Author Topic: [TF2] MotK Meetups (Next Meet: SOMEBODY SCREEEEAAAAAM! Oct 31s - Nov 1st)  (Read 339148 times)

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #600 on: March 20, 2013, 12:22:41 AM »
Ran around and updated most plugins. The only one I really didn't bother with was VSH/FF2, since that takes considerably longer to work with.

This meet's gimmick: PVP MvM! Mentioned this in an earlier post - 5-6 players defend, but the other 4-5 attack as the robots. This ought to add some challenge.

Also more admin weapons. :V
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Freyband

  • Mpph! Mmm, mm mmm mph mmm!
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #601 on: March 20, 2013, 01:08:40 AM »
This should be fun! I look forward to brutally murdering all your fa-
This meet's gimmick: PVP MvM! Mentioned this in an earlier post - 5-6 players defend, but the other 4-5 attack as the robots. This ought to add some challenge.
... *looks at Gpop* I've got a bad feeling that I'm going to get stabbed... at least Exuro doesn't play tf2 too often anymore, otherwise I'd have to worry about that ax too...
Steam - freyband
Xbox Live - Zeroxes
My TF2 Backpack

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #602 on: March 20, 2013, 01:35:07 AM »
This should be fun! I look forward to brutally murdering all your fa- ... *looks at Gpop* I've got a bad feeling that I'm going to get stabbed... at least Exuro doesn't play tf2 too often anymore, otherwise I'd have to worry about that ax too...
Man it's been a while since I last played TF2 though, so I might be rusty as hell :V

Amraphenson

  • The problem is, you're a friend that likes to talk!
  • *
  • ...well, I am too!
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #603 on: March 20, 2013, 02:20:02 AM »
My knife is super rusty too. :v
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #604 on: March 20, 2013, 04:18:49 AM »
My rocket launcher is ready for you all.

Rocket Jumping robots here we go!!!


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

KLH

  • 47 accounts in my account account
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #605 on: March 20, 2013, 04:31:37 AM »
Heh, I'm probably the worst out of everybody here. Shitty laptop = no TF2.


...perhaps I should just move on from TF2 already? There's a bunch of stuff I need to make anyway.

2hu is a ghey shooter pl@y COD you f@gs
COD 4 life #swag #yolo #360noscope #lensflare #Skrillex
Main YouTube Channel
Main Reupload Channel

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #606 on: March 20, 2013, 04:43:34 AM »
Haven't played TF2 in a while here either. Might need a little re-adjustment.

Rocket Jumping robots here we go!!!
That ought to be fun :V
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #607 on: March 20, 2013, 04:44:47 AM »
My rocket launcher is ready for you all.

Rocket Jumping robots here we go!!!
Rocket jumping fight let's go :V

InfernalExuro

  • Totally not dead, I swear.
  • I lied. Totally dead.
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #608 on: March 20, 2013, 05:32:22 AM »
Don't worry. The axe works best when you're least expecting it.

... :moogy:
Steam | NNID: InfernalExuro | 3DS FC: [whoops my 3ds died] | FFXIV: Violet Nolansson [Gilgamesh]

Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #609 on: March 20, 2013, 05:34:49 AM »
Rocket jumping fight let's go :V

200 ping rocketjumping vs 30 ping rocketjumping lesgo


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #610 on: March 20, 2013, 05:47:41 AM »
Don't worry. The axe works best when you're least expecting it.
Robo-Pyro just got a hell of a lot more dangerous now. I approve. :V

200 ping rocketjumping vs 30 ping rocketjumping lesgo
!addlatency gpop 170 >:D
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #611 on: March 20, 2013, 05:55:33 AM »
Robo-Pyro just got a hell of a lot more dangerous now. I approve. :V
!addlatency gpop 170 >:D

best admin


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

Agent of the BSoD

  • Takeminakata Invocation
  • *
  • Never forget
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #612 on: March 20, 2013, 04:36:03 PM »
As the robots, do we only have our one life or do we keep respawning for a while until a "wave" is finished? And can we be sentry busters? :V
I figured out how to play midi in games with a different device on Win7 ^^
TF2 Backpack
Embodiment of Scarlet Hair English Patch is almost completed.
^ I didn't forget about this. I don't know what you're talking about. >_>

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #613 on: March 20, 2013, 05:43:16 PM »
As the robots, do we only have our one life or do we keep respawning for a while until a "wave" is finished? And can we be sentry busters? :V
I think that's possible since from what I remember seeing Sentry Busters are just caber demomen.

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #614 on: March 20, 2013, 05:47:25 PM »
Yeah, bot players will respawn as a bot. It is possible to die as a bot for no reason, due to the robot counter mechanism

Not sure about Sentry Busters, but it is possible via cvar to play as Robo-Engies on maps that support them.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #615 on: March 20, 2013, 07:43:11 PM »
Yeah, bot players will respawn as a bot. It is possible to die as a bot for no reason, due to the robot counter mechanism

Not sure about Sentry Busters, but it is possible via cvar to play as Robo-Engies on maps that support them.

Can we carry bombs then? Wouldn't we need to take the route given for bomb carry?

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #616 on: March 20, 2013, 07:54:24 PM »
Bomb carrying is via cvar, and I haven't decided whether to allow it or not. I fear that if we did we'd have jumping bean bombs landing smack-dab at the site, which would make a bot victory too easy. :V
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Agent of the BSoD

  • Takeminakata Invocation
  • *
  • Never forget
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #617 on: March 20, 2013, 08:22:31 PM »
Maybe we could have it such that we aren't the only robots and there are regular bots on that team as well and they are the ones that carry the bomb while we don't. Or can you even do that since we're all on the same team? Would be better than a 5 man/robot team. :V
I figured out how to play midi in games with a different device on Win7 ^^
TF2 Backpack
Embodiment of Scarlet Hair English Patch is almost completed.
^ I didn't forget about this. I don't know what you're talking about. >_>

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #618 on: March 20, 2013, 09:27:19 PM »
That's how it works, really. Some players are moved to BLU (or have the choice to) and replace AI control of some of the robots in play.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

fauxm

  • wauf
  • wauf
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #619 on: March 20, 2013, 09:53:07 PM »
Man it's been a while since I last played TF2 though, so I might be rusty as hell :V
Same. I've got a TeamSpeak server that's vacant 99% of the time, 20 slots, we can use that if you want for voice comms that aren't 20 seconds behind the action. :3
wauf

Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #620 on: March 20, 2013, 10:47:08 PM »
Does that mean we can play as a tank as well?  :V

Agent of the BSoD

  • Takeminakata Invocation
  • *
  • Never forget
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #621 on: March 20, 2013, 10:51:00 PM »
Does that mean we can play as a tank as well?  :V
Tank with Bonk. :V
I figured out how to play midi in games with a different device on Win7 ^^
TF2 Backpack
Embodiment of Scarlet Hair English Patch is almost completed.
^ I didn't forget about this. I don't know what you're talking about. >_>

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #622 on: March 20, 2013, 11:01:46 PM »
Same. I've got a TeamSpeak server that's vacant 99% of the time, 20 slots, we can use that if you want for voice comms that aren't 20 seconds behind the action. :3
Alternatively one could use the MotK TS server (usually via the Minecraft room), or Cubic's Mumble server. But we haven't had many situations where we've used them.

Does that mean we can play as a tank as well?  :V
Funny, but no. :V

Rectifying a previous question:
And can we be sentry busters? :V
Yes, it is possible to be those, or even giant robots.
« Last Edit: March 20, 2013, 11:03:25 PM by はた참치 Seafood Inspection »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #623 on: March 21, 2013, 01:23:27 AM »
This is all soundinf pretty hype :V

Unfortunately I won't be able to go tomorrow because work x.x

fauxm

  • wauf
  • wauf
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #624 on: March 21, 2013, 02:05:16 AM »
Alternatively one could use the MotK TS server (usually via the Minecraft room), or Cubic's Mumble server. But we haven't had many situations where we've used them.

Well, I can't use my mic in game (see this; it gives me some missing soldier model error or something and forces me to restart X.org, not fun. :c) so I'll either be typing or on the MotK TS server/the Mumble one. By the way, what are the addresses of these (voice servers)/where can I find said addresses? :3
wauf

Amraphenson

  • The problem is, you're a friend that likes to talk!
  • *
  • ...well, I am too!
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #626 on: March 21, 2013, 10:57:00 AM »
I thought of something while I was going back home a while ago.

If you give the bomb to me while I'm soldier, I'll just rocket jump towards the bomb site and finish the game that way.


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #627 on: March 21, 2013, 04:38:41 PM »
That is precisely why I decided against letting player bots carry the bomb. :P
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Freyband

  • Mpph! Mmm, mm mmm mph mmm!
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #628 on: March 21, 2013, 06:19:23 PM »
So reduce MvM to MGE Bball? :V
Even so, I doubt one can deposit the bomb even if they pick it up (unless the game autotriggers a taunt on the bomb carrier once they're on the hatch).
If you can have one carry the bomb and not deposit it though, it may be most advantageous to go around charging the timer on it. This results in giving yourself crits and your allies DR. You just rocket jump about charging it while letting your AI lay waste to your oppenents defenses, dropping the bomb (probably same key as drop intel, if not, kill in console) at the hatch once your team has overrun the humans.

Guess it's all up to Admin setting plugins after playing today. :v Was fun but definitely not good if you want to be serious in the slightest.
« Last Edit: March 22, 2013, 03:58:58 AM by Freyband »
Steam - freyband
Xbox Live - Zeroxes
My TF2 Backpack

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #629 on: March 22, 2013, 03:58:55 AM »
Today's results: it went surprisingly well! PVP MvM sure helped shake things up and led to enjoyable game.

Found some interesting tidbits and got a few nice ideas in the process:
 - Bot players are able to upgrade their stats and weps via dispensers (the mobile upgrade plugin at work again), and keep them in successive waves (should humans win) and between class changes. They require money to do so, expectedly, which will need to come from admins.
 - Confirmed Frey's claims that the bomb can be carried but not deposited by bot players. The key for dropping is the same as the one for dropping intel.
 - Custom wave ideas - one 9v1 involving Highlander humans defending from a crazy-powered bot, and a 1v9 where it's the other way around, probably with a slow tank in the first wave to serve as warm-up time.
 - Spy player bots are horribly OP with infinite cloak, but they're easy to take care of (somewhat). Other classes get infinite ammo too.
 - Having 7 humans fight 3 bot players + AI seems more balanced.

Only noted issues were that airblast didn't work for a while (fixed with restart), and fall damage seems to not take effect (no idea about this one). But otherwise? We did fine.



Friday meet: 2 hours, but it went quite well. Same routine as last time...with possible issues with backstab detection and giant robots' hitboxes (particularly those controlled by players). 7v3 kept the game balanced, but playing that on Normal was a bit too easy so we'll do Intermediate next time we do PVP MVM.  Also bot players as Spies or giants are quite OP, so class randomisation will be disabled while giants...I'll think about it.

Began with an overload of dialect stupidity practice from yours truly, and later ended with some cp_gallery football.

It also seems that the playful grudge against Shady, a staple of the Minecraft server, has moved to TF2 in full too. Not surprised given player and now staff overlap. :V



Saturday meet went great too, longer as well. Full server at some points, mostly during the Pyro documentary we did. Server crashed once during a PVP MVM run of Bigrock Advanced2, but until then it was also a blast.
« Last Edit: March 24, 2013, 11:19:06 PM by はた참치 Seafood Inspection »
C:DOS> ayayaya.mid
Bad command or file name

C:>_