Maidens of the Kaleidoscope
~Beyond the Border~ => Daiyousei's Cold Storage => Topic started by: Suikama on September 25, 2009, 03:39:07 PM
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FUCK YEAH TRAINS!
(http://www.youtube.com/watch?v=DAJaJj362MM)
(http://img33.imageshack.us/img33/8269/yeahg.png)
Btw ilu Drake (http://www.shrinemaiden.org/forum/index.php?topic=1260.0)
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TRAIN DANMAKU IN HD
HAHAHA
AWESOME
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That is kickass.
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I can't watch it because of university internet ;_;
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This is beautifull, so beautifull.
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DERAILED!
The train's hitbox is hard to determine. The whole character can be covered by the train and not get hit. Can you either make the sprite smaller or the hitbox bigger?
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LOL
http://www.youtube.com/watch?v=ENHP89mLWOY
Slaves video was followed a recommendation of this rather historic interview.
Derailed indeed.
I love it, that means there is progress~
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DERAILED!
The train's hitbox is hard to determine. The whole character can be covered by the train and not get hit. Can you either make the sprite smaller or the hitbox bigger?
Hitboxes in danmakufu are automatically determined, plus they're always square/circular in shape, so there's not much I can do in the regard :/
Usually large things have smaller hitboxes anyways. (Aside from Nukes and Brofists)
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DERAILED!
The train's hitbox is hard to determine. The whole character can be covered by the train and not get hit. Can you either make the sprite smaller or the hitbox bigger?
Hitboxes in danmakufu are automatically determined, plus they're always square/circular in shape, so there's not much I can do in the regard :/
Usually large things have smaller hitboxes anyways. (Aside from Nukes and Brofists)
Is there a debug mode that lets you see the bullet's hitboxes? At least seeing an image with the hitbox should help people determine where the hitbox is when playing.
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DERAILED!
The train's hitbox is hard to determine. The whole character can be covered by the train and not get hit. Can you either make the sprite smaller or the hitbox bigger?
Hitboxes in danmakufu are automatically determined, plus they're always square/circular in shape, so there's not much I can do in the regard :/
Usually large things have smaller hitboxes anyways. (Aside from Nukes and Brofists)
Is there a debug mode that lets you see the bullet's hitboxes?
Not that I'm aware of. Danmakufu is not good at all when it comes to features like these.
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Deceptive. The train hitbox is much smaller than it appears.
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omg train hitbox
task train(x, y, a, v){
let obj = Obj_Create(OBJ_SHOT);
Obj_SetPosition(obj, x, y);
Obj_SetAngle(obj, a);
Obj_SetSpeed(obj, v);
ObjShot_SetGraphic(obj, TRAINWHATEVER);
Obj_SetCollisionToPlayer(obj, false);
while(!ObjBeDeleted(obj)){
if(GetPlayerX < Obj_GetX(obj) + 150 && GetPlayerX > Obj_GetX(obj) - 150 && GetPlayerY < Obj_GetY(obj) + 80 && GetPlayerY > Obj_GetY(obj) - 80){
ShootDownPlayer;
}
yield;
}
}
Launch trains everywhere with rectangular hitboxes. Adjust the values how you see fit, yo.
Also, lol trains. Needs Yukari somewhere.
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Pretty much. Like I said before, the hitbox is circular in shape, so only the middle of the train can hurt you.
Still, one they act to block your vision, and two the last attack would pretty much be impossible if they were any bigger. It's not like they're so small to be negligible since I do get hit once.
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omg train hitbox
task train(x, y, a, v){
let obj = Obj_Create(OBJ_SHOT);
Obj_SetPosition(obj, x, y);
Obj_SetAngle(obj, a);
Obj_SetSpeed(obj, v);
ObjShot_SetGraphic(obj, TRAINWHATEVER);
Obj_SetCollisionToPlayer(obj, false);
while(!ObjBeDeleted(obj)){
if(GetPlayerX < Obj_GetX(obj) + 150 && GetPlayerX > Obj_GetX(obj) - 150 && GetPlayerY < Obj_GetY(obj) + 80 && GetPlayerY > Obj_GetY(obj) - 80){
ShootDownPlayer;
}
yield;
}
}
Launch trains everywhere with rectangular hitboxes. Adjust the values how you see fit, yo.
Also, lol trains. Needs Yukari somewhere.
Oh shit I forgot about object bullets
ilu Naut <3
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DAMN
i'm at school so i can't watch this ;_;
but if i can give a bit of advice, considering that trains aren't going everywhere, how about adding some more bullets to make the card look prettier?
i was thinking something like the red bullets Koishi shoots during Ancestors Standing Beside Your bed(the ones after the lasers)
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Replacing the klaxon horns with train horns is genius.
Lol, related videos.
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Trainmaku.
This is beyond epic.
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Well, I can't say it doesn't deliver what it promises...
Awesome~
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You know you can work around the circular hitbox. Give the train regular circle hitbox but don't make it extend outside the image. Now add invisible lasers as a box around the train (The train will spawn above the lasers anyway I think )
This way you can form perfect square hitbox, worth the experiment.
Edit: Oh bah >.< forgot about Naut's superiour suggestion ( something is really wrong with my eyes lately. I need to visit an eye doctor ? )
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I have no words, this is too sweet.
Also, related videos:
Chris Rock about black slaves
MALCOLM X: OUR HISTORY WAS DESTROYED BY SLAVERY
Young Nepalese girls become sex slaves - 11 Apr
Sex Slaves - Italy
Slave Trading - Sudan
Argentina's sex slaves 25 Oct 07
Slaves - 46 Min Documentary
Sex Slaves - Israel/Palestine
Oh Slaves
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God that was beautiful.
UPLOAD TO NICO!
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DAMN
i'm at school so i can't watch this ;_;
but if i can give a bit of advice, considering that trains aren't going everywhere, how about adding some more bullets to make the card look prettier?
i was thinking something like the red bullets Koishi shoots during Ancestors Standing Beside Your bed(the ones after the lasers)
nevermind that, i finally got to watch it. :V
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my god why is your fps so flippy
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YES
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woah. what is this and why is it so epic
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woah. what is this and why is it so epic
this is a Party Train motherfucker
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woah. what is this and why is it so epic
this is a Party Train motherfucker
Ijiyatsu.
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Yep, that was certainly a lot of trains.
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my god why is your fps so flippy
I can't get 60 fps while recording :<