We are done for today 7 1/2 hours after the meet itself started!
Summary:
- A little 5gorge for everyone to warm up
- KOTH_railbridge, a fun map ruined by mini spam
- CP_Gallery with 65% less football than last time
- Koth_Flake, enjoyable but still mini spammy
- SERVER CRASH WHY ;_;
- Harvest Event for the ghosts (and more mini spam)
- Mann Manor for HHH and masks
- Eyeaduct for Monoculus and costume pieces
- Lakeside Event for Merasmus and voodoo stuff. We were able to make short work of him in Lv1 and Lv2, and came close a few times in Lv3.
- PropHunt to spin things around and cool off. Damn funny stuff as always, and I'm glad it still works despite the many updates to TF2 and core stuff.
A list of silly incidents:
- Yet more inquiries about whether I'm a Brit (going by voice chat samples - and no, I'm not one :V)
- :V-Industries (BSoD's) exploit testing in Manor and Eyeaduct, involving teleporters and enemy Spies in spawn
- Attempting to upgrade weapons outside MVM via two plugins (Dispenser upgrade stations and SetCash) - the MVM upgrade menu and cash worked, but the upgrades themselves did not apply. :getdown:
- "Alpha has received a gift:
Voodoo-Cursed Voodoo-Cursing Gift Pile" (a joke gift in response to all the halloween gifts he was getting). It seemed legitimate for most at first.
- Gpop rocket-jumping above the initial BLU barrier in PH_Oasis to spy on props' preparations
- Chaotick winning PropHunt rounds whenever he had the cone prop
Things in plan:
- Reinstall TFDodgeball (FF2 will have to wait for TF2Items to work)
- Once TF2Items loading works again, nerf the Gunslinger (especially the minis) slightly to balance things out a bit, but make them still viable in vanilla-style situations. My idea ATM is to either reduce metal capacity by 15-20 or increase mini cost by 5-10 metal, as well as a HP and pushback force reduction if possible. This was in response to bad mini spam at times in prior meetings, combined with a perceived lack of need for class restrictions for an in-house server.
- Clean out the PropHunt map cycle file
- Add back some of the vanilla-style custom maps from the old server
Hopefully todays update fixed the MvM crashing issue (mentioned the linux server crash).
It did address some things, but as for our particular issue, it doesn't mention it explicitly.