Author Topic: Yukari Quest VI - A Z-Machine Adventure  (Read 60021 times)

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #360 on: August 05, 2014, 01:10:47 AM »
> "Aha."
> Move one of the horns around a bit. Does it drag the other with it?

>You move the horn around, and find that it does not drag the other with it.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #361 on: August 05, 2014, 01:22:56 AM »
> Reconnect them. What is the shape of the combined horns?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #362 on: August 05, 2014, 01:38:33 AM »
> Reconnect them. What is the shape of the combined horns?

>You reconnect them. Right now, then make a kind of weird wave shape, with the unconnected ends serving as endpoints.

>_

O4rfish

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #363 on: August 05, 2014, 05:21:29 AM »
>Try to fit them together to make a ring shape.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #364 on: August 05, 2014, 12:03:42 PM »
>Try to fit them together to make a ring shape.

>You twist the crescents so that both ends touch each other.  As before, both ends fit together very neatly. Then they seamlessly and soundlessly slide together, the the tips merging and bringing the two crescents together to make a kind of oval shape with pointed ends.
>"I thought so!" says Maribel.

>_
« Last Edit: August 05, 2014, 12:29:41 PM by Purvis »

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #365 on: August 05, 2014, 12:06:58 PM »
> When did Sanae get here?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #366 on: August 05, 2014, 12:30:05 PM »
> When did Sanae get here?

>Shhhh. Don't draw attention to people being fired.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #367 on: August 05, 2014, 06:04:48 PM »
> Is the new combined structure still attached to the floor as before?
> Try to slide the new combined structure into the depression.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #368 on: August 05, 2014, 06:22:06 PM »
> Is the new combined structure still attached to the floor as before?
> Try to slide the new combined structure into the depression.

>It is still attached,  now supported by both structures' rods.
>You attempt to push it into the depression again. The oval slides toward the edge as effortlessly as the two horns did, but about an inch away from the edge, it stops suddenly and does not seem to move anymore.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #369 on: August 05, 2014, 11:21:49 PM »
> "Now the question is what we can do with this combined piece."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #370 on: August 06, 2014, 12:12:50 AM »
> "Now the question is what we can do with this combined piece."

>"Is it doing anything, like that hole in the last room was?" says Maribel.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #371 on: August 06, 2014, 01:02:59 AM »
> Stick an arm, or whatever the hell we have at this point, through the oval.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #372 on: August 06, 2014, 01:09:01 AM »
> Stick an arm, or whatever the hell we have at this point, through the oval.

>You place your arm through it. You feel that normally, it wouldn't fit easily, but this is hardly a normal circumstance.
>You feel nothing unusual.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #373 on: August 06, 2014, 01:27:21 AM »
> "It does not appear to be generating any motion or energy."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #374 on: August 06, 2014, 01:36:59 AM »
> "It does not appear to be generating any motion or energy."

>"Maybe we need to figure out how to turn it on?" says Maribel.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #375 on: August 06, 2014, 01:37:25 AM »
> Does there appear to be anything like a switch?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #376 on: August 06, 2014, 01:47:35 AM »
> Does there appear to be anything like a switch?

>Not that you can see.

>_

Suwako Moriya

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #377 on: August 06, 2014, 04:59:59 PM »
> Take our arm out of the oval.
> "Try pressing the button you found earlier again, perhaps? I have not seen anything else resembling a switch."
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #378 on: August 06, 2014, 06:48:12 PM »
> Take our arm out of the oval.
> "Try pressing the button you found earlier again, perhaps? I have not seen anything else resembling a switch."

>You remove your arm from the oval without any difficulty.
>"I...think the thing is on top of it, actually," says Maribel.

>_

Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #379 on: August 08, 2014, 01:23:06 AM »
>List notable objects in room.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #380 on: August 08, 2014, 01:45:14 AM »
>List notable objects in room.

>The objects you have found thus far include the hole in the wall, from which the string has emerged; the two crescents, which you have merged into the pointed oval; and depression in the floor with its curious shapes. You suppose the rooms floating overhead also count objects, in a sense.

>_

Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #381 on: August 09, 2014, 09:46:54 PM »
>Examine curious shapes.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #382 on: August 09, 2014, 09:52:35 PM »
>Examine curious shapes.

>You have a closer look at depression on the floor. It is a group of four concentric rings a few inches wide and about a half in deep, connected to each other by a series of ramps placed at regular intervals. At middle of these rings is a series of grooves in the floor, converging toward a small oval shape with a line extending from it in the center. The whole thing is a couple yards in diameter.

>_

O4rfish

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #383 on: August 10, 2014, 01:22:38 AM »
>Try to rotate the rings, or the Q.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #384 on: August 10, 2014, 02:38:00 AM »
>Try to rotate the rings, or the Q.

>You try to rotate the oval shape, and find that it is solidly in place. As well, it seems to be stuck firm to the floor now.

>_

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #385 on: August 11, 2014, 06:22:43 PM »
>"I guess we searched everywhere," says Maribel. She moves slightly, you think she's looking upward? It's hard to tell, given how vague and misty she is now. "Well, everywhere we can reach."

>_

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #386 on: August 12, 2014, 12:22:41 AM »
>Examine pattern of grooves.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #387 on: August 12, 2014, 12:26:51 AM »
>Examine pattern of grooves.

>The grooves are straight lines converging toward the oval in the center of the pattern.

>_

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #388 on: August 12, 2014, 12:43:17 AM »
>Does it resemble a sun motif?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #389 on: August 12, 2014, 01:25:15 AM »
>Does it resemble a sun motif?

>You don't think so, suns tend not to be oval, or have a particular race extending partway down from them.

>_