Author Topic: [TF2] MotK Meetups (Next Meet: SOMEBODY SCREEEEAAAAAM! Oct 31s - Nov 1st)  (Read 339145 times)

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
It is certainly possible, but prior experience discourages changing them permanently. But for temporary use I can do that remotely.

EDIT: As for the Big Rock crashing bugs, it also sometimes affects pre-round and end-game times. For the latter, at least one player should stay alive to keep the server from entering crashing mode. Bots are considered OK and won't cause crashes.
« Last Edit: December 24, 2012, 11:16:08 PM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (The Xmas meet had to move)
« Reply #541 on: December 25, 2012, 02:13:09 AM »
Double post because status update.

Today's meet: nothing happened! ...okay something did, but that was 3-5 hours before the actual meeting itself, and even then it was only 3 people.

Should've seen this coming. :V

So let's do this: we will re-schedule this meet to 27-30 Dec:

27 Dec - 8:00PM EST / 20:00 GMT-5 : MVM madness (Big Rock + custom MVM maps, probably stocks too)
28 Dec - 5:00PM EST / 17:00 GMT-5 : Vanilla stuff - standard non-competitive, custom maps allowed
29 Dec - 8:00PM EST / 20:00 GMT-5 : Vanilla semi-competitive attempt - whitelists will be in use (or anything if <12 players)
30 Dec - 6:30PM EST / 18:30 GMT-5 : Whatever is in mind, including all gimmick maps and mods
« Last Edit: December 25, 2012, 02:19:38 AM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
I wanna try out that team race map I got you to install a week ago :P it's really fun

Freyband

  • Mpph! Mmm, mm mmm mph mmm!
I forgot to mention I wouldn't be on. Was getting dragged to a church service immediately after getting off work (which lasted till the meet started anyway).  :V
Guess since the meets postponed and I likely won't see most of you tomorrow (well, now it's "today" in some of your cases), Merry Christmas.  :)
Steam - freyband
Xbox Live - Zeroxes
My TF2 Backpack

Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #544 on: December 28, 2012, 04:23:30 AM »
Edit: No longer applicable  :V
« Last Edit: December 30, 2012, 04:04:16 AM by Alpha »

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #545 on: December 28, 2012, 09:44:33 AM »
MVM day was a great hit - clocked 8 hours in, beating our previous 7 1/2 hour record from the Scream Fortress meeting.

6-10 players during much of it, and connecting via console went smoothly for most. Server was a bit laggy today, due to extra players and in some cases the custom maps (some of which often shot the ping to extreme amounts).

Among the highlights:
 - Successful no-upgrades Highlander run of Big Rock Normal to kick things off
 - Lots of Wave 666 runs in various forms and fashions - one successful on Coaltown Event, another there that failed, an attempt on Decoy where some bots couldn't spawn (thus causing us to get stuck), one on Beartrap that ended in a few seconds, and so on.
 - Trying out Decoy's new Advanced mission with the Engie bots and failing miserably
 - A feedback loop of gifts between Gpop, Cubic, and me; shortly after followed by a second one with Frey and me.
 - Custom MVM map (Beartrap) where the default pop files (ie. the bot patterns) showed zero main bots for several waves - despite having several different types listed for support. Result - several waves where absolutely nothing happened!':V
 - "orin.gif TF2 Edition" as an achievement
 - Steamrolling Degroot in MVM with Demoknights and Medieval Medics. Dosh festival, in other words
 - TF2 played like a modern millitary shooter
 - "MVM as directed by Michael Bay" - or, how to spawn 20+ Sentry Busters that spontaneously explode by placing admin sentries in their spawn on one map
 - Uncrating stuff
 - Silly conversations

Yep, quality TF2 right here all, by which we mean ":V around all day erry day". :P
« Last Edit: December 28, 2012, 10:45:40 AM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

hyorinryu

  • mrgrgr
  • In need of a new sig
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #546 on: December 28, 2012, 11:46:50 PM »
I have to ask, where can i download the TF2 maps on the server(gamebanana doesn't seem very good.)?

I didn't have a few maps, so my comp disconnected.

*currently under repair*
Puzzle Dragon stuff

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #547 on: December 29, 2012, 12:39:11 AM »
Most of the time you can download the maps automatically from the server without getting them yourself.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

hyorinryu

  • mrgrgr
  • In need of a new sig
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #548 on: December 29, 2012, 02:26:15 AM »
Most of the time you can download the maps automatically from the server without getting them yourself.

Well, when the server was using warmfront and viaduct, it wouldn't download. Just disconnect. Could it be on my end, like could it be a firewall problem or something like that?

EDIT: Found the problem. I went into options and unchecked "don't download custom files." That did the trick.
« Last Edit: December 29, 2012, 02:39:52 AM by hyorinryu »

*currently under repair*
Puzzle Dragon stuff

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #549 on: December 29, 2012, 08:20:23 AM »
Another fun and long meet day, going around 8 hours again. Most of the time we had 8-12 on at once, with the highest being 15.

Today's highlights:
 - Alpha using this meet for attempted practice for tomorrow's comp-style set, as well as to assemble a team
 - Predicted fun (ie. frustration and doing other things) on Jump and Surf maps
 - Tanks spawning under the bomb site thus triggering instant loss
 - Failed all-Sniper BLU run on Frontier
 - Lots of indecision
 - Two server crashes
 - A few duels
 - other things as well

Not as absurd as yesterday, but still plenty of fun.



Now, as for tomorrow's comp-style, we'll be largely observing the UGC 6s whitelist, as it allows for a good number of unlocks. As the whitelist isn't fully up-to-date yet, some newer cosmetic items may not be whitelisted. One change I will make is that I will allow the Dalokohs Bar to be used, since the Fishcake is allowed too (plus it allows Heavies to use something other than shotty).

Additionally, fixed weapon spread will be enabled, while damage randomisation and alltalk will not (deadchat remains fine).

Team structure...this is one we're not certain about. What I think will happen is either 6s or 6v9 pubstar (6s cookie-cutter vs. 9 acting Highlander), where one team of 6 is already decided and the other team can be determined from the rest of the playerbase.
« Last Edit: December 29, 2012, 08:37:21 AM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gc

  • youtu.be/pRZpjlrKM8A
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #550 on: December 29, 2012, 04:09:22 PM »
STILL OFFERING A MUMBLE SERVER FOR PEOPLE WHO DON'T WANT A FULL SECOND OF DELAY FOR VOICE

Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #551 on: December 29, 2012, 05:14:22 PM »
This competitive meet is glorious.

200 ping pyro/spy here we go!


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #552 on: December 29, 2012, 05:32:53 PM »
STILL OFFERING A MUMBLE SERVER FOR PEOPLE WHO DON'T WANT A FULL SECOND OF DELAY FOR VOICE
I'm open to using either this or the MotK TS server. Can't use stock voice chat as my laptop webcam mic is broken and I don't have a headset with me.

Somewhat relatedly: the modded Winger and Diamondback that we instated before will be disabled for today, but the stock versions are allowed.
« Last Edit: December 29, 2012, 06:54:17 PM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gc

  • youtu.be/pRZpjlrKM8A
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #553 on: December 29, 2012, 07:25:20 PM »
So my family is dragging me to my grandparents' place for the afternoon/evening...

I should be able to come back in time for the game though. I'll see if I can leave even earlier so I can get people on mumble.

If I don't add you manually to the MotK group you wouldn't be able to get in the correct channel.
And then french people would try to communicate with you and we don't want that.
Alpha understands.

Agent of the BSoD

  • Takeminakata Invocation
  • *
  • Never forget
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #554 on: December 29, 2012, 07:43:55 PM »
I probably wouldn't bother myself with Mumble for the fact that it makes my computer crawl when it's running. TF2 would probably be at 5 fps or something from it. (TF2 already uses up nearly all of my resources to run anyway)

As for the meet, I plan on going Pyro if possible. If not, probably Medic instead.
I figured out how to play midi in games with a different device on Win7 ^^
TF2 Backpack
Embodiment of Scarlet Hair English Patch is almost completed.
^ I didn't forget about this. I don't know what you're talking about. >_>

Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #555 on: December 29, 2012, 08:09:56 PM »
If I don't add you manually to the MotK group you wouldn't be able to get in the correct channel.
And then french people would try to communicate with you and we don't want that.
Alpha understands.
Indeed I do :V

Today's highlights:
 - Tanks spawning under the bomb site thus triggering instant loss
Understandably, given that we loaded mvm_coaltown_event's pop files. on mvm_degrootkeep

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #556 on: December 29, 2012, 08:22:27 PM »
Understandably, given that we loaded mvm_coaltown_event's pop files. on mvm_degrootkeep
We did that briefly but reverted to the Bigrock ones before we played. :V
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Amraphenson

  • The problem is, you're a friend that likes to talk!
  • *
  • ...well, I am too!
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #557 on: December 29, 2012, 08:42:27 PM »
6v6 list bans Spycicle.
:I
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Agent of the BSoD

  • Takeminakata Invocation
  • *
  • Never forget
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #558 on: December 29, 2012, 09:02:22 PM »
6v6 list bans Spycicle.
:I
There are some weps in there that are banned because they give too much of an advantage. (Solemn Vow, Vita-Saw) Even the Sandman isn't allowed. :<

EDIT: Wow, Heavy is limited only to his stock minigun (and the reskin). His other slots are limited too. Guess he's a stock class for the most part. :V
« Last Edit: December 29, 2012, 09:21:08 PM by Agent of the BSoD »
I figured out how to play midi in games with a different device on Win7 ^^
TF2 Backpack
Embodiment of Scarlet Hair English Patch is almost completed.
^ I didn't forget about this. I don't know what you're talking about. >_>

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #559 on: December 29, 2012, 09:28:28 PM »
Hmm is the 6v6 thing today? I dunno if I'll make it early because I got people coming over (I thought it was tomorrow)

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #560 on: December 29, 2012, 10:05:34 PM »
Yeah, it's planned for today.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Amraphenson

  • The problem is, you're a friend that likes to talk!
  • *
  • ...well, I am too!
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #561 on: December 29, 2012, 10:44:05 PM »
Spycicle isn't really even a upgrade though. In proper comp the silent kill is useless, and if a pyro spychecks you suicide stabs aren't possible (and this is pretty big). Also makes it impossible to stab chasing pyros with trickstabs. :I
Ah well, not even sure I'll make it.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #562 on: December 29, 2012, 10:51:51 PM »
I think the removal of Spy-Cicle is there due to its melting capability, which (in their perspective) gives the Spy too much ability to survive a Spy-check. It's similar to Sandvich Heavies greatly extending a team's healing capability, which can ruin the balance (especially for Medics).
C:DOS> ayayaya.mid
Bad command or file name

C:>_

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #563 on: December 30, 2012, 04:26:34 AM »
Today's meet ends after 3 hours 15 minutes, partly due to TH13.5 livestream mania. :V

The 6v6 competitive attempt was pretty much a failure. One team was already well-prepped and ready, while the other was rather shoddily assembled at the last minute. The result was that it basically was a bunch of ridiculously quick steamrolling and lots of user complaints about team-stacking and tryhards - so, after a few rounds of Badlands it was disabled in favour of gimmick and joke maps, thus appeasing the playerbase.

However, this doesn't mean I've given up on comp entirely - it may be done again in the future, but with the added portion of scrambling players to reduce the possibility of stacking.



Editing this to prevent triple post. Two are enough! :V

Silly stuff day was quiet, with only about 3 hours of play (a lot of which was also broken) amongst 5-7 players.

Played some Prophunt and Dodgeball too. Prophunt is currently a bit broken at this stage due to a lack of updates plus some issues (props can't see who they actually are, thirdperson camera problems), and Dodgeball did work with a snapshot version but some of its maps crash the server.

I'll really need to go through the maps to check for the broken or impractical ones.
« Last Edit: December 31, 2012, 02:55:46 AM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

puremrz

  • Can't stop playing Minecraft!
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #564 on: January 02, 2013, 09:13:10 PM »
I had to miss out on the events thanks to time zones, so I had some fun on random servers instead.

Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

SuccinctAndPunchy

  • Fear The Melon!
  • I would murder all of you for a cup of tea.
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #565 on: January 28, 2013, 10:21:42 PM »
The 6v6 competitive attempt was pretty much a failure.

Damn man, if I'd known you guys had a 6v6 going on, I would've joined in. I like that shit.

I'd like to see how good my fellow maidens are in a competitive TF2 environment.

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: A few weeks)
« Reply #566 on: January 29, 2013, 12:09:16 AM »
That'll probably only occur if we manage to muster a team for another competitive league (eg. UGC, CEVO).



FF2 v1.7 is starting to close its beta, and it means I might install it again and start more boss work.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #567 on: January 29, 2013, 02:47:59 AM »
We also need to get the Hidden mod :V

yuyukos

  • ༼ つ ◕_◕ ༽つ Give Techies
  • ༼ つ ◕◡◕ ༽つ Techies were given.
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #568 on: January 29, 2013, 03:33:44 AM »
We also need to get the Hidden mod :V
Seconded.

I am always super cereal serious when playing TF2, for future interest in #v#.
TF2Items | TF2B | Steam | Twitter
3DS FC - 2165-6416-7852

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #569 on: January 29, 2013, 05:40:50 AM »
We also need to get the Hidden mod :V
Uh, so I'm looking at the AlliedModders version and it's been unapproved, citing unfixed errors....

Unless the version currently linked is a reboot by Slag or whomever, which would make acquisition difficult.


EDIT: Never mind, found the proper version. Installing for next meet.
« Last Edit: January 29, 2013, 05:46:05 AM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_