventually correct that later if it do weird things. This will be the idle pose. I recommend to do only the main animation edit (aka the dress edit in my example) and keep the others edits for the finalization.
http://img110.xooimage.com/files/e/9/a/sanae_custom-step3-4a7429b.pngStep 4: Take again the main pose get at the end of step 2. This time we make the left/right movement pose. It's a bit more difficult. Make this in the same way as in step 3 but try to get and left or right unbalance in the sprite. /!\ Be sure to keep the center of the body (aka the hitbox place) in the center of the sprite area or it can issues with hitbox appreciation for the player. Note that I don't make animation for the movement poses. But if you have enough courage you can make more frame for more animation. But I have not -_-
http://img110.xooimage.com/files/5/e/9/sanae_custom-step4-4a742fc.pngFinal Step: This time, use resize tool of your graphic software to make an artificial blur by increasing/decresing each frame by one pixel. I use this to hide all the aproximatives things I do with pixels. Now, do the last littles changes, like hair animations, color changes, etc.
Note that I use the main pose twice as a link between the two others frames of the animation.
http://img110.xooimage.com/files/2/e/7/sanae_custom_step_final-4a74380.pngNow you can test it in danmakufu and return to last step until you are satisfied
.
With this I get that in game:
http://img110.xooimage.com/files/b/c/4/sanae-4a74148.gif(and I fail my white-dot in the Sanae dress. I do them at the end and they are not animated ><)
The options are maed with ZUN's Sanae's options. I wonder if it is necessary to change it since it is not really difficult to do exactly the same thing and it is really hard to do the same kind of thing without do exactly the same.
Obviously you can use my Sanae (until you don't claim as your own
) even if I prefer you use this mini-turotial to make your own players and characters sprites.
I hope it can be helpful for some scripters that can't have help from real artists.
PS: sorry for my very bad english. I hope it remains understandable.