Author Topic: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)  (Read 289407 times)

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #630 on: August 19, 2011, 12:28:36 AM »
And that means it's time for another episode of Strafe's Review and Rebuttal!
And that also means it's time for a counter-reply! (at least I'm not half-asleep this time)

Quote
-Arenas and Grinders- Not to beat a dead horse here, but I am considering relocating the arenas and grinders to open up some space at the spawn. We also have three separate grinder projects going on at the same time! I predict that one particular grinder will be causing unnecessary headaches and drama once it becomes operational. Just like with the schematics, I am willing to move these structures to any location that the owner prefers. Remember, I can assign a dedicated spawnpoint to these areas if needed.
I see. I don't mind if my arenas get moved, but depending on their new location I may ask for dedicated spawnpoint.

Quote
I also ask that people try to come up with something more original than "X pulled a Y". Explaining the meaning of the death message (ie. "Pulled a Jquan") every time it pops up gets quite old. Try to make the message clear and as funny as possible. This will increase the chances that I add it to the list. (when I get around to it) :V
As a result, the 'X pulled a Y' messages aren't in, sorry guys. It involves too many community references that will take up time to just explain to newcomers....

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-Lighthearted Griefing- We're walking a fine line here when it comes to joking around with each other. Please, don't do any unnecessary modification/destruction of people's stuff. Modifying people's structures just for laughs will potentially become a problem if each side chooses to escalate it further. Have fun, but don't go too far.
I find the sign war okay and quite funny, and that is fine with me for lighthearted griefing. It's the random modifications to peoples' structures and the walling in of AFK players that gets to me though.

Quote
-Chat Idiocy- I'm perfectly fine with having fun and being stupid on either the MC chat or TeamSpeak. Also, ALL nicknames are subject to joking and ridicule. All I ask is that people don't start flaming and insulting each other.  ;)
You said it better than I did for this aspect. Speaking of nicknames, is there a separate one that allows for renaming only yourself, or is the command shared for both oneself and others? It may be handy for some players.

Quote
-Moderators- We haven't been discussing the subject of Mods recently. Mainly because we haven't had any real reason to have them instated yet. The difficult part of this is deciding how much "power" to give any potential Mods. Everyone has access to LogBlock, and can report any issues to either Stuffman or myself. Anything more would be game-breaking along the lines of /item or World Edit. We haven't had any serious issues arise that would require disciplinary action yet. So, my question is: Do we really need to install Moderators at all?  The option is still on the table, but the necessity isn't quite there yet.
My answer to the question - we don't need them yet. There's not much incentive to put them in.

I would give the use of WE, /item, and WG to them, primarily to better manage community grounds. This has been mentioned before, but whoever is appointed as one should be obligated to play vanilla (or at most the warp compass :V) under most circumstances and also have an adequate knowledge of all the commands (back on DDR's this was a bit of an issue, seeing as at least 1 mod appeared to have used /item only and not the rest of the command roster).
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Jes_Isaive

Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #631 on: August 19, 2011, 03:57:14 AM »
(back on DDR's this was a bit of an issue, seeing as at least 1 mod appeared to have used /item only and not the rest of the command roster).
HEY. GRIEFING NEVER HAPPENED WHEN I WAS ON. NOT MY FAULT.
Then again, every mod was on when I was.

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #632 on: August 19, 2011, 05:12:32 AM »
Then again, every mod was on when I was.
And all the griefers came on as the mods were heading to bed....:\
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Night4ce

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #633 on: August 19, 2011, 10:39:02 AM »
T_T

I can't make a bridge to my church from spawn..

Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #634 on: August 19, 2011, 10:51:05 AM »
T_T

I can't make a bridge to my church from spawn..
Probably that damn spawn protection again. I'll build you a bridge next time I log on.

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #635 on: August 19, 2011, 10:56:26 AM »
Probably that damn spawn protection again. I'll build you a bridge next time I log on.
So I guess that'll take care of the island - ground link for the eastern end. Well, all the more reason for me to finish mine for the western one, then!

Also, I think I may start needing rails sooner or later for systems (first island-to-ground, then via underground, and maybe Nether when the time comes). I am aware there are a few already but those seem to be intended for private use.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Stuffman

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #636 on: August 19, 2011, 10:34:33 PM »
I seriously don't understand why we can't get rid of spawn protection, it's disabled in Essentials and I don't think anything else can affect it, we're not using much in the way of new plugins since the last server either. Maybe it's a MCMyAdmin thing, but no options for it are listed.

Anyway as you can tell I haven't been on much but I'll keep track of this thread. I'm busy with other stuff but it looks like Strafe has everything under control.

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #637 on: August 20, 2011, 02:01:36 AM »
Sunny's store seems to be open. Suncialism (her economic model) is the rule there, where bargains are managed on a case-by-case basis. In the meantime, I'm considering opening up my exchange store soon now that we have a rough connection between islands and my fortress, which will run on Theeponomics (standardized exchange rates for item sales, and selling is also possible) instead.

I also noticed that the LogBlock times are all in PST/PDT (GMT -8). This is a bit odd considering that our server's based in Dallas, TX (tested with livefeed and the FlagFox addon), which is CST/CDT (GMT -6). However, since many of our users are in the PST/PDT timezone, this is something I don't mind entirely.

And yep, Stuffman, going by the past few days of activity Strafe's got everything under control. ;)
« Last Edit: August 20, 2011, 03:18:00 AM by YAMA Judgemental Enterprises »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #638 on: August 20, 2011, 11:35:42 AM »
Anyway as you can tell I haven't been on much but I'll keep track of this thread. I'm busy with other stuff but it looks like Strafe has everything under control.
I do what I can.  Just trying to keep things running smoothly for everyone. :) I hope you join us again soon!

Anyway, in today's short session, I have built two more extensions from spawn:
-First, there's a long staircase down from the southern path. This leads down to sea level, as well as the Church of Mokou.
-Second, I extended Molten's bridge into the spawn protected area and tied it to the ladder on the southwest corner. I might redesign this part to make it flow better, but it works for now!

I also did a fair amount of terraforming and lighting around these areas to help curb mob spawning and/or destruction.

EDIT- One more thing. Let me know if you find any mushroom fields that have gotten out of control. I've already eradicated several fields, but it never hurts to have some extra sets of eyes out looking for more. Just let me know when you're on location and I'll take care of it :3
« Last Edit: August 20, 2011, 11:41:23 AM by Dr.Strafe »

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #639 on: August 20, 2011, 11:44:37 AM »
In addition, if you take the western bridge towards Sunny Flat (?) / Cube (?) / Mansion (?), there is a new rail tunnel on the end that will take you to ground level via my (nearly-finished) fortress. Use that to easily go up and down without jumping 50m or using /spawn! Also, with this and the staircase to the Church of Mokou area, now's a great time to carry your stuff and start exploring and settling elsewhere!

Chen seems to be intent on making a shop catering to mining gear, but I am not sure of its operating rules (unlike with Suncialism and Theeponomics).

Fort construction has hit a snag thanks to a huge lava pool underneath parts of it. That means lots of obsidian, but that'll take forever and a day to mine. On the other bright side, under Theeponomics Pt. 2 that can mean that I can sell quite a lot!
« Last Edit: August 20, 2011, 11:57:03 AM by YAMA Judgemental Enterprises »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Bio

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #640 on: August 20, 2011, 11:49:29 AM »
Also, with this and the staircase to the Church of Mokou area, now's a great time to carry your stuff and start exploring and settling elsewhere!
/salute
Aye, aye sir.

Nicole Artist

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #641 on: August 20, 2011, 08:08:34 PM »
Property damage returns!
It seems someone had fun putting holes in my great bridge.
(big images)
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125703.png
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125608.png
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125547.png
and had fun removing stairs. And taking rails. and moving the button.
as for evedence atm, we have none except  cyrotex on the button, but thats all. I also dont think a creeper did this. It just doesn't look like it.
Im leaving the bridge damaged for now for evedence incase anyone can figure something out here.

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #642 on: August 20, 2011, 08:10:20 PM »
Property damage returns!
It seems someone had fun putting holes in my great bridge.
(big images)
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125703.png
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125608.png
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125547.png
and had fun removing stairs. And taking rails. and moving the button.
as for evedence atm, we have none except  cyrotex on the button, but thats all. I also dont think a creeper did this. It just doesn't look like it.
Im leaving the bridge damaged for now for evedence incase anyone can figure something out here.
* EP goes out to investigate since he has the needed tool for the job
EDIT: LogBlock data (which was empty outside of their own book-based examinations) shows nothing, so a creeper is the most likely answer.
And I seem to be becoming the unofficial community mod here. Heh.
« Last Edit: August 20, 2011, 08:38:02 PM by YAMA Judgemental Enterprises »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #643 on: August 20, 2011, 10:08:41 PM »
Investigation of Sunny's property damage didn't yield much. Based on what I've seen, the damage wasn't caused by a griefer. The damage is so odd and irregular, I can't even rule that it was a creeper either.

Anyway, this situation informed me of a few security holes in LogBlock that I'll address whenever I return. Namely, logging of creeper/TNT damage. I'll also do a bit more reworking of the spawn area at that time.

Bio

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #644 on: August 21, 2011, 07:25:56 AM »
Property damage returns!
It seems someone had fun putting holes in my great bridge.
(big images)
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125703.png
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125608.png
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125547.png
and had fun removing stairs. And taking rails. and moving the button.
as for evedence atm, we have none except  cyrotex on the button, but thats all. I also dont think a creeper did this. It just doesn't look like it.
Im leaving the bridge damaged for now for evedence incase anyone can figure something out here.
Oh sorry, creeper came and blew it up. Actually two came. Fixed what I can, but I was holding nothing at that time (and only used what got dropped when it was blown up).
I didn't even have a pick then. I suggest torching up the place next to the bridge which spawns like 5 creeper every night, and which so happens to be where I pass to go west.

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #645 on: August 21, 2011, 07:35:40 AM »
Ah, got it. Next time, leave a friendly sign near the site saying it was creepered as well, so that we don't suspect griefing.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #646 on: August 21, 2011, 11:07:40 AM »
Oh sorry, creeper came and blew it up. Actually two came. Fixed what I can, but I was holding nothing at that time (and only used what got dropped when it was blown up).
I didn't even have a pick then. I suggest torching up the place next to the bridge which spawns like 5 creeper every night, and which so happens to be where I pass to go west.
Figured as much. Replacing the button was really the only thing that tied you to the "crime scene". Running out of materials is understandable as well. Not many people regularly wander around with smooth stone and glowstone.

Okay. I have some more good news after poking around in the server files.
-LogBlock will now track damage done by Creepers and TNT. Damage will be tracked from this point forward.
-LogBlock will also track fire damage. Not as important, but I felt it should be done.
-Slimes will now spawn in their "natural" habitat. (deep underground, in large spaces) I'm not sure how or why this was disabled :V

... dammit. I thought there was more. Guess I forgot :V

I also reworked my tutorial signs at the spawn. This is to inform the users about the alternate (and much better) tool to use for LogBlock! Type the command "/lb toolblock" to receive a block of BEDROCK. Left click will tell you the history of the block you clicked, just like the Book did. Right click will temporarily place the bedrock on the surface that you clicked, and give you the history of the open space that the bedrock takes up. The bedrock tool will not be permanently placed. (why would you want to anyway?) This should make investigations flow a bit easier, and not leave any "fingerprints" of the investigators themselves.

EDIT- More good news! I found that I can easily access the world files within MCMA backup files. They're structured similarly to a RAR file. What does this mean? Well, if we (God forbid) have another server host implosion, I can still access the data from our current world from outside the MCMA construct.  I've already been making backups fairly often, just in case.. This is much easier construct to deal with than the one that Brohoster had.
« Last Edit: August 21, 2011, 12:17:23 PM by Dr.Strafe »

Molten

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #647 on: August 21, 2011, 11:23:24 AM »
Ladies and gentlemen, the Molten/truros maze arena A.K.A Mazzle (thanks EP) is now open for business. Need to settle a grudge? Practice your amazing LM'B clicking skills? Just want to have fun? Then this is the thing for you! Take the ladder down from spawn and follow the signs. The arena is a perfectly mirrored maze with a smaller arena in the middle. There are, and will be more, secret passages to trick your enemies.

Follow the rules and have fun!

DX7.EP

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Re: [Minecraft] MotK Minecraft Server [Feedback requested!]
« Reply #648 on: August 21, 2011, 12:16:20 PM »
BREAKING DEVELOPMENT!

Strafe and I have figured out how to use MCMyAdmin backups for schematic imports without having to overrun the entire server map (as was suggested). Success!

What does this mean? First, it means that a server implosion is much easier to recover from, as Strafe suggested.

But here's another part to it. DDR has said he had a backup in MCB format, which is used by MCMA. Depending on user interest and the times of backups, we may be able to import older structures into this new map and server. However, we are putting the decision to you guys since I feel it would be a bit too arbitrary if we (in this case mostly Strafe and I) ask him for it by ourselves, as if we're trying to pry it out (we're not).

While players who have been playing on DDR's server will benefit most from this, the presence of additional player works also will improve the areas in general for even newer members. After all our structures are out there for others' impression and utility!

Basically put, we'd like to know if you would want the possibility of importing structures from DDR's server onto our new one before we take action on the issue.



A list of (what I consider as) eligible structures for import includes the below (there may be more that I didn't put down - let me know - and also this has nothing to do with aesthetic judgements). Only works by players who have been active on either or both of the new servers are considered. Sprite imports are highly uncertain given our terrain, but the Sigma seems to encourage more sprite and decorative structure imports.

OLD SPAWN AREA (East):
 - Yatagarasu Shrine (Skye) <-- it would fit really well here
 - Cobble fortress (Kinzo)
 - Mountain platform area + house (I think it's Bio's, but I'm unsure)
 - Netherland (Ryudo + PX) <-- only because IIRC PX had camp in there as well. As for Ryudo's assets...he hasn't been on in a very long time. Either move them elsewhere for protection and storage, or donate them to community.
 - PatchCon Tenshi (Jes)
- The 150x150 log cube (PX) <-- we are never doing this again

NEW SPAWN AREA (West):
 - Community House (everyone) <-- I don't see why we shouldn't import this. Actually, I'd import this first for symbolic reasons.
 - Smokehouse (Strafe)
 - Flaming Netherrack cave house (DDR)
 - EX Sakuya (DDR, import)
 - PatchCon Sakuya (DDR, not imported?) <-- if we find a non-griefed version
 - Kyuubei (PX) <-- same condition as PatchCon Sakuya
- All the overpasses (mostly EP) <-- useless in here
 
NORTHERN SETTLEMENTS:
 - Netherrack house (Koishi)
 - First Church of Mokou (Night4ce)
 - Blue UFO (Strafe) <-- but didn't it 'fly away'?
 - Reimu sprite (DDR, import) <-- patched by Jes
 - PatchCon Nitori + Kappa Shrine thing (Jes) <-- user request
 - Underground settlement (Fanciful_Ghost)
- Some tower with a farm on it (Jes)

SOUTHERN DISTRICT:
 - House (Shady)

RUKINVILLE AREA:
 - Tower (HakuSM)
 - Rave (Koishi)
 - Path to the Path of Trials + Madoka sprites (PX)
 - Rukinville Shrine (I forgot - though it was a common joke house for the newer members and Rukinville residents, Koishi and BSoD, I suppose)
 - Super farm complex (Cadrin)

SEA:
 - Lighthouse, dual cobble towers, new Castlevania (Stuffman)
 - Megatower (EP) - I just want it covered with lava again :V
 - Jewelled Pagoda of Bishamonten (Strafe)

MISCELLANEOUS:
 - EPFort construction site + Second Church of Mokou (EP + Night4ce) - is 50x50x~16+ plenty for a Blockey arena Haku? Also the Church can be moved on its own. :)
 - Kaguya Lunarian Church (Bio) - just to the south of EPFort
 - Crappy Hakurei Shrine (EP) (ENE of Rukinville - near one of Cadrin's abandoned homes IIRC)
- The entire subway system (EP) <-- it won't work here without major modification
- The Rukinville - Comm House mega-rail (EP, Strafe, Koishi, Rukin) <-- as if Rukinville will be made again
« Last Edit: August 21, 2011, 10:07:21 PM by MU500 Bullet Synthesisis »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Stuffman

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #649 on: August 21, 2011, 03:25:09 PM »
2D sprites should be built into the sides of huge cliffs rather than just standing in open space :V

As much as I'd like to work on Castlevania again, this map won't support it, it's just too tall and it won't look right being surrounded by high cliffs on all sides. It's meant to be viewed from the sea or a mountain far away.

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #650 on: August 21, 2011, 03:28:52 PM »
2D sprites should be built into the sides of huge cliffs rather than just standing in open space :V
Brilliant idea! Then we can be more likely to have a few sprite imports! :V (though set-up sprites such as Puella Magi Row may be more difficult for this).
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Kinzo the Astro Curious

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #651 on: August 21, 2011, 05:05:32 PM »
Oh wow. I'm glad my old cobblefortress is seen as worth of imports. Though she was a big bugger, and 80%+ underground in construction, so I can see it being a real hassle to import.

Nicole Artist

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #652 on: August 21, 2011, 06:27:20 PM »
Hay guys, while randomly traveling looking for roses, I found this awesome spot in minecraft. its AWESOME.
(pictures here)
http://s288.photobucket.com/albums/ll181/shinypachirisu/MineCraft/
Its like, an island waterfall with a gravel beach and semi easy to build on islands, due to the flatness.
Iw as hoping we could build here, sence I hear so much on EXPAND, but it is very far away from spawn, X being I think around 600 or so and z like at 300? ill have to double check. Because of location, itll take massively long bridges, long speed rails, or a teleporter, but I think its well worth it, cause its awesome.
However, I also need help with lighting, sence RIGHT BEHIND the waterfall its pitchblack and I dont want it blown up by creepers.
So, opinions?

Jes_Isaive

Re: [Minecraft] MotK Minecraft Server [Feedback requested!]
« Reply #653 on: August 21, 2011, 09:23:40 PM »
- Kappa Shrine thing (Jes)
- Some tower with a farm on it (Jes)
Nope.
(Plus they were both totally built into caves so it wouldn't really work out all that well.)
(Plus they both suck.)
(Keep my sprites though.)
(Especially the Tenshi one that you didn't mention.)
(Also, the Reimu one was DDR's through importing, so I guess it's up to him.)

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #654 on: August 22, 2011, 04:50:57 AM »
Hay guys, while randomly traveling looking for roses, I found this awesome spot in minecraft. its AWESOME.
Walked over, and yes, it is a great place! Torched much of the surroundings as well.

I tried building a Nether portal there, and...WELP. It took me back to community Nether base! Apparently the new site is not far enough (only about 600 blocks on the world X-Z coordinates - unique Nether portals need 1024 or more blocks' distance)....:(

Underground rail's the best bet.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Nicole Artist

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #655 on: August 22, 2011, 07:22:46 AM »
Walked over, and yes, it is a great place! Torched much of the surroundings as well.

I tried building a Nether portal there, and...WELP. It took me back to community Nether base! Apparently the new site is not far enough (only about 600 blocks on the world X-Z coordinates - unique Nether portals need 1024 or more blocks' distance)....:(

Underground rail's the best bet.
underground rails it is. We could even add pritty blocks to it like glowstone and stuff.

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #656 on: August 22, 2011, 08:46:47 AM »
underground rails it is. We could even add pritty blocks to it like glowstone and stuff.
Got it.

In that case I'll have to chart out a rough route beforehand. Also seeing as it will probably turn into just part of a mega-system, I may also start digging out stations in the middle parts.

Residents of DDR's server may remember that the system there also used coloured wool, various signs, and glowstone for 'decoration', as well as some signwork made of iron blocks, wool, and glowstone to mark a station. It will be a similar story here, minus the iron blocks.

Also, to reduce commute times it will likely be a 4-rail system, with the inner two being for key areas only and the latter two for more local stops.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #657 on: August 22, 2011, 09:38:49 AM »
Frankly, I don't think we need to have any major subway lines. Nothing like the rail circuit with stations like on DDR's server. There were far too many stations in close proximity for my taste. Not to mention the terrain of this world is so irregular.. Constructing something similar to the old rail circuit would prove difficult. Maybe later, though.

Perhaps at the present moment, we should just stick to direct rail lines between destinations and a main hub. Unfortunately, there aren't very many destinations that aren't within reasonable walking distance from the spawn... Let's focus on building various distant places before dedicating so much underground space to elaborate transportation systems.

Of course, this subject is open to debate and discussion~

- Smokehouse (Strafe)
 - Blue UFO (Strafe) <-- but didn't it 'fly away'?
 - Jewelled Pagoda of Bishamonten (Strafe)
I plan on rebuilding my structures from DDR's world, regardless if he provides the world files to us.
-The Blue UFO flew away to find its buddies. :3
-I'd like to legitimately build the Jeweled Pagoda this time, with one major change to its structure.
-I don't really have any plans on rebuilding the Baconator Smokehouse. Personally, I haven't had any need for porkchops after becoming addicted to Mushroom Stew. That, and "It Might Make the Game Too Easy"TM. :V

EDIT- Is anyone else having trouble with the Livefeed map? I cannot change it off of the default "top-down" map view. It seems that the map still updates the players and the terrain, but the alternate views are borked...

..but for now, SLEEP
« Last Edit: August 22, 2011, 12:47:06 PM by Dr.Strafe »

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #658 on: August 22, 2011, 09:57:48 AM »
Frankly, I don't think we need to have any major subway lines. Nothing like the rail circuit with stations like on DDR's server. There were far too many stations in close proximity for my taste. Not to mention the terrain of this world is so irregular.. Constructing something similar to the old rail circuit would prove difficult. Maybe later, though.

Perhaps at the present moment, we should just stick to direct rail lines between destinations and a main hub. Unfortunately, there aren't very many destinations that aren't within reasonable walking distance from the spawn... Let's focus on building various distant places before dedicating so much underground space to elaborate transportation systems.
For 'too many stops for one area', well, welp. My fault there :V

Building the entire system below the floating islands isn't too different from vanilla terrain. To access it, that's where the direct island-ground rail lines (such as the one to my fort) come in.

Currently that new area is the only major area that is far enough to consider a railway, but I feel that more will come soon, so for preparation a full system will work better. Until then, for access you'll have to walk (it takes about 3/4 of an MC day for me - but there are no lit paths to there) or get TPed over there.

Having a Nether route there would be a bit difficult given that it'd be about 430 blocks distance from the nearest new portal (and 600 to the one in spawn), meaning that its own Nether portal + Nether rail isn't possible.

Lastly, /warp for there would make the game too easy. >:D

EDIT: GAH Strafed Edits
Quote
I plan on rebuilding my structures from DDR's world, regardless if he provides the world files to us.
-The Blue UFO flew away to find its buddies. :3
-I'd like to legitimately build the Jeweled Pagoda this time, with one major change to its structure.
-I don't really have any plans on rebuilding the Baconator Smokehouse. Personally, I haven't had any need for porkchops after becoming addicted to Mushroom Stew. That, and "It Might Make the Game Too Easy"TM. :V
Legitimate rebuilding...I'm all for it. As for the Baconator, I think Chen will be the biggest user for the Soup Kitchen Shrine, ehe.

Quote
EDIT- Is anyone else having trouble with the Livefeed map? I cannot change it off of the default "top-down" map view. It seems that the map still updates the players and the terrain, but the alternate views are borked...
I'm having issues too. Can't even read the Nether. If I try to use an alternate view, the livefeed locks in the same position until I refresh it.

EDIT2: ...and overnight it seems the livefeed is still having issues. Strafe seems to be on the case and has shut the server down this morning to try and fix the issue.
« Last Edit: August 23, 2011, 10:38:58 AM by MU500 Bullet Synthesisis »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #659 on: August 23, 2011, 10:43:07 AM »
I'm having issues too. Can't even read the Nether. If I try to use an alternate view, the livefeed locks in the same position until I refresh it.

EDIT2: ...and overnight it seems the livefeed is still having issues. Strafe seems to be on the case and has shut the server down this morning.
Since nobody's been on for hours, I felt the need to try to straighten this livefeed mess out. I'm....not having too much luck. I've been restarting/stopping the server while I download/re-upload the map files. It's taking a bit longer than I anticipated. As it stands now, I'm just restoring things back to the way they were before I began.

The server should be back up within the hour. Sorry for the inconvenience.Server is back up so people can play again.

Here's the issue. The "top down" view of the Livefeed map works fine with no issues whatsoever. Once you try to change to a different view, or try to look at the Nether map, the page virtually becomes unresponsive. The view doesn't change (despite the compass saying that you did) and you are no longer able to pan across the map. The only way to return it to "working" again, is to refresh the page and stick with the "top down" view.

I took the server down while I downloaded the tiles that were generated from dynmap. I then deleted the files, to see if we could just refresh the chunks, but that did not work. So, I turned the server off again, while I restored the tiles back to the way it was. We're back up again, but the Livefeed is still borked.

I'll continue to look into this while I can. We might need to reinstall Dynmap. What are your thoughts, Stuffman?
« Last Edit: August 23, 2011, 11:21:02 AM by Dr.Strafe »