I don't think this will change much as of now. I lost all hope to good games of SE. All we're getting this year are "REMASTERED HD" games. I'm not saying I don't want to, but come on...
As long as the general consumer base want their remastered HDOh the general public...it's not like any improvement over the gameplay has been done, rather than it being HD. I'm wondering if it'll receive higher rating reviews than the original, and has the "innovative, creative, better than the original" comments.junkgames, then they will keep producing them.
Did you see the general sentiment towards FFX remastered HD? It was surprisingly positive.
Oh the general public...it's not like any improvement over the gameplay has been done, rather than it being HD. I'm wondering if it'll receive higher rating reviews than the original, and has the "innovative, creative, better than the original" comments.To be fair, at least for those of us in the west, FFX+X-2 HD will have new content. They're going to be the International versions that are being rereleased - so english players will finally have access to the extended postgame of FFX and the extra maingame content/Last Mission of FFX-2. Also, hey, two of my favourite FF games on a portable device.
To be fair, at least for those of us in the west, FFX+X-2 HD will have new content. They're going to be the International versions that are being rereleased - so english players will finally have access to the extended postgame of FFX and the extra maingame content/Last Mission of FFX-2. Also, hey, two of my favourite FF games on a portable device.(How the hell did I made a reqoute of my post? lol)
The reality is that "HD Updates" are basically the modern version of just porting games to a new system. They don't require huge budgets, but people will pick them up for a variety of reasons, from "I wasn't able to play this game before" to "I really want an excuse to replay it". They work.
I think the honest problem is that Square is succumbing to the problem that comes with being a modern "Triple A Gaming" company. Everything has to have absolutely huge production values and it's only going to get higher and higher as we get into the new generation era of consoles. Even if a game's sales are a few million, the sheer cost of developping is failing to be evened out because games are requiring years of time in development and still getting rushed out the door when they finally escapes development hell (XIII-Versus is the obviously famous example but even XIII itself spent way longer being scrapped and restarted than it did in actual production to my understanding). It's what brought THQ down and it's causing other companies to start struggling that otherwise were doing fine (among, y'know, other issues).
I mean hell look at what Drake posted. FF games used to be released a couple years apart. That development cycle has become significantly longer and now requires significantly more people as well. Even if a game did just as well as it would have before it would hardly be recouping losses anymore.
So, I mean it's shitty, but to use another example here: Why would they make a Kingdom Hearts 3? At this point the development costs and times associated with it would be huge, especially to fulfill expectations. Meanwhile, rereleasing older games with "HD Graphics" and focusing on developping new content on cheaper-development handhelds gives the company the income it needs for bigger projects.
also relevant (http://www.p4rgaming.com/?p=1507)what.
this too (http://www.p4rgaming.com/?p=1702)
Still they need to focus themselves to one game at a time, not tell the whole world that "We're developing an awesome game for ya guys", then a few months to a year later, "We're developing an awesome "new" game for ya guys". Developing teams doing separate yet at the same time the same work.To be fair, they have to do this. As do 90% of companies. Otherwise, you get things like the artists sitting on their asses while the programmers are working, stuff like that. Even indie companies often start working on the next title before the previous one is finished.
what.
No really, what. Mobile Gaming taken seriously? Mumopurgers being the future? New CEO is right in all his words, for sure. We never asked for this.
I think the honest problem is that Square is succumbing to the problem that comes with being a modern "Triple A Gaming" company. Everything has to have absolutely huge production values and it's only going to get higher and higher as we get into the new generation era of consoles. Even if a game's sales are a few million, the sheer cost of developping is failing to be evened out because games are requiring years of time in development and still getting rushed out the door when they finally escapes development hell (XIII-Versus is the obviously famous example but even XIII itself spent way longer being scrapped and restarted than it did in actual production to my understanding). It's what brought THQ down and it's causing other companies to start struggling that otherwise were doing fine (among, y'know, other issues).
To be fair, they have to do this. As do 90% of companies. Otherwise, you get things like the artists sitting on their asses while the programmers are working, stuff like that. Even indie companies often start working on the next title before the previous one is finished.If it's all about income. If you think about what they already did on the current FFs. I think they already tarnished the name.
Most likely they're focusing on making a lot of smaller products because there's less risk to them. I mean, they could put all their efforts into making KH3 or FFwhateverthefucknumber, but if it bombed, it would likely drag the entire company down with it. And considering how Universally Well-Liked the last couple of FF games have been, they probably don't want to risk it.
also relevant (http://www.p4rgaming.com/?p=1507)1- MORE COMPANIES NEED TO DO THIS. Imagine how much better games like Bulletstorm and Mass Effect would be if the studied the games that were good in the first place? (and not being shackled by a larger publisher in the case of ME)
this too (http://www.p4rgaming.com/?p=1702)
You know, with everything Square Enix has been doing and how everybody was talking about it and stuff, I feel like I'm the only person still waiting for TWEWY 2 and Valkyrie Profile 3: Hrist anymore.No, no. I'm with you there, still wanting a TWEWY2/VP3. Hell, I still want a Star Ocean 5 if they can get someone working on it this time that actually can create a story/characters.
No, no. I'm with you there, still wanting a TWEWY2/VP3. Hell, I still want a Star Ocean 5 if they can get someone working on it this time that actually can create a story/characters.Pretty sure 100% parody. The SMRPG one was genius as almost believable until it got to the ideas they came up with as a result.
Also the story about them playing SMRPG is super neat, if unfortunately probably made up looking at the site (It's really hard to tell which articles on here are parodical and which are serious :/ )
parody
No, no. I'm with you there, still wanting a TWEWY2/VP3. Hell, I still want a Star Ocean 5 if they can get someone working on it this time that actually can create a story/characters.I don't think they'll be coming soon...I also want VP3 and SO 5, but with their current status, they'll be into finishing and polishing FFXIV, Versus, and FFXV, or et cetera.
Why must you remind me of that false hope of a game?we're still gonna get type-0 someday in english right? ...right...?
I don't think you can consider Vagrant Story as "going back to the basics," that thing was drat innovative for its time >_>It really was. It was quite unique in a number of ways. It also did all of these unique things WELL.
You guys keep speaking about versus XIII. Didn't they drop that name and just named it XV? I heard something like that.I don't know myself about XV. But AFAIK it's still not confirmed yet.
Also, considering how the last relevant valkyrie profile game is 7 years old already, I'm starting to think enix forgot about the series.Sadly, right now they're more into "Square Soft" games. Which they end up screwing up.
I heard something like that. Also, considering how the last relevant valkyrie profile game is 7 years old already, I'm starting to think enix forgot about the series.Well, the first VP was released then it took six years for Lenneth/Silmeria (and another 3 for Covenant
but I find most games which include minigames that you must play make me wish the whole minigame fad died horribly.Mingames in games? Good if executed right.
but the fact that game developers, reviewers, journalists, etc all seem to think that triple-A is some kind of STANDARD, and everything else is crap or casual?????????
I mean I have played and even loved more than one triple-A game myself, but the fact that game developers, reviewers, journalists, etc all seem to think that triple-A is some kind of STANDARD, and everything else is crap or casual is really hurting the industry....
But being commercial doesn't imply AAA status, and indie games not being heavily publicised doesn't say anything about how AAA titles are received. It's basically a given to begin with that indie games won't be covered well unless they attain popularity, so news coverage at that point is redundant. The issue is that you claim the majority think that AAA is a par standard somehow (and that everything below is crap) when it makes no sense at all even without pointing out being AAA is a matter of studio and budget, not quality. The claim is bogus from all angles.
In a console generation some people are decrying to be the end of console gaming, I can still see Nintendo staying strong. They might not have as much third party support, but first party games are all they really need to sell their console in the end.
Well I know commercial != AAA, and I know it's more about budget than quality (not to be mistaken for high-fidelity whatever)...But from my point of view, I disagree in the sense that it does seem there is an unhealthy number of regular consumers AND critics who are more interested in pointing out the optional cosmetic stuff that many non triple-A games lack than they are pointing out other more game-oriented issues. This may be innacurate based on the people I see and hear, or vice versa but whatever. The majority of my post was talking about the whole imaginary "template" thing anyway, not really the AAA part =P.