Author Topic: Yukari Quest VI - A Z-Machine Adventure  (Read 60013 times)

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #330 on: August 03, 2014, 10:15:46 PM »
> Let's just go over the last of the floor. We still need something that generates motion.

>Combing over the last of the floor, you unfortunately turn up nothing new.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #331 on: August 03, 2014, 10:18:43 PM »
> Mental review of what we've found in this third room so far.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #332 on: August 03, 2014, 10:30:42 PM »
> Mental review of what we've found in this third room so far.

>Thus far you have found four elements: The string coming from the hole in the wall, the two horn-like crescents, and the series concentric rings and grooves in the floor.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #333 on: August 03, 2014, 10:31:08 PM »
> Let's try grabbing the horns (not the pointy parts) and rotating them.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #334 on: August 03, 2014, 10:44:51 PM »
> Let's try grabbing the horns (not the pointy parts) and rotating them.

>You grab the nearer horn, the one you just discovered, and try to turn it.  You find that it turns freely. As well, you feel it move across the floor with the force of your turn, drifting a bit to the right.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #335 on: August 04, 2014, 12:58:37 AM »
> Oho.
> Keep turning it and sliding it across the floor.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #336 on: August 04, 2014, 01:11:16 AM »
> Oho.
> Keep turning it and sliding it across the floor.

>You continue to do so, and find that it seems to move freely across the floor, leaving no trace of its passage along the floor. It seems that the two motions are independent of each other.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #337 on: August 04, 2014, 01:15:10 AM »
> Lift it off the floor.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #338 on: August 04, 2014, 01:47:09 AM »
> Lift it off the floor.

>You try to lift it from the floor, and find that it does not lift.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #339 on: August 04, 2014, 01:48:44 AM »
> Slide the horn we're currently sliding around so that it is connected to the other horn.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #340 on: August 04, 2014, 02:44:06 AM »
> Slide the horn we're currently sliding around so that it is connected to the other horn.

>How do you intend to arrange the two so that they connect together?

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #341 on: August 04, 2014, 02:51:02 AM »
> Arrange them so their near-horizontal parts are touching each other.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #342 on: August 04, 2014, 11:42:59 AM »
> Arrange them so their near-horizontal parts are touching each other.

>You try to do this, but find that they are both at different heights. You also note that the horizontal tips seems to be rather in line with the vertical ones.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #343 on: August 04, 2014, 02:03:21 PM »
> So the horizontal tip of each horn is the same height as the vertical tip of the other horn?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #344 on: August 04, 2014, 02:18:00 PM »
> So the horizontal tip of each horn is the same height as the vertical tip of the other horn?

>Yes.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #345 on: August 04, 2014, 02:22:41 PM »
> Do the horn structures have some sort of base, or are they simply attached to the floor?
> How does the heigh of the horn with the horizontal tip up top and the vertical tip on the bottom compare to how far the ground sank when creating the miniature Marble Madness level?
« Last Edit: August 04, 2014, 02:25:48 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #346 on: August 04, 2014, 02:36:22 PM »
> Do the horn structures have some sort of base, or are they simply attached to the floor?
> How does the heigh of the horn with the horizontal tip up top and the vertical tip on the bottom compare to how far the ground sank when creating the miniature Marble Madness level?

>They are each attached to the floor by a rod with extends downwards from the horn structures diagonally and connects to the floor.
>The recess is about twice as deep as the lower vertical tip is tall. It is about half-again as deep as the upper horizontal tip.
>You note that Maribel has crawled over, and is watching silently.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #347 on: August 04, 2014, 03:01:18 PM »
> "This is an interesting development, being able to move these structures."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #348 on: August 04, 2014, 03:32:23 PM »
> "This is an interesting development, being able to move these structures."

>"The look like the go together, don't they?" says Maribel. "Do they both move?"

>_

Suwako Moriya

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #349 on: August 04, 2014, 04:57:39 PM »
> "They do look like they go together, yes."
> Move the other one around a bit.
« Last Edit: August 04, 2014, 05:04:22 PM by Suwako Moriya »
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #350 on: August 04, 2014, 05:28:00 PM »
> "They do look like they go together, yes."
> Move the other one around a bit.

>You move the other one, and find that it moves as freely as the first.

>_

Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #351 on: August 04, 2014, 07:38:46 PM »
>Are the vertical tips close in height?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #352 on: August 04, 2014, 07:47:21 PM »
>Are the vertical tips close in height?

>No.

>_

Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #353 on: August 04, 2014, 07:50:45 PM »
>Could we use the indentations to alter the elevation of one of the horn-esque things so that the horizontal tips were at an equal height?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #354 on: August 04, 2014, 08:16:20 PM »
>Could we use the indentations to alter the elevation of one of the horn-esque things so that the horizontal tips were at an equal height?

>You don't think so. As far as you can tell, the indentations do not seem to have height-altering capabilities.

>_

Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #355 on: August 04, 2014, 08:18:21 PM »
>Move one of the horn-esque things into the depression.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #356 on: August 04, 2014, 08:58:08 PM »
>Move one of the horn-esque things into the depression.

>You move one of the horn-like crescents toward the depression. As you reach the edge of it, the horn does not move any further.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #357 on: August 04, 2014, 09:57:36 PM »
> "Hmph, it won't go into the depression here. How rude."
> Let's try something different; line up the vertical top of one horn with the horizontal top of the other horn, so they are touching and going in the same direction.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #358 on: August 04, 2014, 10:10:42 PM »
> "Hmph, it won't go into the depression here. How rude."
> Let's try something different; line up the vertical top of one horn with the horizontal top of the other horn, so they are touching and going in the same direction.

>"I guess it can't go around corners," says Maribel.
>You fit the vertical tip of the upwards pointing horn with the horizontal of the downward pointing horn, and find that the former fits quite neatly into the indention of the latter.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #359 on: August 05, 2014, 01:08:08 AM »
> "Aha."
> Move one of the horns around a bit. Does it drag the other with it?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"