Author Topic: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!  (Read 101701 times)

MatsuriSakuragi

Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #30 on: May 26, 2016, 09:44:24 PM »
Played a little. Definitely enjoying playing Mei right now.

theshirn

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #31 on: May 26, 2016, 10:44:42 PM »
it's the perfect day

for some

mei-hem

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MatsuriSakuragi

Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #32 on: May 27, 2016, 03:04:05 AM »
pls fuckin nerf bastion wtf

Silent Harmony

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #33 on: May 27, 2016, 04:11:44 AM »
Bastion is the noob-trap of Overwatch. He's overpowered until you find the champions that just shit all over him. Like Genji.

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Chaore

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #34 on: May 27, 2016, 04:16:51 AM »
I caved.

It's high-noon.

MatsuriSakuragi

Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #35 on: May 27, 2016, 04:40:05 AM »
Bastion is the noob-trap of Overwatch. He's overpowered until you find the champions that just shit all over him. Like Genji.

Yeah, Genji's good against Bastion, but poor Mei is hopelessly screwed against him. :(


Anyway, may as well toss my hat in the ring now: Framboise#11899

Dormio Ergo Sum

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #36 on: May 27, 2016, 04:51:31 AM »
Oh, I should state my battletag here as well.
Dormio#1616

theshirn

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #37 on: May 27, 2016, 05:16:30 AM »

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

MatsuriSakuragi

Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #38 on: May 27, 2016, 05:49:10 AM »
I hope I'm not alone in thinking that's kind of moronic though. Playing Bastion more or less means the other team is forced to switch to one of those three just to counter it instead of, you know, making Bastion not fucking broken? :V
« Last Edit: May 27, 2016, 05:54:17 AM by Matsuri »

Dormio Ergo Sum

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #39 on: May 27, 2016, 06:01:48 AM »
Soldier76, Junkrat, Tracer and Pharah also make short work of Bastion.
Unless Bastion manages to catch your team by surprise, he really isn't a big deal at all.

Chaore

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #40 on: May 27, 2016, 08:41:51 AM »
so results of first play session:

it is not high noon because i am bad

Helepolis

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #41 on: May 27, 2016, 01:07:24 PM »
I hope I'm not alone in thinking that's kind of moronic though. Playing Bastion more or less means the other team is forced to switch to one of those three just to counter it instead of, you know, making Bastion not fucking broken? :V
Don't know if you should call it moronic. It is kind of the point of the game. You continuously adapt by composing a team in order to attack, defend or counter. Each hero has its pros and cons and they are also heavy dependant on map, team and obviously player skill.

< Further insert your typical FPS / hero balance discussion here >


MatsuriSakuragi

Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #42 on: May 27, 2016, 01:37:07 PM »
You say continuously adapt, but realistically, at least so far, it's going to be the same 2 or more people camping the objective with Bastion and thus forcing you to play characters you don't want to play, eliminating any choice you may have if you want to actually have a ghost of a chance at survival-- and that's disappointing when the game has such a wide range of characters you can play. It doesn't help that most heroes don't last more than a couple shots against that fucking turret. When playing Mei I don't even have enough time to throw up an ice wall or freeze myself before I'm already dead.

So no, I think it's pretty dumb.

Dormio Ergo Sum

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #43 on: May 27, 2016, 01:52:20 PM »
7 heroes basically hard counter him and Reinhardt makes him do nothing.
Like I said earlier, as long as you know where he is, Bastion is actually useless.

Silent Harmony

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #44 on: May 27, 2016, 05:50:17 PM »
Overwatch's large cast is actually what makes the rock-paper-scissor gameplay work, because you'll almost always find somebody you like that counters somebody you hate, and often that new character is somebody you'd never think to try otherwise. For instance Mei ironically is right up there with Bastion in terms of pissing players off (I play with a couple friend-of-friends who consider her "cancer") and there was one game where a combo of her and Winston shut down our attack on Hanamura. The next day I tried out their hard counters and I realized that I love playing Junkrat, who before I had absolutely no interest in playing.

Really you should have at least 1 character in each of the 4 roles that you like (shouldn't be hard since they all play differently) and at least a handful of intentional "counters" alongside them. For instance here's my current roster:

  • For support I default to Lucio and Mercy, but switch to Zenyatta when they have low mobility (tanks, turrets, Bastion, snipers) or Symmetra if they have high mobility and I'm on defense (her turrets and left-click do a lot of work with smart use and placement).
  • I play Junkrat to counter the aforementioned Mei/Winston combo or on capture maps.
  • Mei to wreak havoc on other tanks and non-super-mobile dps.
  • Learning to play Reaper to teleport-flank on heavy chokepoint maps like fucking Volskaya. Also D.Va for the same role but a more tanky style.
  • Picking up Zarya for wombo-combos and off-support.

That's nine characters and I still want to add a sniper and maybe another tank (I've tried on-and-off to get a handle on Reinhardt). Am I good with all of them? Hell no. Do I love all of them the same as my favorites (Mercy and Lucio)? Hell no.

Don't get me wrong, if I could get away with only playing my favorite 2 and switching to another 1-2 when I get bored of healing I'd be happy as well. But the thing is I actually enjoy playing all nine of these heroes, because each one feels different and gives me a completely different experience of highs and lows. I love wall-riding and knocking people off cliffs as Lucio as much as I love getting a 3+man rez as Mercy or freezing and punching with Mei or what have you. The best part is that it's a lot easier to play all of these characters than it is in, say, League of Legends, because the games are shorter and you can easily switch to something drastically off-meta (like no healer) if what you're doing works just as well, if not better (characters like Sym and 76 help ease the burden of this a little). It all depends on what the enemy throws at you as much as anything.

Also I need to emphasize that this is a team game and that communication wins game. I still have to remind myself a lot to use voice chat when solo but even typing in chat and using the chat wheel for "group up" and "my ult is at xx%" is huge. I had a game yesterday where a Bastion, Torbjorn, and Widow held a choke point, and afterwards I kept thinking "what could I have done?" We had a Genji but he couldn't advance due to several factors, so maybe if I started communicating on who was bothering him I could've started a strategy where 2-3 of us break Bastion's support and Genji finishes him and the turret off. I didn't though and we lost. I'll just keep that in mind for the next game though.

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MatsuriSakuragi

Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #45 on: May 27, 2016, 06:03:46 PM »
Yeah, I still need to get a mic so I can do voice chat stuff.

I've found that aside from Mei, I also enjoy playing Widowmaker, Zenyatta, D.Va, and to an extent, Hanzo, so I'll practice more with them.

Chaore

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #46 on: May 27, 2016, 08:55:39 PM »
also since i guess i should let you guys totes carry me battle tag is chaore#1398

MatsuriSakuragi

Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #47 on: May 27, 2016, 10:53:21 PM »
I'll be on later tonight if anyone wants to play.

Meanwhile, what is this Mei/Winston combo, and if it's so good, anyone wanna be Winston to combo with me? :D

Silent Harmony

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #48 on: May 27, 2016, 11:32:20 PM »
Meanwhile, what is this Mei/Winston combo, and if it's so good, anyone wanna be Winston to combo with me? :D
I don't know if they have any significant synergy outside of both of their left-clicks do not count as projectiles (meaning things like they're easier to hit and things like Genji E cannot block them). It was 2 Mei and 1 Winston along with 3 other characters (I believe at least 1 Bastion) making life miserable for our team. However it was something like Day 2 or 3 and it was the first time all 5 of us played together and we're still very much learning the game. I kept thinking "there's a way to break this but I have no idea what" the whole time; found out the next day Junkrat hard-counters both.  :blush:

Also helping them though was that they were Defense on Hanamura and anybody who has played this game knows how much Hanamura sucks on Attack.

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Amraphenson

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #49 on: May 28, 2016, 02:14:25 AM »
I honestly say Mei's one of the better bastion killers because of wall and how powerful alt-fire is.
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MatsuriSakuragi

Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #50 on: May 28, 2016, 02:23:32 AM »
I don't feel that killing is really her strong suit. She's ridiculously disruptive though and that's why I enjoy playing her.

Meanwhile, you have Genji/Hanzo/Bastion/Widowmaker/whoever that pig bastard is who can pretty much OHKO you by looking at you :V

Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #51 on: May 28, 2016, 02:38:47 AM »
All I wanna do is wipe the floor as Tracer on the attacking team and someone else (who is probably worse) always gets first dibs, so instead I wind up a healer. It's really TF2 all over again for me.

At least I'm not seeing 3+ snipers god dang everywhere. Yet.

Also I really hope some proper map preference options are added to quickplay, because I never wanna play on Volskaya again.

Amraphenson

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #52 on: May 28, 2016, 02:57:06 AM »
Mei's still an outrageous squishy-to-semi-squishy killer herself, with an extremely reliable combo you really don't see in fps games: freeze them, headshot with alt-fire, then melee. That's 280 damage right there, which is pretty crazy. She IS super disruptive though that's no lie, but her killing power is part of that disruption.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Chaore

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #53 on: May 28, 2016, 04:09:29 AM »
i-i actually got a play of the game

e-except as bastion.

...whos now my only positive k-d.

....i feel like i need a shower or something.

theshirn

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #54 on: May 29, 2016, 01:50:14 AM »
Mei is almost unbeatable in a 1v1 at close range and provides a ton of disruption and annoyance for the other team.  Sometimes, you just gotta play her, come what Mei.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

yuyukos

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #55 on: May 29, 2016, 05:27:31 AM »
Draconis#1702

mei punners pls go and stay go.
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Helepolis

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #56 on: May 29, 2016, 07:32:38 PM »
Random highlights with Mei, Roadhog and Junkrat.

https://www.youtube.com/watch?v=jF7Au5AGcGM

I am digging this game. Immense fun.

Monarda

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #57 on: May 29, 2016, 07:44:41 PM »
In your opinion, is it worth the 40 bucks ?

MatsuriSakuragi

Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #58 on: May 29, 2016, 08:04:54 PM »
For concept and quality, yes. For gameplay content, fuck no. There's only really three different game modes (capture a base, defend a base, or transport objective). Would kind of like some diversity in objectives, honestly.

Helepolis

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Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
« Reply #59 on: May 29, 2016, 08:47:36 PM »
In your opinion, is it worth the 40 bucks ?
Hard to say and difficult to voice my opinion.

First of all, you have to be into this genre or have some "relationship" with similar games in the past. If you dislike FPS in general, I wouldn't bother. There is no fun in forcing yourself to play a type of game, just because it is hyped/Blizzard or people on MotK play it. Unless of course you never really tried FPS out and are 'neutral' with the genre. For my self: I come from a league/youth of fast-paced FPS games like Unreal Tournament which I played quite srsbss as teenager.

The game is visually and audible pleasing. Good voice acting. Simple but sufficient visual effects. Game play feels fast paced (Unreal Tournament-ish/Quake style). So far it is somewhat worth my ?39,99. But that is because I wasn't much playing games except for Minecraft and Dota2. This is quite refreshing for me.

You can try to watch some Twitch streams and get a general idea of the game. If you have RL friends with the game, maybe try out at their house or something to make the final decision for yourself. (Please don't give me the: "I don't have RL friends who play this game") Otherwise well yea, your choice.

edit
For concept and quality, yes. For gameplay content, fuck no. There's only really three different game modes (capture a base, defend a base, or transport objective). Would kind of like some diversity in objectives, honestly.
Actually, they are: Compete for a central point, Assault mode (where you need to capture two points) and Transport/Pay Load Escort. The last two have a defending and attacking turn, but they don't count as a game mode. A comparison to other FPS-ish games:
  • Regular Counter Strike has only two main game modes if I am not mistaking: Rescue hostage and regular plant the bomb. Later on they added some small varieties but the core remains two modes.
  • Unreal Tournament had more but that is due to its style (Death Match, Capture the Flag, Domination, Assault).
  • Splatoon (yes odd comparison) started out with two modes: Turf Wars and Splat Zones. Later they added Tower Control and Rain Maker. Splatoon was equally expensive if I am not mistaking.

    Overwatch could receive  additional modes but that would require new/more maps so wouldn't be surprised to take some time.
« Last Edit: May 29, 2016, 09:15:40 PM by Helepolis »