Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: HakureiSM on February 06, 2010, 07:01:40 AM

Title: Questions, doubts, requests, answers - Public discussion thread.
Post by: HakureiSM on February 06, 2010, 07:01:40 AM
A thread for us to talk about relevant stuff concerning current, past and future games.

Suggestions, ideas, complaints and requests should be placed here.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on February 06, 2010, 07:03:36 AM
Your game sucks. Delete thread, never mention again

Edit: To appear useful, I am curious who reads what.

I read Chen's Day Out, and have taken up Halurei Shrine Reitaisai, as it could be interesting.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on February 06, 2010, 07:05:48 AM
Your game sucks. Delete thread, never mention again

You could just do that yourself, Purv. :V
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on February 06, 2010, 07:07:54 AM
You could just do that yourself, Purv. :V

More satisfying to browbeat someone else into doing it.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: HakureiSM on February 06, 2010, 05:57:02 PM
What.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Bardiche on February 26, 2010, 06:03:32 PM
I noted an existing fondness of Umineko among the userbase. Considering this, there are certain mock games which used to be played on 4chan, providing a homebrew solution to the mysteries. And, lately, ignoring some of the episodes to just make the games fun rather than an unravelable theory.

I was wondering if people were interested in playing such a mock game of the Battler VS Beatrice game.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: UncertainJakutten on February 26, 2010, 06:04:25 PM
I noted an existing fondness of Umineko among the userbase. Considering this, there are certain mock games which used to be played on 4chan, providing a homebrew solution to the mysteries. And, lately, ignoring some of the episodes to just make the games fun rather than an unravelable theory.

I was wondering if people were interested in playing such a mock game of the Battler VS Beatrice game.

Wrathie did one once. Not sure what name he goes by now but yeah. That said, I'd be willing to give it another shot. Assuming it's well constructed and such.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Dead Princess Sakana on February 26, 2010, 06:10:45 PM
Sounds interesting. Just wondering, will there be rules against spoiling the games? I've played the first 5 eps and wouldn't want to learn spoilers from ep6 by accident, and I think the same goes for other people as well.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Bardiche on February 26, 2010, 06:33:46 PM
Well, one solution to solve "spoiling" is to use the first gameboard, which is the most well-known, or by using a custom written one.

If it is just for fun, a custom written one should work marvelously either way.

I can't guarantee a "well-constructed one", although I do like to present these sort of games in a way that you don't need to hammer your head into a wall because the solution is too contrived or absurd to think of. :P

I'd also like to avoid the popular theories though, because it's too easy to guess at them, huh? :p
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: UncertainJakutten on February 26, 2010, 06:35:58 PM
Well, one solution to solve "spoiling" is to use the first gameboard, which is the most well-known, or by using a custom written one.

If it is just for fun, a custom written one should work marvelously either way.

I can't guarantee a "well-constructed one", although I do like to present these sort of games in a way that you don't need to hammer your head into a wall because the solution is too contrived or absurd to think of. :P

I'd also like to avoid the popular theories though, because it's too easy to guess at them, huh? :p

I'd give it a shot.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on February 26, 2010, 06:38:17 PM
Make sure you explain how to play for the people that don't know wtf is going on. Like me :V
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Dead Princess Sakana on February 26, 2010, 06:56:05 PM
I'd vote for custom-made gameboards, though the first episodes would work as well. You shouldn't go further than episode 3 though, I'd say.

I'm definitely in on that game.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Bardiche on February 27, 2010, 07:15:16 PM
Custom-made takes a lot of writing for it to be genuine and good, though.

I'm preparing a succinct summation of the first gameboard, and then I'll prepare the thread. There should be no spoilers past episode1 in the entire game; I intend to start with a clean slate, so the gameboard will be devoid of any pre-existing red.

I can't promise it'll be amusing, because I might have differing opinions on what's fun and what's not, but I'll try my best.

Do people prefer to have it in Adventure Text Game format? :P
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: HakureiSM on February 28, 2010, 04:21:43 AM
I know absolutely nothing about Umineko. Can ignorant people like me in?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Bardiche on February 28, 2010, 10:13:45 AM
:) Sure. Of course. That's why I took the effort to write a succinct synopsis of the events. You'll be at a slight disadvantage because I omit spoken text, speculations, possible small clues from the VN itself but the mystery should be solvable even without them.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Mikirin on March 02, 2010, 02:22:06 AM
Hey, I'm kinda new here. Are paragraph-style roleplays allowed? I have no clue as to whether or not I should post it...
Example: (extremely short, btw due to my laziness)
I post
Mikirin walks through the forest, obviously lost.
Another person posts
Mystia giggles in the darkness, singing her song.
--
Or somethin like that, I guess you can call it story-telling roleplaying?
I'm wondering because I want to start either a roleplay where original characters stumble into Gensokyo or a touhou-like all original world thing (Danmaku, spellcards, etc are used but there is all original characters and a new world)


Can anyone help me? I'm sorry if this made no sense, I'm kinda looney atm ._.
Basically, is para/story-type roleplaying allowed?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on March 02, 2010, 04:30:46 AM
Basically, is para/story-type roleplaying allowed?

The sort of RP that is allowed depends on what the GM wants. All RP must follow the forum's general posting rules and it should be fine.

Check here (http://www.shrinemaiden.org/forum/index.php?topic=4662.msg222017#msg222017) in the story threadsd and see what sort of roleplay the forum has. Single line response stuff is better suited for IRC/chat RP.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Mikirin on March 02, 2010, 11:27:37 AM
Thank you! *hugs*
I meant for it to be not-so-single lined, but my mind wasn't working @@

So, basically I can make three threads? Registration, OOC Discussion, and the roleplay itself?

Sorry, I'm just trying to adjust to the new forum, I know how to start an RP and stuff but I just don't want to do anything wrong ^^;;
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on March 02, 2010, 02:51:40 PM
One thread for the actual RP and one thread for reg and OOC. WuftD only has so many threads because it was before any real organisation was established. Make the reg thread first and let OOC talk happen there once te initial reg is done.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Mikirin on March 02, 2010, 07:06:59 PM
Okay, thank you!
I hope I'll have alot of fun here~
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Rin Kagamine on March 07, 2010, 12:33:57 PM
Concerning my game:

I'm putting it on hiatus for one week.  I have a lot of things I need to do, and I can't really focus on writing for this right now.  Look for it to restart next weekend.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on March 07, 2010, 01:23:26 PM
Let me know if you want to lock it up so that hobos don't move in

Edit: No wait, you can do that yourself
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Rin Kagamine on March 07, 2010, 01:26:48 PM
I'll leave it open for a bit in case anyone else wants to post something, though I'll probably lock it up tomorrow or so
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on March 07, 2010, 11:22:19 PM
Thanks for the notice, Vic.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Alfred F. Jones on March 18, 2010, 01:22:50 AM
HEY GUYS

I have a question for all you denizens of RPG. Why in blue blazes do you find these text adventures to be so utterly fascinating? What makes them so much more interesting than static fiction or even CYOAs, where the writer gives you choices and you pick one?

I don't like them myself, which is why I never come here; I really dislike games, and I lack a sense of humor and creativity in general, but even then, I would like some kind of explanation as to why this sort of game is so enthralling that you make thread after thread about them.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Ionasal kkll Solciel on March 18, 2010, 01:31:56 AM
I can't speak for the others, but I enjoy seeing how the GM parses out the random commands.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: UncertainJakutten on March 18, 2010, 01:32:50 AM
Because EVERY choice is ours, IMO. The person running the game gives us the setting, and we run about in it. CYOAs generally force you between 2 or 3 choices (as far as I know), and static fiction, quite frankly, isn't interactive. So, it's a blend of telling a story and playing an interactive game that comes off beautifully. It's mostly a matter of what you are looking for, IMO.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: HakureiSM on March 18, 2010, 01:38:15 AM
Text aventures are free. That's all.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on March 18, 2010, 02:39:01 AM
Because EVERY choice is ours, IMO. The person running the game gives us the setting, and we run about in it. CYOAs generally force you between 2 or 3 choices (as far as I know), and static fiction, quite frankly, isn't interactive. So, it's a blend of telling a story and playing an interactive game that comes off beautifully. It's mostly a matter of what you are looking for, IMO.

This, from the parser side. It's having to consider each action against a broader plan or lack of plan, and seeing surprising things happen that you didn't anticipate. CYOA is pretty much just railroading in comparison, and I don't get to see the things nearly so many things people come up with.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Kilgamayan on March 18, 2010, 02:42:45 AM
I like Reisen Quest because it lets me be the little bunny girl I've always wanted to be.

;_;
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on March 18, 2010, 03:29:55 AM
I like Reisen Quest because it lets me be the little bunny girl I've always wanted to be.

;_;

You're good at it, dambit!

/me hugz
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: sammy t coleridge on March 19, 2010, 11:25:57 PM
Bag Quest will be now closed indefinitely because I suck and have no time to update/work on it.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: HakureiSM on March 19, 2010, 11:48:06 PM
It barely started.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: sammy t coleridge on March 21, 2010, 01:59:35 AM
That is what happens when I rush into things without planning.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on March 21, 2010, 09:58:25 PM
When you go no plans, give 'em something shiny to play with until you make some up.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: HakureiSM on March 22, 2010, 02:38:36 PM
My game was made up entirely, with no planning at all.
Well the fact that Reimu was all mighty and could just kick everyone in the ass until everything was solved kinda blew but.

I might start another with more experience sometime soon.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on March 27, 2010, 08:59:16 PM
Post number 50k will be coming up soon in RPG. Anybody have ideas for something special for the occasion?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on March 27, 2010, 09:00:52 PM
We invade the scoreboard and RP uppity dick lunatic players.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Chaore on March 27, 2010, 09:17:49 PM
Post number 50k will be coming up soon in RPG. Anybody have ideas for something special for the occasion?

The first post of the best game ever. If the 50k poster does not deliver, they should be publicly mocked.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on March 27, 2010, 09:22:57 PM
I doubt I can time it right to nab 50k but maybe I'd try my hand at doing a text adventure.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Chaore on March 27, 2010, 09:30:48 PM
I doubt I can time it right to nab 50k but maybe I'd try my hand at doing a text adventure.

It should be the best one ever.

Also, use your natural luck, Sillycopes.

Sidenote: No CDO this weekend. Feel like I'll cough my teeth out.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on March 27, 2010, 11:30:45 PM
Stop being sick.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Rin Kagamine on March 28, 2010, 06:34:28 PM
Maybe I'll get my game going again for post 50k  :V
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on March 29, 2010, 06:16:48 PM
50K is here o/
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Rin Kagamine on March 29, 2010, 09:52:21 PM
 I think you were 2 posts too early for that?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on March 29, 2010, 10:17:43 PM
Komachi's is 50k-th.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on April 01, 2010, 02:13:32 AM
Hey, someone make a back-up of Barren Path, Patchy Quest, and Reisen Quest.

Pretty sure there is a firefox attachment for it.

I'll love you long time.

Edit: A question for Z-machine players. How do you RP the characters in them when you post, and why?

For instance: In Nameless Quest, I tend to make Aurica kinda daffy, because she's a faerie. Not necessarily dumb, but kind of a sillybutt who sometimes draws wrong conclusions. Because that just seems like how faeries ought to be. Especially when she talks about how Yuka's an awful person, and how she'd be so much better if their positions were reversed, even though she's about as impulse as Yuka is~
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: sammy t coleridge on April 05, 2010, 01:09:05 AM
Oh god I hope my creativity doesn't die out now
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Spidere on April 09, 2010, 02:46:22 AM
For instance: In Nameless Quest, I tend to make Aurica kinda daffy, because she's a faerie. Not necessarily dumb, but kind of a sillybutt who sometimes draws wrong conclusions. Because that just seems like how faeries ought to be. Especially when she talks about how Yuka's an awful person, and how she'd be so much better if their positions were reversed, even though she's about as impulse as Yuka is~

Well, this spawns one of my questions:

What do you people think of a sequel to Nameless Quest involving a whole new character? If I did do it, it would likely just have Nameless Quest somewhere in the title, and it would follow a similar idea of the players voting for a character to use. Of course, Aurica would make a cameo appearance in the game. Likely as a sidequest. Just a thought.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on April 09, 2010, 03:01:28 AM
I'd be cool with it.

I presume Aurica appearing would suggest same setting and events in the past? Would it still be an outworld character?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Spidere on April 09, 2010, 04:11:05 AM
I'd be cool with it.

I presume Aurica appearing would suggest same setting and events in the past? Would it still be an outworld character?

No. This character would be from one of the subareas of Gensokyo, such as Makai, or Mugenkan.

And I assume "cool with it" means you'd be impartial to it?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on April 09, 2010, 04:18:58 AM
It means I have no problems at all with the idea. I've got idea for the next character suggestion~

FLOATING SKULL NAMED MORTIMER
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Spidere on April 09, 2010, 04:49:28 AM
It means I have no problems at all with the idea. I've got idea for the next character suggestion~

FLOATING SKULL NAMED MORTIMER

You won't let it go, will you?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on April 09, 2010, 05:02:09 AM
You can't involve The Nameless One (http://www.locusinn.com/games/pst/characters/images/PC-NamelessOne.jpg) and not have Morte (http://media.giantbomb.com/uploads/0/125/177399-morte_large.jpg)
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: P♂ zeal on April 09, 2010, 11:51:42 PM
are we allowed to necrobump a thread that died due to no user input, or just let it sink to the bottom of the lake and get eaten by the zombie piranhas?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on April 09, 2010, 11:58:59 PM
are we allowed to necrobump a thread that died due to no user input, or just let it sink to the bottom of the lake and get eaten by the zombie piranhas?

Depends on the thread. Asking here first would be good.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on April 10, 2010, 12:21:33 AM
I'd say it's probably alright, but you should do more than just bump it, but rather contribute in a way to inspire life. And even then, not be too surprised if it stays dead.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on April 13, 2010, 08:38:56 AM
Only on page 2 of WTC and I think a calendar event for FAV should be in order.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Kasu on April 13, 2010, 09:26:34 PM
Well, this spawns one of my questions:

What do you people think of a sequel to Nameless Quest involving a whole new character? If I did do it, it would likely just have Nameless Quest somewhere in the title, and it would follow a similar idea of the players voting for a character to use. Of course, Aurica would make a cameo appearance in the game. Likely as a sidequest. Just a thought.
Very yes.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Serela on April 16, 2010, 12:06:55 AM
Very yes.
This.

I want to play a Succubus demon, like Koakuma, except we'll do even better~
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Spidere on April 16, 2010, 12:14:24 AM
This.

I want to play a Succubus demon, like Koakuma, except we'll do even better~

God, just avoid making me write overly fanservice scenes.

*glares at Purvis*]

EDIT: Holy shit, this stuff made me figure out the outline of the entire story in my head in a few seconds. Woah...dizzy...

brb typing
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on April 16, 2010, 08:58:18 PM
God, just avoid making me write overly fanservice scenes.

*glares at Purvis*]

Hey man, you don't have a hot spring and not expect people to get involved with it. And you don't have someone as terminally ADD as a faerie just sit there where splashing could be happening.

My idea? Kappa Newspaper Delivery Girl~ Then Kappa need more love.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on April 16, 2010, 09:10:26 PM
My idea? Kappa Newspaper Delivery Girl~ Then Kappa need more love.

Vic needs to get his ass back into deliverating
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Rabbit on May 16, 2010, 10:09:22 PM
I've seen (and made) several attempts to get RPGs going here and many of them have ended up crashing and burning before they even got started.  Why do you suppose that is?  do people just not work up the motivation to make characters or do they not care about the setting?  Space Opera Quest has happily debunked my theory that people on Shrinemaiden don't care about anything that doesn't have Touhou in it, so I'm really not sure how to get something off the ground.

For that matter, what do people want?  What do you look for in your RPGs?  What kind of settings interest you?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on May 16, 2010, 10:53:54 PM
I'm a drunk. Remind me what you tried? =[
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Kasu on May 16, 2010, 11:14:55 PM
I like nearly everything when it comes to text adventures, but my favourite adventures usually have some kind of unique plot, setting, or style like your current Space Opera adventure and Purvis's Z-Machine Series.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on May 16, 2010, 11:19:19 PM
Yeah, Text adventures are easy because anyone can join at any time. As a I note I wub my Z-machine posters =]
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Kasu on May 16, 2010, 11:20:35 PM
Yeah, Text adventures are easy because anyone can join at any time. As a I note I wub my Z-machine posters =]
Did you ever get one drawn up for Patchy Quest?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on May 16, 2010, 11:22:06 PM
Get one what drawn up?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Kasu on May 16, 2010, 11:24:43 PM
You were just talking about your posters. D:<

EDIT:  AGH!  I'M SUCH AN IDIOT.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on May 16, 2010, 11:27:18 PM
I've abused Slav's good nature enough as it is. Especially since I'll probably try to punch an ending picture out of him, too.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Kasu on May 16, 2010, 11:30:01 PM
I've abused Slav's good nature enough as it is. Especially since I'll probably try to punch an ending picture out of him, too.
I'm glad you understood what I thought you were talking about.

My bad.

Damn words and their double meanings.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: sammy t coleridge on May 17, 2010, 10:43:18 PM
I've seen (and made) several attempts to get RPGs going here and many of them have ended up crashing and burning before they even got started.  Why do you suppose that is?  do people just not work up the motivation to make characters or do they not care about the setting?  Space Opera Quest has happily debunked my theory that people on Shrinemaiden don't care about anything that doesn't have Touhou in it, so I'm really not sure how to get something off the ground.

For that matter, what do people want?  What do you look for in your RPGs?  What kind of settings interest you?

Dark Heresy revival.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Carthrat on May 18, 2010, 07:30:09 AM
Because online games are frequently viewed as cool shiny things, not actual commitments. Applies to RPGs, I know this from experience having been on both ends.

Also applies to mafia, has there actually been a game where nobody dropped on motk ever
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Rabbit on May 18, 2010, 12:56:12 PM
I say you raise an excellent point old chap *monocle*
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: UncertainJakutten on May 18, 2010, 02:10:10 PM
I think Suzumiya Haruhi mafia had no drops! But I'd have to check.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on May 18, 2010, 02:33:21 PM
Drops? You think this is some kind of MMO?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: UncertainJakutten on May 18, 2010, 03:01:29 PM
Parallelism, Pesco. I'm sure a linguist as smart of you sees the relevance.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Rabbit on May 19, 2010, 09:06:45 AM
Where's my +5 Chaos Kitten of Lifetaking?!  Damnit I've been farming this Mafia instance for 6 months straight!
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Caber Knight Etch-A-Sketch on May 19, 2010, 03:31:10 PM
erm... I've noticed that the large scale RPGs, ie. Waking Up From The Dream, are pretty dead.

are large RPG's just no longer allowed here anymore or is it a case of a loss of interest?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Rabbit on May 19, 2010, 03:50:50 PM
Well basically people have lost interest and the main GMs are all working on exams at the moment.  Many people have tried to equal its popularity but no one has succeeded.  I think Carthrat is right that RPGs require commitment and no one is really willing to give that sort of thing, but I think that it also takes a certain kind of personal magnetism or...charisma...if you will, to run a successful RPG.  In other words, to persuade people to keep coming back.  After seeing so many attempts I've concluded that no one but Mind-the-Gap has that much sway over the community.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on May 19, 2010, 05:17:55 PM
erm... I've noticed that the large scale RPGs, ie. Waking Up From The Dream, are pretty dead.

are large RPG's just no longer allowed here anymore or is it a case of a loss of interest?

They're allowed, you just have to be a badass enough GM to keep it on the front page against the text adventures.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Rabbit on May 19, 2010, 05:54:30 PM
They're allowed, you just have to be a badass enough GM to keep it on the front page against the text adventures.

Or persistent enough with bumping :V
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on May 19, 2010, 05:56:39 PM
Or persistent enough with bumping :V

Locked and Lynched kthnx :V
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Carthrat on May 20, 2010, 11:33:56 AM
Being a good GM helps. Being enthusiastic about it helps. Having enthusiastic players helps.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Serela on May 20, 2010, 08:29:45 PM
Having enthusiastic players helps.
Purvis is so enthusiastic that if I don't update every 24 hours, he's going to delete my thread  :ohdear:

Although, I kind of deserve that for the laziness that was being exhibited previously. Still!  :V
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: E-Nazrin on May 21, 2010, 05:37:48 AM
Yeah, the forum has gotten too fast-paced and big to really keep character-per-player-based forum RPs viable here. It's not just the GM needing charisma and updating that's the issue with them - this is an issue with Z-machine style RPs as well, and several of those have also died due to lack of content or interest - it's that content generation for multiple-writer RPs needs more coordination between different people and background planning, which means that new posts are slower. And since this generally isn't enough to keep things on the front page here, it's pretty difficult to make that work as it stands.

And frankly, that's fine. The activity and speedy/spammy RPs that are here are nice, and things are going well anyway - Rumia's has a nice niche as it is, and I don't think that needs to be messed with.

But if people are worried about making slower forum RPs like that seem unwelcome, a compromise would be to encourage threads for organizing those here, while facilitating/endorsing/outsourcing a slower location for the RPs themselves elsewhere. What little active stuff there is for WuftD has been largely moved to Nemo ma's forum, as Gap had actually been considering since a few months back: Helping get initial organizational threads ready here and providing links to resources to set up a similar small, free forum for the RP itself elsewhere might be a good way to support it without having to mess with what we have going now. Endorsing them by keeping the original planning thread around and including summaries/links to the external board RP in the game archive would let the presence stay, if only in a small way.

Of course, I don't know if it's that easy to set up a small external board for this purpose, so I'm not sure how well it'd work... outright endorsing an RP-centered place as a sister site would work around that, but it'd be a fair bit to ask. Maybe bring it up with Gap and Nemo if people think it's worthwhile.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on May 21, 2010, 08:10:30 AM
I think Mus is off base here. Just because your stuff isn't on first page doesn't mean it's not going to get posted to. A GM is going to have to remind their players about that, though.

Really, there's nothing to stop a multi-player RP from thriving. The trick is to make it interesting-enough to appeal to the base here. Which means the mechanics you use will either have to be really well known, or pretty simple. And on the story side, the setting will have to be interesting and lively enough to accommodate a wide range of character types. Now, obviously you can place limits ("I want all the characters to be natives of this little town") and so on, but you have to develop the things you want, game-wise and story-wise, enough to make what you want focused on to be interesting. Trying not to stretch credibility helps, too.

I'd be willing to help anyone with that kind of thing, I should say. Just punch me here or in a PM.

I think you'll find interested people if you do that. Then you just have to beat on them to post. And keep posting regularly yourself. Generally, if you get one or more posts out of everyone a day, your RP will thrive. And, it'll likely stay on the first page all the time.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Carthrat on May 21, 2010, 02:03:30 PM
I think it's better to, when creating these threads-

-Strongly define the setting early on
-Strongly define how the game is played early on; is it a traditional 1 GM/x players romp where the GM maintains world control, or is it more collaborative, etc; make sure expectations are defined
-Recruit your player pool before beginning, and don't just let anyone jump in and post without prior consultation.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Spidere on May 21, 2010, 03:49:28 PM
All this talk reminds me, I ought to get my ass back to NQ.  :3
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on May 21, 2010, 04:40:40 PM
I think it's better to, when creating these threads-

-Strongly define the setting early on
-Strongly define how the game is played early on; is it a traditional 1 GM/x players romp where the GM maintains world control, or is it more collaborative, etc; make sure expectations are defined
-Recruit your player pool before beginning, and don't just let anyone jump in and post without prior consultation.

Sounds like a game of Mafia to me :smug:
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on May 21, 2010, 06:41:32 PM
Sounds like a game of Mafia to me :smug:

That's because Mafia bites the style of other, better kinds of RPs ::smug::

Yeah, the points on recruitment are pretty valid. Forgot about that. Be sure to let people know you can and will disapprove unsuitable characters, as well.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Spidere on May 30, 2010, 01:23:26 AM
That's because Mafia bites the style of other, better kinds of RPs ::smug::

ZING!

*high fives Purvis*
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Spidere on June 17, 2010, 01:01:03 AM
I'm loving Nameless Quest too much right now. Way, way, way too much. The one thing I've been waiting for all game...

...is now.  :3
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Kasu on June 17, 2010, 01:03:11 AM
I'm loving Nameless Quest too much right now. Way, way, way too much. The one thing I've been waiting for all game...

...is now.  :3
*dramatic music*

Final stretch I take it?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on June 17, 2010, 01:41:24 AM
I love them moments so much. Like when Patchy finally got into that rocket, when Reisen read the plaques on the sunken shrine. Oh baby, moments you've been waiting for for weeks...
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Serela on June 17, 2010, 01:47:40 AM
at this rate it'll be years before I get to have that feeling :V
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Spidere on June 17, 2010, 02:12:07 AM
*dramatic music*

Final stretch I take it?

Nope. The "shed."

I couldn't wait for you people to finally find it. I wanted to see a few things...Plus I really wanted to use the Cave of the Past theme.

Though yeah, knowing I should get to work on the sequel is pretty exciting too~
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Kasu on June 17, 2010, 09:30:59 PM
Nope. The "shed."
That sounds more ominous than it should.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Spidere on June 18, 2010, 03:01:48 AM
That sounds more ominous than it should.

It's entire goal was to try and creep you people out. And...do something else...a function which has not been touched upon.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on June 18, 2010, 03:22:45 AM
All will be revealed when the stars are right, I am sure.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Spidere on June 18, 2010, 03:42:30 AM
All will be revealed when the stars are right, I am sure.

Don't trust in the stars. They'll let you down every time.  :V
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on June 19, 2010, 01:22:59 AM
You warned us about stars, bro.

And speaking of events I've been waiting to spring on people...
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Chaore on June 23, 2010, 03:52:34 AM
CDO is in hiatus until I get a new computer.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Doll.S CUBE on July 07, 2010, 09:55:24 PM
I'm currently working on a text adventure, and I need some help with certain things, so I'm wondering do I start a new topic or do I ask you guys here?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on July 07, 2010, 10:03:11 PM
Ask here.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Doll.S CUBE on July 07, 2010, 10:29:58 PM
OK thanks. So I'm making a text adventure, and I need help coming up with the skills for the main character, I got only this so far:

-Skills,
White Magic positive magic (moderate- master)- You mostly know this because you can't do Twilight Spark without it.
HEAL (moderate)- you can heal physical injuries up to severe injuries. No effect to self.
CURE (minor)- you can detoxify non-life threatening poisons but not magical ones.
HOLY (master)- you can do massive damage to dark beings (e.g certain type of youkai, demons, evil spirits etc.). You also damage yourself minor. Used to make Twilight Spark.

Black magic negative magic (master)- You don't use these very often.
CURSE (moderate)- you know various curses, from harmless to life threatening although the later bunch requires lots of prep time.
DRAIN (master)- you can suck the life force of other living beings to heal yourself, your stamina and your magic reserves. can not work well if opponent resists.
DARK BLAST (master)- you can do huge damage to other beings. Cannot effect non-living things( e.g robots). Massive damage to holy/divine beings. Used to make Twilight Spark.

Star magic natural energy magic (Different to Sun) (master)-
ORRERIES ORBS (master)- crystallization of star magic, can create as much as reserves allow, and can last till used up or destroyed (currently 8 in one go).
MASTER SPARK (master)- beam of concentrated star magic. Used to make Twilight Spark.

Combine magic mixing of magic (master)-
TWILIGHT SPARK (master)- A combination of HOLY,DARK BLAST and MASTER SPARK to cause massive damage/annihilation of all things from Devil to Divine.


Ghostly Immunity (passive)- Resist physical damage, resist poison,



You could probably guess who the main character is here.

Also I need some help with the quests, if your interested please PM me.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on July 08, 2010, 12:15:14 AM
Don't focus too much on skills and powers. The meat of a text adventure is puzzle solving, interactions, and so on. Throwing powers at these kinds of things is usually a pretty weak solution when it happens more than once or twice.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Doll.S CUBE on July 08, 2010, 12:35:39 AM
Actually I was going for more general feel of it, you know, give the player some of the things Mima can do, but now that I look at it again, its a bit cluttered, so here the revision:

-Skills,
HOLY (technique) - you can do massive damage to dark beings (e.g certain type of youkai, demons, evil spirits etc.). You also damage yourself minor. Used to make Twilight Spark.

CURSE (Ritual) - you know various curses, from harmless to life threatening although the later bunch requires lots of prep time.

DARK BLAST (technique) - you can do huge damage to other beings. Cannot effect non-living things( e.g robots). Massive damage to holy/divine beings. Used to make Twilight Spark.

STAR MAGIC (style) - natural energy magic (Different to Sun)

ORRERIES ORBS (familiar) - crystallization of star magic. Can help with Danmaku. Can create as much as reserves allow, and can last till used up or destroyed (currently 8 in one go).

MASTER SPARK (technique) - beam of concentrated star magic. Used to make Twilight Spark.

TWILIGHT SPARK (technique) - A combination of HOLY,DARK BLAST and MASTER SPARK to cause massive damage/annihilation of all things from Devil to Divine.

GHOSTLY IMMUNITY (passive)- Resist physical damage.

 

So what do you think?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: CirnoFan on August 15, 2010, 01:15:30 PM
I saw that most games are Role Playing, and not the ones I'm used to. I think I know why. Because the forum games here are too active. How about you split the forum games into 2 areas. One for role-playing, and one for non-role-playing.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on August 15, 2010, 02:52:54 PM
Role playing games tend to happen elsewhere, like IRC. Their info threads and other planning gets posted here. Roleplay in the form of posts is better suited to an external forum of their own because of how sprawling it gets.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: CirnoFan on August 19, 2010, 03:52:32 PM
I would like to make a forum game called Musical Scavenger Hunt. The rules are simple. I tell a subject, like "You're riding a bicycle", and someone tries to find music that is good for riding a bicycle. Then I award out points, and the cycle starts again!
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on August 20, 2010, 06:32:39 AM
Put it up and see if anyone joins.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Infy♫ on September 10, 2010, 04:00:00 PM
hey wait a minute, where did my favourite spamthreads go...
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on September 10, 2010, 05:38:18 PM
The boss upstairs didn't like them. How many people want them back?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Mushyrulez on September 11, 2010, 03:20:57 AM
I feel it's pretty useless (well, they are spam threads after all)

Maybe make some one word story thread or something? It'd get out of hand quick though :V
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Infy♫ on September 22, 2010, 08:01:18 PM
how should I increase my post count without them?!~

just kidding. but this place does need a bigger variety of games than these text adventures.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Kilgamayan on September 22, 2010, 08:02:24 PM
Then make one! :V
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Infy♫ on September 22, 2010, 08:17:26 PM
Done. (http://www.shrinemaiden.org/forum/index.php/topic,7206.0.html)
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on October 04, 2010, 08:47:59 AM
It'll be here within the next few weeks, two by my estimate. 100k posts in RPG \o/

Does anyone have something they want to do for that mark?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Nobu on October 05, 2010, 08:29:56 PM
/me takes out broom.

Not if I have anything to say about it! Bwa hah hah!

...

... Oh alright fine I'll let you have your 100k :<
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Suwako Moriya on October 05, 2010, 10:31:06 PM
I actually have an idea I've been toying with for a while. It'll be a board-game-converted-to-forum-thread-game game, but since it's a game that I'm 99.9% sure isn't playable online anywhere, it will actually work as a forum game.

I'll be doing PhotoShop out the ass for it, though. >_>

Sadly it is only a 4-person game, which means people are going to have to wait in line, but depending on how much effort goes into the 'Shop jobs, I may very well be up to running more games (though never more than one at once).
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Serela on October 05, 2010, 11:02:25 PM
Sadly it is only a 4-person game, which means people are going to have to wait in line
so how are you going to handle signing up

this is important
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Bardiche on October 06, 2010, 03:02:38 PM
Alphabetical order.

brb, changing name to A Bardiche
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Nobu on October 06, 2010, 07:43:18 PM
Hmmm...

Does ? come before or after a? ???
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Naut on October 06, 2010, 08:08:35 PM
What kind of board game are we talkin' here?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Kilgamayan on October 06, 2010, 08:10:10 PM
One normally played on a board that's been put on a table.

Any more than that and I would be ruining the surprise. :]

Anyone happen to have the PatchCon sprite sheet? It occurs to me that Touhou-izing this game will make it a lot easier (and more Touhou-themed) on me than trying to transfer to game's original art over.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Shizumarashi Mayuzumi on October 06, 2010, 08:17:40 PM
Anyone happen to have the PatchCon sprite sheet? It occurs to me that Touhou-izing this game will make it a lot easier (and more Touhou-themed) on me than trying to transfer to game's original art over.

Here ya go. (Since I can't find the thread I attached it in before or else I'd just link. =/) To be exact it's someone's PatchCon-style expanded sheet, but hey, more characters = more better. :V
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Kilgamayan on October 06, 2010, 09:07:44 PM
Oh good, that means I can be biased and focus on characters I like. Awesome, thanks.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on October 12, 2010, 08:56:42 AM
Can your 4 player slots be expanded to 4 teams of players?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Bardiche on October 12, 2010, 08:08:53 PM
So that's for when this board hits 100,000 posts, right? Remind me on the DL when it happens, lest I forget checking in and miss signups~ Kilga mystery game can't ever be fail, right?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Kilgamayan on October 12, 2010, 08:57:51 PM
Can your 4 player slots be expanded to 4 teams of players?

It's technically possible, but having more than one person control a side will be kinda overkill.

Doesn't mean we can't do it, though.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on October 24, 2010, 06:42:54 PM
Just spam right past 100k posts ;_;

Jerks :V
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Serela on October 24, 2010, 06:45:14 PM
I got a screenshot (http://puu.sh/kWO) of 100009 posts if that makes you happy  :V
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Tamashii Kanjou on October 24, 2010, 06:57:39 PM
I feel like I may have been responsible in posting past 100k...  :ohdear:

I was going to show my interest in that game you were going on about for it too; please don't hurt me. ><
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on October 25, 2010, 01:42:52 AM
Wow. And it probably wasn't anything I was involved in, either.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Bardiche on October 31, 2010, 09:09:20 AM
Did I miss some kind of holiday yesterday?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on October 31, 2010, 12:20:53 PM
Did I miss some kind of holiday yesterday?

What gives you that idea?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Bardiche on October 31, 2010, 01:05:07 PM
Quietitude of Mafia. I don't want to send prods to half the players!
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on October 31, 2010, 01:15:22 PM
Weekends see a drop in activity most of the time. Prod them if it's in your rules.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Blitzer on November 09, 2010, 03:24:36 AM
We are allowed to parse more than one text adventure at a time, right?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on November 09, 2010, 06:38:49 AM
Sure you can, if you've got the drive to keep them both up to date.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on November 15, 2010, 08:36:31 AM
I've got a board game in the works. It takes a lot of turns to play and in order to keep it going smoothly, I want at least 2 people to help co-GM it. Preferably people with time zones that can cover all hours of the day. Must be able to do maths and you get Godmother for the duration of the game.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on November 18, 2010, 12:16:32 AM
I might be interested in this, but I'm not gonna jump in and volunteer without knowing the basics of the game. PM the details?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on November 18, 2010, 05:18:34 AM
It's basically Monopoly. The concepts are straight from a version of the game I have. It's just got a lot of features that take extra overhead and work to run smoothly when played on the forums.

A single player round of this takes me from anywhere 100 to 400 turns to end. As co-GM, you'll need to help keep the things updated so that time between turns is kept to a minimal. You'll have the map and player icons to move around and post screenshots of the current turn.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on November 18, 2010, 02:01:12 PM
I'm becoming more interested in this. As for how you wanted multiple time zones, I would mainly be able to do this from 3:00-9:00 PST. Does that work?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on November 18, 2010, 02:22:16 PM
Your activity time fits with my downtimes so that's fine.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on November 18, 2010, 10:35:13 PM
Very good, I'll do this then.

Edit- Are there going to be any programs I need to download, like photoshop or whatever?

Another edit- This gonna be Touhou related? Minor details, I know.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on November 19, 2010, 05:50:33 AM
It's Touhou related by flavour. I'm working on the map and icons to keep the downloads required to a minimum.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on November 19, 2010, 01:55:46 PM
Cool, I look forward to when this is ready.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on November 21, 2010, 12:17:43 AM
And at this point, we're just waiting for more people to volunteer? And also, how ready are you with the game?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on November 21, 2010, 12:25:25 AM
The writing for it pretty much done, still making the map and icons.

I would like an extra hand but we could wing it without.

My final exam is on Monday. I'll be free to work more on finishing it up thereafter.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on November 24, 2010, 02:45:56 AM
Would it be suitable for me to place an advertisement asking for a game mod for a game I wanna play, but not run?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on November 24, 2010, 04:59:32 AM
That's what this thread is for.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on November 24, 2010, 05:31:08 AM
Cool.

Attention! Game moderator needed! Rules already made. Takes little effort to manage!  

Apply now.

That could've been you.
Position filled!
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on November 24, 2010, 05:55:54 AM
Might as well put up the rules.

Ninja game

At least 20 people must play, the more the better.

Rules:
The object of the game is to be the last one standing.


First Round-Ninja Stab

 Everyone must put the code word ?:ninja:? in their posts.

If you catch another player who did not put the code word in, you can take a screenshot and post it in the Ninja game thread. With approval by the game mod, that player will lose the game, and whoever got that person out has invulnerability for the rest of the first round. This goes on until 15 people are left, and then second round begins.

*people updating their literary works are exempt from this, but only when updating stories


Second Round-Ninja Poison

Same rules as the first rule apply. In this round, a person can designate a another player to get them out by putting their name in this format: ?:designatedname:? in their own posts.

By sending in 5 screenshots of the above code to the Ninja Game thread, the designated player will lose with game mod approval. However, the posts cannot have been edited and must be spaced at least 2 hours apart. If a player has discovered that they are being targeted, then they can call their targeter out in the Ninja Game thread, and that person must reset their count, but does not necessarily have to target the same player. This goes on until 10 people are left, and then the third round begins.


Third Round-Ninja Bomb

Same rules as the first round apply, second round does not. In this round, each person sends in the name of another player to the game mod. If PlayerA says the name of the person who sent in his name, then PlayerA has lost.

For example: If Hanged Hourai sent in Pesco?s name to the game mod, and then Pesco says, ?Hourai? or ?Hanged Hourai?, or any other nicknames, then Pesco has lost.

The player must take a screenshot of the person saying their name and submit it to the Ninja Game thread, then the game mod will confirm it and the person will lose. This goes until 5 people are left.

*This does not apply to people who say the names of other people in their literary works


Final Round-Ninja War

All the participants who?ve lost are evenly split up between the 5 remaining players.  The 5 players will select 1 member on their team and send the selection to game mod. The teams must choose another team and try to figure out who the selected person is. Their official guess will be by the main member and will go in the game thread. The game mod will confirm or disapprove of the guess. If right, then that team is out. If wrong, the guessed person is removed from the team.  Second guesses cannot be made until all teams have voted. This goes on until one team is left, and the last team left is the Ninja Master.

*If you mess up and send in a picture of a post that was actually correct, you lose.

Sound fun? Will mechanics work? Wanna parse? Am I super genius?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on November 24, 2010, 06:00:31 AM
20 players may be the only difficulty.

In a cross kill, will time stamps determine a winner or do both die.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on November 24, 2010, 06:03:58 AM
20 players may be the only difficulty.

In a cross kill, will time stamps determine a winner or do both die.

Time stamps.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Doll.S CUBE on November 24, 2010, 06:11:26 AM
Sounds like a great game, although I hate screen shotting my desktop because it's so bothersome....

Also you should put in a time-limit or something for the first one, because if everyone doesn't forget to put the word in their post, it'll be a very loooooong game....
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on November 24, 2010, 06:12:54 AM
Also you should put in a time-limit or something for the first one, because if everyone doesn't forget to put the word in their post, it'll be a very loooooong game....

Riiiight, what sounds good? A week? 5 days?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Doll.S CUBE on November 24, 2010, 06:15:21 AM
A week sounds good, but you should have something to determine who the winner is after the time-limit expires.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on November 24, 2010, 06:19:17 AM
A week sounds good, but you should have something to determine who the winner is after the time-limit expires.

We weed out whoever made the least posts in the span of the week until there are the required amount of people left.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on November 24, 2010, 06:26:36 AM
We'll be encouraged to hide the code word in creative ways?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on November 24, 2010, 06:29:16 AM
We'll be encouraged to hide the code word in creative ways?

In any way, as long as it is actually in the right form.

Also, update to rules, if you mess up and send in a pic of a post that actually is correct, you lose.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on November 24, 2010, 04:58:29 PM
Ah forget it, I'll be the GM.
Position filled!
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on November 24, 2010, 07:55:54 PM
Can we just PM a link to the post rather than screenshots?

The game taking place over the entire forum is going to get out of hand. Set some boundaries rather.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on November 24, 2010, 08:12:44 PM
A link to the post will work fine.

Boundaries... Hmmmm.

What kind of boundaries?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on November 24, 2010, 08:15:27 PM
Like how you say posts in literary works don't count. So PSL posts should be exempt from the game. Something sensible like only posts within Beyond the Border should count.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on November 24, 2010, 08:16:38 PM
Yeah, Beyond the Border sounds good.
Maybe TARC?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on November 24, 2010, 08:20:05 PM
TARC is pretty bad. Most ideal is to keep it in RPG, CPMC could be included as long as it's not intruding on the normal activity there. Anywhere else is not that great an area.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on November 24, 2010, 08:22:51 PM
Yeah, you're right. Ok, I've got a pretty good set of rules now.
I hope to start the signup thread day after Thanksgiving.
*crosses fingers*
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Infy♫ on December 24, 2010, 06:43:23 PM
i miss those spamposting threads.

how the hell am i supposed to lengthen da e-peen now???
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on December 24, 2010, 07:19:21 PM
i miss those spamposting threads.

how the hell am i supposed to lengthen da e-peen now???

Gtfo. For real.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Zetogunn on January 09, 2011, 11:14:19 PM
I would just like to say that I don't need to roleplay. That sort of thing is for people who are not robots. Suck it, squishy bio-organic everything!
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Schezo on January 10, 2011, 09:10:33 PM
If we decide to do another Genso Monopoly, can I call a spot?  It really seems like a fun game to play.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on January 10, 2011, 09:29:55 PM
We'll see once this one ends.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: GuardianTempest on January 25, 2011, 11:43:44 AM
Damn my ideas suck.

Wish I can do something Other than 'Ice Unit: Nine Ops'.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: GuardianTempest on January 27, 2011, 10:23:57 PM
EDIT: Wrong thread, wasn't looking at title, thought it was.....
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Smok, destroyer of thoughts on January 29, 2011, 10:36:32 PM
Question: How's the politics for sex/ sexuality/ erotic elements/ darn dicks'n'stuff in the games?

How far can we go?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on January 29, 2011, 10:49:39 PM
If it's gonna be NSFW, tag it so. As long as it doesn't become some kind of cyber session in the RP it's fine.

Controversial subjects for discussion within the game are fine. Just keep it all in the context of the game and nobody take it too serious/personal.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: GuardianTempest on January 30, 2011, 02:14:30 PM
I don't know why but my ideas immediately suck and made worse by the fact that it appeals even worse.

I need advice, how do I hook some fish? I mean, sure it's a unique idea but it just won't catch fire.

I'm not good with the starting, only with participating.

Advice? Also be gentle on this one, I'm kinda fragile atm.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on January 30, 2011, 02:35:01 PM
Take a look through what's currently running and read a bit of the completed text adventures in Mystia's. The sticky in there has every thread archived. Some things appeal to the community, some stuff doesn't. Once you get a better idea of what sells here the people will naturally take interest.

When your game gets going, it's up to you to keep it moving. Almost all the games that die are because the one running it stops encouraging the players.

Basically sell what people want and keep it supplied.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: capt. h on March 18, 2011, 01:59:44 AM
What's a good site to play mafia?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Dizzy H. "Muffin" Muffin on March 18, 2011, 04:38:43 AM
Here, apparently.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: PX on March 18, 2011, 05:26:44 AM
Uhhh...

mafiascum.net?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: capt. h on March 18, 2011, 05:34:51 AM
Uhhh...

mafiascum.net?

I registered 24+ hours ago. Haven't heard back yet. I'll check again in the morning - not sure how long registration takes.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Yonowaaru on March 20, 2011, 06:39:32 PM
Epicmafia is the best one I know. It has like, real-time games, which is nice for a change.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Smok, destroyer of thoughts on March 25, 2011, 05:00:04 PM
Will Satan come and wreck the site since we got 66.666 posts in Mystia's Storage? :(
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on March 25, 2011, 05:34:13 PM
It's been like that for several days now. You guys are slow.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Berzul on May 06, 2011, 07:38:03 PM
hmm..

I think this place is ok to ask... who wants to play a card game? hmm? It's possible via internet really.. only using forums.. I can send out your hand by PM thus, only you would be able to see it.

Possible thing I had in mind is this game in particular.. this (http://en.wikipedia.org/wiki/Mau_Mau_%28card_game%29). Well I did some converting of the rules, you might be familiar if you played it in Poland but... In general I linked this, because I guess you can't read Polish yes...?

hm about that game, basic rules are that you need to get rid of your cards in hand. You do that by placing a similar card, by colour or symbol.. "One can play a card if it corresponds to the suit or value of the open card. E.g. on a 10 of spades, only other spades can be played or other 10s.". If you can't, then you take a card. Also to make things interesting there are cards with functions, like changing colour,  halting or making the next player take 2,3,6 cards, etc.... Those cards.. I have kinda changed to "fit" Gensokyou Danmaku rules... Thus I hope you guys will have some of the fun from that :P.

Other cards games you might know or suggest, that are possible to play here....?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on May 06, 2011, 08:36:50 PM
BorderCross (http://www.shrinemaiden.org/forum/index.php/topic,8609.0.html)
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Berzul on May 06, 2011, 08:53:05 PM
BorderCross (http://www.shrinemaiden.org/forum/index.php/topic,8609.0.html)
This (http://danbooru.donmai.us/post/show/644537/aqua_hair-black_hair-braid-cards-ebi_-daidalwave-h) or this (http://danbooru.donmai.us/post/show/615144/4girls-bad_id-cards-hakurei_reimu-izayoi_sakuya-ki) not this (http://danbooru.donmai.us/post/show/906458/2girls-black_hair-blunt_bangs-cards-dress_shirt-fu)... The Major difference is that.. there is actually 52 cards in a deck so, it's fair for everyone yes?...
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: gabrielwoj on May 20, 2011, 07:18:31 PM
Someone need to do a 2D Touhou shooter (like Airride)
I don't know if have already one...
Someone know about it?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on May 28, 2011, 07:03:32 PM
I've gotten my co-operation from the higher ups to enforce the system, now I open it to the players to discuss how strict it will be.

This is a punishment system for Mafia. It is based on the 2 yellows = 1 red in soccer. A yellow card is given for an infraction, 2 of them nets you a red card that say 'No more game for you'. That's how it works in soccer, but we can tweak it to suit our climate.

Key things that I want input from you guys is
 - What sort of offences in a game of mafia will get you a yellow, what gets you a red.
 - How many yellows to equate a red.
 - Yellows will remain on a person's record for how long? Number of games or physical time?

Being given a yellow can usually be handled by the game's mod. If they get a red, myself and a staff admin steps in to declare the person Lynched. What sort of social conduct do you want in your games of mafia?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: capt. h on May 28, 2011, 07:16:03 PM
I think being prodded and/or replacing out should be a yellow card, since the latter disrupts the game and the former leads to questions of whether or not you're actually playing. Especially for any player that has to be prodded twice in one game.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on May 28, 2011, 07:16:58 PM
My two cents on this:

A modkill in a game is just unfun for everybody, and a huge inconvenience for all involved. A modkill for almost any reason should be a penalty against the person.

The Lynched status seems a bit much to always go along with the red card. I would think that the red card should be a Mafia ban, and Lynched would be a case-by-case kind of thing.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Bardiche on May 28, 2011, 07:24:41 PM
"No more game for you" sounds like a modkill. Modkills should be up to the discretion of the mod.

Bans from Mafia games should never be permanent, for everyone has a possibility, however small, of shaping up and being less of a jerk.

I think "being replaced" is not something you can easily slap a punishment on: sometimes you have to replace out or get modkilled due to circumstances beyond your control. Leave it up to the mod's discretion to determine whether they want one such a player in their game.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: capt. h on May 28, 2011, 07:29:22 PM
"No more game for you" sounds like a modkill. Modkills should be up to the discretion of the mod.

Bans from Mafia games should never be permanent, for everyone has a possibility, however small, of shaping up and being less of a jerk.

I think "being replaced" is not something you can easily slap a punishment on: sometimes you have to replace out or get modkilled due to circumstances beyond your control. Leave it up to the mod's discretion to determine whether they want one such a player in their game.

I disagree, in that there's a difference between a yellow card and a red card.

Players that occasionally can't play because of a situation outside of their control should probably be allowed to keep playing. Players that regularly and typically post less than once every 24 hours or switch out should probably take a break from the game until they can make the commitment.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Lexicat on May 28, 2011, 09:22:39 PM
This is a WEE bit harsh.
 
I think Mods should just use their own discretion of who they allow into games, based on prior history.
 
Also, I suggest employing WOTC. (Wisdom of the Crowds)
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on May 28, 2011, 10:16:01 PM
Mods keeping their own blacklists is their own thing. Handing out a Yellow should be for something that happens in the game and caused a disruption. Again, that is up to the mod's discretion.

Players who are unhappy with another player's participation/commitment need to speak up and the issue will be investigated. I usually look into these things right away if I'm not in the game and get notified. If I'm a player in there, it has to wait till postgame. Once the details are out, I discuss with the mod if a Yellow should be given.

If someone manages to get a Red straight, it'll be because a forum mod had to be called in. Be it breaking a rule from the main forums or a rule from RPG. I'm fine with setting a mafia ban as a minimum and Lynching as a case-by-case.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: WHMZakeri on May 28, 2011, 11:28:40 PM
We should be lenient with how many yellows become a red. Relatively based on how easy it would be to get a Yellow. If we have someone being prodded once per day, and replacing out of the game, (especially late in the game) Chances are likely they'll earn enough yellows to be taken out, while leaving room for the people who have no choice in the matter, but are doing a good job otherwise.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Schezo on May 28, 2011, 11:38:09 PM
I think yellows should remain on a person for a set number of games.  Maybe, 3 games if they don't get anymore and 5+ games will remove the yellow irregardless?

Also agreeing with leniency for how many yellows become a red.  Perhaps stronger offenses become worth more than just one yellow?  Of course it is all subjective and is determined by current mod, Godmothers, etc.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Shadoweh on May 29, 2011, 03:40:54 AM
I don't think a prod on its own should get a yellow card. A number of them in a game, say three or more would be more appropriate. I uh, don't really know how you'd judge what deserves a yellow card behaviour-wise. I think two is too little, I'm a believer in threes.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Kilgamayan on May 29, 2011, 03:43:44 AM
We should be lenient with how many yellows become a red. Relatively based on how easy it would be to get a Yellow. If we have someone being prodded once per day, and replacing out of the game, (especially late in the game) Chances are likely they'll earn enough yellows to be taken out, while leaving room for the people who have no choice in the matter, but are doing a good job otherwise.

If you are repeatedly making Mafia commitments you can't hold, regardless of the circumstances, maybe you need to reconsider how often you play Mafia.

Unless I misunderstand what "people who have no choice in the matter" implies.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 29, 2011, 04:43:58 AM
I think giving people yellow cards for having to modkill or replace them would be really unfair, unless they signed up only to troll or not actually play (ie kips, but he wasn't modkilled anyway). Constant repeat offenses, though, maybe.

I also don't think red cards should really be "permanent", since they seem like they could end up being relatively easy to obtain for more clueless players depending on how strict the mods are, and they would restrict access from the entirety of RPG as well. I certainly don't think people's performances in Mafia should really affect their experiences with the other games that go on here.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Omba on May 29, 2011, 06:12:42 AM
If yellows stick for a while, single prods shouldn't give you a yellow. That would mean getting prodded once in two games would yield you a red. Not everyone can phone-post. And I don't think people should be punished for having no computer access on one day (or two days) in 2-3 weeks.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on May 29, 2011, 07:31:51 AM
The minimum activity requested is usually a post per 24 real life hours. Everyone goes home and has access once a day at such a time, right? If that's maintained, you don't get a prod. But if you have access and don't post, getting repeatedly prodded for that then it's you holding up the game for everyone else. The mod decides how many prods are worth a Yellow.

Signing up to just troll or screw around is a player decided matter. Speak to the mod about it, I'll investigate the matter and then we make a decision about a Yellow or not.

3 Yellows to become a Red. On receiving the third Yellow, it's a Red.
Yellows stay on public record for 2 games. Reds hold a 2 game ban, starting from the person's release from any other forum punishment (if applicable).

Anyone got tweaks they want on this setup?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Omba on May 29, 2011, 07:57:22 AM
The minimum activity requested is usually a post per 24 real life hours. Everyone goes home and has access once a day at such a time, right? If that's maintained, you don't get a prod. But if you have access and don't post, getting repeatedly prodded for that then it's you holding up the game for everyone else. The mod decides how many prods are worth a Yellow.
Then there's people who aren't at home every day. Or who are, but there's still more than 24 hours inbetween (morning of day 1 and evening of day 2, for example).
But yeah, if the mod decides that beforehand there's no problem.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Schezo on May 29, 2011, 03:48:52 PM
If you're so busy you can't devote the minimum 1 hour a day to this game, perhaps you shouldn't be signing up to play.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: WHMZakeri on May 29, 2011, 04:20:48 PM
If you are repeatedly making Mafia commitments you can't hold, regardless of the circumstances, maybe you need to reconsider how often you play Mafia.

Unless I misunderstand what "people who have no choice in the matter" implies.

This is exactly what I'm advocating. If you're a repeat offender, you'll quickly earn plenty of yellows anyway. If, on the other hand, you're one of those "people who have no choice in the matter, but do a good job otherwise" (you missed the second half, ##Vote: Kilga for misrepping), and you have to go to your mother's funeral or something, then that would only be one yellow card.

Basically, what I'm saying is, people will sometimes get sick, people will sometimes have things more important to do that argue with people they've never met, over the internet, about absolutely nothing, and sometimes, people wouldn't get the chance to know about this a month prior when they signed up for the game. Being lenient with yellow cards allows for the shit happens modifier while still punishing idiots and trolls.

That said, I don't have anything concrete to change about Pesco's plan for now.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Lexicat on May 29, 2011, 04:47:16 PM
I think that if you replace out, and help the mod find a replacement for you, so that the flow of the game is unaffected, no penalty should be incurred.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Schezo on May 29, 2011, 05:04:44 PM
Maybe, if it wasn't for the fact that replacements can always have doubt cast upon them later on in the game and can get somewhat of a clear that other players who played the whole game can't get. This would also depend on how late in the game they replace out since a day or on LYLO would mess with a lot of people and would probably be disruptive even if the replacement was found quickly or not.

 Though personally Polaris/ iced fairy's spot in MRM was disruptive even with the fastish replacement since that player slot got through on one of the more important days, day 1, without a single post yet couldn't be treated as such.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Shadoweh on May 29, 2011, 09:36:09 PM
Pfft Don't blame Iced for the clear you were giving him. <3 I agree that Polaris literally lurking out until the mod force replaced him is the exact kind of situation I think of for a yellow card.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Conqueror on May 29, 2011, 10:54:34 PM
minimum 1 hour a day
You people must be fast posters with that kind of minimum.  :ohdear:

That said, Pesco?s plan looks sound to me. Mods can always be lenient when the situation permits it.
$$Promote: Pesco
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: ActionDan on May 31, 2011, 01:40:40 PM
I read Pesco's plan of action and I quite agree!  I happen to believe that all replacements get a yellow card however (maybe 1/2 card perhaps?)
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: GuardianTempest on June 08, 2011, 01:15:42 PM
The first Game I launched was a flopped test(which is good right?), thus having me pull out a more lively one.

Since I already have 'Tigrex Quest' somewhere in another site....

You have two options:
Razor Ninja
Smoky Cloaker

Pick one, before I go with the 'Terrifying Appetite'.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanzo K. on June 08, 2011, 05:32:43 PM
I got an idea for ya.
Tigrex Quest: Gaiden
It's pretty much the SRW Alpha Gaiden kinda idea.
Same base plotline, but a different timeline/universe.

You know, if say, the MC hadn't killed that Jaggi at the outset, and went after say..something with a bit more bite to it?
Of course, I'm just shooting in the dark here with this, but you can get what I'm saying right?



And on a different note, and I'm unsure if this was asked before or not, so bear with me on this. (It wasn't in this thread, that's for sure.)
Why is mafia so dang popular?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on June 08, 2011, 05:37:39 PM
Mafia was the first game that brought activity to UGW (as it was named back then).
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: E-Nazrin on June 10, 2011, 08:59:27 PM
Not immediately or directly relevant to the talk at hand, but I don't particularly like that a two-month autolock policy has been/is planned to be added for RPG; the nature of text adventures makes it entirely possible for a thread to die for quite a while but be revived with a single post from the 'GM,' and recreating the thread would create significantly more difficulty for players.... especially if the previous one is removed from the board.

I don't know if this is the best place to bring it up, but I don't think autolock is entirely appropriate for this section of the forums.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on June 10, 2011, 09:08:36 PM
When a text adventure is inactive for 2 months I move it into the Dead section of the archive thread. All the threads are linked in the archive, so finding you old thread to relink to a new one is not a problem other than pure laziness.

There is no automatic moving into MSG or deleting in here. It's all done manually.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Berzul on June 19, 2011, 05:24:23 PM
Ok I got the idea from Aqua style.. and some other things..

I would like to put out a game, in that style of "rouge RPG". It's quite possible to make it turn based, since the first ones actually were set that way, even those MUDs. One rule would be that you control one character at one time, other things practically would come out in actually making a thread of that.

Who would be interested?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Edible on June 19, 2011, 05:57:34 PM
Your idea sounds remarkably like the crawl relays we used to have.  They were tremendously entertaining to read.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Sonae on August 12, 2011, 12:09:21 AM
Um... This topic says I can ask questions here  :ohdear:

Could someone explain to me what really goes on in this section of the forums? I'm kinda new to the place that's all ^^'
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Aya Squawkermaru on August 12, 2011, 12:11:19 AM
Um... This topic says I can ask questions here  :ohdear:

Could someone explain to me what really goes on in this section of the forums? I'm kinda new to the place that's all ^^'

Rumia's Party Games is a place for Text Adventures, RPs, and basically any forum game type things.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanzo K. on August 12, 2011, 12:16:50 AM
*ninja'd!*
 
As well as games like Diplomacy, Tabletop Games like D&D, Pathfinder, and all that good stuff.
And let's not forget Mafia, which has been a mainstay here since the start.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Aya Squawkermaru on August 12, 2011, 12:23:46 AM
Yeah, that's what I meant by other forum games. I don't know much about those, so I just grouped them into an "other" category. Especially considering how many Text Adventures this forum has.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Sonae on August 12, 2011, 12:30:01 AM
It sounds interesting, I haven't been in a role play (writing on a forum thing) in such a long time... It'd be awesome to be in one again : D

Would anyone happen to know if there are any open ones or ones that are just starting out?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Aya Squawkermaru on August 12, 2011, 12:35:30 AM
The only one I know of is Elements of Gensokyo. I think it's still open, but you'd have to ask Youkai Jesus. The sign-up is here, (http://www.shrinemaiden.org/forum/index.php/topic,10257.0.html) and that's where you'll want to ask if you can still join. After you've made your character with YJ's, approval, you may want to read the story up to this point here. (http://www.shrinemaiden.org/forum/index.php/topic,10444.0.html) nothing much has happened, but some of it is important.

There may be others; check out Mystia's Stored Games, there's a game directory in there.

Hope to see you join us in Elements of Gensokyo!
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Sonae on August 12, 2011, 01:05:35 AM
Thank you for showing it to me, I hope i can join  :ohdear:

Do you know when Youkai Jesus will probably be online again?

Also choosing a touhou....hmmmm...... -thinks hard-
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Aya Squawkermaru on August 12, 2011, 01:11:30 AM
YJ generally comes online in about five or six hours from now (I don't know your time zone, or else I'd give you a better description.)
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: GuardianTempest on August 14, 2011, 05:27:47 AM
Wonder, is it acceptable to make a game with the current TH13 setting as long as there's a big, colossal, gleamingly luminous...

SPOILER ALERT!!
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on August 14, 2011, 05:52:55 AM
Put something like a 'Th13 Spoilers' in the thread title. By the time you get to a second thread for the game, it should be common knowledge.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: J.O.B on September 13, 2011, 10:46:04 AM
Seeing as how Dormio has started another Roll to Dodge. I thought we could probably start a monthly RtD or something. I quite like the game and it's huge amount possibilites and I think a lot of people might play it. We could have lots of different people running it, and it would be a different person each time.

Just throwing it out there.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Dormio Ergo Sum on September 14, 2011, 12:06:21 PM
Only some sick freak that derives pleasure from pain would voluntarily host a game of Roll to Dodge.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: BT on September 16, 2011, 08:53:07 PM
This thing's supposed to be the simple questions thread, I take it? Doesn't seem like it on first glance but I'll go with it.

I'm new to this site but I've been playing mafia for a while. If someone could elaborate on any or all of the following, I'd gladly appreciate it;

1) Where do you generally sign up for games and how? Any special cases?
2) Where are games usually played? (forums or irc or both?)
3) Are there games that involve outside contact? Are there anon games?
4) Is there any priority system here, or any special requirements for joining games?

And more importantly, is there a main irc channel for the playerbase here? Would be much easier to get answers that way.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Dormio Ergo Sum on September 16, 2011, 09:04:30 PM
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: BT on September 16, 2011, 09:15:03 PM
Got my answers already. Thanks anyway, though!
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Conqueror on September 16, 2011, 09:20:37 PM
Well, you're there already, but just to make it public, the answer to the last question is #MotkTown on the ppirc server.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Sonae on September 19, 2011, 01:02:22 AM
I have a question. Do threads lock after a certain number of posts are made in here?

Also any tips on how to start a Text Adventure thingy?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Conqueror on September 19, 2011, 01:12:35 AM
There's a two month inactivity time lock in the RPG subforum, as well as a manual lock at ~1000 posts.
To start a text adventure, you can just make a thread and go! :V What kind of tips are you looking for?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Sonae on September 19, 2011, 01:17:30 AM
Ones to make it good and interesting, and not a failure.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hanged Hourai on September 19, 2011, 01:42:49 AM
On storytelling, gamemastering, and the approaches thereto (http://www.shrinemaiden.org/forum/index.php/topic,8522.0.html)
Also, reading some completed ones to find a style or paticular format you like would probably be a good idea.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Sonae on September 19, 2011, 02:49:17 AM
What's a good way to start? In the middle of an event? With some quests? What's a good way to make it successful and draw people in? Should I plan ahead very much?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on September 19, 2011, 06:13:38 AM
The only necessary planning should be the end goal. Most of the text adventures here are open ended for the players to determine the path. Otherwise it's a choose-your-adventure story. The best way to draw people in from what I've seen is proactive updating from the parser. It's up to you to feed information that leads the players onwards.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Bardiche on September 19, 2011, 12:25:23 PM
What's a good way to start? In the middle of an event? With some quests? What's a good way to make it successful and draw people in? Should I plan ahead very much?

I've seen a text adventure start with you literally dropping out of the sky towards certain death. You can basically start however you like!

To make it successful, update regularly, display some wit and try to give players some freedom. Plan ahead only in the sense of a vague idea of where you're headed and what world you're in; anything else the players will likely screw up three times.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Sonae on September 19, 2011, 02:18:05 PM
Screw up? :ohdear:
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Dormio Ergo Sum on September 19, 2011, 02:19:20 PM
Take the quest in directions you aren't prepared for etc.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: BT on September 21, 2011, 08:57:28 PM
Is there any irc channel for Rumia's as a whole? Or for other sections that aren't mafia?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on September 21, 2011, 09:02:10 PM
#touhou-meido but #motktown might become a more preferable choice as time goes.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: GuardianTempest on October 17, 2011, 09:33:00 AM
>Sees This comic (http://xkcd.com/965/)
>Mendeleev the Everything-bender(not my pic) (http://fc02.deviantart.net/fs71/f/2011/261/0/e/loli_scientist_by_goldsickle-d36x2zw.jpg)

Anyone interested? Yeah I'm impulsive. Also, trying to use this thread as an interest check.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Schezo on November 12, 2011, 09:18:28 PM
I'm considering running Genso Monopoly (http://www.shrinemaiden.org/forum/index.php/topic,7847.0.html) again.  Though it's an extensive game to run and I would like a co mod or 2 to keep activity up and allow the game to run smoothly.  It's a large time commitment if you want to help me.  The first one took around 250 turns.
You have to do math and please post your timezone and hours you can cover.
Thank you.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Sonae on November 20, 2011, 01:14:31 AM
Is it okay to make a topic to check interest in a certain idea?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on November 20, 2011, 07:51:25 AM
Depends on the topic. But generally do it here if you're just checking interest.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Sonae on November 26, 2011, 07:30:17 PM
Aaaaahh! Would anyone have any tips for naming of games? I can't think of anything but On the Boundary
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on November 26, 2011, 08:28:02 PM
Name it whatever you like as long as it isn't something offensive.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Sonae on November 26, 2011, 08:29:33 PM
No tips on how to make a titlte that will interest people?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on November 26, 2011, 08:43:39 PM
Make the game interesting and the title won't matter.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: GuardianTempest on December 03, 2011, 12:52:59 PM
Hopping on the RtD bandwagon, I decided to pull off a twist.

Would anyone be interested in Roleplay to Dodge?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Dorakyura on December 08, 2011, 09:43:56 AM
I had weird dream about a Quest I wanted to start for some time now.

The question is, there are so many quests running right now, is there some space for another one :V
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on December 08, 2011, 10:17:49 AM
Fight the other games for a spot on the first page of threads.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: CrowCakes on December 30, 2011, 12:58:01 AM
If my quest gets pushed to the second page, is it okay for me to bump it? It's weird that for 3 days straight, there is player input, but the following day, it becomes a ghost town. D:
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on December 30, 2011, 07:24:34 AM
Earn your place on the first page by keeping it interesting and active.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Vhaltz on January 27, 2012, 08:21:08 PM
Mafia's been peaking my interest lately and I'm starting to grow more and more interested in trying it out. The only thing is that, try as I might, I can't seem to keep up with any Mafia games you guys play for longer than about 5-6 pages, I lack any sort of experience or knowledge of the terminology used (I've been getting by somewhat using this (http://mafiascum.net/wiki/index.php?title=Commonly_Used_Abbreviations) but sometimes it doesn't cut it). So I was wondering if there are any recommendations as to where to start with without having to join a game with experienced players and have pretty high chances of screwing it up along the way.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on January 27, 2012, 08:27:05 PM
Learn through the rage and fire of actually playing. Break eggs, make omelette, you know how the saying goes. Don't worry about screwing up because everyone makes a fool of themselves time to time. If you're still unsure about joining, then ask questions to the players about why they played the way they did in postgame. Or ask whoever is running the game to feed you teasers.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Dormio Ergo Sum on January 27, 2012, 09:26:35 PM
Mentor hydra?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on January 27, 2012, 09:31:45 PM
After at least a game on your own. Taking a mentor hydra right from the go is using a crutch.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: GuardianTempest on March 03, 2012, 02:36:37 PM
I'm feeling audacious right now, Touhou X [whatever crossover coming into mind]. Doubt is...you think people are gonna try it?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Sonae on March 27, 2012, 10:42:07 PM
I'm feeling audacious right now, Touhou X [whatever crossover coming into mind]. Doubt is...you think people are gonna try it?

Touhou Creed. Do it.
I shall fund -w-

Um, I wanted to ask if a moderator could change the name of a locked thread. I sorta forgot to change the name before locking it  :blush:
Topic in question is On the Boundary ~ Legend of Illusionary Paradise [Discussion Thread]
If it could be changed to something like On the Boundary - Discussion Archive Then I'd really appreciate that.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: IdiotsOpposite on May 07, 2012, 06:57:15 AM
I'm thinking about making a Mokou quest like all these other quests lying around (I even have a world sort-of set up), but I'm scared I'll suck at it. What should I do?  :ohdear:
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on May 07, 2012, 11:15:00 AM
Read completed ones and see what it takes to run one to completion. Running a quest is how you tell the story. If your story is interesting, people will play. Once they start playing, you have to keep their interest by showing that you yourself is interested in keeping it up. You have to show more effort than what you can expect out of your players.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: capt. h on May 18, 2012, 11:24:55 PM
I'd like to add that I don't think there's any way of knowing whether you'll enjoy running a quest unless you try it. At least I asked around quite a bit before I began, and I still didn't know whether I would have fun or not.

If you suck at it, no big deal we have lots of dead quests. If you enjoy it, then you've found something new that you enjoy doing. But I don't think it's possible to know either way until you try it for yourself.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hinacle on July 14, 2012, 12:39:56 AM
I was thinking of making an Umineko game and I was just wondering if the games have to beTouhou related.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Kilgamayan on July 14, 2012, 12:42:38 AM
They don't necessarily have to be Touhou-based, but it's a general rule of thumb that, if you're going to base a game off of an existing franchise, you should base it off of a good one.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: trap her in Makai forever on July 23, 2012, 07:39:39 PM
My game.  :3c
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on July 23, 2012, 07:42:24 PM
Read and show that you actually understand the forum rules first.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: trap her in Makai forever on July 24, 2012, 08:27:49 PM
Read and show that you actually understand the forum rules first.
Yes, but I loved my game.
I read the forum's rules yesterday.

Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on July 24, 2012, 10:34:19 PM
If you've only read the rules yesterday then it means you never read them before then. The rules say no spam posting games like the one you made. The forum rules don't care how much you loved your game.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: trap her in Makai forever on July 25, 2012, 09:52:59 PM
If you've only read the rules yesterday then it means you never read them before then. The rules say no spam posting games like the one you made. The forum rules don't care how much you loved your game.
Sorry. What was my game? And why was it "spamposting"?
 
(I have short-term memory loss.)
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Edible on July 25, 2012, 09:56:06 PM
:derp:
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: AnonymousPondScum on September 19, 2012, 03:58:58 AM
Ddddumb question: Is this forum acceptable for making recruitment threads for IRC or play-by-email sessions of games like D&D and the like, or solely for forum RPGs?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Raitaki on September 19, 2012, 03:59:58 AM
Yes, I think. GensoQuest is an IRC-based game, and Taizen can post it here just fine.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on September 19, 2012, 05:15:28 AM
Just about all the roleplay threads here are signups and playdate arrangements for the game to happen on another medium.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Cybeast710 on September 28, 2012, 04:30:26 PM
Hey guys, what exactly IS Rumia/Elly/Cirno/Insert X Character here Quest? Because I have no idea. And Google's useless.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: SirChaotick on September 28, 2012, 04:33:15 PM
They're text adventures made here on the forum by the members, and in no way do they belong to the canon Touhou. They aren't real games or anything.

Basically, the creator posts a situation, other people tell what they think the character should do, and the creator updates. And so on ad finitum.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Bardiche on October 27, 2012, 11:34:08 PM
What would be the best way to shape a player character if he's going to be using stats? I have an idea for something, and since I like using stats to instead dictate the possible actions you can take and all... I wonder what's a fair way to generate one character everyone agrees with.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: O4rfish on November 03, 2012, 04:25:18 PM
Why are no players besides Kilga and me posting in Kismesis Kisume Quest?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: SirChaotick on December 02, 2012, 08:11:29 AM
Why are no players besides Kilga and me posting in Kismesis Kisume Quest?

Eh, personally, I've heard that it's preceded by like eight other quests (Ran I think, and Patchouli maybe, something about a barren path, Nue...), and it's in the same universe as those. So I can't be put to digging up and reading forty-something threads. If I knew where they were, then I could post in two months when I've read them, but... eh.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Majildian on December 02, 2012, 10:14:19 AM
You can find them all here (http://www.shrinemaiden.org/forum/index.php/topic,4662.msg221100.html#msg221100). Start with The Barren Path at the bottom of Dead adventures, then just go through the adventures started by Purvis in completed adventures.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: SirChaotick on December 02, 2012, 03:16:15 PM
You can find them all here (http://www.shrinemaiden.org/forum/index.php/topic,4662.msg221100.html#msg221100). Start with The Barren Path at the bottom of Dead adventures, then just go through the adventures started by Purvis in completed adventures.

Thanks kindly!
Title: Touhou roleplay idea.
Post by: Kakyoin on January 26, 2013, 07:49:56 PM
So after quitting a roleplay I was GMing for, I came up with a roleplay idea of my own (https://docs.google.com/document/d/1PPLwedfK9GYskwTX2YrHFWRk4ngSTGbrD_yUaZBL7Gw/edit). It's currently unnamed, but the general plot/premise and some explanations are provided, as well as a few ideas for unique posting opportunities for participants.

If anyone has some time to give feedback on it, I would be very grateful. If it sounds interesting to enough people, I would like to move forward with it and actually start this thing up. Thanks in advance. :)

EDIT: Posting it in here was suggested to me by other Shrinemaiden members on IRC. If it's better to make my own thread here about it than saturate this thread, I'll do so, just let me know.
Title: Interesting developements ahoy!
Post by: Branneg Xy on February 25, 2013, 10:45:37 AM
It would be nice if there were other players,besides Hanzo and myself,to join http://www.shrinemaiden.org/forum/index.php/topic,14308.0.html since,on top of exploring-bonding, we are actually coming across a turning point for Sakuya's fate.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Raikaria on March 02, 2013, 02:56:18 AM
So, yeah, I'm in the process of wrapping up the Rumia Quest universe, due to players either quitting, getting banned, or leaving the site altogether, and being too developed to be easy to jump into now. After the next arc it'll be finished.

The problem is, I'm not sure what to do next. I'm the type of GM that loves to be able to make twists with the player character that is unexpected, because the PC has an element of mystery. It's the whole reason I chose Rumia [And Elly for the side-thing I did once], the whole Ex-Rumia thing. How many other situations can you say Rumia is from Yumemi's world, tried to kill Shinki, died, got corrupted and brought back to life, then got sealed, overpowered her evil self, then her evil side got killed by a tsundere robot?

Basically, can you suggest any other characters with the element of mystery and undeveloped character? If I can find/get suggested a good one, then I can get just as into GM'ing as the players get into playing.

Right now I'm thinking the central character would probobly have to be PC-98. It can't be Elly, I've already had her as a central character and done two different canons for her, same with Yuuka.

There's always the route of making an OC as the main character as well, however, I've never gone down this route before, I only ever use OC's as villians or minor characters. About the closest I got to having an important allied OC was Malus [The tree Elly's scythe was made from], and she didn't do much. If you think making an OC is a good idea, can you give me some tips on how to make an OC that isn't some godawful sue that I'm afraid I'd make.

tl;dr: Main character dilemas. Want character that is as fun and innovative for me to GM and plot for as it is for the players to discover and play.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: capt. h on March 02, 2013, 11:59:30 PM
Personally, I think almost all the characters including many of the main characters could use backstory, and any non-player character has a lot about them to discover. Even Sakuya, who is a player character, is a major unknown in the touhou games.

The Scarlet Devil household as a whole comes to mind, since I don't think it was ever explained what their history was, how they came to Gensokyo, how they became vampires, etc. and not a single member of the mansion has much in the way of established backstory. They'd all be good characters. Though to be fair, you'd have more trouble finding a canonically developed character than an underdeveloped one in my opinion.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Raikaria on April 18, 2013, 09:21:34 PM
I've got an idea to pitch.

Who would be interested in a quest set in pre-border Gensokyo? The time when the Oni ruled Youkai Mountain, and before humans came to Gensokyo [Maybe there could be some, like Reimu's ancestors]. The days before the Spellcard System, before thr Dragon vanished, and before many of the characters even lived. Probably before many youkai went underground too, there would be Satori above ground, for example.

I'm not sure how far back it would be set, but it's a different take on Gensokyo.

I also plan the main character to be whatever type of youkai/mythical/spiritual being the players want, with their powers and key personality traits stemming from that. [Although I might not allow some things, for example, I don't plan the setting to be winter, so no Yuki-Onna, stuff like Dragons and Pheonixes will probobly be disallowed too, things which would be really powerful]
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: WBL Studios on August 28, 2013, 03:40:19 PM
The following game idea is a semi-RP, semi-Interview, semi-Guessing Game I blatantly stole from another board.

THE INTERVIEW GAME

The game goes as thus... whoever is the head of the game goes ahead and posts that they're going take applications for interviews.  Now, if you want to play, you publically post that you want to play, but you privately post the game head with which character you're going to be.  Then the game head privately notes you that you're either locked in, or that someone else has already chosen that character, and that you'll have to choose again.

After a while, usually after a set number of people have joined (5-7 at the most usually), then the application phase is over, and it's time for the interview phase to begin.  The game head posts a few interview questions... not too many, maybe 2-5... and the people who are playing post their answers in character.  You're not allowed to say who you are, but you have to answer the questions as if you're that character.  Get into their heads.  Let people know who your character is not by telling them obvious blatant things, but by being that character, giving off that attitude.

The players will have a fair amount of time to finish their interview questions... maybe two weeks.  Just for those of us who can't get online every single day.  And once all the replies are in or time has passed, then everyone who's playing has to guess who everyone else is.  After another decent amount of time... maybe another couple of weeks, or when everyone playing has answered... the game head then reveals who really was whom.

There's a really screwey point system, I don't remember what, but I don't think points would matter too much.  Just doing this for fun.

It's a chance to RP, a chance to read RP, a chance to have RP evaluated almost immediately in a game-like atmosphere.

Anyone interested?  We'll, of course, have to get another game head to 'host' it, because I can only get on a couple times a week, and even that is probably going to change soon.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: O4rfish on September 11, 2013, 04:12:02 PM
So, I've read the Shadoweh Quests and I understand why we don't do those anymore, but has anyone considered doing the opposite: a Mafia themed like a Quest? I guess each of the players would give orders to the main character, who would ... either be mayor of the town the players live in, or would interact with specific NPCs ...
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on September 12, 2013, 12:53:00 AM
It could be doable. The GM plans a bunch of story routes and players of the various alignments make inputs to reach particular events as their wincon.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Biakmon on October 05, 2013, 11:56:05 AM
I'm quite new on this thread but what is it really about cause I don't follows.

- Can you talk about any other games apart from touhou and ask question concerning their story line here?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Pesco on October 05, 2013, 01:49:39 PM
This thread is for questions about Rumia's Party Games area in general. Most GMs running the games here have a Q&A after the game ends. It varies person to person whether they take discussion questions in the middle of a game. If you're not sure, sending the GM a private message will usually get you an answer.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Validon98 on November 14, 2013, 04:50:58 PM
I don't know if this has been answered anywhere, but can anyone, if they are interested enough, jump into any of the Quests? I'm interested in joining in on Yukari Quest but I'm not sure if jumping in on a Quest when I haven't been there for  the entire time is a good idea (I mean I'll read the latest thread so that I at least have a summary of the previous threads plus what's going on now, so it won't be like I'm going in without a clue as to anything).
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Kilgamayan on November 14, 2013, 04:57:40 PM
Quests are generally open to all who wish to participate. For long-running games and established universes, you'll want to be sure you're solid on the necessary background info (a daunting task for the Purvisverse, to be sure!), but there are otherwise no barriers to entry.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Mr. Sacchi on February 22, 2014, 12:03:12 AM
The Purvisverse may be a daunting task to read through, but it is certainly fun, Barren Path (if you can even find it) is unnecessary and so is Ran's quest for the most part, if you wanna give Yukari quest a try, I'd suggest giving Maribel quest a priority read first, but make sure to read the entire series, fun reads (despite the occasional stupid mistake on the players parts,
not asking Okuu about the flowers after we get her powers back, anyone?
) and you won't be lost whenever we/purvis reference something from a previous quest.

@e

... I just realized that question is months old I'm sorry.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Stifled Voices on March 01, 2014, 09:19:29 PM
Have there been any sort of "games" where the creator makes an emerging story, offering up several choices at various points, that audiences can decide on before going through with the one of them, and when the whole thing's done, the game is ended and the resulting story moved into PSL? Is that allowed (because I want to make a story where during the development, I let the audience decide what should happen at various points, before ultimately going through with one of their suggestions, affecting the direction and end)? If not, how can I achieve something similar?

Also, do I have to do second person, or can I use third person? Can some games have choices that aren't just about deciding what the protagonists do but affecting the circumstances of the story (all under the GM's supervision of course)?

EDIT: Also, since my time is always in a crunch, an ASAP reply would be best (take your time though, I'm not forcing you).
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: O4rfish on March 02, 2014, 01:17:30 AM
Just do it here, but how you want. Ignore commands that you don't like. Write however long you want for each post. Present specific options.
Good examples might include Captain H's Mokou Quest, Stuffman's Purplequest, and Arashi's Clan Moordor thread in Akyu's Arcade.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Stifled Voices on March 02, 2014, 05:32:10 AM
Thanks, my story/game is now a go.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Failure McFailFace on June 01, 2014, 05:24:32 AM
First time in this sub, and I never knew the hidden gold here.

Great sub-forum!


EDIT: Question. Are we able to make games that are not RPGs/roleplays, etc.? I find them to be in a similar format, and I want to (eventually) make my own forum game.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on June 02, 2014, 12:03:49 PM
Sure, as long as they aren't spammy +postcount games. Pescau dun like those.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Rp97 on July 03, 2015, 02:31:08 AM
What I need to do to start a game ?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on July 03, 2015, 02:46:50 AM
Just make up your concept and make a post. The more substance in your post, the betterer your response tends to be. Don't break any rules, obviously.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Rp97 on July 03, 2015, 02:52:55 AM
Just make up your concept and make a post. The more substance in your post, the betterer your response tends to be. Don't break any rules, obviously.
Ok thank you
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Failure McFailFace on July 15, 2015, 11:21:39 AM
I notice that there's no guide to the mafias anywhere. I want to participate in them, but there's no information about them anywhere except in their own threads.

I feel like that the new people are being left out because they don't know how the mafias work, what to do, where to communicate, etc.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Suwako Moriya on July 15, 2015, 12:34:52 PM
That's because no one actually knows how to play Mafia.

Your best bet is to read some games, as well as take a peek through some of the Basics articles on the MafiaScum Wiki (http://wiki.mafiascum.net/index.php?title=Main_Page).
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Failure McFailFace on August 05, 2015, 03:12:48 AM
Any reason why "traditional" forum games aren't tolerated at all here, other than the reasons "lol spam lol" and "lol post count++".

That last point doesn't even apply here, since you guys don't even care about post count. I think you guys should forbid people from posting in here if you have X number of mod/admin-approved posts elsewhere (ie not Beyond the Border subforums)
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Dormio Ergo Sum on August 05, 2015, 05:40:13 AM
"lol spam lol" is pretty much the reason why.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Failure McFailFace on August 05, 2015, 10:08:29 PM
Would a "pass the picture/save file around and add something to it" game count as lil spam, or would it go under Akyuu's Arcade in the case for the save file?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: CyberAngel on September 17, 2015, 04:19:35 PM
Is there an interest in a thread similar to Don't Roll To Dodge? Namely, a playthrough of Tactics Ogre: Knight of Lodis, but different people get to control different characters. I'd need up to 7 other people and will be able to update on a daily basis.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: SlimeKid on March 16, 2016, 05:44:48 PM
Are there any normal guidelines to creating quests or games that are simple in their rules or their mechanics, but still have the ability to span for long amounts of times even with a basic sort of plot? Also, is it wrong to mimic ideas taken from other games? After looking at the Roll to Dodge game here, I like the idea of rolling a die and getting a success of a failure afterwards, and I'm trying to formulate and expand on some plot that I can use for a game I wanna make myself!
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on March 23, 2016, 05:38:26 PM
No real guideline that must be adhered to. Just try not to have cybering in it and you oughta be cool.

As for borrowing ideas, it's generally cool as long as you don't pretend that they're your ideas.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Iceassassin25 on January 20, 2019, 01:26:22 AM
With these games will there be a one where the story follows some random manlet going on an adventure while the players make bad moves and get him killed right off the bat for using "seduce" on Yuuka?
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Mr.Ownage on February 08, 2019, 01:36:01 PM
Hi, everyone!

Taking a read in some of the ongoing Quests (Koakuma and Alice, mainly) was an interesting and great experience, to say the least. By the end of it, two questions regarding them came up :

-It was mentioned that anyone is free to participate in Quests if they wish. If it's a character-related Quest, how does that work? The players take turns in "controlling" the main character (this is kinda what I've noticed in Koakuma Quest but I may be wrong) or do they take on the roles of other characters?

-Will there be a Remilia Quest sometime? Or there was one by now? I'd reckon that would be quite an experience to play through.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Suwako Moriya on February 08, 2019, 02:06:30 PM
For character-related quests, the entire player base controls the same player character. Anyone is free to input actions for the player character, and if there is internal conflict, it is typically the players' responsibility to sort it out. The parser/GM/what-have-you may or may not let internal conflicts influence actions taken.

There was a Remilia Quest several years ago (https://www.shrinemaiden.org/forum/index.php/topic,13013.0.html) (note that this is Thread 1 of 3). There may be another one in the future, depending on who gets what inspirations for game ideas.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Neovereign on February 09, 2019, 04:42:25 AM
Hi, everyone!

Taking a read in some of the ongoing Quests (Koakuma and Alice, mainly) was an interesting and great experience, to say the least. By the end of it, two questions regarding them came up :

-It was mentioned that anyone is free to participate in Quests if they wish. If it's a character-related Quest, how does that work? The players take turns in "controlling" the main character (this is kinda what I've noticed in Koakuma Quest but I may be wrong) or do they take on the roles of other characters?

-Will there be a Remilia Quest sometime? Or there was one by now? I'd reckon that would be quite an experience to play through.
The situation with my quests makes me feel like very few people enjoy them, (and maybe some even hate them). But lurkers speaking up like this have brightened my mood on it.
I haven't been coming up with many quest ideas because of the aforementioned, and a lot of work just goes to waste when that happens. If you enjoy my style though and want a specific character, I don't think it'd be out of the question to try one...
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: thehelmetguy1 on February 09, 2019, 11:30:03 PM
I want to take part in some of these quests, but I don't know if I should join an ongoing one. So, I might as well ask if there is any problem with doing so(The guidelines tell me to not post in games with closed pools that I am not active in, and I am not sure about how this exactly works).
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Kilgamayan on February 09, 2019, 11:36:07 PM
The "closed pools" thing applies/d mostly to Mafia games. Text adventures can be assumed to be open pools unless the GM indicates otherwise (and it is safe to assume they will make it obvious the game is a closed-pool game).
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: thehelmetguy1 on February 09, 2019, 11:52:51 PM
The "closed pools" thing applies/d mostly to Mafia games. Text adventures can be assumed to be open pools unless the GM indicates otherwise (and it is safe to assume they will make it obvious the game is a closed-pool game).
Thanks for the help. I will look at some games later.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Mr.Ownage on February 10, 2019, 05:01:55 PM
The situation with my quests makes me feel like very few people enjoy them, (and maybe some even hate them). But lurkers speaking up like this have brightened my mood on it.
I haven't been coming up with many quest ideas because of the aforementioned, and a lot of work just goes to waste when that happens. If you enjoy my style though and want a specific character, I don't think it'd be out of the question to try one...

Oh, come on... please don't look down on yourself like that!  Your style is simply so thoughtful, so descriptive, and all-around amazing! So much so that it even got me praying "When will he be making a Remilia Quest? That would be so wonderful!"

On the other hand, I'd say timezones would be quite an issue, since (from what the site says) we are quite radically different zones (I'm seven hours ahead of you), so I'm not sure how we could have it work out if one were to be set in motion. Oh well... perhaps there would be a solution... somehow.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Neovereign on February 10, 2019, 05:48:58 PM
Oh, come on... please don't look down on yourself like that!  Your style is simply so thoughtful, so descriptive, and all-around amazing! So much so that it even got me praying "When will he be making a Remilia Quest? That would be so wonderful!"

On the other hand, I'd say timezones would be quite an issue, since (from what the site says) we are quite radically different zones (I'm seven hours ahead of you), so I'm not sure how we could have it work out if one were to be set in motion. Oh well... perhaps there would be a solution... somehow.
It's not like Quests are a real time thing like a conversation. You could be a day ahead and it would be fine.
The only problem here......
Is what I would do for the story/plot...
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Mr.Ownage on February 10, 2019, 07:29:01 PM
It's not like Quests are a real time thing like a conversation. You could be a day ahead and it would be fine.
The only problem here......
Is what I would do for the story/plot...

Hmm... I see your point. In that case (not a real time thing) it could work out, after all.

About the story itself, while I wouldn't want to influence your choice, of course, it could perhaps begin with us (Remilia) having a leisurely day at the mansion, when (near the beginning of the story or somewhat after that) one of the (mansion) residence reports a strange occurence, perhaps a strange incident or similiar, and we'd have to investigate? Or a sort of "free roam" around Gensokyo, getting to know more residents, places, and such? The challenge of sunlight being harmful would bring quite an unique experience as well.

Either way, I'm looking forward to seeing your thoughts about it.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Branneg Xy on February 11, 2019, 02:47:11 AM
 :) Glad to see there is more interest and will to actively,besides passively/by reading, take part in the "Quests(CYOA and RPG) and Games"! Do not be afraid to ask or give advice,clarification,etc. in the current active threads,even if one decides to not yetwrite up any command for ,by starting and ending the sentences like this : // text to be written.  :)
 8) I agree,a "Remilia  Quest(possibly a Remilia/SDM one )would be quite an experience! (For Source,Ref.Inspiration,Enjoyment etc.) A new one particulary,since there was already one completed(in Mystia's Stored Games,on pages 6-7 so far ,3 Threads) https://www.shrinemaiden.org/forum/index.php/topic,13013.0.html which was fairly brief for that kind of Quest and at the same time very enjoyable and quite well-structured; precisely it was around 2 full thread and an half(1st one I participated,among the few,in starting by the 2nd one). It was GMed/Parsed by   https://www.shrinemaiden.org/forum/index.php?action=profile;u=2832    (at the time " Sourfang") :8 and it had a loose,defintely longer,unfinished sequel in " Hatate Quest" https://www.shrinemaiden.org/forum/index.php/topic,15094.0.html  :o .
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Neovereign on May 02, 2019, 03:01:58 AM
Although I always think it's fine and welcoming for anyone to join one of the ongoing quests, it seems like it might not always be too possible, unfortunately...
Again, I'd welcome others, but from a player perspective, joining one seems difficult.

Perhaps it might be best to wait longer times for if anyone has interest in it's beginning, then pick up to normal pace...
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Mr.Ownage on May 20, 2019, 10:33:35 AM
I have been wondering if, so to say, "custom" games are allowed to be made.

In this case, by "custom" I mean games with a non-Touhou setting (original world, characters and such). Not that I don't like Touhou text adventures (as it's the exact opposite : I like them a lot!), but I felt like it'd be best to ask about this beforehand, just to be sure, and I also feel like it'd be better at doing an original setting rather than a Touhou game, should I feel like making one later down the road. In particular, I've seen Greater Centenary Festival take a more customized approach to it, but it also retains Touhou elements. (SDM, characters)
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Hello Purvis on May 21, 2019, 05:29:14 AM
It's certainly allowed!

That said, you gotta be ready to put more work into it, because it'll need a ton of description to come to life.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Mr.Ownage on May 21, 2019, 09:30:41 AM
Glad to hear that, thank you for the reply!

I am aware that original settings and characters require quite a lot of work to start and progress them, which is something I feel am okay at, at the very least... except when it comes to descriptions of surroundings/areas (like buildings, for example) and satisfactory conclusions. These aren't really strong points in my case.

Oh, well. I'll read up more before jumping straight into it.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Branneg Xy on May 22, 2019, 01:27:48 AM
 :o
Glad to hear that, thank you for the reply!

I am aware that original settings and characters require quite a lot of work to start and progress them, which is something I feel am okay at, at the very least... except when it comes to descriptions of surroundings/areas (like buildings, for example) and satisfactory conclusions. These aren't really strong points in my case.

Oh, well. I'll read up more before jumping straight into it.
I suggest checking both fairly recent and  older stories which are fit for elements fit for your criteria of inspiration (Original Non-Touhou or mostly so ) here and especially in the " Mystia 's Stored Game/Favorites Section",and even more so on https://www.shrinemaiden.org/forum/index.php/board,4.0.html and Kosuzu's (Koakuma's at that time) Section .
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Mr.Ownage on June 03, 2019, 08:46:53 PM
After some reading in previous and ongoing games (mainly Quests) to learn both the GM side and players side in more detail, there's something that has came up in my mind that I wasn't able to find a precise answer so far. Namely... what would be okay to be included and what isn't.

Since most (if not all) Quests I have seen so far include danmaku as the fighting method of choice, I hadn't come across situations where, for example, grisly details would be mentioned (like the results of a well executed strike in a swordfight). As not everyone is a "fan" of such things, I felt like it'd be best to ask about this as well. Better to know in advance than make a big mistake, after all! (not that the ideas I have are all about senseless killing, naturally, but big fights are a common theme in them)
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Sophilia on June 03, 2019, 11:39:01 PM
There have certainly been more dark and bloody adventures around here before.  For instance, a few post-apocalyptic quests by Dormio and Himiko, as well as the ones set in the Fate and Dark Souls universes.   So violence and its results isn't a deal-breaker on its own; like most things, it'd probably depend on how it's handled by the GM and players.
Title: Re: Questions, doubts, requests, answers - Public discussion thread.
Post by: Mr.Ownage on June 04, 2019, 02:30:04 PM
I see, good to know. Thank you for the answer!
Title: >Questions, doubts, requests, answers - Public discussion thread<
Post by: Branneg Xy on June 05, 2019, 01:21:09 AM
I see, good to know. Thank you for the answer!
Good discerning  Mr. Ownage and My "thankings" to " Sophilia " as well ! I also add " Tough Authors"( more under Patchouli's Scarlet Library Section+its Chosen Subsection) like and not just "Lt. Colonel Summers " and partly " Sourfang "and " Purvis ":
remember ,with some sort of implicit or explicit Approval by the Other Players ,incl. "Lurkers Gratefully De-Lurking", + the GM/Parser, there is always the  opportunity to " Act Hard,Play Hard,Be a Die-Hard,Be a Rule-Breaker and...".
Nevertheless it is Best to Keep It " All Ages/Border-All-Ages" and reckon by Matter&Resolution,Perspective&Course-of-Action : is it a Good, Creatively Nice , Smart Alternative Course or at least a Decent Unlocking one?
Or is it,even indirectly or by long-ish term or a lead-to, a Temptation, a Misunderstanding, a Bad Move,an Excess?

Recently e-g. -I am still a fairly Inexperienced Active CYOA/RP-Player too !    :colbert:  :flowerpower: :sword!:- The only 1 Game-Over Sequence in "Rumia Quest III Revival..." was because of an Excess with Raikaria(Parser/GM) ,kindly accurately and even by-instance, having warned beforehand  :
an Unchallenged/Overlooked Detailed Command <---> Rumia (Least Unsealed,On Her Own at that point) went for Excessively Boxing-In a Fleeing&Frantic Vampire Elis in Daylight - Penultimate Boss/1st Vampire from Makai of the PC-98 1st Touhou Game, Highly Responsive to Prayers - who Counterattacked by Final Grimoire !!!