Bayonetta.
...I feel like I can leave it there, really. But suffice to say, I say a lot (primarily about racing games) that you don't really realize you've been playing a bad game until you play a great one. I've never played spectacle fighters or anything like that, and as such, I am very bad at this game. Been playing through on Normal. Hooooooly hell, does this game set my new bar for action games astronomically high. It's got the spectacle for sure! Enormous setpieces and colossal foes and action-figure-esque constant gleeful excess that just ramps up and up and up until you're firing from the hip while riding a motorcycle down an exploding highway and powersliding to slow down time to go even faster. And that's the halfway mark. But, I never really paid attention to this sort of game because there's plenty enough setpieces in the other stuff I play for me to know full well that they mean nothing without good core gameplay. In that respect, Bayonetta excels. Graceful, easy to get hold of (mostly; the floaty platforming still proves a problem for me), and consistent. Plus, you can, y'know, just keep restarting and ignore your end-of-level rank... which I've been needing to do. You get better and better at each fight not from just getting bolstered by tons of RPG-esque upgrades (those are present if you want 'em, though), but from just learning the timing and actually improving.
I've been also playing Shadow of the Tomb Raider and now the dodge-kills in that game feel pitifully absurdly easy because I am now used to Bayonetta's timing instead.
In regards to racing games, of course I've got a few new ones in the rotation there. Project CARS 2 is much more simulation-oriented and thus not really for me, but I've been very much appreciating the deeper cuts of course selection there, such as historic layouts of modern-day Formula One circuits from back when they were just public roads cordoned off, and rallycross circuits in places like Daytona. I've played Daytona International Speedway in dozens of video games starting from when I was three, and I still never had tried the rallycross layout before last week. That's a nice extra.
More pertinently, I've finally come across a PC copy of Blur at a local flea market. You might not recall Blur, but you might remember it's horrendously ill-advised advertising campaign, with a TV commercial showing a cutesy mascot kart racer. One of the little characters, a tiny broccoli man, stares longingly across the fence to something more Gran-Turismo-looking, and it had a tagline of "play with the big boys".
Now, see, I complain a lot that the only racing game most people know and like is Mario Kart, but the only racing game most people know and like is Mario Kart. When your marketing campaign is "your favorite thing is for stupid baby morons, play a real game", you will fail. This, combined with being released in a window right alongside several other arcade-style racers (most notably the similarly-fated Split/Second), doomed it to the bargain bin and shuttered the development studio (eventually; they got exactly one more project in the 007 tie-in Blood Stone). Anyways. For extra irony points, the game most directly comparable to Blur is the later Sonic and All-Stars Racing Transformed, and for good reason, as that was made by a good portion of Blur's staff. It's got realistic city courses and real licensed cars, but with tons of energy weapons and items and all. Any pretense of the game taking this very seriously was purely in the marketing and not really in the game itself; it isn't played up cartoonishly, it just sort of is. It's a video game. This stuff can happen. It's fun. End of explanation, as far as the game's concerned. I'm still only just starting out, but it's nicely hectic and arcade-style (not just in handling, I mean that each race is a short burst of total mayhem and plenty of things to get done in a few laps). I think I can safely say it's a damn shame this game got buried and I'll be quite glad to play a whole lot more of it.