Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: rsy_type1 on July 29, 2015, 02:02:27 PM

Title: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: rsy_type1 on July 29, 2015, 02:02:27 PM
you may need :
applocale / netla  (folder's name without Chinese)
locateswitch
SlimDX
sizer

producer
雨夜枫雪制作组
not StarX or FDF

download:
http://www.mediafire.com/download/4d8k55yad4nw4ft/thSSS.rar

playable characters:
Reimu
Marisa
Sanae
Koishi

gameplay:
hitbox: 1x1 px
counterbomb: 20 frame (0.33s)


meteor fragments drops by defeating large fairies, non-spell and spellcards.
its color  will change from blue ,red   to green. according to its height.

Filling the gauge by erasing bullets (1 per bullet), getting items (20 per item) and meteor fragments(800 per fragment).

When the gauge reaches  3000, a border is activated based on the color of recent fragment you get.

blue fragments: 5000 point value         border: autocollec all items. (like PCB)      get "point value * 20" score when it successfully ends.
red  fragments: 1 life fragment              border: increase shot power.     get 5,120,000 score when it successfully ends
green  fragments:1 spell fragment        border: erase all bullets onscreen by getting hit or pressing the bomb button (like PCB) . get 1,000,000 score when it successfully ends

*getting hit or using bomb will immediately break the border.
*blue and red border have no invinciblity.
*green border has 1-sec-invinciblity when it ends.

final spellcard:
At Hard or Lunatic level, a "border" sign appears. When a border ends without miss or bomb, a border star will be lit.
With all stars lit , you will meet an extra spellcard after you beat the boss.
a final spellcard has a 100,000,000 point spell bonus, will also give 1 bomb item.
-----------------

http://www.mediafire.com/file/ntbqajp5atcwrus/Touhou_Shining_Shooting_Star_Ultra%2BAEX_Patch.zip
Ultra+AEX Patch
(unofficial patch)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star (3-stage trial)
Post by: Maple on July 30, 2015, 12:54:00 AM
Disclaimer: doesn't know Chinese language
So from getting 2 1CCs on normal.

Playable characters
Kochiya Sanae
Shoot: On unfocused mode you get a Mighty Wind-like shot (think TD Sanae) with good coverage but low power, on focused mode all familiars get close to Sanae and change to something akin to Reimu's Persuasion Needle, bad coverage but good power.
Bomb: from Sanae's spot you shoot screen-covering lasers (Frog Sign "Wily Toad"?), low duration.

Kirisame Marisa
Shoot: Illusion Laser, on unfocused mode you get a spread pattern, on focused mode you get a concentrated (x-shaped) pattern, with some minor coverage.
Bomb: Love Sign "Master Spark" (?), requires some setup time, pushes Marisa to the bottom of the screen, long duration.

Reimu appears in the title screen but she's not playable (yet?)

Note: If a boss spell card is declared while your bomb still has effects (more likely with Marisa's), the card is considered as "Failed".

Gameplay mechanic
You fill a gauge that can be changed to three colors (one at a time) by gathering items. This activates a border. At set intervals, a star falls from top of the screen. It can't be autocollected. The star changes colors (blue at top, red at middle, green at bottom). It gives a charge to the gauge and changes colors to the one collected (assuming your current color is different to the star). The color change has priority before the fill, so you can have an almost-full green gauge, gather a red star and activate a pink border, while emptying your gauge. If you already have an active border, collecting a star won't cancel it nor change the color.
Gauges:
Blue Stars:
Effect: all onscreen items are autocollected. (similar to PCB border)
Pink Sakura:
Effect: ???
Green Leaves
Effect: if you get hit, all onscreen bullets are cleared and without losing a life. (again, like PCB border)

Large fairies delete close bullets upon defeat (kinda like IN).

Basic gameplay is post-UFO gameplay, with bombs, familiars given at every 1.00 power (min 1.00, max 4.00; every power item gives 0.02 power).

Commentary: so far it's a nice game, the graphics remind me of Fantastic Danmaku Festival while not being as resource-intensive, the music is comfy, and the art is clean, like ido's games.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star (3-stage trial)
Post by: Maple on June 08, 2016, 08:53:14 PM
Happy 11-month bump!

Via hny (https://twitter.com/Shali_HNY/status/740402188481142788) on twitter, i became aware that the game is about to be released on June 9th (http://tieba.baidu.com/p/4592209189?pn=1)

Quick notes:
Title: Re: 东方夏夜祭 ~ Shining Shooting Star (3-stage trial)
Post by: Badz on June 08, 2016, 11:17:11 PM
Well, I guess now would be a good time to ask: might anyone have an idea of why this game crashes for me whenever it tries to load a stage? I don't think a locale issue, since it crashes before showing the main menu instead if I don't use locale emulator.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star (3-stage trial)
Post by: rsy_type1 on June 09, 2016, 05:53:03 AM
Well, I guess now would be a good time to ask: might anyone have an idea of why this game crashes for me whenever it tries to load a stage? I don't think a locale issue, since it crashes before showing the main menu instead if I don't use locale emulator.

sorry for that.
maybe it will be solved in the release version today.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star (3-stage trial)
Post by: Zigzagwolf on June 09, 2016, 09:52:11 AM
I did play the demo a while ago, seemed really interesting. So the full game comes out later today? Once it's out I'll definitely will play it for a bit.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Maple on June 09, 2016, 12:49:34 PM
AND IT'S HERE
 (http://tieba.baidu.com/p/4600969717)

http://www.mediafire.com/download/4d8k55yad4nw4ft/thSSS.rar

or

http://pan.baidu.com/s/1dF6sMZ3

(Approx. 400 mb download.)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star (3-stage trial)
Post by: Pruns on June 09, 2016, 01:50:30 PM
sorry for that.
maybe it will be solved in the release version today.

I have the same issue with the full version, It crashes before entering the menu even if I use applocale.
I've installed, SlimDX and run the other thing in the archive ( DotNetFx35ClientSetup ) but nothing happened :/
Someone has a solution ?

Btw, the game looks really great, I can't wait to give it a shot !
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Maple on June 09, 2016, 02:30:04 PM
I have one program called LocateSwitch, it's the one i use to make Fantastic Danmaku Festiva all Shatter All Spellcard work. (well, in FDF, i have to topic that my computer can't properly handle the high requirement graphics, but i digress)

But now i don't remember where i got such program. Maybe it (https://www.shrinemaiden.org/forum/index.php?topic=16570.30) was here (https://bbs.sumisora.org/read.php?tid=10932331), but links are down.

If there isn't another download link, i could upload my copy.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: ZoomyTsugumi on June 09, 2016, 02:30:49 PM
Getting the same issue as Pruns here, looking at OS' from the users here it looks like its a Win10 thing maybe?
My non-unicode is set to Japanese so I'm not using anything like AppLocale but yeah I crash on the loading screen even before the menu :(

PEDIT: might check that out, thanks for the suggestion!

EDIT EDIT: Past the loading screen so I think I can say this suggestion works? Thanks a bunch :)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Pruns on June 09, 2016, 02:51:05 PM
I had the same issue with FDF on my old computer, I've seen the topic you linked and I've never found another download link of Locateswitch
I finally solved this problem by launching in chinese language with applocale.
But here, even applocale with chinese language doesn't work.
Another fangames didn't worked due to japanese characters in the folder name. But here doesn't change anything too.

Could you upload your copy please ?
Thanks a lot in advance

EDIT : ZoomyTsugumi seems to have found a link.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: ZoomyTsugumi on June 09, 2016, 02:52:14 PM
I used the link at the end of this thread https://www.shrinemaiden.org/forum/index.php?topic=17510.0
Also, stage 4 is not first try friendly on Lunatic :/
The boss has an amazing survival card tho
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Pruns on June 09, 2016, 02:57:06 PM
I used the link at the end of this thread https://www.shrinemaiden.org/forum/index.php?topic=17510.0
Also, stage 4 is not first try friendly on Lunatic :/
The boss has an amazing survival card tho

It works, thanks !
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: ZoomyTsugumi on June 09, 2016, 03:11:11 PM
Yeah first impressions
First half is pretty good, if a tiny bit too hard. Danmaku is mostly solid, with a few difficult attacks here and there, but overall feels good for Lunatic.
Last half of the game has beautiful concepts in some cards, but (and this is how you know its like FDF) the difficulty is stupid hard. Final boss has some of the most ridiculous attacks (like her Opener) and I'm hoping that there is an OP character to use here cos otherwise I'd need a lot of time to do a 1cc.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on June 09, 2016, 03:17:18 PM
I've been downloading this since the moment I saw the thread was updated (a few hours ago..?) But my internet's so slow that I'm still downloading this, I'll give it a good look once it is done though.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: ZoomyTsugumi on June 09, 2016, 03:31:49 PM
ooh i think stage 4 boss is giving us some satori action here, cos i just had reimu inspired spellcards with reimu, and koishi inspired spellcards with koishi

Ok well that OP char turns out to be Koishi and I already 1cced Lunatic on the second try lol. Koishi's bomb seems to basically be a shield with no timer on how long you can have it up for. Ridiculously good.
Pretty sure there's a point in this game where it's more optimal to switch from lives to bombs and that happened for me after the life fragments needed hit 12. Cos the bombs always stay at 4 but the lives go higher and higher each time.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Mikuru on June 09, 2016, 09:49:48 PM
What is the 东 in the thread title? The screenshots have 東 which is the usual kanji for Touhou (東方).

The rest of the name, "夏夜祭", means "summer night festival".
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Maple on June 09, 2016, 10:34:41 PM
What is the 东 in the thread title? The screenshots have 東 which is the usual kanji for Touhou (東方).

The rest of the name, "夏夜祭", means "summer night festival".

东 is your plain old 東 kanji (to call it that way), except that was altered into Simplified Chinese script; 東 is the Traditional Chinese writing (https://en.wiktionary.org/wiki/東#Chinese)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on June 09, 2016, 10:44:34 PM
It's questionable wether I NMNB'd the stage 5 boss on lunatic as I died at the extra spellcard (if you got extra borders) but the game still said I captured it... But I decided to upload that. Stage 5 boss maybe NMNB (https://youtu.be/koCviNaN-Sc)

Quite a silly game, can definitely get a lunatic 1cc in this.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Badz on June 09, 2016, 11:29:46 PM
LocaleSwitch somehow fixed my problems, so I finally got to play this game!
It's pretty fun, the danmaku is simple and effective for the most part (though the final boss nonspells go a bit too far in the "simple" direction) and the stages are interesting.
By the way, from having played Extra with Sanae and seen Pruns' video with Koishi, it seems that the extra boss uses different spells depending on your character. It's Otohime all over again!
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: gilde on June 09, 2016, 11:34:54 PM
this game is going straight into my shortlist of Big Favorites


e:
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Nolegs the Cat on June 10, 2016, 12:34:34 AM
Jeez, that extra boss song is absolutely amazing. One listen and it's already my favorite fanmade extra boss song.

Also, I like how Koishi's bomb is basically a less broken version of Reisen's bomb from LoLK.
Anyway, I haven't played it yet. I probably should. It looks really good.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Failure McFailFace on June 10, 2016, 02:14:38 AM
The game runs fine, but the window (and the full screen resolution) is absolutely tiny and blurs everything. Is there a way to enlarge the window size in the config.exe or Setting.INI?

EDIT: I seem to be getting a Setting Load Error. Not sure if it has anything to do with this or not.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Arcorann on June 10, 2016, 02:58:19 AM
Wiki page up. (http://en.touhouwiki.net/wiki/Shining_Shooting_Star) Still a stub for now.

Does anyone have advice for Stage 4? The combination of lasers and fast bullets is really messing me up.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: rsy_type1 on June 10, 2016, 03:11:11 AM
The game runs fine, but the window (and the full screen resolution) is absolutely tiny and blurs everything. Is there a way to enlarge the window size in the config.exe or Setting.INI?

EDIT: I seem to be getting a Setting Load Error. Not sure if it has anything to do with this or not.

setiing.ini maybe have compatibility errors , use Sizer instead.

Wiki page up. (http://en.touhouwiki.net/wiki/Shining_Shooting_Star) Still a stub for now.

Does anyone have advice for Stage 4? The combination of lasers and fast bullets is really messing me up.

using  link of this thread is OK.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Arcorann on June 10, 2016, 03:34:36 AM
Fixed the incorrect download link. Any other contributions would be appreciated.

Has anyone tried scoring yet?
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Validon98 on June 10, 2016, 03:36:02 AM
Just finished my blind (other than most of stage 1) 1cc of the game on Normal. Holy crap the second half of the game gets kinda ridiculous at points, especially stage 4, but overall this was pretty fun. Probably going to leave the Extra for another time, but whew. Wheewww.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: ZoomyTsugumi on June 10, 2016, 04:03:43 AM
Wiki page up. (http://en.touhouwiki.net/wiki/Shining_Shooting_Star) Still a stub for now.

Does anyone have advice for Stage 4? The combination of lasers and fast bullets is really messing me up.
The part with the megaton of criss crossy lasers are all aimed/indirectly aimed. Just take it slow. Everything else shouldn't be too much trouble with practice.

Anyway I take back what I said about this game being ridiculously hard, it's actually ridiculously easy :V
Just need to 1cc Reimu on Lunatic now and I will upload my score.dat so ppl can try out the EX stage with everyone if they want to.

Also I encountered the stupidest glitch with Marisa. For some reason, against the final boss' final last spell she did super damage against her and killed the card barely into the second phase, but instead of the fight ending the boss just kept recasting it and recasting it. I had to time it out to win (luckily i had enough resources that it was zero issue). Not sure if this always happens but it was silly.
Shows up in the attached replay too.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Failure McFailFace on June 10, 2016, 04:56:50 AM
setiing.ini maybe have compatibility errors , use Sizer instead.

I tried using sizer, it didn't work.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: ZoomyTsugumi on June 10, 2016, 05:06:36 AM
Attached my score.dat file

Anyway, I am pretty sure it's basically impossible to trigger the LW in a run on the first 3 stages. Border always comes up one short even if I never break one during the stage. Maybe you can manipulate item obtaining to access another border in stage 3 or something but the other two seem honest to god impossible.
Onto the Marisa and Reimu EX stages for me I guess.

Bombs are very very very very much worth it in this game, don't go for just lives.

EDIT: Reimus extra = Pretty flowers
Marisa's extra = Lasers galore +CAVE card
Sanae's extra = Think Satori's Aya cards but Sanae
Koishi's extra = tbh I don't remember :V
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Das on June 10, 2016, 06:05:28 AM
https://www.youtube.com/watch?v=MPQIhAWwdSI&feature=youtu.be

Extra clear using Koishi.

First off, two things.

1 : Koishi is OP

2 : The extra bosses' spell cards are different based on character selection (First 6/7 spells idk the number)

Fun ass game 8/10 would play again
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: FleetingGaze on June 10, 2016, 06:12:00 AM
After having comfortably 1cc'ed the game on Normal and Hard, this game is definitely worth the play. I haven't got around to Lunatic yet, but I was able to clear extra with Koishi and Sanae. I get the feeling that once I watch my replays, I'm going to be incredibly dazzled by the colors and patterns. All the songs sound good, but the stage 4 boss is what stuck with me. Once I start playing Lunatic, I'll probably have some other favorites.

Some things I noticed:
- If you pause the game as Reimu and focus, it will flip the ying-yang orb. Oddly enough, if you have Shinmyoumaru out and pause, pressing focus flips her in some direction. *Seija confirmed TLB.
- Also, Reimu has two bombs. Non-focused bomb uses needles, and the focused bomb is Reimu's giant ying-yang orb.
- Before the midboss in the Extra Stage starts her first spellcard, you can damage her for a noticeable amount while she's on screen doing nothing.
- The hexagon-shaped bullets from the Extra Stage (which reminded me of refractors from Megaman Legends) seem to have next to no hitbox. I swear I moved inside of it and moved out unscathed.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: TresserT on June 10, 2016, 06:13:25 AM
Since bullet clears fill up your meter and certain fairies delete bullets when they die, it's possible to get the last words by timing your kills for when there are the most bullets on screen.

It's also really easy to get borders with Koishi. Since her bomb doesn't do any damage but clears the screen on activation, do the len'en trick. Bomb-bomb-suicide without shooting on super dense patterns, like the midboss non in stage 1, the final spell in stage 2, and really any spell in stage 3.

It's a bad idea in general since it eats up resources, but if you want to see the last words there you go :v It works for other players too, but it isn't as easy since their bombs might kill the boss before you have the chance to fill up your borders.

...I have to say, this game is like LoLK 2. It's incredibly fun to abuse resources in the first half. The last 2 bosses are kind of bad but that's 2 bosses out of 6. I've only got extra with Sanae, but her extra is soooooo muuuuuch fuuuuuun. Koishi's stage 4 survival is awesome too.

Also, can someone explain to me what's going on in Reimu's stage 4 survival? Is it really just knives?
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: ZoomyTsugumi on June 10, 2016, 06:21:58 AM
Reimu's stage 4 survival seems to be based on Shinmyoumaru so yeah knives is basically all it is.

Bullet clears fill meter up, okay.

Last two bosses are actually nice though, Maybe the last boss has some stupid attacks (nonspells come to mind) but overall all of the bosses in this game are pretty doable.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: TresserT on June 10, 2016, 06:59:47 AM
The 5th boss's nons are just too much for me. Her first spell is wtf too, though I've always had troible dodging that sort of thing (like Kanako's opening non). The 6th boss isn't so much hard as cheap. What with a guse flash opener, sudden super fast lasers in your face, red and orange waves are random then suddenly yellow's aimed at you. She's like another Clownpiece.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: AbdulGalaxia on June 10, 2016, 10:59:19 AM
Manged to blind 1ccd the game, gotta say when you reach stage 5, it gets ridiculous. (Especially Stage 6 boss ugh.) But overall it's a pretty good game.
I may do a better 1cc in the future~
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: ZoomyTsugumi on June 10, 2016, 11:35:23 AM
The 5th boss's nons are just too much for me. Her first spell is wtf too, though I've always had troible dodging that sort of thing (like Kanako's opening non). The 6th boss isn't so much hard as cheap. What with a guse flash opener, sudden super fast lasers in your face, red and orange waves are random then suddenly yellow's aimed at you. She's like another Clownpiece.
5th boss' nons are all really easy to me? Purple is the hardest and that's mostly because the second part of it can fuck you over occasionally and sometimes the yinyang's bullets too. The fire is the only hard part of the first card, and that can be dodged to the side to make it a bit easier. Her second card is probably the only actual hard attack she has, and even then that is just circling the screen with minor dodging.
6th boss is kinda cheap yeah, but the rainbow star survival is really really easy once you know how to move each wave cos it's static(?) past the first three  (but those are easy to dodge esp if you know whats up). Her nons are for the most part ridiculous though (her purple star non is worse than her OP actually). I love her final card, and her final last spell though. Very good design imo. Her second last spell is really really weird though.

Attached a complete NMNB of stage 5 boss (including last spell) in case u wanted to check it out.

EDIT: actually, I think i've got the hang of the Guze Cannon opener, cos I've been aggressively trying to NMNB the final boss (very very possible for me at this point, outside of the second of the last spells) and I've capped the opener like at least 15 times in a row now. Idk how this happened.

EDIT EDIT: every single hecking time I make it to her last non with a NMNB I fricking die there, ugh. I've only capped it maybe two times, so I think it's the hardest non. Also I think at this point I've died more to her first card than her opener and that makes me mad.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on June 10, 2016, 12:49:31 PM
(http://i.imgur.com/micjS6k.jpg) (http://i.imgur.com/nkHSJuk.jpg)

Did a first day lunatic 1cc of this game with Koishi, had 4/1 left at the end. Pretty easy game, I just made a few silly mistakes at the stage 6 boss, this could've had 5 lives left I guess, since I had two deaths against it but both were rather silly derps on stuff I've captured before.

First Day Lunatic 1cc with Koishi Replay (http://www.mediafire.com/download/znpqa7py4onwyb8/thSSS_07.rpy) I'll work on getting the run up on Youtube, will probably try out Extra later.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Failure McFailFace on June 10, 2016, 06:57:18 PM
I tried using sizer, it didn't work.
Okay, I ran both Sizer and SSS in administrator mode, and Sizer works, but then everything is still unreadably blurry.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: AbdulGalaxia on June 10, 2016, 08:16:09 PM
Managed to get a better 1cc at this game on Normal, there was a point in stage 4 where i was surprised i didn't get hit. (Hitbox powers woo)
Stage 6's Boss first nonspell is still a HUGE hit to the face, it's too fast. (To me.)

Didn't try the other characters yet but i heard that Koishi is a little powerful in this game? I'm not too sure??

I  would like the name of the boss characters and their abilities (If they have one.), some of them are a favorite to me (Stage 1 boss, Stage 3's midboss and Stage 6 boss.)
Stage 4 and Stage 5 boss look like Yukari and Sanae respectively. I like Stage 4's mirror ability (It looks like it, i'm not too sure.)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: TresserT on June 10, 2016, 08:23:27 PM
Koishi's wide spread destroys stages and her bomb is like Reisen's in LoLK. She's noticeably weaker than the others, though. Where Sanae can kill a pattern before it even starts, Koishi gets 2-3 extra waves. Sanae and Reimu are both just as good imo.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on June 10, 2016, 08:44:38 PM
Did a blind extra stage clear of this stage, only did restart due to a derp at the start but that doesn't really matter.

Had 3/2 left too, thanks to the bomb that was active being given back at the end of Koishi's stages.


(http://i.imgur.com/YW9zWAW.jpg) (http://i.imgur.com/w5vNTnd.jpg)

Replay (http://www.mediafire.com/download/8ar06x8pxjvbi33/thSSS_08.rpy)

Pretty good run, even if it was blind.

I'll try to get this and my first day lunatic 1cc runs up on Youtube later too, might take a while though. I asked a friend to render the files for me as my pc is apparently incapable of doing so.

Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Shizzo on June 10, 2016, 09:13:36 PM
Overall I'm pretty pleased with how this game turned out to be.  From the demo I admit I thought the OST to be a bit lacking, but the later stages definitely changed my mind.  I _loved_ everything about stage 4.  The boss battle is also tons of fun and I loved her design. 

Makes me wonder what's the plot behind the characters this time.

Also, are the stage 2 and 5 bosses the same person?



I'll try to get this and my first day lunatic 1cc runs up on Youtube later too, might take a while though. I asked a friend to render the files for me as my pc is apparently incapable of doing so.

Sweet!  I can't wait to see how the whole game's danmaku in lunatic is like.  Also, the last words. 
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: gilde on June 10, 2016, 09:25:59 PM
Boss practice mode starts you off with full borders, so you can easily see the Last Spells that way if you want.

I  would like the name of the boss characters and their abilities (If they have one.), some of them are a favorite to me (Stage 1 boss, Stage 3's midboss and Stage 6 boss.)
Stage 4 and Stage 5 boss look like Yukari and Sanae respectively. I like Stage 4's mirror ability (It looks like it, i'm not too sure.)

(please note that this is just me shoving the profiles into Google Translate and then looking up a sentence here or there to check specifics. i cannot read chinese so dooooon't quote me on any of this)


The Momosame sisters are from a village that once worshiped Tensei. Ages ago, when the people of various villages lived in fear of youkai, her powers as a star god drove the youkai away and brought the villagers safety. Her faith gradually declined, partly because the decline of youkai meant her powers weren't needed, and partly because said powers worked by converting people's lifespans into wish energy. As such, she happily passed into Gensokyo.

By the present day, the only remaining village that worshiped Tensei was the Momosames'. Rakukun shouldered all the family tradition as the elder sister, while Rakuki was kept away from all of it and learned to hunt. They also found and adopted Kage (a mirror that became a tsukumogami while shut away in a wealthy collector's cabinet), who came to love them as family. Unfortunately, their village was destroyed in a landslide, leaving the three of them as the only survivors.

After passing into Gensokyo, the sisters came up with a plan to summon Tensei and have them grant their wish to revive all the victims of the landslide. (On the way in they also met Rika, who built the giant summoning altar for them.) What they didn't know, however, is that a wish of this scale would consume Rakukun's entire lifespan. (Since one of the endings shows
Rakuki tearfully embracing an alive Rakukun ;A;
, though, I imagine Tensei refused to grant the wish.)

Also I did some Googling and this legend (http://www.sacred-texts.com/shi/atfj/atfj04.htm) is straight-up Seiryuu's backstory (although in the Touhou version she revives later through faith). Some of the other characters' backstories-- Rika in particular-- seem like they're drawn from historical source material too? But I haven't found any good matches yet, so I dunno.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Shizzo on June 10, 2016, 10:13:32 PM
Heeey, the plot's even more interesting than I expected.  Thanks for the translation!

That answers up pretty much every question I could think of the plot.  If anything I wonder what kind of place the stage 4 happens at, because the whole scenery looks much different from everywhere else in the game. 
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: AbdulGalaxia on June 10, 2016, 10:49:38 PM
If anything I wonder what kind of place the stage 4 happens at, because the whole scenery looks much different from everywhere else in the game.

Probably somewhere related to the character's ability, i think it's some kind of mirror? Not too sure.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: FleetingGaze on June 11, 2016, 06:08:23 AM
Cleared Sanae's Extra  (https://youtu.be/q3psDk781kk)

Since the extra boss is essentially different for each character, it may be worth it to post runs of all the characters.

All in all, extra only took two tries. The only person I haven't cleared it with is Reimu, and that's because I didn't 1cc the game with her yet. When I used Marisa, I lost all my lives, but was somehow able to finish the extra stage by continuing right there on the spot.

Not as clean of a finish that I wanted, but we're barely getting off of Day 1 here with the release. Koishi makes the game too easy, so why not let another shrine maiden have a go at it?
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Shizzo on June 11, 2016, 07:38:47 AM
From what I played Marisa has the hardest Extra stage by _far_

Curiously, her stage 4 battle is also the most difficult in my opinion.

If I were to rank Extra's difficulty, I'd say Marisa > Reimu > Sanae > Koishi.

Not only Koishi's shield makes her extra much smoother, but most of the bosses' ice themed spellcards aren't so bad.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: FleetingGaze on June 11, 2016, 07:52:04 AM
Marisa's extra seems to have a lot of spellcards that you just won't get on your first go. Well...extra in general seems that way.

I still have to clear Lunatic with everyone, so I can't judge her stage 4 fight properly.

Though, on Marisa's survival card in stage 4, no matter where the pillar of light falls, Marisa gets free graze off of it. She's just breaking everything. :ohdear:

Edit - just tried Marisa's extra again. Marisa doesn't deserve that as an extra...her and Koishi should switch spellcards.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on June 11, 2016, 11:42:12 AM
Marisa's stage 4 fight seems like something you'll understand the second time you try it, the big spark thing can be misdirected, the first surv is basically that too, I honestly got an 1MNB against that boss in practice due to the final survival, I should still learn where all gaps are as it is entirely static.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Jimmy on June 11, 2016, 01:24:16 PM
This game is beautiful.
I especially love how one stage's background after a boss fight transitions directly into the next and then changes as it progresses. In that regard, I also want to say that the stage backgrounds are absolutely well animated and really detailed at parts (namely stages 2 and 5). The music tracks have a distinct style from ZUN's, but they still sound pretty fitting for a shmup, and god I love the build ups and climax of pretty much all themes from stage 4 onwards.

However, it has a huge difficulty spike in stage 4 (could be only me though), although I think the stage 4 boss is a tad bit easier than the stage 3 boss, and the stage 5 boss is absolutely merciless. Almost had to use a continue to defeat the final boss on EASY mode. Holy moly.



Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Mikuru on June 11, 2016, 03:02:47 PM
So, there's a full game run on Youtube now (link (https://www.youtube.com/watch?v=H7kUWaeN-Rc)) in case anyone wants to watch before trying it out.

Looks like an awesome game -- the music is great all the way through. Seiryuu's and Rika's themes are my favourites.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on June 11, 2016, 04:38:07 PM
Did an NMNB of the fourth stage boss with Marisa, also got that up on Youtube now Stage 4 boss NMNB with Marisa (https://youtu.be/Oklqp-l4beg)

For those of you who're more fond with replays, since boss replays are actually possible, I have one here: Replay (http://www.mediafire.com/download/qi5g72r875vo7w5/thSSS_09.rpy)

Also lunatic 1cc should be up soon.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Shizzo on June 11, 2016, 05:10:15 PM
Oh wow, you actually made Master Spark look easy.  I need to try her out again then.

By the way, what are your thoughts on her second spellcard on Marisa, too?  That was also another thing that was really tough for me.  All other characters' variations of the second spellcard are easy for me compared to Marisa's. 
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on June 11, 2016, 05:14:27 PM
Oh wow, you actually made Master Spark look easy.  I need to try her out again then.

By the way, what are your thoughts on her second spellcard on Marisa, too?  That was also another thing that was really tough for me.  All other characters' variations of the second spellcard are easy for me compared to Marisa's.
Actually rather easy, taking a moment to stand in the position where all four of Marisa's focused lasers cross each other on the boss gets it done quickly, the dodging is not so hard. The danmaku is fast but I guess it was somewhat easy to estimate and dodge (I haven't ever failed it.) Kind of felt exhausting the first time I tried the second spellcard though, but in all honesty I feel like it is a pretty simple and barebones dodging card that simply is very bright to make sure you can't hold track of the danmaku. (Although it is nothing too bad, so being focused for a moment is not a too big problem.)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on June 11, 2016, 06:08:38 PM
Sorry for doubleposting but I've gotten my lunatic 1cc with Koishi up now, for anyone wondering what lunatic looks like you can see it in my lunatic 1cc video here (https://youtu.be/WkwE2e94T9I) I can definitely do this with Marisa and other shots too, but I'm not sure wether I'll upload gameplay of that, I'll upload Extra later I guess. I want to thank Pazzy for recording, rendering and uploading this for me.

Also did a normal mode scorerun because I wanted to see what scoring is like, I managed to get 3,045 billion right away, run was pretty good and only had a few minor mistakes. Pictures (http://imgur.com/a/HfD12)/Replay (http://www.mediafire.com/download/hre3dwbbv6ppfzr/thSSS_10.rpy)

There honestly is a problem with playerdata, at times it does not count your clear or it doesn't even show your score at all. For somereason it does not show my normal mode 3,045b score there. Replays speak more than that section, though.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Eredom on June 11, 2016, 09:56:59 PM
This game sadly doesn't run for me.

Either it crashes while loading when not using applocale, and when using applocale it crashes when reaching stage 1 Midboss(?).

Someone here knows how to fix this problem?
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on June 11, 2016, 10:00:00 PM
This game sadly doesn't run for me.

Either it crashes while loading when not using applocale, and when using applocale it crashes when reaching stage 1 Midboss(?).

Someone here knows how to fix this problem?
You need LocaleSwitch, Applocale will not work, LocaleSwitch and the second language setting should make it run perfectly fine.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Eredom on June 11, 2016, 10:53:06 PM
Worked for me, thanks :3

Overall game seems pretty easy, was able to 1cc normal first attempt.
But the difficulty courve is pretty hard, it gets pretty fast/cheap on stage 5 and 6.

Extra is something completely different, seems a lot harder than your usual "ZUN"-Extra.
While the extra theme is one of the best themes I ever listened to, the stage and especially the boss are just bad... at least on the reimu route... I didn't like the extra.

But yea, the main game is pretty good :3 I like it and I will put more effort into the game and try to get a hard 1cc done.

On a side note: It's funny how extra allows you to continue. I think that's a first. Never saw that before neither on zuns games nor on other fangames.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: ZoomyTsugumi on June 12, 2016, 01:35:27 AM
Final boss' yellow lasers in her second card are apparently not static so I think it's safe to allow a green border break (which you should always reach on  that spell assuming you don't miss anything) for a perfect fight. Cos bringing it down to luck it's ridiculous when the rest of the fight is stupid hard to perfect anyway.

Speaking of which, I've perfected the fight all the way up to her galaxy card but I killed the run there ugh. I'm gonna be so mad if I get all the way to the survival and die there cos that is the easiest card she has.  Dying on her final normal card would be hell as well.
(also i'm not trying for a NMNB of her last spells too cos while that would be super nice and lovely her second last spell is stupid and the other two aren't worth the trouble to attempt it considering the first half of the battle exists)

EDIT: HI GUYS I NMNB'D THE FINAL BOSS EXCEPT HER LAST SPELLS FINALLY
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Pruns on June 12, 2016, 06:40:44 AM
Hello everyone !
I'm going to share my run here too.

Here is my 1CC lunatic no death with Koishi
https://www.youtube.com/watch?v=svaV1On2iQE&lc=z13zwvb5foflh3sg304cenzh2zuujnihixk0k (https://www.youtube.com/watch?v=svaV1On2iQE&lc=z13zwvb5foflh3sg304cenzh2zuujnihixk0k)

Some silly mistakes on stage 5 boss and terrible fails on the first final boss 's spell.
Though, Perfected stage 4 boss so it's not that bad.
That's was a great game. I love stage 3 boss theme, stage 4 too, and final boss , and stage 5 theme and... well, all of them.

Anyway, at the stage 6, the passage after falling shooting stars is damn hard.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: FleetingGaze on June 12, 2016, 03:07:13 PM
Got a Lunatic 1cc with Sanae. (https://youtu.be/ooDSAj-micc)

Lunatic is easier than I thought it'd be. Maybe it's because of all the bullet cancelling. The spellcards aren't impossible, but the final boss is really tempting to bomb on because of how fast her attacks are.

I enjoyed the battle with Kage Mimeima (Stage 4 Boss) the most - it's also my favorite theme.

So...why not NMNB her on Lunatic? (https://youtu.be/OSQBBeZtqnE)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: AbdulGalaxia on June 13, 2016, 04:39:41 PM
Alright 1ccd as the other remaining characters, now i can give my opinion on them.
Reimu Hakurei/Shinmyoumaru Sukuna:
Pros:
-All around speed and shot types.
-The only characters who has a partner in the game.
-Two types of Bombs that are great.
-Small Hitbox(?)

Cons:
-Bomb is deadly in stage 4 and needs at least another try to get the spellcard right.

Marisa Kirisame:
Pros:
-Fast.
-Lasers are extremely powerful.
-Bomb is great and powerful.

Cons:
-Her unfocused speed is remained ignored for most of the time for her focused speed.
-When fully charged, you must position yourself to get full damage.

Sanae Kochiya:
Pros:
-Unfocused Shot can fill the upper screen when fully charged.
-Focused shot can finish spellcards after the first pattern of said spellcard.
-Bomb fills the screen.

Cons:
I can't really think of one.

Koishi Komeiji:
Pros:
-Unfocused Shot fills the ENTIRE SCREEN.
-With the unfocused shot, it gives Koishi a HUGE advantage with stages and will also get higher scores than other playables.
-Bomb is like Reisen in th15

Cons:
-Poor Focused Shot, causes Koishi to wait longer in spellcards than other playables.
---------------------------------------------------
Kage Mimeima is the best character in the game, i love her ability so much and her theme~
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: FleetingGaze on June 13, 2016, 06:23:53 PM
Cons:
-Bomb is deadly in stage 4 and needs at least another try to get the spellcard right.

Just to make sure, you mean the spellcard where Kage uses your bomb (the ying yang orb) against you?
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: AbdulGalaxia on June 13, 2016, 06:41:41 PM
Just to make sure, you mean the spellcard where Kage uses your bomb (the ying yang orb) against you?
Yes.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: FleetingGaze on June 13, 2016, 06:43:59 PM
If you misdirect the orbs in the upper corners of the screen, the orb will fall offscreen and won't even explode. If you do this a few times, the card is incredibly easy.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: ChronaSE on June 15, 2016, 01:08:37 AM
I hate Stage 6 boss so much, specially her nonspells and that spell that shoots a bunch of lasers so fast that it's impossible to simply react.
It's the third time I was close to 1cc lunatic with Sanae  :V

Aside from that, beautiful OST, graphics and danmaku !
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: FleetingGaze on June 15, 2016, 05:29:00 AM
I hate Stage 6 boss so much, specially her nonspells and that spell that shoots a bunch of lasers so fast that it's impossible to simply react.
It's the third time I was close to 1cc lunatic with Sanae  :V

On my 1cc runs with Sanae, I generally end up bombing most of the nonspells. I had hoped not to bomb the entire fight...but the bullets are too fast for me to feel safe dodging, even with the small hitboxes on the stars. Sanae does have the added benefit of stopping the swirling stars spellcard before the lasers kick in. (Not that it's a difficult part.)

Haven't tested how effective this is, but Sanae's bomb does damage before exploding if near enemies...you *could* skip whole segments just by placing the bombs right on Tensei if you wanted.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: ZoomyTsugumi on June 15, 2016, 07:03:37 AM
her worst non is actually her 4th tbh cos the blue wave is ridiculously weird to dodge when the second set of stars come in. Everything else is a bit hard to get the hang of (except the second non is really easy cos tiny hitboxes) but when you can get the hang of it it's not tooooo bad most of the time.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Jaimers on June 15, 2016, 07:31:34 PM
This game is pretty cool.

So I guess I'll submit the Reimu Lunatic 1cc. (https://www.youtube.com/watch?v=HZg5Ewi3hsU)
Got all the full border bonus spellcards this run too which is actually fairly hard to do.

Final boss' yellow lasers in her second card are apparently not static so I think it's safe to allow a green border break for a perfect fight. Cos bringing it down to luck it's ridiculous when the rest of the fight is stupid hard to perfect anyway.

Aren't the yellow lasers just aimed?
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: AbdulGalaxia on June 15, 2016, 09:52:40 PM
Is it me or does Koishi and Tensei(Last boss) have a different artstyle than the rest of the cast???
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: ZoomyTsugumi on June 16, 2016, 02:12:51 AM
Aren't the yellow lasers just aimed?
I don't think so? I always try and go to the same place and half the time I still get hit. It's pretty ridiculous
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: aUsernameIsFineToo on June 16, 2016, 03:37:56 AM
Cleared Normal on two credits, later when I find more free time I'll try to 1CC. It's nice to see that fangames can be this well-made. Echoing the opinions of many others, the soundtrack is fantastic and the danmaku patterns are quite nice. Also, it was nice
reading all of the producers' wishes in the staff roll. Really makes me feel motivated since I share a lot of them.

All in all, this is definitely a top-10 on my list of Touhou fangames! 棒极了,雨夜枫雪制作组!
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Karisa on June 19, 2016, 06:26:17 AM
For anyone else attempting to score in this game-- I've noticed a hidden PIV multiplier. Point items collected at maximum value are multiplied by 1+[successful borders]/10 (for example, 2.3x if you've timed out 13 borders). So it's possible that maximizing the number of borders may be more profitable, in certain places, than collecting every star as blue for the 5000 PIV.

Also the bonus for timing out a border (any color) is twice what's displayed, for some reason. Pink borders are actually worth 10,240,000, for example.

I don't know what the stage 6 clear bonus is yet, meanwhile. If it rewards extra lives enough, it might be worth deliberately going for a few extends' worth of pink stars (probably during the final boss when PIV is less relevant).

This seems to be a pretty interesting scoring system, anyway. The scoring feels the most like an official Touhou game of all the fan games I've tried, actually. I have a Normal route with Reimu that should be worth more than Zigzagwolf's 3.045b Koishi score from earlier (https://www.shrinemaiden.org/forum/index.php/topic,18716.msg1264564.html#msg1264564), but have yet to actually clear with it.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Mikuru on June 19, 2016, 09:17:36 PM
So, after watching several YouTube runs in the past week, today I finally got round to installing LocaleSwitch so I can play this myself.

Well, it's every bit as awesome as it looks: really fun patterns, interesting mechanics and a well-built scoring system. Honestly I'd rank this as one of the best Touhou games. Just hope there's an English patch soon ;)

I have a few questions, though. Sorry if these make me sound like a total noob.

Do I have to enter via LocaleSwitch every time I want the game to not crash? I was kind of hoping it would be like turning on a switch that would thereafter remain on.

Is it possible to make the game fullscreen?

In the Youtube runs, there is a row of yellow stars under the lives and bombs, which count how many borders you've had during the stage, and if you get enough, it activates the boss's Last Word. I don't seem to have these in my game. Anyone know why that might be?
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: FleetingGaze on June 19, 2016, 09:38:06 PM
Do I have to enter via LocaleSwitch every time I want the game to not crash? I was kind of hoping it would be like turning on a switch that would thereafter remain on.
Nope. Using Localeswitch, you can create a shortcut icon. When you choose the (ch) on Localeswitch, look toward the bottom of the window to hit the icon to the right of the i. Clicking that makes a shortcut that seems to place itself on your desktop. (For me, it shows up as "(L)THSSS.exe") From then on, just clicking that icon starts the game.

Is it possible to make the game fullscreen?
Open the Settings file in the folder with a text editor and the first line reads:
[DirectX]
FullWindow=0

Change FullWindow to 1.
In the Youtube runs, there is a row of yellow stars under the lives and bombs, which count how many borders you've had during the stage, and if you get enough, it activates the boss's Last Word. I don't seem to have these in my game. Anyone know why that might be?
The borders only count on Hard or Lunatic. Easy and Normal do not give you access to the Last Words.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Karisa on June 20, 2016, 12:26:20 AM
This seems to be a pretty interesting scoring system, anyway. The scoring feels the most like an official Touhou game of all the fan games I've tried, actually. I have a Normal route with Reimu that should be worth more than Zigzagwolf's 3.045b Koishi score from earlier (https://www.shrinemaiden.org/forum/index.php/topic,18716.msg1264564.html#msg1264564), but have yet to actually clear with it.
After several more Normal scoring attempts today that still didn't clear, I feel I might as well upload my best run in case anyone's interested. 3,213,011,090 (https://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=18716.0;attach=41571), game over to the final spell after some silly deaths in stage 4 (the bombs lost in stage 4 should've been spent on the star fairies near the end of stage 5).
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: TresserT on June 20, 2016, 04:01:46 AM
I usually don't play for score but...

I tried it, Normal with Koishi, and got 3.3 billion. I messed up really badly in stage 4 because I forgot the lasers are aimed around you on easy/normal (they're aimed at you on hard/lunatic) and I died a couple stupid deaths in stage 6. I can do much better, honestly.

I tried hard too and got 4.6 billion, but that wasn't a 1cc so I won't post it.

I just want to mention again that bullet clears fill up your little meter thing >_< So, with Koishi especially, you can REALLY increase the number of borders you get if you time your bombs for bullet heavy patterns. That goes double for hard/lunatic, since you get an extra bomb at the end of every stage anyway.

Also, Koishi does toooons of damage if you unfocus shotgun. You can only every get her main shot and 1 option to hit, but even just that does ridiculous damage.

EDIT
Turns out 3.4 billion actually isn't much better than 3.3, but this is still a much cleaner run.

There are no bonuses at the end of the game, not for lives remaining or anything. The score you see after beating the final boss is your final score.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Karisa on June 20, 2016, 06:09:24 AM
Hmm, looks like Koishi's shot has an advantage in stage 5, where I had to bomb repeatedly as Reimu to clear the enemies. I'll probably try Koishi after finishing a Reimu run.

I'm not sure I see the border advantage with Koishi you mention, though-- at the start of stage 6, you had a slightly lower PIV (460k compared to 467k) and the same number of borders (the PIV is being multiplied by 4.1, indicating 31 successful borders) as in my failed clear. The 200m you gained seems to be mainly from stage 5 items and clearing. I wonder how many extra borders it'd be worth to spend those remaining lives on bullet cancels somewhere earlier?

There are no bonuses at the end of the game, not for lives remaining or anything. The score you see after beating the final boss is your final score.
(http://i1230.photobucket.com/albums/ee487/KarisaMirisame/sss-clearbonus.jpg)

How is this not a clear bonus? Screenshot from your replay. Assuming 60m of the 98,153,000 is the stage 6 bonus, that leaves 38,153,000 unaccounted for.



Edit:
Checking a few Lunatic videos posted earlier, the bonus was:
86,523,000 in FleetingGaze's Lunatic 1cc (https://www.youtube.com/watch?v=ooDSAj-micc) (finished 0/0, 352,110 PIV, 13,500 graze)
171,347,000 in Zigzagwolf's Lunatic 1cc (https://www.youtube.com/watch?v=WkwE2e94T9I) (finished 4/1, 380,760 PIV, 16,039 graze)
236,207,000 in Jaimers' run with all last spells (https://www.youtube.com/watch?v=HZg5Ewi3hsU) (finished 6/5, 362,530 PIV, 13,502 graze)
260,008,000 in Pruns' no-death Lunatic run (https://www.youtube.com/watch?v=svaV1On2iQE) (finished 8/3, 338,090 PIV, 10,059 graze)

These bonuses are rather irregular. Too irregular to be only based only on remaining resources. And yet they do approximately scale with resources (note that Pruns' 8/3 clear bonus is about 90m higher than Zigzagwolf's 4/1 clear bonus, which in turn is about 90m higher than FleetingGaze's 0/0 clear bonus).

I don't think 4 data points are enough to figure out a formula, though-- too many potentially relevant variables (including hidden values like the total number of borders).



Edit 2:
3,344,994,040 (https://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=18716.0;attach=41582) (still Reimu), with another silly game over. No major mistakes up to stage 6, and I reached Tensei with 1/0, which should've been plenty. Except I died to the first nonspell then again to the last frame of the survival, as I captured it (the game did add the 37m spell bonus).
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: TresserT on June 20, 2016, 02:57:55 PM
Huh. I clearly don't know what I'm talking about, then XP

My thinking behind the resources was this; I did 2 runs, in the first one I ended with 0 lives and got 3.3 billion, in the second I ended with 4 lives and got 3.4 billion. I captured and failed all the same spells. I guess that was a silly assumption to make, maybe my first run was just significantly better so it made up for the 4 extra lives in the second, though... that seems a bit unbelievable.

As for Koishi... there were several spots here where I screwed the timing up, such as the death fairy in stage 2. Ideally I would have bombed the fairy, bullets would have filled up the screen, then the fairy would have cleared them, but I got a border a bit too late so it screwed me up. I messed up again in stage 3, where bombing the midboss might have been more beneficial than capturing he pattern.

Of course, I'm just flailing about PoCing and trying to get blue stars. I really don't know what I'm doing. I'm just trying to contribute the information I have XP
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Karisa on June 20, 2016, 04:46:52 PM
It's hard to tell since I didn't see the first run to compare, but I don't see why the first run would be better. Unless that lack of lives was because you picked up more blue stars, or bombed for PIV more, but then wouldn't it have a higher score? If the clear bonus is about 38m for 4 lives, I don't think remaining lives make much difference on Normal. (Unless I'm wrong about the 60m stage 6 base bonus, which is possible since this doesn't necessarily follow all scoring standards from official games.)

Spell bonuses aren't a good comparison, yes. They're clearly large enough to be important (and failing them costs valuable resources that could be spent on bullet cancels or PoC-ing), but not as much as point items with the PIV/border multiplier.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Failure McFailFace on June 20, 2016, 06:59:52 PM
The game runs fine, but the window (and the full screen resolution) is absolutely tiny and blurs everything. Is there a way to enlarge the window size in the config.exe or Setting.INI?

EDIT: I seem to be getting a Setting Load Error. Not sure if it has anything to do with this or not.
Okay, I have a screenshot of the screen blurring.
(http://puu.sh/pzIod/17ffd69fcd.png)
I have no idea what's causing this. I can't read the life and bomb fragment counters....
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on June 20, 2016, 11:15:50 PM
Decided to do another scoring attempt, kind of decided to graze some nons and try out a few things this time, my internet basically expired a week ago so I couldn't really play more, oh well.

(http://i.imgur.com/FxxZ3OF.jpg) (http://i.imgur.com/pdyCQOG.jpg)

I did manage to barely get a 3.5b run with Koishi, pretty good run, few mistakes but overall really solid. Planning on uploading that run later, kind of want to get one of my MS runs up first. (Also should get the extra stage of this game up I guess.)

I have a replay here though: Replay (http://www.mediafire.com/download/k82upec06wqe2hm/thSSS_11.rpy)

Edit: Should this game have a scoreboard? It seems like this game would be a pretty good fangame for scoring.

Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Karisa on June 21, 2016, 04:35:45 AM
Edit: Should this game have a scoreboard? It seems like this game would be a pretty good fangame for scoring.
Looks like it, though based on past fan game scoreboards I wouldn't expect much-- only the Flash game thread and Suwapyon thread received a significant number of submissions.

Might as well, though. (https://www.shrinemaiden.org/forum/index.php/topic,19664.0.html) Zigzagwolf, TresserT, should I add your scores?
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: rsy_type1 on June 21, 2016, 06:09:35 AM
some scorerun replays here:

01:Reimu easy 4.08b by CLY
03:Koishi hard 7.15b by RLL
04:Koishi lunatic 5.02b by DB0
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on June 21, 2016, 07:25:05 AM
Looks like it, though based on past fan game scoreboards I wouldn't expect much-- only the Flash game thread and Suwapyon thread received a significant number of submissions.

Might as well, though. (https://www.shrinemaiden.org/forum/index.php/topic,19664.0.html) Zigzagwolf, TresserT, should I add your scores?
I don't expect a lot actually, the LoLK board also hasn't been doing as good as I thought it would (I wasn't expecting it to get big, but a bit bigger? I guess those scoreboards just grow overtime.) This fangame seems really interesting for people willing to try though.

Sure, I'd like to have my scores there, I am not really sure if I'll do more scoreruns though, MS kind of gets priority I guess.

Edit: Wow, apparently I forgot "don't" as the second word I wrote there, gives the whole post a whole different context. Not much of a problem if I figure that out fast I guess..
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: TresserT on June 21, 2016, 07:42:52 AM
I want to do better, so there's no sense in adding mine yet.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Maple on June 21, 2016, 08:33:38 PM
Okay, i was editing the wiki; the spell card names have been extracted from 东方夏夜祭\东方夏夜祭 ~ Shining Shooting Star\Image\Menu\SpellCardName3.txt; however i couldn't find the name of Rika's 6th card for Sanae, nor her last spell, i'll need some help with that.

Also, there's SpellCardName.txt and SpellCardName4.txt, name4 is a near exact copy of name3, difference being that it adds a 欧 before any card name; SpellCardName3.png and name4.png are identical except that one is blue and the other is black, i guess it's just for visual effects; but name.png and name.txt have a full set of unused cards, and name3.txt has 流光「幻影无限」 in the area for Kage's cards (between Marisa's and Sanae's seconds). Dummied content? A preview for an "expansion" (like RSS' Phantasm and Overdrive patch released after the Extra patch)?

Edit:
also, could someone transcribe the character descriptions (found in the same folder), so i could later edit the wiki? Either that or edit the the wiki him/herself, thanks. I ask just for the Chinese text, no need of an English translation.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: yoshimo on June 23, 2016, 01:22:28 PM
So it seems people have been working on translations. That's good, because I have news regarding locality support.

I looked into a decompilation of the game and actually found what makes the game crash on different locales.
I not only found that, but I also fixed it. I have a version of the game which theoretically should run on any locale.
This would mean players would no longer need to run the game through something like LocaleSwitch; they could just start the game.
I'm not yet distributing it, though, because I currently only can distribute the executable itself rather than a patch for it, and I'm not sure if that would be okay with the original developer.

You can read more info about this in a new thread (https://www.shrinemaiden.org/forum/index.php/topic,19669.0.html) I started.
I only made it a separate thread because it has a lot of technical detail, so I feel that it would be inappropriate to post all of it here.

<Karisa> Fixed broken link.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Karisa on June 23, 2016, 02:45:36 PM
Looks like English patch project threads go here (https://www.shrinemaiden.org/forum/index.php/board,5.0.html). I've gone ahead and moved the thread.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Lollipop on June 23, 2016, 11:24:01 PM
The sad part is I'm chinese and I can't understand anything  :(

Was able to make it to Stage 6 on Normal on my first try (I died on the boss's 4th card, I think)

Game is well made for the most part, (they misspelled 'return', lol)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on June 24, 2016, 12:12:02 AM
Koishi is MoF MarisaB confirmed.

 Koishi is a meme (https://youtu.be/21fOxP5b6LA)

funnily enough that is kind of needed for scoring in certain sections of the game.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: rsy_type1 on June 24, 2016, 07:48:41 AM
and I'm not sure if that would be okay with the original developer.

decompilation is OK

if there are any technical problem,you could tell us for help
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: yoshimo on June 24, 2016, 08:40:34 AM
 ??? I am confused if that is confirmation or negation for distribution, but if you are interested in fixing the issues yourself, my thread (https://www.shrinemaiden.org/forum/index.php/topic,19669.0.html) explains the issues from the best of my understanding. It also shows my fixes, but my fixes are for a decompilation of the program, so they might not properly reflect your source code.

You may use my fixes if you wish, or you can invent your own. I would prefer that I be credited (not in money) if my fixes are directly used, but that ultimately is your decision.

<Karisa> Fixed broken link.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Das on June 24, 2016, 04:15:22 PM
https://youtu.be/Pz-7AQL9vLQ?t=1m16s

I think the ex boss kinda just pushed the midboss away
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Mikuru on June 26, 2016, 12:26:48 AM
Well, I got all the Extras unlocked. Marisa's was a pain; her shot type is incredibly hard to use. There are some cards in the game for which it's well-matched and the health goes down nice and quickly (mostly in Stage 5, I think), but that's outweighed by the number of cards that get a lot harder.

Next thing to do is try to complete an Extra :)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Karisa on June 26, 2016, 02:18:34 AM
I was doing a casual 1cc on Hard to unlock Extras (since I still have yet to clear on a Normal scoring attempt). Just thought I'd note that it's easy to unlock stage 6's Last Spells without especially trying-- you only need 6 borders on Hard, and unlike stages 1-5 you don't get free bombs so it's a threat to survival.

I'd advise first Hard 1cc players to practice those Last Spells in advance (second spell in particular is almost certainly a death or bomb if you haven't practiced it). Or I suppose players who'd rather actively avoid unlocking them could deliberately break a few green borders on stage 6.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: TresserT on June 26, 2016, 05:31:23 AM
Speaking of which, even after playing through it several times I can't figure out how the second last spell works. I can see that some of the stuff is aimed, I can see that some of the stuff is Utsuho nons, but I can't figure out what I'm supposed to do. Any tips? Specifically I don't understand the blue and yellow waves.

On another note, I was wrong about only being able to ever get one of Koishi's options to hit. I'm not sure if it works for every boss, but for the first and final bosses at least, you can shotgun with 2 options hitting to do ridiculous damage. You can completely skip the final boss's infamous last non.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Karisa on June 26, 2016, 09:24:17 AM
The 7b Hard scorerun that rsy_type1 linked captures it on Hard, and Jaimers' video captures it on Lunatic. I guess you could start from those to get a general strategy?
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: ZoomyTsugumi on June 26, 2016, 09:26:41 AM
Yellow bubble wave seems ridiculous and luck based ime just based on how little reaction time you actually have to dodge anything (and I think it's random too?)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on June 27, 2016, 03:53:11 PM
Still practising scoring a bit in this fangame, think I understand stage 1 until 3, did upload a video regarding some scoring strategies for the stage 1 boss (basically just the bossfight with one of the non grazes RLL did and the second non graze which I thought of.) Stage 1 boss scoring strats (https://youtu.be/G7-9KbbLCPE) Seemingly allowing about 4k to be possible to get of the stage 1 boss, you can get about 500 graze from stage 1's stage portion with strategies iirc so I'm assuming about 4.6k to 4.7k graze should be the max attainable for stage 1.

I am not sure if graze might have anything to do with the clear bonus, but if it does, this should already provide a minor bit for the stage 6 clear bonus (as well as some additional PiV for the rest of the game.)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Karisa on June 27, 2016, 10:16:21 PM
Pretty sure the second nonspell graze was done in the Easy scorerun. Interesting to see it's possible on Hard. (Might've helped to mention Hard in your post, by the way. I assumed Normal at first since that's what we've been scoring in, and was surprised by the 4000+ graze on the boss.)

And 4000 PIV is a more significant amount than it looks, considering the hidden border multiplier to PIV reaches over 4x (30 borders) by stage 6. Probably even more borders on Hard than Normal, given there's an additional star item and set of point items after each Last Spell (plus higher bullet clears in general, of course).

Meanwhile I still have yet to get a Reimu clear-- it's evident by now that Koishi's the higher-scoring character, but I'd prefer to clear with Reimu on a scoring route before relearning the route with Koishi.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: yoshimo on June 28, 2016, 03:41:38 AM
Since it seems no one has discussed it yet, and it's only mostly explained in the in-game manual which is in Chinese, I suppose I'll discuss it.

There are some controls which are not modifiable in either the INI or the Config program. Most are not important for gameplay, but can be nice in certain cases.

If you are using a keyboard, the following controls cannot be modified:

If you are using a gamepad, you cannot modify what makes you move in any direction.

These controls cannot be modified regardless of your controller type:

Interestingly, it seems that taking a screenshot is supposed to make a sound, but the sound, "se_shutter.wav," doesn't exist.
If someone has the sound effect for Aya's camera shutter, we could probably add it to the Sound folder under this name.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on June 28, 2016, 06:46:55 PM
Pretty sure the second nonspell graze was done in the Easy scorerun. Interesting to see it's possible on Hard. (Might've helped to mention Hard in your post, by the way. I assumed Normal at first since that's what we've been scoring in, and was surprised by the 4000+ graze on the boss.)

And 4000 PIV is a more significant amount than it looks, considering the hidden border multiplier to PIV reaches over 4x (30 borders) by stage 6. Probably even more borders on Hard than Normal, given there's an additional star item and set of point items after each Last Spell (plus higher bullet clears in general, of course).

Meanwhile I still have yet to get a Reimu clear-- it's evident by now that Koishi's the higher-scoring character, but I'd prefer to clear with Reimu on a scoring route before relearning the route with Koishi.
Oh it was done before? I honestly have not yet seen the easy scorerun; only have been taking notes of the hard scorerun; have been improvising some minor improvements so far.. Did you know you can headgraze Tensei's first, second and fourth nonspell on her head? It's really dangerous and I wouldn't risk it in a run, but it gives a fair amount of graze too.

I do believe there is more borders to be gotten in hard in general (reminder that you can get bigger bullet clears; there are more star items + even bombs should get you better bullet clears, that all kind of adds up to a few borders more.) I'm not sure how many, but my guess is that it is a somewhat significant amount.

On another relevant note, hard scoring seems really tough as far as I've seen as of now. (I should have mentioned normal, I kind of ended up forgetting? Atleast I did include a link to the video I made on hard mode..)

Good luck with your Reimu scoring attempts, I'm looking forward to see your result. I might want to try to enact my hard route in normal once I'm done, since I don't think it is that different. (not much of a normal replay to learn from either.)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: RegalStar on June 29, 2016, 03:50:40 AM
-Tries playing this game on Hard for the 2nd time (first run ended on stage 5)
-Barely beats Tensei's last card with no lives left
-RESURRECTION
-Manages to capture the first spell since it's just micrododging
-Bubble slam in the face before I can react
-kefit.wav

Cannot understand the logic of having last spells that can deliver Game Overs

EDIT: Went back and tried it again and this time I succeeded. Yays.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Failure McFailFace on June 29, 2016, 01:01:30 PM
Since it seems no one has discussed it yet, and it's only mostly explained in the in-game manual which is in Chinese, I suppose I'll discuss it.

There are some controls which are not modifiable in either the INI or the Config program. Most are not important for gameplay, but can be nice in certain cases.

If you are using a keyboard, the following controls cannot be modified:
  • Esc - Toggle the game being paused.
  • Left Ctrl - Fast-forward text scene. This includes the boss conversations, the endings, and the staff roll.
    EDIT: It seems this also includes replays.

If you are using a gamepad, you cannot modify what makes you move in any direction.

These controls cannot be modified regardless of your controller type:
  • P - Take a screenshot.
  • F8 - Cycle window size. The cycle is 640x480, 800x600, 1024x768, and fullscreen.

Interestingly, it seems that taking a screenshot is supposed to make a sound, but the sound, "se_shutter.wav," doesn't exist.
If someone has the sound effect for Aya's camera shutter, we could probably add it to the Sound folder under this name.
F8 definitely works, and with correct aspect ratios and centering, too.

But there's still that weird thing with the blur, even when full screen. Does anyone else have this problem?
Okay, I have a screenshot of the screen blurring.
(http://puu.sh/pzIod/17ffd69fcd.png)
I have no idea what's causing this. I can't read the life and bomb fragment counters....
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: yoshimo on July 03, 2016, 09:26:46 AM
It really amuses me how the main motives of each character somewhat fits their canon personalities, but in a parodying manner.

Reimu & Shinmyoumaru: Dangerous fragments...
Marisa: Powerful fragments!
Sanae: Faith-bringing fragments!
Koishi: Pretty lights!
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Karisa on July 03, 2016, 11:06:14 AM
I was just thinking about Tensei's first spell-- is it better for score to wait for the screen to be filled for the extra PIV, or just finish it off as fast as possible for the spell bonus? I was waiting for the cancel at first (the Easy 4b and Hard 7b runs also wait), but now I'm wondering if going for the few extra million is better, since there aren't many point items after. There are the blue borders' bonuses to be considered too, though.

Also for anyone who isn't checking the scoreboard thread, I did finally succeed at a Reimu scoring clear. Twice actually (https://www.shrinemaiden.org/forum/index.php/topic,19664.msg1270224.html#msg1270224), as of tonight. Still plenty of potential for improvement though.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on July 03, 2016, 11:46:27 AM
I was just thinking about Tensei's first spell-- is it better for score to wait for the screen to be filled for the extra PIV, or just finish it off as fast as possible for the spell bonus? I was waiting for the cancel at first (the Easy 4b and Hard 7b runs also wait), but now I'm wondering if going for the few extra million is better, since there aren't many point items after. There are the blue borders' bonuses to be considered too, though.

Also for anyone who isn't checking the scoreboard thread, I did finally succeed at a Reimu scoring clear. Twice actually (https://www.shrinemaiden.org/forum/index.php/topic,19664.msg1270224.html#msg1270224), as of tonight. Still plenty of potential for improvement though.
Congratulations with the run. With Koishi I usually try to wait for the yellowish bullets to cover the screen if I can't speedkill the spellcard at that exact moment on the first moment (that is possible with the 2 familars strategy) but for Reimu... I'm not really sure if the PiV will matter that much, you might earn it back in the blue borders and the point items in the spellcards after, I know that on hard you want to bullet clear the second spellcard when the blue lasers are moving since it gives a lot of PiV which should make up for the waiting (although a minor amount.)

My assumption is that waiting for a bullet clear should be fine as long as it doesn't take too long since I'm assuming you earn it back afterwards.

I still got to work more on Hard mode, I should be capable of doing a full run but as of now I guess I got to postphone this a little bit thanks to the upcoming DRC.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Karisa on July 03, 2016, 08:06:09 PM
OK, now that I've had some sleep, time for some calculations.

Comparing my 3.77b (which didn't wait) to my 3.75b (which did), waiting is worth about 3300 PIV on Normal, and loses about 2m from the spell bonus as Reimu. It does not make a difference on the next border's timing (if it did, I'd wait regardless).

There are 3 blue border bonuses after (bonus of PIV*40, since all border bonuses add twice what they display), for a gain of 3300*40*3 = about 400k.

And that's before accounting for the value of point items (and their border multiplier-- in my run, 4.4 for the first spell's items, 4.5 for the second spell's items, 4.6 for the 3rd/4th/final spells' items). If I calculated correctly, Tensei drops 30 items after her first 4 spells, and 60 after her final (none after the survival). In that case, 3300 PIV is worth about 3300*4.6*150, or 2.3 million.

In other words, that small delay is worth a net gain of a few 100k on Normal. It should be worth significantly more on Hard because of a larger cancel, a higher border multiplier (5.3-5.8 in the Hard 7b, I think), and another border and 3 point item sets during the Last Spells.

Edit:
Meanwhile, on her 2nd spell (still Normal), canceling during the blue lasers seems to be worth about 2500 PIV, while canceling during the pink lasers seems to be worth about 6000 PIV, and during yellow lasers around 7000-10000 (!) PIV (plus 2000+ from the extra graze) for again, a loss of only ~2m in the spell bonus. Definitely worth waiting on that one too. The 10k cancel is hard to time, though-- I normally get around 8000 from the cancel (still worth waiting over getting 6000).

...actually, stalling the 2nd spell until the final yellow wave is worth about 8000 more PIV from grazing, for a loss of ~10m spell bonus. With 2 borders and 120 items for the PIV to affect, it seems too close to call on which is better.

Edit 3:
Actually, blue borders give PIV*40 (not PIV*400) points. This changes the calculation. The Tensei cancels should still be worth losing ~2m each from spell bonuses, but only slightly worth it in the case of her 1st.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Neptune on July 04, 2016, 08:48:13 PM
Wow, so before this, I've never played any fangames before (although I have watched a few), and honestly, all I can say is "Wow". The music is very nice, the characters are all really pretty, the playable characters are fun to use (Koishi <3), and the graphics are amazing!  :3

Overall, I love this game!  :D

even though I suck at it

I got a Easy 1cc with Sanae, going to try for Normal now with Reimu!  :3
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: yoshimo on July 05, 2016, 12:32:36 PM
So, I have heard that some people have an issue related to the midboss of Stage 1 loading.
The issue is that its load crashes the game.
I do not personally experience this issue, so I cannot get any further information myself.
It seems to also affect bosses and other midbosses as well; though, most don't get to test this since they cannot progress past the first stage.

Has anyone else experienced or know someone who has experienced this issue?
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Karisa on July 10, 2016, 10:23:09 PM
(Follow-up to my video's comments (https://www.youtube.com/watch?v=kM0izNAdNDo)-- should those comments be copied here so the scoring discussion is in one place?) (Edit: copied.)
Quote from: Zigzagwolf
Pretty nice run, a few mistakes of which I assume the run would've gotten about 4.2b otherwise? (not counting getting all the star pieces to be blue since you got one life intentionally.) There's a few spots where better bullet clears could've been possible, Kage's first spellcard is one I can mention although that still seemed like the most logical bullet clear (most optimal is probably when all the danmaku has been spawned, but I think this is more of a matter of finishing the card off fast in this case, I can see how not waiting for the next one here was more beneficial.) I really thought a few spellcards would be scorebombed, I know that with Koishi you end up scorebombing Rakuki's last spellcard and Seiryuu's final too, but with Koishi you end up spilling quite a lot of bombs there. (gives tons of PiV too. This is a hard mode strategy though, I guess that makes sense because normal doesn't have the border spellcards which give a bomb when you're through them.)

On another note, don't the big fairies give more PiV if you finish them off with the little fairies remaining at the start of stage 2? As far as I'm concerned they keep shooting in hard and it gives a bit of PiV more. (same for the deadly safespot on the bit fairy in the stage, I can see how not trying to do that with Reimu makes sense, on another note I would argue that stalling it and trying to graze it's streams of arrowhead danmaku would help; finishing that fairy off as it goes down the screen because the danmaku of the fairies after will be converted in PiV then, if you time that correctly.)

I'm not really sure if this is true for normal mode, but on hard mode Rakukun's first spellcard has a safespot on her head, I've never failed to do that one with Koishi (basically the flame danmaku and the red ying-yang orbs spawn on top of you but don't kill you, it is a pretty interesting safespot that gives a good amount of graze too.) I'm not really sure how good that is for Reimu taking into account that she can't finish off Rakukun on top of her as good as Koishi can, maybe you can rush down after a wave?

Last but not least (and I don't think you should try this, because this is pretty deadly) the Tensei headgrazes during non 1, 2 and 4. Basically you can sit on her head and graze the danmaku, but it is very deadly when you move. With Koishi you can basically start off the fight above her head; when you expect her to move bomb and rush down, should give a fair amount of graze and PiV too.
Quote from: KarisaMirisame
Waiting on Kage's 1st seems to be worth ~500 more PIV for the cost of ~1.6m spell bonus. Worth it? I don't know. There is the entire stage 5 and 6 of point items for the 500 PIV to affect.

This route does have 2 spare bombs with no survival mistakes-- it'd defeat Rakukun 1/1 and use the last bomb near the end of stage 6, finishing 1/0 without picking up the safety life I didn't use.

I deliberately didn't route in that last life so I'd be more likely to finish runs, but it's now optimized enough (and I'm consistent enough at Tensei) that I think the bombs need to be routed in next. I was considering Rakuki's final; didn't think of Seiryuu's final. I think both bombs should be used on the same spell, assuming it won't finish the spell, so it only loses one spell bonus.

Koishi doesn't have to bomb so many times to clear stage 5 enemies, so she has more spare bombs than Reimu (hence why I think she's the highest-scoring character, along with her unfocused close-range damage, for higher spell bonuses and defeating more yin-yangs on Rakukun's 2nd).

Which large fairies in stage 2? The one at 4:14 specifically? Seems to be worth around 400-500 PIV more than with this run's strategy, thanks. The fairies at 3:44 and 3:50 flee after a while; I had to defeat them then (so I timed their defeat before they stop shooting). And I just tested the fairy at 4:27, and it stops shooting before it reaches the center of the screen. It's possible to graze it from above on Easy, but on Normal it shoots loosely aimed bullets that have a high chance of hitting you.

The Rakukun safespot seems to only give 120 graze per wave? It does allow for a better cancel during the yin-yang orbs (normally Reimu can't cancel there since her shots just hit the orbs), so seems worth it for that.
Quote from: KarisaMirisame
Update: First of all, waiting on that stage 2 fairy can cause a problem: it delays the next border, which in turn seems to delay the midboss spell's border. The midboss border's just barely missed though, so it might still be reachable.

Meanwhile, looks like both Rakuki's and Seiryuu's finals survive 2 unfocused bombs. Seiryuu's comes close to timing out after also waiting out a border, but you still have time to let the screen fill for the cancel.

Rakuki's final is worth around 3000 PIV per bomb, and Seiryuu's final is worth over 5000 PIV. I'd go with Seiryuu's for the extra PIV despite it being later, assuming it works with my stage 4 border route. Now getting a run with a route that clears 0/0... that's its own issue.

Interestingly, the Easy 4b run bombs Rakuki's stage 5 midboss nonspell (for about 10k PIV from a single bomb on Easy). It's quite the PIV reward, but much later in the game...
Quote from: Zigzagwolf
10K PiV seems like a massive reel-in regardless; it is a bit before the part with the many enemies.. I guess that might be a pretty convenient find.

I suppose you can skip Rakuki's and do that on Seiryuu's final then, considering that gives about 2k more.

(I took my time to read everything, but I guess these are the only things I can note.)

Looks like an unfocused Reimu bomb on Rakuki's stage 5 nonspell is actually worth 15k PIV on Normal. I noticed that the Easy 4b has a way to collect all the blue stars in the second half of the stage with 1 fewer bomb (staying above the yin-yangs at 18:04 (https://www.youtube.com/watch?v=kM0izNAdNDo#t=18m4), which only drop power items and don't seem to cause contact damage). I confirmed that's doable on Normal, so considering those yin-yangs' power items are just for the 51200's, bombing the midboss nonspell seems to be significantly better.

The border route does seem to sync up with that 15k PIV bomb, despite the midboss nonspell being finished during a border (it has to be, since that one bomb fills the gauge entirely, and delaying prevents star item fairies from appearing). I'd need to test in a full run to be sure, though, which may take a while. I've tried finding addresses in Cheat Engine like I've done in the main games, to partly fill the border at the start of stage practice, but Shining Shooting Star seems to have dynamic memory (like PCB and IN)-- the addresses change whenever you start a new attempt.

Edit:
Actually the yin-yangs do have a collision hitbox. I guess it's just much smaller than their appearance. More testing is needed.

Failed replay (https://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=18716.0;attach=41667) with new route (4.3b potential?) attached-- adjusted the pre-midboss border in stage 2 to a riskier strategy worth an extra 500 PIV, spent the last 2 bombs on Seiryuu's final for 10k PIV, and moved a stage 5 bomb to the midboss nonspell for 15k PIV. 85m and 39k PIV higher as of the start of Rakukun, but then died to Rakukun's 2nd-- still need more consistency at that, I guess.

Interestingly, I didn't need to bomb before the safespot laser grazing in stage 4 as planned, since the border was unexpectedly late there (probably since I mistimed the cancels at the start of the stage, so I didn't have a border from those first 4 fairies). But then I mistimed defeating a fairy and spent that bomb collecting its star as blue (it would've dropped to pink). I wonder if that bomb could be the one used on stage 5 Rakuki, instead?
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on July 12, 2016, 10:31:40 AM
(Follow-up to my video's comments (https://www.youtube.com/watch?v=kM0izNAdNDo)-- should those comments be copied here so the scoring discussion is in one place?)

Looks like an unfocused Reimu bomb on Rakuki's stage 5 nonspell is actually worth 15k PIV on Normal. I noticed that the Easy 4b has a way to collect all the blue stars in the second half of the stage with 1 fewer bomb (staying above the yin-yangs at 18:04 (https://www.youtube.com/watch?v=kM0izNAdNDo#t=18m4), which only drop power items and don't seem to cause contact damage). I confirmed that's doable on Normal, so considering those yin-yangs' power items are just for the 51200's, bombing the midboss nonspell seems to be significantly better.

The border route does seem to sync up with that 15k PIV bomb, despite the midboss nonspell being finished during a border (it has to be, since that one bomb fills the gauge entirely, and delaying prevents star item fairies from appearing). I'd need to test in a full run to be sure, though, which may take a while. I've tried finding addresses in Cheat Engine like I've done in the main games, to partly fill the border at the start of stage practice, but Shining Shooting Star seems to have dynamic memory (like PCB and IN)-- the addresses change whenever you start a new attempt.

Edit:
Actually the yin-yangs do have a collision hitbox. I guess it's just much smaller than their appearance. More testing is needed.

Failed replay (https://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=18716.0;attach=41667) with new route (4.3b potential?) attached-- adjusted the pre-midboss border in stage 2 to a riskier strategy worth an extra 500 PIV, spent the last 2 bombs on Seiryuu's final for 10k PIV, and moved a stage 5 bomb to the midboss nonspell for 15k PIV. 85m and 39k PIV higher as of the start of Rakukun, but then died to Rakukun's 2nd-- still need more consistency at that, I guess.

Interestingly, I didn't need to bomb before the safespot laser grazing in stage 4 as planned, since the border was unexpectedly late there (probably since I mistimed the cancels at the start of the stage, so I didn't have a border from those first 4 fairies). But then I mistimed defeating a fairy and spent that bomb collecting its star as blue (it would've dropped to pink). I wonder if that bomb could be the one used on stage 5 Rakuki, instead?
For the stage 5 sectionsd with te ying yang orbs and the big fairies, you kind of do the same on Hard. I imagine that happens on lunatic too except that on lunatic players probably try to take it easier at some point (Tensei on lunatic is pretty tough, a good player can definitely clear Tensei with about no resources left.)

Those comments could be copied to here, probably should've written this first but oh well. A discussion at one place might be handier in the long run. I never knew Rakuki's nonspell was worth so much.. I guess Reimu gains more PiV thanks to the bomb taking longer.. Koishi's bomb is an instant bullet clear basically rather than as long as Reimu, so I guess that makes a difference. Still a very neat find and that's definitely gonna be worth it in the later half of stage 5 and in stage 6 (also one extra border should help a lot.)

Seems like some nice new optimisation, can't wait to see a more optimised run later on.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Karisa on July 12, 2016, 11:14:15 AM
Koishi's bomb is 2 instant bullet clears, I thought? So its effectiveness relative to Reimu's depends on whether the bullets are released continuously, or in waves.

For example, Koishi's bomb should gain more on stage 2 Rakuki's boss opener, since Reimu's bomb is only enough for one wave of arrowheads (and the remnants of the wave before), while Koishi should be able to clear one full wave with the bomb activation, and another with the cancel. Koishi could also split a bomb onto two different patterns, if it turned out bombing each once would be better for the border route (which was the reason I bombed Rakuki's second nonspell for otherwise low PIV-- the border at the start of her final spell wouldn't occur otherwise).

And copied the YouTube comments (making my previous post ridiculously long with all the quotes). On a semi-related note, I'd recommend not quoting a full post directly above-- it takes up unnecessary space when readers could just scroll up.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Zigzagwolf on July 12, 2016, 01:16:32 PM
Koishi's bomb is 2 instant bullet clears, I thought? So its effectiveness relative to Reimu's depends on whether the bullets are released continuously, or in waves.
Hhm, that is true. Although the cancel is much shorter than the activation. (in a certain sense that should actually be better though, I was just thinking that Reimu's bomb duration is a bit longer and therefore should reel her in more PiV... But Koishi can cancel her bomb whenever she wants and can probably plan that on pretty convenient moments.)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Arcorann on August 15, 2016, 11:53:03 AM
LYX counterstop with Sanae. (http://www.bilibili.com/video/av5774130/) If you're having problems with Bilibili, here's a YouTube repost (https://www.youtube.com/watch?v=BDp0uCQuf4A).

By the way, it seems he streams on Bilibili as well.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Catmusica on August 16, 2016, 07:23:42 PM
What's the ideal resource management on this with stars should I be aiming for all bombs or lives or balanced?
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Mikuru on August 16, 2016, 08:29:23 PM
As you get more lives, they require more fragments -- 3, then 5, 8, 10, 12, 15, 18. Each life is worth two bombs and a bomb always requires four fragments, so you should go for lives up to the third (8 fragments). After that, it depends -- it's more efficient to go for bombs if you can manage to use them all, but since there's always a risk of dying with bombs in stock, you may prefer to go for lives up to the fifth or sixth.

Another consideration is that it's always possible to get green fragments, whereas some attacks make it very difficult to get red ones -- sometimes it's even easier to get blue than red. So you should go for red in the early stages when it's easier to do so, then you don't have to worry about going for them in the later stages.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: Karisa on August 17, 2016, 09:30:45 PM
There's also border colors to consider-- do you prefer the power boost or the ability to take a hit during that time period? You can partly control the color, by collecting the appropriate star when the meter's, say, over half full (and the other color when the meter's empty or during other borders, as needed).

Note that if you're going for Hard/Lunatic's Last Spells (and their free bombs), pink borders are potentially safer, since you can freely bomb without breaking a pink border, but pressing X during a green border breaks it early.

(Comments on LYX's impressive counterstop coming later. Has anyone timed Sanae's bomb duration compared with unfocused Reimu? They seem about the same-- if so, Sanae's would be slightly better due to bomb-grazing.)

Edit: Various random thoughts. Split as bullet points for (hopefully) easier reading.
- Sanae is an interesting choice for scoring character, that I don't think any of us had considered. (I know I thought Koishi would be best, for multiple bullet clears per bomb, and the close-range shot power. But if Sanae's bomb lasts long enough, it doesn't matter that Koishi gets twice the number of clears...)
- It's nice to see that after boss defeats (and even at the start of survival spells!), it's possible to collect the star as blue without triggering the PoC. It's barely worth any points, but I like those minor optimizations.
- Another eye safespot on Rakuki's first boss nonspell? Looks like it only works on the first wave, though, since she later starts moving mid-wave.
- And a partial safespot on Rakuki's second boss nonspell-- this one looks very risky, but I wonder if it could be reliable with practice on lower difficulties?
- Interesting route starting at 9:40 (early stage 3) to squeeze in an extra border.
- Seiryuu's 1st gets nearly safespotted too (and it even lines up for a good cancel). Need to test if that works on all difficulties.
- Sanae's spread clears the stage 4 fairies at 15:01, where I kept having to bomb as Reimu. The spread actually seems overall better than Reimu's homing for clearing weak enemies, in contrast to most of ZUN's spread shots (UFO SanaeB excepted).
- I'm guessing every shot needs to bomb to PoC at 15:17 on Lunatic (unless a border happens to be timed there).
- The optional extend on stage 4 makes sense, considering bombing would otherwise be necessary for some of those blue stars-- it's worth 3 or even 4 bombs' worth of cancels, not just 2 bombs.
- Sanae still needs to bomb to PoC in various parts of stage 5, so Koishi saves a few bombs there (but I guess not enough to compensate for Sanae's bomb duration).
- 22k PIV from stage 5 Rakuki's nonspell.
- Another nice delay at 21:30.
- Interestingly, Rakukun's 1st was not safespotted. Does it work on Lunatic?
- Sanae's spread seems to have an easier time destroying the yin-yangs than Reimu's shot (where the homing doesn't target them). Good to know.
- 5.9x border multiplier (49 borders) at the start of stage 6.
- Routing in a 2nd optional extend was unexpected. The PIV gain from the extra bombs needs to exceed 15,000 for the first life to be worth it, and 25,000 from the second (after accounting for both displayed PIV, and the increase to the border multiplier from the extra canceled bullets). I wonder if those 5 pink stars were really worth it over skipping the bomb on Rakukun's 3rd nonspell...
- I don't understand the bomb on Tensei's 4th nonspell...? It did fill a border, but that border seems like it would've triggered anyway if not for the missed cancel on the previous nonspell. Is there anyone here who can translate the annotations?
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)
Post by: rsy_type1 on January 31, 2017, 06:39:27 AM
http://www.mediafire.com/file/ntbqajp5atcwrus/Touhou_Shining_Shooting_Star_Ultra%2BAEX_Patch.zip


Ultra+AEX Patch for SSS.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: FleetingGaze on January 31, 2017, 03:21:00 PM
Downloaded it, but it's not starting up. My computer's on Windows 10, so I have to use LocaleSwitch to get to Chinese like when I played it before. It gives me a window that says "ERROR - cannot open nls file" twice and then does not load up. Using the "polished patch" from another thread does get it to start up, but I get a "LoadModel Error." Doing that, the game is playable up until I reach (midboss) Ami, where it will crash. I'm still digging around to find out why it won't work properly.

Based on what I was able to experience, it is certainly harder. Thanks to the bullet clears from the bigger fairies, I don't think it'll get that crazy, though. I want to see how the bosses were changed.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: DarkPermafrost on February 01, 2017, 08:29:52 AM
Downloaded it, but it's not starting up. My computer's on Windows 10, so I have to use LocaleSwitch to get to Chinese like when I played it before. It gives me a window that says "ERROR - cannot open nls file" twice and then does not load up.

Oh, yeah, that issue. That's triggered by Win10 applying the Anniversary Update and (as a consequence? I have no idea about what the update is supposed to do specifically other than "improvements") deleted a bunch of relevant locale files from C:\Windows\SysWOW64\.

I sort of have a fix thread (https://www.shrinemaiden.org/forum/index.php/topic,20501.0.html) over in Tech Support, so let me know if that one gets SSS running.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: Zigzagwolf on February 01, 2017, 12:36:04 PM
Ultra patch huh, lets take a look.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: FleetingGaze on February 02, 2017, 05:27:41 AM
I sort of have a fix thread (https://www.shrinemaiden.org/forum/index.php/topic,20501.0.html) over in Tech Support, so let me know if that one gets SSS running.

Turns out that fix got my regular SSS working. (Thanks btw - ever since that update, I haven't been able to play it) However, it's still the same thing with the Ultra patch - I can now run it with LocaleSwitch, but it still gives the "LoadModel Error."

I've reinstalled the game, the files and completely deleted the CS and Image files like the instructions say, but to no avail. I really hope it's something stupid on my part like I downloaded the wrong version of the game or something...otherwise I'm stuck playing half of the levels. (Stage 4 crashes after the first few fairies.)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: DarkPermafrost on February 02, 2017, 09:00:07 AM
However, it's still the same thing with the Ultra patch - I can now run it with LocaleSwitch, but it still gives the "LoadModel Error."

I've reinstalled the game, the files and completely deleted the CS and Image files like the instructions say, but to no avail. I really hope it's something stupid on my part like I downloaded the wrong version of the game or something...otherwise I'm stuck playing half of the levels. (Stage 4 crashes after the first few fairies.)
Hmm... I ran into that problem too when I tried using the patch today.  I got an error in Chinese during launch, although the game doesn't crash immediately after that. I didn't touch the maingame, but on my test run of Extra the game crashed as soon as the first midboss spell loaded. I'm not sure why. (The music was still playing too, which is strange,)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: grayst on May 01, 2017, 10:09:14 PM
pls add into basic information that red and blue borders are 10 seconds long and green is 7 seconds long
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: grayst on May 01, 2017, 10:29:31 PM
also, since someone even made ultra. Did anyone patched countersop?
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: Maple on May 01, 2017, 11:26:05 PM
Now that someone bumped the thread, i want to mention:

The development team is doing a new game, with original IP. (https://steamcommunity.com/sharedfiles/filedetails/?id=886253524) (Credits to Naudiz (https://twitter.com/Naudizzy/status/845515974887587841) for making me notice)

Also, i just found a video of a Sanae playthrough with maxed out score (https://www.youtube.com/watch?v=BDp0uCQuf4A) by LYX. And one with Koishi too (https://www.youtube.com/watch?v=E-JRFQDO-mE).
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: Jimmy on May 02, 2017, 08:21:18 AM
Now that someone bumped the thread, i want to mention:

The development team is doing a new game, with original IP. (https://steamcommunity.com/sharedfiles/filedetails/?id=886253524) (Credits to Naudiz (https://twitter.com/Naudizzy/status/845515974887587841) for making me notice)
I too have just noticed this game very recently via YouTube and have been thinking a bit. Do you think we can open a new thread for it?
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: grayst on May 06, 2017, 10:22:06 PM
also. I think that PIV isn't the only thing that affects value of item. Each succesfully finished border seems to add 0.1 to multiplier. In other words after 1st succesfull border you will have value of each item PIV*1.1, after 2nd succesfull border - PIV*1.2, after 15th - PIV*2.5
I think i'm right, but i'm bad at math and number are not integral. Can someone look at his replay too and check that?
thank you in advance.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: Mikuru on May 06, 2017, 11:59:42 PM
Karisa already pointed that out here (https://www.shrinemaiden.org/forum/index.php/topic,18716.msg1266535.html#msg1266535).
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: grayst on May 07, 2017, 11:11:42 AM
that's a good message. Thx for pointing on it. gj karisa
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: Chill Observer on May 24, 2017, 07:18:54 AM
I'm triggered by the fact that this topic, Touhouwiki and YouTube vids use the simplified 东 on the title, despite the box art using the traditional 東.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: Mikuru on May 24, 2017, 03:04:03 PM
In Minogame's recent stream, he was playing this with an English patch that isn't the same one I have (it has spellcard names translated, mine doesn't). Anyone know where to get this?
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: RB on May 25, 2017, 12:37:46 AM
https://www.shrinemaiden.org/forum/index.php/topic,19712.0.html
https://www.shrinemaiden.org/forum/index.php/topic,19669.0.html

never used the patches myself but here are two threads you can look at
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: DarkPermafrost on July 12, 2017, 07:53:46 AM
Took a few days of grinding and some unethical strategies but: SSS ExNNN (Reimu & Shinmyoumaru) (https://www.youtube.com/watch?v=iMduAYFouS0)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: DarkPermafrost on July 29, 2017, 04:02:07 PM
Sorry for the doublepost, but I've recently been revamping the SSS translations available on the wiki. So far I've completed all main scenarios, extra scenarios, endings, prologue and extra prologue. (This means I haven't started on the character profiles.)

Please read through and let me know if there are any errors or inaccuracies, link (https://en.touhouwiki.net/wiki/Shining_Shooting_Star/Translation) for convenience.
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: Enko on August 02, 2017, 04:03:55 PM
I FOUND THAT SOMEONE HAS TRANSLATED THE MANUAL OF THE GAME ON THE WIKI...SO...QWQ

I don't know if the player can understand the meaning of the piece of the star and the border system.

Red Piece - When you get it,you can get 1 Life Piece
Green Piece - You can get 1 Bomb Piece
Blue Piece - Point MaxScore Border +5000

Besides,when you collect items and star piece,the border value(?) in the left-bottom will increase.When it is got full,a border release.
Different color of the border has different effect.The color depends on the last color shown in the left-bottom,which is also same as the last star piece you got.
Red - Power will be level up during the bordering time and change to normal level after that.(Red buff???)
Blue - Get the item in the screen automatically,and if it's point(点) item you can always get the max score.
Green - For protection.When you be miss you won't lose 1 life,instead,the border cracked.You can use X key to destroy the border Manually.(THAT WON'T LOSE ANY BOMB!!!)

Remember that if one border destoryed naturally (That means you can't miss or destroy the border manually),the border value(?) in the right will Increase 1.And if you full it,secret spell card will be shown in the stage!

Don't focus on my poor(?) English _(:з」∠)_
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: Enko on August 03, 2017, 05:24:27 AM
Sorry for the doublepost, but I've recently been revamping the SSS translations available on the wiki. So far I've completed all main scenarios, extra scenarios, endings, prologue and extra prologue. (This means I haven't started on the character profiles.)

Please read through and let me know if there are any errors or inaccuracies, link (https://en.touhouwiki.net/wiki/Shining_Shooting_Star/Translation) for convenience.

I just try the green border.
Destory the green border by press X key won't lose any bomb,but it will fail the spell card bonus.
(So that'a temporary bomb :3)
Title: Re: 东方夏夜祭 ~ Shining Shooting Star. (release)(ultra patch added)
Post by: Despatche on September 11, 2017, 02:46:03 PM
I'm triggered by the fact that this topic, Touhouwiki and YouTube vids use the simplified 东 on the title, despite the box art using the traditional 東.
Box just does it to look "official", documentation uses 东. Same with Phantasm Dream.