Author Topic: [TF2] MotK Meetups (Next Meet: SOMEBODY SCREEEEAAAAAM! Oct 31s - Nov 1st)  (Read 339166 times)

KLH

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Re: [TF2] MotK Meetups (NEXT MEET: Aug 30 - Sept 2 LABOUR DAY WEEKEND)
« Reply #390 on: October 04, 2012, 01:42:33 AM »
Does the surprise involve craploads of bullets and a depressed version of everyone's favourite bee loli? :V
Well, it wasn't going to include the bee loli, but now it will :V

God, I need my daily dosage of ff2 back.
And welcome back, killah. Was wondering why you disappeared and never came back.
Yeah, FF2 on something other than the Gent servers would be nice (due to legions of unoriginal bosses being released on those servers during the last few times I was there).
And thanks for the welcome - disappeared due to school workload :(

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Re: [TF2] MotK Meetups (NEXT MEET: Aug 30 - Sept 2 LABOUR DAY WEEKEND)
« Reply #391 on: October 04, 2012, 02:12:07 AM »
Ah, coursework can always be a hindrance.

Well, it wasn't going to include the bee loli, but now it will :V
Obligatory 「バーリアーwwwwヘイキダモーン~wwwwww」 - oh wait wrong version. :V

Quote
Yeah, FF2 on something other than the Gent servers would be nice (due to legions of unoriginal bosses being released on those servers during the last few times I was there).
Since MVM came out, FF2 has been generally unstable and boss development by most devs has ground to a halt - the bosses that are released are still very bland and lack gimmicks other than model/sound changes. Some devs have left and even removed links to their work. Thus many FF2 servers are running different gamemodes now, and the few I know to still be up usually lack the Touhou bosses.
Plus Gent has turned many of their servers including the FF2 one into MVM to accommodate the demand and the gamemode's low number of player slots.

Things seem a bit more stable now, so I'm considering updating my existing bosses at the very least.
« Last Edit: October 04, 2012, 02:23:11 AM by ✚まどか Quick-Fix Medic »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

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Re: [TF2] MotK Meetups (NEXT MEET: Oct 5 - Oct 6, might do Oct 7)
« Reply #392 on: October 04, 2012, 04:12:44 AM »
FF2 was fun for just unusual fun :V (as long as I can be Koishi :3)

Anyways OP updated. On Friday I'll be at the Anime Club even, I'll try to pester Suikama to join in with me as well during the event after some Melty Blood rounds :V

Re: [TF2] MotK Meetups (NEXT MEET: Oct 5 - Oct 6, might do Oct 7)
« Reply #393 on: October 04, 2012, 01:04:42 PM »
Melty Blood

Gpop i request a melty blood netplay sesh


Thanks to GreenVirus for the Siggy.
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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #394 on: October 04, 2012, 01:40:32 PM »
Thread title correction - it's Oct 4 and 5, maybe the 6th. So we do meet today (even though I probably won't be doing much myself).



The first day ends!

 - 4-player MVM (briefly 5), with the custom Highlander pop file on Coal Town. Bloody fun stuff even with the low player numbers - giant Spies in disguise are totally legit :V
 - nothing else really for players
 - for myself, updating FF2 data, but turns out some bosses will need to be re-hexed due to the MVM update modifying player models a bit.
« Last Edit: October 05, 2012, 03:56:13 AM by ✚まどか Quick-Fix Medic »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #395 on: October 06, 2012, 05:35:28 AM »
Thus ends the second day - a day with small player numbers and more silly MVM rounds (Demoknight and later FaN-Sandman Scout rushes), But it was fun.

Added some more admin-level plugins too for more server-sanctioned music playback abilities and other things. Mostly doing the music one since I've previously played FF2 boss music on non-serious occasions, mostly when doing silly things or waiting. Really would prefer a server-side definable streaming system without involving radio sites with questionable channels, but if no workable one exists I'll have to fall back on requiring (automatic) client downloads. If this is implemented, I won't take requests, and if there's a way to have clients get their own music choice without affecting others' streams that'd be nice too (despite conflicts with whatever admin-targetted play commands may be playing).

Due to low numbers though I won't sanction a meeting tomorrow, though other players are free to do so.
« Last Edit: October 06, 2012, 05:59:00 AM by ✚まどか Quick-Fix Medic »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

N-Forza

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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #396 on: October 06, 2012, 07:45:36 AM »
Man, I had to wait 15+ minutes just to download all those plugins. That was kinda wack.

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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #397 on: October 06, 2012, 07:49:14 AM »
All the plugins I added today are server-side, though, and I have yet to configure the assets that the clients download (aside from two maps, but we loaded those earlier). Very strange.

Unless by those you mean assets for other game modes and mods? I know PropHunt and FF2 will ask for lots of content to install, but I have those plugins disabled from loading.

« Last Edit: October 06, 2012, 07:52:55 AM by ✚まどか Quick-Fix Medic »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

DNAbc

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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #398 on: October 08, 2012, 03:48:05 PM »
I do know a  good place for FF2, it has all the TH bosses for the matter.

119.247.159.54:27025


Only problem, it's Chinese, which means there's a 99.99 chance you won't understand what's going on with the microphone. Or which boss you are fighting.
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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #399 on: October 09, 2012, 04:20:31 AM »
I do know a  good place for FF2, it has all the TH bosses for the matter.

119.247.159.54:27025


Only problem, it's Chinese, which means there's a 99.99 chance you won't understand what's going on with the microphone. Or which boss you are fighting.
And probably a 99.99% chance that there will be great lag for those of us in the U.S. :derp:
I figured out how to play midi in games with a different device on Win7 ^^
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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #400 on: October 09, 2012, 04:45:12 AM »
From what I also hear Gentlemann's Estate (the community whose FF2 server I used a lot for boss feedback, and a favourite among at least 4-5 players here) has re-instated their US-based server. So there's a less laggy option there for those of us in the Americas and parts of Europe. :V
EDIT: It also crashes frequently. :P
« Last Edit: October 16, 2012, 12:05:37 AM by ✚まどか Quick-Fix Medic »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

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Re: [TF2] MotK Meetups (NEXT MEET: 27-31 Oct MVM/Z/Merasmus || 1-3 Nov formal)
« Reply #401 on: October 26, 2012, 05:26:10 AM »
Scream Fortress arrives tomorrow - Gpop did suggest meeting this weekend, but that's way too short of a notice!

What I'll instead do is this:
Tomorrow I'll have the server set to the new MvZ map through the 31st, because MVM matches are much easier to set up and improvise than a traditional TF2 game. There probably won't be any official times - instead, group with a few players and have at it!

The non-MVM formalities (INCLUDING the in-house Merasmus fight) will be next weekend assuming Scream Fortress continues (very likely going by the schedule of previous years): 1-2 November, 8:00PM/20:00 GMT-5 ; 3rd: 5:00PM EST / 17:00 GMT-5.
« Last Edit: October 27, 2012, 08:26:30 PM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Kyo Tanaka

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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #402 on: October 26, 2012, 10:25:04 AM »
Man up ladies. This time we got the undead on us.

EDIT: Will the MvZ map stay with us, or will it only be a halloween thing?
« Last Edit: October 26, 2012, 10:27:52 AM by Kyo Tanaka »

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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #403 on: October 26, 2012, 11:27:24 PM »
Man up ladies. This time we got the undead on us.

EDIT: Will the MvZ map stay with us, or will it only be a halloween thing?
It will probably stay on the server, don't see why we'd lose it. Probably just won't use it too much outside the Halloween event. (speaking of which, downloads are coming in now)
I figured out how to play midi in games with a different device on Win7 ^^
TF2 Backpack
Embodiment of Scarlet Hair English Patch is almost completed.
^ I didn't forget about this. I don't know what you're talking about. >_>

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Re: [TF2] MotK Meetups (NEXT MEET: 27-31 Oct MVM/Z/Merasmus || 1-3 Nov formal)
« Reply #404 on: October 27, 2012, 01:52:54 AM »
So we'll be having a community Merasmus-fighting fest in lieu of zombie stuff in 40 minutes (10:30pm EST // 22:30 GMT-5) because of player pressure.

Oh well the fight is good from what I hear! :V
C:DOS> ayayaya.mid
Bad command or file name

C:>_

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Re: [TF2] MotK Meetups (CURRENT MEET: 27-28 Oct, 1-3 Nov)
« Reply #405 on: October 27, 2012, 09:27:43 AM »
Results of this sudden meeting - SMASHING SUCCESS! Even though SourceMod and all related plugins were broken the entire time (fortunately I fixed it shortly after it ended - which was about 45 minutes ago). :V

Had 10-12 players for much of the meet, ensuring a steady stream of boss spawns. Official clock hints at us going 6 hours - which is very close to our record time. :V

Summary:
 - The new KOTH map - Ghost Hole (Lakeside_Event)! We were focused on getting Merasmus to spawn and defeating him. Very fun but difficult fight - he has a ton of HP and has a timer. Brass Heavy-Kritz Medic/Engie combos didn't do so well while Snipers and Scouts delivered good DPS for this. Later we played with the effect cards that Merasmus had.
 - Gravel Pit was fun as always
 - Then 2fort for the hell of it; did the predictable 'snipers on battlements, engie camps, spies everywhere' setup for silliness
 - Mann Manor and Eyeaduct for the Horsemann and Monoculus, as well as more holiday gifts (speaking of which I love the new gift drop system)
 - Ghost Hole again. Got the dance effect card several times and we laughed far too hard
 - HYDRO WHY :V
 - cp_gallery_b1 - for messing around since we were down to 6-7 players. Ended up playing football (soccer for you Americans and Canadians :V) with the globe prop in that map...damned hilarious! I'd love to extend the game concept in a future meet. :3
 - Then Well (CP) and later King for winding down.

Plugins all seem to work (major ones eg. FF2 and PropHunt were untested) now, thankfully.

Might do another one tomorrow at an earlier time depending on demand.
« Last Edit: October 27, 2012, 09:51:32 AM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #406 on: October 27, 2012, 09:37:34 AM »
Not to mention you and Frey kept dying from my crit stickies.


Thanks to GreenVirus for the Siggy.
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Dormio Ergo Sum

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Re: [TF2] MotK Meetups (NEXT MEET: 27-28 Oct, 1-3 Nov)
« Reply #407 on: October 27, 2012, 09:40:54 AM »
- Then 2fort for the hell of it; did the predictable 'snipers on battlements, engie camps, spies everywhere' setup for silliness
I'm still wondering where you can get that shotgun weapon for snipers.

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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #408 on: October 27, 2012, 09:41:31 AM »
Oh right, how could I forget about that? XD

All we were doing was getting close to deal more damage to Merasmus...then BOOM. :getdown:

fakeedit: damnit Dormio :V
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Dormio Ergo Sum

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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #409 on: October 27, 2012, 09:43:09 AM »
Also, standing next to me while I'm using that fire minigun for the Heavy when trying to kill bosses is best idea.
« Last Edit: October 27, 2012, 09:50:29 AM by Ran Yakumo »

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Re: [TF2] MotK Meetups (CURRENT MEET: 27-28 Oct, 1-3 Nov)
« Reply #410 on: October 27, 2012, 09:47:49 AM »
It's a lot warmer than dying to Merasmus' "bombmaku" at least! :V
« Last Edit: October 27, 2012, 10:03:01 AM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

KLH

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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #411 on: October 27, 2012, 10:07:33 AM »
let's try not to go into anyone's holes next time

2hu is a ghey shooter pl@y COD you f@gs
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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #412 on: October 27, 2012, 12:43:23 PM »
I actually came into this... towards the bottom of that list though~ :V

I'll keep an eye out for any announcements in future.

{Also, flipping 'Thriller.' Puppy just laughed when it happened after I took the control point; she got me killed as a result. >> }

Fetch()tirade

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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #413 on: October 27, 2012, 03:02:26 PM »
Sentries = not the best idea

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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #414 on: October 27, 2012, 07:48:59 PM »
Indeed they weren't. Had a camp on the centre area overlooking the CP, which helped deal some damage to him during his Bombinomicon spellcard, but it didn't do that well.

At least he didn't damage the sentry too often.

EDIT: Three things have been added to the server:
 - Merasmus spawner (because I can >:D)
 - Plugin to block killing the other team during a boss fight. It'll keep crazy Scoots from running into crit stickies. :V
 - CTF_Convoy_v2 (pretty cool map)

Also, I'll post an official time for today's impromptu - 8:30PM EST / 20:30 GMT-5 sound good?
« Last Edit: October 27, 2012, 08:08:41 PM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #415 on: October 27, 2012, 08:10:13 PM »
Indeed they weren't. Had a camp on the centre area overlooking the CP, which helped deal some damage to him during his Bombinomicon spellcard, but it didn't do that well.

At least he didn't damage the sentry too often.

EDIT: Three things have been added to the server:
 - Merasmus spawner (because I can >:D)
- Plugin to block killing the other team during a boss fight. It'll keep crazy Scoots from running into crit stickies. :V
 - CTF_Convoy_v2 (pretty cool map)

Also, I'll post an official time for today's impromptu - 8:30PM EST / 20:30 GMT-5 sound good?
Why wasn't this figure added before the boss fight? It'll keep people focused on completing tasks easier.

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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #416 on: October 27, 2012, 08:12:16 PM »
It was just released about an hour ago, for one. Plus even if it was released before, SourceMod was broken yesterday so it wouldn't work.

Unrelatedly, I can also adjust the plugin cvars so that it doesn't take effect on certain bosses. :V
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Tamashii Kanjou

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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #417 on: October 27, 2012, 08:13:51 PM »
Also, I'll post an official time for today's impromptu - 8:30PM EST / 20:30 GMT-5 sound good?

That'll be 1:30am here...

Probably won't make it~ >>

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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #418 on: October 27, 2012, 08:18:35 PM »
Well, it's just a rough time estimate - really the meet could start earlier or later depending on things, and last longer than anticipated. :V

I'll probably be on and off before that time just to see for interest.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

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Re: [TF2] MotK Meetups (NEXT MEET: Oct 4 - Oct 5, might do Oct 6)
« Reply #419 on: October 27, 2012, 08:23:05 PM »
I would think for Saturday we could try 5 or so. That'd be easier on the Europeans