Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Hello Purvis on June 30, 2014, 10:19:04 PM

Title: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 10:19:04 PM
(http://i.imgur.com/O4flf8n.png)

>You are Yukari Yakumo. Your day has been awful and there is no sign of it improving.
>You are the youkai that stands at the threshold, old as civilization and a witness much of human and youkai history. Indeed, you have been a significant force during much of the latter. Your deeds are many: You have name charted the stars for youkai-kind, you have lead an invasion that shook both heaven and earth, even if it had ostensibly failed to conquer the moon. You have dwelt on the edge of human society, sometimes reaching out to influence it in small ways. However, there was a point when you realized that you had to make a decision, whether you wished to exert your power over all, dominate them, and rule openly (or fall in the attempt), or take a more relaxed role and live as you pleased. You chose the latter with little hesitation. You have watched both humans and youkai throughout history, as youkai took early control over the unseen parts of the world and were slowly driven further and further back as humanity grew in power, technology, and arrogance.
>Eventually, it became necessary to find a new place for the youkai to live, and you took an active role in helping to forge that place with the aid of the Hakurei bloodline and The Dragon itself. Now you watch over that land, serving as both a quiet (and sometimes not so quiet) guardian and observer of its ultimate fate. Already, it has challenged some of your wildest expectations, for both the land itself and its inhabitants...
>More mundanely, you dwell with your shikigami and dearest companion Ran, as well as her subordinate shikigami Chen in a modest fashion, enjoying each day as it comes. Despite your rather fearsome status, which you cultivated as carefully as you care to, you have some friends among others as well. As well, you have a number of rivals; well, something like rivals; that you covertly keep an eye on. However, for the most part, you are content to merely flummox them from time to time, when you pay them any mind, you didn?t get as far as you have by letting things stress you unnecessarily. Your true duty is to maintain the integrity of the barrier that separates Gensokyo from the rest of the world, and make certain that nothing untoward gets in. You?ve had mixed success with this, when you are fully honest with yourself...
>You spent a lovely day yesterday, conversing with Yuyuko, playing with Maribel, plotting a mahjong tournament, and frolicking with Ran. Then it all went downhill when you awoke and found yourself naked in an unfamiliar cavern, bereft of all your possesses, most notably the tools you use to hone and refine your abilities, save your bedsheet. Having little other option, you wrapped yourself in the bedsheet and taken to exploring. You discovered over things; an immense yawning chasm that terminates into darkness, strange roots that give you a bad feeling and physically harm you to touch, chambers of glass, a place filled with half-finished sculptures, and a place where the borders were about to collapse into themselves. Most notably, you've found that the borders here are very odd, rather akin to a pile of trash than proper borders, and ever swirling and difficult to properly prise for gaps. With some effort, you found one of your tools, which had been somehow split into intangible lights.
>Eventually, you found a gap to take you away from there, but you weren't able to hold it open long enough and fell between the borders, where you were displeased to note they were just as crude as they were elsewhere. Eventually finding your way out, you came to a seemingly-endless field of fluffy frond-like plants, eternally waving in the breeze. Above, the sky gave way to absolute nothingness, not even emptiness could exist in such a place. Finding the borders to be the same here as elsewhere, you wandered the fields, finding more of those horrible roots and eventually weaving a hat out of fronds to test how well they weave. You found a fold in the borders here, and followed it to find several gaps, after using is to strengthen the borders here a little. One gap leaves back to the caverns you awoke in, and another scattered and unusable. While going to investigate a third, you found a silver door in the middle of the plains while opened to a black emptiness that was home to a crystal mass large enough to rival a palace. Exploring it, and accidentally destroying it, you found a pool of fresh water, and a most interesting piece of what you've identified to be a raw building block of existence.
>Helping yourself to both, you made your way out and followed your way to another gap, which lead you back to Gensokyo! Or so it seemed, at least. You quickly found the food didn't nourish you, nor did it seem you could bring objects or people through it. Sadly, the latter realization occurred after you tried to lead Reimu and Ran through it, which lead to them vanishing entirely. With a heavy heart, you reentered the abyss and pressed on to another gap. Through it, you found a forest full of alien trees and devoid of any kind of anymore life. Exploring it, you soon discovered a strange gap within a pillar, and a border filled with sourceless music. Extracting and testing the former, you found it bought you to a tiny shrine in the middle of the forest, and shrunk you to a few inches in height. This affair was unprecedented, but thankfully reversible. The shrine was largely empty, and particularly lacking in sanctity, save for a strange sigil found in a tunnel leading from the basement. You found it held some notable power, but was incomplete. Then you noticed that it seemed to follow you, always moving while out of sight, but otherwise harmless. After a little experimentation, you found that the base of the shrine wasn't connected to the ground, and more experimenting revealed a chamber that was not aligned with the structure.  Making creative use of a branch, you managed to get down to the chamber, finding a gap that took you to the top of a mountain. There, you found more music without a source, this one you were able to take with you. You have fused it with the other sourceless music to make a strange non-duet of the two.
>Tired and hungry, mentally exhausted and finding it increasingly difficult to keep your composure, you made you way back to what seemed to be Gensokyo and rested. Waking to find yourself cold and hungrier still, you were able to warm yourself with a blanket, but had no luck in filling your stomach. You then spent a fair deal of time trying to determine whether or not that Gensokyo was real, engaging in unpredictable behaviors and visiting a helpful Yuyuko. In the end, you were reasonably convinced and moved on. Returning to the caverns where this all began, you checked a hitherto unexplored gap. This one took you to a vast outside world city that seemed to be ruined by war, built upon buildings in the ground, with upside down ones in the sky. You quickly found there were many mirrors within this city, and that they all seemed to connect to a mirrored maze elsewhere. Exploring this maze partially, you found yourself at wildly disparate parts of the ruined city, and then managed to find your tape measure hidden within one of the mirrors.
>Leaving the ruined city behind, you then followed the gap in the caverns that failed you the first time, and ended up at a series of floating islands within a multicolored sky, connected by bridges of light. Exploring them, you soon found signs that someone else had passed through, the first true signs of life you've seen since entering this strange abyss. Following these tracks, you eventually scaled a mountain and found a gap that had been crudely opened, and nearly ruined by the process. Carefully stabilizing it again, you followed this person into yet another new place; a barren rocky plain with alien stars above, and a moon impaled upon a blue world. You quickly found a firelight and followed it upon you came upon the sleeping form of Maribel, as disheveled and starved as you. Now you need to find her some water, before thirst and weakness harm her seriously. As well, you have found she is beginning to lose her humanity.
>The two of you began to travel together, exploring the barren world, and finding several new gaps and interesting sites. One such gap you were unable to open. Another was strangely corrupt and would be unwise to open at the moment. The last one lead to a strange world of color, where everything seemed to break down into fields and splashes of color, including yourself and Maribel. Failing to make much headway in this place, you returned to the barren land and explored some more, eventually finding a face in the mountains. When you gapped closer to it, however, you could not find int, instead discovering a valley filled with crystal lines and a strange dais. Fiddling with them, you soon managed to create a sort of misty tower, and from it withdraw your magnifying glass. Other experiments found that the there seems to be water above the stars there, which allowed you and Maribel to slake your thirst, doing wonders for her. Bolstered, you returned to the world of color, and managed to find how to manipulate some of the colors, and eventually returned to the  forest of alien trees. There, you confirmed the sigil from before is part of your missing wrench, though you have no leads on another part. Further exploration lead to another gap, which proved to be difficult to untangle from the broken borders. Stepping through it, you find it has caused you and Maribel to grow about twice as large as many of the trees here.
>Making the best of the situation, you decide to go exploring with your enhanced ability to cover ground, and soon found many interesting things, including a hole in one of the mountains that ultimately lead to finding your wrench, a source of food in the form of some highly spicy fruit, and another gap that resulted in you and Maribel becoming miles tall and physically breaking into the place with the floating islands. Rearranging them for your convenience, you created a link between there and forest, expediting your travels. You then returned to your proper size by passing through the gaps again and explored a temple whose islands was previously inaccessible due to the extreme instability of its borders. Inside, you found a gap in the center, disembodied music on the roof, and the tail edge of the immense gap that had greatly enhanced your size previously from which you were able to investigate distant islands and find another gap.
>Claiming the music, you returned to the forest to integrate it with the rest, then take the entire mass with you. From there, you went back to the islands to the distant gap you had uncovered and found that the island was infested with roots. The gap there lead to the root-filled abyss again, and to your vise grips, stuck among them. You turned your magnifying glass on the roots hoping to find the best way to sever them, and found that they seemed to be a mostly conceptual entity of memory, faith, destructive impulse, and desire. You were able to free your vise grips, though some of the roots still clung to them, and you quickly left, returning to the temple island.
>You have taken refuge from the wind behind a pillar, having hurt your hand in the initial effort to reclaim and clean off your vise grips. Maribel has just pointed out a hand pattern among the globs of fallen ichor.

> "Oh?"
> Pause and take a look at the ichor.

>Pausing to take a look, you note that the ichor does seem to stretch out into small five-branched patterns, which seem to stretch out toward the other root fragments As well, you note that the clumps look almost like fingertips and palm pads.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: 日巫子 on June 30, 2014, 10:33:10 PM
> Try poking at the ichor with the screwdriver.  Assuming it doesn't do anything, go back to cleaning off the vice grips.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 10:45:06 PM
> Try poking at the ichor with the screwdriver.  Assuming it doesn't do anything, go back to cleaning off the vice grips.

>You prod at it, and find that that the clumps have a more gelatinous texture than the ichor itself.
>With a little more work, you have cleaned away the root fragment from your vise grips. The ichor, however, does not response well to you screwdriver aside from getting the tip of your screwdriver stained.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on June 30, 2014, 10:50:10 PM
> Did we see any hand patterns in the suspect Gensokyo?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: 日巫子 on June 30, 2014, 10:57:13 PM
> Wipe the tip of the screwdriver on the bedsheet.
> As long as we don't touch the stained parts of the bedsheet, could we use it to clean off the rest of our things?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 11:03:55 PM
> Wipe the tip of the screwdriver on the bedsheet.
> As long as we don't touch the stained parts of the bedsheet, could we use it to clean off the rest of our things?

>You wipe off the tip of your screwdriver on the bedsheet. It takes a bit of work before you feel it is clean; and even then you'd be happier if you could give it a more through treatment.
>The unstained parts of the bedsheet seem to be safe to touch, so it should aid in cleaning.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: 日巫子 on June 30, 2014, 11:08:00 PM
> Return the screwdriver to the storage space, then.
> Without touching the stained parts of the bedsheet, get to work on cleaning the hourglass and sturdy stick.
> Do the little hand shapes appear to be moving or doing anything?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on June 30, 2014, 11:22:21 PM
> Did we see any hand patterns in the suspect Gensokyo?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 11:29:19 PM
> Return the screwdriver to the storage space, then.
> Without touching the stained parts of the bedsheet, get to work on cleaning the hourglass and sturdy stick.
> Do the little hand shapes appear to be moving or doing anything?

>You put the screwdriver away, and set to work cleaning the hourglass and stick. It is slow, delicate work. You can't exactly scrub them like you would normally do in order to clean them.
>The split ichor does seem to move a little bit, until you clean it off. Once absorbed into the bedsheet, it doesn't seem to be visibly doing anything anymore.

> Did we see any hand patterns in the suspect Gensokyo?

>Not that you recall.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: 日巫子 on June 30, 2014, 11:44:55 PM
> As we clean off our things, put them back in the storage gap.
> How's the bedsheet looking now?
> How does Mary seem to be doing?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2014, 11:54:31 PM
> As we clean off our things, put them back in the storage gap.
> How's the bedsheet looking now?
> How does Mary seem to be doing?

>You clean off the stick and hourglass. You aren't happy with them, yet, but you don't think you can wipe off any more ooze.
>The bedsheet now has a number of ichor stains absorbed into it.
>Mary seems to be kneeling by the cast off root fragments, observing them.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 01, 2014, 12:26:09 AM
>Is there any water on the floating islands that we could easily gap to?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 01, 2014, 01:07:19 AM
>Is there any water on the floating islands that we could easily gap to?

>Not that you recall.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 01, 2014, 03:45:22 AM
> So what now, if anything, needs cleaning aside from the bedsheet?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 01, 2014, 03:57:27 AM
> So what now, if anything, needs cleaning aside from the bedsheet?

>You'd like to clean off the stick and hourglass more, but you suppose they are serviceable now.  Otherwise, things are fine.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: 日巫子 on July 01, 2014, 11:01:03 AM
> Check our fingers again.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 01, 2014, 05:52:53 PM
> Check our fingers again.

>You have a look at your fingers. They have not visibly improved, but you think the bleeding may have stopped.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2014, 03:10:23 AM
> "Well then, that will have to do."
> Put our clean stuff away, if we haven't already. Make sure not to touch any of the root pieces or bits of ichor.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2014, 03:52:59 AM
> "Well then, that will have to do."
> Put our clean stuff away, if we haven't already. Make sure not to touch any of the root pieces or bits of ichor.

>"I think they're reaching toward each other," Maribel says, looking up as you put your things away. Even though they don't feel sufficiently clean, they do not hurt to touch.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2014, 10:38:08 AM
> Take a look at the ichor hands again.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2014, 07:40:47 PM
> Take a look at the ichor hands again.

>You have a look at the root fragments, where they have continued to bleed out ichor. You had let the fragments fall more or less haphazardly to the ground while cleaning your vise grips, and they have ended up scattered over a small area as a result. The first thing that you note is that the small drops of ichor they have bled out is forming into small, five-branched patterns.  As well, you think Maribel is correct, even though the land is flat and liquids should spread out more or less evenly, these drops of ichor are definitely oozing in specific directions; toward each other. The branches look as though they are reaching each other.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2014, 08:55:20 PM
> "Hm!"
> Take the Magnifying Glass back out and inspect the ichor.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2014, 09:04:47 PM
> "Hm!"
> Take the Magnifying Glass back out and inspect the ichor.

>You have a closer look at the ichor with your magnifying glass. Looking at it from this perspective, you find there is no difference within the compositions of the ichor and the roots. Bother are composed of the same boundaries and borders interacting and mixing with each other. The holes you've torn into those boundaries, however, do correspond to the damage done to the roots in mundane space. What you do note is that that the destructive impulse seems to be slightly muted in favor of the more desire-based impulse.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2014, 09:53:40 PM
> Frown and put the Magnifying Glass away.
> "Well, that was less enlightening than I had hoped."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2014, 10:19:43 PM
> Frown and put the Magnifying Glass away.
> "Well, that was less enlightening than I had hoped."

>"Didn't find anything?" says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2014, 10:28:33 PM
> Keep an eye on the ichor as we speak.
> "The ichor here is not quite exactly the same as the roots, but they're similar enough. The roots themselves are a...bizarre combination of things. As near as I can tell, they are composed of countless memories, infused with a strong, emotionless desire to destroy, and mixed with a very fundamental form of faith."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2014, 10:41:41 PM
> Keep an eye on the ichor as we speak.
> "The ichor here is not quite exactly the same as the roots, but they're similar enough. The roots themselves are a...bizarre combination of things. As near as I can tell, they are composed of countless memories, infused with a strong, emotionless desire to destroy, and mixed with a very fundamental form of faith."

>"What?" says Maribel, giving you an incredulous look.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2014, 10:46:06 PM
> "What what?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2014, 10:57:08 PM
> "What what?"

>"Well, um, it looks more like wood and bark and weird slime to me," says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2014, 11:38:05 PM
> "That does seem to be how it has physically manifested, yes. I'm not sure how or why, though."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2014, 11:40:50 PM
> "That does seem to be how it has physically manifested, yes. I'm not sure how or why, though."

>"So...what it is, then?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2014, 11:42:10 PM
> "That's a very good question."
> Has the ichor oozed any further?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2014, 11:51:35 PM
> "That's a very good question."
> Has the ichor oozed any further?

>"Well, it seems to be kind of alive, don't you think?"
>Just a tiny amount, in the short time the two of you have been conversing.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 03, 2014, 01:26:25 AM
> "It does, doesn't it?"
> Inspecting the ichor with the Magnifying Glass didn't reveal any suggestion as to why the ichor would be moving seemingly on its own, would it?
> Is it possible that divine sensation is still sentient and controlling it?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 03, 2014, 01:31:58 AM
> "It does, doesn't it?"
> Inspecting the ichor with the Magnifying Glass didn't reveal any suggestion as to why the ichor would be moving seemingly on its own, would it?
> Is it possible that divine sensation is still sentient and controlling it?

>As it may be that it is attracted to things similar to itself? You aren't really sure.
>You don't think that sentient or controlling would be the right words, as they imply more will than what seems to insist, but that certainly sounds like it could be happening.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 03, 2014, 02:20:41 AM
> "It is possible it desires itself, somehow."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 03, 2014, 02:49:16 AM
> "It is possible it desires itself, somehow."

>"What do you mean?" says Maribel.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 03, 2014, 09:54:44 PM
> "In the ichor, the destructive tendencies are much more reserved in favor of pure desire, as compared to the roots."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 03, 2014, 10:28:55 PM
> "In the ichor, the destructive tendencies are much more reserved in favor of pure desire, as compared to the roots."

>"Maybe it's trying to fix itself?" says Maribel. "You did cut them, by the look of it."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 03, 2014, 10:54:52 PM
> "That is quite possible, and a little worrisome if true."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 03, 2014, 11:23:39 PM
> "That is quite possible, and a little worrisome if true."

>"Mmm, I suppose so," Maribel says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 04, 2014, 05:56:57 AM
> So which island are we on again?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 04, 2014, 06:08:54 AM
> So which island are we on again?

>You're on the edge of the temple island at the moment.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 04, 2014, 06:41:15 AM
>"I think it may be best to wash what's left of the ichor off in a stream before it starts to do anything nasty."
>Return to the forest and gap to a stream.

If you have other plans feel free to override me.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 05, 2014, 02:11:55 AM
>"I think it may be best to wash what's left of the ichor off in a stream before it starts to do anything nasty."
>Return to the forest and gap to a stream.

>"Alright," says Maribel.
>It takes a few gaps to return to the forest gap, then to the forest, then return to the stream. Not much time, of course, but a bit of effort. You return to the point where you and Maribel rested and ate a while back.
>"You know, once you get over the weird stuff here, this isn't a bad place for a picnic," says Maribel. "Well, you don't get a sun shining in the sky, but there's no bugs."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 05, 2014, 02:17:52 AM
> Get to washing the bedsheet.
> "There are admittedly many interesting places to be found in these dimensions, if one ignores the calamity of the situation and the horror of those roots."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 05, 2014, 02:34:37 AM
> Get to washing the bedsheet.
> "There are admittedly many interesting places to be found in these dimensions, if one ignores the calamity of the situation and the horror of those roots."

>You set to washing the bedsheet. This is a little difficult, as you cannot touch the stained areas, but you slowly make some progress.
>"Yeah," says Maribel. "Think it's gonna last?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 05, 2014, 02:35:28 AM
> "I must admit, there is a small part of me that hopes these places will remain accessible in some fashion, once the outstanding emergency is resolved."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 05, 2014, 02:37:50 AM
> "I must admit, there is a small part of me that hopes these places will remain accessible in some fashion, once the outstanding emergency is resolved."

>"They might, but I don't know. If even I can feel how...bad the background stuff here is, I don't have much hope for it."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 05, 2014, 03:20:05 AM
> "Yes, I don't expect they will survive for much longer. I certainly won't hesitate to throw them all away, either, if it means obtaining what we have lost."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 05, 2014, 03:25:34 AM
> "Yes, I don't expect they will survive for much longer. I certainly won't hesitate to throw them all away, either, if it means obtaining what we have lost."

>Maribel nods. "Yeah, if it's one or the other, the choice it pretty clear."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 05, 2014, 03:27:40 AM
> How's the sheet coming?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 05, 2014, 03:39:14 AM
> How's the sheet coming?

>You've made some progress. But the ichor has soaked into some places. It's...better than before, but you still wouldn't want to use it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 06, 2014, 12:38:42 AM
> How much better are we going to be able to get it, given what we currently have at our disposal?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 06, 2014, 01:01:52 AM
> How much better are we going to be able to get it, given what we currently have at our disposal?

>This may be as good as it gets if you don't come up with something creative.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 06, 2014, 01:06:43 AM
> Do we have a way of drying the bedsheet off, or at least preventing it from getting the rest of our stuff soaked?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 06, 2014, 01:12:11 AM
> Do we have a way of drying the bedsheet off, or at least preventing it from getting the rest of our stuff soaked?

>Aside from wringing it out, you may be able to place a gap between the borders of the sheet and the water. But that'd take a little time with the surroundings as they are.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on July 06, 2014, 02:06:03 AM
>Since Maribel can theoretically touch the ichor without harm, since the reason it's bad for us is because faith=youkaimurder, could she make a significant difference in sheetwashing at this point?

I wouldn't ask Maribel to touch a significant amount of ichor unless it was important, but since we already cleaned the sheet somewhat, it should be a comparatively minor amount. Maybe.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 06, 2014, 02:13:42 AM
>Since Maribel can theoretically touch the ichor without harm, since the reason it's bad for us is because faith=youkaimurder, could she make a significant difference in sheetwashing at this point?

>In theory, at least. While her humanity is in danger, you don't think that it should harm her in that sense. You aren't certain that it makes it safe for her touch it, as there are certainly other ways it could be harmful.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 06, 2014, 05:56:25 AM
>Could we more thoroughly clean the other things that were covered in ichor in the stream?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 06, 2014, 07:10:31 AM
>Could we more thoroughly clean the other things that were covered in ichor in the stream?

>Wouldn't hurt to try, at least.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 06, 2014, 12:18:41 PM
> Let's get working on that, then.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 06, 2014, 08:46:41 PM
> Let's get working on that, then.

>You take out your previously soiled tools and carefully wash them off in the stream. Your tools are more than hardy enough to survive a bit of time in the water, while the stout stick is just a stick. Afterward, you feel a lot better about them.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 07, 2014, 12:12:58 AM
> Do we have any way to dry THEM off?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 07, 2014, 12:29:09 AM
> Do we have any way to dry THEM off?

>Nothing aside from the usual methods of flipping the water off, then either rubbing them on the grass or less the air do it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 07, 2014, 01:09:20 AM
>Dry them on the grass.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 07, 2014, 01:25:44 AM
>Dry them on the grass.

>You do so, leaving them more or less dry; slightly damp at most, hardly enough to hurt anything.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 07, 2014, 04:57:30 AM
>Hang bedsheet on a tree to dry.
>Make a mental note to come back for it later.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 07, 2014, 05:23:42 AM
>Hang bedsheet on a tree to dry.
>Make a mental note to come back for it later.

>You find a suitable tree and throw the bedsheet over it its limbs. Not quite the cleanest way to do things, but it should suffice.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2014, 03:24:38 AM
> Could we make a second pocket dimension area where we could stick the bedsheet to keep it with us but away from everything else?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2014, 03:41:37 AM
> Could we make a second pocket dimension area where we could stick the bedsheet to keep it with us but away from everything else?

>You could do this, if you don't mind using some space from your main inventory.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 08, 2014, 04:23:24 AM
>If we did so would the bedsheet dry out?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2014, 05:30:01 AM
>If we did so would the bedsheet dry out?

>Eventually. It would probably take several days.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 08, 2014, 06:33:45 AM
>Estimate how long it will take to dry hanging on this tree.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2014, 07:19:03 AM
>Estimate how long it will take to dry hanging on this tree.

>Likely a good portion of a day, given the lack of sunlight.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2014, 11:11:02 AM
> How much primary subspace would we lose if we set up that secondary subspace?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2014, 11:19:57 AM
> How much primary subspace would we lose if we set up that secondary subspace?

>You'd probably want at least a cubic foot to fit it all into comfortably, which would be...probably a tenth or so of the space you can maintain right now.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 09, 2014, 10:20:13 PM
>"If we're gonna wait for that to dry, I'm going to get a nap," says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 10, 2014, 01:35:52 PM
> How tired are we feeling?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 10, 2014, 09:02:15 PM
> How tired are we feeling?

>You've been going for a good portion of a waking day now, but you are not particularly tired. You suspect some aspect of that is from the general urgency of the situation, but you feel you probably have a few more good hours in you.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 10, 2014, 10:06:20 PM
> "Do you need the rest? I wasn't planning on waiting it out, but if you need to stop for a while, then that is fine."

Yeah nah we can come back for it later. I want to hit up the funky temple gap, I think.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 10, 2014, 10:31:55 PM
> "Do you need the rest? I wasn't planning on waiting it out, but if you need to stop for a while, then that is fine."

>"I'm fine," says Maribel. "I was just making sure I wasn't wasting any time by not getting rest when I could."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2014, 01:25:34 AM
> Nod.
> "Then I think it is time we revisited the temple, and explored what the gap we found there has to offer."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2014, 02:01:31 AM
> Nod.
> "Then I think it is time we revisited the temple, and explored what the gap we found there has to offer."

>"I'm ready when you are," she says. "As long as you have your stuff clean. That ooze doesn't seem like something to just leave..."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2014, 04:26:50 AM
> We felt okay about everything other than the bedsheet, yeah?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2014, 04:45:54 AM
> We felt okay about everything other than the bedsheet, yeah?

>Yes.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2014, 10:40:45 AM
> "I think the remainder of my possessions will be fine."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2014, 10:56:24 AM
> "I think the remainder of my possessions will be fine."

>"Good," she says. "Then let's go!"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2014, 11:03:09 AM
> Make our way all the way back to the gap we found in the temple.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2014, 11:25:35 AM
> Make our way all the way back to the gap we found in the temple.

>You retrace your steps once more to the temple island, heading to the isalnd above the forest and following its gap, then opening a new gap to the edge of the temple island. You are somewhat irked to find that you cannot get quite as close to it as before, having to open a gap a few yards further away than before. The instability is spreading. From there, you walk to the edge of the island, then follow the road as it wends its way to the central temple complex. After that, it is an easy walk to the recess in the middle, where the white tile and the gap lay, unchanged from when you last visited here.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2014, 11:27:17 AM
> "Ready to see what lies beyond?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2014, 11:40:44 AM
> "Ready to see what lies beyond?"

>"Mhm," Maribel says. "But I still can't sense it at all."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2014, 11:51:47 AM
> Open the gap.
> "How about now?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2014, 12:05:44 PM
> Open the gap.
> "How about now?"

>She frowns as you open the gap and ask her. "...Maybe?" she says. "It's like staring into black smoke."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2014, 12:09:01 PM
> "Hmm."
> Take out our Magnifying Glass and inspect the gap.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2014, 12:27:36 PM
> "Hmm."
> Take out our Magnifying Glass and inspect the gap.

>You examine it again, and see it is much like before. The gap itself is perfectly stable, but the chaos around it is slowly wearing away at it, and you doubt it will remain for more than a couple days.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2014, 12:35:52 PM
> Put away the Magnifying Glass.
> "It appears to be stable to me. But it is strange that you have so much difficulty sensing it."
> Offer a hand out to Mary.
> "Here, take my hand as we go through. Just to be safe."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2014, 12:40:01 PM
> Put away the Magnifying Glass.
> "It appears to be stable to me. But it is strange that you have so much difficulty sensing it."
> Offer a hand out to Mary.
> "Here, take my hand as we go through. Just to be safe."

>"I guess I'm just not as good at it as you are," says Maribel, as she takes your hand.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2014, 12:42:52 PM
> Lead Mary through the gap.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2014, 12:56:21 PM
> Lead Mary through the gap.

>The two of you step through the gap.
>The borders beyond the gap are less chaotic than those within the temple; merely the sandstorm of loosely connected and piled borders rather than the corrosive maelstrom of the temple island. And all around you is white. For a moment, you wonder if you are not lost within some void before the details resolve themselves properly; you are standing within a white room. The walls, floors and ceiling are all perfectly white and featureless, the ceiling just low enough that you can brush it with your fingers, and the walls perhaps fifteen feet to a side. From what you can see, there are no exits, nor any other feature marring them.
>You also note that there is no light here, and turn to warn Maribel as she enters. Looking toward her, you can that she has been affected by...something. She no longer looks properly 'in focus', rather her body and features are blurred and mixed together as though you were viewing her through a fogged window or through bleary eyes. You can just make out where her facial features would be, but only mere hints of them. You then not that your own arm, still holding her hand, is just as instinct. You can feel her hand against yours, but...not quite as your should. You can't quite make out her fingers, rather it is like you are holding a warm...something in your hand.
>She looks around briefly, her head clearly turning a little, but she quickly focuses on you. Despite the lack of light, it seems that she has no difficulty in seeing you.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2014, 01:03:52 PM
> "Oh my. Are you okay?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2014, 01:15:36 PM
> "Oh my. Are you okay?"

>You speak, but the feeling isn't quite right. The words leave your throat, but it doesn't feel as if you have really formed them.
>"What happened?" Maribel answers. You don't quite see her mouth move, but there is something like motion along her face. Nor do you quite hear the words as you should. Rather than coming from her, it is more like they are coming from all directions, echoing within you. "I...think I'm okay?"
>She steps from the gap as it closes; only now to you notice that it too was blurry and lacking many key features, rather being a purple stripe in the air dotted with colors. The way she moves is strange, rather than walking it seems more like she is ice skating or making a sort of pronounced shuffle.

>_

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2014, 01:17:51 PM
> "I assume everything is as bizarre and blurry for you as it is for me? This rather feels like we're halfway to that color dimension."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2014, 01:21:12 PM
> "I assume everything is as bizarre and blurry for you as it is for me? This rather feels like we're halfway to that color dimension."

>"Yeah," she says, as she turns her head this way and that. "Do I sound as weird as you do?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2014, 01:40:00 PM
> "It would seem so. How much can you see here?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2014, 09:33:06 PM
> "It would seem so. How much can you see here?"

>"Um, not a lot," Maribel says.  "There's just you and this room, which is kind of small and white. Is there something else I'm supposed to be seeing?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2014, 10:28:50 PM
> "No, that's about it so far. I was more curious if you could see anything, given there's no light in here."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2014, 10:43:50 PM
> "No, that's about it so far. I was more curious if you could see anything, given there's no light in here."

>"There isn't?" she says. "Huh, well, I guess I couldn't tell. I guess we don't have shadows here, do we?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 12, 2014, 12:13:10 AM
> Do we? Check.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2014, 12:52:31 AM
> Do we? Check.

>You check, but you don't really need to. Shadows require light, and there is none. Neither of you have one at the moment.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 12, 2014, 01:03:16 AM
> "Indeed not. Well, shall we investigate these walls to see if they really are as unmarred as they appear?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2014, 01:25:20 AM
> "Indeed not. Well, shall we investigate these walls to see if they really are as unmarred as they appear?"

>"Sure," says Maribel. "Anything you want me to look for in particular?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 12, 2014, 01:45:27 AM
> "Anything that is not a flat white surface, I suppose."
> Let's start investigating the walls!
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2014, 01:57:19 AM
> "Anything that is not a flat white surface, I suppose."
> Let's start investigating the walls!

>You being to examine the walls. As you move toward them, the feeling of motion is not...quite correct. It doesn't feel as though you are walking, or that the floor is quite behind you. It's not quite like flying either. More as though you can feel the air more keenly, and yourself sliding through it.
>As you look along the walls, you find they are just as featureless up close as they initial seemed. You can't sure that they are made of, looks like ceramic but feels like metal. You cover one of them and find nothing of interest. Moving onto the next, you find a small seam near the bottom along the right, about a foot from the floor.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 12, 2014, 03:07:09 AM
> Trace our "fingers" along it. How does it feel?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2014, 03:19:53 AM
> Trace our "fingers" along it. How does it feel?

>You trace along the seem, and can definitely feel that there is a breach in the wall's smoothness.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 12, 2014, 03:26:25 AM
> Look around for Mary.
> "I've found something."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2014, 03:28:41 AM
> Look around for Mary.
> "I've found something."

>You look back to find her running her hands over the opposite wall. She seems to almost blur as she moves.
>"Oh, what?" she says, turning around and approaching.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 12, 2014, 03:30:24 AM
> "Some sort of seam."
> Is this seam a gap we could open, like the one we came through to get here?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2014, 03:46:03 AM
> "Some sort of seam."
> Is this seam a gap we could open, like the one we came through to get here?

>"Huh," says Maribel, as she joins you and leans in to have a closer look.
>It is an architectural feature, it does not feel as though it has any significant outside of the basic three dimensions.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 12, 2014, 03:58:45 AM
> Where does it stop?
> Is it the only seam present in its general vicinity, or are there other seams near to it, if not directly connected to it?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2014, 04:04:33 AM
> Where does it stop?
> Is it the only seam present in its general vicinity, or are there other seams near to it, if not directly connected to it?

>It seems to stretch about a foot from the floor to about two feet from the floor, vertically.
>You do not see any other seams near it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 12, 2014, 04:14:59 AM
> Could we put our "fingers" into the seam and pull it in one direction or another?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2014, 04:21:51 AM
> Could we put our "fingers" into the seam and pull it in one direction or another?

>You can't fit your fingers into it, but you may be able to get enough traction with your fingertips to do so.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 12, 2014, 04:35:08 AM
> Let's try that with the fingertips, then.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2014, 04:40:07 AM
> Let's try that with the fingertips, then.

>You pull on in with your fingertips, and the seam pulls outward silently, revealing a small compartment. The compartment is as white and featureless as a the rest of the room. Resting inside of it is a white string, coiled neatly.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 12, 2014, 04:43:49 AM
> How can we see a blurry white strong on a white background?
> Are we sure it's an inanimate object instead of, say, a snake?
> If so, take the string into our hands.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2014, 05:01:13 AM
> How can we see a blurry white strong on a white background?
> Are we sure it's an inanimate object instead of, say, a snake?
> If so, take the string into our hands.

>The string isn't quite that blurred, but perhaps it would be if you were to examine closely for fine detail. The walls are too solidly-colored and featureless to be blurry.
>However, you suppose it could be a snake or some such, but it does not seem to be moving.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 12, 2014, 05:48:31 AM
> No guts, no glory. Take it.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2014, 06:10:05 AM
> No guts, no glory. Take it.

>You take the coil. Although it feels a bit strange under your fingers, you are certain it is string and not a serpent. You also note that the end of the string seems to be attached to the wall.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 12, 2014, 06:24:50 AM
> Feel our way along the string until we're feeling how it is attached to the wall.
> Grip this part of the string and tug gently.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2014, 07:02:20 AM
> Feel our way along the string until we're feeling how it is attached to the wall.
> Grip this part of the string and tug gently.

>You feel along the wall, and you aren't sure how it is attached. It feels as though it has passed through a hole, but you can't feel any edges of such a hole. Rather, it seems to be a part of the wall.
>You give it a tug, and feel it give a little. You aren't sure what gave, precisely, but there was some resistance.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on July 12, 2014, 09:07:36 AM
>Examine the string with the Magnifying Lens.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2014, 10:17:46 AM
>Examine the string with the Magnifying Lens.

>You try to access your inventory, but find that you cannot open it. This is odd, the borders are not particularly chaotic, compared to other places, but your "grip" slips away.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 13, 2014, 05:56:44 AM
> Look back around the room for any possible changes.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 13, 2014, 06:49:03 AM
> Look back around the room for any possible changes.

>You look around, and nothing jumps out at you as being any different than before.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on July 13, 2014, 11:25:16 AM
>Tug the string a bit more?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 13, 2014, 11:28:12 AM
>Tug the string a bit more?

>You tug on the string a bit more, and feel it give a bit more.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on July 13, 2014, 11:32:11 AM
>Tug tug tug tug tug. Until something seems to happen, for example the string becoming untuggable.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 13, 2014, 11:34:02 AM
>Tug tug tug tug tug. Until something seems to happen, for example the string becoming untuggable.

>You pull the string some more, and note that the compartment section it is attached to seems to be sliding outward, and filling up the compartment.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on July 13, 2014, 12:06:29 PM
>That works! Keep tugging to see if we can pull it far enough to go past the wall. The section it's on, not the string itself, that is. Maybe it'll open up a tunnel for us... or at least be some kind of box.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 13, 2014, 12:18:17 PM
>That works! Keep tugging to see if we can pull it far enough to go past the wall. The section it's on, not the string itself, that is. Maybe it'll open up a tunnel for us... or at least be some kind of box.

>You continue to pull on the string, Maribel watching the compartment intently, as the rear of the compartment slides forward.  It reaches the wall, filling the compartment and fitting against the wall so perfectly that you are unable to tell there was a compartment at all at a glance, save for the door that still hangs open. From there, it does not seem to want to pull forward any further. You do note, however, that the floor seems to be...lightening? You aren't quite sure what it is doing, but it seems the color is changing. "Yukari, look at the floor!" Maribel says.
>After a moment, the floor becomes perfectly transparent, leaving it seem as though you are standing on nothing at all. Despite this, you can still feel the solid floor beneath your feet. A couple yards below, you can see another white floor, identical to how the current one previously appeared.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 13, 2014, 03:25:35 PM
> "Intriguing.  Be careful where you step. Or whatever it is we're doing here to move around."
> Feel the area of floor around where we're standing with our hands.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 13, 2014, 09:47:07 PM
> "Intriguing.  Be careful where you step. Or whatever it is we're doing here to move around."
> Feel the area of floor around where we're standing with our hands.

>"Got it," says Maribel.
>You kneel down and feel the floor. Despite its transparency, it feels exactly the same as the walls.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 14, 2014, 01:38:35 AM
> Start crawling around the room, feeling everywhere we go before we actually go there, to see if there are any holes.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2014, 01:58:32 AM
> Start crawling around the room, feeling everywhere we go before we actually go there, to see if there are any holes.

>You begin to crawl on the floor, feeling around. Maribel quickly joins in, periodically rapping her knuckles against it as well.
>As you come to the middle of the floor, you feel part of it sink slightly under your fingertips. You cannot see anything, due to the transparent nation of the floor, but you can feel this part of it depress slightly.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 14, 2014, 02:56:21 AM
> "Aha."
> Press a little bit harder.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2014, 03:02:34 AM
> "Aha."
> Press a little bit harder.

>You press on it a little hard, and feel the floor give out beneath you without at sound! The sound you hear instead is Maribel crying out behind you. You fall to the floor before, but not quite so quickly as you should. You drift down as though you were sinking through water, and touch down relatively gently a few moments later, your hands and knees smart for a moment, but little else.
>"What was was that!?" Maribel says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 14, 2014, 03:09:40 AM
> "I seem to have pressed a button, or something."
> Let's look around. Is this new area any different from the previous one?
> Can we see the gap blur in the previous area?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2014, 03:19:46 AM
> "I seem to have pressed a button, or something."
> Let's look around. Is this new area any different from the previous one?
> Can we see the gap blur in the previous area?

>"Geez," says Maribel.
>Looking around, you find yourself in a room more or less identical to the previous one, but larger. The previous room hangs overheard, and you can still sense the gap within it; it had stopped being a blur when it had closed. The string dangles down from its spot in the wall, the coil having fallen to the ground and become somewhat messy. Looking at Maribel, you note that she has grown more hazy and indistinct, looking somewhat like a figure in the distance on a foggy night, but with somewhat more vibrant colors. A quick look at yourself confirms that you have similarly hazy.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 14, 2014, 05:41:32 AM
> Is there an obvious way to return to the previous area up above?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2014, 05:49:32 AM
> Is there an obvious way to return to the previous area up above?

>Not that you can see. It's really only just above your head, but you don't know if there's anything to stand on anymore.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 14, 2014, 05:50:40 AM
> "Interesting. We seem to be blurrier."
> How has speaking and hearing changed?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2014, 06:01:01 AM
> "Interesting. We seem to be blurrier."
> How has speaking and hearing changed?

>"...Yeah," says Maribel. "Is this healthy?"
>Hearing doesn't seem to have changed greatly. But speaking, you don't really even feel yourself speaking anymore. The words come out, but you don't really feel that you're doing much to form them.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 14, 2014, 11:14:35 AM
> Looks aside, do we feel any different?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2014, 11:22:45 AM
> Looks aside, do we feel any different?

>That's a hard question to answer. You feel fine, but...perhaps a little detached? Somewhat like being half asleep, though you are fully awake. You want to say your body doesn't feel as responsive as it should be, but it seems to be responding just fine.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 14, 2014, 11:28:16 AM
> "I'm not sure. This is really is reminiscent of that color dimension, though, don't you think?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2014, 11:34:28 AM
> "I'm not sure. This is really is reminiscent of that color dimension, though, don't you think?"

>"A bit, yeah," she says. "So now what?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 14, 2014, 12:10:15 PM
> "We resume our search for unusual things anew, I suppose."
> Start investigating the walls again.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2014, 12:22:36 PM
> "We resume our search for unusual things anew, I suppose."
> Start investigating the walls again.

>"Got it," says Maribel, as she makes her way toward one of the walls.
>As you start to investigate the walls, you step out from under the prior room, and see that is fully enclosed with this room. The ceiling is some  yards overhead, continuing a couple yards past the top of the previous room. The previous room, you note, is as white and featureless on the outside as it is on the inside and seems to be suspended in the middle of this room, though nothing seems to be holding it up.
>How will you be searching the walls?

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 14, 2014, 12:35:10 PM
> Let's feel them out like we did in the previous room.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2014, 12:41:03 PM
> Let's feel them out like we did in the previous room.

>You begin to feel along them, working your way around the perimeter of the room. Maribel does so as well, and as she makes her way along the wall you note a curious ethereal quality to her movements. She doesn't seem to walk so much as flow in a manner that involves moving her legs, like watching wisps of fog or thick liquid that has spilled and splayed in curious ways. After a few minutes, Maribel says "Found something!"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 14, 2014, 12:53:58 PM
> "Splendid! What is it?"
> Make our way over to Mary.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2014, 10:15:04 PM
> "Splendid! What is it?"
> Make our way over to Mary.

>"I think it's a button," Maribel says as you make your way over. She gestures toward an unassuming section of wall, around waist height. "You can't see it, but you can feel it."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 14, 2014, 10:55:15 PM
>Feel it.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2014, 11:06:42 PM
>Feel it.

>You feel around that section of the wall, and quickly find a small section, not much larger than your finger, that depresses a little when you touch it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 14, 2014, 11:38:00 PM
> "Shall we press it? We know what happened last time."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2014, 11:41:56 PM
> "Shall we press it? We know what happened last time."

>"Unless you have a better idea?" says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on July 14, 2014, 11:43:58 PM
>THE TIME HAS COME TO PRESS THE BUTTON
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2014, 11:52:20 PM
>THE TIME HAS COME TO PRESS THE BUTTON

>You press the button. It slides into the wall, and then you do not feel it anymore. It seems you have created a small hole in the wall, and can feel a gentle breeze along your finger, blowing through it toward the other side.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 15, 2014, 12:23:10 AM
> Peer into this new hole.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 15, 2014, 12:31:28 AM
> Peer into this new hole.

>You look into the hole and see...nothing. It is dark to the point you cannot see anything, which is a thing you do not get to experience often. It looks more like a black dot painted on the wall, even though your finger was just inside of it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 15, 2014, 12:46:12 AM
> We're not getting the rooty sense of dread staring at this blackness, are we?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 15, 2014, 12:47:50 AM
> We're not getting the rooty sense of dread staring at this blackness, are we?

>You are not.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 15, 2014, 01:51:43 AM
> Reach into the darkness, then. Let's see how our hand gets ruined!
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 15, 2014, 02:19:10 AM
> Reach into the darkness, then. Let's see how our hand gets ruined!

>It is just large enough to accommodate a finger. However, when you had your finger inside of it after pushing the button, you do not seem to have gotten it ruined that you can tell.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 15, 2014, 02:35:04 AM
> Poke an index finger in, then.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 15, 2014, 02:36:58 AM
> Poke an index finger in, then.

>You do so, and nothing untoward happens. You cannot feel the far side of the hole.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 15, 2014, 03:21:52 AM
> Pull finger out.
> "Strange. Nothing interesting seems to be happening."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 15, 2014, 03:28:54 AM
> Pull finger out.
> "Strange. Nothing interesting seems to be happening."

>"What did you see in there?" Maribel says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 15, 2014, 03:52:13 AM
> "Nothing but darkness."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 15, 2014, 03:57:18 AM
> "Nothing but darkness."

>"Strange," says Maribel. "Any ideas?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on July 15, 2014, 07:32:43 AM
>We aren't carrying any of our tools are we?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 15, 2014, 07:59:19 AM
>We aren't carrying any of our tools are we?

>You are not. It seems they will be inaccessible until you either figure out how to leave or figure out how to get back.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 15, 2014, 10:49:34 AM
> "None in particular. Perhaps we should continue our search? Maybe there are more of these in here."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 15, 2014, 10:58:09 AM
> "None in particular. Perhaps we should continue our search? Maybe there are more of these in here."

>"Right," says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 15, 2014, 11:11:39 AM
> Make a mental note of where this hole is, and then resume our wall search as before.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 15, 2014, 11:14:11 AM
> Make a mental note of where this hole is, and then resume our wall search as before.

>You make a note where the hole is, which is not difficult as it stands out from the wall rather starkly, then resume combing over the walls. Soon, you find yourself overlapping into areas that Maribel has searched, turning up nothing new.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 15, 2014, 11:14:53 AM
> Frown.
> "Nothing here. Have you had any luck?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 15, 2014, 11:25:51 AM
> Frown.
> "Nothing here. Have you had any luck?"

>"Nothing yet," says Maribel, who is now searching over where you began.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 15, 2014, 01:20:03 PM
> "Ah, I have already checked that area."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 15, 2014, 01:23:40 PM
> "Ah, I have already checked that area."

>"Oh. Then no," she replies.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 15, 2014, 01:31:33 PM
> Return to the hole.
> "Then something must be done with this, I suppose."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 15, 2014, 01:45:31 PM
> Return to the hole.
> "Then something must be done with this, I suppose."

>"Well, if it's a hole, maybe there's something like a key that goes in it?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 15, 2014, 01:46:53 PM
> Take a look around the floor. Does anything unusual stand out?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on July 15, 2014, 06:04:08 PM
>Feel around the middle of the floor again, too, if nothing stands out in the visual search.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 15, 2014, 10:25:58 PM
> Take a look around the floor. Does anything unusual stand out?
>Feel around the middle of the floor again, too, if nothing stands out in the visual search.

>Looking around the floor, nothing really stands out to you.
>You begin to feel around the middle of the floor. Taking a cue from that, Maribel starts to search around the out. After a couple minutes of searching, you find nothing, while Maribel has combed maybe a quarter of the floor.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on July 15, 2014, 11:21:54 PM
>How far up is the ceiling?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 16, 2014, 12:32:38 AM
>How far up is the ceiling?

>It is about, you think, twenty feet above you.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 17, 2014, 12:21:55 AM
> Help finish off the unsearched floor.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 12:38:57 AM
> Help finish off the unsearched floor.

>You move on to search the outer parts of the floor. After some looking around, you find a small, hairline crack in the floor near one of the corners, not terribly far from the hole.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 17, 2014, 01:01:33 AM
> "Ah, what do we have here?"
> Could we  get a fingertip in the crack?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 01:30:58 AM
> "Ah, what do we have here?"
> Could we  get a fingertip in the crack?

>"What do yo have there?" says Maribel, as she makes her way over.
>It is much too small to get anything into it, but you may be able to slip in just a little of your finger as you did with the seam you found in the prior room.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on July 17, 2014, 01:41:02 AM
>"A tiny crack in the floor."
>Try to pull it open like we did with the seam.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 02:14:50 AM
>"A tiny crack in the floor."
>Try to pull it open like we did with the seam.

>"Oh, that's something," she says as she reaches you and kneels down beside you.
>You try to pull it open, but have no luck. But it does seem to move inward a bit as you try. Applying this, you find that the crack collapses inward little recess in the floor, with a small handle-like arch about two inches across and an inch high.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on July 17, 2014, 02:17:13 AM
>Tug on the "handle"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 02:17:43 AM
>Tug on the "handle"

>You tug on it, but do not feel it give at all.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on July 17, 2014, 02:32:30 AM
>Try to rotate the handle.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 02:40:33 AM
>Try to rotate the handle.

>You try to rotate it, but it doesn't move.  It feels fixed to the floor.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 17, 2014, 02:43:28 AM
> Grab the handle and push inward.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 02:45:49 AM
> Grab the handle and push inward.

>It does not move.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on July 17, 2014, 03:21:06 AM
>"Maribel, there is a handle here, but I don't know which way to manipulate it. Would you like to try it?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 03:31:34 AM
>"Maribel, there is a handle here, but I don't know which way to manipulate it. Would you like to try it?"

>"Yeah, I see," says Maribel. "I'm not so sure it's actually a handle, if you can't move it."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on July 17, 2014, 03:59:05 AM
>"Hm, if it can't be moved at all, it would make a great fulcrum."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 04:20:58 AM
>"Hm, if it can't be moved at all, it would make a great fulcrum."

>"Yeah, it probably would," says Maribel. "Or maybe it needs something? A loop by itself usually isn't useful..."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 17, 2014, 10:37:29 AM
> Is that string from before within reach?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 10:40:09 AM
> Is that string from before within reach?

>Yes. It fell to the ground as well.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 17, 2014, 10:43:54 AM
> "Hmm..."
> Go over and take the string.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 10:49:07 AM
> "Hmm..."
> Go over and take the string.

>You go claim the string. The coil has become quite a bit messier since falling, but you doubt that would impede using it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 17, 2014, 10:56:59 AM
> Detangle the string to determine roughly how long it is.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 11:08:43 AM
> Detangle the string to determine roughly how long it is.

>You start to uncoil the string. After a moment of this, you estimate it is probably 150-200 feet long.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 17, 2014, 11:15:21 AM
Whoa, that's quite a bit longer than I expected.

> Take the string back over to the hole and start threading it in.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 11:36:54 AM
> Take the string back over to the hole and start threading it in.

>You take the string over to the hole and begin to thread it in. It is quickly sucked from your fingers and begins to feed itself, slowly at first, then speeding up very rapidly.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 17, 2014, 12:21:43 PM
> Get a good grip and pull it back out!
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 12:31:45 PM
> Get a good grip and pull it back out!

>You yank it as hard as you can. It feels practically like trying wrestle an oni, and for a moment you wonder if you're going to be able to stop it, before the string snaps back suddenly and leaves you stumbling from the sudden lack of resistance! You nearly lose your balance and fall, but manage to catch yourself. Your fingers, already tender from touching the roots beforehand, burn and ache in protest, despite their blurred state.
>"Whoa!" Maribel cries, the sound reverberating oddly, as though it were echoing within you. "What was that? Are you okay?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 17, 2014, 12:34:31 PM
> "I've been through worse. That is quite a strong amount of suction!"
> Is the string intact, at least?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 01:09:15 PM
> "I've been through worse. That is quite a strong amount of suction!"
> Is the string intact, at least?

>"Yeah, really," says Maribel, turning her head toward the hole.
>The string seems to be intact, despite the amount of tugging it just went through.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 17, 2014, 01:13:51 PM
> "This does give me an idea, however. Let us see what comes of this."
> Tie one end of the string tight to the handle. Once this is done, feed the other end of the string into the hole again.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 01:39:21 PM
> "This does give me an idea, however. Let us see what comes of this."
> Tie one end of the string tight to the handle. Once this is done, feed the other end of the string into the hole again.

>"There are definitely some possibilities we can try," Maribel says.
>One end of the string is still connected to the wall in the room of above.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 17, 2014, 01:47:04 PM
> How high up is the place on the wall where the string is connected?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 01:51:19 PM
> How high up is the place on the wall where the string is connected?

>It is bit over seven feet from the ground. Maybe seven and a half.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on July 17, 2014, 01:59:43 PM
>Well, if the string is so long, let's just tie one end to the handle and work some other bit into the hole as-is.
>If we can't fit it in, we'll need to cut it first. But... we don't have gap access here. Could we possibly chew through it?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 17, 2014, 02:02:03 PM
I have a different idea, actually.

> Hold off on those for a moment.
> Give our hands a chance to cool off for a moment, then climb up the wall using the string until we get to where it is attached to the wall.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 02:14:43 PM
>Well, if the string is so long, let's just tie one end to the handle and work some other bit into the hole as-is.
>If we can't fit it in, we'll need to cut it first. But... we don't have gap access here. Could we possibly chew through it?

> Hold off on those for a moment.
> Give our hands a chance to cool off for a moment, then climb up the wall using the string until we get to where it is attached to the wall.

>You don't know if you can chew through it, given how much stress it just took. It seems like you should be if it were normal string, though.
>You don't really need to climb to reach it. Being as tall as you are, you can reach up and grab the base of the string where it is attached to the wall with a little effort. Climbing would be uncomfortable, given there's nothing to brace your feet upon. Doable, with your strength, but uncomfortable.

>_

Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 17, 2014, 02:40:41 PM
> Couldn't we just use the wall as a foot brace while climbing?
> Regardless, since we can reach it without climbing, untie it from the wall.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 02:43:32 PM
> Couldn't we just use the wall as a foot brace while climbing?
> Regardless, since we can reach it without climbing, untie it from the wall.

>The wall only begins about six and a half feet from the ground. The upper room is still suspended in midair as it was when you first noted while searching this chamber.
>You try to untie the string from the upper room's wall, but find that it is not tied to the wall, it is attached directly. It seems to be as much a part of the wall as anything.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 17, 2014, 02:55:08 PM
> Well, shoot.
> Tie the other end of the string to the handle we found and try to feed a middle section of the string into the hole.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 03:03:05 PM
> Well, shoot.
> Tie the other end of the string to the handle we found and try to feed a middle section of the string into the hole.

>You walk over to the handle and begin to tie the string to it.
>"What's the plan?" Maribel asks.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on July 17, 2014, 03:05:42 PM
>"I'm going to try to attach the string to the handle before putting it in the hole. I'm not sure I'll be able to cut the string, though, so hopefully I can just bend it and fit a middle piece in."
>Continue plan
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2014, 03:15:41 PM
>"I'm going to try to attach the string to the handle before putting it in the hole. I'm not sure I'll be able to cut the string, though, so hopefully I can just bend it and fit a middle piece in."
>Continue plan

>"Thought so," says Maribel. "Why don't you just loop the thread through that arch, then feed the end into the hole? I dunno if I'd trust any knots to hold, with as much force as that looked like it had."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on July 17, 2014, 03:34:23 PM
>>"Hmmm. Perhaps you're right, dearie."
>...would the angle be in such a direction that it'd tug the handle a lot if we did Maribel's idea? If so, do that.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 17, 2014, 08:46:55 PM
> Yeah, definitely go ahead and use the handle as a pulley for the string as we thread it back into the hole.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2014, 12:33:50 AM
>>"Hmmm. Perhaps you're right, dearie."
>...would the angle be in such a direction that it'd tug the handle a lot if we did Maribel's idea? If so, do that.
> Yeah, definitely go ahead and use the handle as a pulley for the string as we thread it back into the hole.

>You take Maribel's suggestion and and loop the string through the handle.  Then you take the string to the hole and place it in again. Like before, it quickly draws in the string, becoming ever increasingly faster. Maribel quickly backs away from the handle and the string as it spools in, moments before the last of the slack is gone and it tights with a crack that feels as though it echoes through and within your body.  The handle jerks upward, dragging the recess it is connected to upward until it fits with the rest of the floor. The wall close to it, perpendicular to the hole, vanishes. Or perhaps becomes transparent as the floor did. Beyond it, you can see another white wall, part of what you presume is a larger room.
>A moment later, the previous room quickly but gently drifts to the ground, presumably pulled by the hole. "Uh oh..." Maribel says as she watches.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 18, 2014, 12:46:47 AM
> "Hmm?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2014, 01:50:47 AM
> "Hmm?"

>"The gap's in there, isn't it?" she says, as she moves to join you. "Also it might be a good idea to move before it starts dragging that room... I don't know if it'll break the handle, but..."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 18, 2014, 02:11:14 AM
> How is the ambient haze? Any worse than before?
> Make our way to get out of the way of the smaller room's path.
> "It is, but I suspect that the room will not fit in the hole."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2014, 02:19:28 AM
> How is the ambient haze? Any worse than before?
> Make our way to get out of the way of the smaller room's path.
> "It is, but I suspect that the room will not fit in the hole."

>It has not changed.
>You move away from the smaller room. Maribel keeps going, apparently seeking to circle around it. "Yeah. Who knows what'll happen after that?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 18, 2014, 03:25:31 AM
> "I guess we'll just have to find out."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2014, 03:32:46 AM
> "I guess we'll just have to find out."

>"Yeah," says Maribel, as the smaller room begins to soundlessly creep toward the hook. "Wonder what's on the other side of that wall that changed, though?"


>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 18, 2014, 03:37:09 AM
> Gesture toward the new part of the room.
> "Shall we find out?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2014, 03:44:28 AM
> Gesture toward the new part of the room.
> "Shall we find out?"

>"Yeah," says Maribel. "I kinda don't feel too safe around that hold right now."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 18, 2014, 03:55:38 AM
> "Then let's see just how blurry and bizarre we can get."
> Avoiding crossing the path of the smaller room's movement, make our way into the new part of the room.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2014, 04:20:03 AM
> "Then let's see just how blurry and bizarre we can get."
> Avoiding crossing the path of the smaller room's movement, make our way into the new part of the room.

>She chuckles and follows you.
>Walking around the slowly moving smaller room, you come to the the edge where the wall had vanished. Looking past it, you can see that this room is contained within another, larger room that is as white and featureless as the previous two. This one also floats a few yards from the floor below. Maribel reaches out to touch where the wall was, and her arm passes though without resistance. "It's gone," she says.
>You note that she has grown less distinct. The color of her hair, skin, and clothing have begun to run together, rather like a watercolor painting, creating a sort of predominantly yellowish color.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 18, 2014, 04:21:45 AM
> "It seems we're getting more color-blobbish by the moment."
> Wave arms around as a test.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2014, 04:52:39 AM
> "It seems we're getting more color-blobbish by the moment."
> Wave arms around as a test.

>"Yeah," says Maribel. "I think you're turning purple."
>You wave an arm around. The feeling is becoming increasingly strange; as if you were moving through water and leaving a kind of wake behind, but you can feel the wake as though it were a part of you. And it seems Maribel is right; you can see purple among the blur of colors along your sleeve.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 18, 2014, 11:01:38 AM
> Did speaking and hearing change as well?
> "It seems so. Shall we continue our investigation?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2014, 11:11:11 AM
> Did speaking and hearing change as well?
> "It seems so. Shall we continue our investigation?"

>Not yet, that you've noticed.
>"Yeah, let's go," says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 18, 2014, 11:11:43 AM
> Jump down to the floor of the new area and begin investigating it for anything unusual.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2014, 11:26:55 AM
> Jump down to the floor of the new area and begin investigating it for anything unusual.

>You jump down, and slowly float to the floor below like a dandelion seed. You feel much lighter as you touch the floor, and the feeling of your presence has changed. It barely feels like you are there anyone, you can hardly sense your feet on the ground.
>Looking around, this chamber is practically identical to the prior one, but larger. You imagine the walls are probably about fifty feet long to a side, and the ceiling is about 35 or so feet above you. Nothing stands out as particularly distinctive, much like before.
>Maribel drops down a moment later, landing without so much as a sound. The yellow color has spread throughout her body and deepened to a darker hue. She has grown so indistinct as to barely had any features, now a vaguely humanoid blur. She speaks, but you do not hear the sound. Rather, you feel it within you, as though it were coming from inside of you rather than from her. "Can you hear me? Are you okay?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 18, 2014, 01:24:16 PM
> "We are both still here, my dear."
> Is Mary turning the same shade she was in the color dimension?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2014, 01:54:44 PM
> "We are both still here, my dear."
> Is Mary turning the same shade she was in the color dimension?

>You speak, but don't feel the words form at all. You can tell they have been 'spoken', though. "Just making sure," Maribel replies.
>You are certain she is.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 18, 2014, 02:03:29 PM
> "We do indeed seem to be matching the hues we took on in that color dimension. I wonder if this place is connected to that one?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2014, 02:12:09 PM
> "We do indeed seem to be matching the hues we took on in that color dimension. I wonder if this place is connected to that one?"

>"Maybe," says Maribel. "I remember the colors around that one gap were weird, too."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 18, 2014, 02:14:56 PM
> Were the colors around the temple gap that brought us here weird?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2014, 02:31:48 PM
> Were the colors around the temple gap that brought us here weird?

>Not that you saw. You suppose the lone white tile among all the gray might have been odd, but it seemed more like an architectural feature than anything.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 18, 2014, 11:18:15 PM
> "Indeed. Regardless, shall we get to exploring, as increasingly difficult as it seems to be?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2014, 11:27:19 PM
> "Indeed. Regardless, shall we get to exploring, as increasingly difficult as it seems to be?"

>"Where first?" says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 18, 2014, 11:36:46 PM
> "You take the left and I'll take the right?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2014, 11:40:42 PM
> "You take the left and I'll take the right?"

>She is silent for a moment, then says "Uh, right!" You suspect she attempted to nod.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 19, 2014, 02:20:23 AM
> "Let us begin, then."
> Search the right half of this new area.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 19, 2014, 02:27:58 AM
> "Let us begin, then."
> Search the right half of this new area.

>Where in the right half will you be focusing your efforts?

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 19, 2014, 02:44:46 AM
> The walls.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 19, 2014, 03:03:20 AM
> The walls.

>You move to the right side of the room. You don't feel like you are walking anymore; rather feels as though you are floating through water and barely moving at all. You don't even fell the floor underneath you.
>You begin to examine the walls. You try to feel them, and the sensation you get is not quite like touch. Rather, it feels more like the wall is pressing against you than you pressing against it. The sensation is more of an internal one. It is a bit strange, then, when you feel something along part of the wall shift slightly under your hands.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 19, 2014, 04:26:19 AM
> Let's work at whatever that shifting thing is.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 19, 2014, 04:37:52 AM
> Let's work at whatever that shifting thing is.

>You apply some more pressure, and a small part of the wall sinks in to reveal a recess with a hole. A large wad of string tumbles out and falls to the floor, one end of it stretching from the hole.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 19, 2014, 04:49:39 AM
> "Ugh, more of this?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 19, 2014, 04:58:47 AM
> "Ugh, more of this?"

>"More of what?" says Maribel, her "voice" perfectly clear despite being on the other side of the room.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 19, 2014, 01:32:06 PM
> "I have discovered another wall string."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 19, 2014, 02:03:27 PM
> "I have discovered another wall string."

>"Ah," says Maribel. "Well, let's just take that as a good sign."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 19, 2014, 02:12:52 PM
> Continue seaerching in the immediate area for any other hairline cracks, like what we've found before.
> If nothing interesting is to be revealed, move onward and search other walls.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 19, 2014, 02:37:31 PM
> Continue seaerching in the immediate area for any other hairline cracks, like what we've found before.
> If nothing interesting is to be revealed, move onward and search other walls.

>You check over the area, and don't find anything else.
>Moving on, you continue to examine the walls. Sometimes, you wonder if you're actually moving your legs as you proceed along the wall, you can't really feel the motion anymore. Minutes pass as you continue to check the walls, but you do not turn up anything new by the time you've reached the point where you know Maribel has searched.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 20, 2014, 12:12:27 AM
> "Have you found anything that could go with the string?"
> Make our way back over to the string.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 20, 2014, 12:15:20 AM
> "Have you found anything that could go with the string?"
> Make our way back over to the string.

>"Not yet," Maribel says, as she moves to join you at the string. "Think that's the same thread?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 20, 2014, 01:37:37 AM
> How close is this new thread to the previous thread source?
> Is this thread a part of the wall as last time?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 20, 2014, 01:55:59 AM
> How close is this new thread to the previous thread source?
> Is this thread a part of the wall as last time?

>It seems to be coming from a different wall altogether. so it's some yards from the previous source.
>It is not attached. It seems to be coming from a small hole in the wall.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 20, 2014, 01:59:25 AM
> Pull on it.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 20, 2014, 02:05:31 AM
> Pull on it.

>You pull on the string. Nothing happens; it feels as though it is attached to something heavy enough that you could not hope to move it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 20, 2014, 02:17:21 AM
> "I think this string is the same string as before."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 20, 2014, 02:30:23 AM
> "I think this string is the same string as before."

>"Me too," says Maribel. "Now we just have to figure out what to do with it."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 21, 2014, 10:38:08 AM
>Search any un-searched walls.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 21, 2014, 10:58:36 AM
>Search any un-searched walls.

>Between the two of you, all the outer walls have been searched. The outside walls of the previous room seem to be out of reach.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 22, 2014, 04:36:22 AM
>Search the floor.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 22, 2014, 04:43:47 AM
>Search the floor.

>You begin to comb over the floor, starting near the hole and string. Maribel joins in without a word.
>The sensation of examining the floor is a curious one, you barely feel any kind of weight on your hands or knees. It almost feels as though you're flying, or perhaps swimming, over a river bed. It does not take you too long to find a small seam in the floor, a few yards from the spot in the wall where the hole rests.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 22, 2014, 05:07:39 AM
>Prod and poke seam.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 22, 2014, 05:13:07 AM
>Prod and poke seam.

>You prod at it, which is a curious experience. You can feel it move, but you can't exactly say that you feel it with your fingers so much as your whole arms. A bit of examination reveals that the seam appears to life upward.
>"Found something," Maribel calls out, some distance away.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 22, 2014, 06:18:25 AM
>"So have I, be there in a second dearie."
>Lift seam upwards.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 22, 2014, 06:37:47 AM
>"So have I, be there in a second dearie."
>Lift seam upwards.

>"Got it!" says Maribel.
>You lift the seam to reveal something like a handle. Lifting it further, handle may the wrong word. Rather, it seems to be a kind of crescent, or rather a bull's horn shape, attached to a diagonal rod that seems to be attached to the floor. The tip of the horn shape points upward, while the rest curves downward until it is parallel with the floor. Both ends come to broad, flat points. The rod connects a little ways below the skyward pointing tip. You can pull it a couple inches from the floor before it stops, seeming to lock in place and neither rise nor lower any further.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 22, 2014, 12:56:48 PM
>"What have you found?"
>Check out Mary's discovery.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 22, 2014, 01:06:13 PM
>"What have you found?"
>Check out Mary's discovery.

>"There's a part of the floor that seems like a switch," says Maribel. She touches a part of the floor, which sinks ever so slightly.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 22, 2014, 03:18:00 PM
> "Interesting. Does it activate anything?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 22, 2014, 03:30:29 PM
> "Interesting. Does it activate anything?"

>"I haven't tried it yet," says Maribel, "I didn't want it to make that thing you were fiddling with zap you by accident."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 24, 2014, 11:18:48 AM
> "Ah. I appreciate your concern. Let's find out what it does now, then."
> If Mary doesn't press the button in response, do so ourselves.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 24, 2014, 12:37:45 PM
> "Ah. I appreciate your concern. Let's find out what it does now, then."
> If Mary doesn't press the button in response, do so ourselves.

>Maribel pushes down on the floor. Ahead of her, a section of the floor approximately begins to sink downward without so much as a sound. As you watch, the sinking floor begins to form a pattern as sections of it stop sinking, until you can make out a series of four concentric rings a few inches wide and about a half in deep, connected to each other by a series of ramps. At middle of these rings is a series of grooves in the floor, converging toward a small oval shape with a line extending from it in the center.
>"Huh," says Maribel. "Wonder what this thing is?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 25, 2014, 02:38:35 AM
>Examine the oval shape closer.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 25, 2014, 02:55:44 AM
>Examine the oval shape closer.

>Having a closer look at the shape, you can see that the lower part of it isn't precisely a rectangle, but rather a more handle-like shape.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 25, 2014, 03:33:36 AM
>Pull on handle-like shape.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 25, 2014, 03:38:24 AM
>Pull on handle-like shape.

>You pull on it, but nothing happens. Given the shape is an indention on the floor, there's not many ways you can pull on it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on July 25, 2014, 04:02:00 AM
>Examine wallstring for changes. Like increased length or tuggability.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 25, 2014, 04:51:23 AM
>Examine wallstring for changes. Like increased length or tuggability.

>You go have a look at the string. It is still the same length; at a glance you'd estimate it is about 100 feet long, quite possibly more.  Giving it a tug, it has no more give than last time. It seems to be unchanged.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 25, 2014, 11:23:24 AM
>Could we tie the string to the handle-shape?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 25, 2014, 11:41:25 AM
>Could we tie the string to the handle-shape?

>You...might be able to wind it up and crudely form something like that, It would not be very sturdy.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on July 26, 2014, 03:39:40 AM
>Could we tie the string to the horn shape?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on July 26, 2014, 04:00:31 AM
I'm not sure what tying the string is going to do if we don't have a forceful pulling mechanism like last time.

>Start searching the walls again. Maybe something changed now that we've done things?
>"We have a handle and a string again, but we lack something to pull the string..."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 26, 2014, 04:24:06 AM
>Could we tie the string to the horn shape?

>If you wanted.

>Start searching the walls again. Maybe something changed now that we've done things?
>"We have a handle and a string again, but we lack something to pull the string..."

>You return to checking the walls.
>"I wonder how this depression mixes into it all, though?" says Maribel. "Oh, were you able to do anything with that handle?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 28, 2014, 02:33:39 AM
>Going over the walls once more, you find nothing new. In the meantime, Maribel goes back to searching the floor.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 28, 2014, 09:27:49 PM
> Might as well return to searching the floor ourselves.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 28, 2014, 10:20:20 PM
> Might as well return to searching the floor ourselves.

>You return to combing over the floor.
>"Did that thing you found do anything?" Maribel repeats, as you crawl over the floor, or perhaps float. You soon note another seam in the ground, near one of the far corners.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 28, 2014, 10:29:45 PM
> "I haven't tried it yet. I am hoping to find something that can dynamically interact with the string first. If there is no such thing, then I will fiddle with the static objects. There is something else over here, by the way."
> Pull on this new seam.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 28, 2014, 11:01:50 PM
> "I haven't tried it yet. I am hoping to find something that can dynamically interact with the string first. If there is no such thing, then I will fiddle with the static objects. There is something else over here, by the way."
> Pull on this new seam.

>"Oh, okay," Maribel says, as she makes her way toward you. She does not even bother to stand; you wonder if she notices, given how little effort you have had to put into crawling here yourself.
>Probing this seam, you find that it moves much like the previous one, revealing another horn-like crescent. This one is inverted, compared to the prior one, its narrow part pointing toward the floor, and the long curve running overhead. Another bar joins it to the floor, connecting just above the narrow tip.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 28, 2014, 11:25:02 PM
> Are there holes in the horn, such as at each tip?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 29, 2014, 04:32:44 AM
> Are there holes in the horn, such as at each tip?

>Taking a closer look, you do not notice any holes. But the tips do seem to bear a slight indention.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 30, 2014, 04:28:35 PM
>"Did you find something?" Maribel says.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on July 30, 2014, 04:53:31 PM
> "Only more aggravation, it seems. We still have yet to find anything kinetic in these structures."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 30, 2014, 05:07:13 PM
> "Only more aggravation, it seems. We still have yet to find anything kinetic in these structures."

>"Huh?" says Maribel. "Anyways, I think I've finished up over here."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 31, 2014, 01:54:13 AM
> Is there any more to the floor that we haven't look at?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on July 31, 2014, 04:02:46 AM
>Well, let's try examining the grooves that were around the handle-esque part.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 31, 2014, 07:17:47 AM
> Is there any more to the floor that we haven't look at?

>There's not much left.

>Well, let's try examining the grooves that were around the handle-esque part.

>Taking a closer look at the grooves on the tips of the crescent, you can't find anything particularly noteworthy about them. It feels like they were designed to accommodate something resting against them.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on July 31, 2014, 01:08:18 PM
> Of the structures we've found here so far, how many of them are the right shape to interact with the string?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on July 31, 2014, 01:16:43 PM
> Of the structures we've found here so far, how many of them are the right shape to interact with the string?

>That depends on how you define interact. In theory, you could place most of the string into the depression you uncovered, or wind it around either of the crescents.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 03, 2014, 10:08:34 PM
> Let's just go over the last of the floor. We still need something that generates motion.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 03, 2014, 10:15:46 PM
> Let's just go over the last of the floor. We still need something that generates motion.

>Combing over the last of the floor, you unfortunately turn up nothing new.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 03, 2014, 10:18:43 PM
> Mental review of what we've found in this third room so far.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 03, 2014, 10:30:42 PM
> Mental review of what we've found in this third room so far.

>Thus far you have found four elements: The string coming from the hole in the wall, the two horn-like crescents, and the series concentric rings and grooves in the floor.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 03, 2014, 10:31:08 PM
> Let's try grabbing the horns (not the pointy parts) and rotating them.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 03, 2014, 10:44:51 PM
> Let's try grabbing the horns (not the pointy parts) and rotating them.

>You grab the nearer horn, the one you just discovered, and try to turn it.  You find that it turns freely. As well, you feel it move across the floor with the force of your turn, drifting a bit to the right.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 04, 2014, 12:58:37 AM
> Oho.
> Keep turning it and sliding it across the floor.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 04, 2014, 01:11:16 AM
> Oho.
> Keep turning it and sliding it across the floor.

>You continue to do so, and find that it seems to move freely across the floor, leaving no trace of its passage along the floor. It seems that the two motions are independent of each other.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 04, 2014, 01:15:10 AM
> Lift it off the floor.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 04, 2014, 01:47:09 AM
> Lift it off the floor.

>You try to lift it from the floor, and find that it does not lift.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 04, 2014, 01:48:44 AM
> Slide the horn we're currently sliding around so that it is connected to the other horn.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 04, 2014, 02:44:06 AM
> Slide the horn we're currently sliding around so that it is connected to the other horn.

>How do you intend to arrange the two so that they connect together?

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 04, 2014, 02:51:02 AM
> Arrange them so their near-horizontal parts are touching each other.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 04, 2014, 11:42:59 AM
> Arrange them so their near-horizontal parts are touching each other.

>You try to do this, but find that they are both at different heights. You also note that the horizontal tips seems to be rather in line with the vertical ones.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 04, 2014, 02:03:21 PM
> So the horizontal tip of each horn is the same height as the vertical tip of the other horn?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 04, 2014, 02:18:00 PM
> So the horizontal tip of each horn is the same height as the vertical tip of the other horn?

>Yes.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 04, 2014, 02:22:41 PM
> Do the horn structures have some sort of base, or are they simply attached to the floor?
> How does the heigh of the horn with the horizontal tip up top and the vertical tip on the bottom compare to how far the ground sank when creating the miniature Marble Madness level?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 04, 2014, 02:36:22 PM
> Do the horn structures have some sort of base, or are they simply attached to the floor?
> How does the heigh of the horn with the horizontal tip up top and the vertical tip on the bottom compare to how far the ground sank when creating the miniature Marble Madness level?

>They are each attached to the floor by a rod with extends downwards from the horn structures diagonally and connects to the floor.
>The recess is about twice as deep as the lower vertical tip is tall. It is about half-again as deep as the upper horizontal tip.
>You note that Maribel has crawled over, and is watching silently.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 04, 2014, 03:01:18 PM
> "This is an interesting development, being able to move these structures."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 04, 2014, 03:32:23 PM
> "This is an interesting development, being able to move these structures."

>"The look like the go together, don't they?" says Maribel. "Do they both move?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on August 04, 2014, 04:57:39 PM
> "They do look like they go together, yes."
> Move the other one around a bit.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 04, 2014, 05:28:00 PM
> "They do look like they go together, yes."
> Move the other one around a bit.

>You move the other one, and find that it moves as freely as the first.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on August 04, 2014, 07:38:46 PM
>Are the vertical tips close in height?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 04, 2014, 07:47:21 PM
>Are the vertical tips close in height?

>No.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on August 04, 2014, 07:50:45 PM
>Could we use the indentations to alter the elevation of one of the horn-esque things so that the horizontal tips were at an equal height?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 04, 2014, 08:16:20 PM
>Could we use the indentations to alter the elevation of one of the horn-esque things so that the horizontal tips were at an equal height?

>You don't think so. As far as you can tell, the indentations do not seem to have height-altering capabilities.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on August 04, 2014, 08:18:21 PM
>Move one of the horn-esque things into the depression.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 04, 2014, 08:58:08 PM
>Move one of the horn-esque things into the depression.

>You move one of the horn-like crescents toward the depression. As you reach the edge of it, the horn does not move any further.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 04, 2014, 09:57:36 PM
> "Hmph, it won't go into the depression here. How rude."
> Let's try something different; line up the vertical top of one horn with the horizontal top of the other horn, so they are touching and going in the same direction.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 04, 2014, 10:10:42 PM
> "Hmph, it won't go into the depression here. How rude."
> Let's try something different; line up the vertical top of one horn with the horizontal top of the other horn, so they are touching and going in the same direction.

>"I guess it can't go around corners," says Maribel.
>You fit the vertical tip of the upwards pointing horn with the horizontal of the downward pointing horn, and find that the former fits quite neatly into the indention of the latter.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 05, 2014, 01:08:08 AM
> "Aha."
> Move one of the horns around a bit. Does it drag the other with it?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 05, 2014, 01:10:47 AM
> "Aha."
> Move one of the horns around a bit. Does it drag the other with it?

>You move the horn around, and find that it does not drag the other with it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 05, 2014, 01:22:56 AM
> Reconnect them. What is the shape of the combined horns?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 05, 2014, 01:38:33 AM
> Reconnect them. What is the shape of the combined horns?

>You reconnect them. Right now, then make a kind of weird wave shape, with the unconnected ends serving as endpoints.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on August 05, 2014, 05:21:29 AM
>Try to fit them together to make a ring shape.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 05, 2014, 12:03:42 PM
>Try to fit them together to make a ring shape.

>You twist the crescents so that both ends touch each other.  As before, both ends fit together very neatly. Then they seamlessly and soundlessly slide together, the the tips merging and bringing the two crescents together to make a kind of oval shape with pointed ends.
>"I thought so!" says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 05, 2014, 12:06:58 PM
> When did Sanae get here?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 05, 2014, 12:30:05 PM
> When did Sanae get here?

>Shhhh. Don't draw attention to people being fired.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 05, 2014, 06:04:48 PM
> Is the new combined structure still attached to the floor as before?
> Try to slide the new combined structure into the depression.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 05, 2014, 06:22:06 PM
> Is the new combined structure still attached to the floor as before?
> Try to slide the new combined structure into the depression.

>It is still attached,  now supported by both structures' rods.
>You attempt to push it into the depression again. The oval slides toward the edge as effortlessly as the two horns did, but about an inch away from the edge, it stops suddenly and does not seem to move anymore.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 05, 2014, 11:21:49 PM
> "Now the question is what we can do with this combined piece."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 06, 2014, 12:12:50 AM
> "Now the question is what we can do with this combined piece."

>"Is it doing anything, like that hole in the last room was?" says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 06, 2014, 01:02:59 AM
> Stick an arm, or whatever the hell we have at this point, through the oval.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 06, 2014, 01:09:01 AM
> Stick an arm, or whatever the hell we have at this point, through the oval.

>You place your arm through it. You feel that normally, it wouldn't fit easily, but this is hardly a normal circumstance.
>You feel nothing unusual.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 06, 2014, 01:27:21 AM
> "It does not appear to be generating any motion or energy."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 06, 2014, 01:36:59 AM
> "It does not appear to be generating any motion or energy."

>"Maybe we need to figure out how to turn it on?" says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 06, 2014, 01:37:25 AM
> Does there appear to be anything like a switch?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 06, 2014, 01:47:35 AM
> Does there appear to be anything like a switch?

>Not that you can see.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on August 06, 2014, 04:59:59 PM
> Take our arm out of the oval.
> "Try pressing the button you found earlier again, perhaps? I have not seen anything else resembling a switch."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 06, 2014, 06:48:12 PM
> Take our arm out of the oval.
> "Try pressing the button you found earlier again, perhaps? I have not seen anything else resembling a switch."

>You remove your arm from the oval without any difficulty.
>"I...think the thing is on top of it, actually," says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on August 08, 2014, 01:23:06 AM
>List notable objects in room.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 08, 2014, 01:45:14 AM
>List notable objects in room.

>The objects you have found thus far include the hole in the wall, from which the string has emerged; the two crescents, which you have merged into the pointed oval; and depression in the floor with its curious shapes. You suppose the rooms floating overhead also count objects, in a sense.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on August 09, 2014, 09:46:54 PM
>Examine curious shapes.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 09, 2014, 09:52:35 PM
>Examine curious shapes.

>You have a closer look at depression on the floor. It is a group of four concentric rings a few inches wide and about a half in deep, connected to each other by a series of ramps placed at regular intervals. At middle of these rings is a series of grooves in the floor, converging toward a small oval shape with a line extending from it in the center. The whole thing is a couple yards in diameter.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on August 10, 2014, 01:22:38 AM
>Try to rotate the rings, or the Q.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 10, 2014, 02:38:00 AM
>Try to rotate the rings, or the Q.

>You try to rotate the oval shape, and find that it is solidly in place. As well, it seems to be stuck firm to the floor now.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 11, 2014, 06:22:43 PM
>"I guess we searched everywhere," says Maribel. She moves slightly, you think she's looking upward? It's hard to tell, given how vague and misty she is now. "Well, everywhere we can reach."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on August 12, 2014, 12:22:41 AM
>Examine pattern of grooves.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 12, 2014, 12:26:51 AM
>Examine pattern of grooves.

>The grooves are straight lines converging toward the oval in the center of the pattern.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on August 12, 2014, 12:43:17 AM
>Does it resemble a sun motif?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 12, 2014, 01:25:15 AM
>Does it resemble a sun motif?

>You don't think so, suns tend not to be oval, or have a particular race extending partway down from them.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: UncertainJakutten on August 13, 2014, 03:40:08 AM
>Current facts of the room we are in.
>Current configuration of the horns and any other relevant bits in the room.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 13, 2014, 03:55:07 AM
>Current facts of the room we are in.
>Current configuration of the horns and any other relevant bits in the room.

>You are currently in a mostly featureless white room, about 50 feet to a side and perhaps 35 feet high. The previous room you were in floats in the middles of the air, roughly in the center of the room, taking up about half the airspace. Through diligently searching everywhere that you can reach, you have uncovered several elements, which you believe are necessary to find your way out of this place. In the middle of the room is a depress you have uncovered, composed of a group of four concentric rings a few inches wide and about a half in deep, connected to each other by a series of ramps placed at regular intervals. At middle of these rings is a series of grooves in the floor, converging toward a small oval shape with a line extending from it in the center. The whole thing is a couple yards in diameter.
>In the "front" of this depression is an oval-shaped sort of ring that rises from the floor. It is made of two parts that you found on scattered across the room, which have been fused together through your efforts. They once moved about freely across the floor, but now are stuck in place, on top of the trigger you used to reveal the depression originally.
>On the nearby wall, there is a hole that you have uncovered, revealing a length of string emerging from it, which has fallen to the floor in a heap.
>The depression is in the middle of the room, and the hole on the wall; you aren't sure how to orient it in a featureless and directionless room The oval ring structure is between the two, a couple inches from the edge of the depression.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on August 13, 2014, 04:06:16 AM
>Try to slide the ring onto one of the ramps.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 13, 2014, 04:11:32 AM
>Try to slide the ring onto one of the ramps.

>You try to move the oval, and find that it is indeed fixed to its current location.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on August 13, 2014, 05:29:22 AM
>Look through the ring at the oval. Then look in the opposite direction.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 13, 2014, 05:38:20 AM
>Look through the ring at the oval. Then look in the opposite direction.

>You look through the oval as though it were a lens, from both directions. You see nothing different through either side, though you do find yourself faintly amused at how effortlessly you can move across the floor to peer through the other side; you barely even notice the movements you have to make.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on August 13, 2014, 07:13:13 PM
> Trace along the line that starts in the oval in the middle of the depression until said line stops.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 13, 2014, 07:49:36 PM
> Trace along the line that starts in the oval in the middle of the depression until said line stops.

>How do you intend to trace this?

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 14, 2014, 12:49:46 AM
> With what amounts to our finger.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 14, 2014, 01:42:24 AM
> With what amounts to our finger.

>You trace along it. You don't really manifest a finger so much as a distinct sort of lump around the end of your arms, where you index finger would be. Tracing along the line, you note a kind of...sensation of familiarity from it. Nothing seems to happen, but the feeling is one that is akin to half-remembering something that you ought to fully remember.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 14, 2014, 01:44:50 AM
> Try tracing along the other indentations the same way.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 14, 2014, 01:56:23 AM
> Try tracing along the other indentations the same way.

>The central oval gives you a similar feeling. However, the grooves connected to it and the rings surrounding it do not evoke any kind of feeling or sensation different than the rest of the floor.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 14, 2014, 02:36:49 AM
> How does the size and shape of the central oval compare to the oval structure we made?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 14, 2014, 03:03:47 AM
> How does the size and shape of the central oval compare to the oval structure we made?

>It is notably larger, and significantly less irregular; the ends are much more round and the whole shape is smoother. The two bear little in common.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 15, 2014, 07:27:04 AM
>"Hey," Maribel says, "Do you think you could lift me up high enough to check the underside of that floating room?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on August 15, 2014, 10:45:27 AM
I'm sorry Purvis, please be gentle with the broom.

>"Hmm? Very well."
>Do as she asks.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 15, 2014, 06:11:23 PM
>"Hmm? Very well."
>Do as she asks.

>You do as she asks, leaving the depression in the floor and then boosting her up much as you did within the mountain crater in the forest. You very nearly drop her; as she barely weighs anything at all and you lift her up much too fast!
>"Whoa!" Maribel cries, "Geez, be careful down there!"
>Now that you have her up, though, you note that you feel her balance is perfect, there is no feeling that she is leaning one way or the other. Combined with the lack of weight, it barely feels like you are carrying anything.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 15, 2014, 10:56:57 PM
> "Ah, apologies. Your lack of mass was unexpected. I do note that you seem to have no trouble balancing yourself."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 15, 2014, 11:25:34 PM
> "Ah, apologies. Your lack of mass was unexpected. I do note that you seem to have no trouble balancing yourself."

>"Really?" says Maribel, moving slightly; perhaps she is glancing downward.  "I thought you were just doing a good job of holding on.  And lack of mass, huh..."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 15, 2014, 11:28:03 PM
> "Not to imply anything untoward, of course. You understand."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 15, 2014, 11:38:28 PM
> "Not to imply anything untoward, of course. You understand."

>"I didn't think you were," says Maribel. "I guess there really is something to feeling lighter here, though."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on August 16, 2014, 05:21:51 AM
>"Do you see anything up there?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 16, 2014, 06:05:49 AM
>"Do you see anything up there?"

>"Um, nothing yet," says Maribel, turning her attention to the underside of the floor and feeling around. "Could you move around a bit?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on August 16, 2014, 11:49:33 AM
>Do as she asks.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 16, 2014, 05:58:05 PM
>Do as she asks.

>You do so, moving her around the bottom of the previous room with no trouble at all. Weighing practically nothing, she is negligible easy to move around. Nor does she feel to be any less in out of balance for the motion. You could probably do this without paying any attention to her. There aren't even any problems when you have to step through the depression.
>Several minutes pass as she checks the underside of the previous room, before reaching the far corner and announcing, "Nothing! Well now what?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on August 16, 2014, 07:06:13 PM
>cast Detect Gap
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 16, 2014, 07:37:41 PM
>cast Detect Gap

>The only gap in the area is one that brought you here, which may be hard to access, given the room it was inside is sealed.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 18, 2014, 03:10:17 AM
> Does Mary still feel solid, at least, despite weighing next-to-nothing?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 18, 2014, 03:15:51 AM
> Does Mary still feel solid, at least, despite weighing next-to-nothing?

>She does feel solid, however light and curiously well-balanced.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 19, 2014, 06:47:41 PM
>"If I could get up further, I might be able to check the sides..." Maribel mutters with obvious annoyance.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on August 19, 2014, 08:13:20 PM
> Do we think we could raise her higher?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 19, 2014, 09:04:13 PM
> Do we think we could raise her higher?

>While normally it would be very dangerous and ill-adivsed, it feels like you could probably raise her completely over your head and stretch out. That would get you an extra yard or so. Whether that would be enough is a much more open question.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on August 20, 2014, 05:51:57 PM
> Try to do so slowly, to make sure there are no other complications.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 20, 2014, 07:20:40 PM
> Try to do so slowly, to make sure there are no other complications.


>You take a moment to move out from under the floating room, to avoid mashing Maribel against the bottom. "Hey, what're doing?" she says, before you lift her higher up. "Whoa!"
>As you suspected, the different between this position and the last one is practically nothing. She feels no heavily, nor any less balanced. In fact you don't even feel stressed by keeping this position.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on August 20, 2014, 07:35:40 PM
> "I'm sorry dear, was that too sudden?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 20, 2014, 08:34:00 PM
> "I'm sorry dear, was that too sudden?"

>"Little bit," she says. "But I'm fine, I don't feel like I'm in danger of falling or anything. So, what're you planning?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on August 22, 2014, 07:48:07 AM
>What things of interest did we find on the walls of the rooms above?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 22, 2014, 08:49:56 AM
>What things of interest did we find on the walls of the rooms above?

>In the first room, you found the compartment that originally had the string. In the second one, you found a hole through which you fed the string.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on August 23, 2014, 04:57:06 AM
>And we've found the string again on the bottom floor?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2014, 05:00:51 AM
>And we've found the string again on the bottom floor?

>Yes, coming from a hole in the wall.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on August 23, 2014, 05:10:45 AM
>"If you can't find anything up there we should probably take another look around down here. Have a quick last look and see if you can spot anything."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2014, 05:46:53 AM
>"If you can't find anything up there we should probably take another look around down here. Have a quick last look and see if you can spot anything."

>"I don't have much confidence with that," says Maribel. "If we've looked over it once, I don't think we'd find anything new the second time."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2014, 09:02:23 AM
>"Okay, I have an idea," Maribel says. "I want you to throw me on top of that cube,"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2014, 01:58:41 AM
> How high up is the roof of the cube room?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2014, 02:02:34 AM
> How high up is the roof of the cube room?

>It is several yards above you. It will take something of a throw to get her that far.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2014, 02:06:55 AM
> "As you wish."
> Read back and chuck our colorblob of a friend up there as best we can.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2014, 02:26:37 AM
> "As you wish."
> Read back and chuck our colorblob of a friend up there as best we can.

>You prepare yourself, and toss Maribel upward! She cries out in surprise, a sensation that is very strange given how all sounds she makes seem to originate around you. She flies past the top of the floating room, and collides with the ceiling with a loud "Oof!" that nearly makes you jump. Then she slowly drifts downward and lands on top of the floating room like a dandelion seed, groaning a bit.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2014, 02:27:31 AM
> "Apologies! I'm not used to throwing colored blurs."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2014, 02:36:55 AM
> "Apologies! I'm not used to throwing colored blurs."

>"That...worked better than my wildest dreams," Maribel mutters. "It's not your fault... Just give me a minute, and I'll start searching up here."
>You can see her start to move around along the top of the room. As she checks one of the corners she says, "Found something!"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2014, 02:46:35 AM
> "What is it?"
> Attempt to float up to the top of the cube in pursuit. Maybe this'll work now?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on August 26, 2014, 02:51:47 AM
>If not, try jumping.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2014, 03:07:35 AM
> "What is it?"
> Attempt to float up to the top of the cube in pursuit. Maybe this'll work now?

>If not, try jumping.

>You decide to try to fly, and find it works! ...Sort of. You aren't quite flying, but you do raise though the air as though you were walking through it, as much as there is any physical component to motion here.
>Reaching the top of the room, you note that Maribel seems to have found another recessed compartment. "I think there's a lever in here," she says. "And...how'd you do that?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2014, 03:09:11 AM
> "I just tried, and it worked. Not quite what I intended, but it got the job done."
> Inspect the newfound comparment.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2014, 03:25:42 AM
> "I just tried, and it worked. Not quite what I intended, but it got the job done."
> Inspect the newfound comparment.

>Looking into the compartment, you find it is about an inch deep, and has a small featureless rod coming out of the bottom at angle and crossing most of the compartment's foot or so of length. You can see why Maribel called it a lever, despite lacking any signs it can move at all, it certainly looks like some kind of switch.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2014, 03:27:01 AM
> Try pulling it.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2014, 03:32:42 AM
> Try pulling it.

>You pull it, and find that while the rod itself doesn't move, the whole bottom the compartment easily lifts upward until it fits flush with the surrounding floor.
>A sudden motion catches your eye below. The string you have left lying on the floor suddenly moves of its own volition, darting across the floor in the blink of an eye and stretching toward something in the middle of the room.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2014, 10:55:14 AM
> Jump back down and investigate!
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2014, 11:47:43 AM
> Jump back down and investigate!

>You leap back down to the ground floor, drifting gently. As you do, you note that the string seems to be being pulled through the oval that you assembled early; very quickly from how fast the pile of it by the wall is unspooling. Curiously, though it passes through the oval, it seems to vanish rather than emerge from the other side.
>You settle back down on the ground softly, without incident, as the string starts to be stretched taunt.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2014, 12:12:53 PM
> "Ah, dear, come take a look at this!"
> Has anything else started moving?
> How does the hole in the wall where the string came from look?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2014, 12:47:37 PM
> "Ah, dear, come take a look at this!"
> Has anything else started moving?
> How does the hole in the wall where the string came from look?

>"Coming!" says Maribel.
>Nothing else seems to be moving, though you think you see a bit of motion in the air over the indention on the floor.
>Glancing toward the hole, as the string draws taunt, it seems to be the same as ever. However, more string seems to be emerging from the hole.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on August 26, 2014, 12:52:58 PM
>Examine the indentation.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2014, 10:05:19 PM
>Examine the indentation.

>Making your way toward the recession, you note you that every so often, a small silvery mote flies from the pointed oval. These occasional motes fall into the depression, where they lands in various spots. Some lands on the outer rings, and begin to flow downward through the ramps; others land closer to the center and begin to flow into the grooves. Slowly, they made their way toward the oval-shaped indentation in the center.
>Maribel lands, and quietly looks around at the scene.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2014, 11:43:10 PM
> What material do they appear to be made out of?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2014, 12:25:52 AM
> What material do they appear to be made out of?

>It's difficult to tell. They look something like silvery confetti or small scraps of cloth, but they seem to be flowing like a liquid, despite keeping their shape. More of them seem to be spraying out from the oval now.
>"I don't think that's string anymore, Yukari," Maribel says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2014, 12:27:39 AM
> "Indeed not. Perhaps something will happen when it fills the indentation?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on August 27, 2014, 12:37:21 AM
>Good thing that didn't happen to our finger!
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2014, 12:41:22 AM
> "Indeed not. Perhaps something will happen when it fills the indentation?"

>"Maybe," says Maribel, as she walks over to the other side of the recession.
>The motes are coming faster now, a veritable rain of them flies from the oval, falling all over the recess in floor and flowing toward the center, where a small pool is begin to form. Though looking downward, you think you catch a glimpse of some motion overhead.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2014, 12:43:18 AM
> Look up to make sure.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2014, 12:52:10 AM
> Look up to make sure.

>You look up, and see that the room above is quietly collapsing in on itself. The white ceramic-like mater is twisting and compacting as through it were cloth being drawn inward, toward one of the walls. You note, to your relief, that the gap does not seem to be affected by this, and is floating there as it always has been.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2014, 12:52:44 AM
> "Ah. That could lead somewhere interesting."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2014, 01:02:10 AM
> "Ah. That could lead somewhere interesting."

>"Huh?" Maribel says, before following your eyes upward. "Oh crap! Is that bad?"
>The room above is collapsing upon itself quickly, already it has compacted down to a third of its prior size, and shows no sign of stopping.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2014, 02:55:31 AM
> "Our way out appears to be unaffected, and I hold no attachment to the rest of it. Do you?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2014, 03:20:38 AM
> "Our way out appears to be unaffected, and I hold no attachment to the rest of it. Do you?"

>"I suppose not," says Maribel, watching as the mass overhead continues to compact upon itself without a sound.
>Within a few moments, the remains of the floating room have been reduced down to a small mass, and continues to compact further. The rain of silvery motes continues, making the recess becoming something of a fountain. The motes, themselves seem to be losing mass as they gather toward the center; the small puddle there is not nearly enough to account for all the motes now. Turning your eyes back upward, you see the remains of the room above compact down to a mass no longer than your head, then a hand, and then smaller yet until it vanishes entirely.
>The string continues to feed into the oval regardless. Looking over, however, you can see that the hole in the wall seems to be getting larger.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2014, 03:33:03 AM
> "Ah, the hole."
> Step away from the recession a bit, juuuuuuust in case.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2014, 03:41:26 AM
> "Ah, the hole."
> Step away from the recession a bit, juuuuuuust in case.

>"Is that bad?" Maribel says, as she looks over. The hole is definitely widening; or rather, it seems that the wall around it as unraveling, feeding the string that is being drawn into the oval.  Motes fly from the oval like a true fountain now, streams of motes flow along the rings now, flooding into the central part of the depression. Something is forming there, and you can feel a great sense of familiarity from it.
>Though the widening hole, you can begin to see a mass of green. You aren't sure what it is, or if it is solid or liquid or something else entirely. It is definitely encroaching upon the hole being opened.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2014, 03:52:00 AM
> Position ourselves so we can keep an eye on whatever's forming in the depression and the mass of green at the same time.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2014, 04:05:07 AM
> Position ourselves so we can keep an eye on whatever's forming in the depression and the mass of green at the same time.

>You move opposite of the ever-widening hole, watching as it grows faster and faster. The mass of green is joined by a bordering mass of yellow as more of the wall is eroded away. Within the depression, a solid veneer of silver covers the bottom of the hole now, as more and more motes flow into it. From it, you can sense a kind of recursive border, definitely your own handiwork.
>Maribel joins you, looking at the expanding hole with obvious worry. "That's safe, right?" she says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2014, 04:06:40 AM
> A recursive border...could this be the mirror, perhaps?
> Do the green and yellow look like anything?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on August 27, 2014, 04:10:12 AM
>Does the mass of color seem like it may be a color-world-type familiarity? This area has been progressively more similar to it so far, after all.
>Ah, our own handiwork, hmm? Might this be our missing mirror?

beaten by kilga `-`
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2014, 04:29:01 AM
> A recursive border...could this be the mirror, perhaps?
> Do the green and yellow look like anything?

>Does the mass of color seem like it may be a color-world-type familiarity? This area has been progressively more similar to it so far, after all.
>Ah, our own handiwork, hmm? Might this be our missing mirror?

>You suspect it very likely is your mirror.
>It is difficult to say if these colors are indeed like those of the color world at a glance, but you suspect so.  Your suspicious run deeper as more of the wall erodes away; now leaving a hole some yards across, and you can see more green around the edges. As well, you can feel the borders shifting amidst the usual chaos; the chaos prevents you from really seeing what is happening.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2014, 11:01:48 AM
> "I think we have found the color dimension again."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2014, 11:25:58 AM
> "I think we have found the color dimension again."

>"...Yeah, I guess so," says Maribel, as the hole begins to extend toward the roof, as well as eroding the floor.  "I guess it's going to get us. What do you think we oughta do afterward?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2014, 12:03:32 PM
> Our mirror hasn't finished manifesting yet, has it?
> "If we can get back to the gap that brought us here, I would suggest doing so, once we have had a chance to see where we are."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2014, 12:43:15 PM
> Our mirror hasn't finished manifesting yet, has it?
> "If we can get back to the gap that brought us here, I would suggest doing so, once we have had a chance to see where we are."

>"Got it." says Maribel.
>The hole continues to widen, revealing more swathes of green and yellow as well as blue. The shift in the borders is becomes more and more noticeable; and you suspect that something is happening within the dimension of depths. Visually, there's nothing odd to see, but you can feel there is a threshold being altered as the colors become more and more prominent. You suspect Maribel can feel it, too. As for her, she is definitely losing what little distinguishing features she has, dissolving into an amber cloud.
>The ceiling erodes away, faster and faster, as do the walls and floor. The erosion no longer seems to conform to the thread itself, but rather tearing away at various spots now. The depression has become a fountain now, the motes flowing like silvery water.  Then it stops suddenly; the flow of motes coming to a halt as little of the ceiling and walls remain. The motes themselves flow through the structure, which is beginning to break down itself, gathering toward the mirror forming in the center.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2014, 01:15:00 PM
> Might as well wait out the rest of the mirror creation process. If we can, given the current state of affairs, take it once it is complete.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2014, 10:25:07 PM
> Might as well wait out the rest of the mirror creation process. If we can, given the current state of affairs, take it once it is complete.

>The last of the motes trickle down through the ramps and into the groves. As they do,  more and more of the room quickly dissolves away, until there is little left but some sections of the floor. Maribel has almost entirely dissolved away into a cloud of amber. You feel significantly less there as well, but rather like you are drifting through a dream. But, despite this and the recession itself starting to disintegrate, the last motes make their way to the bottom, and flow into the mirror waiting there.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on August 27, 2014, 11:29:28 PM
>Retrieve mirror!
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2014, 12:25:07 AM
>Retrieve mirror!

>You move forward and, and reach out to grab the mirror. However, you think it is more accurate to say that you have engulfed it.
>You have lost all sense of your body. There are only colors now. All around you is green, full of pleasant feelings. The amber is nearby, radiating a sense of confusion and curiosity.  Above, for lack of a better term, is a slash of charcoal gray, most definitely a gap.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on August 28, 2014, 01:15:20 AM
> Try to convey the feeling of "let's go to the gap" to the amber cloud.
> And then proceed to the charcoal grey, move through it, out of this colorland
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2014, 01:51:16 AM
> Try to convey the feeling of "let's go to the gap" to the amber cloud.
> And then proceed to the charcoal grey, move through it, out of this colorland

>You send a feeling that it is time to leave, and make your way to the gap.
>The gap opens easily enough, and you move through it to emerge back in the broken temple. The heightened instability of the borders immediately assaults you like a sudden wave of noise, taking you a moment to adjust to. Cradled in your arms is the mirror.
>You obtain:  Yukari's Mirror

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on August 28, 2014, 02:03:01 AM
>Examine gap using mirror.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2014, 02:07:05 AM
>Examine gap using mirror.

>You have a closer look at the mirror. It is a silver hand mirror covered in intricate but hardy filigree. With this, you can open a gap to an unfamiliar place safely, and eliminates the possibility of opening a gap somewhere that would be dangerous.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on August 28, 2014, 02:23:34 AM
Huh, I thought the mirror would let us see what's on the other side of a gap.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2014, 02:28:51 AM
> Did Mary come back with us?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2014, 02:47:42 AM
> Did Mary come back with us?

>She is just stepping through the gap now, and is clearly disoriented from the transition from one extreme to the other.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2014, 03:41:02 AM
> "Feeling okay, I hope?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2014, 03:42:55 AM
> "Feeling okay, I hope?"

>"Yeah, just thankful I didn't eat much earlier..." she says. "What was that mirror?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on August 28, 2014, 05:16:51 AM
>"Do you remember those top secret tools I told you about?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2014, 11:11:11 AM
> Uh, before we say that, how much exactly have we revealed at this point?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2014, 11:20:23 AM
>"Do you remember those top secret tools I told you about?"

> Uh, before we say that, how much exactly have we revealed at this point?

>Very little. She knows that they exist, but you have not mentioned much about what they do. Only that she need not think about them further than that.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2014, 12:14:57 PM
> "Just another of my lost belongings. How strangely fortuitous."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2014, 12:24:01 PM
> "Just another of my lost belongings. How strangely fortuitous."

>"I see," says Maribel in a tone that suggests otherwise. "So, what's next? I guess that was kind of a dead end?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2014, 01:01:28 PM
> "Well, I had been looking for my mirror for some time, so there was at least that. It may also be worth exploring that part of the color dimension. It may give us another way back to the wastes where I found you."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2014, 01:17:14 PM
> "Well, I had been looking for my mirror for some time, so there was at least that. It may also be worth exploring that part of the color dimension. It may give us another way back to the wastes where I found you."

>Maribel nods. "If that's what you want to do. Have we explored everything on this side of the colors that you wanted to, since they're kind of a pain?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2014, 01:22:31 PM
> List of unexplored gaps, including notes on which require unclaimed tools and which do not.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2014, 01:27:32 PM
> List of unexplored gaps, including notes on which require unclaimed tools and which do not.

>The only one on this side of the colors that you can think of would be one in the crystal palace, which you should be able to open with your vise grips. The others are in the wasteland.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2014, 01:37:29 PM
> Did we get our vice grips earlier?
> Is there a known path back to the crystal palace?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on August 28, 2014, 10:20:02 PM
I believe we got something like a C-clamp which Purvis insists on calling vise grips.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2014, 11:45:02 PM
> Did we get our vice grips earlier?
> Is there a known path back to the crystal palace?

>At this point, the only tool you are missing is your astrolabe.
>It shouldn't be too hard to get back there once you leave the especially chaotic zone around the temple; just gap to the forest, then the field of fronds, then to the gap there.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2014, 11:54:45 PM
> "Ah, yes. There is one more location worth investigating, a place I don't believe you have seen yet."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2014, 12:18:53 AM
> "Ah, yes. There is one more location worth investigating, a place I don't believe you have seen yet."

>"Fine with me," says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2014, 12:25:08 AM
> "It will be a bit of a journey. Are you ready to begin now?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2014, 12:51:24 AM
> "It will be a bit of a journey. Are you ready to begin now?"

>She nods. "Yeah, I think my head's cleared up."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2014, 12:52:03 AM
> "All right."
> Backtrack our way aaaaaaaaaaaaaaaaaaaaaaaaall the way back to the field of fronds.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on August 29, 2014, 12:55:36 AM
> Do warn Mary about the ear-ringing thing before gapping there though, unless she already knows.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2014, 01:32:38 AM
> "All right."
> Backtrack our way aaaaaaaaaaaaaaaaaaaaaaaaall the way back to the field of fronds.

> Do warn Mary about the ear-ringing thing before gapping there though, unless she already knows.

>You make your way back, warning Maribel about the peculiar air pressure within the field of fronds. Leaving the temple is easy enough, and the most time consuming part of the trip. From there, it is easy enough to open a gap to the island that leads to the forest, and from there, another into the field of fronds.
>Stepping through that gap, you enter the field and glance around. Nothing seems to have changed; the fronds wave to and fro, the warm air presses down upon you, and the void silently yawns overhead. Maribel opens and closes her mouth, working her jaw around to try and dispel the ringing from her ears. After she comments on the bleakness, it's easy enough to gap to the doorway leading to the Crystal Palace.
>Upon arriving, Maribel approaches the doorway, frowning. "This isn't a proper gap, is it?" she says. "They don't stay open like this normally, right?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2014, 01:39:10 AM
> We never did properly investigate the doorway itself, did we?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2014, 01:54:53 AM
> We never did properly investigate the doorway itself, did we?

>That depends on what you mean by properly investigate. You did at least find the gap behind it it, which lead to your first visit of the root abyss.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2014, 03:25:14 AM
> "Indeed. I've long since stopped worrying about some of the finer details of how these places work, though."
> Head on through the doorway.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2014, 04:28:05 AM
> "Indeed. I've long since stopped worrying about some of the finer details of how these places work, though."
> Head on through the doorway.

>"Was that something you've also stopped worrying about, too?" Maribel says, as she glances where the fronds have been sliced off by the results of the palace shattering.
>Heading inside, you find the shattered outer portions of the crystal palace still float in the darkness, and the distant shimmers of light are still there. Looking around the edge of the doorframe, the main mass of the palace is still there.
>"I can't see anything," Maribel says, as she follows you inside. "You're still here, right?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2014, 04:29:30 AM
> How tiring would it be to carry Mary?
> "I am, yes. There are shimmers of light in the distance, from a massive crystalline structure. Can you make them out?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2014, 04:33:19 AM
> How tiring would it be to carry Mary?
> "I am, yes. There are shimmers of light in the distance, from a massive crystalline structure. Can you make them out?"

>You don't think she should be that hard to carry around for a little while. Ideally, you could do it til your arms got sore from staying in the same position, but it's been a hard couple days.
>"I can't see anything," she says. "Maybe they're too weak?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2014, 04:36:09 AM
> "It is possible. Regardless, that is our destination. If you still cannot see, how would you like to get around when we get there?"
> What about carrying her on our back or shoulders?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2014, 04:41:11 AM
> "It is possible. Regardless, that is our destination. If you still cannot see, how would you like to get around when we get there?"
> What about carrying her on our back or shoulders?

>"I guess you could lead me?" says Maribel. "Unless you think there's a change of tripping?"
>Neither of those should be a problem, though possibly less comfortable for Maribel, particularly the latter.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on August 29, 2014, 05:27:41 AM
>The 'ground' here is essentially a flat plane right?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2014, 07:21:43 AM
>The 'ground' here is essentially a flat plane right?

>Essentially. However, you can also "climb" it to reach different heights. But as far as walking is concerned, it is perfectly smooth.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2014, 10:39:55 AM
> "That can be done. Here."
> Take her hand.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2014, 10:45:20 AM
> "That can be done. Here."
> Take her hand.

>You take her hand.
>"Lead the way," she says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2014, 10:55:54 AM
> Set off back toward that unexplored gap.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2014, 11:16:52 AM
> Set off back toward that unexplored gap.

>Leading Maribel by the hand, you trek toward the ruins of the crystal palace. It is easy enough to pick out where you want to go; if nothing else, destroying that barrier did much to make the place more easily navigable. You are pleased to see that Maribel has no trouble following you as you begin to walk downward toward the corridor leading to the stalactite chamber.
>Soon, however, you note it will be difficult for Maribel to follow like this. While the emptiness is quite cooperatively and smooth, the actual crystal tunnel is less so. The rough, melted-wax nature of it provide ample opportunities for her to trip or twist an ankle if she cannot see.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2014, 11:23:48 AM
> "Hmm. We are approaching much rougher terrain. I think we may need to resort to me carrying you, unless you have an alternate idea."
> Alternatively, do we have any hands-free methods of carrying Mary around at our disposal?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2014, 11:26:08 AM
> "Hmm. We are approaching much rougher terrain. I think we may need to resort to me carrying you, unless you have an alternate idea."
> Alternatively, do we have any hands-free methods of carrying Mary around at our disposal?

>"Well, I guess there are worse fates," she says.
>You suppose you could just gap directly to your goal. But given that it is in the middle of the stalactite lattice, this might create more problems than it solves if she missteps.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2014, 11:31:43 AM
> Could we rig up a system of gaps to keep her suspended in mid-air, or otherwise stick her somewhere portable?
> Could we add her to our inventory?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2014, 11:39:18 AM
> Could we rig up a system of gaps to keep her suspended in mid-air, or otherwise stick her somewhere portable?
> Could we add her to our inventory?

>You could theoretically have her fall between two gaps  infinitely, but that would introduce the problem of stopping her afterward.
>At this point should be able to enlarge your inventory gap large enough for her to fit inside comfortably. However, she would only have a couple minutes before the air runs out.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2014, 12:25:44 PM
> And there's no way to create an airflow into our inventory space?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2014, 12:52:09 PM
> And there's no way to create an airflow into our inventory space?

>Leaving the gap open and moving it along is normally an option. That could be a little concentration intensive, even with the proper tool, given how slipshod the borders here are.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2014, 02:03:52 PM
> "Well, there is another option, where I could place you in the storage gap with my belongings."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2014, 10:55:09 PM
> "Well, there is another option, where I could place you in the storage gap with my belongings."

>"That doesn't sound any safer than being carried," Maribel says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2014, 11:33:06 PM
> "I should be able to keep it open so you don't suffocate, at least. But it is entirely up to you."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2014, 11:56:23 PM
> "I should be able to keep it open so you don't suffocate, at least. But it is entirely up to you."

>"Sounds like more things that can go wrong if you ask me, given how weird everything here is," Maribel says. "I trust you not to bang my head on something."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 03:13:22 AM
> "Very well. Would you prefer a bridal carry, a piggy-back, or to sit on my shoulders?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 03:14:38 AM
> "Very well. Would you prefer a bridal carry, a piggy-back, or to sit on my shoulders?"

>She shrugs. "Whichever works best."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 03:17:53 AM
> If we rode Mary on our shoulders, how much would she be in danger of smacking her head against a stalactite or part of the ceiling?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 03:25:42 AM
> If we rode Mary on our shoulders, how much would she be in danger of smacking her head against a stalactite or part of the ceiling?

>Fairly high.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 03:57:41 AM
> "All right. If I may?"
> Gently pick Mary up in a bridal carry.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 04:03:54 AM
> "All right. If I may?"
> Gently pick Mary up in a bridal carry.

>You scoop Maribel up into a bridal carry. A small part of you knows you ought to be enjoying this scenario, but really you're too hungry, unwashed, and strung out to really manage more than a rueful mental chuckle. She leans against you and says, "Okay, when you're ready."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 04:06:15 AM
> Onward to that gap! Try not to trip over anything ourselves, though.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 04:22:21 AM
> Onward to that gap! Try not to trip over anything ourselves, though.

>You proceed onward!
>Making your way through the crystalline tunnels, you find it's rather a shame that Maribel can't see what is around her, she would likely be fascinated by this. As it stands, she comments on the echos that your footsteps make, now that there is something substantial to walk on and make echoes. The sound of dripping water soon comes; Maribel notices shortly after you do, when she cocks her head at the sound.
>Before long, you arrive at the stalactite chamber again. The immense network of intertwined crystal stalactites hands silently overhead, large enough that a small mansion could conceivably be built among its framework. Save for the odd drop of water falling into the poor of clear water that takes up much of the floor, the chamber is quiet. Looking upward, you can see where the gap is, among a trio of stalactites near the leftmost edge of the structure, some dozens of feet up, forming a kind of natural balcony.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 09:28:10 AM
> Did we establish earlier that this water is drinkable?
> Could we reasonably gap a blind Mary up to the balcony safely?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 09:36:33 AM
> Did we establish earlier that this water is drinkable?
> Could we reasonably gap a blind Mary up to the balcony safely?

>Yes, it was in fact the first drink you've had here, and by far the best.
>Perhaps. The problem is it is difficult to control how she would step out. or how much she would. And you can't really see the floor from here, so you do not know how treacherous it would be.
>"The echoes are different," Maribel says. "We're in a room of some kind, aren't we?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 09:40:57 AM
> Could we step through with here in our arms, then? Or we do we need our arms free to create the gap?
> "We are. There is some clean water in this cavern, if you are feeling thirsty again."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 09:48:27 AM
> Could we step through with here in our arms, then? Or we do we need our arms free to create the gap?
> "We are. There is some clean water in this cavern, if you are feeling thirsty again."

>"That might not be a bad idea, as long as I'm not likely to fall in and drown," says Maribel.
>You do not need your hands free to open gaps. With most of your tools back, it doesn't take much effort anymore.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 09:50:05 AM
> "That should not be a problem. You may want to take your socks off first, though, just in case you accidentally step somewhere wet."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 10:02:17 AM
> "That should not be a problem. You may want to take your socks off first, though, just in case you accidentally step somewhere wet."

>"Sure thing," says Maribel, as she reaches over and starts to struggle to slip them off from her current position.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 10:03:25 AM
> "Mmm, would you rather I put you down first?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 10:12:36 AM
> "Mmm, would you rather I put you down first?"

>"Better that you not," she says.  "At least this way I won't stumble around."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 11:58:23 AM
> "All right."
> Wait out the sock-removal process.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 12:04:53 PM
> "All right."
> Wait out the sock-removal process.

>It takes her a few moments of fumbling and squirming, but she manages to get them off without any incident.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 12:30:56 PM
> "Okay, now that that is done, I will have to put you down for you to get some water, at least."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 12:39:51 PM
> "Okay, now that that is done, I will have to put you down for you to get some water, at least."

>"Yeah, just be sure not to let me fall in or whatever," says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 12:43:05 PM
> "Of course. Here we go."
> Let Mary down gently so she is standing on her own again, then lead her to the edge of the water, being sure to stop her before  stepping in.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 01:04:13 PM
> "Of course. Here we go."
> Let Mary down gently so she is standing on her own again, then lead her to the edge of the water, being sure to stop her before  stepping in.

>You let Maribel down, and she immediately stiffens as her feet hit the ground. "Oh god that's cold!"
>Regardless, she follows your directions until she is at the edge of the water, then kneels down and feels for the water itself. Finding it, she rolls up her sleeves and cups her hands to drink from it. "This is good," she says. "Shame it's so far off from where you found me, I would have killed for water like this, then!"

>_

Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 01:05:52 PM
> "At least we found some there eventually. But we do still need to find something edible for you that is not so spicy as what was in that forest."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 01:29:44 PM
> "At least we found some there eventually. But we do still need to find something edible for you that is not so spicy as what was in that forest."

>"Preferably something back home," says Maribel between drinks.
>After a few moments, she finishes and shakes off her hands. "I suppose I'm ready to move on," she says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 01:31:05 PM
> Can we use the mirror to create a gap up to the 'balcony' safely, in that we will avoid stepping out onto anything that might twist an ankle? Or is it only used for preventing us from gapping into walls or magma or other such things?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 01:46:12 PM
> Can we use the mirror to create a gap up to the 'balcony' safely, in that we will avoid stepping out onto anything that might twist an ankle? Or is it only used for preventing us from gapping into walls or magma or other such things?

>It will take a couple moments to arrange it properly, but this should be no problem.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 01:51:43 PM
> "All right. If I may."
> Pick Mary back up as before, then use the mirror to create a gap up to the 'balcony' with the previously-unexplored gap.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 02:06:19 PM
> "All right. If I may."
> Pick Mary back up as before, then use the mirror to create a gap up to the 'balcony' with the previously-unexplored gap.

>You pick up Maribel again and open a gap, making certain it is safe.
>Stepping through it, you come into a solid crystal surface, some yards up into the aid. The ground roughly diamond-shaped, a few feet to each side. The outer point is the balcony formation that you saw, with a couple of stalactites flowing into the edges to keep the whole structure aloft. The floor is mostly smooth and even, you note, but it grows more rough and weathered near the edges. Glancing behind you, you can see the diamond quickly tapers off into a narrow bridge, one that you had dropped onto your previous visit here.
>The gap itself is as you remember it, fairly stable in form, but not quite connected to the other end. With your vise grips, however, this should be no problem to correct and open safely.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on August 30, 2014, 02:31:03 PM
>"I'm going to need to fix up a gap infront of us, now. I'll set you down now, but don't move about; there's only a couple feet of floor in any direction."
>Carefully set Maribel down on the floor.
>Fix up and then examine the gap! Does the mirror let us actually know anything about where it goes before we go through it?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 02:32:00 PM
> Take the magnifying lens to the gap too, just for kicks.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 02:36:36 PM
>"I'm going to need to fix up a gap infront of us, now. I'll set you down now, but don't move about; there's only a couple feet of floor in any direction."
>Carefully set Maribel down on the floor.
>Fix up and then examine the gap! Does the mirror let us actually know anything about where it goes before we go through it?

> Take the magnifying lens to the gap too, just for kicks.

>"Okay, I'll stay still," says Maribel, sounding a lot more calm than the sudden tension in her body suggests.
>You prepare the gap and examine it. It is definitely safe to open, and doe snot have any unusual or undesired properties to it. It should work just as you would expect a gap to. Maribel stays stock-still the whole time.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 02:57:44 PM
> "All set. I will take you one last time, and then we will head through."
> Carefully pick Mary back up, then back back to and through this new gap.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 03:08:51 PM
> "All set. I will take you one last time, and then we will head through."
> Carefully pick Mary back up, then back back to and through this new gap.

>"Right," says Maribel, "Be careful."
>You carefully pick her up, and head through the gap.
>Emerging on other side, you find yourself in the cool air of a nighttime sky. The ground is rocky and riddled with cracks. Dozens of columns of black glass rise from the ground here, stretching many yards above you.  They are gathered in irregular groups; at a glance you cannot detect any patterns to them, though it almost feels like there ought to be one. Weeds and brambles grow thickly where the columns have pierced the rock. From the cracks, there is a surprising a variety of muted flora, some even bearing tiny yellow blossoms that remind you of mustard plants. Looking upward, you can see that the night sky is riddled with lines, forming something like constellations of an alien sky. The moon dominates the sky; waned into a crescent like a cold, chiseled dagger; embedded into the surface of a bright blue planet. Where the two meet, watery crimson liquid seeps out planet's scars like blood.
>"Looks like we're back here again," Maribel says, gazing up at the sky. "This place doesn't look familiar, though."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 03:12:47 PM
> "At least we no longer need to navigate the color dimension to return here, I suppose."
> Does this area look familiar?
> There was a gap here that needed the vice grips, yes?
> We previously reviewed everywhere we went, noting that we had found no more than one of our tools in any given location. Where did we determine were possible locations for our astrolabe?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 11:18:58 PM
> "At least we no longer need to navigate the color dimension to return here, I suppose."
> Does this area look familiar?
> There was a gap here that needed the vice grips, yes?
> We previously reviewed everywhere we went, noting that we had found no more than one of our tools in any given location. Where did we determine were possible locations for our astrolabe?

>"Yeah," says Maribel.
>The area looks familiar, you scouted here not long after finding Maribel. It is the location of the other gap you had yet to test. Not too far away, you can feel the fold that you followed to get here, originally.
>That is how things seem to have been. At this point, only two more locations come to mind for where the astrolabe might be hidden. One possibility is that it is within the mirror maze that you never fully explored or the blasted city you found it it. The other is that it lies though the the corrupted pseudo-gap that you found in this world.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2014, 11:24:11 PM
> Could we open that corrupted pseudo-gap without the astrolabe?
> Are there no more unexplored gaps aside from that one?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2014, 11:35:31 PM
> Could we open that corrupted pseudo-gap without the astrolabe?
> Are there no more unexplored gaps aside from that one?

>You don't know. It will take a fair bit more work than the usual gap, in any event.
>None that you know of.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2014, 12:23:32 AM
> "Regardless, I actually do know where we are. This is one of three gaps I found along that giant fold in this area earlier. The gap that led us to the color dimension is another of those three."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 12:24:39 AM
> "Regardless, I actually do know where we are. This is one of three gaps I found along that giant fold in this area earlier. The gap that led us to the color dimension is another of those three."

>"And I guess that weird one would be the third," says Maribel. "So, what now?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2014, 12:50:05 AM
> "...I don't know."

So, what d'you say, folks? Should we take a second look at End Game Gap?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 12:58:21 AM
> "...I don't know."

>"Well, it's probably best if you put me down, first thing," says Maribel. "And I guess we go where we haven't gone yet?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2014, 02:43:49 AM
> Aww.
> Gently set Mary down.
> "I don't know of any other unexplored gaps, sadly."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on August 31, 2014, 02:50:48 AM
We might as well go through the end game gap now, don't think there's anything else to be done.

Though since we're still only at six threads, something tells me this quest is far from over.

> Do we think we could use the mirror on that pseudo-gap to see where it leads?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 02:59:09 AM
> Do we think we could use the mirror on that pseudo-gap to see where it leads?

>Depends on whether or not it crosses a world border, which you are reasonably sure it does. You'd need your astrolabe for that. However, you will be able to ascertain the endpoint isn't innately dangerous upon stepping out.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2014, 03:23:38 AM
> Aww.
> Gently set Mary down.
> "Well, there is one more gap I have not yet explored, but given the circumstances under which it came to be, I will want to take a long, hard look at it before I decide if it is worth the effort to go through."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 04:08:25 AM
> Aww.
> Gently set Mary down.
> "Well, there is one more gap I have not yet explored, but given the circumstances under which it came to be, I will want to take a long, hard look at it before I decide if it is worth the effort to go through."

>You set Maribel back down.
>"That one here, right?" she says, as she leans against one of the columns and puts her socks back on.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2014, 05:30:46 AM
> "Yes."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 05:58:10 AM
> "Yes."

>"Well, if it's where we have left to go, and you don't mind being around the roots around there."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2014, 06:03:10 AM
> Do we remember enough of the terrain to gap ourselves to the corrupted pseudo-gap?
> "We will have to head through that gap sooner or later, and I imagine those roots are not going anywhere, so I don't really have much of a choice."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 06:26:43 AM
> Do we remember enough of the terrain to gap ourselves to the corrupted pseudo-gap?
> "We will have to head through that gap sooner or later, and I imagine those roots are not going anywhere, so I don't really have much of a choice."

>It shouldn't be a problem for you to get there.
>"It's up to you, I'm saying," says Maribel. "Unless you think there's somewhere else worth going?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2014, 06:44:15 AM
> Shake head.
> "No, I think we had best take a look at this now."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 07:04:14 AM
> Shake head.
> "No, I think we had best take a look at this now."

>"Lead the way, then," says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2014, 07:08:14 AM
> Using our mirror to make sure we will step out onto a place that isn't a root, make and head through a gap back to the corrupted pseudo-gap.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 07:15:54 AM
> Using our mirror to make sure we will step out onto a place that isn't a root, make and head through a gap back to the corrupted pseudo-gap.

>You open a gap back to that site, and step through it. It feels good not to have to worry so much about what is on the other end of a gap.
>Emerging on the other side, you find yourself among tall spindly arches that crisscross the ground here, casting  thin shadows everywhere. The land is as you remember it, and the gap where you remember as well. The air is still.

>_

Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2014, 07:29:45 AM
> Inspect the corrupted gap with the mirror.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 07:34:06 AM
> Inspect the corrupted gap with the mirror.

>Applying the mirror to the gap is...difficult. The nature of it is muddied and permeated with the destructive energies that first burnt this hole in the borders. Still, you can feel the far end is safe. Transit will be the problem.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2014, 07:38:44 AM
> What would the astrolabe contribute to the process of making transit possible?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 07:46:24 AM
> What would the astrolabe contribute to the process of making transit possible?

>You aren't terribly sure if it would help.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2014, 07:51:10 AM
> Deep breath.
> "All right. Let's see what can be done here."
> Get to work on making the gap serviceable, using all of our tools as they are useful.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 08:15:00 AM
> Deep breath.
> "All right. Let's see what can be done here."
> Get to work on making the gap serviceable, using all of our tools as they are useful.

>You set to work on this gap. The central problem is that the gap that exists is incomplete, formed around the hole that had been forced between the borders. The resulting gap that formed around it is as much of a scab upon the wound, so to speak, as a hole between the borders. The power that created this, a blending of raw destructive impulse and desire, linger within it. Having examined the roots, you can tell that it is the same force you felt within them; the roots exist within this gap, and it will be necessary to work around them.
> You will have to decide how you wish to try to repair this gap. The problems it has are many. It is not stable enough to stay open under its own power, falling apart within fractions of a second after it is opened. While the gap has been seared open, the endpoints are not well connected; the hole between here and there may blink out at any moment.  Opening it will take a great deal of delicacy to make it work. As well, the roots are a presence that will interfere greatly, and cannot be ignored, you will need to keep them separate from the gap itself, if only for your own safety. You feel there will be other problems that will arise from actually transiting through this gap, it will be tremendously unsafe to bring Maribel along. How will you try to address these problems?
>Your tools are:
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Wrench
>A simple-looking wrench with an adjustable head. This aids you in moving a gap from one place to another while preserving it.
>Yukari's Mirror
>A hand mirror. With this, you can open a gap to an unfamiliar place safely, and eliminates the possibility of opening a gap somewhere that would be dangerous.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
-Yukari's Vise Grip
>A simple metal tool designed to hold a thing in place. It is designed to assist you in taking disparate gaps and drawing them closer together.
> Yukari's Magnifying Glass
>A lens with a handle. This tool allows you to examine gaps and potential gaps much more closely, greatly broadening the range of options you have to work with.
>Yukari's Tape Measure.
>A length of material with precise markings of length. With it, you can use it bridge distance much more quickly and easily.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on August 31, 2014, 01:00:27 PM
>With the screwdriver and hourglass, we can open it and manage to keep it open for a bit.
>With the vicegrips, we can connect it more reliably between here and the endpoint.
>With the wrench, we can... try to keep the makeshift gap away from the roots?
>Magnifying glass as necessary to aid in accurately doing any of the other work, if it'd help.
>Would the tape measure help in actually transiting through the gap?
>And possibly the pliers to help stably close the gap after we're through, once we get that far. Or, if necessary, to help narrow the gap into something more manageable as we're working with it.

>...does it seem like this plan might work?
>"If I even manage to make this... hole... into a functional gap, I won't be able to take you with me. Going through it myself will be risky; it's far too dangerous to try and take you along, sadly."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 01:17:55 PM
>With the screwdriver and hourglass, we can open it and manage to keep it open for a bit.
>With the vicegrips, we can connect it more reliably between here and the endpoint.
>With the wrench, we can... try to keep the makeshift gap away from the roots?
>Magnifying glass as necessary to aid in accurately doing any of the other work, if it'd help.
>Would the tape measure help in actually transiting through the gap?
>And possibly the pliers to help stably close the gap after we're through, once we get that far. Or, if necessary, to help narrow the gap into something more manageable as we're working with it.

>...does it seem like this plan might work?
>"If I even manage to make this... hole... into a functional gap, I won't be able to take you with me. Going through it myself will be risky; it's far too dangerous to try and take you along, sadly."

>These seems like a very reasonable plan. The tape measure will be helpful if the course takes longer than anticipated, which is definitely a possibility.
>"So, you're just going to leave me here?" says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on August 31, 2014, 01:27:59 PM
>"I'm afraid there's little choice. If you'd rather rest somewhere else, I could take you there before I go."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 02:12:14 PM
>"I'm afraid there's little choice. If you'd rather rest somewhere else, I could take you there before I go."

>"Rather than that," says Maribel. "Promise me you'll be back within an hour. And maybe leave me with some firewood and stuff?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on August 31, 2014, 02:21:32 PM
>"Alright, I'll grab some firewood first. I'm afraid I can't promise I'll be back right away once I leave, especially with how unstable the... "gap", is, but I'll try. Now, I'll be right back with something to burn."
>Gap back to where we were just before, with the columns around which grew shrubberies and whatnot.
>Attempt to harvest easily burnable materials. We can sever the plants with well-placed gaps, right?
>If successful, return to Maribel with the loot.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 02:24:15 PM
>"Alright, I'll grab some firewood first. I'm afraid I can't promise I'll be back right away once I leave, especially with how unstable the... "gap", is, but I'll try. Now, I'll be right back with something to burn."
>Gap back to where we were just before, with the columns around which grew shrubberies and whatnot.
>Attempt to harvest easily burnable materials. We can sever the plants with well-placed gaps, right?
>If successful, return to Maribel with the loot.

>"You better!" she says.
>You recall there were a lot of weeds and such. They might burn, but they wouldn't catch very easily or burn for long.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2014, 02:29:07 PM
> Is bringing Mary along sealed in our inventory gap not an option, given she could probably hold her breath for 20 or 30 seconds?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 02:37:51 PM
> Is bringing Mary along sealed in our inventory gap not an option, given she could probably hold her breath for 20 or 30 seconds?

>You might be able to do this, but you aren't sure if it's a good idea, given how rocky the road ahead might be. Especially if you end up someplace like the white room or the temple, where accessing it again may not be an option, or end up stranded within the borders again yourself.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on August 31, 2014, 02:41:33 PM
>Where do we recall anything more properly wood-like to burn?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 02:54:34 PM
>Where do we recall anything more properly wood-like to burn?

>The forest certainly has its share of wood. Though you suppose a bundle of fronds might burn nicely if they packed densely enough.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2014, 03:38:24 PM
> "Actually, if we're going to find firewood first, I don't have to leave you here alone for that, do I?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2014, 03:42:25 PM
> "Actually, if we're going to find firewood first, I don't have to leave you here alone for that, do I?"

>"No, of course not," says Maribel. "But aren't you carrying some?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on August 31, 2014, 04:21:58 PM
>...are we?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2014, 02:20:46 AM
>...are we?

>You've gathered nothing in the way of such supplies. Maribel must be assuming you did.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on September 01, 2014, 02:28:52 AM
>"...actually, I haven't. I was thinking of where to find something suitable."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2014, 02:49:06 AM
>"...actually, I haven't. I was thinking of where to find something suitable."

>"That's really surprising," says Maribel. "With not having to actually carry things, I figured you would have grabbed all the survival stuff you might have thought about when convenient. But, well...I guess I can go without if it's going to be a pain. Just be sure to come back, alright?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on September 01, 2014, 02:53:35 AM
>Give Maribel a hug. "Sorry, dearie. See you soon!"
>BOSS GAP TRAVERSING TIME
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2014, 03:39:12 AM
>Give Maribel a hug. "Sorry, dearie. See you soon!"
>BOSS GAP TRAVERSING TIME

>You give Maribel a hug. While a little off guard at first, she returns it. "You better."
>And with that, you turn to enter the gap. After properly and cleanly opening it with your screwdriver, you then stabilize the gap as best you can with your hourglass to keep it from immediately falling apart and use your vise grips to firmly affix the opposite end.  Then do your best to use the borders there to isolate away the roots themselves with your wrench and step through. 
>As you step though the gap, you can feel there is a problem; it is opening too far on the opposite side, which will cause it to shatter before you have completely stepped through.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2014, 03:42:30 AM
> What tools do we have that can stop this growth?
> If we pulled back out, would that prevent the shattering?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2014, 03:55:51 AM
> What tools do we have that can stop this growth?
> If we pulled back out, would that prevent the shattering?

>Your tools are:
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Wrench
>A simple-looking wrench with an adjustable head. This aids you in moving a gap from one place to another while preserving it.
>Yukari's Mirror
>A hand mirror. With this, you can open a gap to an unfamiliar place safely, and eliminates the possibility of opening a gap somewhere that would be dangerous.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
-Yukari's Vise Grip
>A simple metal tool designed to hold a thing in place. It is designed to assist you in taking disparate gaps and drawing them closer together.
> Yukari's Magnifying Glass
>A lens with a handle. This tool allows you to examine gaps and potential gaps much more closely, greatly broadening the range of options you have to work with.
>Yukari's Tape Measure.
>A length of material with precise markings of length. With it, you can use it bridge distance much more quickly and easily.
>No. You have about a fraction of a second to fix this before it becomes a problem.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 01, 2014, 05:00:02 AM
>Activate Pliers to narrow the gap, but don't close it.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2014, 05:41:59 AM
>Activate Pliers to narrow the gap, but don't close it.

>You do so, and stablize the gap long enough to finish stepping through.
>The reek of earth and soil assaults your nose, and you can feel the force of the roots bearing down upon you before you can see them. Even though you know what they are, even though they have only ever been a passive, if potent, threat to you, it is hard to keep the fear in check. Never can this entity, for lack of better terms, be allowed to come close to Gensokyo.  The roots rise around you, uneven walls of dense bark-laden tendrils that reach upward toward some unseen firmament. At some points the roots branch, creating fingers that reach toward each other and intertwine into a kind of roof far above.  The ground is covered with them as well, irregular clumps and loose rows of roots that rise from the ground and sink back into it; you cannot help but imagine it as some horrible paradox of a graveyard. Almost certainly, they lurk just beneath your feet as well. The air is still and overpoweringly reeking of earth. Everything is silent, but you almost think you can catch something just outside your range of hearing.
>There is a clearing in the root forest ahead; a kind of tunnel or path between them. Roots grow densely among  it, but you should be able to follow it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2014, 05:45:47 AM
> How's the pseudogap holding up?
> What's the lighting like? Could Mary see here?
> Is the maybe-sound coming from the tunnel?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2014, 06:15:48 AM
> How's the pseudogap holding up?
> What's the lighting like? Could Mary see here?
> Is the maybe-sound coming from the tunnel?

>The gap seems to be...you wouldn't call it fine or intact or holding steadily, but it is there and you can make can make it work.
>There is no light here.
>You aren't sure, at least not at first. But as you check over the gap to make sure something is still there. you can just hear...something in the distance. A sort of noise, almost too low to hear, a sort of distant sound that dances on the lowest range, like the final aftershocks of a terrible earthquake.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2014, 12:16:28 PM
> Let's start heading down the tunnel, then.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2014, 12:41:27 PM
> Let's start heading down the tunnel, then.

>You make your way toward the tunnel. Picking your way through the tangle of roots is a slow and nerve-wracking process, but little actively interferes save for your own trepidation.  Once in awhile, you can hear something in the darkness. Always distant, never from the same direction, and never the same kind of noise. Once there is a kind of metallic creaking to the left. Another time, a distinct sort of crystalline crash noise from the right. A third time is a sort of gurgly, almost yet not quite vocal noise from far behind. It doesn't help with the oppressive atmosphere, and the distinct knowledge that this place is incredibly deadly; every time before, there was dead silence...
>Within a few minutes, you make it to mouth of the tunnel.  It seems to incline downward. The tangles roots overhead descend downward as well, while the ground hosts many mote roots, some curling upward from the ground entirely, their widths varying widely from barely  as large as you thumb to wider than you. Above, you can hear another noise for a moment, a kinda of warbling, whistling noise that you can only describe as synthetic; nothing alive or natural could make it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2014, 12:45:10 PM
> What COULD have made it, then?
> How steep is the incline? Will we be able to keep our footing as we walk, or will we need to slide down?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2014, 01:00:34 PM
> What COULD have made it, then?
> How steep is the incline? Will we be able to keep our footing as we walk, or will we need to slide down?

>You honestly don't know. You suspect perhaps something from the outside word, they certainly love to make things that create artificial noises. However, you don't suspect any such thing is at play here.
>The incline isn't too steep, but you will need to be careful, as you cannot just walk down it like a normal hill. Losing your balance would almost certainly be catastrophic.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2014, 01:07:38 PM
> Let's just wait and worry about these sounds once we find the source.
> Start gently stepping down the hill.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2014, 01:34:13 PM
> Let's just wait and worry about these sounds once we find the source.
> Start gently stepping down the hill.

>You begin to gingerly pick your way down the hill. It is slow going, but you prefer this to risking touching one of the things. However, you have a moment where you heart practically stops when the edge of your dress snares against some bark for a moment.  The sounds continue as well; a sound like the distant rending of metal that seems to almost but not quite sound like an outside world alarm siren, from somewhere left and above. An echoing sort of rattling sound, from at least some dozens of yards to the ring. A high-pitched, artificial sounding noise that oscillates above you. Some distant noise that sounds almost, but not quite like muttered speech; you are sure it is not, yet your ears almost want to believe there's something to be picked out from it; like trying to focus on a single voice in the babble of a crowd.
>Some minutes pass, as you work your way down and the floor levels out again. The upward-reaching roots give way, opening to an immense chamber. You seem to be in the middle of some kind of bowl-shaped valley; stretching hundreds of yard in every direction. From the center of it extends many roots, some of then thicker than any tree you have ever seen, reaching toward some non-existent sky then curving back down to the earth hundreds of yards away, forming the outer walls of this place. More roots immense roots cut through the ground itself, extending from that central point and writing through it like the path of an serpent frozen in motion. Curiously, there are not too many smaller ones here; the ground is surprisingly clear of them.  Destroy this, the entire chamber feels as though it's pressing down upon you, eroding away at your being like a sandstorm. You wonder if a lesser youkai could even survive in this room...
>There are more sounds as well. A kind of roaring noise, like echoes of wind in a distant cavern, yet the air is still. A sort of noise that sounds almost like an impossible deep voice, making utterances that are almost like syllables. A shockingly clear yet artificial feminine voice echos from somewhere, making a single utterance before falling silent, "Tih" You cannot see or guess at a source of any of these noises.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2014, 01:37:28 PM
> Are there any obvious exits from this chamber, aside from the entrance we used?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2014, 01:45:31 PM
> Are there any obvious exits from this chamber, aside from the entrance we used?

>You aren't sure. The chamber is so large, and the walls of roots so irregular that you cannot easily tell a small recess in them from an actual tunnel, while the larger roots along the ground obscure much. You can't see any nearby, at least.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2014, 01:45:55 PM
> Nothing for it, then.
> "Hello?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2014, 01:50:24 PM
> Nothing for it, then.
> "Hello?"

>You call out, but there is only the dull roar of distant wind, and the echoes of your own voice.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2014, 02:38:26 PM
> Make our way toward the center structure of roots.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2014, 03:09:33 PM
> Make our way toward the center structure of roots.

>You proceed further inward. Compared to the previous regions of this place, travel is reasonably easy. However, you can feel the force of the roots bearing down upon you like the heat of a great furnace; your breathing grows ragged, you are even sweating! But still you soldier onward. The central roots loom larger and larger in your view, and you can become to see the complicated of smaller roots within them. As well, there are more noises. A sort of glutteral gargle, as though a deep-voiced man were suffocating. A kind of glassy ringing noise, brief and ephemeral.  A sudden, sonorous crash, as if a piano had fallen to the ground and died with a single thunderous note. A high-pitched woman's voice, uttering "Tih"
>As you you reach the base of the first root, practically feeling light-headed from the awful presence of the thing. The roots beyond it are tangled and running wild, exploding out in all directions, branching and reaching and branching again. In every direction, coming from what seems to be a central point ahead. You think you can see a glimpse of metal.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2014, 03:10:58 PM
> We'll give 'em 'Tih'.
> Investigate this metal glint. Maybe it's our astrolabe?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2014, 03:25:05 PM
> We'll give 'em 'Tih'.
> Investigate this metal glint. Maybe it's our astrolabe?

>You proceed further in.
>The roots here dominate the floor. They stretch and arc from above. They're everywhere. Each step is a struggle, both to find a place to stay, and to keep your nerve. You want to leave. You want to run away as fast as you can. Every instinct tells you to go, to leave this horrible place and never come back. More sounds come, but you barely even register them now. Your face is drawn taunt, your every muscle tense, as you pick your way forward.
>Ahead, you can see, a glint of metal, suspended by roots several feet in the air. Brassy and flat, small enough to fit in your hand, it is undoubtedly your last missing tool. The roots are not entwined around it, rather, they seem to be stretching away from it, reaching out in every direction. Your astrolabe seems to be half embedded within it.  It feels like you're standing in a furnace, the force of this thing is so oppressive; you find it hard to even stand!

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2014, 03:36:12 PM
> Back off a little bit, give ourselves some breathing room.
> Does it seem like the astrolabe is the source of the roots?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2014, 03:42:57 PM
> Back off a little bit, give ourselves some breathing room.
> Does it seem like the astrolabe is the source of the roots?

>You back off a little, and you don't want to stop. It's so difficult to stop...
>You aren't sure. You do feel this may well be a point of origin, but it is just a feeling. Is the presence of your astrolabe related? You cannot tell.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2014, 03:51:09 PM
> Is there any apparent way to loosen it from the roots?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2014, 03:53:32 PM
> Is there any apparent way to loosen it from the roots?

>Not with your bare hands, in any event.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2014, 04:03:47 PM
> How about gap cutting, like we have done before?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2014, 11:20:42 PM
> How about gap cutting, like we have done before?

>That may work.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 12:47:10 AM
> Let's try that, then, if we can concentrate on it properly.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 01:00:26 AM
> Let's try that, then, if we can concentrate on it properly.

>You attempt to to introduce a gap between your astrolabe and the roots. It's difficult to concentrate, you're sweating like mad. You can practically feel the weight of the roots upon you, it's difficult to stand...
>Something is wrong. There's more connections to your astrolabe than you suspected, more than just the rots themselves...

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 01:02:56 AM
> What else is there? Is it connected to the other dimensions? Is it connected to another entity? IS it maybe connected to Gensokyo somehow, or maybe us?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 01:21:45 AM
> What else is there? Is it connected to the other dimensions? Is it connected to another entity? IS it maybe connected to Gensokyo somehow, or maybe us?

>You aren't certain with such causal contact. You will need to take a closer look.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 01:22:53 AM
> Uhhhhhh...
> Could we even reach the astrolabe by walking toward it? Or are the roots blocking the way?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on September 02, 2014, 01:23:42 AM
>Can we create a small gap to more closely examine the astrolabe/direct surroundings of it, without having to get our entire body excruciatingly close to all those roots?
>If so, go ahead and do it, then. (unless kilga objects) We'll have to do it sooner or later if we want our astrolabe, and we do.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 01:28:36 AM
> Uhhhhhh...
> Could we even reach the astrolabe by walking toward it? Or are the roots blocking the way?

>Can we create a small gap to more closely examine the astrolabe/direct surroundings of it, without having to get our entire body excruciatingly close to all those roots?
>If so, go ahead and do it, then. (unless kilga objects) We'll have to do it sooner or later if we want our astrolabe, and we do.

>You may be able to get closer to it on foot, but it would likely be more safe to lean through a gap. It is so much more difficult than it should be to perform this simple task, you're having a hard time forcing. Still, you manage to create a gap above the astrolabe.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 01:31:26 AM
> Nothing for it, then. Just remember that the roots are stationary objects and aren't going to reach out and bite us or anything.
> Lean through the gap with the Magnifying Lens and inspect the state of the astrolabe.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 01:50:01 AM
> Nothing for it, then. Just remember that the roots are stationary objects and aren't going to reach out and bite us or anything.
> Lean through the gap with the Magnifying Lens and inspect the state of the astrolabe.

>You remind yourself that it doesn't move, and lean though to take a closer look, applying your magnifying glass to the astrolabe.
>You should have seen this before, but you didn't. A small part of you should feel mortified by this, but a much larger part is too busy being mortified by the oppressive weight of the roots around you. Everything is anchored here. The borders of this place are centered here, as though it were the lynchpin holding this horrible world together. All of the matter here is held in place, held in being, by this point in space. The roots are firmly entwined around it, beyond just a physical sense. The memories that compose so much of this entity, infused with unthinking desire, cling to it desperately. So much desire pours into this point, and flows away from it. The divine aspect clings to it as well, and stretches infinitesimally from this point. Mixed among it all is the unthinking desire to destroy, desiring to destroy the astrolabe as much as anything.
>From here, if you chose, you think you could sense the entire entity.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 01:53:07 AM
> How would we do that? Just touching the astrolabe?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 01:54:10 AM
> How would we do that? Just touching the astrolabe?

>That would suffice.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on September 02, 2014, 02:00:21 AM
>What might happen if we just... severed the roots that surround the point?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 02:03:30 AM
>What might happen if we just... severed the roots that surround the point?

>At the very least, it would destabilize this entire world.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on September 02, 2014, 02:08:16 AM
>Is the astrolabe itself the point, or close enough that removing it would destabilize the world?
>...well, whilst we have the chance... we could use some more knowledge about this highly unusual foe. Let's go ahead and sense it's being.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 02:31:01 AM
>Is the astrolabe itself the point, or close enough that removing it would destabilize the world?
>...well, whilst we have the chance... we could use some more knowledge about this highly unusual foe. Let's go ahead and sense it's being.

>You think it may be the former.
>You reach down to touch the astrolabe...
>Countless people lost, fallen between the cracks. Absolute destruction of all matter. Exalted but for a moment, then gone. They cry out existence, they reach and reach outward, seeking. Break it apart. Desiring love.
>You can feel them, a handful of worlds, clinging to the outer edge of the coil of the universe, caverns and fields open of the void, forests and ruined cities and open sky. A place of rock and a place barely realized in form. You feel the familiar mists of the netherworld brushing against it all, so close yet tantalizingly far.
>So many people, living in peace, then forgotten. Everything must be reduced to naught, yet unable to touch. A lone tree in the wilderness, revered but for the moment. It reaches toward them all, seeking love.
>Each world extends from it, you can feel that now. Each blade of grass a memory, a recalled fancy. Jumbled together, conflicting and complimenting. Dreams and recollections and hopes dream together, crystallized. Grasping the primal matter and shaping it. You can feel things that are so familiar, you think back to the time that you and Ran shared, it feels like so long ago...
>Smash the dreams. Cultivate the hopes. Remember the need to disintegrate. Each cleaves to the other, the distinctions are lost and found and lost again. It is many, it is one, it must destroy, it must be loved.
>Busy outer world streets. The gems lost, substance lost. A stately try near the border, made sacred and forgotten.  Lives that never were, but not forgotten. The great destructor broken, yet still unable to fade. Worshiped but for a day, then forgotten.
>Something is watching! Something is here. Destroy it. Grab it before there is nothing to grab to! Love us! Break apart. Home! Extinguish it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 02:39:42 AM
> How can it be loved if it destroys all?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on September 02, 2014, 02:41:29 AM
>It'd be best to put it out of it's misery. Uh... do we... have any ideas on how to do that? If we destabilized this world would it go down with it?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 02:43:19 AM
I would rather not destabilize everything until we have an escape plan.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on September 02, 2014, 02:45:44 AM
I'm not saying do it now- just getting some information.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 02:51:52 AM
> How can it be loved if it destroys all?

>You don't know. You don't know that it knows.
>Flesh! Destroy. Form! Exalt! Break.
>A thousand, thousand borders stretch along its being, reaching in and out of space; clinging strongly to each other like countless tiny magnets. Woven into this land, into this space and time. So fragile and blind.
>Destroy. Praise! Remember! Destroy. Destroy. Form! Destroy.
>You can feel the tips of the its being, brushing against the universe. No wonder you were so lost, this space isn't part of reality at all. It reached and reached...and it found you. You who dwells upon the threshold, touched by that beyond the threshold. It will reach further and further, this you are sure of.

>It'd be best to put it out of it's misery. Uh... do we... have any ideas on how to do that? If we destabilized this world would it go down with it?

>There are so many borders within it, like a shapeless window of stained glass. Perhaps you could break them?

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 02:58:31 AM
> If this isn't reality, where it is? Inside the entity's mind? Inside our mind?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 03:02:52 AM
> If this isn't reality, where it is? Inside the entity's mind? Inside our mind?

>Outside the universe; grafted onto the edge of its coil. You can see the void within the field of fronds so clearly now... it truly was the void.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 03:13:37 AM
> How would we go about breaking one of its borders?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 03:16:02 AM
> How would we go about breaking one of its borders?

>By and large, the way that you would any other border. It might be difficult for it to be precise or just break only one, but you want to believe you can do it, even in these kinds of conditions.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 03:17:15 AM
> Let's do so, then. Only once, just to get its attention. (As self-destructive as that idea seems.)
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 03:20:41 AM
> Let's do so, then. Only once, just to get its attention. (As self-destructive as that idea seems.)

>You break one of the barriers, but the feelings do not change.  It knows that you are here.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 03:26:05 AM
> Entity! You know I am here. Can you hear me, as I can hear you?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 03:30:47 AM
> Entity! You know I am here. Can you hear me, as I can hear you?

>It does not respond in any traditional sense, but you can still feel through it.
>Destroy. Must have shape! Destroy. Destroy. Praise! Destroy. Remember! Destroy. Cling to it! Destroy.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 03:34:28 AM
Feeling a bit queasy-ill tonight (unrelated to this, I promise), so I'm heading out for the night. I'm not quite sure what would be an appropriate next action at this point, so I trust the judgments of whoever keeps going for the next couple of hours. (Just please don't let me wake up to this being the newest post. )
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 03:43:30 AM
Actually, let's try one last thing before going to bed.

> Tug gently on the astrolabe.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 03:45:32 AM
> Tug gently on the astrolabe.

>You tug on the astrolabe, and find that it is physically stuck. However, you feel a slight tremor pass through the borders of this world. One may pass through the entity, but it or they don't seem to notice of it did.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 02, 2014, 04:04:14 AM
>Now that we know roughly where we are, how long would it take for us to open a gap back to Gensokyo once we had the astrolabe in our possession?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 04:11:06 AM
>Now that we know roughly where we are, how long would it take for us to open a gap back to Gensokyo once we had the astrolabe in our possession?

>Normally, no longer than it would usually take you to open a gap, assuming the borders are strong enough to support such a gap.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on September 02, 2014, 04:15:32 AM
>Would... -all- of the worlds around here be destabilized if we messed this thing up? We have Maribel to worry about. We can't wreck this thing and then pop out without Maribel.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 04:17:25 AM
>Would... -all- of the worlds around here be destabilized if we messed this thing up? We have Maribel to worry about. We can't wreck this thing and then pop out without Maribel.

>Yes. Though it would probably take a little time for the effects to ripple outward.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 02, 2014, 05:05:24 AM
>With all of our tools in our possession, would we be able to gap directly to Maribel?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Solais on September 02, 2014, 06:57:25 AM
Hmm, just an idea from a spectator: Would it be possible to give form to this entity, since it wants it so much?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 02, 2014, 07:25:05 AM
>If the borders were to collapse would the strange rooty being be destroyed?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on September 02, 2014, 07:40:28 AM
Hmm, just an idea from a spectator: Would it be possible to give form to this entity, since it wants it so much?

That's... an interesting thought.

> Would it be possible to give this entity form?

Destroying it seems to be the most reasonable approach, of course, but if possible I want to weight that possibility with the possibility of actually giving it life, even if it seems like a suicidal idea at first.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 08:05:42 AM
>With all of our tools in our possession, would we be able to gap directly to Maribel?

>Theoretically yes. Realistically, it depends on what happens when you remove the Astrolabe.

>If the borders were to collapse would the strange rooty being be destroyed?

>It should be. Physical matter doesn't do so well when space collapses. However, much of this being isn't physical at all. You aren't sure if it can survive or not. It shouldn't, but some part of it clearly managed to exist before this whole mess began.

> Would it be possible to give this entity form?

>You don't know. It may be possible to place it within a vessel and give it autonomy over that vessel, but that may not be the same thing, nor might that satisfy its desires. Moreover, you aren't sure if it would be wise, given it is aggregate nature, let alone the destructive streak it possesses. There would definitely be more to it than simply making something for it to inhabit.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 02, 2014, 09:22:19 AM
>Would Maribel be at risk of harm if we were to bring her here?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 09:43:54 AM
>Would Maribel be at risk of harm if we were to bring her here?

>You don't know. Assuming you could get her through the gap safely, which has its own risks, and get her through the total lack of light safely, you are not certain what would happen if she were to come here. It may well be fatal for her, if the youkai aspect developing within her is far enough along, or harmful.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 11:03:57 AM
> How much do we know of Reisen Udongein Inaba's misadventures with some gems, her former master, a sunken temple in the Misty Lake, and an armored construct from several years ago?
> Are we aware in any way of the armored construct's involvement in Mary and Renko's attack on the Scarlet Devil Mansion a few years ago?
> How much do we know of the Brocken Spectre incident from a couple of years ago, beyond what Iku Nagae and the Spectre herself shared with us at the time?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 11:07:23 AM
> How much do we know of Reisen Udongein Inaba's misadventures with some gems, her former master, and an armored construct from several years ago?
> Are we aware in any way of the armored construct's involvement in Mary and Renko's attack on the Scarlet Devil Mansion a few years ago?
> How much do we know of the Brocken Spectre incident from a couple of years ago, beyond what Iku Nagae and the Spectre herself shared with us at the time?

>You are pretty familiar with it; Ran did insist Reisen tell you the story herself when you awoke. Admittedly, you were more interested in Yorihime being humiliated and forced to compromise...
>You do recall that Alice had managed to salvage it, and apparently restored it, then lost control of it after being defeated. They took it upon themselves to convert the precious metals to currency afterward to get themselves started out. Some scattered bits of it still exist; still in the hands of this faerie or that.
>Not much more than that; you know she's around, but choose to leave her alone. She prefers it that way, after all.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 11:13:53 AM
> How much did Reisen tell us of the sunken temple in the Misty Lake, and how much about it do we already know ourselves?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 11:17:58 AM
> How much did Reisen tell us of the sunken temple in the Misty Lake, and how much about it do we already know ourselves?

>It's one of those little mysteries you never personally bothered with, especially with the warning. It would be terribly unfair to Ran if she ever wanted to investigate it herself someday, after all. But Reisen told you about it in a fair bit of detail.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 11:26:57 AM
> What was the warning?

> All these thoughts aside, did any of the first thoughts we heard from the entity mean anything to us?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 11:32:47 AM
> What was the warning?

> All these thoughts aside, did any of the first thoughts we heard from the entity mean anything to us?

>That there was nothing to be gained by opening the shrine, no honor to be gained or treasure to be found. Only sorrow and shame.
>Only you can answer that.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 11:39:47 AM
> Well, did any of it reference any familiar people or events?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 11:44:07 AM
> Well, did any of it reference any familiar people or events?

>What events or people do you think it may be referencing?

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 12:03:00 PM
> If I knew that already, I wouldn't be asking. :C
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 12:06:17 PM
> If I knew that already, I wouldn't be asking. :C

>Then if there are dots to connect, you are not connecting them at present.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 12:13:35 PM
Shoot. Okay, let's try something else.

> Entity! What would I gain, were I to worship you? What can you do for me?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 12:24:26 PM
> Entity! What would I gain, were I to worship you? What can you do for me?

>You try to think toward it.
>Destroy. Destroy. Destroy. Praise me! Destroy. Reach toward it! Destroy.
>Buildings rise from an island; a city between the east and the new world. Smash it, smash everything. Lightning cracks from the heavens, splitting a tree in twain. Venerated then forgotten.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 12:30:04 PM
STOP TOYING WITH MY MEMORIES ;_;

> How much did we learn from the Moriyas and the Akis about Gensokyo Isle?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on September 02, 2014, 12:33:58 PM
> ...The Saigyou Ayakashi wasn't exactly "venerated", was it?

I mean, it's talking about a tree and all.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 12:40:22 PM
> How much did we learn from the Moriyas and the Akis about Gensokyo Isle?

>You know the general gist of it. Enough that the whole affair has irritated you greatly.

> ...The Saigyou Ayakashi wasn't exactly "venerated", was it?

>It was not.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 12:46:25 PM
> So. The "gems lost" could be referring to those gems Reisen found. The "buildings rising from an island...between the east and the new world" could be referring to Gensokyo Isle. The "great destructor" could be Reisen's construct, "worshipped but for a day" by Alice, then forgotten after the materials were melted down.
> Could this entity have somehow come to be because of Gensokyo's recent incidents?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 12:48:26 PM
> So. The "gems lost" could be referring to those gems Reisen found. The "buildings rising from an island...between the east and the new world" could be referring to Gensokyo Isle. The "great destructor" could be Reisen's construct, "worshipped but for a day" by Alice, then forgotten after the materials were melted down.
> Could this entity have somehow come to be because of Gensokyo's recent incidents?

>These feel reasonably correct. Though you wonder about the last part; Alice had it for some length of time, surely...
>You don't know if the incidents themselves have caused it. You aren't sure how they are connected to this.

>_

Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 12:59:14 PM
> This is true, but it was only active for a very short time. Still, something worth considering.
> Let's consider some of this other stuff, then. All the references to people - could these be related Avalon, or maybe Kosa? Both have similar ruthless-dictator histories, for as much as Kosa's is much more recent. Kosa was an outside world, even if Avalon is sealed off.
> And what of the tree that keeps appearing? The Saigyou Ayakashi seems like an obvious choice. Were there any other important trees in recent memory? Iku's pet poltergeist did something to a tree, didn't she?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 01:05:43 PM
> This is true, but it was only active for a very short time. Still, something worth considering.
> Let's consider some of this other stuff, then. All the references to people - could these be related Avalon, or maybe Kosa? Both have similar ruthless-dictator histories, for as much as Kosa's is much more recent. Kosa was an outside world, even if Avalon is sealed off.
> And what of the tree that keeps appearing? The Saigyou Ayakashi seems like an obvious choice. Were there any other important trees in recent memory? Iku's pet poltergeist did something to a tree, didn't she?

>You don't feel anything particularly Avalonian about them. Nor do they feel like anything you've seen in your brief visit to Yumemi's homeworld.
>You don't believe it's the Saigyou Ayakashi; it feels like the wrong kind of tree. You do recall hearing about a tree missing its shadow, you don't know if it was ever returned. The only other tree you can think of that held particular importance would be the one that Reimu briefly venerated, before those three faeries moved into it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 01:10:06 PM
> Maybe the tree is the tree we came across in the field of fronds?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 01:15:30 PM
> Maybe the tree is the tree we came across in the field of fronds?

>You came across several there. Though you really only paid special attention to one.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 01:20:57 PM
> Let's listen to the entity a little bit more, and see if we can get more information.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 01:39:31 PM
> Let's listen to the entity a little bit more, and see if we can get more information.

>You wait, trying to learn more.
>Destroy. Destroy. Grasp it now! Love! Destroy. Destroy. Destroy. Destroy.
>A dozen sights of the modern world; cars, buildings, people in modern clothing, a brown-haired child of haunting familiarity in a playground. Gems dancing in the air. A lone dark-haired miko in red and white ties a shimenawa.  People in offices, working assiduously...
>You become aware that there are more noises now. You had barely registered them before, but they are becoming harder not to notice.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 01:43:23 PM
> The brown-haired child...is that Reimu? Or maybe Sanae before she game to Gensokyo?
> What kind of noises are being made?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 01:48:14 PM
> The brown-haired child...is that Reimu? Or maybe Sanae before she game to Gensokyo?
> What kind of noises are being made?

>You don't think so...it looks more like Chen? But lacking her feline features.
>It's hard to pick out any one of them; there is a cacophony of sounds; some that do not exist in nature, others that sound like voices making utterances; a deep sort of rumble underscores them both. They are growing louder, more frequent, coming from every direction.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 01:54:48 PM
> Is the dark-haired miko Reimu or one of her ancestors?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 01:58:23 PM
> Is the dark-haired miko Reimu or one of her ancestors?

>It's hard to tell, but you think it was Reimu.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on September 02, 2014, 01:59:11 PM
So I think we're getting progressively more in danger the longer we stay here, judging by the increasing noise. We're going to need to grab our astrolabe and get out soon. It'd be preferrable to try to borderbreak this entity first to make sure it stays gone; an irrational entity of endless desire to destroy isn't something we want popping back up in the future, and Yukari herself mentally commented we must never allow this thing to touch Gensokyo.

It -is- nice that we established it's probably related to the mechanical horror, but I doubt we'll get much more out of it.

The vision was probably from Gensokyo Isle? I don't remember what Reimu was doing whilst there.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 02:07:46 PM
> Wait, Chen without her feline features in the outside world? The Gensokyo Isle incident turned all youkai into humans. That must be a memory from then.
> Is it possible that this entity came about as a direct result of Gensokyo Isle's creation? Perhaps the Hakurei Shrine God was not pleased about losing the Hakurei Shrine Maiden for so long?

I may be willing to start severing now so we can take our astrolabe, but I am still concerned about an escape plan. I am also concerned about just abandoning this edge of reality: what guarantee do we have that this thing won't come after us?

Also Reimu was tending to her hidden forest shrine in the solitude she theoretically wanted. Or maybe that was just the Moriyas rationalizing removing her from the picture to themselves.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on September 02, 2014, 02:14:30 PM
I don't imagine there's any guarantee it won't come after us, but it's been said that it consists of tons of borders tangled together... which we could shatter, hopefully destroying it.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 02:23:23 PM
> Wait, Chen without her feline features in the outside world? The Gensokyo Isle incident turned all youkai into humans. That must be a memory from then.
> Is it possible that this entity came about as a direct result of Gensokyo Isle's creation? Perhaps the Hakurei Shrine God was not pleased about losing the Hakurei Shrine Maiden for so long?

>It...yes, that feels right.
>You don't know. You're not certain if any god would want to do this...

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 02:29:59 PM
> Okay, we need to get out of here. Back to the astrolabe. If we severed just the physical connections between it and the roots, would we be able to take it with us without destroying everything?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 02:32:07 PM
> Okay, we need to get out of here. Back to the astrolabe. If we severed just the physical connections between it and the roots, would we be able to take it with us without destroying everything?

>At the very least, this wold would fall apart; likely others would as well.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 02:38:46 PM
> Can't do that yet, then.
> Nothing for it. If this entity is coming to get a piece of us, we'll give it a piece of us. Start breaking this entity's borders.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 03:06:16 PM
> Can't do that yet, then.
> Nothing for it. If this entity is coming to get a piece of us, we'll give it a piece of us. Start breaking this entity's borders.

>You set to work breaking it down. As huge and fearsome as this entity is in normal reality, outside of it, it is a fragile conglomeration of disparate things that have cling together, becoming one and many at the same time. And here, at its point of origin, it is most vulnerable to you.  The cacophony of noises quickly stops as the barriers begin to shatter. The oppressive nature of it quickly fades away as the elements that created it shatter and fly apart. The chaos of the borders increases greatly as more and more shards of it fly away. Memories scatter to the winds, freed of impulses. The destructive impulse, lacking anything else, becomes impotent, unable to even actualize a thought that might give it impetus. Then there is the divine spark, stripped of everything, a forgotten god forgotten once again, no longer even an animus. Now bare to the world, you can see that it was once a tree, before it was forgotten.
>The world falls quiet. The presence is gone; it feels as though you had forgotten what it was like to not live on the edge of panic. A bit of bark falls upon your hand from above. Without their animus, these roots will likely not last for long.
>You were a child when the you arrived; frightened and hopeful. You can just barely remember as you stepped off the boat, wide-eyed and wondering at the city being built. You remember the fear in the air; the war had been lost, the Emperor had surrendered. You remember all too well the sounds of the planes and the bombs, thankfully absent from your life for the past few months. You didn't understand what was happening in the world, only that the war was over and your people had lost decisively. You understood this was supposed to be a terrible thing, yet the world seemed to be blooming anew. Your family fled from home, you don't understand why. But you don't miss it, so much has been lost and destroyed that it's difficult to remember anything else.
>More bark falls upon your head.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on September 02, 2014, 03:12:26 PM
>We have to grab the astrolabe and get to Maribel before it's too late. This is too important. We can't get lost in the memories, whatever they are. We can reflect on them later if we still have them, but... not now. We... also don't want to be buried under falling bark.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 03:19:16 PM
>We have to grab the astrolabe and get to Maribel before it's too late. This is too important. We can't get lost in the memories, whatever they are. We can reflect on them later if we still have them, but... not now. We... also don't want to be buried under falling bark.

>You set whatever just happened aside, and focus on the Astrolabe. You suppose, without the entity there, there's not nearly as much holding it in place.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 03:21:40 PM
> It being a tree would certainly explain all the roots. Curious how it found out tools, though.
> Take our astrolabe.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 03:28:01 PM
> It being a tree would certainly explain all the roots. Curious how it found out tools, though.
> Take our astrolabe.

>You think it, in its grasping from beyond the threshold, it found you, who straddles the threshold. From there, you aren't sure what may have happened...
>You reach out and claim the astrolabe. Immediately, you can feel the chaos of the border increase further and begin to break away, as sourceless purple light begins to glow, and spread through the air. It is already breaking apart!
>You obtain: Yukari's Astrolabe.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on September 02, 2014, 03:31:05 PM
>Gap to Maribel.
>Assuming success- "Come here dearie, we're leaving!"
>We can gap to Real Gensokyo now, yes?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 03:33:50 PM
> For that first command, use the astrolabe to speed up the process.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 03:39:45 PM
>Gap to Maribel.
>Assuming success- "Come here dearie, we're leaving!"
>We can gap to Real Gensokyo now, yes?

> For that first command, use the astrolabe to speed up the process.

>The borders have grown far too unstable to open a gap here. You will need to find a more stable place!
>That aside, it should be simple to return to Gensokyo.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on September 02, 2014, 03:42:36 PM
> Run back the way we came as fast as we possibly can but making sure we don't trip and fall.
> If we feel like we're in a stable enough place to open a gap open it up and get to mary.
> Otherwise just keep running back to the gap that got us here.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on September 02, 2014, 03:47:02 PM
https://www.youtube.com/watch?v=mj47pXTCKmU
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 04:06:43 PM
> Run back the way we came as fast as we possibly can but making sure we don't trip and fall.
> If we feel like we're in a stable enough place to open a gap open it up and get to mary.
> Otherwise just keep running back to the gap that got us here.

>You turn and run as fast you can. The purple light continues to spread be behind you. Ahead, you can see the roots of chamber start to flake apart, some of the more precarious ones begin fall under their own weight; you suspect it won't be long before the larger ones can no longer hold out. Without the entity, the roots are harmless, save that they can very easily trip you.
>You never liked that Vladimir. He was a slimy bastard, you could tell that the moment you started to pay attention to politics while in school. He may have been appointed governor by the US and supported by the UN, but he was never one of you. He never lived through the war, not like you did. It was well known by now he was a gunrunner for the Allies during the occupation of France; he boasted about it at every opportunity; and he managed to parley that ancient blue-blooded title of his to make some powerful friends when the UN was formed. You have no idea how he managed to schmooze his way into Yalta, but he did somehow. And it paid off; ruling a whole nation of people he has no ties with. He was cagey, you had to give him that, it wasn't by accident this island was a modern beacon in the Pacific, even with the assistance of the first world. But the Americans were getting too heavy-handed. Everyone knew that Hawaii would be annexed soon, and they were already casting their eyes here. Vladimir wouldn't think twice about accepting it, either. But the time was ripe. People were discontent with Washington's growing influence, with being unable to even have a say in who ruled their home.  You read the news, you know of the independence movements rising in Africa; casting aside the colonial chains of the British, the French, and the Portuguese. If they could do it, why not here?

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on September 02, 2014, 04:08:18 PM
>RUN
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 04:11:53 PM
>RUN

>You try to run, and find that you seem to have fallen. Your whole front hurts; you must have fallen without even trying to catch yourself.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 04:12:48 PM
> Gensokyo Isle was a lie, Yakumo! A lie manufactured by a handful of gods and a broken satori with an unfathomable lack of foresight! Worry about it later! We have to get ourselves and our ward back home safely! Pick yourself back up and keep going!
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on September 02, 2014, 04:13:13 PM
> get up look forward don't trip RUN LIKE HELL
> Quick border stability assessment.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 04:17:04 PM
> get up look forward don't trip RUN LIKE HELL
> Quick border stability assessment.

>You scrabble to your feet and keep running. the corridor that brought you here is just up ahead, just up that incline, and you should be back at the chamber with the ersatz gap.
>The borders are growing less stable by the second, you suspect that the center of the room may have entirely collapsed by now.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on September 02, 2014, 04:22:10 PM
> How far are we from the gap that brought us here?

> Keep running towards it regardless.

> And brush those memories aside as hard as possible concentrate on the moment we have to survive your life is on the line yakumo.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 04:26:07 PM
> It's not jusT us, either. We have to get back and save Mary!
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 04:37:31 PM
> How far are we from the gap that brought us here?

> Keep running towards it regardless.

> And brush those memories aside as hard as possible concentrate on the moment we have to survive your life is on the life yakumo.

>Some hundreds of yards yet.
>You keep running, trying to avoid tripping over the roots in the ground. Behind you, you can hear something large crashing to the ground.
>You stare at the letter on your desk. So much work, only for that bastard to swoop in and steal it. You can't even be angry anymore, you got what you wanted, more or less. Gensokyo is a free land, and a recognized member of the United Nations, even! Even the Soviets were being supportive of the newly formed state! But in the end, no one will remember it was your work. It will all go to  Governor Scarlet now, who usurped your movement, neatly taking your place as its leader and making the final push toward recognition. Still, you believed you could beat him in the following election, but your supporters were no longer just yours. And now...he wants you to assist him. For the dozenth time, you consider just how to tell him what he can do with his offer, and for the dozenth time you stay your hand. Can you really say no? Can you afford to just drift and find something new, now that you've lost? Can Ran afford it?
>You shake your head, trying to clear your thoughts. You're partway up the corridor now. You think you might actually be outrunning the purple light! Or perhaps it is harder to see here, you don't have time to find out.

> It's not jusT us, either. We have to get back and save Mary!

>You keep going, up the corridor, doing your best to ignore the deafening crashes behind you. You crest the hill and keep running.
>The borders here feel somewhat less unstable, as you get closer and closer to the gap. Soon, perhaps, you may be able to open a proper gap!

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 04:43:07 PM
> You're almost there! Let that adrenaline kick in and push you through! Get to that pseudogap!
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 04:50:11 PM
> You're almost there! Let that adrenaline kick in and push you through! Get to that pseudogap!

>You keep going. In the back of your mind, you can feel something; a sort of haunting reminiscence of meeting someone, but you try to ignore it.
>Within a few more moment's, you're there! The gap still persists, as rickety as it was before.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on September 02, 2014, 04:54:24 PM
> If the atmosphere is stable enough for us to do so, open our own gap back to Mary using the astrolabe and head through.
> If not, use the pseudogap to go back to Mary, but have the vice grips and astrolabe ready just in case something goes wrong.

So I'm going to want to have :words: with the Motley Isle Crue in general and Shizuha in particular when we get back to Gensokyo proper. I think I've pieced together a fair amount of the reason why this came to pass, but I want to know why a tree in particular became the vessel for all of the fake Gensokyo Isle memories.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 04:59:24 PM
> If the atmosphere is stable enough for us to do so, open our own gap back to Mary using the astrolabe and head through.
> If not, use the pseudogap to go back to Mary, but have the vice grips and astrolabe ready just in case something goes wrong.

>You decide to take your changes, and trust your own handiwork over what brought you here. The gap opens, and you practically leap through it.
>It's raining cats and dogs here. Almost instantly, you're soaked to the bone. Through the rain, you can see the spindly stone arches, and can see that some of them have collapses. Further out, miles away, you can see an immense waterfall; your eyes unconsciously follow it upward, where you find it seems to be pouring out from an immense crack in the night sky!
>"Yukari!" Maribel shouts from nearby. Looking over, you find her hiding ineffectively under one of the larger arches "What's going on! The sky's broken and we need to go!"

>__
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on September 02, 2014, 05:04:24 PM
> Run to Mary.
> "We're going home! Hang on to me with everything you have!"
> Once we reach her, grab onto her, use the astrolabe to open a gap to the proper Gensokyo, and bring us home.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 05:07:41 PM
> Run to Mary.
> "We're going home! Hang on to me with everything you have!"
> Once we reach her, grab onto her, use the astrolabe to open a gap to the proper Gensokyo, and bring us home.

>You run over to her and tell her to hold on.
>"I hope so!" she cries as she runs over and grabs onto you.
>You open a gap to Gensokyo and step through with Maribel in tow. Where will you be going in Gensokyo?

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on September 02, 2014, 05:11:30 PM
> Our house. To Ran!
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2014, 05:14:15 PM
> Our house. To Ran!

>You go home.
>Stepping out from the gap, you find yourself in your house, everything as it should be. Ran sits at the table, but leaps upon as you emerge.
>"Yukari Yakumo, just where in the hell have you been! I've been worried sick!"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on September 02, 2014, 07:01:15 PM
Phew.

> Let go of Mary long enough to run over and give Ran a giant hug.
> "Ran! Oh my God, Ran! It's really you!"

So this might be getting ahead of ourselves, but I wanted to thank everyone that helped get through this. I've never felt so clueless so often in one of these games before.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 02, 2014, 07:49:59 PM
Dammit, now you're making me want to get back to archive binging the old Z-machine adventures. >_<
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on September 02, 2014, 07:53:34 PM
No problems Kilga, I think everyone who's played/watched this felt just as clueless as you did.

Like I said before, I'm still rather unconvinced that the quest is over (after several quests with 10+ threads it seems weird that this one ends in 6) but boy was it one hell of a ride.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2014, 08:11:28 PM
Well, Purvis has told me he has long since stopped guessing how long games will go. Many of those games you mention weren't supposed to take that long, really. I think the playerbase tries to be overly thorough in its investigations into details. This game felt a lot less like "What is every detail of what is going on" and more like "What do we need to punch in the face to get out of here". That probably made it not as long as others.

I will admit I won't be entirely happy until Shizuha addresses my concerns to my satisfaction, though. We also need to see Renko, Reimu, and, after the Moriyas and Akis, possibly also Reisen. And then there's the pieces of the mahjong tournament that need to be picked up...
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 02, 2014, 08:19:05 PM
>"So, were we gone for as long as it felt like?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on September 02, 2014, 08:22:02 PM
>"So, were we gone for as long as it felt like?"

> Do let ourselves relax for a moment in Ran's embrace before saying this though.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 03, 2014, 12:38:14 AM
>"Actually, before anything else; has Gensokyo been alright in my absence?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 01:29:47 AM
> Let go of Mary long enough to run over and give Ran a giant hug.
> "Ran! Oh my God, Ran! It's really you!"

>You let go of Maribel and snag Ran into a massive hug.
>"Aaack!" she cries. "You're soaking wet! Get a hold of yourself!"

> Do let ourselves relax for a moment in Ran's embrace before saying this though.

>Despite her protests, Ran does return the gesture.

>"So, were we gone for as long as it felt like?"
>"Actually, before anything else; has Gensokyo been alright in my absence?"

>"You've been gone for a couple days," says Ran. "And no, nothing earth-shattering has happened while you've been gone.  Well, Maribel's friend has been going mad trying to find her, but that's a small matter  in the grand scheme of things."
>"Oh god," says Maribel. "Um, could you find her for me real fast?" says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 01:32:55 AM
> Let the hug go.
> "Oh, I'm sorry, I'm just so glad to see you after all the two of us have been through. But yes, I think we should go put Renko's mind at ease. Shall we all go?"
> Open a gap to Mary's house and head through with Ran and Mary in tow.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 01:51:20 AM
> Let the hug go.
> "Oh, I'm sorry, I'm just so glad to see you after all the two of us have been through. But yes, I think we should go put Renko's mind at ease. Shall we all go?"
> Open a gap to Mary's house and head through with Ran and Mary in tow.

>You let Ran go. "Well, we'll overlook it for now," says Ran. "And yes, I suppose so."
>You open a gap, and Maribel charges through. You and Ran follow, and enter into their front room. The house is dark; as is the sky outside of it. You estimate it is probably some time past 11 o'clock.  Maribel stands in the middle of the room., calling out"Renko?" Then she looks back and says "Guess she isn't here."
>"No, she's probably out looking for you and getting the faeries stirred up," says Ran.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 01:54:57 AM
> Open a few spyhole gaps around the forest, to see if we can find Miss Usami.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 02:04:20 AM
> Open a few spyhole gaps around the forest, to see if we can find Miss Usami.

>You open a few spyhole gaps here and there; and quickly find that the faeries are indeed in a tizzy, but no signs of Renko. Either she is really in there, or she's looking somewhere else.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 02:08:39 AM
> "Hmm. The fairies are pretty worked up, but I couldn't find Renko in the forest area. Let's try some other places. While I'm looking, Mary, do you have any suggestions?"
> Try a few more spy gaps around the Human Village, around the Kappa University, at the Hakurei Shrine, and at Kirisame House.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 02:22:44 AM
> "Hmm. The fairies are pretty worked up, but I couldn't find Renko in the forest area. Let's try some other places. While I'm looking, Mary, do you have any suggestions?"
> Try a few more spy gaps around the Human Village, around the Kappa University, at the Hakurei Shrine, and at Kirisame House.

>"Well, I imagine she hit all the places with people by now," says Maribel.
>Looking around, you see the human village is quiet and without any real activity. Practically everyone has gone too bed; you do note Rumia chasing between one of the houses. The University is also quiet, though the kappa village itself seems to still have a moderate amount of activity. Checking the Hakurei Shrine, you note that Reimu is sitting on the porch in her nightclothes, drinking some tea and idly watching the darkened forest. Around Marisa's home, you note the lights are on, and you think you can see her puttering around inside.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 02:26:52 AM
> "I see a few people that may be worth asking. How does this sound for a plan? You dry off and get changed, and I will ask around to see if anyone has seen her lately. If I find her, I will bring her right back here."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 02:35:07 AM
> "I see a few people that may be worth asking. How does this sound for a plan? You dry off and get changed, and I will ask around to see if anyone has seen her lately. If I find her, I will bring her right back here."

>"Okay, sure," says Maribel. "I'll be back in a few minutes."
>As she wanders off, dripping rain water all over the floor, Ran quietly says, "Does she know?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 02:37:19 AM
> Take a very low tone ourselves.
> "No. I will be taking her to Reimu to help reverse it."
> Did we need anyone other than Reimu and ourselves to undo Mary's gradual transformation?
> How much did we tell Ran about Gensokyo Isle, if anything?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 02:41:48 AM
> Take a very low tone ourselves.
> "No. I will be taking her to Reimu to help reverse it."
> Did we need anyone other than Reimu and ourselves to undo Mary's gradual transformation?
> How much did we tell Ran about Gensokyo Isle, if anything?

>"Alright," says Ran.
>Reimu alone should be enough.
>You've told her the basic gist of it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 02:43:05 AM
> Raise our voice back to slightly higher then normal, so Mary can hear.
> "We'll be back soon!"
> Open a gap to the Hakurei Shrine and head through, beckoning Ran to follow us.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 02:54:05 AM
> Raise our voice back to slightly higher then normal, so Mary can hear.
> "We'll be back soon!"
> Open a gap to the Hakurei Shrine and head through, beckoning Ran to follow us.

>"What?" Maribel calls back, "Okay!"
>You open a gap to the Hakurei Shrine and pass through it with Ran in tow.
>The cool night air makes you shiver as you step out into front path of the shrine. Reimu starts a little as you emerge.
>You look at the construction curiously. Why were they building something out old wood? Wouldn't new would be so much better? You ask mother about it, but the answer didn't make any sense. Why would they want to rebuild a shrine from the Japan, rather than making a new one entirely? But it's important, apparently, to actually bring the old one over. People are so strange sometimes...
>Reimu sighs. "You look like hell, and I'm not going to get to sleep tonight, am I?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 02:57:44 AM
> "I will compensate you up front with an admission I will never make to you again in either of our lifetimes; I feel worse than I look."
> "But that is not why I am here. I am currently on the lookout for one Miss Renko Usami. Have you seen her recently?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 03:02:52 AM
> "I will compensate you up front with an admission I will never make to you again in either of our lifetimes; I feel worse than I look."
> "But that is not why I am here. I am currently on the lookout for one Miss Renko Usami. Have you seen her recently?"

>"Geez," Reimu says. "And Renko? Yeah, she's been all over the place today. Been looking around for her-...oh for the love of, you ran off with Maribel, didn't you?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 03:07:27 AM
> "I will fill you in on the details later, but while it was not I that removed her, I did find her and bring her back. She is currently at her house, drying off."
> Frown.
> "I may need to bring her to you sooner rather than later, however. She is losing her humanity, slowly transforming into a youkai, and we will probably need to reverse that."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 03:11:01 AM
> "I will fill you in on the details later, but while it was not I that removed her, I did find her and bring her back. She is currently at her house, drying off."
> Frown.
> "I may need to bring her to you sooner rather than later, however. She is losing her humanity, slowly transforming into a youkai, and we will probably need to reverse that."

>"Well, that's something," says Reimu. "Anyways, I think she was going to be searching up in the mountains?"
>Once you say the second part, Reimu frowns. "I knew it. I knew the moment I saw you I wasn't going to get any sleep tonight. I don't suppose I get to know what happened?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 03:13:23 AM
> If we put off 'fixing' Mary for one more night, how much more difficult would it be to do so?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 03:17:35 AM
> If we put off 'fixing' Mary for one more night, how much more difficult would it be to do so?

>Difficult to say, but potentially a great deal.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 03:22:01 AM
> "I would have been willing to put this off for a day if it weren't time-sensitive, but the circumstances force my hand. For what it is worth, I am sorry. Anyway, once we have found Miss Usami and brought them both here, I will tell our story."
> Open some spy gaps around the Moriya Shrine to see if Renko made her way all the way there. Keep an eye out for Kanako and/or Suwako as well.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 03:25:29 AM
> "I would have been willing to put this off for a day if it weren't time-sensitive, but the circumstances force my hand. For what it is worth, I am sorry. Anyway, once we have found Miss Usami and brought them both here, I will tell our story."
> Open some spy gaps around the Moriya Shrine to see if Renko made her way all the way there. Keep an eye out for Kanako and/or Suwako as well.

>"If Renko's not part of the problem, it's better to just leave her at home," says Reimu. "I don't need any uninvolved people around making things difficult."
>You check around the Moriya shrine. You find that the grounds are peaceful and quite. Sanae is presently asleep, Kanako seems to be reading something at the main room. Suwako laying on the roof, lazing about.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 03:30:18 AM
> Kanako will probably have noticed that, which is enough of a warning for her that we'll be by later. Close those spy gaps.
> "I agree that she is unneeded for the process. I will want her around for the story, though, partly because I don't want to repeat it more than I have to and partly because I suspect Mary will want her around once she learns what she just went through."
> Open a few spy gaps to check around the tengu village.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 03:35:12 AM
> Kanako will probably have noticed that, which is enough of a warning for her that we'll be by later. Close those spy gaps.
> "I agree that she is unneeded for the process. I will want her around for the story, though, partly because I don't want to repeat it more than I have to and partly because I suspect Mary will want her around once she learns what she just went through."
> Open a few spy gaps to check around the tengu village.

>"Okay, that's fine," says Reimu. "Just try not to wake up the faerie. The last thing I need is to have her going about when I'm trying to get some serious business dealt with."
>Checking around the tengu village, you see that it is fairly lively. Not too surprising, the tengu never really settled into any one activity cycle. However, there are no signs of any humans around there that you can see.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 03:37:47 AM
> Nod.
> "Of course. Thank you for your help. We will be back soon."
> Open a gap to the Moriya Shrine grounds and step through.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 03:41:58 AM
> Nod.
> "Of course. Thank you for your help. We will be back soon."
> Open a gap to the Moriya Shrine grounds and step through.

>"Yeah, yeah," says Reimu. "Someone's got to do it."
>You open a new gap and step through into the Moriya Shrine, Ran following behind you.
>The air here is quite a bit chillier; you'd almost indulge in a shiver if circumstances weren't what they were. You can just hear the slight bustle of activity from the nearby tengu village.
>"Well," comes the voice of Suwako from the roof, as she props herself up on her elbows. "Isn't this is unexpected?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 03:44:39 AM
> "Indeed. This visit will be brief, however. I am on the lookout for Miss Renko Usami, and I heard she may have gone searching in the mountains. Have you seen her?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 03:47:15 AM
> "Indeed. This visit will be brief, however. I am on the lookout for Miss Renko Usami, and I heard she may have gone searching in the mountains. Have you seen her?"

>"Yeah, a few hours ago," says Suwako. "I think she's looking through the northern reaches? So, lemme guess, you ran off with her girl, didn't you?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 03:52:43 AM
> "Neither of us left by our volition, but I at least succeeded in bringing her back. Related to all of that, we will need to have a much longer discussion than this later. Myself, yourself, your other half, and the Akis. Possibly the younger Komeiji as well, I haven't decided yet if she would know enough to be worth the effort corralling."
> Open a few spy gaps in the area of the mountains Suwako suggested.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 03:58:22 AM
> "Neither of us left by our volition, but I at least succeeded in bringing her back. Related to all of that, we will need to have a much longer discussion than this later. Myself, yourself, your other half, and the Akis. Possibly the younger Komeiji as well, I haven't decided yet if she would know enough to be worth the effort corralling."
> Open a few spy gaps in the area of the mountains Suwako suggested.

>"If I feel like it," says Suwako.
>You open a few gaps around the northern mountains. More than a few, really, it's a large region. Though one of them, you can just barely hear someone calling out Maribel's name in the distance.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on September 03, 2014, 03:58:35 AM
> Is it possible for us to use our tool's powers remotely? As in, say, run a check using the magnifying glass on something that's on the other side of one of our spygaps?

For the record: I just kind of want to do another check on the whole mary thing since we never really got a full look on it (IIRC).
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 04:04:21 AM
> "Ah, there she is, I think."
> Focus our spy gaps on that area with the shouting.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 04:24:53 AM
> Is it possible for us to use our tool's powers remotely? As in, say, run a check using the magnifying glass on something that's on the other side of one of our spygaps?

>Now that you are in a place where the borders are actually functional, you can do this to some degree. Being there personally is better, though. You should hope not to encounter any situations within three dimensional space that would require you to actually use it!

> "Ah, there she is, I think."
> Focus our spy gaps on that area with the shouting.

>"Ah, good," says Ran.
>You focus on that area, and quickly find Renko wandering along a mountain trail.
>You can't believe how well that speech went over! You can still hear the crowd roaring, and it makes you feel a bit weak in the knees. Independence isn't an impossible dream, anyone with eyes can see that now. You can't wait for the newspapers to run this story in the morning! Hopefully Scarlet will choke on his breakfast!

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 04:31:28 AM
> That's the second time now that someone has come back while we're here! Curious that the Gensokyo Isle memories are still returning, even after we destroyed the tree and returned here. They have all been of our alleged experiences, yes? Hopefully we didn't unwittingly get flooded with the memories of a bunch of other people, even if they're just manufactured.
> "Yes, there she is."
> Nod to Suwako.
> "We will be back eventually. Thank you for being the second to think I ran off with Maribel, as now I know to plan for Renko making the same assumption."
> Open a proper gap to a spot on the trail a few yards ahead of Renko and step through.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 04:39:08 AM
> That's the second time now that someone has come back while we're here! Curious that the Gensokyo Isle memories are still returning, even after we destroyed the tree and returned here. They have all been of our alleged experiences, yes? Hopefully we didn't unwittingly get flooded with the memories of a bunch of other people, even if they're just manufactured.
> "Yes, there she is."
> Nod to Suwako.
> "We will be back eventually. Thank you for being the second to think I ran off with Maribel, as now I know to plan for Renko making the same assumption."
> Open a proper gap to a spot on the trail a few yards ahead of Renko and step through.

>You feel they are your memories; as much as they can be yours.
>"Well, you're welcome," says Suwako.
>You open a gap, and step through to find yourself on the same mountain trail where Renko is. It overlooks a rather beautiful valley filled with trees just beginning to blossom. Renko stares at you as you emerge in front of her, then runs toward you. "Hey! Yukari! Do you know where Maribel is, this is really important!"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 04:43:31 AM
> Nod.
> "She is at home, getting changed our of her equally-drenched clothes and drying off. May I assume you wish to head back there?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 04:44:30 AM
> Nod.
> "She is at home, getting changed our of her equally-drenched clothes and drying off. May I assume you wish to head back there?"

>"Yes!" she says. "What happened, did you take her or something?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 04:45:32 AM
> "No, but I brought her back. Come."
> Beckon to Renko, then open a gap back to Turtle House and head through.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 04:52:52 AM
> "No, but I brought her back. Come."
> Beckon to Renko, then open a gap back to Turtle House and head through.

>"Right, okay," says Renko. She walks through the gap without a moment's hesitation.
>You and Ran follow her back; you emerge in time to hear Maribel call out "Yeah, I'm up here!" and see Renko hurry down the hall.
>"What happened! Where were you!?"
>"I don't even really know what happened myself, but it's a long story. I got stranded somewhere weird..."
>"Related to this," says Ran, "I have tried to keep word of your disappearance quiet. Well, any unplanned disappearance. I do wish you would have warned me about that reporter coming, though. I had to fend her off with non-answers. Now, I don't suppose you would be so kind as to find Chen? She and I have been searching turns for some evidence of what happened."

>_

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 04:55:45 AM
> Do we have the shikigami connection with Chen?
> If not, does Ran?
> "Certainly. Where did you send her last?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 05:04:49 AM
> Do we have the shikigami connection with Chen?
> If not, does Ran?
> "Certainly. Where did you send her last?"

>No.
>Ran does, but it is not strong enough to locate Chen when she is too far away.
>"She should be searching around southwestern Forest of Magic," says Ran. "Past the mansion."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 05:06:05 AM
> Open some spy gaps in the indicated area.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 05:08:31 AM
> Open some spy gaps in the indicated area.

>Quietly open a few gaps, while you can just hear Maribel trying to summarize things to Renko in a cohesive manner and only half-succeeding. It takes you a few moments, but you get a glimpse of her distinctive green cap at one part of the forest, as she peeks inside an old log.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 05:21:42 AM
> "Aha."
> Open and step through a gap to where Chen is.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 03, 2014, 05:23:02 AM
>"You've found me Chen!"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 05:35:51 AM
> "Aha."
> Open and step through a gap to where Chen is.

>You widen the spy gap and step through, finding yourself in a deep and seldom-traveled part of the forest. If you're not mistaken, that hole to Avalon that you had to repair probably isn't too far away from here.

>"You've found me Chen!"

>"Dyah!" Chen cries out, jumping. She whirls around and gives you a look. "Don't do that! And where were you! Ran's been so worried she could barely even sleep you know!"

>_

Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 03, 2014, 05:45:37 AM
>"I was whisked away to a magical land with less unicorns and rainbows than I would have liked. But I'm back now and Ran and I have some business to deal with, so why don't I send you on home?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 05:56:16 AM
>"I was whisked away to a magical land with less unicorns and rainbows than I would have liked. But I'm back now and Ran and I have some business to deal with, so why don't I send you on home?"

>"That's a pretty lousy explanation," says Chen, "But yeah, I wanna go to bed."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 03, 2014, 05:57:53 AM
>Open a gap for her then return to Ran and the others.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 06:20:20 AM
>Open a gap for her then return to Ran and the others.

>You open a gap back home, and Chen strolls through it.
>"Frankly, it's out of my hands," says Vladimir, a thin man, with dark blue hair and an impressive mustache fresh from yesteryear. He gives a shrug. "I would rather like to develop a line along  Fifth Street myself, but that was part of the emancipation agreement. I don't know why the Americans thought it was so important, but they most certainly were adamant about it. I suppose they're worried about the base losing a direct line to the power plant? It's a pity. Regardless, we have agreed not to develop below that region, and I'm unable to get them to budge even a little bit. Inconvenient as it is, I'd prefer to pick a better hill to die on than a new sewage line that we can build elsewhere..."
>You return back to Maribel's household, Ran glancing in your direction as you step in. "I hope she wasn't up to trouble?" she asks.

>_

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 03, 2014, 06:44:00 AM
>Are we definitely sure that this is just the memories that we absorbed earlier? Could there be some lingering rooty presence?
>"No, though she was none too impressed with me for making you worry. I sent her home."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 07:03:08 AM
>Are we definitely sure that this is just the memories that we absorbed earlier? Could there be some lingering rooty presence?
>"No, though she was none too impressed with me for making you worry. I sent her home."

>You...can't say for sure. But given you ripped the thing apart with your own hands, you doubt it. As well, if you were in the entity's presence, you want to believe you'd feel it.
>"Heh, I hope she wasn't too mouthy, then," says Ran. "Regardless, I think you intend to do this in a hurry, you're going to have to call them. Otherwise Maribel is going to spend awhile gossiping with Renko."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 03, 2014, 07:15:00 AM
>"Very well then."
>Walk over to where Maribel and Renko are.
>"If you two are done chatting, I was thinking that we should all head over to the Hakurei shrine and I could explain what has happened over a nice cup of tea."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 07:22:32 AM
>"Very well then."
>Walk over to where Maribel and Renko are.
>"If you two are done chatting, I was thinking that we should all head over to the Hakurei shrine and I could explain what has happened over a nice cup of tea."

>You make your way further inside, where a changed and dressed Maribel is busy trying to describe the floating islands to Renko, demonstrating the tiny one she claimed, which is now floating between them.
>"Oh, sure," says Maribel. "Could we maybe have dinner there, too? I'm just about ready to go eat a bag of raw rice!"
>"And perhaps you should make yourself a bit more presentable as well?" Ran says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 03, 2014, 07:28:18 AM
>"I'm sure Reimu will be more than happy to accommodate you."
>"Actually would you mind if I had a quick look at that souvenir of yours?"
>Assuming she allows it: inspect small island for rooty presence.
>I don't suppose we can manipulate the border between disheveled and presentable?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Solais on September 03, 2014, 07:38:03 AM
Wow, two pages of replies since last time I checked.

So just a quick lore check people: In the Three Fairies manga, there was a tree behind Reimu's Shrine, that got hit by lightning, split into two. Reimu thought it as a good sign and she did venerate the tree for a day, but then forgotten about it. As it turned out, the tree lie at the exact middle of the border between Gensokyo and the Outside World. When the lighting hit it, it caused a large hole to rip open in the border. However, the tree's Outside World version quickly replaced the old tree, and then Yukari allowed the Three Fairies to move into the new tree, because fairies are basically the natural energy of Gensokyo itself, so with them living there on the border, their presence would sooner or later mend the hole in the border.

Since Purvis' Quests do follow the canon lore quite a bit, I think it's safe to say that the Old Tree was the Branch Entity. And the memories might mean that you should check out the three fairies' tree behind Reimu's shrine.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 07:43:55 AM
>"I'm sure Reimu will be more than happy to accommodate you."
>"Actually would you mind if I had a quick look at that souvenir of yours?"
>Assuming she allows it: inspect small island for rooty presence.
>I don't suppose we can manipulate the border between disheveled and presentable?

>"Good, good," says Maribel. "And sure. You helped me get it, after all."
>You have a look at it, as does Ran and Renko. You cannot see any signs of roots upon it.
>"Are those buildings?" Renko says.
>"Yup!" Maribel replies.
>"Such a curious miniature," Ran says.
>"Oh, you don't know the half of it," Maribel says.
>You could. But it would take a little work and leave a mess on Maribel's floor. Not to mention it wouldn't fix your hair too well, or replace your missing articles of clothing.

>_

Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 03, 2014, 07:57:34 AM
>Open a gap to the Hakurei shrine.
>"Ran, help Reimu make some tea and snacks; no, dinner. It could be a long talk. I'm going to go and get myself presentable."
>"You two can wait here or go with Ran. It's up to you."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 08:00:49 AM
>Open a gap to the Hakurei shrine.
>"Ran, help Reimu make some tea and snacks; no, dinner. It could be a long talk. I'm going to go and get myself presentable."
>"You two can wait here or go with Ran. It's up to you."

>"I can do something," says Ran, "Don't tarry too long."
>"Might as well go now," says Maribel, as she follows Ran into the gap.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 03, 2014, 08:03:33 AM
>Gap ourselves home and do our best to dignify ourself without taking too long.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 08:20:00 AM
>Gap ourselves home and do our best to dignify ourself without taking too long.

>You return home and finally change out of those old clothes! To be honest, you'd absolutely love to have a long bath right now, but there are other things to deal with. You just have to be satisfied with drying yourself off. As you start to get properly dressed, you can hear light snores from Chen's part of the house.
>You always loved to visit the wharf.  Perhaps it wasn't quite so busy these days, since the airport was built, but there were always ships coming and going. Giant things laden with containers, cruise ships, the occasional yacht. As well, fishermen of all kinds, bringing in the latest catch. Of course, Ran would insist that was your true reason for enjoying it so much, and she would never believe it when you told her otherwise. Still, the press of human activity here had a certain kind of character that you couldn't find anywhere else on the island, a kind of special blend of east and west that gave it a feeling of transience, rather that the numerous traditions that have grown up in other places around the island where they have melded into their own unique culture.
>You spend more time fiddling with your hair than you like, but in the end, you feel significantly more like a proper person again.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on September 03, 2014, 08:50:36 AM
> Now that we're alone, allow ourselves a sigh of relief and a deep breath - we're okay now yukari, the hard part is over already.

> After that, gap to the Hakurei Shrine again.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 09:03:59 AM
> Now that we're alone, allow ourselves a sigh of relief and a deep breath - we're okay now yukari, the hard part is over already.

> After that, gap to the Hakurei Shrine again.

>It's been kind of a radical shift, but if nothing else, you feel safe for the first time in days. Seeing Ran again, that's what did it.
>Once you are prepared, you return to the Hakurei Shrine. Stepping out in front of it, you can see Renko and Maribel sitting on the porch, chatting among themselves. Inside, you can hear some plates clattering. A moment after you emerge, you note a small green-haired faerie flying through one of the side windows into the forest.
>"Oh hey," says Maribel. "Ran wanted me to tell you that there'll be a little delay on dinner; she needed to go fetch some things, since Reimu doesn't have enough onhand to feed everyone."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 03, 2014, 09:21:46 AM
>Thank Maribel and continue into the shrine to talk to Reimu.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 09:30:37 AM
>Thank Maribel and continue into the shrine to talk to Reimu.

>You thank Maribel and make your way into the Shrine. You find Reimu at the cabinet, preparing some tea leaves while a large kettle boils on a small stove.
>"There you are," she says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 03, 2014, 09:43:39 AM
>"Indeed, here I am. And now that everyone is gathered you can get that explanation you wanted."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 09:47:59 AM
>"Indeed, here I am. And now that everyone is gathered you can get that explanation you wanted."

>"Thought you were only gonna explain it once or something?" says Reimu.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 03, 2014, 09:54:10 AM
>"I am, and that will be just as soon as Ran gets back."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 10:38:23 AM
>"I am, and that will be just as soon as Ran gets back."

>"Oh, so you're just lingering in the kitchen, huh?" says Reimu.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 10:46:45 AM
> How often have we helped in cooking matters before?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 10:48:34 AM
> How often have we helped in cooking matters before?

>Infrequently, Ran regards her kitchen as her domain. She typically only requests help with large jobs.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 10:50:57 AM
> "I could help, if you like."

> Thinking back on the memories we were seeing of the tree, being struck by lightning, venerated, and forgotten, is it possible it was the tree behind Reimu's shrine, the one that was eventually replaced by the tree those fairies moved into?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on September 03, 2014, 10:52:49 AM
> Did we actually give that piece of Materia Prima to Mary? The one she wanted to make the ring for Renko with.
> Also remind me of the Materia Prima pieces we currently have in our possession.


Would it be too out-of-place to attempt flight right now?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 10:53:32 AM
Probably. We can try it out during the story, since it will be relevant then.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 11:23:07 AM
> Did we actually give that piece of Materia Prima to Mary? The one she wanted to make the ring for Renko with.
> Also remind me of the Materia Prima pieces we currently have in our possession.

>You have not. You suspect she probably hasn't thought about it.
>Piece of Materia Prima (Small)
>A hand-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Piece of Material Prima (miniscule)
>A fingernail-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Piece of Material Prima (Sizable)
>A glob of the one element from which all flows, about as large as both your fists together.This could be shaped into a boggling array of things.

> "I could help, if you like."

> Thinking back on the memories we were seeing of the tree, being struck by lightning, venerated, and forgotten, is it possible it was the tree behind Reimu's shrine, the one that was eventually replaced by the tree those fairies moved into?

>"Not too much to help with now," says Reimu.
>You suspect something like that is possible. Not so much the tree itself as the deity that briefly was enshrined there.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 11:32:21 AM
> What would have happened to that deity when the tree was removed?
> How did the Gensokyo Isle memories get caught up in it?
> "Ah, very well then."
> Head back out to the outside, where Mary and Renko are catching up.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 11:34:31 AM
> What would have happened to that deity when the tree was removed?
> How did the Gensokyo Isle memories get caught up in it?
> "Ah, very well then."
> Head back out to the outside, where Mary and Renko are catching up.

>The tree is still there. However, to be forgotten is practically death, as far as a deity is concerned.
>That is an excellent question.
>You leave and return outside. "Everything okay?" says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 11:59:01 AM
>  Have a seat somewhere suited for it.
> "More or less. How are you feeling?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 12:00:47 PM
>  Have a seat somewhere suited for it.
> "More or less. How are you feeling?"

>You have a seat on the edge of the porch.
>"Tired and starving," says Maribel. "Once we're doing here, I'm going to collapse straight into bed."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 12:11:00 PM
> "Mmm, of course. I suppose this means neither of you have noticed yet? That would make sense, you probably aren't capable of sensing it..."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 12:17:11 PM
> "Mmm, of course. I suppose this means neither of you have noticed yet? That would make sense, you probably aren't capable of sensing it..."

>"You're being cryptic," Renko says.
>"Is something wrong?" says Maribel, frowning slightly. Then she frowns deeply. "Please don't tell me we're not actually home!"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 12:18:42 PM
> "Ah, you flatter me. And as far as I can tell, we are. But I suppose a little test wouldn't hurt."
> Stand back up and attempt a bit of flight.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 12:24:34 PM
> "Ah, you flatter me. And as far as I can tell, we are. But I suppose a little test wouldn't hurt."
> Stand back up and attempt a bit of flight.

>You stand up and have no difficulty lifting off the ground.
>"So what is the problem," says Renko.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 12:29:50 PM
> Sit back down.
> "Yes, of course. I am not yet precisely sure how or why this happened, but to put it bluntly, due to the nature of where we were, Mary, you are slowly losing your humanity."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 12:31:58 PM
> Sit back down.
> "Yes, of course. I am not yet precisely sure how or why this happened, but to put it bluntly, due to the nature of where we were, Mary, you are slowly losing your humanity."

>"What!" Renko shouts.
>"Are you sure?" says Maribel, her voice suddenly very small. "How did this happen?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 12:35:23 PM
> "I suspect the bizarre nature of where we found ourselves was simply incompatible with humanity. Perhaps the frazzled borders everywhere helped as well. But this is why we are here tonight; Reimu and I should be able to reverse the processwithout much issue."
> Could we inspect Mary with the magnifying glass without actually pulling it out?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 12:37:39 PM
> "I suspect the bizarre nature of where we found ourselves was simply incompatible with humanity. Perhaps the frazzled borders everywhere helped as well. But this is why we are here tonight; Reimu and I should be able to reverse the processwithout much issue."
> Could we inspect Mary with the magnifying glass without actually pulling it out?

>"Why didn't you tell me sooner?" says Maribel. "I wouldn't have bothered getting all dressed up and stuff!"
>"You're sure you can fix it?" Renko says.
>Easily, particularly now that you're someplace where the borders are natural and aren't creating a lot of irritation.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 12:45:02 PM
> "I couldn't bring myself to tell you until now, not with the state you were in. There was already far more to worry about than what anyone should have to live through."
> Turn to Renko.
> "There is still much I don't know about where we were, so I don't want to offer any guarantees. But I have seen nothing that suggests Reimu and I will not be able to remedy the situation. Though perhaps, now that we are in a friendlier environment, it would be worth taking a closer look."
> Without pulling it out, Harness the power of the magnifying lens to give Mary a more thorough inspection.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 12:51:04 PM
> "I couldn't bring myself to tell you until now, not with the state you were in. There was already far more to worry about than what anyone should have to live through."
> Turn to Renko.
> "There is still much I don't know about where we were, so I don't want to offer any guarantees. But I have seen nothing that suggests Reimu and I will not be able to remedy the situation. Though perhaps, now that we are in a friendlier environment, it would be worth taking a closer look."
> Without pulling it out, Harness the power of the magnifying lens to give Mary a more thorough inspection.

>"That's not a very good excuse," says Maribel. "But fine, I suppose I'd have done the same."
>Have a closer look at Maribel, now that you're in a calmer environment, you can see the change taking place a bit more clearly. It's gotten a bit worse since you last checked, but you don't think it would be bad enough that she would have noticed it in most cases. If she were near the entity's point of origin, though, it may well have been enough to harm her. That's difficult to say. What you can tell now is  the nature of the problem a lot more closely. It is something she's eaten; something that her soul cannot handle, it spread from her stomach.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 12:57:11 PM
> So the process is still perfectly reversable?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 12:58:50 PM
> So the process is still perfectly reversable?

>A competent shrine maiden, you hope, should be able to purify it before it really begins to cause a problem.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 01:03:05 PM
> "Ah, so THAT is the problem."
> Cross our arms and glare at Mary with a slight smirk.
> "Didn't your mother ever teach you to not eat something if you don't know where it's been?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 01:05:24 PM
> "Ah, so THAT is the problem."
> Cross our arms and glare at Mary with a slight smirk.
> "Didn't your mother ever teach you to not eat something if you don't know where it's been?"

>"What?" says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 01:09:44 PM
> "It would appear you gave yourself food poisoning on a spiritual level."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 01:13:28 PM
> "It would appear you gave yourself food poisoning on a spiritual level."

>"...It was those stupid flowers, wasn't it?" she says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 01:16:19 PM
> "Quite possibly. You'll pardon me if I do not examine the details of your innards to confirm this. Regardless, this will be a non-issue to fix."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 01:37:45 PM
> "Quite possibly. You'll pardon me if I do not examine the details of your innards to confirm this. Regardless, this will be a non-issue to fix."

>"You're certain about that?" says Maribel. Renko says nothing, but the expression on her face suggests she doesn't like this at all.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 01:42:22 PM
> "If you had chosen the path of the shrine maiden yourself when you first arrived, I suspect you would now be able to fix this yourself, were it to happen to someone else. The only question that really remains is to make sure that you want it to be fixed."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 01:45:58 PM
> "If you had chosen the path of the shrine maiden yourself when you first arrived, I suspect you would now be able to fix this yourself, were it to happen to someone else. The only question that really remains is to make sure that you want it to be fixed."

>"Obviously yes," says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 01:50:37 PM
> Nod.
> "Very well. I had assumed as much, but the right to body autonomy requires me to ask regardless."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 02:15:59 PM
> Nod.
> "Very well. I had assumed as much, but the right to body autonomy requires me to ask regardless."

>"Of course," says Maribel.
>"Not the kind of thing I'd expect a youkai to say," Renko says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on September 03, 2014, 02:21:19 PM
> Mary's condition had her turning into a youkai herself, yes? Or was she actually going to die, or turn into something else?
> Did we bring that music bubble conglomerate with us?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Serela on September 03, 2014, 02:23:19 PM
Oh, we forgot all about the music bubble. R.I.P. music

e:Well we did talk about folding it up and putting it in our inventory, actually... but I don't think we ever actually did? Maybe we had...
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 02:24:40 PM
I recall that we went through a lot of effort to make it storable, and then actually did so. I'm just making sure we didn't let it out somewhere.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 02:25:49 PM
> Mary's condition had her turning into a youkai herself, yes? Or was she actually going to die, or turn into something else?
> Did we bring that music bubble conglomerate with us?

>She will become some kind of youkai if this is left untreated.
>You still have it with you, stored away. At some point, you'll have to sort out your takings from that place into your regular inventory.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 02:32:17 PM
> "Meeting expectations is ever so boring, if I may say so. But now that that is resolved, as long as we are still waiting, there is something interesting I picked up that could be fun to investigate further."
> Retrieve the music bubble and let it out onto the walkway in front of the steps.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 02:39:41 PM
> "Meeting expectations is ever so boring, if I may say so. But now that that is resolved, as long as we are still waiting, there is something interesting I picked up that could be fun to investigate further."
> Retrieve the music bubble and let it out onto the walkway in front of the steps.

>"What's that?" says Renko.
>You produce the disembodied music and unfold it onto the walkway. "What is this?" Renko asks, as the music begins to play.
>"Oh, we never did find the rest of this, did we?" Maribel says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 02:44:39 PM
> "Sadly, no, nor did we find my hat or your clothes. But perhaps we can make do with just this."
> Turn to Renko.
> "This is a fusion of a few music-generating borders I found while exploring the various interconnected locations where we found ourselves."
> Harness the power of the magnifying glass to inspect the conglomeration of music more closely. Perhaps we can manufacture anything that is missing.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 02:55:49 PM
> "Sadly, no, nor did we find my hat or your clothes. But perhaps we can make do with just this."
> Turn to Renko.
> "This is a fusion of a few music-generating borders I found while exploring the various interconnected locations where we found ourselves."
> Harness the power of the magnifying glass to inspect the conglomeration of music more closely. Perhaps we can manufacture anything that is missing.

>"Huh," says Renko. "From what I've gathered, you two were in a pretty weird place. I wonder who cast the spells to make it?"
>Now that you are someplace stable, it seems the borders within the disembodied music have stabilized as well. Looking at the borders more clearly, you think that there is one more component missing. You are not certain if you can synthesize it; the missing piece is a rather large one, and could encompass any number of things. It would take some time to figure out what it is, if it can be at all.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 03:01:33 PM
> Some time as in hours? Days? Months?
> How useful would a music expert's opinion be on what is missing?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 03:13:50 PM
> Some time as in hours? Days? Months?
> How useful would a music expert's opinion be on what is missing?

>Yes.
>You don't know. Music is something of an infinitely creative field. One may be able to narrow things done, but you are not sure. You may well have to take it upon yourself to compose something to fill the gap.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 03:17:38 PM
> Is it possible that the missing piece survived the destruction of the dimensions?
> If so, would it be possible to go back and search for it? Is there even anything to return to?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 03:27:39 PM
> Is it possible that the missing piece survived the destruction of the dimensions?
> If so, would it be possible to go back and search for it? Is there even anything to return to?

>Possible? Perhaps. It is a non-physical relic.
>There may be something to return to at the moment, but there definitely won't be anything to go back to shortly. Finding it will be like finding a particular grain of sand; requiring more luck than anything else.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 03:36:38 PM
> Would the astrolabe help at all?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 03:38:27 PM
> Would the astrolabe help at all?

>It has been factored into the equation.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 03:40:11 PM
> Could we use the borders we have as a sort of focus, to give ourselves an idea of what to look for?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 03:45:12 PM
> Could we use the borders we have as a sort of focus, to give ourselves an idea of what to look for?

>You suspect you'll know it when you find it. The trick is finding it to begin with. There's a lot of universe out there, and a lot of background borders to it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 03:50:34 PM
> And we didn't keep any particular track of where on the edge of reality we were when we gapped back here, did we?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 03:54:53 PM
> And we didn't keep any particular track of where on the edge of reality we were when we gapped back here, did we?

>Where isn't really meaningful in that kind of sense outside of three-dimensional space. Anything that managed to survive the collapse will likely not end up in close proximity to the point that the entity's world existed; or necessarily close to anything else that might have survived.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 03:59:37 PM
> How much would 'where' matter if we just wanted to go back and search by hand in what little time is left?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 04:11:46 PM
> How much would 'where' matter if we just wanted to go back and search by hand in what little time is left?

>That really depends on where you chose to go. If where you go happens to still exist and it's there, you may be able to claim it and escape, or claim it and let the place dissolve around you, then return home. If it happens not to exist anymore, then you'd be entirely dependent of luck to find it, if it survived at all.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 04:32:37 PM
> "That is a very good question. I may have a few ideas. Truth be told, I don't think it was done by one person. I'm not even sure anyone involved did it knowingly, let alone intentionally."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 04:34:06 PM
> "That is a very good question. I may have a few ideas. Truth be told, I don't think it was done by one person. I'm not even sure anyone involved did it knowingly, let alone intentionally."

>"I got the feeling they just sort of happened," says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 04:44:06 PM
> "I do need to still learn about the 'how' and 'why'. Greater detail can come when it is story time over dinner, however."
> If we did actually find our way back to where we were to start searching for the last piece of music, and the entire dimension collapsed around us, would we actually be able to get back here?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2014, 04:51:14 PM
> "I do need to still learn about the 'how' and 'why'. Greater detail can come when it is story time over dinner, however."
> If we did actually find our way back to where we were to start searching for the last piece of music, and the entire dimension collapsed around us, would we actually be able to get back here?

>Presuming no unforeseen difficulties, now that you have your astrolabe.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on September 03, 2014, 04:56:27 PM
> Frown and stand up.
> "I fear the incompleteness of this musical construct is going to bother me. Let me see here..."
> Harness the power of the astrolabe to try to find where the edge-of-reality dimensions (or what remains of them) we just left are.

Who's ready for a mad dash through a dissolving dimension???
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 03, 2014, 07:41:02 PM
I'm not sure this is a good idea, or worth it.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on September 03, 2014, 07:44:13 PM
I would say go for it but there is the problem of, you know, leaving again, if the place is collapsing that probably means the borders will be way too unstable to open a gap here, admiteddly though, we may be able to just wait until we fall backstage and then come back to Gensokyo.

> Assuming we don't manage to come back from the dimension, what would happen if it completely collapsed around us? And would we be able come back to Gensokyo after that?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 08:22:36 PM
Responses #863 and #867 acknowledge that we would survive the total destruction of the entity's world, or at least survive it long enough to make it back here. I wouldn't be pushing this otherwise.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 03, 2014, 08:46:32 PM
Still seems like too much risk for too little reward to me.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2014, 08:56:24 PM
Yeah, that's totally understandable. I am prepared to drop it if a sufficiently large number of people think it shouldn't be done. I would like to give it a try, though, if only so all the work we did with that music actually bears some fruit.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 03, 2014, 09:51:44 PM
I say we leave it for Yukari to solve as an NPC. Purvis implies she can do so, but to will take some time.

Another thing I want her to do is make a new tool, a compass or spyglass to find gaps from farther away than she can see.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hanzo K. on September 03, 2014, 10:04:08 PM
Here's a thought: Some of the resident Music experts of Gensokyo are the Prismrivers, right? presumably Yukari would know of their abilities, so perhaps they can lend a useful hand?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on September 03, 2014, 10:09:23 PM
I say we leave it for Yukari to solve as an NPC. Purvis implies she can do so, but to will take some time.

Another thing I want her to do is make a new tool, a compass or spyglass to find gaps from farther away than she can see.

But I want my DDC tsukumogami babies nowwwwwwwwwww :(

Here's a thought: Some of the resident Music experts of Gensokyo are the Prismrivers, right? presumably Yukari would know of their abilities, so perhaps they can lend a useful hand?

The PrismReznors (and Mystia) were backup plans and the people I had in mind when asking the question about help from professional musicians. I'm also half-tempted to search the Fake Gensokyo's Prismriver Manor for the missing piece of music (assuming we end up going), though I'm not sure if it'd be better to exhaust whatever we can of the forest area and/or the floating islands first.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hanzo K. on September 03, 2014, 10:17:34 PM
Well, if the Entity really was the forgotten deity enshrined in the shrine's backyard tree,  then maybe we can somehow stabilize it by making it un-forgotten.
Perhaps it'd even be a way to shunt off those memories that goofball Koishi cooked up that we've got bumming around in our old braincase, and at the same time give those same memories a chance to flow in their own path via the False Gensokyo's version of us.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on September 03, 2014, 10:20:20 PM
Comedy option: We use the Materia Prima to make the missing piece of the bubble.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hanzo K. on September 03, 2014, 10:21:17 PM
Do you think we have enough for that, the spyglass idea, and Mary's ring though?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on September 03, 2014, 10:23:04 PM
It was labeled Comedy Option for a reason :V

Truth be told, though, I'm kinda hoping Mary forgets about that ring offer. I'm not actually sure I want to do anything with any of the stuff; I think it'd be more intelligently used in NPurvisC's hands down the road.

This is all personal dwelling, though. Since I have no grand schemes for the Reality Play-Doh, I don't plan on objecting to its use unless the idea is particularly brainless.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hanzo K. on September 03, 2014, 10:26:07 PM
I think the small bit would be just enough for a ring, though that's just me. There might even be some left-over that can be merged with the second-largest bit.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 03, 2014, 10:40:35 PM
We don't need Materia Prima to make a tool.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: UncertainJakutten on September 03, 2014, 10:44:10 PM
I'm gonna throw my lurker vote into let's go for the Void. We might find an EX-Boss =D
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 04, 2014, 12:24:35 AM
Let's at least get this explaining and fixing Mary done first.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 01:59:12 AM
> Frown and stand up.
> "I fear the incompleteness of this musical construct is going to bother me. Let me see here..."
> Harness the power of the astrolabe to try to find where the edge-of-reality dimensions (or what remains of them) we just left are.

> Assuming we don't manage to come back from the dimension, what would happen if it completely collapsed around us? And would we be able come back to Gensokyo after that?


>"Are you doing what I think you're doing," says Maribel.
>You begin to search for the entity's world. Hopefully, having just left it, it shouldn't have been too hard to find. As you start to search, you notice something that makes you frown. There is a small and easily-missed hole in the Hakurei Barrier. These do happen from time to time, and aren't a terrible problem as long as they are patched up, but this one bothers you. It is less of a hole and more of...hm, not quite so bad as a crack in the foundation, but something of that nature. As though something were ever so discreetly mismeasured.
>Beyond that, you think you can find something.
>If it collapses completely, you should be fine and able to find your way home now. The real concern beforehand was not so much for yourself but for Maribel, who would quite unable to survive such an event.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 02:01:13 AM
> Can we tell whereabouts this hole is?
> How much work would it take to fix it?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 02:06:38 AM
> Can we tell whereabouts this hole is?
> How much work would it take to fix it?

>It doesn't really translate well to three-dimensional terms, but somewhere in the south-eastern mountains, you think.
>You aren't sure, but it threatens to be a project.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 02:11:45 AM
> We'll have to let Ran and Reimu know about that. Hopefully we can turn it into a more-than-one-person project to save ourselves some time.
> "Did Ran say where she was going, or how long she would be gone?"

Okay, real talk. If it's seriously that not-dangerous to go back, I really think we can at least spare a few minutes while Ran is out and about getting more food.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 02:17:10 AM
> We'll have to let Ran and Reimu know about that. Hopefully we can turn it into a more-than-one-person project to save ourselves some time.
> "Did Ran say where she was going, or how long she would be gone?"

>You aren't sure if either of them would be of much use for this...
>"I think she was headed toward Youkai Mountain," says Renko. "I imagine she would be, since it's the only place where there's stores open now, and it's closer than the Ancient City."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 02:35:24 AM
That's gonna be a bit.

> So did we actually find something when looking for the entity's world? Or did our attention get distracted but the hole in the barrier first?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 02:39:45 AM
> So did we actually find something when looking for the entity's world? Or did our attention get distracted but the hole in the barrier first?

>You believe you've found something. It's hard to tell, but it seems to be quite unstable.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 03:03:30 AM
> If we opened a gap to that place we think we found, could we just poke our head through it to inspect the area visually? Or would we have to go all the way through?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 03:05:17 AM
> If we opened a gap to that place we think we found, could we just poke our head through it to inspect the area visually? Or would we have to go all the way through?

>You could do this. Though it might be a problem if the area lost so much stability that you couldn't keep the gap open while you were halfway through it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on September 04, 2014, 03:16:49 AM
> As far as that crack in the barrier goes, do we think we could work on it tomorrow? Or is it preferable to work on it right now?
> How many days did it feel like we were there for?

Yukari is tired so maybe we could postpone the crack thing for tomorrow (though if it's an issue, I would rather just get it over with), the second question is to account for the fact that maybe time didn't work the same way in that place as it does in Gensokyo (so maybe we could've been in there for 3 days and it has been a week in Gensokyo or something to that effect)

What I'm thinking of right now, if the flow of time is the same in that plane and Gensokyo, would be to spend a few moments looking for the music bubble -> come back -> eat and explain -> go to sleep (or fix the crack then go to sleep).

What do you guys think?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 03:18:47 AM
Ran did mention that we'd only been gone for a couple of days, so it appears time flowed at the same rate.

Regardless, I am very obviously in favor of getting this last quickie investigation out of the way first-thing.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 03:27:17 AM
> As far as that crack in the barrier goes, do we think we could work on it tomorrow? Or is it preferable to work on it right now?
> How many days did it feel like we were there for?

>You think that you could let it go for a day, and that'll probably be necessary outside of just evaluating it unless there's some quick fix. Which you doubt, there are rarely quick fixes.
>About two, now.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 03:48:35 AM
Going to bed. Have at it, folks, but if the opportunity to do what I want to do is still available when I get up, I'm most likely going to do it.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 04, 2014, 06:26:05 AM
Well we might as well test Solais's theory while we're here at the shrine.

>"I'm going to investigate something while we wait for Ran. I shouldn't be long."
>Head over to the tree behind the shrine.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 07:19:32 AM
>"I'm going to investigate something while we wait for Ran. I shouldn't be long."
>Head over to the tree behind the shrine.

>"Sure," says Maribel.
>You make your way off to the side, leaving the shrine grounds behind and journeying into the forest. This particular forest is quick to blossom, you note, already the trees are starting to bud. The undergrowth is not too dense, which you are particularly happy for at the moment. As much as a primeval forest choked with undergrowth pleases you, right now it would be much too much trouble to pick your way through.
>Within a few minutes, you arrive at the tree. For a time, the border contracted around this region, exposing it somewhat to the outside world, but you are pleased to see that problem has corrected itself. You also not a trio of three fairies; a blonde in red, a blonde in white, and a dark-haired one in blue, gathered near the base of it, chattering among themselves while gathered around a bowl of what you assume to be popcorn. Where did they find that? The one in white, already sitting more or less to face you, perks her head up as you approach, then shrieks. "It's her again!"
>"Run!" the others cry.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 04, 2014, 07:26:18 AM
>Open a gap in front of one them so that she appears in front of us.
>"I just want to ask you a quick question, then I'll leave you alone."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 07:43:27 AM
>Open a gap in front of one them so that she appears in front of us.
>"I just want to ask you a quick question, then I'll leave you alone."

>As two of the faeries scatter; and the one in white crouches down and pulls her hat over her face; open a gap in front of the one in blue, redirecting her to appear in front of you. She doesn't seem to notice; possibly because she is running with her eyes closed; and runs right into you with enough force to nearly make you stagger back. She herself bounces off of your leg and lands on the ground.
>"Uh," she says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 04, 2014, 08:35:40 AM
>"Have you noticed anything strange about your tree recently?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 08:41:11 AM
>"Have you noticed anything strange about your tree recently?"

>"There's some weird tough lady who can make you run into her when you're trying to run away from her hanging around it!" the faerie says.
>"And who called us super weak!" Adds the faerie in white, looking up from her crouch long enough to shoot you a dirty look, before pulling the brim of her hat over her face again.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 04, 2014, 08:50:16 AM
>"Well if you're going to be like that then I'll have to have a look for myself."
>Approach tree.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 08:56:16 AM
>"Well if you're going to be like that then I'll have to have a look for myself."
>Approach tree.

>You step around the faerie.
>"Hey don't go in our house!" the faerie in white cries.
>At a glance, the tree seems like any other tree. It is rather large and impressive, but nothing particularly stands out about it.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on September 04, 2014, 09:10:56 AM
> Run the magnifying glass on it, without actually taking it out, of course.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 09:22:55 AM
> Run the magnifying glass on it, without actually taking it out, of course.

>You take a closer look at it. All of its borders seem intact and as you would expect. It is a perfectly ordinary faerie dwelling.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 10:48:40 AM
> Is this the same tree that got hit with lightning before the fairies moved in?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 04, 2014, 11:02:51 AM
>The white one was closer than her sisters to being a youkai, yes? Has she progressed any further since we last encountered them?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 11:05:25 AM
> Is this the same tree that got hit with lightning before the fairies moved in?

>Yes.

>The white one was closer than her sisters to being a youkai, yes? Has she progressed any further since we last encountered them?

>Buh?

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 11:18:27 AM
> Is the shimenawa still on the tree?
> Is the fairy in red still visible? If not, do we know where she went well enough to open a gap to bring her back here?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 11:24:31 AM
> Is the shimenawa still on the tree?
> Is the fairy in red still visible? If not, do we know where she went well enough to open a gap to bring her back here?

>The shimenawa was removed some time ago.
>She has fled into the forest. You don't know it intimately enough to know where she went. But finding her shouldn't be hard.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 11:36:19 AM
> Open a few spy gaps to check for her in the nearby vicinity to find her.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 11:37:38 AM
> Open a few spy gaps to check for her in the nearby vicinity to find her.

>You open a couple of spy gaps, and find her almost instantly. She's run more or less exactly in a straight line from here.

>_

Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 11:49:02 AM
> Is she still running, or has she stopped moving?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 11:58:24 AM
> Is she still running, or has she stopped moving?

>She is still running.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 12:00:34 PM
> Open a gap right in front of her to bring her back here. Brace for a second impact.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 04, 2014, 12:05:25 PM
>It was something we noticed that one time.

"You are the first? because you are the closest to a youkai."
-Yukari talking to unconscious Luna Child in Eastern and Little Nature Deity: Fairy of the Moon (http://en.touhouwiki.net/wiki/Eastern_and_Little_Nature_Deity/Fairy_of_the_Moon)
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 12:07:50 PM
> Open a gap right in front of her to bring her back here. Brace for a second impact.

>You open another gap, and the faerie charges straight through it, bouncing off of you and landing on her dark-haired friend.
>"Ow, my head..." the one in red mumbles.
>"Get off me!" says the one in blue, as she weakly tries to push her companion off.

>It was something we noticed that one time.

>You were being poetic at the time.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 12:12:49 PM
> "There. We wouldn't want you to miss out on your share of popcorn."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 12:21:51 PM
> "There. We wouldn't want you to miss out on your share of popcorn."

>"Waaaah..." the faerie in red says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 12:26:58 PM
> "Have a pleasant evening. Do be sure to return that bowl to its owner when you're done."
> Return to the front of the shrine.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 12:36:15 PM
> "Have a pleasant evening. Do be sure to return that bowl to its owner when you're done."
> Return to the front of the shrine.

>"Its our bowl!" the faerie in white pipes up, and you turn and walk away.
>Returning to the shrine, you emerge from the forest just in time to see Ran disappearing through the front door.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 12:46:26 PM
> "Ah, there we are. The mystery of the music will have to wait, I suppose."
> Regather our music bubble, then head inside.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 12:50:55 PM
> "Ah, there we are. The mystery of the music will have to wait, I suppose."
> Regather our music bubble, then head inside.

>You regather the bubble, and head inside to see that Reimu, Renko, and Maribel have gathered around the table, having tea while Maribel tears into a piece of dried fish. Ran seems to have take over the counter, and appears to be chopping up a fish at the moment.
>"There you are," says Reimu. "I thought you ran off into the forest."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 01:06:29 PM
> "You thought correctly. But my business there is concluded."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 01:09:10 PM
> "You thought correctly. But my business there is concluded."

>"So what's keeping you?" she says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 01:16:51 PM
> "Do you think me so rude that I would begin eating before addressing your concerns? I know how much you worry about me, after all."
> Sit down and have some real, actual food.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 01:29:40 PM
> "Do you think me so rude that I would begin eating before addressing your concerns? I know how much you worry about me, after all."
> Sit down and have some real, actual food.

>"I'm pretty sure if you did any thinking, we wouldn't get into half the messes that we do."
>You have a seat, and Ran hands you some dried fish. Frankly, after everything you've been through over the past couple of days, it tastes heavenly. You are happy to let Maribel claim the lion's share, while you simple nibble on it. Soon, Ran places some sashimi on the table, and some leftover rice that was likely Reimu's, prompting the other two to have a second dinner themselves. Ran gets started frying other pieces of fish, while Reimu says, "Now, if we could get to the topic at hand?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 01:45:51 PM
> "Of course. I have found that Maribel and I were whisked away to a world on the edge of reality, by an entity from beyond the threshold of reality."
> Gesture at Mary.
> "I am not surprised it was able to find me, but I admit I have not yet worked out how it found you."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 01:55:49 PM
> "Of course. I have found that Maribel and I were whisked away to a world on the edge of reality, by an entity from beyond the threshold of reality."
> Gesture at Mary.
> "I am not surprised it was able to find me, but I admit I have not yet worked out how it found you."

>"I couldn't tell you either," says Maribel. "And what's this it?"
>Reimu nods, waiting for you to continue.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 02:07:39 PM
> What does Mary's question mean?
> "This world was composed of several interconnected dimensions with bizarre and erratic borders. Many different kinds of locations; a gloomy cavern, a field of fronds, a crystal palace, a ruined outside-world city, a forest with gaps that could grow or shrink the user, a plane devoid of everything but color, a collection of floating islands, a barren wasteland with a bloody moon. There was even a frighteningly accurate recreation of Gensokyo, although the interior decorating left a lot to be desired."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 02:24:48 PM
> What does Mary's question mean?
> "This world was composed of several interconnected dimensions with bizarre and erratic borders. Many different kinds of locations; a gloomy cavern, a field of fronds, a crystal palace, a ruined outside-world city, a forest with gaps that could grow or shrink the user, a plane devoid of everything but color, a collection of floating islands, a barren wasteland with a bloody moon. There was even a frighteningly accurate recreation of Gensokyo, although the interior decorating left a lot to be desired."

>You expect she's asking about what "it" is that brought you there. You've not told her anything about what you've discovered at the entity's point of origin.
>"Sound pretty awful," Reimu comments.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 02:30:33 PM
> "Indeed. Particularly when you wake up with no idea where you are or how you got there, or any real way to defend yourself. But I found Maribel eventually, and we picked our way through the world long enough to find some interesting things, like the bubble of music I let loose on your walkway earlier."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 02:38:29 PM
> "Indeed. Particularly when you wake up with no idea where you are or how you got there, or any real way to defend yourself. But I found Maribel eventually, and we picked our way through the world long enough to find some interesting things, like the bubble of music I let loose on your walkway earlier."

>"I was wondering what you were talking about out there," says Reimu. "So, where's the part where this concerns Gensokyo?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 02:46:33 PM
> "One other very common occurrence in all of these separate dimensions was giant roots, hulking about all over the place. I discovered that these roots were composed of a few things, including carnal desires to be loved, to be worshipped...and to destroy all matter in reality."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 02:56:40 PM
> "One other very common occurrence in all of these separate dimensions was giant roots, hulking about all over the place. I discovered that these roots were composed of a few things, including carnal desires to be loved, to be worshipped...and to destroy all matter in reality."

>"What?" says Reimu.
>"Huh? When did you find that?" says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 03:08:56 PM
> "I have my ways of discreet investigation. It certainly answered the question of why I was so much more concerned with the roots than you; they were overflowing with faith. A lesser youkai would probably not have survived contact with them."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 03:12:06 PM
> "I have my ways of discreet investigation. It certainly answered the question of why I was so much more concerned with the roots than you; they were overflowing with faith. A lesser youkai would probably not have survived contact with them."

>"How?" Reimu asks. "Who's faith?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 03:22:00 PM
> That's a good question, actually. Would the faith the entity gathered be Reimu's, since she venerated the tree? Or was it just a natural by-product of the entity existing at all?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 03:25:29 PM
> That's a good question, actually. Would the faith the entity gathered be Reimu's, since she venerated the tree? Or was it just a natural by-product of the entity existing at all?

>You suspect it was a result of the entity itself; mixing the aspects of its components to create it by imbuing those memories with enough desire to want and turning that want into a kind of veneration; ceaselessly.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 03:32:01 PM
> "That is a bit complicated to explain. Do you remember when you venerated a tree that was struck by lightning behind your shrine?"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 03:36:08 PM
> "That is a bit complicated to explain. Do you remember when you venerated a tree that was struck by lightning behind your shrine?"

>"Please tell me you're not dragging that up again." says Reimu. "I thought it would attract more people, okay?"
>Maribel and Renko both look lost.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 03:43:46 PM
> Give a small grin.
> "Well, to your credit, it seems to have attracted three certain individuals. But I bring it up because the core of the entity that caused all this nonsense is, or, more accurately, was the deity from that tree."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 03:50:19 PM
> Give a small grin.
> "Well, to your credit, it seems to have attracted three certain individuals. But I bring it up because the core of the entity that caused all this nonsense is, or, more accurately, was the deity from that tree."

>"I thought you said it died?" says Reimu. "In fact, I'm quite certain you scolded me about that."
>"I am not quite certain what's going on," says Maribel.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 03:54:15 PM
> Did we do such a thing?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 04:03:36 PM
> Did we do such a thing?

>You did. It really was kind of a shitty thing to establish a deity then neglect it; as little as you like deities. She didn't really know what she was doing, though.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 04:06:09 PM
> Did we also think and/or say that it died?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 04:17:18 PM
> Did we also think and/or say that it died?

>Yes, and it did. Making this situation all the more puzzling if they are one and the same.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 04:21:24 PM
> For all that Gensokyo is the place where outside-world things go when they are forgotten, perhaps there are questions to be asked about where Gensokyo things go when they are forgotten.
> "I did, because it did. I am not sure how it reappeared. But it is true that not everyone in the room was present when this first happened. Would you like to tell the story, or shall I?"
> What do we know of any deity-related details to how Nue resolved Rinnosuke's incident?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 04:31:29 PM
> For all that Gensokyo is the place where outside-world things go when they are forgotten, perhaps there are questions to be asked about where Gensokyo things go when they are forgotten.
> "I did, because it did. I am not sure how it reappeared. But it is true that not everyone in the room was present when this first happened. Would you like to tell the story, or shall I?"
> What do we know of any deity-related details to how Nue resolved Rinnosuke's incident?

>For forgotten deities, weak ones vanish utterly, stronger ones generally face some sort of judgement in Higan. The latter is a rather uncommon event.
>"I'll tell it," says Reimu. "So, there was this huge tree a little ways away that got struck by lightning, and split right in half. We didn't know this at the time, but it sits right on the border, so that put a hole in it. Now, when I found it, a new tree was starting to sprout from it. I figured that must be a divine act, so I declared the tree a deity and set up a little shrine. I thought it would bring more people. Then...things happened and I kinda forgot about it for awhile."
>"That's terrible!" Maribel says.
>"Quiet, you," says Reimu. "Anyways, we come back later and find that the whole thing had healed up. I'm sure Yukari knows how, but she won't tell me."
>It would be due to those faeries moving into it; faeries are good for trees. Not that Reimu needs to know where her more entertaining neighbors live.
>"Anyways, turns out there briefly was a god there, and it died of neglect because I forgot it, and Yukari scolded me over it."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 04:42:06 PM
> What do we know of any deity-related details to how Nue resolved Rinnosuke's incident?
> "A lesson learned, certainly. Regardless, while that deity was the core of this entity, it had also somehow acquired a vast amount of memories from somewhere. Memories from many hundreds of people, about many hundreds of people. It took these memories and imbued the people within them with enough desire to want, creating a never-ending supply of faith for itself."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 04:44:54 PM
> What do we know of any deity-related details to how Nue resolved Rinnosuke's incident?
> "A lesson learned, certainly. Regardless, while that deity was the core of this entity, it had also somehow acquired a vast amount of memories from somewhere. Memories from many hundreds of people, about many hundreds of people. It took these memories and imbued the people within them with enough desire to want, creating a never-ending supply of faith for itself."

>Your knowledge is a little after the fact, but you're aware of what happened.
>"Didn't know they could do that," says Renko.
>"They usually can't," Reimu says, "Otherwise I'm sure a few of them would have already done it."
>"And it was the one that made that place and kidnapped us?" says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on September 04, 2014, 04:51:18 PM
> "It would seem so, yes. And the sheer volume of memories present with the entity would suggest any deities here won't be putting on a repeat performance."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 04:56:17 PM
> "It would seem so, yes. And the sheer volume of memories present with the entity would suggest any deities here won't be putting on a repeat performance."

>"Why?" says Maribel. "What did it want?"
>"Or they?" says Renko. "The way you're describing it, it sounds like it's not just one person or thing."
>"So we need to go deal with it, right?" Reimu says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on September 04, 2014, 05:01:55 PM
> Assuming the dreadful deity that came from Nue's Avalonian sword has been properly forgotten, would it have vanished entirely, or would it have passed onto Higan?
> "It has been dealt with, and will not be bothering anyone ever again. As for what it wanted, I've already said the three desires it had. I am not sure where the desire for the destruction of reality came from, though I may look into a small inkling of an idea later."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 05:05:22 PM
> Assuming the dreadful deity that came from Nue's Avalonian sword has been properly forgotten, would it have vanished entirely, or would it have passed onto Higan?
> "It has been dealt with, and will not be bothering anyone ever again. As for what it wanted, I've already said the three desires it had. I am not sure where the desire for the destruction of reality came from, though I may look into a small inkling of an idea later."

>You suspect it would vanish entirely. While very strong, all that strength came from a single believer who lived that belief to its utmost.
>"And what is that inkling?" says Reimu.
>"Why did it kidnap us, though?" Maribel says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on September 04, 2014, 05:11:11 PM
> We found that the entity was searching for something, yes?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 05:16:49 PM
> We found that the entity was searching for something, yes?

>You believe so.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2014, 05:27:04 PM
> "Another recently deity that should have recently pass."
> "As for why we were abducted, I do not know for sure. The entity was searching, and I assume it found us. Though it seemed surprised at my presence when I finally encountered it properly."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2014, 05:29:16 PM
> "Another recently deity that should have recently pass."
> "As for why we were abducted, I do not know for sure. The entity was searching, and I assume it found us. Though it seemed surprised at my presence when I finally encountered it properly."

>"Searching for what?" says Maribel.
>"You said something about memories and desire, right?" Renko says. "Would that have anything to do with it?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Suwako Moriya on September 04, 2014, 09:55:04 PM
> Did we ever get the feeling that it was searching for something in particular other than love, worshipers, and stuff to destroy?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 02:18:49 AM
> Did we ever get the feeling that it was searching for something in particular other than love, worshipers, and stuff to destroy?

>You recall the word form coming up. Things to cling to... There might have been others, it's a little difficult to remember everything.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2014, 03:04:39 AM
> "Who can say? It was not very keep on two-way communication before, and it certainly will not tell us anything now."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 03:06:40 AM
> "Who can say? It was not very keep on two-way communication before, and it certainly will not tell us anything now."

>"So, what was it doing?" says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2014, 03:09:41 AM
> "Reaching. Reaching as far as it could. It would have found its way here eventually, and if it did, no youkai would last very long."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 03:10:41 AM
> "Reaching. Reaching as far as it could. It would have found its way here eventually, and if it did, no youkai would last very long."

>"Reach for what?" says Reimu.
>"Hands," Maribel mutters, getting a curious look from Renko.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2014, 03:12:08 AM
> That would certainly explain the hands, wouldn't it?
> "Whatever it could get."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 03:16:19 AM
> That would certainly explain the hands, wouldn't it?
> "Whatever it could get."

>"The hands?" Reimu says.
>"You'd see them all over the place there," Maribel says. "Hands carved into walls, plants that looked like leafy hands, all kinds of things. Once we cut a root, and it bleed this kind of clear ooze that shaped into hands."
>"Huh," says Reimu. "Sounds unpleasant."
>"And you don't know why?" Renko asks. "Mmm. You said hundreds of memories were in that thing. Whose?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2014, 03:23:25 AM
Oh damnit, this is exactly the line of conversation I didn't want to go down.

> Did Reimu ever learn the truth of Gensokyo Isle?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 03:27:46 AM
> Did Reimu ever learn the truth of Gensokyo Isle?

>You're not sure. The topic hasn't come up.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 05, 2014, 03:28:50 AM
something like "a different version of us" or "Gensokyo residents who didn't live in Gensokyo"
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2014, 03:34:46 AM
Hmm. I suppose the second one kind of works. I'll also admit I don't think Yukari cares as much as I do.

> "People who were of Gensokyo, and yet not of Gensokyo."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on September 05, 2014, 03:36:32 AM
I was thinking more along the lines of just saying they were fabricated, I mean, it wouldn't exactly be a lie either.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 03:45:46 AM
> "People who were of Gensokyo, and yet not of Gensokyo."

>"What." Reimu says flatly.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 05, 2014, 03:47:56 AM
>"Exactly!"

tee hee, oh that Yukari
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 03:51:11 AM
>"Exactly!"

>"I'm starting to get mad," Reimu says, before having a sip of her tea.
>"I think that we could probably do a better job of figuring out what it was actually trying to do if we knew these details, to be honest," says Maribel.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 05, 2014, 04:30:35 AM
>"It was a conglomeration of false memories."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 04:58:35 AM
>"It was a conglomeration of false memories."

>"So like, things you think you remember but never really happened?" says Reimu.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 05, 2014, 05:02:58 AM
>"Yes, I have a few of them swirling around in my head after my encounter with it. Things that I know never happened but that I can remember as if I was there."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 05:06:47 AM
>"Yes, I have a few of them swirling around in my head after my encounter with it. Things that I know never happened but that I can remember as if I was there."

>"So what was that "of Gensokyo but not of it" supposed to mean?" Reimu asks.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 05, 2014, 06:22:19 AM
>"The false memories had to do with the residents of Gensokyo, and I have some idea why. I plan to follow up on that at some point."
>"However I am fairly certain that I managed to destroy the being."
>"What is more immediately relevant is what happened to poor Maribel while she was stuck in that place."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 06:52:34 AM
>"The false memories had to do with the residents of Gensokyo, and I have some idea why. I plan to follow up on that at some point."
>"However I am fairly certain that I managed to destroy the being."
>"What is more immediately relevant is what happened to poor Maribel while she was stuck in that place."

>"I guess that makes sense," says Reimu. "And I figured you would want to finish with dinner first. The way Maribel has been wolfing things down, I guessing you didn't get to eat much there."
>"Hey..." Maribel says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 05, 2014, 09:28:31 AM
>"Everyone here knows about it now so we aren't at risk of dinners ending up places they shouldn't, there's no harm in discussing it."
>"While in the strange place that we found ourself Mary slowly started becoming a youkai. She doesn't want to be a youkai so we plan to have Reimu reverse the process."
>"I assume there are no objections."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 09:31:24 AM
>"Everyone here knows about it now so we aren't at risk of dinners ending up places they shouldn't, there's no harm in discussing it."
>"While in the strange place that we found ourself Mary slowly started becoming a youkai. She doesn't want to be a youkai so we plan to have Reimu reverse the process."
>"I assume there are no objections."

>"Yeah, it's got to be done," says Reimu.
>"Though it is a bit strange to see that you of all people are pushing for it," Renko says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 05, 2014, 09:38:46 AM
>"Oh no, I'd be all for Mary becoming a youkai, This is her decision though and she's already made it."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 10:15:00 AM
>"Oh no, I'd be all for Mary becoming a youkai, This is her decision though and she's already made it."

>"Hmph," Renko answers.
>"Regardless, that issue is settled," says Maribel.
>"I'll go get things ready, then," says Reimu. "Meet me by the pond in back when you've had your fill, Maribel."
>"Got it," says Maribel, as Reimu leaves and crosses the the others side of the shrine, disappearing behind a paper wall.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2014, 11:01:59 AM
> What has Ran been up to this entire time?
> Finish off anything we have remaining on our plate.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 11:17:27 AM
> What has Ran been up to this entire time?
> Finish off anything we have remaining on our plate.

>Ran has been preparing a main course. She has been listening, though, you've noticed her ears twitch.
>You finish up your meal quickly enough.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2014, 11:21:15 AM
> "So I feel I should point something out before it becomes an issue. Reimu has expressed a distaste for distractions during this process."
> Point at Mary.
> "This means that you, and only you, will be joining her in the back. The rest of us will have to wait here. Or elsewhere, if desired."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 11:23:13 AM
> "So I feel I should point something out before it becomes an issue. Reimu has expressed a distaste for distractions during this process."
> Point at Mary.
> "This means that you, and only you, will be joining her in the back. The rest of us will have to wait here. Or elsewhere, if desired."

>"I suppose that's not a big surprise," says Maribel. "Too many cooks spoil the soup."
>"I'll wait here," says Renko.
>"You'll wait at home and have breakfast ready when I get back," says Maribel. "There's nothing to worry about, I'm in good hands."
>"...If you insist," Renko says.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2014, 11:25:42 AM
> "I have other matters to attend to myself, so we will be leaving as well once all food matters are resolved."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 11:29:21 AM
> "I have other matters to attend to myself, so we will be leaving as well once all food matters are resolved."

>"Alright," says Maribel. "So...when you were talking about those memories. You meant those ones, right? From before we came here?"

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2014, 11:30:48 AM
> Glance over in the direction that Reimu went and listen, to make sure she has indeed moved out of earshot.
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 11:35:26 AM
> Glance over in the direction that Reimu went and listen, to make sure she has indeed moved out of earshot.

>She may not be out of earshot, but you don't think she's paying attention. Sounds like she's rummaging for some things.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2014, 11:39:29 AM
> Take on a quiet voice, then.
> "I am not sure she ever learned. I think it best to not find out the hard way."
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 11:41:32 AM
> Take on a quiet voice, then.
> "I am not sure she ever learned. I think it best to not find out the hard way."

>She nods.
>"Just, I was thinking, shouldn't they mostly be completely gone, what with the whole resetting things? I'm pretty sure no one remembers it anymore."

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Mr. Sacchi on September 05, 2014, 11:44:23 AM
> Thinking on it, would these memories simply be erased, or would they have to be "hidden"?
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 11:50:38 AM
> Thinking on it, would these memories simply be erased, or would they have to be "hidden"?

>You aren't certain. Time is one of those dimensions you can't really fiddle with, much to your irritation.

>_
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2014, 12:02:10 PM
> Open a spy gap to Keine Kamishirasawa's house.
> And shank her!
Title: Re: Yukari Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2014, 12:04:02 PM
> Open a spy gap to Keine Kamishirasawa's house.
> And shank her!

>You stab Keine through a gap!
>"Son of a bitch! This is second time!" she shouts, before rewriting history to prevent it.