i don't think the games would even sell enough for anyone to bother trying to localize/translate them.
i mean the playism release of DDC was as utterly barebones as you get in terms of cost (literally all they had to do was put out a tweet and a storefront page) and they still never bothered following up with any of the prior games or LoLK, or any fangames, or even so much as a blog post.
i don't know if it was because of the backlash due to lack of translation, a disagreement with ZUN, or what, but that was probably the best hope the games had of continued "official" releases and the fact there's been complete radio silence from playism on that front for two years almost now kind of leaves the hope of any further official release via western channels, much less localization to be utterly torpedoed. As for the fangame front - it seems they're finding something of a home via this, but I can't help but wonder why, given how poor the choices for localization and the sales from what we've heard have been. No idea how NISA's doing, but I don't rightfully think we'll know until after burst battle comes out - they probably got enough data from their release of genso wanderer and double focus that we'll know if they have any intent of keeping this up then.
hopefully they bring tod reloaded over at least, that'd be nice.
this is kind of a super negative post but there's probably still hope on the fangame front. their advertising costs are probably really low, NISA is making a bigger push to raise awareness of them than XSEED did, and there's clearly a bet on NISA's end to try and leverage the usual willingness of niche audiences to pay more for a specific product that might pay off and make them, if not terribly profitable, at least a decent profit. but again, we should know for certain if it's worth their time after burst battle comes out and we see what their plans (if any) are with fangames from there.