Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: capt. h on June 30, 2012, 03:31:44 PM

Title: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on June 30, 2012, 03:31:44 PM
Link to previous thread: http://www.shrinemaiden.org/forum/index.php/topic,12615.0.html

>Your adventure began, and a whole bunch of stuff happened. First you abandoned Cirno, then you decided to travel with her anyway, and blah blah blah now you're in Sinnoh with 2 badges! Yay!

> Your inventory is as follows:

> 10,500 p. The conversion rate is 100 P = $1.
> 11 pokeballs
> 2 premier balls
> 8 potions
> 2 antidotes
> 1 burn heal
> 1 oran berry
> TM 23 Iron Tail
> TM 51 Roost
> TM 78 Bulldoze

> 1 makeshift fishing rod. It's really more of a stick with a thread attached to it.
> 1 ferry pass. This will get you back and forth between the regions known as Kanto, Johto, Sinnoh, Hoenn, Unova, and Orre.
> 1 Pokedex
> 1 cellphone, with several numbers programmed on it.
> 1 town map. You can pick up the town map for each region in any pokemon center. Your current map covers Kanto and Johto.
> 1 firestone
> 1 metal coat
> 1 torn shirt. You should really get that looked at.
> 1 spare pair of red pants.
> 4 gas masks
> 1 galactic uniform
> 1 rocket uniform
> 1 amber

> You are currently wearing a red longcoat, a white shirt, and your signature pair of pants.

> Your Phone contains numbers for the following people:

> Oak
> Elm
> Yukari
> Cirno
> Kaguya
> Marisa
> Alice
> Patchouli
> Nick
> Sanae
> Jasmine
> Keine
> Kogasa


> Your available pokemon are Haunter, Ponyta, Beedrill, Scyther, Kingler, and Magikarp. You need to return to a PC to use Seadra, and Charmeleon and Fearow are currently being healed.

> You are currently in a pokemon center in Canalave. Here is the map.

(http://i716.photobucket.com/albums/ww165/laripoke/sinnoh_map.png)

>You have the Zephyr Badge and the Mineral Badge. You have no badges in Sinnoh. You are in Sinnoh on a rumor that Keine is researching in a library in Canalave.

>"Make sure you bring her back, ya hear?"

> "Don't worry, I'll have her back in the morning!" your Haunter, named Myon, tells you. That's not exactly a comforting thought, since the last time you left him alone with someone he did kill you. Although you do admit it was before 5 AM, so he was technically back by morning.


>Do we know where a PC is? If we do, head there real quick and add the crab and our Magikarp.

> There is a PC right next to you.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on June 30, 2012, 03:45:37 PM
Quote
>Use it to get the crab and magikarp.


> You actually have your crab and the magikarp, so you use it to store your Seadra.

Quote
>How are those two's condition? Do they seem to hate us?


> You aren't sure. You could let them out of their balls to find out.

Quote
>Look around us. What are in this place? We can burn some time while theyre away.

> The room's pretty quiet. There's the nurse, and there's a copy of the Unova Times on a table surrounded by a few couches. You suspect you'll see Miror B and Kaguya later tonight if you stick around since they both battled on the ship.

> You have a vague feeling of being watched.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on June 30, 2012, 03:54:01 PM
> Oh?
> Look around for anyone who might be suspicious.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on June 30, 2012, 04:07:00 PM
> Oh?
> Look around for anyone who might be suspicious.

> You don't currently see anyone.

> You glance outside the glass doors, and see an umbrella lying on the ground.

(http://i1140.photobucket.com/albums/n580/QuincyHolt/059.jpg)

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on June 30, 2012, 04:10:05 PM
>Walk over there. Don't be surprised if someone jumps out.

>What are the gangs in this region? Will they be trouble to us?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on June 30, 2012, 04:33:30 PM
>Walk over there. Don't be surprised if someone jumps out.

> You walk outside and approach the umbrella. Nothing happens. You still get the feeling that you're being watched.

>What are the gangs in this region? Will they be trouble to us?

> You recall that this region has Team Galactic. You don't know if they'll be a problem or not.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on June 30, 2012, 05:06:01 PM
> Pick up the umbrella but keep cautious just in case.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on June 30, 2012, 07:50:14 PM
> Pick up the umbrella but keep cautious just in case.

> You pick up the umbrella. It's purple and has a wooden handle.

> A weird blue haired girl with a second purple umbrella jumps out from behind some bushes.

> "Boo!"

(http://i758.photobucket.com/albums/xx221/TokaMiya/Touhou/touhou1107.gif)

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on June 30, 2012, 07:53:46 PM
> Do we know her?
> If not: Look back at the umbrella and then at the girl.  "This yours?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on June 30, 2012, 07:57:57 PM
> Do we know her?

> Hm... You recall Keine having some trouble with a umbrella youkai with mismatched eyes, but you never met the girl. Keine said her name was Kogasa.

> If not: Look back at the umbrella and then at the girl.  "This yours?"

> "Yep! So? Did I get you?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Raikaria on June 30, 2012, 08:47:21 PM
> "What do you mean?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on June 30, 2012, 10:53:09 PM
> "What do you mean?"

> Kogasa huffs. "You know. Did I get you."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on June 30, 2012, 11:26:39 PM
>"Well, you got my attention..."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on June 30, 2012, 11:43:22 PM
>"Well, you got my attention..."

> "Good enough." the weird youkai says. "Kogasa Tatara, at your service."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hanzo K. on July 01, 2012, 02:01:18 AM
>"Name's Mokou, Mokou Fujiwara. Oh, hey, have you seen Keine around here? I came all the way here from Kanto and Johto to track her down for info and such."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 02:33:35 AM
>"Name's Mokou, Mokou Fujiwara. Oh, hey, have you seen Keine around here? I came all the way here from Kanto and Johto to track her down for info and such."

> "Yep!"

> "We were traveling together, but then she holed herself up in that stupid library," Kogasa pouts. "See if you can drag her away from those musty old books."

> "Can I have my umbrella back?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hanzo K. on July 01, 2012, 02:37:27 AM
>Toss the umbrella back to her. "Thanks, mind leading the way? She'll probably come out when she sees I'm here."
>When she head for the library, follow!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 03:01:53 AM
>Toss the umbrella back to her. "Thanks, mind leading the way? She'll probably come out when she sees I'm here."

> Kogasa is now holding two umbrellas. She looks very silly, doubly so because she refuses to close either.

>When she head for the library, follow!

> The girl leads you to the library, complaining the whole way about how books are bad for you.

> "Well here's the stupid library," Kogasa declares. You stand before a 3 story building that appears to have a little history behind it. Not too much though, it can't be more than 200 years old.

(http://i374.photobucket.com/albums/oo187/lcagnolatti/Victorian%20Mansion/Exterior.jpg)

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hanzo K. on July 01, 2012, 03:05:30 AM
>"Hey, thanks again."
>Head on in and look for Keine!
>We should see what the little umbrella can do in a battle later.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 03:27:21 AM
>"Hey, thanks again."

> "When you see Keine, tell her all those books can't be good for your health!"

>We should see what the little umbrella can do in a battle later.

> That is a good question.

>Head on in and look for Keine!

> You enter the library. You see a receptionist to your right, and to your left, you see Keine pouring over 6 or 7 different tombs. To her left is a notebook, she appears to have nearly filled it.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hanzo K. on July 01, 2012, 03:41:08 AM
>Sneak up behind Keine, and tap her on the shoulder.
>"Yo."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 04:11:50 AM
>Sneak up behind Keine, and tap her on the shoulder.

> "Kogasa, for the hundredth I don't want to be disturbed. Go find someone else to annoy."

>"Yo."

> Keine falls out of her chair. "Y-you're here? I mean, you're here!"

> "Shh!" The librarian commands.

> Keine whispers, "How? Why? Oh, it's great to see you!" She gives you a hug, you aren't quite sure how to respond. You were never good with affection.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 01, 2012, 04:16:47 AM
>"Um..."
>"Wait, how long ago did you arrive here? I've only been in this world for a couple days."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 04:30:53 AM
>"Um..."
>"Wait, how long ago did you arrive here? I've only been in this world for a couple days."

> "Oh, about a week," she says, ending the hug. "I've mostly been looking into the history of the world. It appears ancient history attributes a great deal of the geography to the actions of pokemon. Sinnoh is said to have been created by a palkia and a dialga; it's quite fascinating."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 01, 2012, 05:17:58 AM
>Return the hug confusingly.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hanzo K. on July 01, 2012, 05:22:38 AM
>"That's pretty interesting. So, what pokemon have you got so far? Or did you leave all the battling to Kogasa?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on July 01, 2012, 05:27:20 AM
>Ask about Giratina that Cirno mentioned
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 05:42:14 AM
>Return the hug confusingly.

> You give a quick, awkward hug in return. Keine gives you a small smile before returning to her work.

>"That's pretty interesting. So, what pokemon have you got so far? Or did you leave all the battling to Kogasa?"

> "Kogasa's done most the battling. All I have is a Turtwig and a Starly."

>Ask about Giratina that Cirno mentioned

> "In legend, Giratina is an incredibly destructive creature Palkia and Dialga themselves banished from this plane of existence. It can supposedly travel between worlds, and it is said that it watches over this world from it's own. But I have absolutely no idea how to find the thing, if that's what you're asking."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hanzo K. on July 01, 2012, 05:49:54 AM
>"Wow, want to see what all I have?"
>Let's show off what we've got. Minus Myon, since he's with Cirno.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 06:07:35 AM
>"Wow, want to see what all I have?"

> "I'd love to, but not inside the library. You wouldn't want to distract the other patrons, would you?"

>Let's show off what we've got. Minus Myon, since he's with Cirno.

> You make a note to do so as soon as you leave.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hanzo K. on July 01, 2012, 06:08:59 AM
>Chuckle. "Fair enough. Shall we then?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 06:28:45 AM
>Chuckle. "Fair enough. Shall we then?"

> "I suppose I could spare a minute," Keine says. She then glances up at the clock, which reads 10:00. "Oh my, yes, It really is time to leave anyway." She takes her notebook and leaves the rest of her books on the librarian's cart. As you and Keine make to leave the library, you open the front door, and spot Kogasa's purple umbrella sitting in the middle of the road.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hanzo K. on July 01, 2012, 06:31:22 AM
>Sigh amusedly. "She's trying that trick again? Y'know, she thought I fell for it, but it's pretty hard to surprise me. Seen it all and stuff."
>Let's bring out the team! "Alright everyone, time to come on out!"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 01, 2012, 01:50:31 PM
>"I have another but he's talking a "walk" with someone."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 02:47:05 PM
>Sigh amusedly. "She's trying that trick again? Y'know, she thought I fell for it, but it's pretty hard to surprise me. Seen it all and stuff."
>Let's bring out the team! "Alright everyone, time to come on out!"

> You take out your magikarp, kingler, scyther, beedrill, and ponyta.

> "Nice assortment. I almost expected 6 different types of fire. The real surprise is the magikarp, and I would have figured a torchic or something would have been your sixth."

>"I have another but he's talking a "walk" with someone."

> As you say this, you get tackled from above. It seems a certain umbrella had climbed atop the doorway. "Well? Did I get you?" Kogasa asks. Keine giggles.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hanzo K. on July 01, 2012, 02:56:12 PM
>Sigh, then grumble a bit before flaring a little fire up.
>"I actually started in Kanto, so I have a Charmeleon. The NEET and Cirno did too. They've got a Bulbasaur and Squirtle respectively. I've also got a Seadra in storage, and my Haunter's out on loan for the time being. I'm looking to get a Gyarados, because I hear they're strong, and rowdy. Just like yours truly."
>Grin in a roguish way, like we usually do.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 03:17:29 PM
>Sigh, then grumble a bit before flaring a little fire up.

> "Ow ow ow hot HOT HOT!" Kogasa yells, leaping off of you. "That wasn't nice..."

>"I actually started in Kanto, so I have a Charmeleon. The NEET and Cirno did too. They've got a Bulbasaur and Squirtle respectively. I've also got a Seadra in storage, and my Haunter's out on loan for the time being. I'm looking to get a Gyarados, because I hear they're strong, and rowdy. Just like yours truly."
>Grin in a roguish way, like we usually do.

> "Ah. I hope it's not too roudy for you. Course, I suppose that isn't possible. I came here with Kogasa and Chen; Kogasa went with a piplup, and Chen a chimchar."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hanzo K. on July 01, 2012, 03:29:30 PM
>"Oh? That cat the Yakumo family has? She's around too? Who would've guessed."
>Grin. "Besides, you know I can't die. So even a Gyarados has nothing on me!"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 03:37:51 PM
>"Oh? That cat the Yakumo family has? She's around too? Who would've guessed."

> "Yeah, it's weird. I thought Ran would have put a stop to that."

>Grin. "Besides, you know I can't die. So even a Gyarados has nothing on me!"

> "I do know you can cause a lot of colateral damage while not dying," Keine sighs. "Try not to cause too much damage, some people like having the forests and mountains intact."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hanzo K. on July 01, 2012, 03:46:56 PM
>"Who knows with them? All I know is that Yukari's behind all this."
>"So, what's on the agenda now? Because sometime I was going to see about smacking around those guys in Hoenn, Team Aqua and Team Magma."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 04:10:50 PM
>"Who knows with them? All I know is that Yukari's behind all this."

> "She wasn't exactly subtle this time was she?"

>"So, what's on the agenda now? Because sometime I was going to see about smacking around those guys in Hoenn, Team Aqua and Team Magma."

> "I was planning on staying here and continuing my research, until you came along. I was also hoping to check out Spear Pillar, it's an ancient temple atop Mt. Coronet dedicated to Palkia and Dialga. I haven't had much of a chance to look into Hoenn's history, but I do know they attribute the creation of land and sea to Groudon and Kyogre, respectively."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hanzo K. on July 01, 2012, 04:24:56 PM
>"Well, I found out those guys are so devoted to Kyogre and Groudon, to the point that they plan to use them to throw the balance out of whack by making either more water, or more land. Those wiseguys don't even know the concept of balance, so I was gonna go bust their heads in to get them to give up on that."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 01, 2012, 05:12:34 PM
>"So, have any ideas from what Yukari's reasoning for putting all of us here? There's us, That NEET, Cirno, Alice, Patchouli, Marisa, Chen..." who else is here?

>"Why did you hole yourself up in the library instead of travelling?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 06:14:48 PM
>"Well, I found out those guys are so devoted to Kyogre and Groudon, to the point that they plan to use them to throw the balance out of whack by making either more water, or more land. Those wiseguys don't even know the concept of balance, so I was gonna go bust their heads in to get them to give up on that."

> "The brute force method. Always feels good afterward, even if it's not always effective."

>"So, have any ideas from what Yukari's reasoning for putting all of us here? There's us, That NEET, Cirno, Alice, Patchouli, Marisa, Chen..." who else is here?

> Them, plus Kogasa, Keine, Sanae, Nitori, and Aya are the people that you know of.

> "She claims she wanted to test the battling system for Gensokyo. I think it's because she's bored. You could always call her and ask."

>"Why did you hole yourself up in the library instead of travelling?"

> "There are a few places I'd like to visit, but here I have the history of an entirely new world at my fingertips. I've learned more in the past week than in the previous three years combined."

> "You should still get out more," Kogasa adds. "Get some fresh air."

> "What fun would that be?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hanzo K. on July 01, 2012, 06:26:16 PM
>Chuckle. "You're starting to sound like Patchouli, y'know?"
>"But yeah, I was gonna bust their heads, and maybe show them how wrong they are. Since death isn't a part of me, I know the value of balance more than just about anyone, save for the Yamas."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 06:43:48 PM
>Chuckle. "You're starting to sound like Patchouli, y'know?"

> "I've never been one for sleeping in the woods."

>"But yeah, I was gonna bust their heads, and maybe show them how wrong they are. Since death isn't a part of me, I know the value of balance more than just about anyone, save for the Yamas."

> Keine lets out a quick laugh. "Sorry, but hearing that from you of all people..."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hanzo K. on July 01, 2012, 06:46:32 PM
>Grin. "Yeah, I've been doing a lot of stuff that surprises even me lately. These battles really make you have to think, it's not all about power and patterns like back home."
>Frown just a bit. "But personally, I kinda like the flashy patterns better. It just ain't me to sit back and let someone else do all the work for me, y'know?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 07:10:15 PM
>Grin. "Yeah, I've been doing a lot of stuff that surprises even me lately. These battles really make you have to think, it's not all about power and patterns like back home."
>Frown just a bit. "But personally, I kinda like the flashy patterns better. It just ain't me to sit back and let someone else do all the work for me, y'know?"

> "Honestly, I kind of like it. Not having to risk my own life and limb in battle, the battle system back home was rather dangerous for us mortals. Course, when push comes to shove and someone's life is on the line, you shouldn't just rely on your pokemon. You should get right in there with them. The option to not get personally involved in the battles is actually a rather recent luxury here, less than 200 years old; it was intended as a sportsman's agreement to protect the trainers, rather than to limit them. But even today, it is not uncommon for criminals to use pokemon as weapons to silence witnesses and mug travelers."

> "If there ever comes a time when a battle becomes more than a simple battle, do not be afraid to cheat."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hanzo K. on July 01, 2012, 07:16:46 PM
>"But did you forget? The spellcards were meant as a non-lethal thing. Sure, it hurts and all, but the only ones that ever really died in 'em were me and all those fairies. And you know how that never sticks."
>Shrug. "Of course, those guys didn't pull their punches back when I fought 'em that one night."


(Info: Spellcard Duels and Danmaku are inherently nonlethal. With the one exception of the battle with Mokou. Evidence (http://en.touhouwiki.net/wiki/Perfect_Memento_in_Strict_Sense/Draft_of_Spell_Card_Rules))
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 07:36:03 PM
>"But did you forget? The spellcards were meant as a non-lethal thing. Sure, it hurts and all, but the only ones that ever really died in 'em were me and all those fairies. And you know how that never sticks."
>Shrug. "Of course, those guys didn't pull their punches back when I fought 'em that one night."


(Info: Spellcard Duels and Danmaku are inherently nonlethal. With the one exception of the battle with Mokou. Evidence (http://en.touhouwiki.net/wiki/Perfect_Memento_in_Strict_Sense/Draft_of_Spell_Card_Rules))

> "We've still had issues, even with the new rules in place. You aren't the only human to die in a battle after the new rules, and some of the youkai, well, have made their dissinterest in following those rules known. Violently."

(Mod note: Mod canon and true canon will split sharply on the issue of spell card duels, partially because danmaku is near impossible to write well. The primary difference is the lack of balls of magic, and the lack of patterns to dodge. Fire spells throw fire, Rage Triathlon summons a rock slide, and offensive spells will be designed with the intention of being effective rather than beautiful and dodgeable.)

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 01, 2012, 08:14:07 PM
>"The spellcard fights are better than pokemon battles. I'm not a kind of person that orders everything around, and if their oppoent was a youkai, they might actually die."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 09:38:45 PM
>"The spellcard fights are better than pokemon battles. I'm not a kind of person that orders everything around, and if their oppoent was a youkai, they might actually die."

> "If that's how you feel about it, you might want to avoid the hamburgers. Actually, just avoid all the meats." She glances at your Kingler. "Especially the crab."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Raikaria on July 01, 2012, 09:43:34 PM
> "So, what have you and the karakasa caught then? When did you last see Chen as well?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 01, 2012, 09:57:48 PM
> "So, what have you and the karakasa caught then?"

> "Me? It's just starly and turtwig, remember?" Keine says, taking her pokemon out of her balls.

(http://i237.photobucket.com/albums/ff226/djm45/starly.jpg) (http://i990.photobucket.com/albums/af29/OakyGal/Pokemon%20Album/Turtwig.png)

> "Kogasa has a piplup and a shinx."

> "I have others, too, you know."

> "Really, which ones?" Keine asks.

> Kogasa replies with a wink. "That's a surprise~"

> "When did you last see Chen as well?"

> "Oh, about a week ago. We went west, and she went east."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 02, 2012, 01:21:49 AM
>Is the young cat-girl gonna be alright alone?

>"How much longer do you plan to hole yourself in there?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 02, 2012, 02:07:21 AM
>"Is the young cat-girl gonna be alright alone?"

> "She'll be fine. She may be cute, but she's still a youkai."

>"How much longer do you plan to hole yourself in there?"

> "Well, I should be finished pretty much all the general information about Sinnoh in another week or so, then I was planning on heading to Unova. Nacrene City has a pretty famous museum and there's this place called Relic Castle that I'd like to visit."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 02, 2012, 02:15:08 AM
>"I was kinda hoping you'd come with me, but if you'd rather do that, then go ahead."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 02, 2012, 02:51:45 AM
>"I was kinda hoping you'd come with me, but if you'd rather do that, then go ahead."

> "Well, now, I never said I was opposed to doing stuff with you. What did you have in mind?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 02, 2012, 05:01:37 AM
>"Didn't I tell you? I'm off to Hoenn to bust up those Aqua and Magma idiots."
>"And speakig of idiots, Cirno's coming, too, if only 'cause she makes a good distraction and/or meatshield.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 02, 2012, 05:21:11 AM
>"Didn't I tell you? I'm off to Hoenn to bust up those Aqua and Magma idiots."

> "Yes you did. Though I didn't expect you to leave Sinnoh immediately. Well, Hoenn does have Mt. Pyre and Sootopolis, so it wouldn't be a problem."

>"And speakig of idiots, Cirno's coming, too, if only 'cause she makes a good distraction and/or meatshield.

> "That's not very nice," Keine says.

> "I know what you mean completely," Kogasa interrupts. "Course, Keine is a terrible meat shield. Somehow I'm always the one getting hurt."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 02, 2012, 06:45:11 AM
>"Actually, I'm planning to hit Iron Island first, but yes, I mainly came here because Sanae told me it was where I'd find you. I wanted to check in, see if you were doing all right, and maybe get myself a travelling companion I actually like."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 02, 2012, 04:29:18 PM
>"Actually, I'm planning to hit Iron Island first, but yes, I mainly came here because Sanae told me it was where I'd find you. I wanted to check in, see if you were doing all right, and maybe get myself a travelling companion I actually like."

> "Hm... well, I guess that sounds like fun. If we're doing that, let me go pick up a few supplies. I'll be at the pokemon center later, alright?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 07, 2012, 02:49:47 AM
> Keine accepts your silence as a yes, and re-enters the library. You assume she plans on picking up a few books.

> You are now alone with Kogasa. Head back to the pokemon center?

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on July 07, 2012, 02:51:09 AM
Mokou, Keine, and Kogasa. Somehow this sounds familiar. :P

Yes, we shall enter the Pokemon center! Once we're there, we should ask about what type of Pokemon this gym specializes in.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 07, 2012, 03:10:20 AM
Mokou, Keine, and Kogasa. Somehow this sounds familiar. :P

> You recall teaming up with Keine and Kogasa for a little cave exploring. The umbrella youkai nearly died more than once that day, to your amusement.

> Sorry, death might not be funny, but she should have really seen that 'hug' coming.

Yes, we shall enter the Pokemon center! Once we're there, we should ask about what type of Pokemon this gym specializes in.

> You put all your pokemon back in their balls. Kogasa says, "I've got work to do, maybe I'll see you later." You leave Kogasa at the library.

> You return to the pokemon center. You see that Miror B guy and Kaguya have meandered back into the center. You'd love to ask the nurse about the gym, but she seems to be in a three way argument with the weirdo and the neet. You get a glance beind the desk, the pokemon healing machine is frozen over.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 07, 2012, 04:08:25 AM
>Call Haunter. He's behind it.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 07, 2012, 04:25:06 AM
>And melt the ice. That machine should be kept working, after all.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 07, 2012, 05:03:34 AM
>Call Haunter. He's behind it.

> "MYON, GET BACK HERE!"

> No response. He either can't hear you or doesn't want to hear you. 

>And melt the ice. That machine should be kept working, after all.

> You reluctantly defrost the machine, in spite of Kaguya's presense.

> "Thank you lady!" Miror B says.

> "Well, I guess you aren't totally useless," Kaguya says, "But you really don't have to constantly stick your nose in my buisness, I can take perfect care of myself!"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 07, 2012, 05:18:41 AM
>"When have you ever done so? Having Eirin or whoever do things doesn't count, you know."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 07, 2012, 04:01:26 PM
>"When have you ever done so? Having Eirin or whoever do things doesn't count, you know."

> "Ha! I took perfect care of myself in Viridia... In Mt. Moon! For nearly 24 full hours, even."

> "That's it?"

> "...Well, there was the one time I tried camping out... no wait I starved and froze to death... uh..."

> "Taking care of yourself is overrated!" Kaguya says with a fluster. "Not that I'm not completely fine on my own."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 07, 2012, 05:23:21 PM
>"If you died while camping how are you here?" Say this in attempt to make Kaguya look crazy.

>"Have any one of you see a little child with blue dress hopping around with a Haunter?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 07, 2012, 10:32:42 PM
>"If you died while camping how are you here?" Say this in attempt to make Kaguya look crazy.

> "What, dementia finally catching up to you? You know I'm immortal, idiot. Why I died six, no, seven times in the last week alone!" Kaguya gloats. The nurse and the afro guy are looking at her funny, though she's too busy insulting you to notice.

>"Have any one of you see a little child with blue dress hopping around with a Haunter?"

> "You mean Cirno? Let me guess, she froze the machine," Kaguya sighs. "Last saw her exiting the pokemon center; she was skating north. Make sure you fry her real good when you find her, got it?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 07, 2012, 11:51:05 PM
>"I don't think you're right in the head. Now you're telling me you died 7 times last week."

>"Kinda hard to fry a person that ran off."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 08, 2012, 01:41:29 AM
>"I don't think you're right in the head."

> "Well, I wouldn't expect you to be able to keep up with a lunatic! Us lunarians just don't think quite like you people."

> Now you're telling me you died 7 times last week."

> "It's not really that high, hell, there's been times when you killed me seven times in one night." The bystanders are slowly backing away from Kaguya, although she's too absorbed in you to notice.

>"Kinda hard to fry a person that ran off."

> "I did tell you so you could chase after her."

> "...and you don't plan on catching her, do you?" Kaguya replies flatly.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 08, 2012, 04:03:04 AM
>"I don't plan on getting her, I plan on getting that pokemon that made her freeze the machine."

>Look around the bystanders, then speak to one, "I think she's mentally ill."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 08, 2012, 05:29:49 AM
>"I don't plan on getting her, I plan on getting that pokemon that made her freeze the machine."

> "Are you sure she didn't do that on her own? She is a fairy."

>Look around the bystanders,

> There's only two bistanders of note, the nurse and Miror B (the guy with the afro). You approach afro guy.

> then speak to one, "I think she's mentally ill."

> "Still not as scary as the pokemaniacs," afro guy says.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 08, 2012, 09:25:54 PM
>"In any case... I need to find her. Preferably before it gets out of hands."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 08, 2012, 10:57:41 PM
>"In any case... I need to find her. Preferably before it gets out of hands."

> "Go ahead then!" Kaguya says. "She headed north. I hope you fry that fairy. And send me the pictures."

> Your current options regarding the fairy:

> 1. Head after her.

> 2. Go to bed and worry about it tomorrow.

> 3. Other.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 09, 2012, 12:47:23 AM
>I'd say going after her is the best option. We can't leave Myon running around with a fairy.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 09, 2012, 01:31:52 AM
>I'd say going after her is the best option. We can't leave Myon running around with a fairy.

> You exit the pokemon center and head north. After about 5 minutes, you notice Keine and Kogasa are returning to the center together. Keine's bookbag looks like it's about to burst. They're also having some trouble staying standing, you see a thin layer of ice covering the ground in their direction. You also notice that a number of objects in your surroundings have been frozen over, such as dorrs frozen shut and iced-over lamp posts.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 09, 2012, 01:40:55 AM
>Kindly unfreeze those ice-covered stuff.

>"You seen a hopping fairy going by?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 09, 2012, 01:54:52 AM
>Kindly unfreeze those ice-covered stuff.

> Unfreezing is easy. Not burning stuff down is hard. You quickly defrost the lampposts, which themselves melt a bit under the heat. You also scorch the frozen ground, leaving burn marks.

>"You seen a hopping fairy going by?"

> "No, but I imagine you'll find her if you follow the ice," Keine answers. "If you're going out, we should probably swap numbers."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 09, 2012, 02:19:18 AM
>Exchange numbers.
>"This shouldn't take long. One of my more mischievious Pokemon is just having a little fun with her."
>Follow the ice.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 09, 2012, 03:46:55 AM
>Exchange numbers.

> You now have Keine's number.

>"This shouldn't take long. One of my more mischievious Pokemon is just having a little fun with her."

> "Well, good luck," Keine says.

> "I hope you spook her good!" Kogasa says. Must be a youkai thing.

>Follow the ice.

> You take your leave. You continue north, following the frozen streets until you hit the ocean. The ice trail turns into ice floes across the water, In the distance you spot a glacier slowly rising out of the ocean. The glacier has an odd shape to it, it's a sculpture of something, but you can't make out the details from this distance.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 09, 2012, 06:41:23 AM
>Oh, son of a...
>He better not be...
>Fly over there. If at any point we notice that it bears any resemblance to a Haunter, melt it immediately.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 09, 2012, 03:53:35 PM
>Oh, son of a...
>He better not be...
>Fly over there. If at any point we notice that it bears any resemblance to a Haunter, melt it immediately.

> You fly over there, using your flames as a propellant.

> Upon closer inspection, yes, it is a giant haunter ice sculpture. "So boss, what do you think of my masterpiece?" your haunter asks. "Hey, fairy, work on the hands a bit, they need to be sharper.

> "Alright..." Cirno says. Obviously still hypnotised.

> You give Haunter your critique of his work. By applying as much flame to it as possible.

> "Aw come on boss, no harm done. Why you gotta take it down?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 09, 2012, 04:03:29 PM
>"You froze the machine that heals pokemon, froze several other things, then have an ice figure built in this kind of season. There's a lot of harm done."
>Take him back to our ball.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 09, 2012, 04:09:39 PM
>"You froze the machine that heals pokemon, froze several other things, then have an ice figure built in this kind of season. There's a lot of harm done."

> "I'm a haunter. What did you expect?"

>Take him back to our ball.

> You return your haunter to his ball.

> Cirno is recreating the sculpture's claws. She's a little melted from when you incinerated the block of ice. The hypnosis Myon used clearly hasn't worn off yet.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 09, 2012, 06:25:02 PM
>GIve her the Keine treatment.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 09, 2012, 07:15:32 PM
>GIve her the Keine treatment.

> You give Cirno the Keine treatment. Her head splits open, revealing cristals where her brain should be. You have a throbbing headache. You hold your head, and get blood on your hands.

> "and I like ice and you're so cool and... where'd haunter go?" Cirno glances around. "Where'd I go, for that matter?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 09, 2012, 07:22:39 PM
>Ow.
>"Don't ask stupid questions. We're going back to the Pokemon Center."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 09, 2012, 07:31:32 PM
>Ow.
>"Don't ask stupid questions. We're going back to the Pokemon Center."

> "I thought I was in the pokemon center..." Cirno says.

> You lead the way, flying low over the water. Cirno herself is walking on it. More precisely, she's forming ice underneath herself with every step and walking on that, but the effect is still dramatic. You soon reach land, and soon after you reach the pokemon center.

> It is now 11:00 PM. You consider going to bed.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 09, 2012, 08:05:21 PM
>Get to bed. Nothing much to do.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 09, 2012, 08:46:56 PM
>Get to bed. Nothing much to do.

> You find a room and go to bed. (http://www.youtube.com/watch?v=C0vG0tXoaLg)

> It is now 7:00 am. You get up and enter the pokemon center main lobby. You see Keine reading a book on one of the couches, though it appears Cirno is still asleep. The nurse spots you and lets you know your Fearow and Charmeleon are fully healed, and are being safely stored on the PC.

> There is a gym in town, and by the docks you can buy a ticket to Iron Island. According to your new map, south is Lake Verity and Twinleaf town. West is Jubilife City.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on July 10, 2012, 12:27:32 AM
Let's walk over and nudge Keine to distract her from her book. Once she's distracted, greet her with a "Good morning" and a smile.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 10, 2012, 12:35:01 AM
> Ah, while we're at it, let's get Lighter from the PC.
> Current party.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 10, 2012, 01:10:34 AM
Let's walk over and nudge Keine to distract her from her book. Once she's distracted, greet her with a "Good morning" and a smile.

> "Oh? Oh! Good morning Mokou!"

> Ah, while we're at it, let's get Lighter from the PC.
> Current party.

> You walk over to the PC. Your current party is Magikarp, Kingler, Haunter, Scyther, Beedrill, and Ponyta. What would you like to place in the PC in exchange for your Charmeleon, Lighter?

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 10, 2012, 02:33:06 AM
>Ponyta.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 10, 2012, 02:59:24 AM
>Ponyta.

> Your new party contains the following:

> Magikarp
> Kingler
> Haunter
> Scyther
> Beedrill
> Charmeleon

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 11, 2012, 03:28:39 AM
> You are satisfied with your party selection. Do you still wish to go to Iron Island, or are you interested in some other location?

> You are aware that if you have a pokemon you are interested in, you can use your pokedex to locate it on the map. You can also look up all pokemon of a given type that live in any given region, as well as the exact route or landmark within the region said pokemon are most frequently located.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 11, 2012, 11:21:48 AM
> I'm all for heading to Iron Island.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 11, 2012, 03:02:09 PM
> I'm all for heading to Iron Island.

> You decide to head for Iron Island.

> You return to the docks with Cirno and Keine in tow. You note that the damage Cirno did last night has melted away, though there are a lot of puddles around town. You then find a ferry to Iron Island, and walk up to the ticket booth.

> "Round trip tickets to Iron Island cost 2000 P. Would you like to purchase a ticket?" The receptionist asks. You glance at Cirno and Keine, both of them nod. You figure that means neither of them have a problem with that sum.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 11, 2012, 03:57:05 PM
>"We'll be going. Tickets for the three of us."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 11, 2012, 04:17:43 PM
>"We'll be going. Tickets for the three of us."

> "Right away, ma'am." She says, handing you 3 tickets. After you divide them up, you have 20,600 p.

> You board the ferry, and it leaves within 15 minutes. According to your ticket, the estimated arrival time is in one hour. Keine is reading an ancient history book on a bench on the front desk, and Cirno is taking this opportunity to get some fishing in. She's also talking non-stop to Keine about something, to which Keine sluggishly nods her head once in a while. You don't think Keine is really listening.

> At this time, you can fish, explore the boat, or take a quick nap. You may also speak with your companions.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 11, 2012, 04:51:14 PM
>Explore the boat.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 11, 2012, 05:24:50 PM
>Before that!

>"Hey. Does any one of the books say anything about legendary pokemon?"

>If she asks why, tell her we encountered and attempted to catch one.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 11, 2012, 06:14:53 PM
>Explore the boat.

> You consider exploring the boat.

>Before that!

> But first, you would like to ask Keine about a couple legends.

>"Hey. Does any one of the books say anything about legendary pokemon?"

> "Quite a few of them actually," she says, taking out a book. "Ancient Sinnoh Lore attributes the creation of Sinnoh to Dialga and Palkia, pokemon of time and space. Aparently they were brought under control by Mesprit, Uxie, and Azelf. I'm not sure how much weight can be put into these accounts, but at the same time I can't discredit them either. The legends were originally treated as scientific fact."

>If she asks why, tell her we encountered and attempted to catch one.

> "Which one?"

> "Entei," you say.

> "Ah," Keine continues. "One of the three legendary dogs; the whole trio is Raikou, Suicune, and Entei. Some trainers go their whole lives without seeing one, while trainers the dogs recognize for some reason, may bump into them more often. There's more than one of each and all three are confirmed to exist. You're pretty lucky to meet one, but I do partially attribute the encounter to it recognizing your inherent strength."

> "The pokemon is most commonly found in Johto with no fixed habitat, although you can find all three just about anywhere with a little luck. Traveling over land helps; they don't like caves much, and while Suicune can be found on the water the other two usually remain land-locked for obvious reasons."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 13, 2012, 02:50:04 PM
>Explore the boat.

> You explore the boat. The front deck has a good view, and the weather is clear enough today that you can see an island off in the distance. Behind the front deck is an indoor area small shop that sells magazines and snack food. Behind that is the back deck, from where you can see Canalave in the distance. The captain is in a small apartment above the ship, and there's a cargo hold on the level below you, which can be used to carry vehicles and other large euipment.

> You finish exploring, and hear the announcement "Now arrived at Iron Island."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 13, 2012, 03:31:29 PM
> Find Keine and disembark.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on July 13, 2012, 03:39:22 PM
>Remember earlier about Giratina,
>And take note of it.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 13, 2012, 05:09:14 PM
> Find Keine and disembark.

> You disembark with Keine. Cirno follows along with some starfish that must have gotten snagged on her line.

(http://i585.photobucket.com/albums/ss296/Doogie_01/Staryu.jpg)

> You find yourself at a mine dug into a rocky island. The island is basically a big rock, there's a small path up the rock where you suspect you could get a pretty good view of Sinnoh's mainland. The mine itself seems somewhat abandoned in the sense that no one there is actually working, but it's tough to call something so many people visit abandoned. The point is, nobody here is digging for ore. The entrance to the mine is large and well-lit.

>Remember earlier about Giratina,
>And take note of it.

> You take note of what Keine told you about Giratina:

> "In legend, Giratina is an incredibly destructive creature Palkia and Dialga themselves banished from this plane of existence. It can supposedly travel between worlds, and it is said that it watches over this world from it's own. But I have absolutely no idea how to find the thing, if that's what you're asking."

> You store the information in your phone's day planner.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 13, 2012, 05:13:08 PM
> Onwards!  Let's find us some awesome steel types.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 13, 2012, 11:43:02 PM
> Onwards!  Let's find us some awesome steel types.

> You enter the mine.

> The entrance is fairly well lit, you guess someone is still paying for some of the electricity, but as you go deeper you find that you can barely see your hand in front of your face. While Cirno tripping over rocks is funny, it's not so enjoyable when you or Keine stumble, so you decide you need to light a fire. You summon a flame to your hand, and spot a pokemon you don't recognize.

(http://i825.photobucket.com/albums/zz175/trydentknight/Mawile.jpg)

> "Well, that's cute." Keine says. Personally, you aren't a fan of the second mouth. The schoolteacher has already sent out her turtwig, you consider your options: you can either catch the creature yourself, or let Keine have it.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 13, 2012, 11:49:07 PM
>Let her have it. Don't see much in this one.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 14, 2012, 12:01:41 AM
>Let her have it. Don't see much in this one.

> You let Keine catch it. As you watch, you notice that her battling style is somewhat simple, having her turtwig charge the creature over and over regardless of its responses. After five minutes and 4 pokeballs, she manages to capture the thing. Though her turtwig isn't looking so hot.

> "Come on out, Mawile!" Keine commands, releasing the new pokemon. "How about showing us around?" she asks. The Mawile nods once, and leads your group deeper and deeper into the mine.

> A good half hour later, you find another pokemon in the mine.

(http://i756.photobucket.com/albums/xx202/KamiCario/photo10.png)

> This one shows a strong interest in fighting.

> You can currently fight with the following pokemon, or you can use your own abilities:

> Beedrill
> Charmeleon
> Scyther
> Magikarp
> Kingler
> Haunter

> You also consider letting Cirno handle it. She is the bait, after all.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 14, 2012, 12:28:54 AM
>Let us fight it with our pokemon! This seems to be a bigger catch.

>Send Lighter out.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 14, 2012, 04:50:34 AM
>Let us fight it with our pokemon! This seems to be a bigger catch.

>Send Lighter out.

> You send Lighter out. The dog-thing responds by taking a fighting stance.

> Cirno takes out her pokedex and begins reciting lines. "Lucario, the Aura Pokemon. By catching the Aura emanating from others, it can read their thoughts and movements."

> You know for a fact Lighter has the following attacks it can use:

> Ember
> Flamethrower
> Scratch (Although this has received a significant boost)

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 14, 2012, 02:38:23 PM
> "Lighter!  Go for a Flamethrower and counter with Scratch if it attacks up close!"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 14, 2012, 03:58:05 PM
> "Lighter!  Go for a Flamethrower and counter with Scratch if it attacks up close!"

> You note that the lucario took two steps back upon hearing your commands. Charmeleon grunts in approval, and unleashes a stream of fire at the pokemon. (http://www.youtube.com/watch?v=l7RVvrO5UTA) The Lucario dodges extremely well, taking minimal damage from the stream of flame while charging up some kind of ball of blue light.

> "Be careful," Cirno explains. "That's aura sphere. It won't miss. That Lucario will read Charmeleon's aura to figure out where your pokemon's going to be. It does the same thing to dodge attacks."

> You consider your options:

> Flamethrower, aimed - a fairly focused attack that does heavy damage if it hits.
> Flamethrower, blanket field - covers the whole area in front of Lighter with flames.

> Retreat backwards
> Charge forwards
> stand ground
> strafe left/right

> Other

> The environment is fairly cramped. There isn't much room for either you or the jackal-thing to maneuver except forwards and backwards. The only light currently provided is Lighter's, although you can create a light source yourself.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 14, 2012, 04:15:47 PM
>Blanket field approach.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 14, 2012, 04:25:27 PM
>Blanket field approach.
> Follow this up by charging forwards.  Maybe we can get the Lucario to cancel it's attack.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 14, 2012, 11:28:56 PM
>Blanket field approach.

> Follow this up by charging forwards.  Maybe we can get the Lucario to cancel it's attack.

> You have Charmeleon blanket the terrain ahead in flames, all the while charging the Lucario. It is unable to dodge due to having no place to escape, and is set alight by the fires.

> The jackal releases it's "aura sphere". The faintly glowing ball of light is unusual compared to shadow ball in that although your Lighter makes to dodge right, the attack follows the dodge much like how a bowling ball can be redirected by applying spin to it. This must be what Cirno meant by being an undodgeable attack - the creature "reads" your pokemon to anticipate where it will end up.

> Your Charmeleon is now directly in front of the Lucario. The jackal changes its stance suddenly, you assume its planning for close range attacks, as opposed to the long range aura sphere.

> Your options include, but are not limited to:

> Flamethrower, aimed - a fairly focused attack that does heavy damage if it hits.
> Flamethrower, blanket field - covers the whole area in front of Lighter with flames.
> Scratch
> Ember

> Retreat backwards
> Charge forwards
> stand ground
> strafe left/right

> Other

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 14, 2012, 11:33:07 PM
> Since it's closer, try for an aimed Flamethrower.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 14, 2012, 11:40:29 PM
> Since it's closer, try for an aimed Flamethrower.

> You manage to graze the creature by mere proximity, its feeling the heat, but the jackal keeps ahead of the flames themselves before delivering an uppercut that sends Lighter into the ceiling. Lighter manages to hit the ground well enough, but he took a beating.

> The Lucario looks pretty badly burned, and your Charmeleon is panting heavily.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 14, 2012, 11:51:03 PM
> Try a pokeball on Lucario. 
> Get Lighter in position to deliver a point-blank ember if Lucario breaks out.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 15, 2012, 02:37:31 AM
> Try a pokeball on Lucario. 
> Get Lighter in position to deliver a point-blank ember if Lucario breaks out.

> You throw a pokeball at the pokemon. It shakes twice before snapping shut.

> Congratulations! You caught a Lucario! Give a nickname to the newly caught pokemon?

> You have three pokeballs and one premier ball left. You're lighter was pretty badly beat up, you suspect one more hit could knock it out. Whereas for exploring, you can either continue deeper into the mine, or return to the entrance.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 15, 2012, 02:47:27 AM
>China for possible nickname.

>Continue on. If the pokemons deep inside are too tough we ahould head back.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 15, 2012, 03:08:57 AM
> Inventory.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 15, 2012, 04:17:17 AM
>China for possible nickname.

>Agreed.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 15, 2012, 05:04:57 AM
>China for possible nickname.

>Agreed.

> Your Lucario's new nickname is China.

> Inventory.

> Your inventory is as follows:

> 20,600 p. The conversion rate is 100 P = $1.
> 3 pokeballs
> 1 premier ball
> 3 potions
> 2 antidotes
> 1 burn heal
> 1 oran berry
> TM 23 Iron Tail
> TM 51 Roost

> 1 makeshift fishing rod. It's really more of a stick with a thread attached to it.
> 1 ferry pass. This will get you back and forth between the regions known as Kanto, Johto, Sinnoh, Hoenn, Unova, and Orre.
> 1 Pokedex
> 1 cellphone, with several numbers programmed on it.
> 1 town map. You can pick up the town map for each region in any pokemon center. Your current map covers Kanto and Johto.
> 1 firestone
> 1 torn shirt. You should really get that looked at.
> 1 spare pair of red pants.

> You are currently wearing a red longcoat, a white shirt, and your signature pair of pants.

>Continue on. If the pokemons deep inside are too tough we ahould head back.

> You continue deeper into the mine.

> You see a light in the distance. You approach it and see 3 people with flashlights. The two of them with terrible hair are arguing with a guy that has a nice hat. They appear to be nearly at blows with eachother.

(http://i180.photobucket.com/albums/x316/garylover55/dptr178.png)(http://i180.photobucket.com/albums/x316/garylover55/dptr146.png)(http://i195.photobucket.com/albums/z38/DeY_bucket/RileyPlatinum.gif)

> You are worried about the guy with the nice hat, it is two against one.

> "We should stop them," Keine suggests. "Wouldn't want anyone getting hurt."

> Cirno counters "Doesn't matter; Riley has this under control. Those Galactic grunts are in for a whipping. I vote we watch."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 15, 2012, 08:44:41 AM
>"You know who he is?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 15, 2012, 05:50:23 PM
>"You know who he is?"

> "That's Riley," Cirno explains. "He's the guy that follows you around in Iron Island before giving you a Riolu egg. This is the first time I've met him in person though. I'm pretty sure those two Galactic grunts are in for a whooping though." You recall that Cirno did seem to know an awful lot about pokemon before she went on this journey.

> The guys with the hair and Riley have taken out their pokemon. It's hard to see the details to clearly from this distance and in this light.

(http://i274.photobucket.com/albums/jj260/MiizKaibaAlways/Pokemon/Trainers/Team%20Galactic/gingasita.jpg)(http://i70.photobucket.com/albums/i89/Rei_sama/Pokemon/Riley/2845569.jpg)

> You consider your options.

> Diplomacy - Try to talk it out
> Join the fight
> Watch
> Other

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 15, 2012, 06:24:39 PM
>Talk it out. If fails, fight.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hero999 on July 15, 2012, 09:09:49 PM
>Join the fight, our priority is smacking heads certain heads around isn't it?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 15, 2012, 09:58:05 PM
>Talk it out. If fails, fight.

> You get closer to the argument. You notice a couple of large rock snakes behind the grunts.

(http://i265.photobucket.com/albums/ii209/Michelle_Kayla/Pokemon/onix.jpg)

> "We're under orders from the higher ups, alright? Deal is we dig around, restock Galactic's supply of pokemon, you know the drill. We don't want to fight."

> "This is my mine." Riley says. "Now I've been generous. I let you guys come along and have your fun. But you two are causing trouble for everyone else, riling the pokemon up and weakening the terrain. It's become a safety issue, and that's when my generosity runs out."

> "Unfortunately, we're under orders. And you aren't allowed to mess up our operations."

> You consider placing yourself into the conversation as a mediator.

>Join the fight, our priority is smacking heads certain heads around isn't it?

> Course, joining the fight would be easier. Who needs words when you can resort to violence. You can send out any of the following:

> Beedrill
> Charmeleon
> Scyther
> Magikarp
> Kingler
> Haunter

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 15, 2012, 10:25:40 PM
> Are the grunts close enough that we can just walk up and smack their heads together?  They seem to be the ones causing trouble.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 15, 2012, 11:57:11 PM
> Are the grunts close enough that we can just walk up and smack their heads together?  They seem to be the ones causing trouble.

> Why yes, yes they are. You walk up to them and smack their heads together.

> "God that hurt," the female grunt says.

> "Are you looking for trouble too?" the male says. Now that you see them up close, you realize their outfits are almost as gaudy as their hair. The only pokemon they currently have out is their rock snake and a small cat.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 16, 2012, 12:17:26 AM
>"You wouldn't want to mess with me. I can take a hundred of you guys by myself." To intiminate them in order to scare them off.

>If that fails, then we have a battle?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 16, 2012, 12:38:16 AM
>"You wouldn't want to mess with me. I can take a hundred of you guys by myself." To intiminate them in order to scare them off.
> Back this up with some pyrotechnics that won't make the tunnel collapse on us.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 16, 2012, 02:16:04 AM
>"You wouldn't want to mess with me. I can take a hundred of you guys by myself." To intiminate them in order to scare them off.

> "We aren't afraid of you."

> Back this up with some pyrotechnics that won't make the tunnel collapse on us.

> Mokou used intimidate! It's super effective!

> Wings of flame sprout from your back, heating up the cave a good ten degrees. You hold each of them by the collar, one in each hand and flash them a maniacal grin. "W-we still aren't af-f-fraid of you!" the other grunt says. You'd be more inclined to believe him if not for the tears.

>If that fails, then we have a battle?

> Not a bad idea, but you think intimidation is working pretty well! One last push, and they'll be crying for their mommies.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 16, 2012, 02:33:30 AM
> Step the maniacal up a notch.
> "Oh?  Well then it seems we're at an impasse."
> Char their collars a bit and drop 'em.
> "Aren't we?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 16, 2012, 06:00:28 AM
> Step the maniacal up a notch.

> You're smile is about as slashery as it gets, so you add insane laughter to the mix.

> "Oh?  Well then it seems we're at an impasse."
> Char their collars a bit and drop 'em.
> "Aren't we?"

> One of the grunts speaks through his tears, "Y-you know, our orders a-a-aren't that important. We'll let you off easy. Onix, get us out of here NOW!"

> The Onix digs out a gently upwardly sloping hole, through which the grunts sprint away.

> You return your attention to Keine, Riley, and Cirno. The latter two are stunned by your display. Keine is slightly annoyed.

> "You know, it really is terrifying when you do that," Keine says casually, crossing her arms. "Effective, but terrifying."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 16, 2012, 06:13:18 AM
>"C'mon, it's not that big of a deal is it? I saved us some time handling those grunts, nobody got hurt in the end too."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 16, 2012, 06:22:44 AM
>"Besides, it's nice to finially find someone who's properly intimidted by that."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 16, 2012, 01:56:51 PM
>"C'mon, it's not that big of a deal is it? I saved us some time handling those grunts, nobody got hurt in the end too."

> "You're probably right," Keine sighs. "It's just that I worry about you from time to time."

>"Besides, it's nice to finially find someone who's properly intimidted by that."

> "Heh. I admit, I enjoyed watching those punks cry."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 16, 2012, 05:40:41 PM
> "You're probably right," Keine sighs. "It's just that I worry about you from time to time."
> "What can I say?  You have to be a little insane to actually be sane."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 16, 2012, 08:09:19 PM
>Go talk with this Rliey dude.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 17, 2012, 01:38:13 AM
> "What can I say?  You have to be a little insane to actually be sane."

> "..." Keine makes to say something, but pauses, uncertain how to properly respond.

> Acchievement unlocked! Make Keine speechless.

>Go talk with this Rliey dude.

> You talk to the Riley dude.

> "That.  Was. Awesome." he says. He then Outstretches his hand. "I'm Riley, proprietor of Iron Island. Unfortunately, flushing out the hooligans is an important part of leaving this mine open to the public, so your help is appreciated."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 17, 2012, 02:32:42 AM
> Shake that hand with a grin, preferably a normal one.
> "No problem."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 17, 2012, 02:37:59 AM
>Show list of achievements.  Any reward for unlocking them?

>"I would've done a Keine if they refused to run away from that."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 17, 2012, 05:32:41 AM
> Shake that hand with a grin, preferably a normal one.
> "No problem."

> You give the man a warm smile.

>"I would've done a Keine if they refused to run away from that."

> "What's a Keine?" Riley asks.

>Show list of achievements.  Any reward for unlocking them?

> You check your phone.

> Apparently, Yukari fooled around again recently. You notice an achievement section that wasn't there before, in addition to a note at the top:

> "In the spirit of games, I decided to add a list of achievements tailored to each and every one of you. No need to thank me!"

> Murder by Death - Get killed. COMPLETE
> Cold Case - Kill Cirno.  COMPLETE
> Good Times - Kill Kaguya. COMPLETE
> Silent History - Make Keine Speechless. COMPLETE
> The Journey Begins - Collect 1 badge. COMPLETE
> The Very Best - Collect 8 badges.
> Legendary - Catch a legendary pokemon.
> I'm So Lonely ;_; - Call Yukari.
> Gotta Catch 'Em All - Catch 20 different pokemon.
> Hey Ran - Would you mind finishing these lists off for me? I need to spy on Chen.

> ...yeah. You don't know if there's a reward for unlocking them.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 17, 2012, 07:27:23 AM
>"Headbutting."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 17, 2012, 12:27:32 PM
>What's the bottom suppose to be? Wasn't that Chen Keine met?

>Call Yukari. Demand the reason why she added achievement list to our phone.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on July 17, 2012, 02:11:41 PM
>What's the bottom suppose to be? Wasn't that Chen Keine met?

I think that's Yukari adding a note for Ran to finish the list - not an achievement in and of itself.

And yeah, call Yukari. But tell her to edit that last one and make more, in addition to what we already plan to say.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 17, 2012, 04:33:19 PM
>"Headbutting."

> "It's my preferred method of handling delinquents," Keine says.

> "Seriously? Shouldn't that hurt?" Riley asks

> "Not at all. I suppose hard heads have always been in the Kamishirasawa line..." Riley and Keine get deep into their own side conversation.

> Admittedly, the headbutts are usually a double-edge sword in that they also hurt you like hell (rather than just the victim), but for some reason Keine never feels a thing after she does it.

>What's the bottom suppose to be? Wasn't that Chen Keine met?

I think that's Yukari adding a note for Ran to finish the list - not an achievement in and of itself.

> You aren't completely sure about the Ran-Chen issue, but you have some knowledge of the Yakumos. From the stories, you would not be surprised if both of them were too busy stalking Chen to finish the list.

>Call Yukari. Demand the reason why she added achievement list to our phone.

And yeah, call Yukari. But tell her to edit that last one and make more, in addition to what we already plan to say.

> You call Yukari to express your annoyance with her messing around with the phones and to ask her to make more achievements. How dare she add cool new features without your consent!

> You pick up your phone and try to dial her number.

> "No service available," you hear a lady say. "No service available. No service available. No service-" you hang up.

> "It's the depth," Riley says. "No reception down here."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 17, 2012, 05:12:32 PM
> Guess we'll just have to try later then.
> Onwards!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 17, 2012, 05:42:32 PM
> Guess we'll just have to try later then.
> Onwards!

> You are arguably at the bottom of the cave. However, the grunts dug it out deeper with their Onix, so you can follow their trail. "I'm coming with you," Riley says.

> You head deep into the cave, and continue until you reach an openning, where you find a massive cavern, with caves dug out in all directions. At the bottom of this cavern, you see a large metal statue with a small "plaque" chiseled into the rock. The statue has the appearance of a creature with 7 eyes, you've never seen anything like it, but the way the light sparkles off of the red jems it's covered in is enchanting.

(http://i612.photobucket.com/albums/tt207/ezyck10/registeel.jpg)

> Your group works their way down the rocky terrain, until you reach the bottom, and Keine takes a look at the plaque. "It's latin," she says. "It translates to 'Those who inherit our will, shine in the middle.'"

> "Aw darn it," Cirno say. "None of my pokemon know flash."

> "Odd," Riley says. "Never seen anything like this. But those grunts sure did a number down here," he says, inspecting the cavern.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 17, 2012, 05:58:42 PM
> Turn to Cirno.
> "Maybe this'll work."
> Head to the middle and flame on while being careful of the cavern's structural integrity.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 17, 2012, 06:05:45 PM
> Head to the middle and flame on while being careful of the cavern's structural integrity.

>Consider possibility of using Cirno instead of yourself.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 17, 2012, 06:06:45 PM
>Cirno can't do fire. Has to be us.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 17, 2012, 08:05:12 PM
> Turn to Cirno.
> "Maybe this'll work."
> Head to the middle and flame on while being careful of the cavern's structural integrity.

> You decide to use your own light.

>Consider possibility of using Cirno instead of yourself.

>Cirno can't do fire. Has to be us.

> You strongly wish Cirno could be the one to do this. Your sense of danger is telling you that this might be a bad idea, and that your brought Cirno around specifically to do this kind of thing. But there's no helping it.

> You light up the cave with your usual pyrotechnics. You aren't too worried about structural integrity considering its not hot enough to melt the rocks or anything. The jewels on the staute light up a little brighter. Then you hear an odd, unworldly cry, and the statue clangs one step forward. (http://www.youtube.com/watch?v=IOJKk37uOlk)

> You are in arm's reach of the thing.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 17, 2012, 08:08:42 PM
>Back off, and simultaniously apply fire to moving statue-thing.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 17, 2012, 10:27:35 PM
> Do the Entei and punch it in the face with a fire punch.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 18, 2012, 12:42:00 AM
> Do the Entei and punch it in the face with a fire punch.

> You punch it in the face as hard as you can. Unfortunately, its face is harder than your punch. You think you broke your hand.

>Back off, and simultaniously apply fire to moving statue-thing.

> You apply fire to the statue thing. The thing responds by charging a wall hard, sending cracks though it straight into the ceiling.

> "We should leave," Riley says, eyeing the ceiling as a rock crumbles down from above. Hey takes out his pokemon. "Lucario, can you find the way out?" The jackal nods once.

> "I'm going with Riley," Keine says flatly. "I only have one life to live, after all."

> Cirno, however, is too excited to fear for her life. "Aw, come on, this is the coolest thing ever!"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 18, 2012, 12:54:04 AM
>"I don't die. I'm sticking around."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on July 18, 2012, 12:58:36 AM
>Current pokemon
>Scan the statue with the pokedex. If it can take a punch from us, it's worth catching.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 18, 2012, 02:10:56 AM
>Scan the statue with the pokedex. If it can take a punch from us, it's worth catching.

>Seconded.
>To prevent that thing from knocking the cave over while Keine and Riley escape, sting it a little with some Fire.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 18, 2012, 03:02:42 AM
>If we can't fight it physically... Then we need something else to do.

>"Hey fairy. What's that thing's type, and it's weakness?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 18, 2012, 04:53:55 AM
>"I don't die. I'm sticking around."

> "Your funeral," Riley says, whispering something to Lucario.

>Current pokemon

> Charmeleon
> Beedrill
> Magikarp
> Haunter
> Scyther
> Kingler

>Scan the statue with the pokedex. If it can take a punch from us, it's worth catching.

>Seconded.

> "Registeel, the Iron Pokemon. Its body is harder than any other kind of metal."

> You're reminded of the pokedex entry about Ponyta's hooves.

>To prevent that thing from knocking the cave over while Keine and Riley escape, sting it a little with some Fire.

> You throw a bit of hellfire at it that explodes in its face, it seems to be reddening up. Riley and Keine sprint out the entrance you came from while it flinches.

>If we can't fight it physically... Then we need something else to do.

> You consider ideas, but part of the problem is that it is probably legendary. You suspect that it might follow you if you retreat.

>"Hey fairy. What's that thing's type, and it's weakness?"

> "It's a steel type. It's weak to fire, fighting, and ground attacks, and neutral to electricity and water." She says. "Hey, do you want any help, or do you want to catch this thing yourself?

> The registeel smashes the wall again, and it begins to crumble alongside the ceiling. The only part of this cave that isn't already in the process of collapsing is the entrance.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 18, 2012, 05:20:00 AM

>"Stand back, nineball, I got this one."
>Wait for the Registeel to collapse the cave and knock itself out.
>Aimed Pheonix Rebirth at Registeel.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 18, 2012, 03:40:23 PM
>"Stand back, nineball, I got this one."

> "Aw, but it looks fun!"

>Wait for the Registeel to collapse the cave and knock itself out.

> Good new: The registeel has gone dormant again. Bad news: You are now buried alive under several tons of rock.

>Aimed Pheonix Rebirth at Registeel.

> You aim phoenix rebirth at registeel. Massive bird-shaped flames charge the pokemon until you realize your right arm and half your head was lobbed off by a boulder from above. The Registeel barely seems to care about the collapse, only pausing it's slow walk towards you to block a boulder about to fall on it's head and hurl that at you instead, but igoning the smaller rocks. On that note, there is now a boulder flying at you. The ground is shaking very badly, and even Cirno is backing towards the cave entrance, cracks appearing across her face.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 18, 2012, 03:58:21 PM
> Side-step the boulder and blast Registeel with more flame.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 18, 2012, 04:05:39 PM
>Remember why did we bother to bring Cirno here.
>Commence Auto-Fairy and close in.

>Do Fire Punch again, after figuring out it's weaknesses, this should somehow become 4 times as effective as before.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on July 18, 2012, 08:10:48 PM
>Do make sure to dodge the boulders while at it.
>If it still won't fall, Fujiwara Volcano it.

>If we think that its likely that the area is going to collapse in the next minute, fly off to a safer location while peppering it with fire to make it follow us.
>Then proceed with the Volcano.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 19, 2012, 12:13:04 AM
> Side-step the boulder and blast Registeel with more flame.

> You sidestep the boulder and respond with flames. It jumps to the right, away from the collapsing ceiling.

>Remember why did we bother to bring Cirno here.

> You brought Cirno in here to be bait.

> Wait a minute, WHY ISN'T SHE THE BAIT. She's supposed to be the one getting smashed to pieces, not you! You note to send her in first next time.

>Commence Auto-Fairy and close in.

>Do Fire Punch again, after figuring out it's weaknesses, this should somehow become 4 times as effective as before.

>Do make sure to dodge the boulders while at it.
>If it still won't fall, Fujiwara Volcano it.

> You consider these actions, however...

>If we think that its likely that the area is going to collapse in the next minute, fly off to a safer location while peppering it with fire to make it follow us.
>Then proceed with the Volcano.

> You think you have far less time than that. Dirt is cascading down from where the statue-thing punched the wall in a rapidly approaching wave. You might not be buried alive with the Registeel if you make a mad dash for safer ground.

> Course being buried alive isn't the worst thing in the world, just time consuming, and you might get a registeel out of it. Although, something about the creature almost seems terminator-esque, as if it would follow you to the ends of the earth regardless of whether your stay or go.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 19, 2012, 12:20:09 AM
>Defend your head from falling derbis
>Dash to the entrance
>Throw Cirno at Registeel because, eh, ponies
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on July 19, 2012, 04:45:32 AM
>Don't throw Cirno if its likely that she'll get buried. Keine will just make us dig her out and the reason we're leaving is because that's a pain.
>Do take her with us to serve as a meatshield later though.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 19, 2012, 04:54:39 AM
>Defend your head from falling derbis
>Dash to the entrance

> You cover your head, and dash towards the entrance.

>Throw Cirno at Registeel because, eh, ponies

> You pass Cirno at the entrance. "Leaving it to me, then?" she taunts. You make to throw her in.

> "Sure," you say, grabbing her and throwing her into the rockslide. Above the roar of falling earth you hear a loud crunch behind you, it reminds you of an icicle crashing to the ground. You aren't sure what Dash had to do with your decision, but you'll blame it on your ponyta when Cirno wakes up.

>Don't throw Cirno if its likely that she'll get buried. Keine will just make us dig her out and the reason we're leaving is because that's a pain.

> "No," you say changing your mind. You grab her under your arm and rush to the entrance. Digging her up is effort, and you have been informed by Keine that leaving faries buried alive is wrong; she'd probably make you come back for Cirno if you left her.

>Do take her with us to serve as a meatshield later though.


> Burying faries is wrong, but using them as meatshields is A-ok.

> You throw Cirno ahead and dive out of the entrance as the last of the rocks stumble into place. You don't have much faith in the stability of the terrain, but there is no longer a wall of falling dirt and rock advancing on you, so it looks like the rockslide has stopped. You are currently in a narrow tunnel at a dead end, you suspect Keine and Riley are ahead. You can also hear a soft scrapping noise from behind you, like someone's hitting a pipe against a rock. It's oddly rythmic and slowly increasing in volume.

> "I could have handled it," Cirno brags.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on July 19, 2012, 05:24:26 AM
>"You'd have gotten yourself buried and I don't like digging through rocks. You might want to step back a bit."
>Move back a bit from the noise so we don't get a wall of dirt falling on us
>When the golem gets through, Fujiwara Volcano it.
>In fact, go postal with the flames; that Entei ran away but this guy's going nowhere.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 19, 2012, 05:41:59 AM
>Rather than move back a bit, try to get everyone out of the tunnel first, we don't want to cause a cave-in.
>Get ourselves ready for the mon coming out of the tunnel, and share our Signature Spell with it.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on July 19, 2012, 05:53:51 AM
>Make Cirno deal with evacuation. She might as well be useful and telling Keine that we're about to nuke a Registeel should be enough.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 19, 2012, 06:36:28 AM
>Make Cirno deal with evacuation. She might as well be useful and telling Keine that we're about to nuke a Registeel should be enough.
>Make Cirno deal with evacuation.
>Make CIRNO deal with the friggin evacuation

I bet ten bucks this is gonna fail horribly.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 19, 2012, 03:01:00 PM
>"You'd have gotten yourself buried and I don't like digging through rocks. You might want to step back a bit."
>Move back a bit from the noise so we don't get a wall of dirt falling on us

> You move back a bit, you don't want to get crushed.

>Rather than move back a bit, try to get everyone out of the tunnel first, we don't want to cause a cave-in.
>Get ourselves ready for the mon coming out of the tunnel, and share our Signature Spell with it.

> Actually, this whole cave isn't all that secure. You believe it was created very recently and has never stood the test of time, so you decide to fall back a bit farther.

> You follow the cave's twists and turns a couple hundred feet before you find Keine and Riley. They both have their pokemon out, a Lucario and a Turtwig, and the way back is blocked. Taking it's place is a network of brand new tunnels in every direction - up, down, left, right, and all the directions in between. The ground trembles, then you hear a roar, and a giant snake bursts out one wall and into the other as Keine and Riley follow it with attacks.

> "Ah, good, you aren't buried alive," Keine says. "We're having a teensy bit of trouble finding the surface, so..."

>When the golem gets through, Fujiwara Volcano it.
>In fact, go postal with the flames; that Entei ran away but this guy's going nowhere.

> Under the roar of the snake, you hear clanging again. It sounds like the golem has broken free. You prepare to go postal with the flames when it comes back into your line of sight.

>Make Cirno deal with evacuation. She might as well be useful and telling Keine that we're about to nuke a Registeel should be enough.

> "Gonna go nuke a Registeel. Keine, Cirno, work on getting out of here."

> "Understood," Keine says.

> "And let you have all the fun? Fine." Cirno gets out her turtle and joins Riley and Keine.

I bet ten bucks this is gonna fail horribly.

> You have no confidence Cirno will succeed. You do want to watch the results though.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 19, 2012, 03:16:57 PM
> Turn our back to the group and wait for Iron Man.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 19, 2012, 04:11:34 PM
>Watch Cirno fail horribly rather than to fight since we haven't had a good laugh for a while.

Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 19, 2012, 06:11:24 PM
>Watch Cirno fail horribly rather than to fight since we haven't had a good laugh for a while.

> You glance behind you. Cirno uses her phone as a flashlight and she and Squirtle jump right in through a hole. "Hello? Mr. Steelix? Come out come out wherever you are! Ah there you are. Would you like to go on an adventure with me?" You hear a huge roar come out of the hole, followed by shouting "HEY! I LIKE MY HEAD! I need it to think sometimes! Squirtle, use water gun! STOP CHARGING YOU JERK! You're making it really hard to catch you. AW GOD DAMN IT CUT IT OUT!" The shouting is occationally punctuated by roars and loud shattering noises, sounds like 'Steelix' doesn't like Cirno much.

> Turn our back to the group and wait for Iron Man.

> This proves easier said than done, due to all the chaos behind you and the fact that they don't sound like they have the situation under control. But then again, you don't either, so you rely on them for the Steelix as the iron golem lumbers forward one clang at a time. Just when the clanging sounds like it's on top of you, it stops. You suspect that the Registeel is very close, but you know it hasn't rounded the bend ahead of you yet.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 19, 2012, 09:47:32 PM
> Ready Fujiyama Volcano and wait for it to round the bend.
> Right when it appears, unleash the fury.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on July 19, 2012, 10:42:56 PM
>Alternatively, if we think that we can hit it where it's hiding out (likely by blasting away the bend), unleash the fury anyway. It might just be smart enough to know that it's going to get ambushed if it turns the bend.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 19, 2012, 11:13:07 PM
> Ready Fujiyama Volcano and wait for it to round the bend.

> You ready yoru Fujiyama Volcano spell.

> Right when it appears, unleash the fury.

>Alternatively, if we think that we can hit it where it's hiding out (likely by blasting away the bend), unleash the fury anyway. It might just be smart enough to know that it's going to get ambushed if it turns the bend.

> The Fujiyama Volcano spell throws a ball of exploding fire behind a curtain of normal fire, it basically works like a magical grenade that you can stretch out into a volley of magical grenades, alongside an absurd amount of ordinary flames. The cave is untested and most likely formed by that Onix those grunts from earlier had. You can easily attempt to blast away the bend, alongside any dirt above the bend, or you could wait out the registeel.

> You would not be surprised if it knows that you're around the bend, due to Riley's flashlight and your flames being the only sources of light in the entire cave.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 19, 2012, 11:30:25 PM
> Due to the tunnel's integrity we should probably wait 'til they break through behind us.
> If the others get through, let the grenades fly.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 20, 2012, 02:31:57 AM
> Due to the tunnel's integrity we should probably wait 'til they break through behind us.
> If the others get through, let the grenades fly.

> You decide to stick with the regular fire while the others try to break through. A glance back shows that Riley's having his Lucario dig through the cave in.

> "Get back here you stupid..." you hear Cirno shout, the echo resonating throughout the cave. One of the walls behind you bulges outwards before bursting open, Steelix tunneling through the cave with Cirno chasing behind. You turn your attention back to the registeel.

> It comes out of hiding, hands crackling with arching static current. You fill the cave with fire, scorching the earth. It makes an unearthly wail while placing it's hands forward.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 20, 2012, 02:39:46 AM
>As it's distracted and in pain, quick do a FirePokeballBrofistInTheFaceTrick!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on July 20, 2012, 03:08:06 AM
>Do keep an eye on that current thing though. Would probably suck to get hit by that.
>Unless it would hit Keine and Riley if we move, then we fight electric thing with fire.
>If we have anything better than a pokeball, use that instead.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 20, 2012, 04:44:03 AM
>Do keep an eye on that current thing though. Would probably suck to get hit by that.
>Unless it would hit Keine and Riley if we move, then we fight electric thing with fire.

> You keep an eye on the electricity. You aren't exactly sure if it would hit Riley and Keine or not, since you don't know how the attack works.

>If we have anything better than a pokeball, use that instead.

> You have a premier ball, although whether that's any better is debatable.

> Eh, worst comes to worst you could always knock it out first.

>As it's distracted and in pain, quick do a FirePokeballBrofistInTheFaceTrick!

> You aren't completely sure what that is, but your arm's pretty much healed up from before if a little sore, so you decide to try it. You hold a pokeball in your hand, light your hand on fire, and charge to fire punch the thing. It lets you get right up to point blank range before trading a horrible shock with your punch, and while it gets absorbed into the pokeball it almost immediately breaks out. You now feel very numb and the iron golem is looming over you.

> You have 2 pokeballs and 1 premier ball remaining.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 20, 2012, 05:31:44 AM
(Darnit! I screwed up!)

>Possessed by Phoenix
>Frag Grenade Spam
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on July 20, 2012, 05:34:45 AM
>This time, we torch it until it goes down. Try to keep distance too - it would probably kill us if we got hit and that's always troublesome to explain.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 20, 2012, 07:08:31 AM
>Don't make it faint, WE NEED TO CATCH THIS THING.
>Keep an eye on Registeel's condition while we torch it


EDIT: Thanks to Guys for the hint.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 20, 2012, 07:33:08 AM
I think this is closer to show rules than game rules (in the show, IIRC, Pokemon are usually caught after going down. It's only in the games that the catch has to be made before fainting).
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 20, 2012, 04:05:16 PM
(Darnit! I screwed up!)

>Possessed by Phoenix
>Frag Grenade Spam

> Possessed by Phoenix is an odd, painful, and difficult spell where you destroy your body completely to do a complicated possession ritual. You are able to remove yourself from the battlefield by placing yourself behind their eyes and launch fire and other attacks almost immediately on top of them. You usually do it when you're body is being completely anihilated anyway. You can't usually maintain this spell for long periods of time, especially without preparation, but you can cancel it at any time.

> On the other hand, you were just electrocuted, so your movement is limited anyway. The mental image of a stun gun hooked directly up to a third rail comes to mind. You've been meaning to build a tolerance to electricity, it hadn't been an issue until electricity was introduced to Gensokyo, so you haven't had much experience yet with recovering after being shocked.

> You decide to do it anyway. You toss out a half dozen grenades before blowing yourself up completely in front of Registeel, shaking apart the cavern itself. You then attempt a possession of the creature. You succeed; you're a tad disoriented by seeing through seven eyes at once, but that doesn't stop you from letting out your wings of fire, dripping flames from their tips across the cavern. The creature is charging away from both your attacks and the crumbling parts of the cave, towards Keine and Riley. Although it's an odd charge, as though its batteries are about to die; starting off fast, but quickly the clanging tapers off.

>This time, we torch it until it goes down. Try to keep distance too - it would probably kill us if we got hit and that's always troublesome to explain.

> In a sense, keeping your distance is impossible during this spell, but you're also untouchable in this state. Though the disappearing act you just pulled will be troublesome to explain regardless.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 20, 2012, 04:19:26 PM
>Fondly regard reaction of Cirno
>Fondly regard reaction of Keine
>Fondly capture...oh god where are the Pokeballs?

(BTW, Capt., this is absolutely glorious, Mokou's even more badass now. :3)
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 20, 2012, 05:44:08 PM
> Ensure that Registeel has been stopped and then cancel the spell.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 20, 2012, 07:05:50 PM
>Fondly regard reaction of Cirno

> Cirno is currently shouting at the top of her lungs for the steelix to stop being such a jerk, and doesn't notice much else as she hops after it from hole to hole. She has a surprisingly one-track mind at the moment.

>Fondly regard reaction of Keine

> Keine has redirected all her Turtwig's attacks at Registeel, keeping an eye on the walls.

>Fondly capture...oh god where are the Pokeballs?

> Right where you left them - in your bag. However, your bag is halfway across the tunnel, alongside your jacket. Next time you're in a pokemon center, you note to place the same enchantments you use on your pants on the insides of your shirts and jacket as well, as both your clothing and your bag are badly singed. You probably should have done that sooner, but it's a time consuming thing that you never really needed to get around to.

> Ensure that Registeel has been stopped and then cancel the spell.

> Registeel's clanks slow down bit by bit until it stops mere feet away from keine. It makes one last wail, then falls over forward. You decide to cancel the spell. You then attempt to reform as close to your bag as possible and put your shirt back on, since you already have enough to explain to Riley. It should be noted that you are aching like hell and still stiff from the electricity from before, the side effects of that spell are NOT fun.

> Though you think the Registeel is down and out.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 20, 2012, 07:52:55 PM
>Ball it.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 20, 2012, 08:59:45 PM
>Ball it.

> You fish out a pokeball and toss it at the registeel. The ball shakes twice, and then snaps shut.

> Achievement Unlocked! Legendary - Catch a legendary pokemon.

> Give a nickname to Registeel?

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 20, 2012, 09:17:24 PM
>Got nothing for a name, but perhaps something oni-related would work? Big, strong, durable, etc. 
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on July 21, 2012, 12:11:57 AM
Something as tough and durable as that deserves to be named after someone tough and durable as ourselves. Call it Fujiyama.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 21, 2012, 02:47:40 AM
>Got nothing for a name, but perhaps something oni-related would work? Big, strong, durable, etc.

> Suika and Yuugi are the only two oni names you're aware of. The most oni related thing you can come up with is "Sake".

Something as tough and durable as that deserves to be named after someone tough and durable as ourselves. Call it Fujiyama.

> You're tempted to name it after Fujiyama Volcano too. Either would work.

> Anyway, you're a tad distracted by the rampaging Steelix Cirno is dealing with. You'll also have to think of something to say to Riley, he may be preoccupied for now, but when things quiet down he'll have lots and lots of questions. They always do.

> Well, they don't in Gensokyo, but generally speaking non-believers have lots and lots of questions.

> For now, you recongize a need to deal with this Steelix issue. And by deal with it, you mean either help Cirno out, or laugh at Cirno's handling of it. You're very sore and very stiff, but your pokemon are fine for the most part.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 21, 2012, 02:50:33 AM
>Laugh at Cirno's attempt.

>If it goes on for too long and causing a lot of damage, send out Lighter and have it do a flamethrower.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 21, 2012, 03:25:42 AM
>Name it Tony
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on July 21, 2012, 04:14:58 AM
>ONI?
>NAME IT KONNGARA


Ahhhh didn't notice that Mokou only knows Suika and Yuugi.
Uhh...

>Name it Fujiyama
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 21, 2012, 05:20:39 AM
>Laugh at Cirno's attempt.

>If it goes on for too long and causing a lot of damage, send out Lighter and have it do a flamethrower.

> "GET BACK HERE." Cirno yells. The beast roars through the cavern, popping through on occasion as the fairy has Squirtle blast the holes with water.

> You laugh. Cirno can handle the steelix whackamole. Nicknames are much more important.

>Name it Tony

> You happen to like the name Tony. You idly wonder if there are any tiger pokemon.

>ONI?
>NAME IT KONNGARA


> This is more because the mod didn't remember Konngara when making suggestions, nor did he realize that Konngara was an oni.

>Name it Fujiyama

> Nah, you ultimately decide to go with Fujiyama. Though it occurs to you that "Fujiyama" is quite a mouthful; it would be more convenient to just go with "Fuji" or "Yama" in battle.

> As you consider nicknames, the you realize that Steelix stopped roaring. Then, Cirno shouts up "I got the Steelix thing under control!" The earth starts rumbling again, and the giant snake crashes through the floor into the ceiling up a faily steep slope, Cirno holding it's tail.

> "Well? How about we get out of here?" Cirno asks.

> "Yes, lets." Keine says. You notice that she's panting pretty heavily, she seems shaken up to you.

> Riley's already caught his breath, but both him and his Lucario are just staring at you. Then Riley asks "How did you do that back there? You know, all of it. The disappearing, and not dying of electrocution, and what the heck just happened?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 21, 2012, 05:51:55 AM
Should we explain our immortality? It'll make things a lot easier, considering what just happened and all.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on July 21, 2012, 08:08:55 AM
Should we explain our immortality? It'll make things a lot easier, considering what just happened and all.

We should explain...

WITH A DEMONSTRATION!

(I'm voting for a full-tilt crazy Mokou, just because)
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 21, 2012, 08:22:43 AM
>"I'm immortal."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 21, 2012, 09:34:25 AM
>The Muggles shouldn't know the secret of magic!
>"Is that so? I believe it was my Lucario who took the hit, and perhaps you didn't see well in the darkness?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 21, 2012, 12:18:00 PM
>The Muggles shouldn't know the secret of magic!
>"Is that so? I believe it was my Lucario who took the hit, and perhaps you didn't see well in the darkness?"

We already have 6 spots taken, so he should have returned to the PC.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 21, 2012, 12:23:19 PM
We already have 6 spots taken, so he should have returned to the PC.

 :o
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 21, 2012, 02:50:18 PM
> Er...  I thought that Capt. said we hold on to any pokemon we catch until we manually put them in the PC.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 21, 2012, 03:40:47 PM
Should we explain our immortality? It'll make things a lot easier, considering what just happened and all.

It would make it easier, if you want those muggles figuring out magic.

>The Muggles shouldn't know the secret of magic!
>"Is that so? I believe it was my Lucario who took the hit, and perhaps you didn't see well in the darkness?"

We already have 6 spots taken, so he should have returned to the PC.

> Er...  I thought that Capt. said we hold on to any pokemon we catch until we manually put them in the PC.

> People cannot teleport their pokemon from anywhere at anytime. The reason is especially clear this far underground, it wouldn't make much sense that you could send your pokemon thousands of miles from here when you can't even get a cell phone signal. To transport a pokemon, you need to find a PC designed for pokemon transfer.

> However, you recall that there's an automatic cap on the pokemon you can use. Aparently, law enforcement (gym leaders and the pokemon league) doesn't want individuals creating armies, so only the first 6 pokemon you carry are available for use by design.

> Course, you could lie and say it was your Lucario anyway, but...

We should explain...

WITH A DEMONSTRATION!

(I'm voting for a full-tilt crazy Mokou, just because)

> Yes, this is clearly the best way.

>"I'm immortal."

> You then point your finger at the side of your own head, and blow your own brains out. It leaves a nasty headache but keeps the blood from splattering on your clothes.

> "See?" you say, grinning.

> "That just raises more questions," Riley says. "You know, like how, and what that has to do with your flame powers. I've seen firebreathers and none of them can bend flames like that."

> "Come on, come on," Cirno says. "Some fresh air? Anyone?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 21, 2012, 03:44:45 PM
> "That would be the Phoenix."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 21, 2012, 04:09:01 PM
>Try to remember if we are actually possessed by a Pheonix
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 21, 2012, 05:35:29 PM
>"These fire breathers at most breathes fire I believe. I can do a lot more than that."

>"anyway, time to leave. Theres nothing here."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 22, 2012, 01:21:05 AM
>Try to remember if we are actually possessed by a Pheonix

> It's really more of a contract.

> "That would be the Phoenix."

> Keine sighs. "Mokou made a deal with a phoenix a long time ago, which granted her it's powers. Unfortunately, people who still believe in magic are a rarity nowadays. So generally, we don't discuss it unless it becomes necessary."

> "These fire breathers at most breathes fire I believe. I can do a lot more than that," you explain. There really is more to the story, but you doubt he can digest even the simplified phoenix explanation, let alone the hourai elixer story on top of it.

> You can go into more detail about any aspect of your past by recollecting it.

> "Excuse me if I find that hard to believe," Riley says.

> "Anyway, time to leave. Theres nothing here," you say. Cirno's more than ready to go, digging a hole straight to the surface. It's a tad steep, but you're able to follow her Stelix up until you reach the open air.

> You are on top of Iron Island. You look West towards the Sinnoh mainland, and see a rather disturbing purple haze atop what your map indicates is Mt. Coronet.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 22, 2012, 03:30:26 AM
>Ask Keine about purple haze
>Or alternatively, ask Riley about it
>If we have time to waste, ask Cirno about it
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 22, 2012, 04:20:42 AM
>Condition of our clothes? 

>If they're really bad, find some other pair and add the enchantment.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 22, 2012, 04:55:17 AM
>Ask Keine about purple haze

> "I haven't the slightest idea," Keine says.

>Or alternatively, ask Riley about it

> "Never seen it before."

>If we have time to waste, ask Cirno about it

> "It's the end of the world. And it's my job as the hero to stop it!" Cirno says matter-of-factly.

>Condition of our clothes? 

>If they're really bad, find some other pair and add the enchantment.

> Your clothes are burned, torn, and covered in dirt. Better than you're average.

> Keine insists you're standards are too low for these kinds of things. If you want to add the enchantment, it would take at least eight or nine hours. Course, it used to take weeks, but you've gotten considerably better at it with practice.

> It's not like you have some shortage of time though, but you'll need to get off of iron island to get any new clothing. Except through robbery. Course you would never chase down two thugs involved in a criminal organization, knock them out, steal their horribly ugly clothing, and tell law enforcement Cirno did it. Because that would be wrong.

> Also because their shirts were hideous.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 22, 2012, 05:26:13 AM
>"Well, shall we go and check out what is it?"

>Reconsider beating down thugs, they may have some nice rare pokemon in their base if we manage to sneak in.

>Agree with Keine that our standard for clothing is too low, and strip
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on July 22, 2012, 05:28:35 AM
>Consider options for new clothes

>Agree with Keine that our standard for clothing is too low, and strip. And frolick in naked flames.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on July 22, 2012, 08:05:52 AM
>Wear these clothes anyway. Who needs fashion?

>On second thought, Keine has a point. Let's strip.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 22, 2012, 03:18:52 PM
>Also, since we are naked anyway, examine pits to see if they are comparable to Sanae's
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 22, 2012, 03:43:01 PM
>Agree with Keine that our standard for clothing is too low, and strip

>Agree with Keine that our standard for clothing is too low, and strip. And frolick in naked flames.

>On second thought, Keine has a point. Let's strip.

>Also, since we are naked anyway, examine pits to see if they are comparable to Sanae's

> Keine's right; you're clothes are a mess. You decide to strip. Although without a mirror it's hard to tell, you have confidence in your armpits.

> Keine decides to headbutt you so hard, that you don't wake up until the next morning, when you find yourself lying in a hospital bed.

> You ban Keine from using that on the students.

> Remember kids, public nudity is NOT ok! If you see someone exposing themselve in public, find an adult such as a parent, police officer or other authority figure, and tell them what you saw! Extra points if the authority figure starts freaking out.


>"Well, shall we go and check out what is it?"

> "Sure," Keine says.

>Reconsider beating down thugs, they may have some nice rare pokemon in their base if we manage to sneak in.

> When you said you would "never" stalk, beat up, rob, and frame goons/Cirno, you really meant "gladly". You would "gladly" mug Cirno. Though her dress won't fit you and isn't exactly your style.

>Consider options for new clothes

> Officially, you won't know until you reach a store. Unofficially, these are the outfits available to you, (http://safebooru.org/index.php?page=post&s=list&tags=fujiwara_no_mokou+alternate_costume&pid=0) on top of your standard outfit.

> Not that you'd necessarily want to be caught dead in some of them.

>Wear these clothes anyway. Who needs fashion?

> These clothes will do.

> There is a ferry at the Iron Island dock.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 22, 2012, 04:00:36 PM
>Go to docks.
>Board ship.
>"Nice boat."
>TIMEHAX: Gently apply patting to Keine's head while naked
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on July 22, 2012, 04:12:23 PM
>Think about Komachi's boat, before comparing it to the ship.
>NOT LIKE WE'VE EVER BEEN ON HER BOAT IF YOU KNOW WHAT I MEAN. Since we never die... Unless she had once used that boat to ram us that is a different story.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 22, 2012, 08:48:51 PM
>TIMEHAX: Gently apply patting to Keine's head while naked

> Keine purrs. Riley puts his hat on his lap and Cirno laughs, until Keine bashes both their heads in.

>Go to docks.

> You go down to the docks with your group.

>Board ship.

> "Good luck!" Riley says, handing you an odd little tin. "Thanks for your help back there. Take a 'metal coat', it helps some pokemon evolve." You wave goodbye to Riley, and you, Cirno, and Keine board the ship.

> "You know, I could just freeze the sea over," Cirno says casually, before shrinking under Keine's glare. "Or not."

>"Nice boat."

> "Meh, it's alright." Cirno says. "You haven't sailed until you've sailed a glacier; those things are loads of fun."

>Think about Komachi's boat, before comparing it to the ship.
>NOT LIKE WE'VE EVER BEEN ON HER BOAT IF YOU KNOW WHAT I MEAN. Since we never die... Unless she had once used that boat to ram us that is a different story.

(http://i1265.photobucket.com/albums/jj509/stephen1930013/Titanic_115.jpg)

> Just kidding. Although Komachi would gladly take it if she could, she's been complaining to Shikieiki about passenger space for centuries. Anyway, over the course of your life you've had the opportunity to talk to Komachi about some fairly wierd questions concerning death, and have even gotten a chance to see her boat once or twice. This ferry is quite a bit bigger, Komachi practically works out of a rowboat.

> The boat is ready to leave, and will arrive at Canalave in an hour. Cirno has taken to fishing again, and Keine has returned to her books.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 22, 2012, 09:30:05 PM
> Head over to Cirno while checking over the Metal Coat.
> "Hey Cirno, what kinda pokemon can evolve with this anyway?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 23, 2012, 12:11:48 AM
> Head over to Cirno while checking over the Metal Coat.

(http://i611.photobucket.com/albums/tt194/Laokia/Items/held-items/metal-coat.png)

> It's a small tin, you open it and see a metalic film. You can't think of anything particularly special about it.

> The words "Silph Co." are engraved into the tin.

> "Hey Cirno, what kinda pokemon can evolve with this anyway?"

> "Scyther and Onix," Cirno says. "In the games you would hand it to your pokemon and then trade it. In goes Onix, out comes Steelix."

> You note that there is a current lull in action. You wonder about anything you'd like to do on the boat, before things heat up again. You suppose you could always take a quick nap if nothing comes to mind.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on July 23, 2012, 12:56:19 AM
>We have a Scyther, right? Let's ask Cirno if it's a wise decision to evolve it.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 23, 2012, 04:11:53 AM
>Just evolve the Scyther, in case you don't know about Pokemon, Scizor is one of the most overpowered Steel types with Bullet Punch AND Technician
>Find a Nurse of something, we want to know about the Registeel.
>Explore the boat, by that I mean barging into random rooms, to see if we will encounter anyone interesting.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on July 23, 2012, 04:28:14 AM
>I say we don't evolve Scyther because lol looks more badass then Scizor. An we have two steel types already da ze!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on July 23, 2012, 04:39:20 AM
Don't evolve Scyther yet. Forcing our pokemon to undergo genetic changes for the sake of pure power is something that should be thought out first.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 23, 2012, 05:40:49 AM
>We have a Scyther, right? Let's ask Cirno if it's a wise decision to evolve it.

> "Yes." Cirno says, casting her line. "The only thing Scizor's weak to is fire. Scyther has trouble with fire and rocks and electricity and ice..."

> "Just evolve the Scyther," Cirno says "In case you don't know about Pokemon, Scizor is one of the most overpowered Steel types with Bullet Punch AND Technician."

>Find a Nurse of something, we want to know about the Registeel.

>Explore the boat, by that I mean barging into random rooms, to see if we will encounter anyone interesting.

> You decide to barge into rooms at random, secret-agent style. Unfortunately, there's only the front deck, the back deck, and a small indoor cafeteria-style thing. It has chairs and tables and a small snack shop, but not much else.

> After you finish exploring you arrive at Canalave, and disembark the ship. It is now evening. You head to the pokemon center with Cirno, you note that Cirno caught some kind of blowfish. Keine departed from you, she'll be back from the library later tonight.

> You hand the nurse your pokemon. She says, "We'll need to keep this registeel overnight. You know, this is the first time I've ever seen one of those," and hands back all your other pokemon except the new Lucario, which she deposits into the PC.

>Find a Nurse of something, we want to know about the Registeel.

> "I can't tell you much about registeel; I know they live for centuries, and are very rare. Regirock, Regice, and Registeel are known for extremely high endurance, but you'd need to do some research for details. You're pokedex might help too."

> "Brandon is famous for them. He's an archeologist and a trainer that has the full set."

>I say we don't evolve Scyther because lol looks more badass then Scizor. An we have two steel types already da ze!

> Hm... on the one hand, you do already have two steel types. On the other, Scizor is only weak to fire, while Scyther is weak to fire plus a lot of other things. Still, can't argue Scyther's badass factor.

Don't evolve Scyther yet. Forcing our pokemon to undergo genetic changes for the sake of pure power is something that should be thought out first.

> There's no need to rush into anything. You have plenty of time to think it over. Besides, even if you wanted to you don't know how to use the metal coat to make Edge evolve.

> Evolution is weird.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 23, 2012, 06:20:44 AM
>While we are at it, what's our inventory?
>Bug the NEET before going to bed
>Consider eating Fire Stone to see if it affects ourselves
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on July 23, 2012, 07:00:07 AM
>Check Pokemon.
>Because we should totally use our new Lucario
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 23, 2012, 04:18:16 PM
>While we are at it, what's our inventory?

> Your inventory is as follows:

> 20,600 p. The conversion rate is 100 P = $1.
> 1 pokeball
> 1 premier ball
> 3 potions
> 2 antidotes
> 1 burn heal
> 1 oran berry
> TM 23 Iron Tail
> TM 51 Roost

> 1 makeshift fishing rod. It's really more of a stick with a thread attached to it.
> 1 ferry pass. This will get you back and forth between the regions known as Kanto, Johto, Sinnoh, Hoenn, Unova, and Orre.
> 1 Pokedex
> 1 cellphone, with several numbers programmed on it.
> 1 town map. You can pick up the town map for each region in any pokemon center. Your current map covers Kanto and Johto.
> 1 firestone
> 1 metal coat
> 1 torn shirt. You should really get that looked at.
> 1 spare pair of red pants.

>Consider eating Fire Stone to see if it affects ourselves

> You consider eating it. It doesn't look very edible - it's about as hard as a rock and is about the size of your cell phone.

>Check Pokemon.
>Because we should totally use our new Lucario

> Your current party contains

> Kingler
> Magikarp
> Charmeleon
> Beedrill
> Scyther
> Haunter

>Bug the NEET before going to bed

> You decide to bug Kaguya. You dial her number.

> "Hello, neet."

> "Hello, bum," Kaguya says back.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 23, 2012, 04:30:22 PM
>"Where are you?"
>"How many times have you accidentally killed yourself today?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on July 23, 2012, 05:14:11 PM
"How many legendaries have you caught?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 23, 2012, 06:52:25 PM
>"Where are you?"

> "Right now, Jubilife. The Poketch company is here, they sell all purpose watches. It's a pretty good deal too, I bought mine for just 700 P today, seems to be some kind of sale."

>"How many times have you accidentally killed yourself today?"

> "Zero times. Ditching Cirno really decreased my mortality rate. My advice is to keep a good 100 yards away from Cirno at all times."

"How many legendaries have you caught?"

> "That's an odd question; did you get your ass handed to you by a Mesprit or somthing?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 23, 2012, 07:00:20 PM
>"Nah, just want to tell you I got a Registeel."
>"Oh, and I saw this...eh...white...horse....thingy with a ring round its body on Route 117, why don't you go and check it out?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 23, 2012, 09:36:46 PM
>"Nah, just want to tell you I got a Registeel."

> "I'll believe it when I see it."

>"Oh, and I saw this...eh...white...horse....thingy with a ring round its body on Route 117, why don't you go and check it out?"

> "Route 117 is a daycare in Hoenn. There's no way you've ever been there."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 24, 2012, 01:16:36 AM
>"ANd how, exactly, do you know this?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 24, 2012, 04:47:25 AM
>"ANd how, exactly, do you know this?"

> "You've been calling me daily, after all. You confirmed that you traveled west from Pallet and I have no reason to believe you left Johto prior to meeting me in the ship from Olivine. And if you went from Canalave to Hoenn, well, the ship wouldn't have arrived yet."

> "If you're asking about the day care center, then... Yukari's not the only person in Gensokyo that knows about pokemon."

> "You know, the calling every day thing is getting kind of weird. Do you enjoy being verbally abused, or is it that you don't have any friends?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on July 24, 2012, 07:36:02 AM
>Change Magikarp with Lucarin
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 24, 2012, 07:37:00 AM
>Kill Kaguya through the phone.
>"Just called to gloat about catching a legendary."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 24, 2012, 09:05:28 AM
>"It's...It's not like I am calling you everyday because I like you or something! :blush: "
>Proceed to laid Kaguya

>"Meh, this calling every day thing is indeed kind of weird, but why are you still picking up the phone?"

Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 24, 2012, 08:16:20 PM
>Change Magikarp with Lucarin

> You swap Magikarp out for Lucario, while noting that Lucarin has a certain ring to it.

> Then again, so does China.

>Kill Kaguya through the phone.

> You would love to kill Kaguya via phoneline, unfortunately you haven't found a spell for long-distance stabbing. Not that you wouldn't be opposed to doing some research on the subject. Yukari might have some ideas, she's really good at portal magic.

>"Just called to gloat about catching a legendary."

> "You mean you weren't joking?" Kaguya says. "Oh. Well good for you little miss phone stalker."

>"It's...It's not like I am calling you everyday because I like you or something! :blush: "
>Proceed to laid Kaguya


> You procede to have hot tsundere phone sex.

> BAD END.


>"Meh, this calling every day thing is indeed kind of weird, but why are you still picking up the phone?"

> "Because I love heaping verbal abuse on you, loser. And because you're the only person who ever calls..."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on July 24, 2012, 09:11:05 PM
>"Eh? What was it? You're muttering!"
>"Anyway, I've got more important things to do, such as training this LEGENDARY POKEMON!"
>Hang up.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 24, 2012, 09:33:05 PM
>Then call Yukari, like we tried to do while we were in the cave.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 24, 2012, 09:35:02 PM
>If she doesn't answer and leads to an answering machine, threaten to kidnap chen.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 25, 2012, 12:00:58 AM
>"Eh? What was it? You're muttering!"

> "Absolutely nothing, loser."

>"Anyway, I've got more important things to do, such as training this LEGENDARY POKEMON!"
>Hang up.

> "Yeah, well smell you-"

> You hang up.

>Then call Yukari, like we tried to do while we were in the cave.

> You call Yukari.

> Achievement Unlocked! I'm So Lonely ;_; - Call Yukari.

> "Hello, this is the Yakumo residence. I can't come to the phoen right now, so please leave a message after the beep. *beep*"

>If she doesn't answer and leads to an answering machine, threaten to kidnap chen.

> Yukari picks up, "HEY! Only me and Ran are allowed to kidnap Chen! Find your own stalking victim."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 25, 2012, 12:14:49 AM
>"I have no interest in doing so, however, I would like to question about something."
>"What is this 'achievements' thingy doing in my phone, and why do you keep avoiding me?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 25, 2012, 03:30:09 AM
>"I have no interest in doing so, however, I would like to question about something."

> "Alright, shoot."

>"What is this 'achievements' thingy doing in my phone, and why do you keep avoiding me?"

> "I'm not avoiding you. At least, I'm not TRYING to avoid you, if anything this whole Professor Yukari role is pretty lonely. It'd be nice if the test subjects - er, I mean, the people I sent out adventuring would call back once in a while."

> "Anyway, I was bored, so I added achievements. They're my way of adding meaningless accomplishment to your lives and trick - er, ENTICE you into calling me with a status update."

> "So... how many times have you died so far? And which deaths were unavoidable?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 25, 2012, 04:30:54 AM
>"I had to threaten to kidnap chen just for you to answer."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 25, 2012, 06:09:53 AM
>"I feel so sorry for you, how about I be Professor Mokou for a few decades after you died to make up for it?"
>"Well, it seems like the achievements are useless after all, tsk. Not even like we are going to get a Super Special Mega Ultra Prize for completing those ridiculously easy tasks."
>"Well, I didn't really keep track of my deaths, but the most notable one was being remotely killed by your rival through the phone via a exploding Voltorb, Kaguya is such a genius."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on July 25, 2012, 02:33:31 PM
>"I feel so sorry for you, how about I be Professor Mokou for a few decades after you died to make up for it?"
>"Well, it seems like the achievements are useless after all, tsk. Not even like we are going to get a Super Special Mega Ultra Prize for completing those ridiculously easy tasks."
>"Well, I didn't really keep track of my deaths, but the most notable one was being remotely killed by your rival through the phone via a exploding Voltorb, Kaguya is such a genius."

>Specify that we're the ones who killed Kaguya via remote Voltorb.
>And we died, what twice against Registeel before it went down?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 25, 2012, 02:51:33 PM
>"I had to threaten to kidnap chen just for you to answer."

> "Jeeze, can't a girl take a shower?"

>"I feel so sorry for you, how about I be Professor Mokou for a few decades after you died to make up for it?"

> "I think I have a few years left in me yet, kid."

>"Well, it seems like the achievements are useless after all, tsk. Not even like we are going to get a Super Special Mega Ultra Prize for completing those ridiculously easy tasks."

> "Easy? Doesn't your list include multiple counts of homicide AND suicide, beating up 8 gym leaders, and catching legendary pokemon?"

> "Anyway, Ran was supposed to include prizes for completing achievements. And looking over your list... Oh. Uh... sorry about that!"

>"Well, I didn't really keep track of my deaths, but the most notable one was being remotely killed by your rival through the phone via a exploding Voltorb, Kaguya is such a genius."

> "Kaguya killed you?"

>Specify that we're the ones who killed Kaguya via remote Voltorb.

> "Oh, I get it. Heh, you know what I say - a job well done is always the most satisfying when you trick someone else into doing it."

>And we died, what twice against Registeel before it went down?

> You recount that during the Registeel battle you died once of a rock to the head and once of electrocution, followed by "Phoenix Possession".

> "Ah," Yukari says. "Now this next part is very important. Would you say your confrontation with Registeel was avoidable or unavoidable?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 25, 2012, 03:04:35 PM
>"I guess it could be avoided."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 25, 2012, 03:21:49 PM
>"Even if it was avoidable anyway, I'd still try to catch it. It's not common to find one as touch as that one. Didn't know it was considered "legendary," til that achievement showed up."

>"but enough of that, what are you wearing?"

>"If you're so lonely, why couldn't you organize an event or something."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on July 25, 2012, 11:29:28 PM
>"Eh, probably could have outrun it, but where's the fun in that?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 26, 2012, 02:34:54 AM
>"I guess it could be avoided."

>"Even if it was avoidable anyway, I'd still try to catch it. It's not common to find one as touch as that one. Didn't know it was considered "legendary," til that achievement showed up."

> "The important thing is that it's not like someone could accidentally kill themselves."

>"Eh, probably could have outrun it, but where's the fun in that?"

> It wasn't nearly as fast as that swarm of beedrill, and Barry was outrunning that just fine until you showed up.

>"but enough of that, what are you wearing?"

> Nothing but a towel.

>"If you're so lonely, why couldn't you organize an event or something."

> "This IS the event. Although I suppose there's always tea with Yuyuko."

> "Let's see, judging by your achievements you've met Keine, so you must know about the other groups. Any test subject ideas for this little experiment? I was thinking the satori would be fun due to her mind reading, but I'm having some trouble pulling her away from her responsibilities. Reimu's out though, once she notices the disappearances she'll make this little game into an incident. The shrine maiden can be such a killjoy.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on July 26, 2012, 02:43:07 AM
As an Okuu fan, I sort of have to recommend this.

"How about those two pets of the satori? The hell raven probably couldn't handle it on her own, after all. But with her little cat friend around to keep a lid on things..."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on July 26, 2012, 02:45:35 AM
>"May I suggest the celestial and the oarfish? They don't have any responsibilities, right?"
>"Oh! How about the firefly or the night sparrow? Or both. I don't really care."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 26, 2012, 03:18:47 AM
>"You are planning to drag even more people into this??"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 26, 2012, 03:49:43 AM
>"How about some people that doesn't live in Gensokyo?"

>"As for the event, I meant everyone get together for a tournament."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on July 26, 2012, 05:46:07 AM
>"Isn't there an old, evil spirit in the Hakurei Shrine? Why not bring her in too?"

YES THIS IS MARVELLOUS
/shotforMima
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 26, 2012, 05:32:13 PM
>"You are planning to drag even more people into this??"

> "Why not? The more the merrier!"

> "Also, the more subjects I have, the better the data I get from my little experiment. Mind you the way I'm conducting this study isn't exactly statistically valid, but I don't have to prove anything to anyone besides myself; it's not like I plan on publishing my findings."

>"How about some people that doesn't live in Gensokyo?"

> "Could work. Hadn't really thought much about it, don't know too many people outside Gensokyo. Do you have something in mind?"

>"As for the event, I meant everyone get together for a tournament."

> "I'm already doing that with the Indigo League. Have everyone go out, get tough pokemon, and when they've gathered 8 badges, come together in one grand old tournament to be broadcast across Gensokyo. In 3D!"

> "Course, I may need to bring in a movie theater for that... Ah well. Details."

"How about those two pets of the satori? The hell raven probably couldn't handle it on her own, after all. But with her little cat friend around to keep a lid on things..."

> "Hm... I think you're right. From what I've seen, it looks like Satori and her pets really need to be done in a set."

>"May I suggest the celestial and the oarfish? They don't have any responsibilities, right?"

> "I can try to bring in the oarfish but she has responsibilities. Althought that celestial might be good. Good in that she'd probably do this kind of thing voluntarily."

>"Oh! How about the firefly or the night sparrow? Or both. I don't really care."

> "They can both be kind of dangerous. I believe neither of them have completely sworn off human, so I'm a tad worried about leaving them unsupervised. Can the humans over there fend for themselves, or do you think there would be a problem?"

>"Isn't there an old, evil spirit in the Hakurei Shrine? Why not bring her in too?"

> "I've heard of her before, but I've never met her. Her name's Mima, right?" You hear papers rustle int he background. "Ah, she was Marisa's mentor. I don't know enough about her, I'll have to ask the witch what she thinks."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 26, 2012, 05:59:53 PM
>"No not really..."
Could be a chance to meet a special character?

>"How about that one vampire, the sister of the scarlet devil?"

>"Anyway..." after the topic is over with.
>"Why don't you travel with someone? Better workout than sleeping."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 26, 2012, 06:06:11 PM
>"Well, I hope that I will get to see them soon!"
>Hang up
>Sleep
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 26, 2012, 10:02:47 PM
>Before hanging up: "Well, the humans here don't seem too able to fight themselves, but they do have Pokemon to help them. I think most trainers could defend themselves adequately."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 26, 2012, 11:29:43 PM
>"No not really..."
Could be a chance to meet a special character?

> With Yukari, you can't ever be sure. "Well, text me if someone comes to mind," Yukari says. You note that Yukari might enjoy messing around a bit too much.

>"How about that one vampire, the sister of the scarlet devil?"

> "I wouldn't exactly trust Flandre Scarlet with pets. Not that it's not an option, but... er... let me think about it."

>"Anyway..." after the topic is over with.
>"Why don't you travel with someone? Better workout than sleeping."

> "While taking charge is really more Ran's thing, it could be fun to let loose. (http://safebooru.org/index.php?page=post&s=view&id=518520)"

>Before hanging up: "Well, the humans here don't seem too able to fight themselves, but they do have Pokemon to help them. I think most trainers could defend themselves adequately."

> "I'm sure there's also a couple lunatics out there that don't need pokemon. Still that's good to know."

>"Well, I hope that I will get to see them soon!"
>Hang up
>Sleep

> You go to bed.

> You wake up early the next morning. You prepare for the next day and enter the pokemon center main lobby. "Your Registeel has been healed, and is waiting for you in the PC," The nurse says.

> You can make a list of things you need to do (errands and the like) to complete them all at once. This includes all purchases, pokemon transfers, minor tasks (such as healing pokemon), item usages, and other miscellaneous things. You note that you are currently low on pokeballs.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 27, 2012, 01:25:04 AM
>First off, we should really get some new clothes. Preferrably with fire enchantment.
>Get about ten pokeballs and five potions.

>We should check out the gym here (or nearby ones if not any here.)

Anything else we could do?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 27, 2012, 01:58:50 AM
> While we're at it, let's swap out Sting for our new Registeel.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 27, 2012, 04:33:45 AM
>Take note of general layout of town, and if there's anything out of place going on
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 27, 2012, 04:58:38 AM
> While we're at it, let's swap out Sting for our new Registeel.

> You swap in Fujiyama for Sting.

> Your party contains:

> Kingler
> Charmeleon
> Registeel
> Haunter
> Scyther
> Lucario

>Get about ten pokeballs and five potions.

> You go to the market and pay 3500 P for the supplies. You now have:

> 11 pokeballs
> 2 premier Balls
> 8 potions

>First off, we should really get some new clothes. Preferrably with fire enchantment.

> You spend an additional 3000 P replacing your shirt and coat. You then spend most the day placing your enchantments on it.

> Now, all your clothing will regenerate with you. You should remember to toss your bag aside though - Too much effort to enchant it's contents.

> You now have 14,100 P.

>Take note of general layout of town, and if there's anything out of place going on

> You form an approximate mental image of the town. It's not all that accurate, but it places the major landmarks' relative locations accurately enough to navigate by.

(http://i1187.photobucket.com/albums/z394/HiddenLegends/Area%20Images/Sinnoh%20Areas/CanalaveCity.png)

> There's nothing obviously out of place going on within the town, however, that spiral cloud around Mt. Coronet got a lot bigger.

> Well, there is one or two small details. You didn't think much of the street lamps before but you're pretty sure they weren't purple last night. And you saw a couple of those galactic grunts leaving town.

>We should check out the gym here (or nearby ones if not any here.)

> You head towards the gym. There is a sign out front. It says:

> Canalave City Pok?mon Gym
> Leader: Byron
> "The Man with the Steel Body!"

Anything else we could do?

> Your phone's day planner indicates you wished to train your Magikarp. You aren't completely sure where Cirno wandered off, but you suspect Keine headed to the library after waking up. Not that you need either of them for a gym battle. You can, as always, make phone calls or check your pokedex. You also note that you aren't completely sure how to use the "metal coat" you received. You can browse the wares at the marketplace for anything you might be interested in, you can attempt research in the library, and you can fish off the port. You can also simply wander around town or leave Canalave to visit any nearby location, such as Lake Verity or Jubilife City.

> You can pretty much do whatever you'd like, even if it's not included on the above list. Most towns and cities will have the facilities you would expect a town to have, such as movie theaters, bars, post offices, town halls, churches, etc. However, it should be noted that these buildings are not typically relevant to the quest at hand.

> Or you could just kick some gym leader ass.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 27, 2012, 05:17:43 AM
>Let out Myon
>"Hey Myon, do you think you can pretend that you are my trainer in this gym?"

>Postpone gym battle until Lighter evolves
>Follow Galactic grunts
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on July 27, 2012, 05:41:13 AM
>Let out Myon
>"Hey Myon, do you think you can pretend that you are my trainer in this gym?"

>Postpone gym battle until Lighter evolves
>Follow Galactic grunts
>This

>Also make plans to go to Hearthome after we're done here.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 27, 2012, 02:59:45 PM
> While we're at it, we might as well check to see what's up with that cloud.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 27, 2012, 04:24:01 PM
>Agreed.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 28, 2012, 12:02:14 AM
>Let out Myon
>"Hey Myon, do you think you can pretend that you are my trainer in this gym?"


> "Undoubtedly. As your new god, I command you to go in there and burn the place down."

>Postpone gym battle until Lighter evolves

> You decide to postpone the gym battle until Lighter evolves.

>Follow Galactic grunts

>This

>Agreed.

> You decide to stalk the Galactic Grunts.

> They meet up with another small group of grunts halfway to Jubilife. You decide to eavesdrop on their conversation.

> "You called in to fight, too?"

> "Yeah, looks like the boss is bringing everyone in."

> "You know, I don't get it. I mean sure, these Elite Four guys are a pain. But over Mt. Coronet? Why there?"

> "Don't know, don't care, as long as I get paid."

> "You know how boss is. Never tells anyone anything they don't need to know. And unfortunately for us, we don't need to know."

> "The Elite Four seem to know."

> "Nah, the Elite Four know something big's goin' down, but that's it."

> "I'm more worried about those Rockets, you know they've been trying to expand. With nobody bouncing 'em out of Canalave..."

> "Boss says the Rockets'll no longer be a problem once he's done on Coronet. He says until he's done, get rid of those guys too."

> While we're at it, we might as well check to see what's up with that cloud.

> "Oh right, boss also put out an order to bring gas masks, for both trainers and pokemon" one of the grunts says, flashing a mask out of his bag. "You don't want to be inhaling the smog up there."

> The cloud is consistent with the smog of battle, but something about it... It shouldn't be spiralling quite like that. You suspect something more might be going on.

>Also make plans to go to Hearthome after we're done here.

> You add it to your planner.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 28, 2012, 01:06:15 AM
>Whatever the gas is, it doesn't seem to be good...

>How many are there? Are there any that are alone?

We should find out what it is.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 28, 2012, 01:32:48 AM
> Are there any grunts at the back that are isolated?  We can try and mug them for their gas masks.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 28, 2012, 03:07:04 AM
>And clothes,and their money
>March up to them and do a Keine
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 28, 2012, 04:50:43 AM
>Whatever the gas is, it doesn't seem to be good...

> You don't want to breath the stuff, that's for sure. And you'd like to keep your pokemon from breathing it too.

>How many are there? Are there any that are alone?

> Are there any grunts at the back that are isolated?

> There are about 6 of them, and the one in the back is lagging about 20 feet behind the others. However...

> "Hold on, I gotta take a whiz," a grunt says, heading off into woods.

> "Hurry up Larry, we ain't got all day."

> "Yeah, yeah."

> Larry ought to be easy pickings.

We can try and mug them for their gas masks.

> You approve of the five finger discount.

>And clothes,and their money

> Naturally. Anything worth doing is worth doing well.

>March up to them and do a Keine

2 votes for stealth, 1 vote for direct.

> You're tempted to try the direct approach and just Keine the lot of them, but you decide it would be easier to mug one of them when the others aren't looking. No sense getting involved with the small fry when hunting for the big fish.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 28, 2012, 07:30:40 AM
>Don't go after Larry. He's just taking care of business. That's off limits, even against Kaguya.
>...Well, okay, maybe not against Kaguya, but it's off-limits with anyone else.
>Take to the air and pass over the remaining five grunts.
>Land in the middle of the group and knock everyone's heads together until they're all unconscious. Don't even give them time to react. If that one grunt is still lagging behind, trap him in a circle of fire, then run up to him and administer the Keine treatment.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on July 28, 2012, 08:06:32 AM
>Don't go after Larry. He's just taking care of business. That's off limits, even against Kaguya.
>...Well, okay, maybe not against Kaguya, but it's off-limits with anyone else.
>Take to the air and pass over the remaining five grunts.
>Land in the middle of the group and knock everyone's heads together until they're all unconscious. Don't even give them time to react. If that one grunt is still lagging behind, trap him in a circle of fire, then run up to him and administer the Keine treatment.

>This if it's secluded. We don't want everyone going crazy about "the white-haired firebreather girl who just doesn't die". Otherwise, go for the stealth approach.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 28, 2012, 08:51:47 AM
>Finish the small fry
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 28, 2012, 04:20:34 PM
>Don't go after Larry. He's just taking care of business. That's off limits, even against Kaguya.

> You begin to worry that you might have grown a conscience.

>...Well, okay, maybe not against Kaguya, but it's off-limits with anyone else.

> Ah, nevermind, you haven't gotten soft at all.

>Take to the air and pass over the remaining five grunts.
>Land in the middle of the group and knock everyone's heads together until they're all unconscious. Don't even give them time to react. If that one grunt is still lagging behind, trap him in a circle of fire, then run up to him and administer the Keine treatment.

>This if it's secluded. We don't want everyone going crazy about "the white-haired firebreather girl who just doesn't die". Otherwise, go for the stealth approach.

> It's secluded enough. You blast yourself into the air and land in the middle of the group. You knock two of their heads together, one of them is still conscious, so you knock them together again. Those two grunts are on the ground and bleeding. Unfortunately, the other three were able to back away, and you are now facing down 3 Golbat.

(http://i867.photobucket.com/albums/ab234/jstott01/World%20of%20Pokemon/Golbat.png)

> You realize giving people horrible concussions isn't a perfect science.

>Finish the small fry

> You consider ways to finish off the small fry.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 28, 2012, 04:46:40 PM
>Brutally incinerate Golbats
>"Gentlemen, do I have to do everything myself?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on July 28, 2012, 04:47:53 PM
Idly wonder what Keine would think of our brutal Golbat incineration methods.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 28, 2012, 04:56:45 PM
>Brutally incinerate Golbats
>"Gentlemen, do I have to do everything myself?"

>Yes, do this instead.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 28, 2012, 05:30:55 PM
(Excuse me for double-posting)
> Additionally, try not to overkill the Golbats so Lighter can harvest some easy experience from them.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on July 28, 2012, 05:49:42 PM
>"I think you guys'll need more firepower than that!"
>Go crazy, not too much, but still intimidating.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 29, 2012, 02:34:19 AM
>Brutally incinerate Golbats
>"Gentlemen, do I have to do everything myself?"

>Yes, do this instead.

>"I think you guys'll need more firepower than that!"
>Go crazy, not too much, but still intimidating.

> You go crazy with the fire, cloaking yourself, your immediate surroundings, and the golbat in flames.

> Your immediate surroundings may need to be extinguished post-battle.

> Additionally, try not to overkill the Golbats so Lighter can harvest some easy experience from them.

> In your experience, experiences aren't something that can be farmed. But you figure a win for Lighter could help him get stronger, so you decide not to completely incinerate the Golbat.

> That, and Golbat are a bit hard to knock out in one hit, being fast enough to at least somewhat dodge most concentrated attacks. Plus, to hit all three quickly, you ended up using a spread attack.

> One of the grunts commands their bat to use supersonic on you, while the second bat charges. The third one is dowsing itself in the nearby ocean.

Idly wonder what Keine would think of our brutal Golbat incineration methods.

> She'd be a little concerned about the nearby flora, and she might worry that you enjoy cooking animals alive a bit too much. Hey, if you're good at something, might as well enjoy it. Although it also occurs to you that Keine won't eat roast bat. You wonder where you could find a rabbit or a deer instead.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 29, 2012, 03:09:45 AM
> Cover our ears to avoid the supersonic.
> Send out Lighter and have him slash at the nearest golbat the second we cancel our flames.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 29, 2012, 04:01:19 AM
>Just ignore everything and fly up to all three of them and grab them by the wings
>Then send out Lighter to finish the job
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 29, 2012, 02:52:21 PM
>Just ignore everything and fly up to all three of them and grab them by the wings

> Sadly, you can't grab 3 different, struggling targets that aren't near each other, so you go with plan B.

> Cover our ears to avoid the supersonic.

> You cover your ears to avoid the supersonic, and get rewarded by having your blood sucked by the second bat.

> Send out Lighter and have him slash at the nearest golbat the second we cancel our flames.

>Then send out Lighter to finish the job

> You blast the bat off of you, knocking it out cold, then you cancel your flames. Mind you, your surroundings are still burning, but you are no longer actively contributing to their incineration.

> Lighter charges the golbat that was trying to confuse you, and slashes it out.

> "Skuntank, use Toxic!" you hear Larry say.

(http://i28.photobucket.com/albums/c211/AnimeZodiac/Pokemon/Skuntank.jpg)

> It looks like Larry's done his buisness. The last remaining Golbat is commanded to use supersonic.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 29, 2012, 03:28:53 PM
> "Lighter! Cover whatever you hear with!"
> Cover our ears again.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 29, 2012, 04:24:42 PM
(I was expecting Mokou to fly up to each bat and grab them separately, but whatever works.)

>Command Lighter to avoid toxic (if it's targeted to him), we can surely take one to the knee
>"Lighter, burn the Skuntank up good!"
>Grab Golbat by the wing, take two!
>Construct a sphere of fire from surroundings to trap Galatic grunts
>"Lighter, eat this."
>"Well, gentlemen? I believe we have some talkingto do."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 30, 2012, 03:59:47 AM
> "Lighter! Cover whatever you hear with!"

>Command Lighter to avoid toxic (if it's targeted to him), we can surely take one to the knee
>"Lighter, burn the Skuntank up good!"

> Lighter covers it's... well, it brings it's claws to it's head where you would expect ears. It then trades fire with the Stuntank while attempting to use you as a shield against the toxic.

> Cover our ears again.

>Grab Golbat by the wing, take two!

> You aren't sure if you wish to cover your ears to avoid supersonic, or try to cut off Golbat's attack by grabbing it out of the air. It doesn't seem like the grunt has any intention of calling the attack off, so you'll be vulnerable when you grab the damn bat.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 30, 2012, 04:04:44 PM
>Grab it
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on July 30, 2012, 04:05:15 PM
>Torch it
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 30, 2012, 10:28:47 PM
>Grab it

>Torch it

> You fling yourself up, and grab the Golbat as it screeches in your ear. It sturggles violently, you can barely hold it, so you torch it promptly.

> When did all the goons start having identical twins?

> ...the damn bat's supersonic must have messed you up. Anyway, both Lighters look ill.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on July 31, 2012, 12:42:57 AM
>Well, we already know how to fix that. Repeat the previous successful confusion-clearing action. Oughta freak the grunts out goo, too.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on July 31, 2012, 02:26:29 AM
>Since when did we have two lighters.

>Blow up ourselves completely, but MAKE SURE Lighter doesn't panic from us doing so.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 31, 2012, 04:45:50 AM
>Since when did we have two lighters.

> Since about... 3 seconds ago, give or take.

>Well, we already know how to fix that. Repeat the previous successful confusion-clearing action. Oughta freak the grunts out goo, too.

> You know just what to do!

>Blow up ourselves completely, but MAKE SURE Lighter doesn't panic from us doing so.

> "Lighter, don't panic," you command. You then proceed to blow yourself up completely.

> You immediately regret this decision. And by immediately, you mean whenever you regained consciousness again. Couldn't have been too long though, because the grunts are still here. Well, not really here per-se, but the last 4 grunts are fleeing. And screaming. You aren't in any condition to chase after them, blowing yourself up like that has consequences you haven't completely reformed from. Your bag was blown about 30 feet away and is smouldering, the forest around you is blazing, and you're still missing an arm and a leg.

> Well, the first two grunts are still here at least. You think they'll be out for a while. Lighter doesn't look too hot himself, he's surprisingly green for an orange lizard.

> The current surroundings are as follows: There is a nearby grove on fire to your right. The grunts are right in front of you, on a grassy area near the ocean, which is to your left. In the far distance the shore curves northward. Along the shoreline you see a pier, it's a good 5 miles off at least, you don't see anyone on it but it's far enough away that you can't be sure.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on July 31, 2012, 05:16:47 AM
>If we can't give chase, how about some fireballs to the head?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 31, 2012, 02:37:50 PM
>If we can't give chase, how about some fireballs to the head?

> You throw some fireballs at their fleeing heads. Two of the fireballs hit, igniting two of the grunts skulls. They scream louder, and continue fleeing for their lives.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on July 31, 2012, 02:53:59 PM
> Send out Steelclaw and take back Lighter.
> "I kinda made a mess of things.  Think you try and douse the flames even a little bit?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on July 31, 2012, 07:58:43 PM
> Send out Steelclaw and take back Lighter.
> "I kinda made a mess of things.  Think you try and douse the flames even a little bit?"

> The crab gives a kind of salute with it's claw, and begins dowsing the flames. It begins by dowsing all the flames that would threaten the knocked-out grunts, and then it sprays both widespread mists and targetted bursts at the flames in the wider area.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on July 31, 2012, 08:55:44 PM
>Do we have any poison heals?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on July 31, 2012, 09:06:36 PM
Make note to invest in a yellow flute ON THE DOUBLE. And learn how to play the flute.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 01, 2012, 01:00:28 AM
>Do we have any poison heals?

> You have 2 antidotes. And by the looks of things, Lighter could really use one of them.

Make note to invest in a yellow flute ON THE DOUBLE. And learn how to play the flute.

> You have no idea why you want a yellow flute, but you decide there is an urgent need to invest in one. And then learn how to play it.

> You haven't decided whether you plan to return to Canalave or continue straight on to Jubilife. Lake Verity is pretty nearby too. According to your map, Twinleaf and Floaroma are pretty close too, but you'd have to pass right by either Lake Verity or Jubilife to reach them anyway.

> Your Kingler is making steady progress on snuffing out the flames, though it did go to the water to, you assume, refill. You consider what to do with the two grunts lying before you.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 01, 2012, 01:46:17 AM
>Take our winnings. (http://www.vgcats.com/super/?strip_id=22)
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 01, 2012, 04:50:47 AM
>Take our winnings. (http://www.vgcats.com/super/?strip_id=22)

> You take your winnings.

> You earn 3,700 P. You now have 17,800 P.
> You receive 3 pokeballs.
> You receive 1 antidote.
> You receive 2 gas masks.
> You receive 1 galactic uniform.

> You leave 2 cell phones.
> You leave 1 watch.
> You leave 1 galactic uniform.
> You leave 1 town map.
> You leave 2 pairs of underwear, socks and shoes.

> You are conflicted about whether to hide the bodies in the bushes or leave them in the open.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on August 01, 2012, 05:11:45 AM
Arrange them in a triangle. As a message to any other Galactics who try to mess with us. Or just exist. We're not picky.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 01, 2012, 06:58:45 AM
>USE ANTIDOTE ON LIGHTER! YES!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 01, 2012, 10:15:42 AM
>Kaguya was in Jubilife, right? How about heading there?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 01, 2012, 04:23:00 PM
Arrange them in a triangle. As a message to any other Galactics who try to mess with us. Or just exist. We're not picky.

> You contort the bodies into a triangle in the middle of the road. This will show those Galactics!

> And if it doesn't, leaving them half-naked, concussed, and penniless certainly will.

>USE ANTIDOTE ON LIGHTER! YES!

> You use an antidote on Lighter.

>Kaguya was in Jubilife, right? How about heading there?

> Steelclaw has extinguished the flames completely. The area is still charred, but you are satisfied, so you call your Kingler back and head towards Jubilife. You reach the pier you saw earlier and encounter a strange clownish creature pantomiming walls on it.

(http://i345.photobucket.com/albums/p392/8WingedAngel/April%2027th%202012%20and%20on/mrmime-300x300.jpg)

> You are very creeped out by the thing.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 01, 2012, 05:03:32 PM
>It doesn't look friendly...
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 01, 2012, 05:26:16 PM
>Pokedex it!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on August 01, 2012, 05:43:30 PM
Seriously consider torching it.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Raikaria on August 01, 2012, 05:52:59 PM
> Ignore it, it's not cool, awesome, strong looking or giving us beef.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 01, 2012, 09:10:19 PM
>Maybe if we ignore it, it'll go away
>Hug it and pet it and call it George
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 01, 2012, 10:10:29 PM
>Continue on past the freaky thing.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 01, 2012, 11:08:39 PM
>It doesn't look friendly...

> You note that this is an unbderstatement. It looks like it wants to murder babies.

>Pokedex it!

> "Mr. Mime, the Barrier Pokemon. A skilled mime from birth, it gains the ability to create invisible objects as it matures. It is said to slap around anyone who disturbs it with its broad hands."

Seriously consider torching it.

> You seriously consider torching it. However...

> it's not cool, awesome, strong looking or giving us beef.

> That, plus your still aching from that self-administered explosion.

>Hug it and pet it and call it George


> You bash your face against an invisible wall.

>Maybe if we ignore it, it'll go away

> It doesn't look like it's going anywhere, it's too busy "performing", if you can call it that.

>Continue on past the freaky thing.

> You continue on to Jubilife. As the last light of sunset fades, you reach the city and head to the pokemon center. The nurse quickly heals your pokemon and you turn to your map. According to your map, this is the birthplace of the "poketch", which besically means you can get fancy watches here for cheap. This place is also known for its TV station, its trainer school, and something called the "Global Trade Station".

> The map also says that to the south is a beach town called Sandgem, east is the mining town Oreburgh, and north is Floaroma, known for it's vast fields of flowers. Of these, only Oreburgh has a gym.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 02, 2012, 01:07:55 AM
>Head to the TV station!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 02, 2012, 01:45:14 AM
>If we go to the TV station, we could be on TV! We'll mock Kaguya with our Registeel! Either that or give some very scary death threats to the members of whatever villainous team we hate the most currently.
>Scratch that let's murder ourselves on public television and give everyone nightmares
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 02, 2012, 02:10:24 AM
>Lets not freak everyone out with threats and deaths.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 02, 2012, 05:52:01 AM
>Head to the TV station!

>If we go to the TV station, we could be on TV! We'll mock Kaguya with our Registeel! Either that or give some very scary death threats to the members of whatever villainous team we hate the most currently.

> You always wanted to be on TV!

> Well, no, not really, but you've been seriously considering getting one at least! You head to the TV station, dreaming of all the things you'd like to do in front of a national audience. Such as mocking and/or killing Kaguya.

>Scratch that let's murder ourselves on public television and give everyone nightmares

> Suicide? You'd have to do a lot better than that to wind up on national television. Though you supose the resurrection would be newsworthy.

>Lets not freak everyone out with threats and deaths.

> Actually, you've always prefered to avoid drawing attention to yourself. You decide to not make an ass of yourself in the news.

> There appears to be a small crowd in front of the station. As you approach, you see that the crowd is holding up signs, and is being held back by a short metal fence. On the other side, what you assume is one of the newscasters is holding the mike up to different members of the crowd and asking them questions. You think you've seen something like this before; this must be that thing where they ask fans of the station for their thoughts on recent events.

> The program in question is being displayed on a jumbotron on the side of the building, with captions. It looks like they're running a story on the Unova riots.

> A sign outside the building says "Set tours every day at 3 PM. 4000 P."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 02, 2012, 01:15:26 PM
>Ask around for more information about the riot.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 02, 2012, 02:46:35 PM
>Approach the crowd!!!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 02, 2012, 04:52:29 PM
>Before that, light ourselves on fire, act like we're burning, THEN run to the crowds.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on August 02, 2012, 04:53:43 PM
>Before that, light ourselves on fire, act like we're burning, THEN run to the crowds.
> Er... Let's not do this.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 03, 2012, 12:15:45 AM
>Ask around for more information about the riot.

(http://i178.photobucket.com/albums/w262/mrpoirot84/poirot.jpg)

"Nasty buisness, mademoiselle. Those Unovans, they tend to be active in the politics of rights. And now they've descended into anarchy, with one side claiming the freedom of pokemon and the other rallying under the bonds between pokemon and trainer. I can't say who is right, I have never been one for the politics, but I will say this. I don't like the killings, regardless of beliefs."

> You think the funny man on the streetcorner is french, judging by the accent.

>Approach the crowd!!!

> Horray for approaching things!

>Before that, light ourselves on fire, act like we're burning, THEN run to the crowds.

> Ah, perfect. Self-immolation is the best kind of immolation.

> Er... Let's not do this.

> ...If you want to hear them scream at least. You decide AGAINST lighting yourself on fire, you aren't THAT much of an attention whore.

> You get closer, and manager to get a spot in the crowd about 30 feet away from the anchor next to a sweaty shirtless guy with the word "PLASMA" painted on his gut. On the jumbotron you see pictures of a very large city with clowds of smoke billowing up, which cuts to images of people battling eachother on the streets and setting vehicles on fire. A fair number of the people involved are dressed like knights, which even for here is kind of weird. You overhear some of the newscast; "The Castelia City riots have entered their fifth day, spreading to Nimbasa as well. The Unova Four remind residents that a state of emergency has been declared, and urge them to remain in their homes until the state of emergency has been lifted."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 03, 2012, 12:31:43 AM
>That guy with "PLASMA" on his belly seems sorta creepy. Let's find out what his deal is. Or just bash his head in. Either one.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 03, 2012, 01:23:59 AM
>Ask even more for information about the plot!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on August 03, 2012, 01:49:44 AM
> Hmm... If worst comes to worst, we may have to deliver some Mokou-brand justice in order to stop the riots.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 03, 2012, 04:21:00 AM
>That guy with "PLASMA" on his belly seems sorta creepy. Let's find out what his deal is. Or just bash his head in. Either one.

> You attempt to talk to the weirdo. He's very loud and not listening to you much. Upon closer inspection, he seems to be part of a group.

> "Can't you see that making pokemon fight is wrong and selfish?" someone in the group shouts. "No more slavery!" "Making pokemon fight is barbaric!" The group then unifies it's chant. "END THE BATTLES! END THE BATTLES! END THE BATTLES!"

>Ask even more for information about the plot!

> It coccurs to you that your adventure might be developing a plot. Course, not knowing what this plot is, you consider asking around. It's a tad noisy here, it's hard to be heard over the crowd, so you watch the TV.

> The jumbotron has switched screens, showing a picture of Mt. Coronet. "The weather for most of Sinnoh will remain cloudy throughout the week, with Mt. Coronet alone suffering a blizzard. The Sinnoh League urges civilians not to attempt to climb Mt. Coronet under current conditions."

> Hmm... If worst comes to worst, we may have to deliver some Mokou-brand justice in order to stop the riots.

> You idly wonder if they would even notice Mokou-brand justice amid all the fire.

> You suppose you'd still be doing your part, one maiming at a time. And of course, if things are really bad there's always scorched earth.

> On second thought, scorched earth seems like a less than ideal strategy.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 03, 2012, 04:28:22 AM
>We can explore this city later, this Mountain of Plot is now SERIOUS BUSINESS.
>Head to Mt.Coronet!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 03, 2012, 04:44:22 AM
>Exit Jubilife, then take to the air and fly to Mt. Coronet; it's faster that way, and we can go high enough that any scattered people who see us likely won't be able to identify us as human (and even if they can, who'd believe them? Also, this isn't our world, so really, who cares?).
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 03, 2012, 05:32:58 AM
>Pokemon status plox.

>Take our Fujiyama if we haven't. (Because I forgot if we did rmao)

>Then proceed to Mt Coronet.

Because totally Platinum plot rite?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 03, 2012, 05:49:38 AM
>We can explore this city later, this Mountain of Plot is now SERIOUS BUSINESS.

> You have SERIOUS BUISNESS TO TAKE CARE OF.

>Exit Jubilife, then take to the air and fly to Mt. Coronet; it's faster that way, and we can go high enough that any scattered people who see us likely won't be able to identify us as human (and even if they can, who'd believe them? Also, this isn't our world, so really, who cares?).

> Actually, half the reason you've been walking is that flight is not easy.

> In Gensokyo, flight is a trick subject that people master in more ways than one, usually by achieving 100-200 pounds of lift. Marisa channels it through a broom that she's place some serious wind spells on (though you think she could probably sustain some measure of flight without the broom), Reimu channels divine energies to walk on air (somehow), and you use fire to blast you around. What most flight has in common is that because you have to hold yourself up in the air for extended periods of time (even magically) it's a big drain on the user's stamina; for any distance, it's almost always easier to run than fly.

> There are some people who might be able to make the trip in one go. Aya as a crow tengu can fly considerably longer than most, and Marisa may not be able to stay up forever, but she can cover some pretty far distances and is truely amazing on a broom. But for most people, such as you, Kaguya, Alice, and Reimu, walking is easier.

> This isn't to say your endurance is crap. You could definitely fly halfway to Oreburgh, non-stop.

>Pokemon status plox.

> Your pokemon are feelin' fine!

>Take our Fujiyama if we haven't. (Because I forgot if we did rmao)

> The yama? Check! You've got the golem.

>Then proceed to Mt Coronet.

>Head to Mt.Coronet!

> You decide to head to Mt. Coronet tonight.

> You consider whether you'd like to walk the distance or attempt to fly part of it. The straightest route to Coronet goes through Oreburgh, so you don't see much reason to go around the town. It looks like there's a path up the mountain at the southern tip of the range for climbers, but there also appears to be a second route up from the northern tip of the range. Both routes wind in and out of the mountain, it appears the cave system was deliberately incorperated into the routes, perhaps as shelter from the elements for travelers?

> Course, both these routes are null if you decide to simply climb/fly up the face of the rock. That would definitely be the most exposed route up the mountain.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 03, 2012, 06:36:09 AM
>Walk the most exposed route, we might encounter more pokemon and possibly kick some satisfying asses
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 03, 2012, 07:19:08 AM
>Yes, we'll go on foot. At least until we get to the mountain; flying up it will likely be far easier than climbing it, not to mention faster.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 03, 2012, 08:09:05 AM
> ^These

>Because no shitty ledges will hinder our process! We don't need rock smash/strength/fly/rock climb either. Satisfying, isn't it?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 03, 2012, 08:49:39 AM
>Fly up the mountain but first...
>Call Cirno to ask if there are any pokemon around Mt. Coronet that can fly, float, or otherwise stay in the air.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 03, 2012, 11:58:58 PM
>Walk the most exposed route, we might encounter more pokemon and possibly kick some satisfying asses

> You decide to climb sheer rockface. It's much more manly than taking the pansy route through the mountain.

> You then re-remember that you are in fact a girl.

> Screw that. The direct route straight up the mountain is more badass and that's final.

>Yes, we'll go on foot. At least until we get to the mountain; flying up it will likely be far easier than climbing it, not to mention faster.

> You decide to go on foot. At least until you get to the mountain.

> ^These

>Because no shitty ledges will hinder our process! We don't need rock smash/strength/fly/rock climb either. Satisfying, isn't it?

> It is satisfying, but you admittedly think a pokemon that can smash rocks would be pretty badass. Not to mention having something to fly your around doesn't sound half bad.

>Call Cirno to ask if there are any pokemon around Mt. Coronet that can fly, float, or otherwise stay in the air.

> As you leave Jubilife, you call Cirno, and ask about such pokemon.

> "Well..." she begins, "There's Bronzong and Golbat and Chimeco. But even without them, a lot of Abomasnow live up there, they cause blizzards. If you have the chance, you should go fishing, I know you can find dratini somewhere in there."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 04, 2012, 12:03:22 AM
>How bad can flying through a blizzard be? Let's do it.
>We should walk. Maybe we'll find a pokemon to catch over there.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 04, 2012, 01:27:38 AM
>We'll fly up until we get to the blizzards, at the very least. We can walk from there if we need to.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 04, 2012, 01:33:10 AM
>Consider bringing NEET along before leaving
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 04, 2012, 01:38:43 AM
>Then remember that FUCK THAT.
>Call Keine instead.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on August 04, 2012, 01:54:45 AM
>Consider bringing NEET along before leaving
> As funny as her reaction would be, we can do that another time.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 04, 2012, 03:27:06 AM
>How bad can flying through a blizzard be? Let's do it.

> This is clearly the best plan, and no one will tell you otherwise, that's for sure.

> If nothing else, it can't be any worse than the volcano stunt.

> Then again, you're pretty sure Hell itself is more pleasant than the volcano stunt.


>We should walk. Maybe we'll find a pokemon to catch over there.

>We'll fly up until we get to the blizzards, at the very least. We can walk from there if we need to.

> You decide to walk when you reach the blizzards. If nothing else, losing your bearings altitudinally is much worse than being lost on the ground.

>Consider bringing NEET along before leaving

> Well, on the plus side she'd probably hate it because it's cold and wet. On the other hand, you'd have to listen to her complain about being cold and wet.

>Then remember that FUCK THAT.

> As funny as her reaction would be, we can do that another time.

> You decide you don't want to deal with the neet right now.

>Call Keine instead.

> "Are you going to Mt. Coronet?" Cirno asks. "Because I want to go too! This'll be fu-*click*"

> You hang up on Cirno, and dial the schoolteacher instead.

> "Hello, Keine speaking?" she says.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 04, 2012, 07:22:12 AM
>"Hey, Keine. It's me."
>"Sorry to run off on you, but things came up. I'm heading to Mt. Coronet right now, 'cause it sounds like shit's going down up there. Wanna catch up with me? I'd appreciate the backup."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 04, 2012, 09:40:45 AM
>What are Keine's Pokemon?
>Maybe she'll catch one over here!
>Expect Kogasa to come too. Hopefully she'll try to surprise you by not coming then.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 04, 2012, 09:46:50 AM
>Wait, should we really bring our best friend and mentor into this life-endangering business?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 04, 2012, 03:20:00 PM
>What are Keine's Pokemon?
>Maybe she'll catch one over here!

> You recall that Keine has a Starly, a Turtwig, and a Mawile.

> She seems to prefer pokemon she finds cute.

>"Hey, Keine. It's me."

> "Mokou? Do you realize how late it is?" Keine asks.

> You reply "No," checking the time on your phone. It's around 10:45 PM.

> "To be fair," Keine sighs. "I wouldn't have noticed either, but they kicked me out of the library."

>"Sorry to run off on you, but things came up. I'm heading to Mt. Coronet right now, 'cause it sounds like shit's going down up there. Wanna catch up with me? I'd appreciate the backup."

>Wait, should we really bring our best friend and mentor into this life-endangering business?

> ...Probably not, you admit to yourself.

>Expect Kogasa to-I'll go!

> What the hell?

> "I'll go," Kogasa says again.

> "Kogasa, were you eaves-dropping?" Keine asks.

> "Well duh," the umbrella youkai says. You then hear a loud crack over the phone.

> "Kogasa is currently... indisposed," Keine says. "She'd love to go along when she wakes up. However, I might sit this one out-blizzards are really tough."

> "Do you want her number?"

> You idly think Cirno is perfect for the job. Except for the fact that she's Cirno, of course.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 04, 2012, 03:36:26 PM
>Think that we should actually be nicer to Cirno.
>Because best route!!!! /shot

>Also get Kogasa's number
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 04, 2012, 03:41:10 PM
(Mokou's gonna burn your fourth wall down, with the LEMONS.  :V )

>"Sure, I will take her number."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 04, 2012, 10:30:11 PM
>Think that we should actually be nicer to Cirno.

> You consider being nicer to Cirno. Cirno hasn't done anything to you, yet at least. She can be a bit annoying, you suppose.

>Because best route!!!! /shot

> You are forced to shoot yourself in the head for that thought. First off, you aren't in a visual novel, and second even if you were, a romantic comedy featuring Cirno would be the "worst nightmare" route, not the best route.

> Well, you aren't sure which route would be worse, the Kaguya route or the Cirno route. You suppose you'd have to try each of them and compare the two-NO YOU ARE NOT DOING THAT.

> To be fair, you don't have any specific grievance with Cirno beyond her annoying childishness. Keine's always been better with the kids than you. But you aren't so bored that you'd put yourself through THAT twice...

> ...yet.

>Also get Kogasa's number

>"Sure, I will take her number."

> You receive Kogasa's number.

> "Also, could you take pictures while you're up there? The view is supposed to be amazing during the day, and I heard there are a couple ancient altars up there that I'd like a peek at."

(Mokou's gonna burn your fourth wall down, with the LEMONS.  :V )

> Nonsense. You don't have lemons on hand, and you don't see a first, second, or third wall from your current location, let alone a forth wall.

> Nevertheless, you consider going to a supermarket and buying lemons. You are confident that with time you could enchant up a combustible lemon. You aren't sure what the point of that would be, but you have an abundance of time and you enjoy using it for pet projects like that.

> Maybe you could make lemonade? You do enjoy drinks that pack a punch.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 04, 2012, 11:04:03 PM
>Wait, do we even have a camera to take pictures with?
>If we don't, well...
>Since Kogasa's coming, let's ask her if she has a camera when she stops being unconscious.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on August 05, 2012, 01:42:48 AM
> Obviously we're shooting for the Keine route.
> Have a look at our current surroundings.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 05, 2012, 03:34:41 AM
>"I will try and get some pictures."
>"But you know, I am not especially good with modern tech."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 05, 2012, 03:52:38 PM
>Wait, do we even have a camera to take pictures with?
>If we don't, well...
>Since Kogasa's coming, let's ask her if she has a camera when she stops being unconscious.

> Kogasa should really get to work on that "not being unconscious" thing, it'll already take her all night to catch up.

>"I will try and get some pictures."
>"But you know, I am not especially good with modern tech."

> You don't have a camera in your inventory. However...

> "Your phone should be able to take pictures," Keine explains. "Select the camera app, and when the image you want appears on screen, press the big round icon at the bottom to take a photo."

> Obviously we're shooting for the Keine route.

> Keine has those two special qualities you're looking for in a friend.

> She doesn't irritate you (much), and she doesn't die when she comes to visit. Oh, and she actually does visit once in a while, that's important too.

> You're mildly surprised how difficult it is to find friends with those qualifications.

> Have a look at our current surroundings.

> You are immediately east of Jubilife, leaving town. You see a couple scattered houses along the road, and the rare light, but it looks like most the town's gone to bed out here. Cloud cover blocks all stars in the sky, and as soon as you run out of streetlamps, either yourself or lighter will need to light the way. The crickets are chirping too, and they're pretty good at it, the chirp is sounding strangly melodic.

> Wait...

(http://i816.photobucket.com/albums/zz81/numa-numa-neko/Pokemon/Kricketot-1.png)

> That's... not exactly a cricket.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 05, 2012, 03:57:40 PM
>Catch it for a present for Keine! Keine route where we come!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on August 05, 2012, 03:58:36 PM
Idly wonder about whether Mystia would go after this mon if she were here. Or maybe the Prismrivers, it seems right up their alley.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 05, 2012, 11:46:48 PM
>Catch it for a present for Keine! Keine route where we come!

> You decide to catch it!

> ...Right, you should decide on a strategy.

Idly wonder about whether Mystia would go after this mon if she were here. Or maybe the Prismrivers, it seems right up their alley.

> Hm... You aren't sure if the Prismrivers are into bugs, even if they are musical bugs. Whereas Mystia...

> "Mine!" you hear a familiar voice yell from over the next hill.

> "We agreed Mysti, I'd get the bugs, and you'd get the birds."

> "But listen to that sound! It'd be perfect for my performances."

> "You'd just eat it! And I need it for my army of bugs. I'm taking it."

> "No, it's mine!"

> "Get off of me!"

> You believe Mystia's stance is obvious.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on August 06, 2012, 02:04:38 AM
> Uh... huh.
> Well that probably should've been expected.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 06, 2012, 02:42:19 AM
>Burn and catch it while those two are bickering.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 06, 2012, 05:34:14 AM
> Uh... huh.
> Well that probably should've been expected.

> You wonder if you should have seen that coming or not.

>Burn and catch it while those two are bickering.

> Well, that's simple enough. You incinerate the bug and throw a pokeball at it.

> The... whatever it was is caught! (http://www.youtube.com/watch?v=-YCN-a0NsNk) You wonder if you should give it a nickname.

> "Give it up Misti, I'm taking that bug and... where's the bug?"

> "Oh great, you scared it off!"

> "Well, maybe if you hadn't been yelling it wouldn't have run off!"

> "If you had just let me have it little miss 'queen of the bug pokemon'!"

> Oh, now it is ON!"

> You hear scuffling from over the hill.

> ...You aren't sure if you want to get involved. You are tempted to watch.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 06, 2012, 01:36:37 PM
>Name it Wriggle, obviously
>Go and watch like a boss
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on August 06, 2012, 01:53:32 PM
Actually, maybe we shouldn't name it Wriggle, given that we're probably less than 40 feet away from the ACTUAL Wriggle Nightbug.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 06, 2012, 03:50:29 PM
>Name it Wriggle, obviously

> Obviously.

Actually, maybe we shouldn't name it Wriggle, given that we're probably less than 40 feet away from the ACTUAL Wriggle Nightbug.

> ...Well, they didn't notice you setting it on fire and capturing it, it's unlikely that they would notice you naming it.

> Then again, the rules of comedic timing would INSIST that they notice you naming it.

> Still, to be safe, you put off the naming ceremony until later.

>Go and watch like a boss

> You aren't completely sure how a boss would watch, but you lack the necessary throne and glass of Chianti. You decide to instead watch like a private investigator.

> You see a sparrow youkai Mystia (her pride demands that you call her a NIGHT sparrow to her face, she finds the plain old sparrow moniker insulting) and the nightbug Wriggle wrestling with eachother. Mystia has Wriggle in a chokehold, and Wriggle is kicking Mystia's shins in.

> "Say Uncle!" Mystia yells.

> Never!"

> You wish you had popcorn.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on August 06, 2012, 03:56:53 PM
While it's fun to watch them, they're distracting us from... um... whatever it is we're doing, so let's catch their attention with a light torching.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 06, 2012, 07:00:42 PM
>actually the rules of comedic timing state that - Hey is that Kogasa?
>Wonder what's taking Kogasa so long to regain consciousness. That umbrella-girl-youkai-thing needs to get stronger.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 06, 2012, 10:21:14 PM
While it's fun to watch them, they're distracting us from... um... whatever it is we're doing, so let's catch their attention with a light torching.

> What were you doing again?

> "Mokou? Are you still there?" Keine asks.

> Oh right. Talking to Keine. "Um... I'll have to get back to you."

> You hang up. You then catch their attention by lightly grilling them.

> Sparrow, chicken, they're all the same.

> Wriggle is rolling on the ground screaming.

> Mystia, having Wriggle as a shield, isn't on fire so instead she's begging for her life. "OhgodohgodohgodohgodPLEASE DON'T KILL US!" she screeches.

> This is not your first meeting with these two.

>Wonder what's taking Kogasa so long to regain consciousness. That umbrella-girl-youkai-thing needs to get stronger.

> To be fair, "indisposed" doesn't have to mean "unconscious". Keine might have decided to break her spine instead.

> Keine can be surprisingly violent sometimes, even moreso to youkai than to students.

>actually the rules of comedic timing state that - Hey is that Kogasa?

> You get a text message: "Surprise! Well, did I get you?" It's from Kogasa.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 07, 2012, 01:34:40 AM
>Text back: No.

>"Thanks for bickering with each other, by the way. Wouldn't have wanted to lose that one. Oughta make a good gift for Keine."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 07, 2012, 03:25:49 AM
>Text back: No.

> Kogasa's not very good at this surprise thing.

> At least, you don't think she's good at it. It's hard to tell.

>"Thanks for bickering with each other, by the way. Wouldn't have wanted to lose that one. Oughta make a good gift for Keine."

> "Fine, whatever, just please don't exterminate us!" Mystia begs. "We haven't eaten anybody, I swear!"

> For context, your last run-in with the night sparrow involved her attempting to devour a human that refused to eat at her stand, even after being night-blinded.

> The human was clearly a moron, but you still fried up some tasty sparrow wings that night. You're actually slightly surprised Mystia survived. And yes, apparently if you rip the wings off a youkai, they will grow back.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on August 07, 2012, 03:32:36 AM
We should take these two with us. God knows what might happen if we leave them alone.

Just make sure they understand who's boss.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 07, 2012, 03:43:47 AM
>"Nah, I'm not going to exterminate you. Why would I do that to my new travel companions?"
>"Now get up and get moving. We're heading for Mt. Coronet."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 07, 2012, 03:48:34 AM
>Do the harem route and hook up any LESBIAN MONSTER GIRLS we encounter without SUFFICIENT RESISTANCE TO FLAMING SILVER HAIRED BADASSESS

>Break necks through phones, btw
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 07, 2012, 03:57:04 AM
>Just gather anyone from Gensokyo we meet up with in a Giant Katamari ball. for our expedition.
>Of course, this does not include Kaguya. Go find your own Katamari ball, Kaguya. Oh wait, it'll have nobody because MY KATAMARI BALL IS BETTER. She'll have to go by herself. Loser.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 07, 2012, 07:52:45 AM
>Just gather anyone from Gensokyo we meet up with in a Giant Katamari ball. for our expedition.
>Of course, this does not include Kaguya. Go find your own Katamari ball, Kaguya. Oh wait, it'll have nobody because MY KATAMARI BALL IS BETTER. She'll have to go by herself. Loser.

>Don't gather everyone, this wastes too much time.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 07, 2012, 08:22:00 AM
>Don't gather everyone, this wastes too much time.

(well I meant anyone we ran into, but either one's fine.)
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 07, 2012, 01:35:23 PM
We should take these two with us. God knows what might happen if we leave them alone.

> You know what'll happen too. In a couple days some poor sap will end up horribly maimed and half-eaten on the side of the road.

Just make sure they understand who's boss.

> Well, you could always use a pack-mule, if you want them to carry yourstuff around.

>"Nah, I'm not going to exterminate you. Why would I do that to my new travel companions?"

> "But, but..." Mystia begins, tears in eyes.

>"Now get up and get moving. We're heading for Mt. Coronet."

> You say this while lighting your hand up. Wriggle bolts upright off the ground, and Mystia says "Alright, alright!"

> They seem tense. That'll probably cool down when the stockholm syndrome kicks in.

>Do the harem route and hook up any LESBIAN MONSTER GIRLS we encounter without SUFFICIENT RESISTANCE TO FLAMING SILVER HAIRED BADASSESS


> You can't prove that Wriggle or Mystia are lesbians. Yet. A little voyeurism would clear that right up.

>Break necks through phones, btw

> You are just a fountain of spell ideas today. You add creating a spell to break necks through phones to the list, next to inventing combustible lemons.

>Just gather anyone from Gensokyo we meet up with in a Giant Katamari ball. for our expedition.

> You do love making piles of bodies. Even Cirno and Kogasa?

>Don't gather everyone, this wastes too much time.

(well I meant anyone we ran into, but either one's fine.)

> Honestly, you aren't sure how it'll work out. You've always been a loner by nature. But... you decide to try to form a "party".

>Of course, this does not include Kaguya. Go find your own Katamari ball, Kaguya. Oh wait, it'll have nobody because MY KATAMARI BALL IS BETTER. She'll have to go by herself. Loser.

> Naturally. She'll never match your body-piling abilities.

Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on August 07, 2012, 02:20:30 PM
Tell them to lighten up and relax, and that this is supposed to be fun.

With a slasher grin.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 07, 2012, 02:53:44 PM
>Waste time in the form of intimidating the duo while waiting for Kogasa
>"So, what has happened to you guys so far? Ate any tasty humans?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 07, 2012, 09:27:14 PM
Tell them to lighten up and relax, and that this is supposed to be fun.

With a slasher grin.

> Is there any other kind of grin?

> Wriggle nods silently, trembling. Mystia is shouting "I'm relaxed! I'm lightened up now so please don't barbecue me!" she looks like she's about to cry.

>Waste time in the form of intimidating the duo while waiting for Kogasa

> Does Kogasa even know where you are? You don't recall telling her.

> Well, she's at least 2 towns away, since she's with Keine.

> You still want to intimidate these two.

>"So, what has happened to you guys so far? Ate any tasty humans?"

> You raise your fires high and chuckle as you say this. You suspect Mystia will need a new pair of underwear.

> "W-we would n-never harm a human, right Mysti?" Wriggle stutters.

> "It was a youkai mime! I swear! Not a human!" Mystia begs, hiding behind Wriggle again. "I can't even touch the humans, their youkai beat us up!"

> "They're p-pokemon, Mysti," Wriggle corrects.

> "Yeah, those things!"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on August 07, 2012, 09:53:33 PM
> Wait... You ate something that creepy?  I commend you for your bravery."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 08, 2012, 01:41:01 AM
>"And since you're so brave, why not come up against..."

>Crack knuckles

>"A few, more fiery ones."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 08, 2012, 02:16:50 AM
>Drop the evil act after a few seconds.
>"Just kidding. Even I gave the mime thing a wide berth. I'm impressed you two didn't do the same. That earns points."
>"'Sides, I'll want you at the top of your game if we run into trouble in Coronet."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 08, 2012, 02:48:58 AM
> Wait... You ate something that creepy?  I commend you for your bravery."

> ...Um, thanks?

>"And since you're so brave, why not come up against..."

>Crack knuckles

>"A few, more fiery ones."

> "I DON'T WANT TO DIE!"

>Drop the evil act after a few seconds.
>"Just kidding. Even I gave the mime thing a wide berth. I'm impressed you two didn't do the same. That earns points."

> "You're mean..." Mystia says, breaking down into tears. You'd feel more guilty about this if Mystia hadn't already admitted to trying to eat human. She's been here for what? A day, tops?

>"'Sides, I'll want you at the top of your game if we run into trouble in Coronet."

> "Wait, what? Why?" Wriggle asks. "The news says Coronet's a death trap right now, why the hell would you want to climb that thing? Well, besides that you're obviously insane."

> "Um, please don't torch me for that..."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 08, 2012, 02:57:10 AM
>"Yeah, sounds like shit's going down up there, and I intend to put a stop to it."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 08, 2012, 03:04:33 AM
>"The times that I've fallen into a deathtrap are twice the amount of humans you ate in your lifetime."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 08, 2012, 04:11:45 AM
>"Well obviously then I'll just power through all the deathtraps won't I?"
>"You guys can scavenge around after my trail of destruction, catch some Pokemon or something."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 08, 2012, 05:08:29 AM
>"Yeah, sounds like shit's going down up there, and I intend to put a stop to it."

> "Um... good luck with that," Wriggle says.

>"The times that I've fallen into a deathtrap are twice the amount of humans you ate in your lifetime."

> "...I don't think we've eaten close to that much human."

>"Well obviously then I'll just power through all the deathtraps won't I?"
>"You guys can scavenge around after my trail of destruction, catch some Pokemon or something."

> "That's well and good, but you misunderstood. Mt. Coronet isn't filled with deathtraps, it is a deathtrap. Not even youkai brave blizzards. And um..." Wriggle pauses, voice lowering, "We don't want to die..."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 08, 2012, 07:08:16 AM
>"It's either you survive with me, or I roast you two up real good right now."

>"Remember to choose wisely~"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 08, 2012, 08:55:10 AM
>Seriously, what's taking the umbrella youkai so long?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 08, 2012, 02:58:31 PM
>"well Kogasa's coming, too, so you guys can use her umbrella body or something if you need blizzard protection,"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 08, 2012, 09:19:08 PM
>"It's either you survive with me, or I roast you two up real good right now."

> They whisper amongst themselves.

> "What if we made a run for it?"

> "We'd never make it. One of us'll have to hold her off."

> "Good luck, Wriggle."

> "What? no, you hold her off, I'm making a break for it!"

> "No, you!"

> "Fine, we'll both make a break for it,"
Mystia whispers. You suspect they're too dense to realize you can still hear them.

> "Or we could, you know, tag along."

> "You want to be stuck with that lunatic? In a blizzard?"

> "You want to be roasted alive?"


>"Remember to choose wisely~"

> "Um," Wriggle begins, "We decided that we don't want to be roasted alive, or climb Mt. Coronet. Can that be an option?"

>"well Kogasa's coming, too, so you guys can use her umbrella body or something if you need blizzard protection,"

> "We pick not dying today." Mystia decides for the pair.

>Seriously, what's taking the umbrella youkai so long?

> You immediately recall that Kogasa was in Canalave less than half an hour ago, and it takes about 6 hours to get to where you are from Canalave. You also never told her where you were. You can call Kogasa to give her directions, or go to bed and see if she's found you by morning. It is around 11:10 PM.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 08, 2012, 09:44:44 PM
>Light up some flames. Let them know we can hear them.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 08, 2012, 09:52:17 PM
>Call Kogasa. If she answers, tell her you're going to send a signal for where you are.
>Shoot up a column of fire into the air to intimidate Mystia and Wriggle while signaling to Kogasa your location. This is going to be great.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 08, 2012, 11:20:18 PM
>Call Kogasa
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 09, 2012, 03:34:02 AM
>Call Kogasa

>Call Kogasa. If she answers, tell her you're going to send a signal for where you are.

> "Boo! Well? Did I get you?"

> "No," you say. "Kogasa, I'm going to signal you, alright? Just follow the pillar of fire."

> "Gotcha."

>Light up some flames. Let them know we can hear them.

>Shoot up a column of fire into the air to intimidate Mystia and Wriggle while signaling to Kogasa your location. This is going to be great.

> "Think we could kill her in her sleep" Mystia says.

> "Nah, she'll just resurrect."

> You hold your hand over the phone, and announce, "I can HEAR you, you know," while releasing wings of fire that arch up into a mighty pillar.

> "Sorry! Sorry!" the pair beg. You return your phone to your ear.

> "Ooooo, nice." Kogasa says. "Yeah, I can see you now. It looks like you're pretty far away, it'll take me at least two hours. You want to meet in the Jubilife pokemon center?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 09, 2012, 03:56:15 AM
>"Eh....sure, I will just do something productive while I wait."
>Call Kaguya, hang up on Kogasa
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on August 09, 2012, 03:59:46 AM
Suddenly go all Jekyll-Hyde on Wriggle and Mystia and be really really nice to them. This will freak them out.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 09, 2012, 07:26:25 AM
>Ask Kaguya who she's traveling with, and laugh in her face if she has fewer traveling buddies. Brag about your body-piling skills too. They, naturally, are better than Kaguya's.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 09, 2012, 05:16:42 PM
>"Eh....sure, I will just do something productive while I wait."
>hang up on Kogasa

> "See you soon!"

> You hang up on Kogasa.

Suddenly go all Jekyll-Hyde on Wriggle and Mystia and be really really nice to them. This will freak them out.

> You think this is a good idea.

> ...How do you do nice again?

> "Now, now, no need to be a nervous wreck you two. So... are you having fun?"

> "...what's your angle?" Wriggle asks.

> "No angle."

> Your shift in attitude does have them uneased.

>Call Kaguya


>Ask Kaguya who she's traveling with, and laugh in her face if she has fewer traveling buddies.

> "I'm currently alone. Thank god. You know that ice fairy was horrible."

> "SO WHY THE HELL DO I MISS HER ALREADY. Can you believe that Kogasa turned me down? KOGASA."

> You laugh.

> "Well? Did YOU find anyone worth traveling with?"

> Brag about your body-piling skills too. They, naturally, are better than Kaguya's.

> "Hah! I'm not that sadistic yet! And that makes me better than you!"

> Wait, no, I generally better than you I don't need proof DON'T YOU DARE BE BETTER THAN ME. AT ANYTHING.


>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 09, 2012, 06:26:45 PM
>"Keine, Wriggle, Mystia, KOGASA."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 09, 2012, 10:37:10 PM
>"Since Kogasa's with me, it obviously means that she likes me better. Hah!"
>"Naturally because of the charm that comes with body piling skills of my magnitude"
>"See? Nobody likes you except for your weird moon people!"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 09, 2012, 11:44:05 PM
>"Keine, Wriggle, Mystia, KOGASA."

> "That ungrateful little umbrella! Can you believe I offered to let her carry my stuff around, and she turned me down? I mean, come on, would you rather travel with a real live princess or a bum arsonist?"

>"Naturally because of the charm that comes with body piling skills of my magnitude"

> Not the kind of skillset you brag about, unless you're a mass grave digger. You weren't involved in any genocides in the past millenia, were you?

>"Since Kogasa's with me, it obviously means that she likes me better. Hah!"

>"See? Nobody likes you except for your weird moon people!"

> "At least I don't have to lie about my party size. On another note, did you threaten Wriggle and Mystia with cremation to make them follow you? "

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 10, 2012, 12:57:44 AM
>"No, I have them a genorious offer, and chose to follow me of their free will~" in a sadistic like voice.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 10, 2012, 08:47:51 AM
>make Bambi eyes and hope that Kaguya can sense them through the call.
>"What, me? Threaten them? Of course not! We're just the BEST of friends!"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 10, 2012, 09:34:48 AM
>"I do hope you make some progression in your social abilities though, NEET, you are the only person I know who doesn't mind cooped up in a shoddy hut in a bamboo forest for god-knows-how-long and doesn't think of going out."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 10, 2012, 02:56:14 PM
>"No, I have them a genorious offer, and chose to follow me of their free will~" in a sadistic like voice.

> "I'd ask you to remind me to never get on your bad side, but I think we're well beyond that."

>make Bambi eyes and hope that Kaguya can sense them through the call.

> You attempt bambi eyes.

> You... might be slightly out of practice.

>"What, me? Threaten them? Of course not! We're just the BEST of friends!"

> "..."

>"I do hope you make some progression in your social abilities though, NEET, you are the only person I know who doesn't mind cooped up in a shoddy hut in a bamboo forest for god-knows-how-long and doesn't think of going out."

> You feel a sharp pain in your back. Kaguya whispers in you ear, "Was that supposed to be an insult?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 10, 2012, 03:47:51 PM
>Twists head 180 degrees
>"It wasn't, I was complimenting you on your patience, ungrateful homestuck."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on August 10, 2012, 05:40:54 PM
Elbow Kaguya in the gut.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 10, 2012, 06:20:12 PM
>"Anyway, why are YOU here? Were you lonely?"
>Where's Kogasa? We need to prove to Kaguya that the little umbrella youkai likes us MUCH better than she likes Kaguya.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 10, 2012, 07:10:56 PM
Elbow Kaguya in the gut.

> You elbow Kaguya in the gut. She reels back. You then remove the knife sticking out of your back.

>Twists head 180 degrees
>"It wasn't, I was complimenting you on your patience, ungrateful homestuck."

> *cough* *cough* "-You have a funny way of complimenting people."

>"Anyway, why are YOU here? Were you lonely?"

> "I just wanted another opportunity to stab you in the back! A word of advice, a toddler could track you down when you light the sky on fire." Kaguya turns to your new companions, "So, why are you two hanging out with this bum?"

> Mystia says, "We don't want to die..."

> "Is that all? You COULD be my companions instead. Not many people get to serve a princess, let alone a perfect, pure, lunarian."

> "Um..." Wriggle says. "No."

> "Can we... y'know, go? I don't want any part of this." Mystia says.

> "No," Kaguya says. "You can serve me, or you can be inevitably burned to a crisp by the psycho stalker over there. (http://www.youtube.com/watch?v=gVbEPw_dpmU)"

>Where's Kogasa? We need to prove to Kaguya that the little umbrella youkai likes us MUCH better than she likes Kaguya.

> Kogasa is sadly still at least an hour and 45 minutes away.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on August 10, 2012, 09:02:05 PM
"Don't listen to Kaguya here," say while embracing her with one arm. The arm with the knife in it. "She's hardly the perfect pure princess she thinks she is."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 11, 2012, 01:20:51 AM
>Snap Kaguya's neck.
>"Also she's dead."
>Catch her in a Pokeball before she can revive.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 11, 2012, 02:05:17 AM
"Don't listen to Kaguya here," say while embracing her with one arm. The arm with the knife in it. "She's hardly the perfect pure princess she thinks she is."

> "I'm more worried about that whole inevitably being torched by you thing than her," Wriggle says.

> "You think I'm afraid of an itty bitty knife after OUR relationship?" Kaguya says. "You're gonna have to do a lot better than that!"

> "Good point."

>Snap Kaguya's neck.

You grab her skull with both hands and tear them in opposite directions, to a satisfying crack. Her body collapses.

>"Also she's dead."
>Catch her in a Pokeball before she can revive.

> You throw a pokeball at Kaguya. It opens up, throws a red laser at her, and... doesn't do anything actually. You are disappointed.

> "You think nobody's tried that?" Kaguya asks, twisting her head back straight while she gets up. "I tried catching Cirno to shut her up, but it didn't stick then, and it won't stick now." Kaguya pauses in thought. "I do want to try that on Orin though, you think she's close enough to a meowth? Or maybe a purrloin..."

> "Right, so either me or Mokou," Kaguya says, turning back to Mystia and Wriggle. "And remember, I won't set you on fire for annoying me."

> "Um..." Wriggle says. "Can we talk it over?"

> "THERE SHOULDN'T BE ANYTHING TO TALK OVER," Kaguya says. "I mean serious, why the hell would you pick Mokou over me?"

> "Well," Wriggle explains, "the horror stories Tewi tells about you are incredible. Did you really slit one of your rabbit's throats because the bath was 3 degrees too cold?"

> "I WILL KILL THAT RABBIT WHEN I GET HOME."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on August 11, 2012, 02:45:41 AM
> Look at Kaguya in mock horror.
> "How could you do such a thing?!"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 11, 2012, 03:05:33 AM
>To Wriggle and Mystia: "Look, you two: all threats aside, I have no intention of torching you. I may be immortal, but dying isn't pleasant. Besides, even though I can't die, I can still lose. Especially since I get the idea there may be a lot of guys up there, and they'll need to be stopped in time, before they finish whatever it is they're doing up there. I know you two aren't great in a straight-up fight, but Mystia, you can blind the enemy, and Wriggle, you can just send in some nasty bugs to knock them out before they even know we'er there. I'll take point."
>"Besides, if you're on my team, that means mutual support. Which means I make sure you two don't die or anything."
>"Kaguya's not even offering joining her team. She wants you to be her servants. That one doesn't go both ways, let me assure you."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 11, 2012, 04:58:53 AM
>"Sometimes, it's better to be friends with the Hourai Doll, then be slaves for a Lunatic Princess."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 11, 2012, 05:36:48 AM
> Look at Kaguya in mock horror.
> "How could you do such a thing?!"

> "It was celcius."

> "...Reisen lived."

>To Wriggle and Mystia: "Look, you two: all threats aside, I have no intention of torching you. I may be immortal, but dying isn't pleasant. Besides, even though I can't die, I can still lose. Especially since I get the idea there may be a lot of guys up there, and they'll need to be stopped in time, before they finish whatever it is they're doing up there. I know you two aren't great in a straight-up fight, but Mystia, you can blind the enemy, and Wriggle, you can just send in some nasty bugs to knock them out before they even know we'er there. I'll take point."
>"Besides, if you're on my team, that means mutual support. Which means I make sure you two don't die or anything."
>"Kaguya's not even offering joining her team. She wants you to be her servants. That one doesn't go both ways, let me assure you."

> "Um, Kaguya, where are you going?" Wriggle asks.

> "Up Mt. Coronet, of course."

> "Well what do you think, Mysti?"

> "Kaguya looks easier to escape from."

> "Yeah, but Kaguya can kick our asses too, and she's even more tempermental than that phoenix girl. Plus, she'll make us carry stuff and go in front."


> "We can both hear you," Kaguya says.

> "Huh? Yeah sure," Mysti says. "Mokou promised she won't die. Think we can trust her?"

> "Keine said so, and she's good about these things. But there's just one thing..."
Wriggle speaks up, "Um, Mokou, see I wouldn't be able to help you - no bugs yet. I got myself a wurmple, but that's it, and I can't rely on wild bugs at high altitudes. My friends don't frequent the cold much."

>"Sometimes, it's better to be friends with the Hourai Doll, then be slaves for a Lunatic Princess."

> "What's a hourai doll?"

> "I think Alice has one of those."

> "Oh yeah, I like Hourai. Let's go with Alice."

> "Alice isn't a choice Mysti."

> "But she just said..."

> "She must have been talking about herself and Kaguya... maybe?"

> "But Mokou isn't a doll... Or is she?"
Mystia speaks up, "Hey Mokou, are you one of Alice's dolls? No wait, that's stupid..."

> "She certainly has the intelligence of Alice's dolls," Kaguya replies.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on August 11, 2012, 05:50:49 AM
Sigh. "The name 'Hourai Doll' is just a title that I'm called. It has no connection to Alice other than a name similarity."

Consider gifting that bug we just caught to Wriggle as a sign of good faith.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 11, 2012, 07:25:07 AM
Consider gifting that bug we just caught to Wriggle as a sign of good faith.
>Yeah, that jingly little ladybug thingy isn't much use to us anyway.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 11, 2012, 08:04:57 AM
>Yes, consider gifting the bug.

>"I said THE Hourai Doll, not A Hourai doll. Whatever. What's your decision? I'll keep the both of you alive and as partners, instead of slaves, unlike someone around here..."

>Reach over to Kaguya and punch her in the throat.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 11, 2012, 01:29:47 PM
>Display profile page of Kaguya and us, then calmly analyze that with our better CARING and STRENGTH stat makes us the better person.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 11, 2012, 04:41:51 PM
Sigh. "The name 'Hourai Doll' is just a title that I'm called. It has no connection to Alice other than a name similarity."

> "I never heard of it before," Mystia says. "I don't get it. The title, I mean. They're usually supposed to mean something."

Consider gifting that bug we just caught to Wriggle as a sign of good faith.

>Yes, consider gifting the bug.

>Yeah, that jingly little ladybug thingy isn't much use to us anyway.

> You consider gifting the ladybug, but you haven't decided whether to actually offer it to Wriggle. You do think the bug is useless to you. You also have much better bugs you can offer her.

> Course, she most likely doesn't have anything worth trading. Either way, you can't think of anything you particularly want the bug for, so it would make a good gift.

> You also wonder whether you want to be the one stuck babysitting these twerps for a reason other than showing up Kaguya.

>"I said THE Hourai Doll, not A Hourai doll. Whatever. What's your decision? I'll keep the both of you alive and as partners, instead of slaves, unlike someone around here..."

>Reach over to Kaguya and punch her in the throat.

> Kaguya ducks back and brandishes a second knife at you. You wonder why she has so many of them.

> "Mokou." Wriggle says.

> "Kaguya." Mystia says.

> "What's wrong with you?" Wriggle asks. "The stories about Kaguya are legendary!"

> "Are you nuts?" Mystia responds back. "Have you ever been on Mokou's bad side? Touch one little human and she'll bury you alive!"

> "She won't murder us for bad bath water, heck she's not even making us carry her things! Besides, Kaguya's a jerk."

> "At least Kaguya stops when she's tired, if we go with Mokou she'll push on and on until she collapses, which is a good five miles after you'd have lost your legs to the frostbite."

> You realize you haven't had the best relationship with Mystia. Kaguya is becoming visibly flustered by the less than complimentary depictions of her, but she's holding her tounge.

>Display profile page of Kaguya and us, then calmly analyze that with our better CARING and STRENGTH stat makes us the better person.

> You're STRENGTH stat is certainly higher, but your hesitate to compare your CARING stats. Kaguya's CARING stat is 0. Yours is -2.

> You never did understand the purpose of the CARING skill tree, instead investing all those points into FIRE.


>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 11, 2012, 04:54:55 PM
>We were going to give the bug to Keine, weren't we?
>"Why are you worried about frostbite? You'll stay warm with me. Control of fire and all that."
>"Also, I won't make you wear yourselves out. Can't have my teammates passing out from exhaustion, you know."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 11, 2012, 06:06:07 PM
>"I treat my partners with the respect they need. I'll only break people if they really do something worth my time and effort to burn them to a crisp. And I doubt Kaguya would let you eat a human too. Closest to that would be eating Cirno."

>Smirk. "Doubt you could eat her anyway. To be honest she's more hardy then the both of you combined right now, even with her stupidity."

>Think about leaving Mystia to be Kaguya's slave and having Wriggle to be your partner.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 11, 2012, 06:55:35 PM
>"How about you two just choose who to go with, and if you end up hating them, run off and maybe join the other one?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 11, 2012, 11:11:14 PM
>We were going to give the bug to Keine, weren't we?

> You were, but you didn't really have any solid plans. You can pretty much do whatever with it.

>"Why are you worried about frostbite? You'll stay warm with me. Control of fire and all that."
>"Also, I won't make you wear yourselves out. Can't have my teammates passing out from exhaustion, you know."

> "You know what? forget the hard work thing. You only have to carry my bags, alright?" Kaguya says.

>"I treat my partners with the respect they need. I'll only break people if they really do something worth my time and effort to burn them to a crisp. And I doubt Kaguya would let you eat a human too. Closest to that would be eating Cirno."

> "Well, yeah, eating humans does bring a lot of undue attention. No way Mokou will let you touch them; I'm not opposed to graverobbing though."

>Smirk. "Doubt you could eat her anyway. To be honest she's more hardy then the both of you combined right now, even with her stupidity."

> "Mokou sucks at taking care of people, she'll run you straight into the ground. It's hard to blame her, the whole immortality thing makes her incapable of understanding things like injuries are bad."

> "And I would prefer you didn't try to eat me."

>Think about leaving Mystia to be Kaguya's slave and having Wriggle to be your partner.

> You aren't sure why you don't leave BOTH of them to be Kaguya's slaves, considering you only have 2 gas masks for the Coronet climb and Kogasa's coming along. You mostly wanted them to keep them from eating humans.

> Course, now that Kaguya wants them you've got to have them.

> Because Kaguya.

>"How about you two just choose who to go with, and if you end up hating them, run off and maybe join the other one?"

> "Well Mystia?"

> "Mokou can be really scary. I mean REALLY scary,"
Mystia says, rubbing the base of her wings. You might have gone overboard in the past.

> "You want to hang out with Kaguya?"

> "No. You want to hang out with Mokou?"

> "Not at all. But I'd rather be freezing my ass off with the girl that breaths fire than the one that doesn't. If nothing else, it's our best chance safely up that death trap."

> "You don't seriously want to climb..."

> "Not really. Well, not yet, but if we are climbing it, we ought to do it with Mokou."


> Mystia sighs. "If we have to pick, I'll go with whoever you pick. However..." The girl cracks a devious smile. "Since you're both going to the same place, how about the four of us travel together?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 12, 2012, 01:12:45 AM
>"PERFECT! Let's all be happy fun friends as we adventure together!"
>Stroll around the group as you say this, and subtly light Kaguya's hair on fire.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 12, 2012, 02:16:19 AM
>Dafuq
>Why worry about gas masks? Youkai are super-regenerative, and we are basically immortal, that or just beat up more grunts on the mountain and grab their masks. Anyway, cross the bridge when it comes along
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 12, 2012, 02:46:43 AM
>We can give Wriggle and Mystia the masks. We don't need one to survive. It may inconvinience us a bit, but that'll only last until the first grunt, anyways. And Kogasa's body is just an avatar, so she shouldn't need one, either.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 12, 2012, 03:26:06 AM
>Dafuq

> This wasn't supposed to be an option.

>"PERFECT! Let's all be happy fun friends as we adventure together!"

> "Yes, perfect happy fun friends," Kaguya says, glaring at you.

>Stroll around the group as you say this, and subtly light Kaguya's hair on fire.

> You find it impossible to be subtle about it, as Kaguya refuses to turn her back on you.

> You consider blatantly setting Kaguya's hair on fire.

>Why worry about gas masks? Youkai are super-regenerative, and we are basically immortal, that or just beat up more grunts on the mountain and grab their masks. Anyway, cross the bridge when it comes along

> The problem with dying is it sucks. You don't need to light a fire when it's cold, or breath underwater, or dodge bisections, but dying in all those ways have nasty physical repurcussions that you generally do not enjoy.

> Which means that if it becomes a problem you'll just mugs a minion. Problem solved.

>We can give Wriggle and Mystia the masks. We don't need one to survive. It may inconvinience us a bit, but that'll only last until the first grunt, anyways. And Kogasa's body is just an avatar, so she shouldn't need one, either.

> Wait... what IS Kogasa exactly? You knew she was an umbrella youkai, but you never thought about whether she was the umbrella or the girl holding the umbrella.

> Come to think of it, that umbrella has a mouth. Which means it... breaths? Maybe? But it's an umbrella; it shouldn't have to breath.

> You'll have to ask Kogasa about her biology when you see her.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 12, 2012, 04:41:51 AM
>Burn Kaguya anyways.
>"Mystia, I'm not going to burn you unless you try to eat somebody. And what the hell, if we find someone up there who's already dead, I might even be willing to let you have a little. No helping anyone along, though. Only people who died without our help."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 12, 2012, 02:52:59 PM
>Give Wriggle the gas mask
>"Anyway, Wriggle, there are some nasty unknown gas up there, and I just happened to have prepared this to protect your personal safety."
>Sidelong glance at Kaguya.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 12, 2012, 05:19:28 PM
>Give Wriggle the gas mask
>"Anyway, Wriggle, there are some nasty unknown gas up there, and I just happened to have prepared this to protect your personal safety."
>Sidelong glance at Kaguya.

> "Why are we going up there again? Also, um, thanks?"

> "Give me that, I'm the leader." Kaguya demands.

>Burn Kaguya anyways.

> Her screaming is like music to your ears. She takes out some weird weasel to put herself out.

(http://i436.photobucket.com/albums/qq85/Moxai/Pokemon/Card%20Photos/Floatzel.png)

>"Mystia, I'm not going to burn you unless you try to eat somebody. And what the hell, if we find someone up there who's already dead, I might even be willing to let you have a little. No helping anyone along, though. Only people who died without our help."

> "Seriously? Because I have this huge craving lately, you know human meat is hard to come by."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on August 12, 2012, 05:54:40 PM
> "It's probably not the best idea to try and test me."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on August 12, 2012, 06:13:31 PM
"I'm being nice. I don't recommend pushing it."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 12, 2012, 06:19:34 PM
>"But yes, if we find someone who's already dead, you can have some."
>Give Mystia the other gas mask.
>"Also, you'll want one of these, too."
>"Now come on, let get going before asshat here," indicate Kaguya, "gives us any more trouble."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 12, 2012, 08:33:52 PM
> "It's probably not the best idea to try and test me."

"I'm being nice. I don't recommend pushing it."

> Mystia backs down. "Alright, no live humans."

>"But yes, if we find someone who's already dead, you can have some."
>Give Mystia the other gas mask.
>"Also, you'll want one of these, too."

> "Thank you?" the sparrow says.

>"Now come on, let get going before asshat here," indicate Kaguya, "gives us any more trouble."

> "I'm the leader here, and I'm saying you're bringing me along," Kaguya says. Her face is pretty badly burned (you're reminded of Freddy), but she doesn't seem to even notice at this point. "You can feel free to leave any time."

> What a pain. You consider either violence or diplomacy. Or violent diplomacy.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 12, 2012, 09:09:55 PM
>"Oh that reminds me, Cirno said you might get lonely..."

>"So she let me borrow Explody in case I encountered you." with a sadistic smile, while holding a pokeball.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 12, 2012, 10:24:05 PM
>Do we still have our Beedrill on us? If so, and if the Explody trick doesn't work, then send it out.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 13, 2012, 12:14:42 AM
>Engage violence diplomacy
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 13, 2012, 12:53:57 AM
>"Oh that reminds me, Cirno said you might get lonely..."

>"So she let me borrow Explody in case I encountered you." with a sadistic smile, while holding a pokeball.

> "Put down the pokeball," Kaguya says. "We both know you aren't that stupid."

> From Kaguya, that's quite the compliment.

>Do we still have our Beedrill on us? If so, and if the Explody trick doesn't work, then send it out.

> Your beedrill is in the PC, sadly. You have a scyther you could send out instead.

> Your party contains:

> Kingler
> Charmeleon
> Registeel
> Haunter
> Scyther
> Lucario

>Engage violence diplomacy

> You decide to engage in violent diplomacy. Or is it diplomatic violence? Either way.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 13, 2012, 01:23:56 AM
>"Catch!"
>Throw the Pokeball at Kaguya, and as we do, fill it with flames. Keep the heat on such tha when Kaguya either catches it or gets hit by it (or, if she dodges it, when it's at its closest point to her), it violently explodes, preferably with as much damage to Kaguya as possible. If this doesn't kill her, finish her off quickly.
>"Wriggle, Mystia, let's get out of here before she revives and gives us more trouble."
>Take the two of them with us as we proceed onwards.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 13, 2012, 01:31:30 AM
(I thought the plotness prevents us from having a deathmatch with NEET? XD)
(Though, if possible, DO have a deathmatch. :3)

>Show Kaguya the legendary.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on August 13, 2012, 01:53:58 AM
> Don't use a pokeball containing an actual pokemon for the exploding trick.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 13, 2012, 02:26:48 AM
>"Catch!"
>Throw the Pokeball at Kaguya, and as we do, fill it with flames. Keep the heat on such tha when Kaguya either catches it or gets hit by it (or, if she dodges it, when it's at its closest point to her), it violently explodes, preferably with as much damage to Kaguya as possible. If this doesn't kill her, finish her off quickly.

> Don't use a pokeball containing an actual pokemon for the exploding trick.

> Well this goes without saying.

> You aren't convinced pokeballs will explode like that, they might be inert. However, you have spells you know can explode like that. You use your exploding fire for the pokeball.

> "Huh?" Kaguya says, fumbling the ball as it lands. Which is fortunate for her, as it only leaves her legs blown off instead of her head.

> "Owowow, wait, you really WERE stupid enough to carry a voltorb around out of it's ball? Floatzel, help me out here!" Her weasel takes her by the arm and sits her upright.

(I thought the plotness prevents us from having a deathmatch with NEET? XD)
(Though, if possible, DO have a deathmatch. :3)

> You suspect death matches were always possible with the neet; although Kaguya wasn't in the mood before. You could always snap her neck but it's not as fun unless she fights back.

> Now, you don't care if Kaguya's in the mood, you want your traveling companions to yourself!

>Show Kaguya the legendary.

> You decide the best way to finish her off is with Registeel. "fujiyama, go!"

> "What kind of stupid name is HOLY CRAP YOU WEREN'T LYING. Floatzel, keep that monster away from me! Aqua jet, now!"

> Kaguya's weasel is charging your pokemon very, very quickly. It's shooting jets of water behind itself, you think this somehow speeds it up.

>"Wriggle, Mystia, let's get out of here before she revives and gives us more trouble."
>Take the two of them with us as we proceed onwards.

> "Hey, I'm not done with you yet!" Kaguya says, although she can't walk. Even though she can probably still fly, you doubt she'd be able or willing to keep up with you three if you wanted to leave her, not with those injuries; she'd need to let them heal first.

> Course, you could always knock her around a bit. Just for fun.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 13, 2012, 02:47:20 AM
>"Fuji, I command you to use Hyper Beam."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on August 13, 2012, 02:58:59 AM
> Wait to see if the attack works.
> Even if it doesn't, return Fujiyama, grab the two youkai, and bail.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 13, 2012, 04:03:57 AM
>"Fujiyama, help Kaguya up."
>When Fujiyama begins picking up our eternal neet, "Actually, use crush grip instead!"
>CRUSH GRIP KAGUYA
YES!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 13, 2012, 04:35:59 AM
>"Fuji, I command you to use Hyper Beam."

> Your registeel shrugs off the Floatzel's attack, and makes to charge an attack. You aren't sure what Hyper Beam is, but you're pretty sure it's improvising, since it launches with a bolt of electricity instead. It stikes Kaguya, knocking her backwards and once again planting her on the ground.

>"Fujiyama, help Kaguya up."

> "Not a chance!" Kaguya say, "Floatzel, fall back. Salamander Shield!" Floatzel helps her upright again, and she takes out a familiar leather shield out of her bag and holds it over both herself and her pokemon, the magic then radiating outwards into a flaming barrier. You know this spell, it's designed to keep even your flames out. It's a barrier that absorbs any fire attack into itself. Other things can pass through it though, but the barrier usually sets them on fire.

> Yeah, you're not sure it's such a hot idea to send fujiyama through that.

> Wait to see if the attack works.
> Even if it doesn't, return Fujiyama, grab the two youkai, and bail.

> You return fujiyama and grab the two youkai, one under each arm. You cannot see Kaguya through the fire shield, and chances are she can't see you. You can certainly hear her gloating though.

> "Hah! Can't get through this, Mokou?"

> "Are we just gonna leave her?" Wriggle asks.

> "Yep."

> "Wow, this is pathetic," Kaguya mocks as you walk away. "I can keep this up all night!"

> You walk half a mile away before you see the glow of her flame barrier die. Then you hear her curses echo through the forest. You guess she only just realized you left.

> You put the two youkai down, then your phone rings. You aren't sure if you want to answer it, seeing as it's probably Kaguya.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 13, 2012, 04:44:02 AM
>Remember how we previously managed to break through the shield, and reasons for not employing it back then.
>I think it's Kogasa though, answer it!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 13, 2012, 04:46:41 AM
>Pick it up! If it's Kogasa, horray.
>If it's Kaguya, smack her through the phone.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 13, 2012, 06:01:02 AM
>If it's Kogasa, tell her it'd be quite a surprise if she arrived already prepared with a gas mask ahead of your group.
>Is that how Kogasa's surprise power works?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 13, 2012, 04:41:40 PM
>Remember how we previously managed to break through the shield, and reasons for not employing it back then.

> Eassiest way? Wait for her to tire herself out while throwing the occasional potshot so she doesn't put the spell down.

> Fastest way is to charge straight throw the wall of fire. After you get past that you have to dodge around additional waves of flames, it doesn't hurt so much as pushes you out. If you reach her, you can beat her up the old fashion way pretty easily.

> You walked away because you were planning to out-walk her with your prize regardless (Mystia and Wriggle), and she gave you a perfect 10 minute window with which to get away.

>I think it's Kogasa though, answer it!

>Pick it up! If it's Kogasa, horray.

> "Boo! Did I get you?"

> Yeah it's Kogasa.

> "God damn it Kogasa, that was terrible."

> ...and Kaguya aparently.

> "So... I'm here, but you're not," she says.

>If it's Kaguya, smack her through the phone.

> Unfortunately, you haven't developed a spell to hurt people through the phone.

>If it's Kogasa, tell her it'd be quite a surprise if she arrived already prepared with a gas mask ahead of your group.

> "Sadly, I don't. Why would I need one?"

>Is that how Kogasa's surprise power works?

> Probably not. You can SPECULATE if you'd like.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 13, 2012, 04:44:21 PM
>Ask about Kogasa's biology, and if her umbrella thingy has a need to breath too.
>"You are here at where?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 13, 2012, 05:37:44 PM
>"I went on ahead. Had to get away from Kaguya."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 14, 2012, 12:33:19 AM
>"You are here at where?"

> "You know, here, where the fires were."

> "Mokou, you're a jerk." Kaguya yells through the phone. "Get back here and PICK ME UP, loser."

>"I went on ahead. Had to get away from Kaguya."

> "Ah, so you aren't travelling with Kaguya."

> "YES THEY ARE," Kaguya huffs. "Well, they were, until Mokou KIDNAPPED MY SERVANTS. They're still with me."

>Ask about Kogasa's biology, and if her umbrella thingy has a need to breath too.

> "Why would my umbrella need to breath?" Kogasa says. "Oh wait, you're talking about me. Yes, I need to breath."

> "Anyway, I'd be happy to answer anything specific, but you know, it's just standard umbrella youkai biology. I'm sure you've heard it all before."

> You are confident you haven't heard it all before.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 14, 2012, 01:25:49 AM
>"Never had a reason to learn."
>"Also, don't listen to Kaguya. Leave her there and catch up with me."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 14, 2012, 04:32:34 AM
>"Never had a reason to learn."

> "Well, it usually depends on the umbrella youkai model how you close or open. In my case, I twist my foot left to close, right to open." Kogasa explains. "I can hop around and stuff, but nowadays I usually carry myself around. Most umbrella youkai have at least one eye like me, although more eyes isn't uncommon, and the mouth and tounge is optional. Sometimes it depends on the age of the youkai. In my case I know I breath, haven't exactly tried not breathing yet. Well, I mean I've tried, but usually after half a minute I fail."

> "The girl Kogasa, the one that carries me around is kinda me, but is also kind of not me. You know how gecko's regrow their tails? She's like a gecko tail."

>"Also, don't listen to Kaguya. Leave her there and catch up with me."

> "Sure!"

> "No, you're taking me with you," Kaguya says.

> "Don't wanna. *click*"

> Kogasa hung up.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 14, 2012, 07:17:03 AM
>Call Kogasa
>"Just asking, but can your umbrella-self handle constant blizzards? Does it catch fire easily?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 14, 2012, 08:39:53 AM
>Now let's head to Mt.Coronet after meeting up with Kogasa!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 14, 2012, 03:24:19 PM
>Call Kogasa
>"Just asking, but can your umbrella-self handle constant blizzards? Does it catch fire easily?"

> "I might turn inside out in high winds, which is really painful, and a blanket would be nice. Never tried setting myself on fire before."

> "So, is that everything?" Kogasa asks from immediately behind Mystia. Mystia spins around too fast and knocks the youkai over. You hadn't noticed before but Kogasa is surpri-... startlingly fast.

> "Yep," you say, hanging up.

>Now let's head to Mt.Coronet after meeting up with Kogasa!

> Your party heads to Mt. Coronet.

> You find a lightly trodden path that you follow west until you reach a cave at around 1:30 AM. You spot a mousy-looking thing above the cave's entrance.

(http://i162.photobucket.com/albums/t247/Anti-SasukeFanGirl/Pokemon/Shinx.png)

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 14, 2012, 03:51:12 PM
>Eat it, show the youkai the generousity of Mokou
>Methink it's a good chance to flex that legendary more, let Fuji out!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 14, 2012, 05:24:49 PM
>"Hey, anyone of you are interested in this one?" pass this chance to get a cute pokemon.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 14, 2012, 06:50:55 PM
>Eat it, show the youkai the generousity of Mokou

> The four of you have a lovely late night snack (is it lunchtime for Mystia and Wriggle?).

> "Mmm... this is almost as good as tauros burgers," Kogasa says.


>Methink it's a good chance to flex that legendary more, let Fuji out!

> You're tempted to let Mr. yama out.

>"Hey, anyone of you are interested in this one?" pass this chance to get a cute pokemon.

> You end up letting the youkai get first crack at it.

> "Already got one," Kogasa says.

> "Cute thing, isn't it?" Wriggle says.

> "Looks tasty," Mystia says. Wriggle glares at her. "What? It does." You recall Keine mentioning birds eat a lot, something about needing lots of calories to fly.

> Mystia and Wriggle both let out their pokemon.

(http://i650.photobucket.com/albums/uu222/SirX-kun/Banners/265ban.png)(http://i237.photobucket.com/albums/ff226/djm45/starly.jpg)

> "No you aren't eating it. Wurmple, use poison sting!"

> "Be a sport bug boy. Starly, tackle it!"

> "I AM NOT A BOY."

> Kogasa turns to you and asks, "Gonna break them up?"

> You don't really have to, and you're not sure you want to.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 14, 2012, 09:47:08 PM
>"Nah. Funner like this."

>"Hey, where's the Darkness girl?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 14, 2012, 10:39:08 PM
>Does that pokemon have any evolved forms around here? We might be able to catch a bigger and stronger one maybe later on. or perhaps right now.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 15, 2012, 12:04:48 AM
>"Nah. Funner like this."

> Wriggle puts Mystia in a headlock, and Mystia's kind of flailing about. "Use string shot!" she comands. Her worm's attack nicks both the mouse and the Mystia's bird.

> "Starly, use peck on Wriggle!"

> "Oh yeah? Wurmple, use poison sting on Mystia!"

> They might be too busy fighting eachother to work on the shinx.

>"Hey, where's the Darkness girl?"

> "Haven't seen Rumia yet. Hey, either of you see Rumia?" Kogasa asks.

> In unison, the two other youkai say "No," before Wriggle expands. "Yukari kind of just dumped us here, with a couple pokeballs. We've only seen you two and Kaguya."

> "And natives from here," Mystia adds. "Hey Wriggle, um, dinner's getting away."

> "It's not dinner. Wurmple, use poison sting!" Wurmple stabs the mouse with it's tail, and it starts crying loudly.

> "Starly, grab it!" The bird lunges at the mouse...

>"Does that pokemon have any evolved forms around here? We might be able to catch a bigger and stronger one maybe later on. or perhaps right now."

...And is shot out of the sky by a bolt of lightning.

(http://i244.photobucket.com/albums/gg33/JRangerkip/Pokemon/luxrayandshinx.jpg)

> "Yes! Yes it does. (http://www.youtube.com/watch?v=5Wa1_PjLruQ&feature=related)" Kogasa answers.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 15, 2012, 12:43:13 AM
>I still think it's good to rest ourselves up before climbing a mount full of potentially dangerous grunts
>Our legendary is our best friend here.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 15, 2012, 05:00:11 AM
>Sit back and watch.
>"Hey Mystia! I think you found the dinner's mom!"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 15, 2012, 05:09:06 AM
>No no no. Fujiyama is for the extremely strong things.
>And Kaguya.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 15, 2012, 05:13:25 AM
>Fine, let out Scyther instead.
>For unknown reasons, take out the metal film while Scyther fights, this is bound to trigger a plot-vulution.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 15, 2012, 05:21:52 AM
>For unknown reasons, take out the metal film while Scyther fights, this is bound to trigger a plot-vulution.
Didn't we plan to think about this before attempting to evolve Scyther? :|
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 15, 2012, 05:33:26 AM
>quick reminder, what pokemon do we have on hand?
(it'd be convenient if we were told what pokemon we had at the start of each battle or something)
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 15, 2012, 01:00:25 PM
>quick reminder, what pokemon do we have on hand?
(it'd be convenient if we were told what pokemon we had at the start of each battle or something)

> Your party contains:

> Kingler
> Charmeleon
> Registeel
> Haunter
> Scyther
> Lucario

>I still think it's good to rest ourselves up before climbing a mount full of potentially dangerous grunts
>Our legendary is our best friend here.

> Your registeel would probably be able to handle this but...

>No no no. Fujiyama is for the extremely strong things.
>And Kaguya.

> You wonder if Fujiyama is overkill.

>Sit back and watch.
>"Hey Mystia! I think you found the dinner's mom!"

> "Dinner's mom looks like a keeper to me!" Mystia says.

> "You'll have to beat me for it!" Wriggle adds.

> You watch Mystia get fried. The smell of grilled chicken fills the air as Mystia gets her ass kicked by the lion. Well, bitten and electrocuted; it looks like the lion-thingy wants her to be its lunch. Wriggle and her wurmple try to get between the two, only for that lion to fry Wriggle as well. The lion has a very ferocious way of fighting, it charges while doing ranged electrical attacks until it's close enough to chomp down and fry the two through it's teeth. The only real advantage Wriggle and Mystia have is it can't bite down on both of them at once. Which the two are taking full advantage of, Mystia clawing at it through bars of her blinding song and Wriggle...

> You aren't sure what exactly Wriggle is doing. She's summoned a number of small, magical lights. They aren't offensive in nature, that lion is charging straight through them with no aparent ill effects. They do look a lot like a swarm of fireflies though; you wonder if they have something to do with her powers over bugs.

> As Mystia's song progresses it's getting harder and harder to see the battle, all you can really make out clearly is Wriggle's swarm of lights and shadows passing in front of those lights. You are surprised that they haven't called for your help once though, since it does sound like they're taking a vicious beating. Probably means they haven't given up yet.

> Funny how greed makes people... er, youkai... people and youkai reckless.

>Fine, let out Scyther instead.
>For unknown reasons, take out the metal film while Scyther fights, this is bound to trigger a plot-vulution.

> Meh, this has gone on long enough. You wonder if you should try to evolve your scyther, Edge, off of this thing.

Didn't we plan to think about this before attempting to evolve Scyther? :|

> You did promise yourself you would think it over first. You wonder about the pros and cons of evolution.

> Pros: Evolved things are stronger
> It'll evolve into a steel type, and those are good
> It'll be weak to far fewer attack types

> Cons: You have a bunch of steel types
> Scyther looks cooler
> You aren't sure how to use the metal coat

1 vote for and against registeel, 1 vote for and against scyther with metal coat, 1 vote for letting Wriggle and Mystia handle it.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 15, 2012, 02:43:58 PM
>Screw this let Myon out yeah
Let's do that.

>Also Pokedex the Luxray Lion thing
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 15, 2012, 05:05:16 PM
>Vote for evolution!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 15, 2012, 06:25:02 PM
>Let's let Myon out. He seems the most competent.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 16, 2012, 12:06:28 AM
Mod note: VLA for 1 week starting Sunday.

>Vote for evolution!

> You decide that you'd like to evolve your scyther.

>Screw this let Myon out yeah

>Let's let Myon out. He seems the most competent.

> Later. You decide to try to evolve Scyther later. For now, you let your Haunter, Myon, out of his ball.

> Myon glances at the spectacle and chuckles. "What are your orders, boss?"

>Also Pokedex the Luxray Lion thing

> "Luxray, the Gleam Eyes Pokemon. Its eyes can see through anything. It can even spot its prey hiding in the shadows."

> This does make Mystia's blinding song rather pointless.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 16, 2012, 12:40:57 AM
>"I'm catching the Luxray. It needs to be weakened."
>"Also, no harming the others. Only Luxray, and the Shinx if it attacks you. All others are off-limits."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 16, 2012, 02:04:55 AM
>"That said, make him hurt himself a bit."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 16, 2012, 02:29:00 PM
>"I'm catching the Luxray. It needs to be weakened."

> "Not a problem."

> "Hi there" Kogasa says, outstretching her hand. "You're the first talking pokemon I've seen."

> "I also do birthdays, weddings, and Bar Mitzvahs. I'm not a bad hypnotist either, have a free sample." Myon says, shaking her hand as his eyes begin to swirl.

>"Also, no harming the others. Only Luxray, and the Shinx if it attacks you. All others are off-limits."

> "Aw boss, you take all the fun out of this job," Myon says, cancelling the eye-swirl.

>"That said, make him hurt himself a bit."

> "I don't think it's a guy. Call it a hunch." Myon leaves your sight (you blame Mystia for that, damn sparrow song), so you aren't quite sure what he's doing. In a moment you hear a snap. "Luxray, see this tree? It wants to capture your shinx. Kill it."

> You see sparks of lighting streak across the darkness and hear loud cracking noises as leaves rustle and fall all around. You almost feel sorry for the tree.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 16, 2012, 04:11:44 PM
>Now let's eat both the large and the small one
>Torch the Luxray and knock it out, then ball it
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 17, 2012, 04:54:27 AM
>Now let's eat both the large and the small one

> You wonder if lion is a good meat, the mouse hardly look worth cooking in comparison. The creature looks healthy enough, but you regret not bringing ketchup.

>Torch the Luxray and knock it out, then ball it

> You would love to, but you can't see the lion. Mystia won't stop her blinding song, and at this point you can barely see anything besides shadows struggling. (http://www.youtube.com/watch?v=t4y-pQb-UDA)

> Actually, torching it would fix that problem. In the true spirit of killing two birds with one stone, you decide to torch in Luxray's general direction.

> You set the tree behind the lion on fire, and accidentally ignite Wriggle's cape as well. She's safe enough, resorting to standard stop-drop-roll measures. Though Mystia is annoyed. "Hey! Watch where you're throwing that!" she says. Course, both the youkais' spells have been cancelled.

> The Luxray has turned towards you. It is pissed.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 17, 2012, 09:15:44 AM
>A LUXRAY IS NOTHING, I MEAN WE PUNCHED ENTEI IN THE FACE.

>LET'S DO THIS. BUT HE'S NOT FIRE HE'S ELECTRIK AMIRITE?

>"Myon, if you would so please, shadow punch his face for me."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 17, 2012, 10:00:56 AM
>When in doubt, punch it in the face. This, coincidentally, is a good method for dealing with lunar princesses, too.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 17, 2012, 01:25:03 PM
>And with legendaries.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 17, 2012, 01:39:04 PM
>Let out Fujiyama
>"Fujiyama, use Hammer Arm!!!"
>Follow through with our own flaming fist
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 17, 2012, 06:28:49 PM
>A LUXRAY IS NOTHING, I MEAN WE PUNCHED ENTEI IN THE FACE.

>LET'S DO THIS. BUT HE'S NOT FIRE HE'S ELECTRIK AMIRITE?

> Yes, yes he's electric. LETS DO THIS!

>When in doubt, punch it in the face. This, coincidentally, is a good method for dealing with lunar princesses, too.

>And with legendaries.

> Problems that can be solves by punching them in the face:

> princesses
> legends
> pokemon
> bad guys
> romance

> Problems that cannot be solved by punching them in the face

> Well, maybe not romance, but romance is for wimps.

>"Myon, if you would so please, shadow punch his face for me."

> Sounds good boss!

>Let out Fujiyama
>"Fujiyama, use Hammer Arm!!!"
>Follow through with our own flaming fist

> The three of you charge it, and all of you get zapped at least once. You get bitten a few times as well, but it only takes a minute before the Luxray is down.

> Both you and your pokemon could use a breather after that, but the luxray could use a hospital bed, which means you've won! (http://www.youtube.com/watch?v=rYw9xItItJg)

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 17, 2012, 07:15:22 PM
>Return Myon before he causes any trouble.
>Catch that Luxray!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 17, 2012, 07:57:20 PM
>Proceed into romance route with Mystia or Wriggle by giving either one Luxray or that one bug we got.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 18, 2012, 02:16:36 AM
>Return Myon before he causes any trouble.

> You return Myon to it's ball. As it becomes absorbed it says "Killjoy."

>Catch that Luxray!

> You throw a ball at the lion. It shakes twice before clicking shut. Success!

> Gived a nickname to the newly caught Luxray?

>Proceed into romance route with Mystia or Wriggle by giving either one Luxray or that one bug we got.

> You decide that there is a romance route. You consider following the romance route with either Mystia or Wriggle by offering them a present, but can't decide who to give what. You also wonder whether Mystia and Wriggle are or are not taking the romance route with each other, and how that will interfere with your attempts.

> ...Thinking it over, if they did want a romance, it would probably be with each other.

> You idly consider where you could find a guy with a long lifespan. Other than Rinnosuke.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 18, 2012, 02:23:01 AM
>Call it Iku.
>Myon hinted that it's female. Check the Pokedex to see if we can confirm its gender.
>Wriggle and Mystia can have each other. We'll take Keine. And since she can change when she was born, she won't die of age.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 18, 2012, 02:59:12 AM
>Consider possible methods of turning Keine to a guy.
>Proceed with our hike!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 18, 2012, 03:42:16 AM
>Chat with the others. Be social. Bring up an innocent topic.
>"Guys, do you know of a way to turn a half-hakutaku woman into a man?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 18, 2012, 04:30:39 AM
>Pat Fujiyama on it's back.
>FORCE OURSELVES TO SAY WORDS OF APPRECIATION AND GRATITUDE
>Because obv we need friendship level to be 255
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 18, 2012, 05:41:51 AM
>Call it Iku.

> Your new luxray's name is Iku.

>Myon hinted that it's female. Check the Pokedex to see if we can confirm its gender.

> You scan your new pokemon's ball with your pokedex. It confirms that your new pokemon is female.

> You idly wonder how the machine can tell, before deciding that question is best left unanswered.

>Pat Fujiyama on it's back.
>FORCE OURSELVES TO SAY WORDS OF APPRECIATION AND GRATITUDE

> "You weren't absolutely terrible out there. Er... I mean, uh... good job? Yes. Good job."

>Because obv we need friendship level to be 255

> You don't understand the levels of friendship, but if you were to assign arbitrary numbers to your relationships, 255 would be something akin to the bonds Jesus had with his father.

>Wriggle and Mystia can have each other. We'll take Keine. And since she can change when she was born, she won't die of age.

> You decide to not bother with Mystia or Wriggle, the latter of whom's cape is no longer on fire and is chasing after the mouse again. She manages to catch it, much to the disappointment of Mystia.

>Consider possible methods of turning Keine to a guy.

> You wonder if history manipulation could do anything about it.

> That would explain the male/female ratio in Gensokyo. Either that, or Yukari had too much fun one night.

> You REALLY hope Keine doesn't mess with history for such shallow reasons.

>Chat with the others. Be social. Bring up an innocent topic.

> "So, Mystia. How's buisness?"

> "Wonderful, when I was there. I crossed suckers walking to that forest clinic near nightly! And some idiot actually became a regular, can you believe people voluntarily pay to have oversized leeches stuffed down their throats? Sadly, buisness did suffer when I came here."

>"Guys, do you know of a way to turn a half-hakutaku woman into a man?"

> "There's a doctor in the forest who's always working on really weird medicines," Mystia says.

>Proceed with our hike!

> You are in front of a cave. There's a small sign next to it, it indicates travel distances. It looks like the trip to Oreburgh is 5 miles through the cave, 10 miles taking the road around it.

> Course you could always go to bed. It's like 2 AM.

> Who are you kidding, sleep is for whimps and you're surrounded by nocturnal youkai. And Kogasa.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 18, 2012, 07:03:42 AM
>"Kogasa, do you have to sleep? It's not surprising considering it's 2:00AM."
>Let's dominate the damned Zubats cave
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 18, 2012, 12:32:14 PM
>Return Fujiyama
>BURN ALL THOSE BATS
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 18, 2012, 07:44:29 PM
>Mokou used Flash BURN EVERYTHING IN SIGHT!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 18, 2012, 07:47:30 PM
>"Kogasa, do you have to sleep? It's not surprising considering it's 2:00AM."

> "Well, it is late," Kogasa yawns. "Maybe we could call it a night?"

> "Night's still young." Mystia butts in. "It's way too early to go to bed, we should at least wait until sunrise."

> "I'm with Mysti on this one," Wriggle adds.

> "Well, I suppose I could try to keep my eyes open." Kogasa says. She does have big rings under her eyes.

>Return Fujiyama


> You return Fujiyama.

>Let's dominate the damned Zubats cave


>BURN ALL THOSE BATS

> You take your party through what according to your map is called Oreburgh Gate. You will dominate this cave and BURN! BURN BATS BURN! AHAHAHAHA.... ahem. Needless to say, you look forward to incinerating a few flying rodents.

>Mokou used Flash BURN EVERYTHING IN SIGHT!

> The first thing you notice inside the cave is that it's too dark to see. This will make finding the exit troublesome. You consider lighting a fire.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 18, 2012, 09:23:51 PM
>Light a fire.
>No, a bigger one.
>A bit more...
>More fire!
>MORE FIRE! AHAHAHAHA!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 18, 2012, 10:24:19 PM
Mod note: leaving tonight, be back in a week.

>Light a fire.
>No, a bigger one.
>A bit more...
>More fire!
>MORE FIRE! AHAHAHAHA!

> SO MUCH FIRE! AHAHAHAHA...

> ...That's a lot of bats.

(http://i1012.photobucket.com/albums/af247/Delta88Scorch/zubat.jpg)

> They all stare at you, screech, and charge. You are being swarmed by bats. If you had to guess, there is over a hundred of them. Your party is running away. Hmf. Cowards.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 19, 2012, 02:34:23 AM
>IMPERISHABLE SHOOTING
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 19, 2012, 02:42:39 AM
>Is now a good time to set yourself on fire?
>Yes it is. Do it. Burn those bats into crispy bat carcasses.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 19, 2012, 03:12:26 AM
>Is now a good time to set yourself on fire?

> You aren't sure if that's the strategically optimal-

>Yes it is. Do it. Burn those bats into crispy bat carcasses.

> Of course it is. Battle is always a good time for self-immolation. You set yourself alight, scorching the little bloodsuckers off of you.

>IMPERISHABLE SHOOTING

> You take out your spell card. Imperishable shooting is a fairly showy card, it's not so much about inflicting pain as being near impossible to avoid on top of having a nice knock-back, a pretty convenient barrier that once activated works without your input and makes for some fine fireworks on a clear night.

> It places some space between your veins and the majority of the legion of bats, course with this many simple probability says some are bound to get through. Well, at least they can't suck your blood through your on-fireness, but that doesn't stop them from ramming you. And now half of them are making god awful screeching noises in a cacophony of... when did the floor become the ceiling?

> Oh great, supersonic. Dozens upon dozens of supersonics forming one unending ear piercing screech throughout the cave. The swarm is in a disorganized frenzy, bouncing against itself and the walls, you suspect the mass of bats isn't unaffected by the attacks.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 19, 2012, 04:15:39 AM
>Throw lots of fire around.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 19, 2012, 06:24:35 AM
>Shoot everything that moves, and some of the things that don't.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 19, 2012, 10:28:29 AM
>Go all defending the shrines modo and Phoenix dive the bats
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 26, 2012, 01:54:22 AM
>Throw lots of fire around.

> Duh. You throw lots and lots of fire around.

>Shoot everything that moves, and some of the things that don't.

> You shoot ALL THE THINGS.

> ALL OF THEM.

> Your aim is hurt by your inability to figure out the cardinal directions. Because confusion sucks. Course, your quantity is helping compensate for your quality.

>Go all defending the shrines modo and Phoenix dive the bats

> YES.

> ...OW. That hurt.

> Well, you've managed to thin the bats enough that they can no longer reach you, but that god-awful screeching is still filling the cave. It occurs to you that they might be attracted to your fire. Anyway, they can't reach you now, because everything within 10 feet of you spontaniously combusts with your current volley of spells. Unfortunately you seem to have lost Kogasa, Wriggle, and Mystia. Assuming they didn't head towards the swarm, that would put them back outside the cave entrance.

> You consider whether to go back for them or continue onward in an explosion of violence and fire and delicious roasted bat wings. You do have a bone to pick with these bats for making "down" and "up" so hard to find.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 26, 2012, 02:02:47 AM
>Go back for our party. But make sure they stay a ways behind us while we're buring shit.
>Then burn shit.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 26, 2012, 03:48:21 AM
>Consider asking your party members for earplugs.
>If none are available, use Kogasa's umbrella as a shield.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 26, 2012, 03:59:32 AM
>No, don't do that. We'd just burn it up.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 26, 2012, 06:16:52 AM
>Rip ears off, this ought to stop that screeching for long enough to find our party members, what could possibly go wrong?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 26, 2012, 09:17:14 AM
>Don't rip ears off.
>Calm ourselfs with that skill we learnt to calm our minds after being alive for so long. To rid of the confusion.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 26, 2012, 05:31:02 PM
>Rip ears off, this ought to stop that screeching for long enough to find our party members, what could possibly go wrong?

> Well for one thing, ripping off your ears won't make the sound go away, you'd have to destroy the inner parts like the ear drum. Some of those parts control balance.

>Don't rip ears off.

> You decide against self mutilation. For now.

>Calm ourselfs with that skill we learnt to calm our minds after being alive for so long. To rid of the confusion.

> Unfortunately you lack the required amount of beer.

> Not that it would rid you of confusion, but you would certainly be relaxed!

>Go back for our party. But make sure they stay a ways behind us while we're buring shit.

> You go back for your party, letting up your spells once you're outside.

> "I'm gonna burn everything in front of us, you three stay behind me."

> "That's a tree," Kogasa says. It looks like your confusion hasn't fully worn off.

>Consider asking your party members for earplugs.

> "Nope!" Mystia says. "No earplugs."

>If none are available, use Kogasa's umbrella as a shield.

> You look at Kogasa. She has two umbrellas.

>No, don't do that. We'd just burn it up.

> That is a risk you are willing to take.

> ...Nah. You decide that would be wasteful.

>Then burn shit.

> Alright. You are now confident that you aren't talking to Kogasa-shaped trees, which means you are ready to re-attempt the cave.

> Or you can always go the long way.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 26, 2012, 05:36:52 PM
>Wait, why are we bothering with going through the cave, anyways?
>"Hey, better idea: let's just fly over."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 26, 2012, 05:56:17 PM
>Decide between going into cave for possible rare Pokemons or save some pain by taking the long way.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 26, 2012, 06:02:57 PM
>Call up Cirno
>"Hey, do you know what pokemon are in the cave leading to Oreburgh?"
>If there's anything that sounds AWESOME, brave the cave. If not, just fly over.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 26, 2012, 09:28:58 PM
>Decide between going into cave for possible rare Pokemons or save some pain by taking the long way.

> You decide to decide between going the long way or entering the cave for some rare pokemon hunting.

>Wait, why are we bothering with going through the cave, anyways?
>"Hey, better idea: let's just fly over."

> Or you could try flying over it, you suppose.

> "5 miles is kind of far for flying," Kogasa says.

> "I can handle it." Mystia adds.

> Wriggle chimes in "I can't."

> "You need more exercise," Mystia says.

> "Not everyone flies south for the winter."

> "They should. The Caribbean is lovely that time of year."

> "It's not that I don't want to go, it's that I can't go."

> "And that's why you need more exercise."


>Call up Cirno
>"Hey, do you know what pokemon are in the cave leading to Oreburgh?"

> "Um... hi Mokou? Well, there might be some cool stuff in the basement, if you have a super rod; I think there are wishcash and maybe you could find a gyrados amongst the magikarp. And there's a bunch of zubat, and maybe a couple of golbat?" Cirno yawns. "You know it's really late. Early. Whatever."

> You note that your rod isn't particularly super looking. You aren't sure why the quality of your rod would have any impact on your catches, and you are a little confused how a cave would have a basement.

>If there's anything that sounds AWESOME, brave the cave. If not, just fly over.

> Welp, you were looking for a Gyrados. Although that magikarp you caught on the ferry should suffice. It does need to be trained a little first.

> As the crow flies, it's 5 miles. Walking, it's ten. You don't have a shortage of time, but you are currently on the phone with Cirno.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 26, 2012, 10:25:12 PM
>Cirno> "You ran out of energy there?"

>to the others> "I'd say we fly over it. Nothing good here. Unless you'd like to walk into a lot of walls and possibly fall into a pit."

>"I'll help you two fly over."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 26, 2012, 10:56:17 PM
>"Also you might think the celing is your mother or something. Confusion sucks."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 27, 2012, 12:50:30 AM
>Cirno> "You ran out of energy there?"

> "Gotta sleep sometimes..." she mumbles. "Call me back after sunrise, k?"

> Cirno hangs up.

>to the others> "I'd say we fly over it. Nothing good here. Unless you'd like to walk into a lot of walls and possibly fall into a pit."

> "Don't forget the bats!" Kogasa adds.

>"Also you might think the celing is your mother or something. Confusion sucks."

> "I'd like to meet my mother, actually." Kogasa says. "Let's go in!"

> "No," your other two companions reply simultaneously.

>"I'll help you two fly over."

> You make to pick up Kogasa and Wriggle. You then attempt to take to the air...

> And the three of you immediately topple over to the ground.

> Kogasa is surpri-considerably lighter than you would have figured from looking at her, though her bags have some weight to them. Wriggle, on the other hand, weighs well over a hundred pounds, closer to 200 with her bags. You aren't going to be able to lift both of them over the bluffs; you can barely lift Wriggle at all.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 27, 2012, 01:52:42 AM
>"Question: why, exactly, can't you fly over under your own power?"
>If the answer is anything to do with it being hard or anything similar: "Suck it up."
>If it's actually a legitimate reason: "Right, well, you're too heavy for me to carry, so we'll have to go through the cave. I'm gonna be burning everything, so if you don't want to get singed, stay back a ways." Then enter the cave behind excessive amounts of fire, and continue in that manner until we get through it.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 27, 2012, 01:55:39 AM
Then enter the cave behind excessive amounts of fire, and continue in that manner until we get through it.

>Yes, do that.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 27, 2012, 02:54:11 AM
>"Question: why, exactly, can't you fly over under your own power?"

> "Up the bluffs? No problem. Going for five miles though..." Wriggle says.

> "Suck it up," Mystia responds. "Five miles is nothing, right Mokou?"

> Actually, you hesitantly admit that 5 miles straight flight is a lot, even for you. Flying is quite a bit harder than running, after all. Unless you're a bird.

> You could fly up to the top of the bluffs and take the direct route, make a bee-line for the town while staying mostly grounded. You would not consider that particularly easy either.

>If the answer is anything to do with it being hard or anything similar: "Suck it up."
>If it's actually a legitimate reason: "Right, well, you're too heavy for me to carry, so we'll have to go through the cave. I'm gonna be burning everything, so if you don't want to get singed, stay back a ways." Then enter the cave behind excessive amounts of fire, and continue in that manner until we get through it.

> You consider these two options.

>Yes, do that.

> Admittedly, you kind of want to burn everything in the cave. Because fire.

> You note that none of your options are what you would call easy. Ah well, nobody said traveling was easy.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 27, 2012, 05:13:04 AM
>We are Mokou, burning option!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 27, 2012, 06:06:03 AM
>We are manly obv
>Phoenix dive into the cave
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 27, 2012, 08:14:40 AM
>"Mystia, do you think that your song would override the zubat noise?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 27, 2012, 03:06:13 PM
>Enter the cave behind excessive amounts of fire, and continue in that manner until we get through it.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 27, 2012, 04:53:58 PM
>We are Mokou, burning option!

>Enter the cave behind excessive amounts of fire, and continue in that manner until we get through it.

>We are manly obv
>Phoenix dive into the cave

> You go for the MANLY route. Because you are extremely manly.

> Well, except for the whole being a girl thing.

> You believe the word manly is a misnomer.

> You enter the cave with a phoenix dive and OW. THAT HURT. It may clear a room, but you'll probably break your nose if you dive headfirst into the ground like that. You fire all the fire at everything ahead of you, incinerating swarms of bats and discouraging others from attempting. Their noise begins filling your ears.

>"Mystia, do you think that your song would override the zubat noise?"

> "Let's find out," she says, singing her song.

> You are no longer able to see the chickens. Which is odd because you thought you were being attacked by bat-no the singing is obviosly not working, because you are still hearing the screeching, and you are still confused.

> "Stop you're wailing Kogasa!" Wriggle says to the umbrella youkai's spare umbrella. You think she meant that for Mystia.

> "Don't yell at my mother!" Kogasa says.

> "Since when were there two Kogasas?" Mystia says, stopping her song.

> Kogasa looks indignant. "HEY! I'm not that old. Not that you look old, mommy, but, um..." Yep. They're confused too.

> You continue through the cave for a couple miles blasting through the bulk of the bats. About 4 miles in you realize you are very tired. The bats aren't bothering you much at this point, which is good because you are having some difficulting lifting your arms after the last hour of continuous spells. Not to mention you nearly incinerated your companions twice in confusion, had to throw Mystia off of you when she confused you for something edible, and had to listen to Kogasa sort out mother issues with inanimate objects.

> You look back and notice Mysita your three companions are holding kabobs. Mystia seems to be supplying them. You also see Mystia lean down and catch one of the bats you beat up. One with eyes.

(http://i687.photobucket.com/albums/vv235/EuSiNe_2009/golbat.png)

> You don't think much of it.

> A minute later, you hear one last ear piercing screech, and the remaining bats make way.

(http://i790.photobucket.com/albums/yy183/pokeymons/1269285567704.jpg)

> Maybe it's their leader? You really don't feel like battling this thing. You note that it is very fast, and for some reason, it brings to mind Remilia Scarlet. (http://www.youtube.com/watch?v=b-WmpoP6ZSs&feature=related) That reason is probably because it's a bat, but still.

>_

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 27, 2012, 04:59:41 PM
>List of mons?
>Feign ignorance and Pokedex the thing
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 27, 2012, 09:30:58 PM
>It looks rather fitting for Remilia. Consider catching it to trade with Remilia.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 27, 2012, 11:14:32 PM
>Is Relilia even here? If not, we can trade it with Patchy when we see her next for a pokemon more suited to our tastes.
>If nothing else, we can keep it and maybe it'll keep us save from all those dang zubat.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 28, 2012, 01:27:56 AM
>List of mons?

> Your party contains:

> Kingler
> Charmeleon
> Registeel
> Haunter
> Scyther
> Lucario

>Feign ignorance and Pokedex the thing

> Feign?

> You pokedex the thing.

> "Crobat, the Bat Pokemon. The evolved form of Golbat, this pokemon gained vastly enhanced flying performance by having its legs turn into wings."

> You consider looking up information about Golbat.

>It looks rather fitting for Remilia. Consider catching it to trade with Remilia.

> You figure the vampire might like a bat.

>Is Relilia even here? If not, we can trade it with Patchy when we see her next for a pokemon more suited to our tastes.

> If she's here, that is. If she's not here, you suppose Patchouli could work out the details.

>If nothing else, we can keep it and maybe it'll keep us save from all those dang zubat.

> You idly wonder if the other bats stand down before it because it's their leader or because it's a crobat.

> The creature is flying straight towards the other three members or your party, once again using that confusion causing screech.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 28, 2012, 01:42:04 AM
>Even if our vision is disorted now, this shouldn't change the fact that we are originally facing the Crobat, use some widespread fire attack to shoot it down.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 28, 2012, 01:44:56 AM
>Consider making kfc out the Mystia.

>no wait, the bats.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 28, 2012, 03:30:54 AM
>Punch it in the face. All of it's faces.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 28, 2012, 04:05:23 AM
>We're tired. Send out Charmeleon and have him burn it.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 28, 2012, 05:32:48 AM
>Even if our vision is disorted now, this shouldn't change the fact that we are originally facing the Crobat, use some widespread fire attack to shoot it down.

> You attempt to aim in Crobat's general direction.

> Your widespread fire attacks aren't quite as impressive as they were an hour ago.

> Yeah, the Crobat dodges pretty easily.

>Consider making kfc out the Mystia.

> You think it's a wonderful idea, and that Mystia would be good with barbecue sauce.

>no wait, the bats.

> You mean the bats. The bats would be good with barbecue sauce. And you wouldn't even have to cook them, they've already been grilled. Not Mystia. Ahahaha... erm, right.

>Punch it in the face. All of it's faces.

> You attempt to punch it in the face. You grab it and OW.

> You hurt yourself in your confusion. That rock was not the Crobat's face, which is now sucking Mystia's blood out. Kogasa and Wriggle have each grabbed a wing and are trying to pull it off, to little success.

>We're tired. Send out Charmeleon and have him burn it.

> You send out Charmeleon.

> "Good idea." Kogasa says. "Go, Prinny. Pull this thing off of her!"

(http://i1099.photobucket.com/albums/g389/GokouJunior/piplup.jpg)

> You heard that Kogasa had a couple pokemon, this must be that "piplup" thing Keine mentioned. It's attempting to help, but all it's doing is pulling Kogasa's leg.

> Your Charmeleon is awaiting your orders.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 28, 2012, 06:02:24 AM
Prinny

Plus 5 Internets.

>"Charmeleon, burn the shit out of the Crobat!"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 28, 2012, 06:50:47 AM
(How did we even manage to pull out the right pokeball when we can't even aim properly. :V)

>While Charmeleon's at it, charge up an attack
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 28, 2012, 11:27:26 AM
>"Oh also cover your ears if you think you're getting confused. Just keep that in mind, 'kay Lighter?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 28, 2012, 11:28:43 AM
>While Charmeleon is fighting the boss bat, let's cook some fried sparrows.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 28, 2012, 12:58:12 PM
>Why not explosion-kick the crobat?
>DotS style obv with hands in our pockets.
>Oh and don't trip.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 28, 2012, 01:38:45 PM
(How did we even manage to pull out the right pokeball when we can't even aim properly. :V)

> You aren't sure. But you hve to admit, Charmeleon looks bigger than you remember. And less organic.

(http://i277.photobucket.com/albums/kk63/butt8910/Registeel.png)

> Um... You decide to put him - is it a him? You really can't tell - away, and you send out the one with it's tail on fire this time.

>While Charmeleon is fighting the boss bat, let's cook some fried sparrows.

> You only see one sparrow, but you see lots of fried bats. They're still hot.

>"Oh also cover your ears if you think you're getting confused. Just keep that in mind, 'kay Lighter?"

> Lighter nods at you and covers it's ears.

>"Charmeleon, burn the shit out of the Crobat!"

> Charmeleon charges the bat and attempts to burn it. Fortunately, this forces it off of Mystia, but unfortunately, the bat is really fast. And very good at dodging fire.

>While Charmeleon's at it, charge up an attack

> You can try. What kind of attack would you like to charge? While you decide, you go ahead and light your back on fire. That's how most of your charged attacks begin.

> You wonder if the constant barrage of phoenix imagery is a bit much.

>Why not explosion-kick the crobat?

> The primary reason is that your MP is almost totally drained and your stamina is at zero.

>DotS style obv with hands in our pockets.
>Oh and don't trip.

> You put your hands in your pockets and make a point of not tripping. You attempt to kick the thing.

> You miss.

> It turns out it's hard to kick bats. Go figure.

> Your charmeleon and Kogasa's piplup are chasing it down with attacks that the crobat has little trouble dodging. After about 15 seconds of it's screech, it opens it's mouth wide and charges for Lighter.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 28, 2012, 04:21:10 PM
>Erect a wall of fire between Crobat and Charmeleon
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 28, 2012, 10:22:53 PM
>"Lighter, shoot fire everywhere! Don't worry about the penguin, I'm sure it can put itself out."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 29, 2012, 05:12:39 AM
>Erect a wall of fire between Crobat and Charmeleon

> It's really more of a low barrier than a wall at this point. That past hour and a half of burning everything has really taken a toll.

>"Lighter, shoot fire everywhere! Don't worry about the penguin, I'm sure it can put itself out."

> Lighter lights everything on fire. Your companions manage to make way, but the penguin is running around in circles.

> Weird. You'd think it wouldn't be all that bothered by fire.

> Crobat chomps down on Lighter's neck, sucking a mouthful of flame and possibly blood.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 29, 2012, 05:30:55 AM
>Tear the bat off Lighter
>Allow it to attack us
>Grab it
>Tear its wings off its body one by one, stick a handful of flames in its mouth and stomp on the corpse victoriously
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 29, 2012, 10:45:38 AM
>Call back Lighter, send out Dash, and BURN EVERYTHING IN SIGHT.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 29, 2012, 12:25:13 PM
>WE'RE IMMORTAL NOTHING CAN STOP US!!! WHAT IS THIS "Oh you spent earlier burning things so less fire now." thing?
>Well maybe Reimu.
>Help our flaming lizard buddy
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 29, 2012, 02:57:10 PM
>Call back Lighter, send out Dash, and BURN EVERYTHING IN SIGHT.

> You did not bring Dash, your Ponyta. Your party contains:

> Kingler
> Charmeleon
> Registeel
> Haunter
> Scyther
> Lucario

> You are perfectly happy to have Lighter BURN EVERYTHING IN SIGHT though.

>WE'RE IMMORTAL NOTHING CAN STOP US!!! WHAT IS THIS "Oh you spent earlier burning things so less fire now." thing?

> You are also human.

> Well, that thought helps you sleep at night, although you aren't sure everyone else still agrees. But like most humans and youkai, you can wear yourself out. Which you have, bad habit of yours (or is it a strength?). Mind you, lesser youkai like Wriggle, Mystia, and most humans would be done in about five, ten minutes tops; most humans that don't fight professionally (like boxers) don't realize just how difficult constant combat is.

> Point is, the first punch is stronger than the hundredth punch, which in turn is stronger than the thousandth punch.

>Well maybe Reimu.

> That was the longest night in a century. Still a lot of fun, though you admit you felt it in the morning.

> Which is truely an accomplishment.

>Help our flaming lizard buddy

>Tear the bat off Lighter
>Allow it to attack us
>Grab it

> You attempt to pull the bat off of Lighter, and allow it to attack yourself to give Lighter a window. You make to grab it and it screeches loudly, before ramming you.

> It is now focused on you.

>Tear its wings off its body one by one, stick a handful of flames in its mouth and stomp on the corpse victoriously

> As the blood splatter on your face, you feel long dead emotions.

> "Ahahaha."



> "BWAHAHAHAHAHAHAHEHEHE..."

> "Are you alright?" The chicken you haven't fried yet asks.

> "I haven't been this good in a long time," you say. You ponder how you wish to mutilate the soon to be corpses of your companions.

> SERIAL KILLER ROUTE UNLOCKED.


>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 29, 2012, 03:33:11 PM
>Think it's beat up enough for us to punch it into a pokeball?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 29, 2012, 05:13:52 PM
We just grabbed that thing, haven't done any real damage to it yet.

>Just pin it on the ground and stomp on it until it faints. :D
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 30, 2012, 03:25:39 AM
>Think it's beat up enough for us to punch it into a pokeball?
We just grabbed that thing, haven't done any real damage to it yet.

> You decide it's not beat up enough to punch it into a pokeball.

>Just pin it on the ground and stomp on it until it faints. :D

> You pin it to the ground and stomp on it twice before it uses its free wings to let out a mighty blast, blowing you back into the wall of the cave. You've seen something like this before, that Flint guy called the attack whirlwind. It could be some more focused variant of that attack.

> The other bats are fleeing the cavern, as the crobat churns the wind throughout the tunnel.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 30, 2012, 04:03:31 AM
>Can we use some powerful projectile attack?
>Is marching up on the thing possible?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 30, 2012, 06:43:03 AM
>Think we can throw a pokeball at it?
(I really want a supersonic-causer on our team.)
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 30, 2012, 01:16:18 PM
>Can we use some powerful projectile attack?

> At this distance, with this wind, a projectile would probably get blown back.

>Is marching up on the thing possible?

> You could definitely get closer, even with the high winds it's generating.

>Think we can throw a pokeball at it?
(I really want a supersonic-causer on our team.)

> It might be weak enough to catch? Eh, probably safer to make it faint first; either way, you know you wouldn't be able to throw a pokeball accurately with this indoor windstorm going on.

> On that note, you glance at your companions and note Kogasa and Mystia are having a little trouble with their skirts. You're reminded a bit of a certain Marylin Monroe photo (http://i220.photobucket.com/albums/dd41/pattywolfkiel/marylin.jpg), and are glad you wear pants.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 30, 2012, 01:33:57 PM
>March up to the bat
>Break it's neck
>Ball it

>Spray flames but stay out of the way, fire tornados ftw
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on August 30, 2012, 01:57:57 PM
>Don't break it's neck.
>Take a deep breath...
>Calm ourselves down for a tiny moment of peacefulness as if we just dominated Kaguya.
>PUNCH
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 30, 2012, 05:48:30 PM
>Spray flames but stay out of the way, fire tornados ftw

> Mokou used Fire Spin!
> Mystia is trapped in the vortex!
> Wriggle is trapped in the vortex!
> Kogasa is trapped in the vortex!


> You decide you will teach your Charmeleon how to make flaming tornados. Because everything is better with fire.

>March up to the bat

> You march up to the bat, fighting the wind. You have a good deal of difficulty, too.

>Break it's neck

> What neck?

>Don't break it's neck.
>Take a deep breath...
>Calm ourselves down for a tiny moment of peacefulness as if we just dominated Kaguya.
>PUNCH

> You use Focus Punch!

> You miss. The bat quickly dodges under you and takes a big bite out of your arm.

> You note that it has proven far easier to hit the bat when it's sucking blood than when it's flying around.

> "Prinny, use water gun!" Kogasa declares, holding her dress down.

>Ball it

> You could ball it, but you haven't broken it's neck yet... or found it's neck, for that matter. You consider whether you would like to ball it anyway.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 30, 2012, 05:54:20 PM
>Grab the bat again before it can fly away
>Mokou used Crush Grip (with fire)
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 30, 2012, 11:43:39 PM
>After that barrage of POWER nothing's gonna be strong enough to resist capture. FLAMING POKEBALL TIME.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 31, 2012, 03:24:18 AM
>Grab the bat again before it can fly away
>Mokou used Crush Grip (with fire)

> You feel unusually sharp pain coming from the bite it's inflicting on you, somewhat greater than it should be. Regardless, you grab the bat and attempt to crush it between your flaming hands.  As you attempt to burn the creature, you and the bat get knocked down by a burst of water.

> "Sorry!" Kogasa says.

>After that barrage of POWER nothing's gonna be strong enough to resist capture. FLAMING POKEBALL TIME.

> You use FLAMING POKEBALL.

> The pokeball fails to open at all. Actually, it looks kind of like it's melting. You suspect fire is not good for pokeballs. You have 9 of them left.

> The pain from the bite on your arm is spreading. You begin to feel numb. The crobat lets out on awful wail, filling the cavern.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on August 31, 2012, 03:28:34 AM
>Grab it again,swiftly crush it with other arm.
>Ball it
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 31, 2012, 04:40:58 AM
>Grab it again,swiftly crush it with other arm.
>Ball it
seconding this. also:
>your arm must be on fire as you do this. It is mandatory.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on August 31, 2012, 04:42:14 AM
>Just make sure not to burn the ball this time.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 31, 2012, 05:32:19 PM
>Grab it again,swiftly crush it with other arm.

seconding this. also:
>your arm must be on fire as you do this. It is mandatory.

> Obviously. Everything is better with fire.

> Except pokeballs.

> As you put the bat into a headlock with your good arm, you wonder if you are a pyromaniac. You inciner-crush it through it's wails until it stops moving. Your ears kind of hurt after that.

>Ball it

>Just make sure not to burn the ball this time.

> Considering how well it worked last time, you decide against setting the pokeball on fire. You throw a ball at the bat, and it quick clicks shut.

> Crobat was caught! Would you like to give a nickname to your newly caught crobat?

> You have 8 pokeballs left. You notice the feeling in you right arm is completely gone, and your arm is purple, and very swollen where you were bitten. You are also beginning to feel nauseous. Fortunately, none of the bats are attacking your group, although they are eyeing you as wearily as an eyeless creature can (the sea of mouths on the roof facing you is slightly unsettling). You suspect that you have their respect, or something. Or it could be that they finally figured out they shouldn't cross you after you beat the crap out of their leader.

> You're a little skeptical that they're that smart, because if they had any intelligence they would have stopped after Mystia's handed out her third serving of the kabobs. Well, whatever the reason, they are no longer messing with you.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on August 31, 2012, 05:45:25 PM
>If they've stopped attacking, we've won!
>Celebrate our victory by naming our new Crobat "Pain"
>Because, that's what he made you go through. You haven't gone through this much trouble since Fujiyama.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on August 31, 2012, 11:47:37 PM
>If they've stopped attacking, we've won!
>Celebrate our victory by naming our new Crobat "Pain"
>Because, that's what he made you go through. You haven't gone through this much trouble since Fujiyama.

> Yep, you haven't had this much trouble since yesterday. Well, actually, it's more like two days ago now.

> God that was awful. But at least you got a bat out of it. Kogasa returns her penguin to it's ball.

> Your whole body is going numb too. You are pretty sure you were badly poisoned when "Pain" bit you, as the pain is spreading alongside the numbness; it's a very odd feeling. This is on top of being beat up, exhausted from dealing with these bat things non-stop for nearly 2 hours, and wet, thanks to Kogasa.

> Your party is ready to leave the cave. It shouldn't be much further to Oreburgh.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on August 31, 2012, 11:56:44 PM
>Act like we're drunk because of the poison.

>"Ya get outta here, dam bats! Had enough outta yous!"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 01, 2012, 02:03:03 AM
>On second thought, how about no. We don't want to scare off the companions.
>Find a nice quiet spot to die/revive.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on September 01, 2012, 02:37:57 AM
>Leave
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 01, 2012, 03:53:51 AM
>Act like we're drunk because of the poison.

>"Ya get outta here, dam bats! Had enough outta yous!"

> Act?

> You aren't sure that there is any acting involved.

>On second thought, how about no. We don't want to scare off the companions.

> You decide to keep your remaining thoughts to yourself, until you feel better.

>Leave

> You manage to drag yourself out of the cave with the rest of your party. As you exit the other end, you find yourself in a city. The sun is rising, and there are still stormclouds swirling around Mt. Coronet. You must be in Oreburgh.

>Find a nice quiet spot to die/revive.

> You force yourself to the pokemon center. The nurse gasps when she see you, but you manage to satisfy her enough to get a room in the center without landing yourself in a hospital. Naturally, she heals your pokemon, taking your luxray and your crobat.

> You plop yourself into a center bed, barely able to move anymore, and die/fall asleep/you really don't know at this point.

***

> You wake up. You look out the window and notice the sun is setting. You feel much better now.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on September 01, 2012, 04:16:27 AM
>Go find the nurse.
>Laugh at her reaction to seeing us suddenly being perfectly fine.
>If we gave her our Pokemon, get them back. If not, give them to her.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 01, 2012, 08:04:27 AM
>Are Mystia, Wriggle, and Kogasa still with us?
>"Hey guys, who's ready to beat up some gym leader pokemon?"
>Also Mystia do you lay eggs or what?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on September 01, 2012, 08:43:33 AM
>Extend of regenerative powers
>Estimate distance from mysterious fog
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 01, 2012, 05:00:52 PM
>Go find the nurse.

> You get up, done your coat, and find the nurse.

>Laugh at her reaction to seeing us suddenly being perfectly fine.

> "Are you really the same girl from this morning?" The nurse asks. "Because if you are, well, how? I mean you look great! Seriously, this morning I was on the line with the undertaker, and now, your so... healthy!"

>If we gave her our Pokemon, get them back. If not, give them to her.

> "Your Crobat and your Luxray are fully healed. I deposited them in the PC," the nurse says. Your other pokemon were healed and returned this morning, before you got your room.

>Are Mystia, Wriggle, and Kogasa still with us?

> ...No. No they are not. You turn around and glance out the glass doors of the pokemon center and see a lone purple umbrella in the middle of thye street, so you know where Kogasa is, but you aren't clear on what Mystia and Wriggle are doing.

> "Two of your companions are still sleeping," The nurse says. "They're sharing a room down the hall and to your right.

>Also Mystia do you lay eggs or what?

> You find Mystia and ask her privately.

> "W-What kind of question is that?" she says, turning scarlet.


>Extent of regenerative powers

> What happened earlier today is truely a rare event for you - you found a poison that gets significantly worse for you with time, as opposed to being healed automatically. You have little doubt you died in your sleep. You aren't sure you have a solution to that kind of thing outside of either dying or drinking an antidote.

> It might have been easier to blow your entire arm off to keep the poison from spreading.

> Missing appendages are fairly easy, as you can focus your magic on the wounds. Automatically, if you were put into a wood chipper you think you'd be fine in a day or two. With focus, you can bring back an arm from missing to fully returned in... 15 minutes? With a lot of stiffness in the limb and it feeling like you stuck it in a woodchipper for the next hour.

>Estimate distance from mysterious fog

> Well, perspective isn't the easiest thing at this distance - it's hard to tell a mile high mountain 10 miles away from a 2 mile high mountain 20 miles away. A glance at your map indicates it's the latter - about 20 miles away from your current location.

>"Hey guys, who's ready to beat up some gym leader pokemon?"

> "I am!" Kogasa says, pouncing from... behind the nurse's desk? onto your back. You fall forward and the umbrella youkai lands on top of you.

> "Hm...? Looks like I finally got you," she whispers into your ear.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on September 01, 2012, 06:21:01 PM
>Are we getting it on?

>"Erm, yeah..."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 01, 2012, 07:21:01 PM
>we are getting it on. Kogasa route is go.
>"Hey, you know who the gym leader is, here? What pokemon do they use?"
>If she doesn't, call Cirno and ask her.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 02, 2012, 01:18:29 AM
>"Erm, yeah..."

> You admit it; Kogasa's newfound... aggressiveness has taken you completely aback.

> "Finally," Kogasa beams, hands on hips. "You aren't an easy person to get." You are slightly annoyed she hasn't gotten off of you yet.

>Are we getting it on?

>we are getting it on. Kogasa route is go.

> You realize this is the perfect opportunity to get it on with the umbrella.

> "Um, would you two mind getting a room?" the nurse asks.


> You push the umbrella youkai off yourself and stand up.

>"Hey, you know who the gym leader is, here? What pokemon do they use?"

> "The leader here is named Roark," Kogasa explains. "He's a young guy that likes to play with rocks and fossiles. Has an adorable itty-bitty T-rex, I think it's called a cranidos."

>If she doesn't, call Cirno and ask her.

> You could call Cirno, but you already have your answer.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 02, 2012, 03:10:41 AM
>Call Cirno anyway. Punching rocks isn't very practical, so we need some other strategy to beat the gym leader. Maybe she knows.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 02, 2012, 06:31:42 PM
>Call Cirno anyway. Punching rocks isn't very practical, so we need some other strategy to beat the gym leader. Maybe she knows.

> You take out your phone and call Cirno.

> "Hiya Mokou!"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 03, 2012, 12:15:52 AM
>"So the gym I'm going to challenge has rock pokemon. What's the best thing to use against them?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 03, 2012, 03:32:43 AM
>"So the gym I'm going to challenge has rock pokemon. What's the best thing to use against them?"

> "Cool which one? Although fighting, grass, ground, steel, water, any of those'll work for any rock leaders. Fire... not so much. A lot of rock pokemon are also ground types, so you should be able to hammer them with water and plants."

> "Also, Kaguya's mad at you."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 03, 2012, 03:52:20 AM
>"Is she with you? You should show her Explody again. It's even better if you surprise her with it!"
>Consider which pokemon of ours are going to be useful in the gym battle with the information Cirno has given us.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on September 03, 2012, 01:13:21 PM
>Bring Magikarp. We gotta get him into a dragon sometime anyway!

>"No no no, that's the way she shows her love for me. You see, she's actually very tsundere."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 03, 2012, 01:41:02 PM
>"Is she with you? You should show her Explody again. It's even better if you surprise her with it!"

> "Yeah, she's here, but I dunno... she has this rule against showing her Explody. Or hiding Explody in her bag. Or being within 100 feet of her when Explody is out of its ball."

>"No no no, that's the way she shows her love for me. You see, she's actually very tsundere."

> "WHAT." You hear Kaguya yell over the phone. "Who told you that? WHO. Was it Tewi? Because I can fry up a REAL nice bunny stew."

>Bring Magikarp. We gotta get him into a dragon sometime anyway!

> Your party contains:

> Kingler
> Charmeleon
> Registeel
> Haunter
> Scyther
> Lucario

> You also have a Kricketot that you can't use until you switch something out. Of these, you consider which pokemon you would like to switch out. In your PC you have:

> Magikarp
> Ponyta
> Beedrill
> Seadra
> Fearow
> Crobat
> Luxray

>Consider which pokemon of ours are going to be useful in the gym battle with the information Cirno has given us.

> You think Kingler, Lucario, and Registeel would be useful, maybe?

> And Myon. Myon's always useful.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 03, 2012, 06:01:11 PM
>Switch Scyther out for Seadra.
>"Cirno, that's why you have to surprise her with it. So she won't see it coming. Tewi told me Kaguya LOVES surprises!"
>Why haven't we gifted that Kricketot to Wriggle yet? It doesn't seem like we need it that much.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on September 03, 2012, 06:20:45 PM
>Because we were going to give it to Keine.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 03, 2012, 09:07:00 PM
>"Cirno, that's why you have to surprise her with it. So she won't see it coming. Tewi told me Kaguya LOVES surprises!"

> "NO I DON'T," Kaguya yells. "Cirno, if I so much as SEE Explody, I'm gonna stick you in an oven. Got it?"

> "Don't worry, you'll never see him coming." Cirno says.

> "THAT'S NOT WHAT I MEANT."

>Why haven't we gifted that Kricketot to Wriggle yet? It doesn't seem like we need it that much.

> That's a good question. Why haven't you?

>Because we were going to give it to Keine.

> Oh. That's why. Hard to give one pokemon to two people.

> Well, you suppose there's always the King Solomon solution. You find it works really well on Kaguya.

>Switch Scyther out for Seadra.

> You use the PC to switch your scyther out for seadra, and store your kricketot to keep it safe.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 03, 2012, 10:19:17 PM
>"Bye, Cirno! Remember, you can surprise Kaguya the easiest if she's distracted, like if she's in a battle."
>Hang up and gather our companions. It's time to smash some rock pokemon!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on September 04, 2012, 01:28:55 AM
>Before hanging up: "And next time I call, turn your phone off speakerphone."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 04, 2012, 02:12:54 AM
>"Bye, Cirno! Remember, you can surprise Kaguya the easiest if she's distracted, like if she's in a battle."

> "NO YOU CAN'T," Kaguya yells.

> "Got it. Good luck with that gym battle!"

>Before hanging up: "And next time I call, turn your phone off speakerphone."

> "No, keep it on speakerphone," Kaguya says.

> "I'll turn off the the speakerphone," Cirno whispers into the phone, promtly hanging up.

>Hang up and gather our companions. It's time to smash some rock pokemon!

> YES. Companion gathering time.

> ...where are your companions?

> "Wriggle and Mystia said they were going to bed," Kogasa explains. "They sleep during the day. Now I like to sleep at night myself, but that whole adventure last night threw me completely off schedule."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 04, 2012, 02:56:12 AM
>Well Gyms stay open at night, don't they? We can wait and do some shopping or explore the town or something.
>If nothing else, we should train our pokemon. Switch Kingler out for Magikarp, and teach it to become a godly dragon of AWESOME.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 04, 2012, 03:37:27 AM
>Well Gyms stay open at night, don't they?

> Do they?

>We can wait and do some shopping or explore the town or something.

> You take out your map. This city contains a few shops, the Oreburgh Museum of Natural History, the Oreburgh Gym, and the Oreburgh Mines.

> "Biking is a big thing here," Kogasa mentions. "There's a lot of traffic between here and Eterna to the north, and the safest route between them is Cycling Road, so the shops sell all kinds of bikes."

>If nothing else, we should train our pokemon. Switch Kingler out for Magikarp, and teach it to become a godly dragon of AWESOME.

> You switch out Kingler for Magikarp. Your party currently contains:

> Magikarp
> Charmeleon
> Registeel
> Haunter
> Seadra
> Lucario

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on September 04, 2012, 03:53:54 AM
Dude. Bike. Let's totally get a bike. Does Kaguya have a bike? I'll bet she doesn't!

...But there's the problem of transporting it when we want to fly...

Get a foldable bike! If we can.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on September 04, 2012, 11:15:00 AM
Dude. Bike. Let's totally get a bike. Does Kaguya have a bike? I'll bet she doesn't!

...But there's the problem of transporting it when we want to fly...

Get a foldable bike! If we can.

I say we get a bike that's able to cut, fly, swim, and all that good stuff!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 04, 2012, 02:21:27 PM
Dude. Bike. Let's totally get a bike. Does Kaguya have a bike? I'll bet she doesn't!

...But there's the problem of transporting it when we want to fly...

Get a foldable bike! If we can.

> You decide to go bicycle shopping. You begin by looking in the window of "Silverblood's Bicycle Emporium," where prominently displayed in the window is a gold plated bike that's diamond encrusted for 1,000,000 P.

> This probably isn't the place for you. You pass it up for a place called Walmart, which upon entering has a practical collapsible bike for the much more reasonable 5,000 P. The store also has other things, like food, clothes, supplies, etc.

I say we get a bike that's able to cut, fly, swim, and all that good stuff!

> Sadly, bikes can't fly...

> Oh wait, they have hoverbikes (and hoverscooters too).

> The scooter is a tiny thing you stand on for 10,000 P. It folds up nicely, you'd have no trouble securing it to the back of your bag.

> The bike has a sidecar and a rediculously oversized engine for 15,000 P. It doesn't fold and it's not fitting in your bag, you would need some other way to store it. Neither of them will soar through the air, but they definitely don't touch the ground.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on September 04, 2012, 02:34:10 PM
>Vote for hoverscooter!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on September 04, 2012, 06:13:01 PM
Another vote for the hoverscooter.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 04, 2012, 10:50:23 PM
>Let's hoverscooter in style!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on September 05, 2012, 02:44:48 AM
>Vroom Vroom hoverscooter
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 05, 2012, 03:08:10 AM
>Vote for hoverscooter!

Another vote for the hoverscooter.

>Let's hoverscooter in style!

>Vroom Vroom hoverscooter

> You realize that you definitely want the hoverscooter, and idly wonder why science back home hasn't invented more hover things. You purchase it, and find yourself with 7,800 P left.

> You now have the ability to travel long, relatively flat distances in short amounts of time. According to the manual, your new scooter can travel a hundred miles on a single charge at speeds up to 30 miles per hour, placing Coronet less than an hour away. Your hoverscooter will not stall in mud or sand, and can be recharged any time you stay a night at a pokemon center. It can fold up and be carried on your bag. It can be returned now for a full refund, and has a trade in value of 7000 P.

> You realize that you lost Kogasa... Nope, wait, Kogasa is looking at umbrellas at the other end of the store. It's kind of silly since she already has two.

> Well, one, not including herself.

> You notice that this place seems to have a lot of things you've seen elsewhere for more, and just about everything too. You consider buying supplies here, where you can get them cheap. Your current inventory contains:

> 9 pokeballs
> 2 premier balls
> 8 potions
> 2 antidotes
> 1 burn heal
> 1 oran berry
> TM 23 Iron Tail
> TM 51 Roost
> 1 makeshift fishing rod.
> 1 firestone
> 1 metal coat
> 1 torn shirt
> 1 spare pair of red pants.
> 2 gas masks
> 1 galactic uniform

> That, plus the shirt, pants, and longcoat you currently have on.

> You wonder if you should just throw that torn shirt out. You could probably mend it.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 05, 2012, 03:25:48 AM
>We need more pokeballs, just in case. Buy 2 of them.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on September 05, 2012, 04:31:41 AM
>Galactic uniform. Get it. Not as bitchin' as a Team Rocket uniform, but still bitchin'.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 05, 2012, 08:03:42 AM
>We need more pokeballs, just in case. Buy 2 of them.

> You buy 2 pokeballs for 150 P each, leaving 7,500 P remaining.

> You now have 11 pokeballs.

>Galactic uniform. Get it. Not as bitchin' as a Team Rocket uniform, but still bitchin'.

> You already have a Galactic Uniform. Would you like another?

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 05, 2012, 03:23:06 PM
>We have one? Then we should get a Team Rocket uniform.
>You know, in case we have to go as a secret double-triple-reverse-unknown-third-party agent.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on September 05, 2012, 04:01:36 PM
>If we already have a Galactic uniform, then no, we don't need another.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 05, 2012, 05:16:34 PM
>If we already have a Galactic uniform, then no, we don't need another.

> While you have already mugged yourself a uniform, you haven't gotten a gas mask for youself yet. Technically, the two you have are being held by Wriggle and Mystia. you can get one for 500 P.

>We have one? Then we should get a Team Rocket uniform.

> They do have a sale on gang colors. 1000 P for pants, shirt, and a black hat, for the discerning Team Rocket impersonator.

>You know, in case we have to go as a secret double-triple-reverse-unknown-third-party agent.

> You realize that a rocket uniform would be convenient if you want to play spy (http://www.youtube.com/watch?v=l0CQ8iaK5s8) and mess around with Team Rocket.

> You suspect that a secret double-triple-reverse-unknown-third party agent is another way of saying you'd freely sell any information to anybody. Either that, or it means you enjoy screwing everyone over indiscriminately.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on September 05, 2012, 07:35:55 PM
>Does the black shirt have an R, or can one reasonably be added? If so, get the Rocket stuff.
>Also, get two masks, one for us and one for Kogasa.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 06, 2012, 04:42:34 AM
>Does the black shirt have an R, or can one reasonably be added? If so, get the Rocket stuff.
>Also, get two masks, one for us and one for Kogasa.

> The black shirt does have an R on it, in fact, there's a lot of clothing has R's, sometimes as large as the shirt itself, and other times it's just a little mark on the lapel. You believe it to be a logo for a Rocket fashion line?

> Huh.

> You get the additional supplies for 2000 P. You have 5500 P left.

> You contemplate whether you are done shopping, or if there's anything in the store you'd like to take a look at before you leave.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on September 06, 2012, 10:02:09 AM
>We are good, now let's head to the gym!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 06, 2012, 05:47:16 PM
>We are good, now let's head to the gym!

> You decide you're ready to challenge the gym, and leave the store with Kogasa, who picked herself up a third purple umbrella for whatever reason.

(http://i670.photobucket.com/albums/vv65/theperfectwedding_fotos/parasol.jpg)

> You pass the town's museum and approach a large outdoor arena with bleachers. The area is larger than a football field and bowl-shaped, and is next to a small park with a good view. You see a couple people eating, occasionally glancing in your direction.

> In front of the arena is a small trailer, the kind you would expect on construction sites. It has a sign attached to it stating, "Oreburgh Pokemon Gym, Leader: Roark the Rock".

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on September 06, 2012, 06:08:19 PM
>"Why do you need so many umbrellas, Kogasa?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 06, 2012, 06:16:35 PM
>"Why do you need so many umbrellas, Kogasa?"

> "No, no, this is a parasol. See, umbrellas protect against the rain, parasols are for sunlight."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on September 06, 2012, 06:32:23 PM
>"Why real difference does it make?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Raikaria on September 06, 2012, 06:34:24 PM
> How are you even gonna carry three umbrellas with two hands?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 06, 2012, 07:08:44 PM
>"Why real difference does it make?"

> "Well, you can't go around holding an umbrella when it's sunny, you need a parasol for that."

> How are you even gonna carry three umbrellas with two hands?

> "Nah, that would be silly. I'll just keep the spare in my bag," Kogasa says. "You know, you could use an umbrella too. But not just any old thing, the umbrella you carry is the first thing people notice about you, so it has to be a nice one. How about we get you something flashy tonight; I think a nice wooden-handle would be perfect for you."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on September 06, 2012, 07:59:53 PM
>"Wood and fire don't really mix all that well."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 06, 2012, 10:08:55 PM
>So, are we going to enter the gym or not?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on September 07, 2012, 03:14:22 AM
>Enter the gym obviously
>Think about getting a fireproof parasol.
>Or a parasol made of undousable flames.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 07, 2012, 02:45:31 PM
>"Wood and fire don't really mix all that well."

> "True, but it's too bad. A wooden handle would look good on you."

>Think about getting a fireproof parasol.

> You aren't confident that those exist.

> Though you could probably make one.

>Or a parasol made of undousable flames.

> That sounds incredibly dangerous, and you aren't confident it would actually protect against rain. Sure the umbrella might not go out, but the rain would fall right through. And it could set something on fire, undousable flames are really hard to put out.

> On the other hand, you would like to make more things out of fire.

>So, are we going to enter the gym or not?

>Enter the gym obviously

> You enter the trailer.

> You are met by a receptionist with a bit too much makeup, her nameplate says she's Flo. Behind her is a young man sitting at a small desk, writing up what you assume are reports, his nameplate has "Roark" on it.

(http://i595.photobucket.com/albums/tt34/facepalmgirl/Roark/Roark.jpg)

> The receptionist greets you with a warm smile. "Welcome to the Oreburgh Mining Company! What is the nature of your visit?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on September 07, 2012, 04:05:53 PM
>Solve this situation, by punching it in the face
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on September 07, 2012, 04:12:26 PM
Look around to make sure we're in the right place. Ask "Hey, I'm looking for the Gym. Is this it?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on September 07, 2012, 08:51:43 PM
>"Are you a leader of the gym?"

If yes.

>"Well I'm gonna kick your ass."

If no.

"Think he's good for a quick fight?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 07, 2012, 10:19:46 PM
>"Regardless of whether you're the gym leader or not, can I punch you in the face?"
>Politeness is key. If we just go around punching people in the face, they'll think we're some kind of hoodlum or something. What we need to do is ask permission, THEN punch 'em in the face.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 08, 2012, 01:22:41 AM
Look around to make sure we're in the right place. Ask "Hey, I'm looking for the Gym. Is this it?"

> "I apologize, Mr. Roark is currently busy. He takes all gym appointments after 5:00 PM."

> "Nah, it's almost closing time anyway," the young man says, glancing up at you.

> "Are you sure, sir? You've already accepted two battles today."

> "The mining side is slow," Roark says, stretching. "And I'm pretty much done anyway."

>"Are you a leader of the gym?"

> "Yes, that would be me," the man says.

>"Well I'm gonna kick your ass."

> "Now, now, were both itching for a fight, but that's no reason to be rude."

>Solve this situation, by punching it in the face

>"Regardless of whether you're the gym leader or not, can I punch you in the face?"
>Politeness is key. If we just go around punching people in the face, they'll think we're some kind of hoodlum or something. What we need to do is ask permission, THEN punch 'em in the face.

> "What? No, no, what is wrong with you?" Roark asks.

> "Well, you know how customers can be," Flo says. "Here at Oreburgh Mining Company, we do not condone violence among either coworkers or customers."

> "Yeah, what she said. Anyway, the match will be a single battle where we'll each have access to two pokemon. Wait outside and pick out your first pokemon, I'll be there in a minute." Well, at least you were polite.

> You leave the trailer, and check your pokemon. Your party currently contains:

> Magikarp
> Charmeleon
> Registeel
> Haunter
> Seadra
> Lucario

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on September 08, 2012, 01:44:33 AM
>Registeel and Lucario.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on September 08, 2012, 01:47:15 AM
>Myou and magikarp for laughs.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on September 08, 2012, 02:08:11 AM
Gym battles are serious business so...

>Registeel and Lucario.
> Seconded.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 08, 2012, 03:25:24 AM
>Myou and magikarp for laughs.

> Yes. Magikarp truely is the strongest force in the universe.

>Registeel and Lucario.

> Seconded.

> Ahaha, no to sending out magikarp here. You think Registeel and Lucario would be better choices.

> You recall that the term "single battle" is a reference to the number of pokemon trainers will have out at once, in this case, one at a time. This is contrasted with a double battle, in which trainers send out 2 pokemon at once. You contemplate between which of registeel and lucario you would like to send out first.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: IdiotsOpposite on September 08, 2012, 03:43:13 AM
Send out Lucario first, saving the legendary reveal for last.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on September 08, 2012, 03:45:41 AM
Send out Lucario first, saving the legendary reveal for last.

Sure why not
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 08, 2012, 03:47:53 AM
>Regardless if we need to or not, send Registeel for the final blow. Overkill isn't illegal, is it?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on September 08, 2012, 04:37:03 AM
>Lucario pls
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 08, 2012, 05:06:45 PM
>Regardless if we need to or not, send Registeel for the final blow. Overkill isn't illegal, is it?

> Considering the notable lack of police officers, you wonder about the concept of illegality here.

> However, you do consider it bad form to actually kill your opponent's pokemon.

Send out Lucario first, saving the legendary reveal for last.

Sure why not

>Lucario pls

> Roark walks out of his trailer, noticing your companion. "Umbrella girl?" he asks.

> "Only watching this time," Kogasa says. Roark shrugs, and goes to the other side of the arena. You note that there's a small crowd at the nearby park, taking seat along the edge of the battlefield.

> "Ready?" Roark asks.

> You release your Lucario from it's ball.

> "Graveler! Magnitude into rock throw!" Roark says. (http://www.youtube.com/watch?v=DVOq7zc6QN8)

(http://i47.photobucket.com/albums/f163/Matt188_2008/Graveler.png)

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on September 09, 2012, 03:22:07 AM
>"Yo China, dodge that magnitude! Sustain yourself in the air and during the opening before he uses rock throw, get in close."

>"And break him!"

>Implying close combat :VVV Because that move is cool.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on September 09, 2012, 11:15:25 AM
In case we failed to get close before rock throw....

>"Grab the rock and toss it back to him!"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 09, 2012, 05:31:34 PM
>"Yo China, dodge that magnitude! Sustain yourself in the air and during the opening before he uses rock throw, get in close."

>"And break him!"

>Implying close combat :VVV Because that move is cool.

> Your China does a very high jump to dodge the bulk of the rumbling, but the graveler doesn't give you an opening. It pounds the ground, immediately grabbing the resulting rumble and chucking it at your pokemon. Admittedly, the tremor wasn't as big as you thought it would be.

In case we failed to get close before rock throw....

>"Grab the rock and toss it back to him!"

> Your China grabs the rock on landing, hurting itself to do so, but has a good enough grip on the thing to hurl it back at the boulder creature.

> "Graveler, Rock Blast into Rollout!" The creature scoops up a number of boulders knocked loose by magnitude, pitching the first at the boulder your China threw and winding up to throw a second.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on September 09, 2012, 06:04:45 PM
> "China, dodge the boulders and get in close with some Close Combat  before it has a chance to use Rollout!"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 09, 2012, 08:05:43 PM
> "China, dodge the boulders and get in close with some Close Combat  before it has a chance to use Rollout!"

> Your Lucario narrowly dodges the boulders thundering past it, only letting itself get hit to smash the last one upward. It takes you a second to realize the last one is the Graveler itself.

> You notice that Roark and his graveler don't leave any time between their attacks, they all flow into eachother. The entire battle so far has happened in half a minute.

> "Magnitude into rock blast!" Roark commands, the graveler hitting the ground with a huge tremor.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on September 09, 2012, 08:47:43 PM
> "China, jump and use Aura Sphere!"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 09, 2012, 11:41:21 PM
> "China, jump and use Aura Sphere!"

> Your pokemon jumps up before the shockwave hits it, and throws a curveball of blue light. China manages to graze the first incoming boulder, but the second knocks it back as the aura sphere gives a clean blow to the graveler. Your Lucario then hits the ground and loses it's balance due to magnitude.

> Hm. That magnitude thing isn't very consistent. Last time it was a momentary light tremor, this time it lasted nearly ten seconds.

> "Return." Roark commands. "Rampardos, bulldoze and head smash!"

(http://i981.photobucket.com/albums/ae294/Sora-XIII/Pokemon%20Artwork/409.jpg)

> "That's new," Kogasa remarks. The creature is completely tearing up the field as it charges your pokemon, it's like an earthquake in guided missle form.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 09, 2012, 11:56:23 PM
>Does that thing track pokemon in the air? Let's find out!
>"China keep jumping away from it! Wall jump if you have to!"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 10, 2012, 04:31:02 AM
>Does that thing track pokemon in the air? Let's find out!

> You would guess it does, since the Tyrannosaurus can still see you. If you had to describe bulldoze, it's a lot like being charged by a bulldozer - ground breaks in two underneath the monster, and you imagine getting hit by it feels like getting hit by a truck. Hard to get close because of the wall of dirt it's kicking up.

>"China keep jumping away from it! Wall jump if you have to!"

> Your pokemon manages to keep it's distance, but it will be difficult to wall jump seeing as you are outside.

> "Rampardos, keep bulldozing but switch from head smash to flamethrower!" Roark commands.

> The creature lets loose a stream of fire straight towards your pokemon while tearing apart the landscape to charge it.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 12, 2012, 05:03:02 PM
Quote
>_

> The Rampardos covers everything in the arena with flames, even getting a few near misses on yourself.

> Your lucario is on fire.

> This slows down your pokemon significantly.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on September 14, 2012, 08:30:57 AM
(Sorry for not responding, but screwing up is....not something I would want to do. :/)

>"Pull yourself together, maintain distance and use Aura Sphere!"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 14, 2012, 04:31:13 PM
(Sorry for not responding, but screwing up is....not something I would want to do. :/)

>"Pull yourself together, maintain distance and use Aura Sphere!"

> Your Lucario bounces backwards and hurls an aura sphere at the dinosaur.

> "Zen headbutt it!" Roark commands. The dinosaur stops throwing flames and lower's it's head directly into your attack, taking the full brunt of it on it's skull.

> You would think avoiding brain injuries would be a good idea, but Roark doesn't seem at all concerned.

> "Stop bulldozing, use rock tomb." Roark commands. The dinosaur starts churning rocks all over the arena for the sake of churning rock; China won't have much trouble dodging it but the sheer volume and size of the boulders means it'll be much harder for your pokemon to navigate the arena.

> You hear cheers from the park in the background. The onlookers are getting their money's worth.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on September 14, 2012, 05:01:55 PM
> "Look for a place with the lowest number of boulders and break through!"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on September 14, 2012, 05:05:17 PM
>"China. See with your mind. Break him."

>Clench our fists, grit our teeth and let China do what it does best. FORCE PALM.

>As a precaution... "If he starts charging at you, hit him with your Last aura sphere." aka put everything into it.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 14, 2012, 06:48:54 PM
> "Look for a place with the lowest number of boulders and break through!"

> Your pokemon attempts to break through the boulders, but unfortunately this proves a slower process than walking around them, so your pokemon switches.

>"China. See with your mind. Break him."

>Clench our fists, grit our teeth and let China do what it does best. FORCE PALM.

>As a precaution... "If he starts charging at you, hit him with your Last aura sphere." aka put everything into it.

> Your lucario closes its eyes and charges in to point blank range.

> "Head smash into bulldoze" Roark commands just as your pokemon reaches it. The dinosaur takes your pokemon's attack on the forhead and keeps going. You command China to use an aura sphere, but it is not able to comply as it is slammed into one of the boulders the Rampardos dropped and gets partially buried by the "bulldoze".

> Although your China isn't getting up, it looks like you actually managed to crack that blue dome of a skull on that dinosaur, which is now somewhat unsteady on its feet. You consider which pokemon to use next. Your remaining party contains:

> Magikarp
> Charmeleon
> Registeel
> Haunter
> Seadra

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on September 14, 2012, 08:04:33 PM
> Swap in Fujiwara.
> Move list.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 14, 2012, 08:57:18 PM
> Swap in Fujiwara.
> Move list.

> According to your pokedex, your Fujiyama knows:

> Explosion
> Stomp
> Metal Claw
> Iron Defense
> Amnesia
> Iron Head
> Superpower
> Ancient Power
> Charge beam

> You figure movesets increase with time, and think that checking the movesets of you old pokemon as well wouldn't be a bad idea. Course, now's not the time, being in the middle of a battle and all.

> You switch out China and switch in Fujiyama. You note that the field is still a mess and very difficult to navigate due to that rock tomb's affect on the landscape, which could slow your pokemon down. Fortunately, that bulldoze his dinosaur used cleared out a flat, thin strip in the center of the arena.

> "Flamethrower with rock tomb. And keep your distance," Roark says.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on September 14, 2012, 09:09:31 PM
> "Fujiwara, counter both with Ancient Power and then break through with Iron Head!"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 15, 2012, 04:19:53 AM
> "Fujiwara, counter both with Ancient Power and then break through with Iron Head!"

> Your Fujiyama uses Ancient Power!

> Which, at a glance, consists of throwing rocks.

> You wonder why trainers have at least 4 different names for "throw rock attack".

> This does little to stop that rampardos's attack, but it does hit the dinosaur. Likewise, your robot thingy gets hit by rocks and fire. Your Registeel moves in to iron head Roark's dinosaur.

> "Get away with bulldoze. Use flamethrower once you have some distance," Roark commands, his dinosaur clearing the debris in its path while fleeing away from your pokemon. Your registeel is not as fast as the rampardos.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on September 15, 2012, 02:23:32 PM
> "Use Iron Defense!"

Dammit I wish he had Hyper Beam right now. ;-;
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 15, 2012, 05:34:21 PM
> "Use Iron Defense!"

Dammit I wish he had Hyper Beam right now. ;-;

> Your Registeel stops chasing down the rampardos and braces itself. The dinosaur flings a lot of fire onto it.

> You recall that while it might not know hyper beam, it does know charge beam.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on September 15, 2012, 05:59:08 PM
>Listen to the GM's voice in our head
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 16, 2012, 07:19:10 AM
>Listen to the GM's voice in our head

> The voices inside your head tell you to listen to the voices inside your head.

> ...Maybe you should get that checked out. You think the voices want you to try that charge beam thingy though, so you command registeel to use charge beam. It looks almost exactly like that lightning attack it used on your in the cave, concentrating lightning onto your pokemon's "hands" before letting out a bolt straight towards the rampardos.

> "Duck!" Roark commands a bit too late. The dinosaur takes the brunt of the attack, and ceases to be able to move about the battlefield. With a cracked skull and unable to get up, Roark decides his Rampardos has had enough.

> "Return," he commands. "According to Pok?mon League rules, I have to give you our Gym Badge since you've beaten me, the Leader. Here's your official Pok?mon League Coal Badge. Also, take this tm; it contains the move Bulldoze."

> You receive a badge from Roark. You also receive 5000 P and the TM 78 - Bulldoze.

> "Impressive pokemon, not just anyone can catch a registeel. I think you would be able to handle this as well." Roark says, handing you an old piece of amber. "You should take this to the museum."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on September 16, 2012, 08:27:33 AM
>"What is it?"
>"Also, what museum?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on September 16, 2012, 01:03:03 PM
>Pat Fujiyama on the back
>WORDS OF PRAISE TO IMPROVE FRIENDSHIP POINTS
We need him to have 120P whenever he uses Return when he can get it
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 16, 2012, 08:53:44 PM
>"What is it?"

> "It's an ancient piece of amber, fossilized tree sap. What makes it special is that little piece of claw in the center," Roark says, pointing to a small chip in the middle of the amber.

>"Also, what museum?"

> "Oreburgh Museum of Natural History, at the north end of town," Roark says. "Hand it to Chobin, he'll know what to do with it." He inspects your pokemon, walking around it and capturing some pictures with his phone.

> "That guy is WEIRD," Kogasa adds, "So, you know, fair warning."

> "Not a bad guy," Roark adds, "But I admit he has his quirks."

>Pat Fujiyama on the back

> *CLANG CLANG CLANG*

> Your moment of back patting isn't quite as heartwarming as you had hoped.

>WORDS OF PRAISE TO IMPROVE FRIENDSHIP POINTS

> "Um... you did a good job?" you say. "Yeah, good work."

> You cannot tell if your sentiments are getting through to the creature or not.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 16, 2012, 09:07:33 PM
>Let's get the fossil over to the museum as soon as possible. The way the light shines through it is starting to get creepy.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 17, 2012, 02:26:12 AM
>Let's get the fossil over to the museum as soon as possible. The way the light shines through it is starting to get creepy.

> You put Registeel back in it's ball and go north, deciding to heal Lucario after you take care of this fossil thing.

> You walk alonside the park until you reach a huge marble building, with wide steps and a small sign stating: "Museum of Natural History". You walk up the steps, and are greated by a small man with thick glasses, sitting at a round desk. His nameplate says "Chobin" on it.

> "Too early, umbrella girl. Need more time. Museum's open until 11."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 17, 2012, 02:32:43 AM
>Let's heal up our pokemon at the center while we wait for the museum to open.
>"I'm not the umbrella girl. I'm her traveling companion, though."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 17, 2012, 03:59:06 AM
>Let's heal up our pokemon at the center while we wait for the museum to open.
>"I'm not the umbrella girl. I'm her traveling companion, though."

> "I wasn't talking to you suspenders."

> You notice Kogasa is still following you around. Due to your cave travels, you actually woke up very late; it's currently 6:00 PM.

> "Museum's open, but umbrella girl's fossil isn't ready yet."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on September 17, 2012, 04:17:09 AM
>Hand him ours.
>"Add mine to the queue."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 17, 2012, 06:25:51 AM
>Hand him ours.
>"Add mine to the queue."

> The funny man holds your amber up to the light. "Not much to work with. Should be enough. Name. Number."

> It occurs to you that you don't know why you're giving this guy the amber.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on September 17, 2012, 07:26:09 AM
>Act like we do know. We'll ask Kogasa about it once we're done with him.
>Give him our name and number.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 17, 2012, 04:27:17 PM
>Act like we do know. We'll ask Kogasa about it once we're done with him.
>Give him our name and number.

> You give the man your name and number.

> "CLAURICE!" he yells.

> A young blond appears from one of the nearby exhibits. "What is it sir?"

> "Work. Take the desk," the man says as he departs.

> "Welcome to the Oreburgh Museum of Natural History!" the girl says, taking her position behind the desk. "Tickets are only 500 P per adult, and for an extra 200 P we'll throw in the audio tour as well. So, that'll be two adults then?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on September 17, 2012, 04:34:35 PM
>"I am only 17 years old"

EPISODE 1300: MOKOTAN IS ONLY 17 YEARS OLD

>"That will be it."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 18, 2012, 07:10:26 AM
>"I am only 17 years old"

EPISODE 1300: MOKOTAN IS ONLY 17 YEARS OLD

> WHAT A TWIST (http://www.youtube.com/watch?v=kdhhQhqi_AE).

> Yeah, well, technically those are the last two digits.

> After a couple decades people stop believing that lie. This has never stopped the self-proclaimed 23 year old Yukari. Considering the annual birthday candle shortages, you suspect maybe 5 digits?


>"That will be it."

> You suppose you don't wish to visit the museum, at least right now. You notice some pamphlets for the exhibits by Claurice's desk.

> Your Lucario could use a pokemon center. You consider whether you have finished all your buisness here.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 18, 2012, 10:45:41 PM
>Check out the exhibits. Read the pamphlets. This is too boring. Burn everything in sight.
>After that, then heal up our Lucario and any others that need healing.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 21, 2012, 03:22:17 AM
>Check out the exhibits. Read the pamphlets. This is too boring. Burn everything in sight.

> There are a couple large pterodactyl skeletons hanging from the ceiling. A signpost informs you that the fossils were dug out of the Oreburgh mine, and the bones date back 30 million years.

> The museum itself is beautiful, made of marble with a high arched roof. There are paintings on the walls - One wall shows what different regions looked like before they were settled, alongside how they appear now. The other wall shows Oreburgh's development from forest and mountain to the city it is today, with the pictures spaced 20 years apart. There is a spot on the wall where you believe the next picture belongs.

> The pamphlets mension exhibits on marine life, fossils, a history of Oreburgh exhibit, a space exhibit, and exhibits about the development of Johto, Sinnoh, Kanto, etc.

>This is too boring. Burn everything in sight.
>After that, then heal up our Lucario and any others that need healing.

> You burn everything in sight, including Kogasa and Claurice. You don't want witnesses. They scream in agony only for a few moments before their vocal cords are to charred to make a sound. You managed to set the museum on fire in spite of the sprinklers pouring and that the building is made out of rock, one of the benefits of phoenix flame. You are standing in a burning building.

>After that, then heal up our Lucario and any others that need healing.

> You leave the museum and head to the pokemon center, where you get your pokemon quickly healed. Well, except for China, he'll have to stay overnight.

> You realize Kogasa hasn't been trying anything funny since you told her she "got" you. You also realize that she wasn't standing next to you anymore when you entered the pokemon center. You glance outside and a parasol sticking out of the ground.

> It occurs to you that you haven't seen Mystia or Wriggle yet. It's about 7:30 too, you'd think they would be up by now.

> You have a strong temptation to WASTE TIME until morning. You will be well rested after 8 or more hours of WASTING TIME. You also have a magikarp you wished to train, and a currently empty slot in you team, which contains:

> Magikarp
> Charmeleon
> Registeel
> Haunter
> Seadra

>_

Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: mad on September 21, 2012, 04:10:34 AM
>First, check parasol for a sign where kogasa might have went.
>Then, let's go out and find Wriggle and Mystia.
>Failing that, let's go find a pokemon that our magikarp could at least survive a hit from for training it to a higher level.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 22, 2012, 04:07:27 AM
>First, check parasol for a sign where kogasa might have went.

> You begin with Kogasa's parasol. You approach the thing, poke it a few times, and wait for the surprise.

> Nothing happens.

> This somewhat bothers you. Something always happens by now.

>Then, let's go out and find Wriggle and Mystia.

> You decide to go find those two before they eat someone.

>...You have no idea where to look.

> Welp.

>Failing that, let's go find a pokemon that our magikarp could at least survive a hit from for training it to a higher level.

> You aren't sure where to find that either. You are tempted to beat the thing up yourself for some easy experience.

> There are quite a few places you can go within the town (assuming Mystia and Wriggle are actually in town). According to your map, the following locations are in or immediately next to Oreburg:

> Oreburgh Gate
> Oreburgh Mine
> Cycling Road
> Oreburgh Museum of Natural History
> Oreburgh Gym
> The park next to the gym
> Commercial district
> Residential district
> The pokemon center

> Admittedly, you are still at the pokemon center, and you are pretty sure Mystia and Wriggle aren't here. Nor is it a good place to train fish.

> However, it is a good place to bypass subplots spend time.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on September 22, 2012, 12:12:48 PM
>Grab the parasol and keep it with us.

>FIND KOGASA. WE NEED KOGASA ROUTE
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 22, 2012, 12:36:02 PM
>We must also take Keine route.
>Heck, let's take ALL of the routes. Harem Mokou shall prevail!
>Are there any mind readers that are listening in on our thoughts? That would be embarrassing.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 23, 2012, 12:41:09 AM
>Grab the parasol and keep it with us.

> You grab the parasol.

>FIND KOGASA. WE NEED KOGASA ROUTE

> "Please put it back," the nearby bush says.

> Well, that was easy.

>We must also take Keine route.
>Heck, let's take ALL of the routes. Harem Mokou shall prevail!

> You decide to become romantically involved with every girl in Gensokyo. Because that's never backfired before.

> Specifically, you hope this decision turns out better than it did for Marisa. You wouldn't want a half dozen stalkers and a full dozen enraged women tracking you down. You don't know what her secret is, but it works really well until it blows up in her face.

> You wonder if Rinnosuke would be available.

>Are there any mind readers that are listening in on our thoughts? That would be embarrassing.

> Thank god no, none that you can see.

> Although, you wonder if you're a little old to be embarrassed by anything.

> Well, if it would bother you, you could call Yukari and ask where she dropped the mind reader off. Just to be safe.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 23, 2012, 03:07:07 AM
>Call Yukari anyway. We need to update the death count. Stupid bats.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on September 23, 2012, 02:55:17 PM
>"Kogasa, what are ya doing there? Weren't you supposed to jump me earlier?"

>Hold onto parasol

>If something feels off, say, "Ya seem different. Did Something happen?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 23, 2012, 11:19:02 PM
>"Kogasa, what are ya doing there? Weren't you supposed to jump me earlier?"

> "I'll jump you later, alright? Please put the parasol down, I need it."

>Hold onto parasol

>If something feels off, say, "Ya seem different. Did Something happen?"

> "Oh, nothing, nothing," she says, coming out of the bushes. You notice she's holding a notebook. Upon closer inspection, it appears the notebook is full of names and sketches of people's faces. "Now come on, give it back," she pleads with you, reaching up for her parasol.

>Call Yukari anyway. We need to update the death count. Stupid bats.

> Oh yeah, the death count.

> ...You might have lost count.

> Well, you decide to call her anyway.

> "Hello! This is Professor Yukari's residence." You wonder how often Yukari refers to herself in the third person.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on September 26, 2012, 08:28:35 AM
>Pull parasol away

>"Yo Gaphag, where'd you put that mindreader?"

>"Also I just roasted an entire cave of bats. Do I get like, a bonus or something?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 27, 2012, 09:27:41 AM
>Pull parasol away

> Kogasa slies up and grabs it. She's pretty much started a tug-of-war.

> That girl really wants her umbrella.

>"Yo Gaphag, where'd you put that mindreader?"

>"Also I just roasted an entire cave of bats. Do I get like, a bonus or something?"

> "Take your prize!" Yukari says. A portal opens a few feet away from you, through which you see a train barreling straight towards you and Kogasa.

> You aren't sure calling Yukari a gap hag was such a good idea.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 27, 2012, 09:55:24 AM
>Is the train headed towards any sort of civilization?
>Dodge it no matter what, and hope that Yukari doesn't re-gap it to where you're going to dodge.
>Swing Kogasa into the train's way, though. We should keep the parasol as blackmail material.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on September 27, 2012, 11:45:47 AM
>No why be cruel to Kogasa?
>Pull her towards us and fuckin explosion punch the train like how some hero saving a young lady would.
>After the punch...
>"YUKARI I GET IT YOU'RE 17."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 29, 2012, 05:34:15 AM
>Is the train headed towards any sort of civilization?

> It's heading towards you. You are in civilization. Therefore, it is technically heading towards civilization.

>Dodge it no matter what, and hope that Yukari doesn't re-gap it to where you're going to dodge.

>Pull her towards us and fuckin explosion punch the train like how some hero saving a young lady would.

>Swing Kogasa into the train's way, though. We should keep the parasol as blackmail material.

>Pull her towards us and fuckin explosion punch the train like how some hero saving a young lady would.

> You have about 3.5 seconds to decide which of these courses of action before you have the same texture as salsa.

> Options:

> Push Kogasa
> Save Kogasa
> Punch train
> Dodge train

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on September 29, 2012, 07:52:27 AM
>Punch Kogasa
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on September 29, 2012, 08:30:42 AM
>No harming Kogasa. We said we'd protect our companions.
>Punch the train.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Oldmansour on September 29, 2012, 08:39:31 AM
>Save Kogasa.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on September 29, 2012, 11:24:24 AM
>Punch Train while Saving Kogasa. We must have a harem route going!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on September 29, 2012, 12:13:32 PM
>Dodge Kogasa
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 29, 2012, 07:56:39 PM
>Punch Kogasa
>Save train
>Dodge Kogasa's umbrella
>Push train doors open
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on September 30, 2012, 02:30:11 AM
>Punch Train while Saving Kogasa. We must have a harem route going!

This
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 30, 2012, 02:32:53 AM
> You decide to save Kogasa.

> With violence.

> Your punch knocks her back a good 10 feet, as you wind up again to punch out the train.

> Volcano style.

***

> ... You wake up in a pile of twisted steel. Your everything hurts. The train's everything hurts more, seeing as you melted it through the center. You are surrounded by wreckage, with train cars lying in a pile before you, and Yukari standing over you looking unusually pale.

> "Crap." Yukari says, "Don't tell Ran about this ever, okay?"

> You realize that there is a crowd surrounding the wreckage, among which is Kogasa with a fair sized shiner. Kogasa is currently attempting to sneak up on Yukari.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on September 30, 2012, 02:39:49 AM
>"Hey Yukari. You know what Ran likes the most?"

>This is for Kogasa to SURPRISE her.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on September 30, 2012, 02:40:15 AM
> Lie back. Let Kogasa do her thing since she probably deserves it by now.
> Remember to tell Ran about this.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on September 30, 2012, 06:20:03 AM
>"Sure, I won't, how do you plan on fixing this though?"
>First thing when we meet Ran is to tell her about this.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on September 30, 2012, 06:57:05 PM
>"Hey Yukari. You know what Ran likes the most?"

>This is for Kogasa to SURPRISE her.

> Lie back. Let Kogasa do her thing since she probably deserves it by now.

> Kogasa stands immediately behind Yukari, and using a perfect Ran impression, says "Hello, Yukari."

> Yukari's eyes go wide as she whips around to see the umbrella girl smiling deviously at her. "Got. You."

> Yukari then takes out her own umbrella and uses it like a baseball bat on the umbrella youkia. Kogasa gets sent flying at least 20 feet.

>"Sure, I won't, how do you plan on fixing this though?"
>First thing when we meet Ran is to tell her about this.

> Remember to tell Ran about this.

> You are absolutely telling Ran about this.

> "Well," Yukari begins. "I've started sending back the people who were in the train. But I don't really have any plans for the train itself..." she looks over the wreckage. "Think anyone would mind if we left it?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on September 30, 2012, 11:21:57 PM
>"Depends. Was the destination somewhere important?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 01, 2012, 05:01:22 AM
>"Depends. Was the destination somewhere important?"

> "Graveyard shift commuter train. It'll be missed, but, well, I can't exactly fix this mess."

> "You know, most people fall into two categories. Train dodgers and roadkill. Your third option is making a lot of extra work for me," Yukari pouts with a cross of her arms. "If you want to help, stay out of the way," she says, looking over the wreckage. "I need to send the survivors... home..." the woman pauses, staring hard at the twisted metal. "Do I need to send the survivors home?" she quietly asks herself.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on October 01, 2012, 07:00:19 AM
>"Yes."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on October 01, 2012, 07:10:10 AM
>"I'm sure you have to. Don't want to get the real Ran all lecture-y."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on October 01, 2012, 02:54:16 PM
>"But Yukari, are you sure you want any witnesses to this event at all?"

DARK MOKOU YEEEAAAAAHHHHHHHHHHH
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 02, 2012, 04:25:38 PM
>"Yes."

> "Aw, don't be that way."

>"I'm sure you have to. Don't want to get the real Ran all lecture-y."

> "You win, you win. I'm sending them back."

>"But Yukari, are you sure you want any witnesses to this event at all?"

DARK MOKOU YEEEAAAAAHHHHHHHHHHH

> "Not really... But you know Ran. She's opposed to murder, says it corrupts Chen. Bad enough that a train appeared in the middle of town, imagine explaining why everyone was crushed by the stop sign rain."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on October 02, 2012, 09:45:45 PM
>Apply fire to any falling signs.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on October 03, 2012, 12:40:19 AM
>Where is Kogasa? Her umbrella is supposed to help against rain, right?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on October 03, 2012, 05:04:34 AM
>ASK KOGASA IF SHE IS OKAY

>OTP MOKOGASA SHIPPING
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 04, 2012, 06:55:32 PM
>Apply fire to any falling signs.

> You look up. It doesn't look like Yukari is about to commit acts of mass murder and/or genocide.

>Where is Kogasa? Her umbrella is supposed to help against rain, right?

> Kogasa is about 20 feet away dusting the dirt off of her skirt. She looks pleased with herself.

> You doubt her umbrella will protect her against falling steel rods nearly as well as it protects against rain.

>ASK KOGASA IF SHE IS OKAY

> "Are you okay?" You ask.

> "Of course!" Kogasa says, turning to Yukari with a smug look on her face. "It's not every day you get a Yakumo."

> Yukari summons herself a "No U-turn" sign and hurls it at Kogasa, nicking her. Kogasa must have a high tolerance for pain.

>OTP MOKOGASA SHIPPING

> You highly doubt this is a one true pairing.

> "You know, you're pretty cute when you worry," Kogasa says with a wink.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on October 04, 2012, 08:46:39 PM
>Were we ever called cute before?

>Get all red and slient for a bit, then hurl a fireball at Kogasa.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on October 04, 2012, 10:30:35 PM
>...
>What are we even doing?
>Burn everything in sight to clear our mind.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 04, 2012, 11:45:42 PM
>Were we ever called cute before?

> Keine might have called you cute in the past.

> Other than her, it must have been, what, centuries since you've been called something equivalent? Your childhood does date back to before that word existed.

>Get all red and slient for a bit, then hurl a fireball at Kogasa.

> You set Kogasa on fire, and she dowses herself with her penguin thing.

> "You've really got to work out these emotional issues," Yukari comments, digging through the rubble.

>...
>What are we even doing?

> Well, you were calling Yukari to see if there were any mind readers about. Then you got her angry and smashed up a train.

> Then you got distracted by Kogasa.

>Burn everything in sight to clear our mind.

> You consider burning everything in sight, but those mountains are awfully far away. You also realize you may want to exclude Yukari, since you won't be able to get home without her.

> You see Roark inspecting the wreckage and asking around. You recall that gym leaders are the law (kind of). You also recall that Mystia and Wriggle are still missing.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on October 05, 2012, 08:37:11 AM
>"Yukari, where'd you put that mindreader?"

>"Oh and do me a favour and gap the bird and bug here, could you?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on October 05, 2012, 09:21:24 AM
>"Yukari, we are also in great emergency to get back to the Plot, now, or there is going to be a thread 3 and we are still be getting nowhere."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on October 05, 2012, 04:03:21 PM
>Yo get our asses to Arceus now

Fak how are so many people getting you wa bans fak
I want one
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on October 05, 2012, 05:30:45 PM
>"Yukari, get you get Lily White a You Wa Ban tag?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on October 05, 2012, 07:32:49 PM
>Yo get our asses to Arceus now

Fak how are so many people getting you wa bans fak
I want one
The tags were given to everyone who lost in Helepolis's "Hakurei Balls of Fortune" thing.

> Observe how the townspeople are reacting.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 06, 2012, 03:26:34 AM
>"Yukari, where'd you put that mindreader?"

> "Her? I dumped Satori and her pets in Saffron, figured she would want company."

>"Yukari, we are also in great emergency to get back to the Plot, now, or there is going to be a thread 3 and we are still be getting nowhere."

> "Why do you want Utsuho and Yamame?"

>"Yukari, we are also in great emergency to get back to the Plot, now, or there is going to be a thread 3 and we are still be getting nowhere."

>Yo get our asses to Arceus now

Fak how are so many people getting you wa bans fak
I want one

> "You mean you still haven't found the plot yet?"

> "Come back in an hour and I'll take you there."

> You realize that this might be an important time to specify what the plot is. In case Yukari decides it would be fun to warp you to a different plot.

>"Yukari, get you get Lily White a You Wa Ban tag?"

> "A what?"

> "You know, a You Wa Ban tag," Kogasa explains. "It's for people pretending to be banned." Neither you nor Yukari have any idea what she's talking about.

> Observe how the townspeople are reacting.

> They're forming a perimeter, but none of them actually wants to get close. Even Roark is keeping his distance, although his secretary appears to be lecturing him about that, egging him to approach first. The crowd is emitting a low murmur.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on October 06, 2012, 03:42:44 AM
>Reassure the crowd.
>"Don't worry. I'm a questionably professional trainer. I've got this all under control."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 06, 2012, 07:32:44 PM
>Reassure the crowd.
>"Don't worry. I'm a questionably professional trainer. I've got this all under control."

> Your assurances fail to put the crowd at ease. Finally, Roark approaches you.

> "How?" he asks, getting straight to the point.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on October 06, 2012, 11:53:32 PM
>Gesture to Yukari.
>"She's an acquaintance. Everyone is going to be fine."
>Ask Yukari for assistance subtly. You can't fool an entire town by yourself!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on October 07, 2012, 05:23:16 AM
>FUJIYAMA.
>A LEGENDARY WILL AWAKE THE AWE IN THEM. YES.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on October 07, 2012, 01:13:07 PM
>Gracefully remove liver
>"Fujiyama, eat this, now."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on October 07, 2012, 01:26:46 PM
>"This is simply an illusion. There was never a train, this is a big illusion you're seeing here."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 08, 2012, 01:26:40 AM
>Gesture to Yukari.
>"She's an acquaintance. Everyone is going to be fine."
>Ask Yukari for assistance subtly. You can't fool an entire town by yourself!


> You successfully catch Yukari's attention. "Ah, yes," she explains. "This is all just a big misunderstanding."

>"This is simply an illusion. There was never a train, this is a big illusion you're seeing here."

> "Right, what she said," Yukari says. "None of this is real. You ashoul all go back to your lives and ignore us, okay?"

> "I don't believe you," Roark responds.

>FUJIYAMA.
>A LEGENDARY WILL AWAKE THE AWE IN THEM. YES.

>Gracefully remove liver
>"Fujiyama, eat this, now."

> You soon realize Fujiyama doesn't have a mouth. At least one you can identify. It kind of just holds your liver and stares at it.

> You are bleeding.

> "See?" Yukari says. "Clearly an illusion. Nobody could take out their organs like that if this was all real."

> Roark is clearly not buying either of your explanations. However, he is disgusted by your actions; he looks ready to vomit.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on October 08, 2012, 01:39:01 AM
>"Don't vomit, please. Vomit is hard to clean up."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on October 08, 2012, 07:31:24 AM
>Place Liver back in self

>"Yep, just an illusion. Let's go, yo.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 08, 2012, 06:01:25 PM
>"Don't vomit, please. Vomit is hard to clean up."

>Place Liver back in self

>"Yep, just an illusion. Let's go, yo.

> You decide to leave over Roark's protests of your explanation.  Although you aren't quite sure where to go, you realize you may want to check in with that Chobin guy before Yukari sends you to THE PLOT (http://www.youtube.com/watch?v=bW7Op86ox9g).

> You'll also want to withdraw and deposit some pokemon for general plot-readiness, and buy any stuff you need for long journeys.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on October 10, 2012, 03:22:58 PM
>Invenloli check

>Pokegayman check

>KOGASA LETS GO YO
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 11, 2012, 06:35:02 PM
>Invenloli check

> Your inventory is as follows:

> 10,500 p. The conversion rate is 100 P = $1.
> 11 pokeballs
> 2 premier balls
> 8 potions
> 2 antidotes
> 1 burn heal
> 1 oran berry
> TM 23 Iron Tail
> TM 51 Roost
> TM 78 Bulldoze

> 1 makeshift fishing rod. It's really more of a stick with a thread attached to it.
> 1 ferry pass. This will get you back and forth between the regions known as Kanto, Johto, Sinnoh, Hoenn, Unova, and Orre.
> 1 Pokedex
> 1 cellphone, with several numbers programmed on it.
> 1 town map. You can pick up the town map for each region in any pokemon center. Your current map covers Kanto and Johto.
> 1 firestone
> 1 metal coat
> 1 torn shirt. You should really get that looked at.
> 1 spare pair of red pants.
> 4 gas masks
> 1 galactic uniform
> 1 rocket uniform

> You are currently wearing a red longcoat, a white shirt, and your signature pair of pants.

>Pokegayman check

> Your party contains:

> Magikarp
> Charmeleon
> Registeel
> Haunter
> Seadra

>KOGASA LETS GO YO

> "But look at all the surprised people!" Kogasa protests as you grab her by the ear and duck into the nearby pokemon center.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on October 11, 2012, 08:50:16 PM
>"Yukari does a better job surprising people than you, and she doesn't try."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 14, 2012, 01:39:17 AM
>"Yukari does a better job surprising people than you, and she doesn't try."

> "Nu-huh!" Kogasa says.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on October 14, 2012, 02:54:59 AM
>Journey to Spear Pillar, LETS GO!!!!!

>;_; But we need China
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on October 14, 2012, 03:54:05 AM
>Gather companions. ALL COMPANIONS.
>Is Keine coming to the plot? Let's ask Yukari when we have the chance.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on October 14, 2012, 05:26:16 AM
>"So, Roark, I will be going now, hopefully you will have no trouble fixing....whatever just happened."
>Walk away casually
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 14, 2012, 06:59:03 PM
>Journey to Spear Pillar, LETS GO!!!!!

> LETS DO THIS. OPERATION ENTER DEATHTRAP IN T-MINUS 55 MINUTES.

>;_; But we need China

> Who?

> You can ask Yukari about anyone you want when you are ready to leave. Right now, she looks preoccupied; a lot of people are crowding around her now. And you. Having Roark step forward first seems to have given the mob courage.

>Gather companions. ALL COMPANIONS.

> Even Kaguya?

> Wait, of course not her. She's your rival.

> You decide to go look for your companions. You have no idea where to start, so you decide to pick a place in town at random that isn't here. Any place will do.

> You note that having a lot of companions for this kind of thing will probably be a liability rather than an asset. As an immortal, people who can die tend to slow you down in dangerous situations. Because you have to constantly look after the wimps to keep them from killing themselves.

>Is Keine coming to the plot? Let's ask Yukari when we have the chance.

> Call Yukari back in about 15 minutes.

> Actually, call her back whenever you are ready to leave. She seems preoccupied at the moment, and you don't think she'll want to meet you here, what with the crowds hounding her.

>"So, Roark, I will be going now, hopefully you will have no trouble fixing....whatever just happened."
>Walk away casually

> "Wait! But... " Roark protests as you walk away as casually as possible for someone who is dragging an umbrella youkai by the ear.

> Incidentally, during the whole train thing, Kogasa did manage to pick up the parasol you were keeping from her. It appears damaged.

> You walk away, and are not followed. Most the mob doesn't want to leave the wreckage. You keep walking until you find yourself outside the museum again.

> You tire of Kogasa's crying, so you decide to let go of her ear.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on October 14, 2012, 09:04:20 PM
> Pretty sure China is our Lucario's name.
> Make a note to grab it when we get to somewhere with a PC.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 15, 2012, 03:12:09 AM
> Pretty sure China is our Lucario's name.
> Make a note to grab it when we get to somewhere with a PC.

> Right. Your Lucario.

> You consider going back to the pokemon center and asking for it early, since last you checked there aren't many computers on top of mountains. You figure this Mt. Coronet place will take a while, and it could rest while you ascend.

> You wonder if there is anything you still need and want to do, or if you should just call up Yukari right now. It did take you about fifteen minutes to get here, so there's a good chance Yukari got fed up with the publicity and left the wreckage.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on October 16, 2012, 04:49:07 AM
>Get China
>Get to Mt Coronet

Yo
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 18, 2012, 05:37:22 PM
>Get China
>Get to Mt Coronet

Yo

> You decide you've had enough fooling around.

> You walk back to the pokemon center, noting that Yukari is in fact lazy enough to leave the train behind. You snap the nurse out of her daze and ask for your China back. The nurse says, "We weren't able to finish, so please keep him off his feet for a day and he should be fine. So... how did the train get there?"

> You ignore the nurse and ring up Yukari. "Ah, yes, that plot I mentioned. Go to the bathroom with Kogasa, and use the cave if you want to avoid the smog banks. Good luck; I'll be in touch." she says, hanging up. You note she sounded a lot more rushed than last time; maybe something's come up on her end? Well, either way, you find the pokemon center's restroom, and see a portal in one of the stalls. At the other end is the openning to a cave at the base of the mountain. Putrid air is flowing through the hole in space, your eyes burn simply standing in front of the hole, and Kogasa is forced to use the neighboring stall to empty her stomach.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on October 18, 2012, 06:29:30 PM
> "Well, let's do it."
> Enter.
> Do we have Ran's number at all?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 19, 2012, 12:50:26 AM
> Do we have Ran's number at all?

> Nope.

> "Well, let's do it."
> Enter.

> You enter the portal. (http://www.youtube.com/watch?v=6Z9ajd3UFTU)

> You find yourself standing on a road. You look up, and see low overhanging clouds ominously obscuring your planned ascent. It's actually more of a smog, and even though it's mostly above you, you feel like you're in a febreeze commercial in reverse. It is also oddly chilly, nearly freezing even. Immediately in front of you is a dank cave, which according to a nearby sign, is the entrance to "Mt. Coronet - Southern Caverns".

> You turn around, and realize Kogasa hasn't followed you through the portal yet. She seems to be hesitating.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on October 19, 2012, 02:26:41 AM
>"What is it?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on October 19, 2012, 03:27:36 AM
>Extend hand, grin.

>Toss a gas mask over.

>"Don't worry. You're fine with me here, yo."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on October 19, 2012, 04:13:31 AM
>Any put one on ourselves, too.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 19, 2012, 11:22:34 PM
>"What is it?"

> "I feel like I'm entering an arctic sewage plant."

> "Yes, I know the pipes would freeze, but that's not the point. I swear breathing this stuff might kill me."

> You remember your tolerance for the lethal is unusually high. What makes you quesy you could knock out a horse, and what you call a "rash" is what most people call "3rd degree burns".

>Extend hand, grin.

>Toss a gas mask over.

>"Don't worry. You're fine with me here, yo."

> Kogasa puts the mask on. "Ah, much better." She then steps through the portal, and her voice is slightly muted by the mask as she asks "you knew we would need these, didn't you."

> "So we're here," she continues. "Now what? Gotta say, whatever's up there has to be pretty nasty."

>Any put one on ourselves, too.

> You put your own mask on, and plot your next course of action.

> For now, you think you want to get up Coronet. You don't really care if you go up through the caverns, or straight up the side. You do note that once you hit the cloudline, visibility will be pretty limitted, so you could easily crash the mountain or lose sight of it if you fly up there. You don't know what's waiting for you inside the cave, but you also have no idea what's in store for you if you climb through the clouds, so either way you're kind of in the dark.

> You realize that something is poisoning the air and blocking out the sky with those clouds. You mentally note that you should probably look into that while you're here.

> Yukari's portal has closed behind you.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on October 20, 2012, 01:23:30 AM
>ASCEND THE MOUNTAIN, MUSIC MONTAGE STYLE!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on October 20, 2012, 02:05:32 AM
>SHABADOOBIE TOUCH TO HENSHIN

>FLAME, PLEASE. To light our way of course. HI, HI, HI HI HI!

>Ascend the mountain. Support Kogasa if she needs it.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on October 20, 2012, 03:17:22 AM
>Light up the surrounding area~

YES, BACK TO THE PLOT
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 20, 2012, 04:57:44 AM
>ASCEND THE MOUNTAIN, MUSIC MONTAGE STYLE!

>SHABADOOBIE TOUCH TO HENSHIN

> Yes, the perfect song for climbing a mountain is Shabadoobie touch to - wait what? (http://www.youtube.com/watch?v=x93_De1UH9Y)

> You actually already had nice montage music prepared, but you suppose the song you pick isn't TOO important. As long as the montage gets you up the mountain, you're fine. (http://www.youtube.com/watch?v=vo7zzJ_QwCU)


>FLAME, PLEASE. To light our way of course. HI, HI, HI HI HI!

>Ascend the mountain. Support Kogasa if she needs it.

>Light up the surrounding area~

YES, BACK TO THE PLOT

> Well, it is pretty dark. You light up the area. You notice quite a few dead trees around here.

> You decide to climb straight up.

> "You can't just skip the cave. Think of all the zubat we'll miss!" Kogasa protests. You decide to ignore her and continue forward, quickly hitting the cloudline and entering a fog bank. Your skin is kind of tingly now, but Kogasa isn't in any immediate pain, so you don't think much of it. Navigating through the slopes, you find a spot where the wind is blowing unusually hard, and in weird directions. You also hear lots and lots of wings flapping, alongside some unusual cries from what you assume are animals. You can't quite tell what's making the sounds due to the thinkness of the fog, and the wind's swirling makes it hard to pinpoint out its origin, but you think there is a flock of something nearby. You pause, as Kogasa catches up. Her skin looks slightly red, nothing more that what you would expect from a minor rash or a sunburn though. Since she's a youkai, she ought to be fine in an hour, maybe even less. Still, you're glad you aren't breathing this stuff.

> You wonder if you should kill your flames now.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on October 20, 2012, 10:33:10 AM
>Lower the intensity of the flame.

>Pull Kogasa close and ascend while holding her close. Makes it easier to see any other effects of the gas.

>Ask if she's okay.

Honestly my intention is to make sure Kogasa won't be hurt from the gas. WELL IT LOOKS LIKE IM TRYING TO RAISE FLAG
OH WELL MOKOGASA OTP
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 21, 2012, 12:34:20 AM
Honestly my intention is to make sure Kogasa won't be hurt from the gas. WELL IT LOOKS LIKE IM TRYING TO RAISE FLAG
OH WELL MOKOGASA OTP

> You do not have a flag, and it is very obvious that you are not trying to raise one. You suppose you could make one out of your coat if you could find a long enough stick.

> In the mean time you'll have to settle for flirting with every girl you talk to. You're surprisingly good at that.

> In another life, you would have made an amazing dirty old man.

>Lower the intensity of the flame.

>Pull Kogasa close and ascend while holding her close. Makes it easier to see any other effects of the gas.

>Ask if she's okay.

> "I-I'll be fine!" she says. Wow, she's REALLY red now. You realize she's a little underdressed for this type of thing.

> You progress further up, and the noise becomes louder until you can faintly make out a light about 150-200 feet away. You can also make out a number of strange silhouettes occasionally passing in front of the light, some of them flying and some of them grounded. You decide to kill your flame completely.

> Kogasa has a slightly devious smile, taking out her umbrella. "Think we can get behind the thing?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on October 21, 2012, 01:04:07 AM
>We need to be the very best.
>Like no one ever was.
>Attack mode Mokou is ready for launch. Set tag team partner to Kogasa Tatara.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on October 21, 2012, 02:38:48 AM
>A little underdressed? STRIP HER

>Hand her any spare clothes to cover herself more.

>FINAL ATTACK RIDE: M-M-M-MOKOU

>I mean uhh attempt to get behind the thing. While keeping our guard up.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 21, 2012, 08:45:52 PM
>We need to be the very best.
>Like no one ever was.
>Attack mode Mokou is ready for launch. Set tag team partner to Kogasa Tatara.

> You are armed and ready. Kogasa is your backup. All you need to do now is decide what you want to do.

>A little underdressed? STRIP HER

> You fail to see how stripping her will solve anything.

> On the other hand, streakers are very surprising.

>Hand her any spare clothes to cover herself more.

> Yeah, on second thought, you decide to just hand her your coat. She accepts it and your spare pair of pants too.

>FINAL ATTACK RIDE: M-M-M-MOKOU

>I mean uhh attempt to get behind the thing. While keeping our guard up.

> Kogasa is... actually quite good at sneaking, leading you around the light until you're almost on top of it. You see two guys and a whole bunch of pokemon, the guys are playing cards around their lantern while they hide in the cover of a cave, and the pokemon seem to be whipping up the smog. Kogasa leads you to the mouth of the cave directly above the grunts and the two of you lie in waiting as you assess the situation.

(http://i611.photobucket.com/albums/tt200/smogon_tiers_album/Underused/Weezing.png)
(http://i903.photobucket.com/albums/ac234/GVSG/Pokemon%20PNGs/Golbat.png)

> The floating gas things are exhaling tons and tons of smogs and gasses, and the bats appear to be dispersing it. Well, now you know what's killing all the trees.

> "I say we jump 'em. Hand me a pokemon." Kogasa demands. "Steel or poison. Either one."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on October 21, 2012, 10:02:27 PM
>Lend Kogasa our Lucario.
>What pokemon do we have?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on October 22, 2012, 02:04:11 AM
>I THINK FUJIYAMA WOULD BE A BETTER CHOICE
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on October 22, 2012, 03:15:06 AM
>No. Fujiyama is ours and ours alone.
>Kogasa isn't allowed to use it until Social Link level 9.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on October 22, 2012, 05:47:52 AM
>No, access to new ones doesn't come until level 10.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on October 23, 2012, 01:07:44 AM
>Lend her China then
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 23, 2012, 05:11:13 PM
>What pokemon do we have?

Your party contains:

> Magikarp
> Charmeleon
> Registeel
> Haunter
> Seadra
> Lucario

>What pokemon do we have?

>I THINK FUJIYAMA WOULD BE A BETTER CHOICE

>No. Fujiyama is ours and ours alone.

> Crud, judging from her expression your inner conflict must be showing. Well, on the one hand, your Lucario really shouldn't be battling yet, but your Registeel is... well... yours.

>Lend her China then

> You end up lending her your lucario.

>Kogasa isn't allowed to use it until Social Link level 9.

>No, access to new ones doesn't come until level 10.

> You wonder what your social link level with Kogasa is.

> ...What is a social link level? Does it involve socialism? Because you already told that gate guard you are NOT interested in her communist revolution.


> Kogasa releases your China from its ball, jumping down to the two guards.

> "Lucario, grab him!," she orders, your Lucario grabbing the first man and holding him at spike-point as she drops down onto the other grunt. "Don't move." she commands.

> The grunt grasps, "Golbat, use-"

> "SHUT UP." the youkai yells, slamming the grunt's head into a rock. The man she's holding down wimpers, as your Lucario's hostage stares in shock. Kogasa then bends in close, and says with a soft chuckle, "You will call back your monsters, or I will kill you. K?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on October 23, 2012, 05:18:27 PM
> Huh. Didn't know the umbrella had it in her.
> Drop down as well, but don't release Fuijyama unless we really need him.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on October 23, 2012, 10:27:38 PM
>Upstage Kogasa. Drop down with FIRE WINGS!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on October 24, 2012, 12:55:00 PM
> <3 Kogasa learning from us. Feel so good. OTPOTPOTP

>I mean uhh
>Upstage Kogasa. Drop down with FIRE WINGS!
^This
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 25, 2012, 11:25:01 AM
> Huh. Didn't know the umbrella had it in her.

> You admittedly have trouble picturing Kogasa taking hostages.

> Well, you had trouble. Now you know exactly what it looks like.

> "Into the ball," she says softly. "No wimpering, just put the golbat in the ball." The grunt complies, holding his face in one hand and the ball in the other. You can't tell what he looks like behind the gas mask, but he's obviously in pain. "Good, now the next one," Kogasa says, taking away the ball with one hand while pressing her fingers into the man's neck with the other.

> <3 Kogasa learning from us. Feel so good. OTPOTPOTP

>I mean uhh

> You decide you mean something else. Besides, when did you teach Kogasa anything?

> You push that thought to the side. Clearly this behavior is 100% your influence.

> Drop down as well, but don't release Fuijyama unless we really need him.

>Upstage Kogasa. Drop down with FIRE WINGS!

>I mean uhh ^This

> You drop down to Kogasa, attempting to upstage her. You aren't sure the effectives of your fire wings, because the grunts were already too scared to talk; you suppose you magnified that effect. "Could you work on the other guy?" Kogasa asks as you land. "I've got this one cover-DON'T STOP." she yells at her hostage, her fingernails piercing the man's throat. She then softens her voice again, and with a trace of a smile says, "Keep putting your pokemon away. Remember, we only need one of you."

> You admit, this is a much more effective way of surprising people than leaving umbrellas all over town.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on October 25, 2012, 12:24:46 PM
> Head over to the other guy.
> "You know, this is a hell of a lot more effective than just leaving those umbrellas everywhere."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on October 25, 2012, 06:47:56 PM
>"You've surprised me."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on October 25, 2012, 09:17:32 PM
>Knock them out and take the mask? More masks means more people being in gas with us.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 26, 2012, 05:51:56 PM
> Head over to the other guy.
> "You know, this is a hell of a lot more effective than just leaving those umbrellas everywhere."

> "You really think so? Before I was going for the whole haunted umbrella sneaking up on people thing-"

> "Yes," you say cutting her off.

>"You've surprised me."

> "Wait, I did? When? Uh... I mean thank you?" Kogasa says, flustered. She then turns back to her hostage. "Good, now tell us everything you know."

>Knock them out and take the mask? More masks means more people being in gas with us.

> You take the second grunt from your Lucario, knocking him out with a firm strangling and taking the mask.

> "Great, now we have to get eveything out of this one," Kogasa says. "Well, don't forget to steal all his pokemon." You realize he could die without the mask you just took; a poison mist is still hanging in the air, although it's beginning to thin out now.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on October 26, 2012, 07:03:26 PM
>Meh. He's evil.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on October 26, 2012, 10:21:22 PM
>Yes, he's evil. Death by poison is too peaceful for him.
>Throw him off the mountain. If he survives, well at least he's going to be in a lot of pain.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on October 26, 2012, 11:04:23 PM
>We mustn't kill him with poison.

>We must get rid of the evidence. BURN THE BODY.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on October 27, 2012, 12:06:25 AM
>If he didn't want to die from poison, he shouldn't have been using lethal poison.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 27, 2012, 05:46:32 AM
>Meh. He's evil.

>Yes, he's evil. Death by poison is too peaceful for him.
>Throw him off the mountain. If he survives, well at least he's going to be in a lot of pain.

>We mustn't kill him with poison.

>We must get rid of the evidence. BURN THE BODY.

>If he didn't want to die from poison, he shouldn't have been using lethal poison.

> You soon realize that poisoning an entire mountain is pretty high on the evil meter, and you figure the question is less "what if he dies?" and more "What should you do with the body?" You have some trouble deciding how to dispose of the body, if at all; you figure some wild pokemon will probably get to it if you just leave it here.

> Assuming the poison doesn't make the body poisonous. But even then, there are those bats these guys are so fond of.

> You return all his pokemon to their balls, you got 3 little floating balls of gas, a big one, and a couple of the bats. For reference, the little balls look like this:

(http://i177.photobucket.com/albums/w209/ChiNeko_2007/Pokemon/Poison/Koffing.png)

> You then check up on Kogasa.

> "I already told you, we were just told to junk up the mountain! I don't know what Cyrus is planning up there! Please don't kill me!"

> The man starts crying. "What do you think?" Kogasa asks.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on October 27, 2012, 07:34:29 AM
>"He's just a grunt. He probably doesn't know too much. Although he did give us the name of his boss."
>"Hey, that guy over there's dying without his mask. Don't know if the poison's a problem for you, but if it isn't, then as soon as he dies, feel free to help yourself to the body. I'll deal with this guy."
>We did agree to let them have any dead bodies we came across, and Kogasa's still with us, even if Wriggle and Mystia aren't.
>Besides, this oughta freak the hell out of the still-living grunt. Might make him more willing to talk.
>To the grunt: "I actually believe you when you say you don't know what this 'Cyrus' is planning, but I do have some more questions for you. Starting with: where is Cyrus right now?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 28, 2012, 12:20:48 AM
>"He's just a grunt. He probably doesn't know too much. Although he did give us the name of his boss."
>"Hey, that guy over there's dying without his mask. Don't know if the poison's a problem for you, but if it isn't, then as soon as he dies, feel free to help yourself to the body. I'll deal with this guy."
>We did agree to let them have any dead bodies we came across, and Kogasa's still with us, even if Wriggle and Mystia aren't.
>Besides, this oughta freak the hell out of the still-living grunt. Might make him more willing to talk.

> Kogasa checks the body. "Um, it's almost dead, but I don't really want to take my mask off yet." She then pauses. "How does human taste anyway? I mean, Mystia raves on and on about it, but I've never tried it." You wonder to yourself why she thinks you would know.

> "Where the hell did you guys come from? There shouldn't be any cannibals in this day and age!" The grunt shrills. "Please, please don't eat me! I'll tell you anything!" Yeah, he's freaked out alright.

>To the grunt: "I actually believe you when you say you don't know what this 'Cyrus' is planning, but I do have some more questions for you. Starting with: where is Cyrus right now?"

> "Top of the mountain! He's on top of the mountain!" the man cries, "Just keep that other girl away from me!" You glance at Kogasa, and are reminded of an infant with a new toy, if that toy was a human body; she strips it down and starts tearing it apart for the sake of tearing it apart. You are confident the man is now dead.

> "I don't get it." Kogasa says plainly, holding up an arm and examining it from all angles. "Why do youkai enjoy this?"

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on October 28, 2012, 02:16:51 AM
>"Well, maybe it's a beast youkai thing. You're an item youkai, so it's probably not to your taste."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on October 28, 2012, 02:17:07 AM
> Well so much for not traumatizing the poor guy, evil or no.
> Might as well knock him out. Maybe he'll think it's a dream or something.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on October 28, 2012, 04:01:23 AM
>"Kogasa, stop. We don't want to traumatize this man, do we?"
>Give the man the most terrifying smile we can manage.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on October 28, 2012, 03:55:33 PM
>Sadistic Mokou goooooo.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on October 28, 2012, 07:47:26 PM
>"Well, maybe it's a beast youkai thing. You're an item youkai, so it's probably not to your taste."

> "That would explain it," Kogasa shrugs. "So, we can cross ripping humans to shreds off the list, thank god." Kogasa continues inspecting the arm. "Well, now I guess I ought to at least taste this thing, right? I mean, a youkai's a youkai, so..."

>"Kogasa, stop. We don't want to traumatize this man, do we?"
>Give the man the most terrifying smile we can manage.

> The man has gone catatonic. Good job?

> "I mean, I don't have to eat it right now," Kogasa says; although you almost think she's relieved rather than disappointed.

>Sadistic Mokou goooooo.

> You know, this is kind of fun.

> You forgot just how fun torment and torture could be. Well, you begin to recall the secret to sadism - never reflect on the morality of what you've done. Never look back. It's about the exhiliration of taking yourself to new depths, over and over again without a shred of doubt or hesitation, and accept the monster you've become. Or perhaps it's to refuse to accept anything wrong with the monster you've become, and laugh at the comedy of life as you tear the meaningless existences to shreds for your own amusement because you can. And appartently, it'a about giving overly dramatic inner monologs. Stupid inner monologs.

> Ehehe... you're actually starting to scare yourself.

> Well so much for not traumatizing the poor guy, evil or no.
> Might as well knock him out. Maybe he'll think it's a dream or something.

> You place the man in a choke hold. He snaps out of his daze, but your grip is too strong, and he soon falls limp in your arms. You figre he'll realize something happened when he wakes up since his friend is a bloody mess, but you hope that he either blots out this memory, or assumes it's a dream. Still, 3 minutes without his mask, and you figure how much of this event he remembers won't be an issue.

> The gas around here ought to clear up soon without those two jerks to maintain it, although you realize this was probably more than a two man job. You wouldn't be shocked to find more grunts poisoning the place up.

> You take a look around, and realize that the cave these guys were hiding in actually goes pretty deep, and it even has one of those "Coronet Cavern" signs. The air is a lot fresher inside the cave judging by the color. Course, there's always the direct route, which has worked pretty well so far.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on October 31, 2012, 11:04:28 AM
>We could climb the cliffs to the summit, or we could stroll through the caves. Let's climb, if the umbrella can keep up.
>We're doing this to be macho 31337 powerful and dangerous, but if she asks we're taking the less populated route.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 01, 2012, 08:05:46 AM
>We could climb the cliffs to the summit, or we could stroll through the caves. Let's climb, if the umbrella can keep up.
>We're doing this to be macho 31337 powerful and dangerous, but if she asks we're taking the less populated route.

> Incidentally, you caught 6 pokemon back there, and Kogasa appears to have picked up a galactic uniform, some money, and a couple of potions and pokeballs. So... yay!

> You aren't actually sure what to do with the mess you made. There is a lot of blood, but that's all on Kogasa, and it's kind of hard to clean snow. Well, you suppose if you had a shovel...

> Nah, you figure it'll sort itself out. These guys were on the level of captain planet villiany. You decide to continue your climb.

> After a couple minutes, you realize Kogasa hasn't actually dropped that grunt's arm yet. "You haven't seen any places where the air is... clearer yet, have you? I mean, this is my first human, just a little taste would be nice..." Kogasa says. Unfortunately for her you haven't, but it occurs to you that hauling around body parts is a bad idea. Kogasa sighs, takes of her mask for a second, takes a nibble and immediately spits it out.

> "Bleh!" she says, tossing the limb aside. "Sour. ...That's not normal, is it? Meat isn't supposed to be sour..." You chalk the taste up to the limb sitting in this smogbank too long.

> The area immediately below you clears up quite a bit, enough that you can see the base of the mountain, However, you soon hit another smog bank. You treat this one just like the last, until you reach a cliff face. You do not see any path up it, so you'll either have to climb it, fly up it, or look for a way around it. You have no way of knowing if the cliff is 50 feet tall or 3000 feet straight into the air from this vantage, nor do you know if the cliff stretches less than half a mile or more than 30, due to the low visibility.

> You notice Kogasa is sweating pretty heavily, which is odd considering it's around 40 F here. "I'm fine," she says to your galnce. "Just the weather, it's no big deal I'm sure."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on November 01, 2012, 04:30:51 PM
>DOUBLE CHECK ON KOGASA
>Fly up the cliff face
>Hold onto Kogasa and fly. If she's actually being affected by the air, she'll need the energy.

>"I won't let ya die on me today, Kogasa. You look awful. And I don't think it's the weather."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on November 01, 2012, 08:09:56 PM
>Wonder how we know what Captian Planet is when we live in Gensokyo.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on November 01, 2012, 10:44:49 PM
>Wonder how we know what Captian Planet is when we live in Gensokyo.
Kaguya.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 02, 2012, 11:19:34 PM
>DOUBLE CHECK ON KOGASA
>Fly up the cliff face
>Hold onto Kogasa and fly. If she's actually being affected by the air, she'll need the energy.

>"I won't let ya die on me today, Kogasa. You look awful. And I don't think it's the weather."

> You actually do think it's the weather, but Kogasa insists she's still good to go. Upon closer inspection, you realize she's developing a couple rashes where her skin is exposed.

> You kind of hope it's just a minor side effect, but you figure you should help her out. You sweep her off her feet to her own surprise, and you ascend the cliff face.

> You admit, the extra weight doesn't make it easy. The cliff's steepness tapers off after about 500 feet, but the low visibility and the terrain make it very difficult to find a path through the rock face that actually is a path you can walk, as opposed to a dead-end which you soon have to fly over. You proceed forward for about half an hour like this, and you figure you must be at least 1000 feet above where you began (although you have no way to tell where you are with visibility limitted to 100~200 feet), when you start getting pelted by hail.

> After about less than a minute, you realize that this hail burns your skin when it melts. Kogasa holds her coat over her head for protection while you quickly mull your options.

>Wonder how we know what Captian Planet is when we live in Gensokyo.

> Or for that matter, how is it half the people here already knows about pokemon, and the lack of surprise over modern conveniences.

Kaguya.

> Gensokyo is deceptively modern, albeit it's a bit of a patchwork job. The buildings are mostly centuries old, but a lot of the residents really push to keep gensokyo up with the times, Sanae and Kaguya being prime examples.

> You admit, discovering the internet was not good for Kaguya. She was always a bit of a shut-in out of fear about that whole being taken away to the moon thing, but when she first discovered computers she really started neglecting herself. In the first six months it got so bad Eirin actually encouraged you to fight her, just to get her out of the house.

> She got better, but she'll still obsess over a new game or website or whatever.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on November 03, 2012, 12:31:37 AM
>Acid hail? That can't be good.
>Speed-climb the mountain! EVAPORATE ACID WITH FIRE!
>Also keep Kogasa safe too, I guess.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on November 03, 2012, 02:02:28 AM
>If we can find a cave entrance, climb the mountain from inside.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on November 03, 2012, 10:48:25 AM
>Wonder if the local mountain god is trying to get us to use the cave she spent months redecorating.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 05, 2012, 12:09:45 AM
>Acid hail? That can't be good.
>Speed-climb the mountain! EVAPORATE ACID WITH FIRE!
>Also keep Kogasa safe too, I guess.

> Yeah, whatever is going on can't be good. You decide that the best way to keep Kogasa safe is to evaporate acid with fire.

> You turn up the heat and...

> Owowowowow... you are in sereval orders of magnetude more pain that with the hail. Sadly you cannot burn the acid fast enough that it all evaporates before it gets to you. And even the acid that does evaporate practically explodes into yourself as a concentrated blast of the gas. You decide to turn the heat off before either you or Kogasa become a puddle of flesh, figuring the hail is less painful that a misty drizzle.

> "Please don't do that again," Kogasa begs. "Let's... just get some cover, maybe?"

>If we can find a cave entrance, climb the mountain from inside.

> You agree with Kogasa's assestment, although the mountain is pretty big. You aren't sure how to find an opening into it.

> "Hey, new Golbat." Kogasa says, releasing one of her stolen pokemon. "Get us inside this thing, will you?"

> The Golbat isn't completely sure about it's new trainer, although about 20 seconds of being pelted by hail halps it make up it's mind. It leads the way for about half an hour across the mountain, where you come across a small crevice. You enter the cave, immediately spotting dozens of conveniently frozen bats (http://www.youtube.com/watch?v=z6BPgGQhSHk&hd=1). At least you don't have to worry about being mobbed by the jerks.

>Wonder if the local mountain god is trying to get us to use the cave she spent months redecorating.

> Considering that last time the weather was distinctly man-well, trained-animal-made, you doubt that the gods have anything to do with it. Clearly, it's team Galactic that wants you to use the cave they spent months redecorating. You toss around your thoughts with Kogasa.

> "From what I've seen, it's probably that Galactic can't secure the caves," Kogasa says, taking your hypotheticals entirely too serious. "Onix dig holes wherever they want, and covering the top of an anthill is easier than blocking the tunnels of an anthill."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 07, 2012, 08:26:19 PM
> "Now no more melting acid hail, alright?" Kogasa asks. You take the moment of peace to get a good look at her. She looks pretty badly burned, you ask her if she's alright. "Why wouldn't I be?" she asks, taking out a small pocket mirror. She removes her mask for a second to get a better look, and starts freaking out. "Ewewewew why didn't you tell me?" she asks, checking her blisters. "Well, you kind of did... but, well, I had no idea it was this bad. I mean sure, a little tingly, but, you know..." Kogasa is pretty distraught about the issue.

> As if awaked by Kogasa, a sharp chill blows towards you from deep within the cave, throwing pellets of hail and sleet in your direction. The wind is blowing the smog outside, but it is far harsher than the weather behind you.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on November 07, 2012, 08:55:47 PM
>Hail and sleet are easy to deal with. Bring up a wall of fire to block it.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on November 07, 2012, 08:58:42 PM
>Hail and sleet are easy to deal with. Bring up a wall of fire to block it.
> Might want to put Kogasa down before this.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on November 07, 2012, 11:37:38 PM
>Or just form the wall far enough in front of us that she's not burned.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on November 08, 2012, 02:56:51 AM
>Or just form the wall far enough in front of us that she's not burned.

^ this
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 08, 2012, 03:17:16 AM
>Hail and sleet are easy to deal with. Bring up a wall of fire to block it.

> Might want to put Kogasa down before this.

> You haven't done this already? Well, she is kind of heavy. You decide to put her down.

> "You don't have anything for blisters, do you?" Kogasa asks, taking some water from her supplies before flipping through her pokedex. You think she looks a lot worse than she feels.

>Or just form the wall far enough in front of us that she's not burned.

^ this

> You decide burning your teammates is not effective in regards to teambuilding. You fry the hail and sleet into a mishmash of water and steam, aiming the flames outside of Kogasa's scorchable distance.

> A slight issue you have with this strategy is that the winds are blowing your own flames right back at you. In addition to being annoying, if does make not burning Kogasa a bit tricky.

> With a blizzard coming in from within Coronet, only stopping to let that smog seep in from outside, you determine that this is not an ideal place to rest. You figure the main issue is whether you want to go deeper, or if you want to try risking the acid hail again. While you aren't sure you want to let Kogasa out considering her side effects, you note that the storm coming from within the cave is an outright blizzard; without your flames the temperature would be negative, and the wind could easily knock a man over.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on November 08, 2012, 03:54:39 AM
Do we have any pokemon that can dig us a tunnel?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 08, 2012, 09:35:07 AM
Do we have any pokemon that can dig us a tunnel?

> ...You aren't sure. Thinking about it, you realize that you've seen Fujiyama (your registeel) blow through dirt back when you caught it, so maybe he'll do? Course, it'll be a little slow, since even registeel's walking speed is best described as "lumbering".

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on November 09, 2012, 11:21:55 AM
>If his walking speed is that slow, then let us carry it!
>...Assuming we CAN in the first place.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on November 09, 2012, 05:32:14 PM
A Fujiwara touhoumon should be able to carry a Fujiwara pokemon, right?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 09, 2012, 07:31:02 PM
>If his walking speed is that slow, then let us carry it!
>...Assuming we CAN in the first place.

A Fujiwara touhoumon should be able to carry a Fujiwara pokemon, right?

> Let's find out! You let fujiyama out of it's ball, and attempt to pick it up. Pushing with all your strength, you make no progress. You quickly realize Fujiyama weighs a TON, you doubt you could even tip him over, let alone lift him.

> Primary options:

> Go outside
> Go deeper into cave
> Dig your way elsewhere
> Other

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 11, 2012, 08:57:26 AM
> You notice that you certainly are facing a lot of setbacks. You suppose this is to be expected when you head to the heart of where all the action is. However, you suppose that a setback is just proof that there's a boss fight or a spectacle just around the corner, and that the fact that where you are right now is so crummy means that no matter which direction you go, there's something waiting for you.

> On that note, you believe the horrible weather outside is probably being caused by team Galactic, but the horrible weather inside is another story, serving a different purpose than to poison everything. Though all things considered, you are not opposed to skipping ahead and digging your way up the mountain, time isn't an issue for you at all and you are really curious what these lunatics are hiding.

> "We should keep moving," Kogasa says, inspecting the frozen bats as your firewall at least keeps the place warm. "If nothing else, have Fujiyama dig us out an alcove. We need something more protected if we're going to rest here."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on November 11, 2012, 05:40:32 PM
> Actually, let's go deeper.
> "Can you get your Golbat to lead us through here?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on November 12, 2012, 07:38:05 AM
>Inventory
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 12, 2012, 07:59:18 PM
>Inventory

> Your inventory contains:

> 10,500 p. The conversion rate is 100 P = $1.
> 11 pokeballs
> 2 premier balls
> 8 potions
> 2 antidotes
> 1 burn heal
> 1 oran berry
> TM 23 Iron Tail
> TM 51 Roost
> TM 78 Bulldoze

> 1 makeshift fishing rod. It's really more of a stick with a thread attached to it.
> 1 ferry pass. This will get you back and forth between the regions known as Kanto, Johto, Sinnoh, Hoenn, Unova, and Orre.
> 1 Pokedex
> 1 cellphone, with several numbers programmed on it.
> 1 town map. You can pick up the town map for each region in any pokemon center. Your current map covers Kanto and Johto.
> 1 firestone
> 1 metal coat
> 1 torn shirt. You should really get that looked at.
> 1 spare pair of red pants.
> 4 gas masks
> 1 galactic uniform
> 1 rocket uniform
> 1 amber

> You are currently wearing a red longcoat, a white shirt, and your signature pair of pants.

> Actually, let's go deeper.
> "Can you get your Golbat to lead us through here?"

> Kogasa's new Golbat is kind of hiding behind her.

> "Um... maybe?" she says. "Golbat, lead the way!"

> Rather than take point, Kogasa's bat seems happy to rest on her shoulders and point it's wing forward. You follow it's directions for about 500 feet before taking a sharp bend. The wind suddenly dies down completely as you find yourself in a forest. Underground. The cavern you enter is enormous, and filled to the brim with thousands of 3-foot tall pine trees, every single one of which is staring at you.

(http://i981.photobucket.com/albums/ae294/Sora-XIII/Pokemon%20Artwork/459.jpg)

> "Turn off the fireworks, NOW!" Kogasa commands with a harsh whisper, and you're inclined to agree, stopping your flames completely. Fortunately, someone's been lighting this place up recently, as strung along the ceiling are a number of makeshift lanterns, thoroughly iced over but still providing a dim light to the room. Unfortunately, as a result you need a minute to adjust the the change in lighting, during which it looks like the trees edge behind you while clearing the way in front of you.

> "Who's side are you on?" a girl's voice echos through the room.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on November 12, 2012, 09:46:27 PM
> "That depends. You with the idiots with the bowl-cuts?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on November 13, 2012, 03:48:47 AM
>Current Pokemon team
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on November 13, 2012, 05:13:42 AM
>"I'm not on Galactic's side, I can tell you that much. The shit they've done so far would've killed me. Y'know, if I could die."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 14, 2012, 08:07:37 AM
> "That depends. You with the idiots with the bowl-cuts?"

>"I'm not on Galactic's side, I can tell you that much. The shit they've done so far would've killed me. Y'know, if I could die."

> "You don't sound like that Kaguya girl. Let me get a better look atch'ya," the girl says, as the forest parts itself through the middle. Near the back of the room, you make out a fairly young girl and an 10-foot snow monster, both of which slowly approach.

(http://i41.photobucket.com/albums/e280/Snoaz/Gymleaders/Candicesnow.jpg)

> You wonder how she stays warm with her sweater wrapped around her waste like that.

> "Nope, not Kaguya." the girl says, still coming closer. "Great, more weirdos," she adds with just enough enthusiasm that you honestly can't tell if she's being sarcastic or serious. You notice that she isn't wearing a gas mask.

> "Um... your snowman is kind of scary..." Kogasa pipes in while hiding behind you. You admit, the monster's stare is disconcerting, and it's size advantage becomes more and more obvious the closer it gets. You swear that it's taking your continued presense in front of it's master as a personal insult. Finally it stops a mere five feet in front of you, placing you completely in it's shadow, as every single one of the thousands of trees looks on.

> "Yeah, she needs to lighten up a bit. Name's Candice," she says, arms crossed. "Now who are you, and is there a reason you two're up here? Don't tell me you're here for the view."

>Current Pokemon team

Your party contains:

> Magikarp
> Charmeleon
> Registeel
> Haunter
> Seadra
> Lucario

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on November 14, 2012, 09:11:52 AM
>"My actions do not require a goal, goals and reasoning are only for the transient people."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on November 14, 2012, 09:21:11 AM
>Remove gas mask for dialogue.
>"There's a noxious cloud ruining the view on your mountain. I'm here to get rid of it, so yes actually."
>"When you say Kaguya, do you mean a haughty flat-chested teenager with a long black hime cut?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 15, 2012, 12:45:51 PM
>"My actions do not require a goal, goals and reasoning are only for the transient people."

> "Um... what? Is this some kind of religious philosophy or something, or are you just messing with me?" Candice asks.

> "Nah, we're here to... uh... Why are we up here again?" Kogasa asks.

>Remove gas mask for dialogue.
>"There's a noxious cloud ruining the view on your mountain. I'm here to get rid of it, so yes actually."

> "Oh. Well, I suppose we could do that," Kogasa says.

> "That's a big job," Candice replies. "I'd be happy if you could get this gunk out of my town, let alone Coronet. Action's up top; I've been seeing a bunch of weirdos up there you'd fit right in with. May head on up myself once I'm finished security here. Also, stick close, these little guys trust me, but they'll freeze you to death in a heartbeat. So no funny buisness."

>"When you say Kaguya, do you mean a haughty flat-chested teenager with a long black hime cut?"

> "That sounds 'bout right. The snover did not like her at all. Made a really ice sculpture out of her before I chiseled her out. That girl had some rediculous regeneration skills even for a psychic, although that cryokinetic with her puts every psychic I've ever seen to shame," Candice explains. "A lot of weirdos coming up, most of 'em are real strong but are complete babies at the basic survival and battling stuff. Bunch of leaders up there too. Probably dangerous. Ought to be fun. Want directions?" Candice asks.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on November 15, 2012, 01:38:54 PM
> Snicker a little at the image of a frozen Kaguya.
> "Sure."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on November 15, 2012, 07:22:04 PM
>Wonder how Kaguya managed to get ahead of us anyway
>Resolve to set her on fire for that. And because she exists.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on November 15, 2012, 08:35:20 PM
>And because, hey, fire.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on November 15, 2012, 08:37:52 PM
>"Are you saying you have a town here inside the mountain?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 17, 2012, 05:43:29 AM
> Snicker a little at the image of a frozen Kaguya.
> "Sure."

> "There's been a lot of quick work on this place in the past few days, so throw out your old maps." Candice begins. "Originally, Galactic had this place all wired up, but a lot of the routes have been badly damaged, and even following lit paths will get you lost. You'll need to take the first tunnel on the left here, it'll go down a bit, but I marked the route I came from with X's. Follow them until you enter a huge chasm, it'll go straight up for about 1000 feet or so. Work your way up along the side, and take the highest tunnel that's lit, it should be near the north end of the chasm. That's on the left as you enter, since compasses don't always work too well down here."

> "Also, a warning, my route might not be up to date."

>Wonder how Kaguya managed to get ahead of us anyway

> Maybe she cheated?

> You imagine her riding a giant snake creature like a horse through both the forest and the mountain, rampaging her way through the mountain while wearing a cowboy hat and shouting "YEE-HAW!"

> You'll have to ask Kaguya when you meet her.
>Resolve to set her on fire for that. And because she exists.

>And because, hey, fire.

> Both very good reasons to set things on fire. Although you're told that the existence of both things and fire is not sufficient reason to set the things on fire.

> Keine really doesn't appreciate fire enough.

> Well, it's Kaguya, therefore you are automatically justified in setting it on fire.

>"Are you saying you have a town here inside the mountain?"

> "Kinda. Snowpoint got pretty badly poisoned, and everyone we couldn't evacuate via harbor had to escape through the tunnels. And of course these little guys took shelter too," Candice indicating the trees, as she grimaces, before continuing. "It's all been a nightmare. Got a couple hundred guys a quarter mile to the right, ten of which have pokemon that can dig us out. Hopefully they'll do it far enough from Coronet that we don't get poisoned. I don't know what Galactic is doing, or why, but do me a favor and give these guys hell."

> "Oh, and try not to get yourselves killed."

> "Point taken," Kogasa says. "Mokou, from now on you're in charge of going first."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on November 17, 2012, 07:26:04 AM
>Act offended
>"What, just because I can't die, you're sending me up first?"
>Turn to Candice
>"So, where to? Just the top of the mountain?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on November 17, 2012, 08:46:30 AM
>"Oh they'll get hell alright."
>Getting permission to set a group of people on fire? Not like we need it but why pass up a gift like that?
>Follow those directions.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on November 17, 2012, 04:38:14 PM
>"Is there a pokemon center here?"
>pokemon in storage
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 17, 2012, 11:02:15 PM
>Act offended
>"What, just because I can't die, you're sending me up first?"

> "Yep!" Kogasa replies enthusiastically.

> That's what I would do." Candice adds. "Although I am curious how good your regeneration is. How difficult is it? Does it take a lot time?"

> "In her case, it's easy and no," Kogasa replies. "She doesn't even have to think about it, and she's usually back on her feet in minutes, even seconds."

> "That's pretty scary," Candice says nonchalantly. "I mean, you'd be practically unkillable."

> "Tell me about it."

>Turn to Candice
>"So, where to? Just the top of the mountain?"

> "Pretty much, yeah. That'll hopefully put you over the cloud cover, although Coronet is almost more of a mountain range, you may need to climb one of the summits to get a good view of the whole thing."

>"Oh they'll get hell alright."
>Getting permission to set a group of people on fire? Not like we need it but why pass up a gift like that?

> You take slightly too much joy in having permission to immolate your victims.

> "Good luck?" Candice says. "You'll probably need it."

>"Is there a pokemon center here?"

> "Well... Yes! Kinda. We requisitioned a bunch of interesting things from Galactic. Anyway, our little refugee camp does have a healing machine and a transfer computer hooked up. Just watch out for Larry; he'll probably be working on the computer.

>pokemon in storage

> You have the following pokemon in storage:

> Kingler
> Ponyta
> Beedrill
> Scyther
> Fearow
> Crobat
> Luxray

> You are also holding a few extra pokemon from your steal. As a reminder, these are:

> small gas ball
> small gas ball
> small gas ball
> large gas ball
> Golbat
> Golbat

>Follow those directions.

> Would you like to follow these directions immediately, or visit the makeshift pokemon center first?

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on November 18, 2012, 02:27:38 AM
>To the center and get everyone healed up properly
>But first, ask Candice about those gas balls we liberated
>"Hey, do you know what pokemon would not get poisoned and die in that gas?"
>What pokemon are are carrying right now?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on November 18, 2012, 02:52:55 AM
>Store Magicarp, Seadra, and all the stolen pokemon.
>Withdraw Ponyta and Crobat.
Assuming a fight with poison pokemon, Haunter Registeel Lucario and Crobat would work well. Charmeleon is our mascot, and I really want to see us make more use of Ponyta.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on November 19, 2012, 03:20:11 AM
We gotta do something with all those koffing and golbat though. We don't need them, already have a Crobat, and I hate the Koffing/Weezing line
At some point we should actually train these guys though. They need to be tough to survive Mokou and kill Kaguya more conveniently.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on November 19, 2012, 04:23:30 AM
I wonder if we should sell them, or donate them to some pokemon charity. I also wonder about electronically hacked and/or duped pokemon, although Mokou probably wouldn't know about DRM and such.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 19, 2012, 06:49:04 AM
>What pokemon are are carrying right now?

Your party contains:

> Magikarp
> Charmeleon
> Registeel
> Haunter
> Seadra
> Lucario

>But first, ask Candice about those gas balls we liberated

> "Hey, that's a lot of koffing! And a weezing too... Do I want to know where you got these?"

> "Probably not," Kogasa answers.

We gotta do something with all those koffing and golbat though. We don't need them, already have a Crobat, and I hate the Koffing/Weezing line
At some point we should actually train these guys though. They need to be tough to survive Mokou and kill Kaguya more conveniently.

> "Well, if I were you I'd take them to the Global Trade System, see if somebody wants to trade," Candice says. "It's headquartered in Jubilife, though most centers should provide GTS communications by now."

>"Hey, do you know what pokemon would not get poisoned and die in that gas?"

> "Poison and steel, and most things that either don't breath at all or breath poison," Candice says. "Anything else?"

>To the center and get everyone healed up properly

> "No, we're good," Kogasa answers. "We'd like to use that center first though."

> "Make yourself at home."

> You take the first path on the right for about a tenth of a mile, notiving that somebody has strung wires and lights the whole way. At the bottom of this passage you find a cavern with a very low ceiling filled with tents in rows. The back of the cavern is poorly lit, although a number of fire type pokemon and flashlights appear to be providing some lumination, while the front is the only part with electric lights. You attract a glance or two from people mulling about, but nobody pays you much mind. You immediately spot a nurse working out of the first tent on the right, sitting next to a healing machine. To her left, a guy is furiously typing on a computer. The nurse gladly takes your pokemon, informing you that they're in peak condition.

>Store Magicarp, Seadra, and all the stolen pokemon.
>Withdraw Ponyta and Crobat.
Assuming a fight with poison pokemon, Haunter Registeel Lucario and Crobat would work well. Charmeleon is our mascot, and I really want to see us make more use of Ponyta.

> You approach the man at the computer. You figre he must be Larry.

> "No, don't tell me there's a problem with my connection you stupid machine I know there's a problem. I know you have internet access, so why can't you display the damn news, you stupid piece of garbage? Come on, don't make me boot you in safe mode."

> "Um, hello?" Kogasa asks.

> "What is it!?" the man shouts.

> "Um... sorry, but," Kogasa yammers, "We kind of need to get our pokemon."

> "Be quick about it," Larry replies. "Transfer's working, but I need to restart this to get the browser working. Hopefully."

> Kogasa quickly finishes her buisness, then you follow up by switching in and out your pokemon. Your party now contains:

> Ponyta
> Charmeleon
> Registeel
> Haunter
> Crobat
> Lucario

> You think you are ready to proceed. Are there any other adjustments you'd like to make to your team?

I wonder if we should sell them, or donate them to some pokemon charity. I also wonder about electronically hacked and/or duped pokemon, although Mokou probably wouldn't know about DRM and such.

> You think you might be able to sell them, although you haven't seen a pokemon charity. For some reason the thought of DRM comes to mind, maybe only because you love to see Kaguya annoyed. That's pretty much the extent of your knowledge on the subject too; she's even used the term DRM as an insult before.

> You don't know much about machines or hacking in Gensokyo, let alone here where computers can teleport things, so you aren't sure if hacking a pokemon is a concept that even makes sense.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on November 19, 2012, 07:08:35 AM
>Items
>Actually look up our pokemon's moves for once
>Bring out Crobat
>"Yo, know a quick way to the top of this mountain for people that can fly?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 23, 2012, 07:09:58 PM
The parser in the sky apologizes for the delay.

>Items

> Your inventory is as follows:

> 10,500 p. The conversion rate is 100 P = $1.
> 11 pokeballs
> 2 premier balls
> 8 potions
> 2 antidotes
> 1 burn heal
> 1 oran berry
> TM 23 Iron Tail
> TM 51 Roost
> TM 78 Bulldoze

> 1 makeshift fishing rod. It's really more of a stick with a thread attached to it.
> 1 ferry pass. This will get you back and forth between the regions known as Kanto, Johto, Sinnoh, Hoenn, Unova, and Orre.
> 1 Pokedex
> 1 cellphone, with several numbers programmed on it.
> 1 town map. You can pick up the town map for each region in any pokemon center. Your current map covers Kanto and Johto.
> 1 firestone
> 1 metal coat
> 1 torn shirt. You should really get that looked at.
> 1 spare pair of red pants.
> 4 gas masks
> 1 galactic uniform
> 1 rocket uniform
> 1 amber

> You are currently wearing a red longcoat, a white shirt, and your signature pair of pants.

>Actually look up our pokemon's moves for once

According to youe pokedex, your pokemon have the following moves:

Ponyta:
> Ember
> Flame charge
> Stomp
> Smoke screen
> Variations of the above

Charmeleon:
> Fire fang
> Flame thrower
> Steel claw
> variations of the above

Registeel:
> Iron head
> Iron defense
> Amnesia
> Metal claw
> Explosion
> Charge Beam
> Variations of the above

Haunter:
> Hypnosis
> Dream Eater
> Shadow Ball
> Confuse Ray
> Smoke Screen
> Shadow Punch
> Lick
> Variations of the above

> You wonder how lick counts as an attack.

Crobat:
> Supersonic
> Confuse Ray
> Poison fang
> Leech life
> Acrobatics
> Fly
> Variations of the above

Lucario:
> Dark Pulse
> Dragon Pulse
> Aura Sphere
> Force Palm
> Metal Claw
> Extreme Speed
> Variations of the above

> You note a small disclaimer at the bottom:
> "All pokemon shown may learn attacks in addition to those shown in this pokedex, which lists only those attacks the pokemon is known to possess. Except Magikarp, which can't learn anything. It's useless."

>Bring out Crobat
>"Yo, know a quick way to the top of this mountain for people that can fly?"

> "Well, obviously you could fly up, if you can fly up." Larry says, returning to his monitor. "Even with a good bird, this weather would kill me if I tried."

> Options:

> Follow directions
> Fly up mountain
> Other

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on November 24, 2012, 02:21:16 AM
>Follow Directions
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on November 25, 2012, 01:25:22 AM
>Follow directions.
>Ask Kogasa what a TM is.
>Make Crobat tell any Zubats to sod off.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 25, 2012, 10:36:08 AM
>Follow Directions

>Follow directions.

> You follow the directions (http://www.youtube.com/watch?v=trGNLwKVaXI), passing the forest room with little problem as Candice wishes you good luck. You are glad the way is marked, because the tunnels quickly wander and split like an anthill. You hear an ominous rumbling echo throughout the tunnel system. The place is a labyrinth.

>Make Crobat tell any Zubats to sod off.

> Your Crobat mods, opens its mouth, and makes some kind of light high-pitch screech, You think it's a form of supersonic.

>Ask Kogasa what a TM is.

> "Well, it's easy, you just... Um..." Kogasa pauses for a second, rumaging through her bag. She then takes out a TM CD and her penguin.

(http://i572.photobucket.com/albums/ss167/Eevee07/Pokemon/All%20Pokemon/394.png)

> She hand her Prinplup the CD. "Gey, show her how it's done, k?" The Prinplup stares at Kogasa, then looks at the CD. With a shrug it starts nibbling the CD.

> "No, no, Prinny, I'm pretty sure that's not how it works. Give the CD back, k? GIVE IT BACK ALREADY! No eating the TM! Bad Prinny, bad!"

> A man coming out of nowhere starts speaking, "You dare bind your pokemon to balls, and you don't even know those basics? You truely are arrogant, aren't you."

(http://i880.photobucket.com/albums/ac1/SaiSuki1329/Pokemon/200px-N.png)

> "You place the TM on the pokemon's head," he sighs, "Although you trainers especially don't deserve to have pokemon by your sides."

> Funny, as he goes to show Kogasa how it's done her Prinplup growls and snaps at the man. "And yet it appears attached to you. Poor deluded creature."

> Kogasa huffs. "You have some nerve, whatsyourname."

> "N," the man says. "Champion of Ideals, and soon to be Champion of Unova."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on November 25, 2012, 11:45:32 AM
>"Champion huh? So you're gonna protect Unova from invaders, or help people with charity work?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on November 25, 2012, 03:13:45 PM
> "If you're the "Soon to be Champion of Unova" then what the hell are you doing in Sinnoh?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 26, 2012, 12:44:30 AM
>"Champion huh? So you're gonna protect Unova from invaders, or help people with charity work?

> "I'm going to make a perfect world without humans, I suppose," N says, gleefully.

> "Hey, can I have my TM back?" Kogasa asks.

> "If you're the "Soon to be Champion of Unova" then what the hell are you doing in Sinnoh?"

> N does nothing for a second, before cracking a demonic smile with a single word.

> "Liberating."

> He then throws a pokeball.

(http://i620.photobucket.com/albums/tt282/The-Dark-Latias/Pokemon/10-5.jpg)

> The dragon lets out a deep roar as it fills the cave to the point where you doubt it can freely move. You notice that your Crobat is extremely agitated, almost as much as when you first caught it. Kogasa's Primplup is also furious.

> "How about you give me your pokemon and nobody get's hurt?"

> "No!" Kogasa says, oddly forcefully.

> "No?" N replies.

> "No!" Kogasa repeats. "Not a chance. And give me back my TM."

> You then hear a familiar witch's voice echo throughout the cave. "What'dya mean no? Don't you see the Reshiram? Do you want to die?"

> "Shut up Marisa," N growls through gritted teeth.

> "Told ya this was a dumb plan. We shoulda gone for the hit and run."

> "SHUT. UP."

> ...There is something very, very wrong here.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on November 26, 2012, 01:24:41 AM
>Recall Crobat, toss out Myon.
>"I got a better idea. How about a two-on-two fight: you and that pokemon against me and mine. Stakes can be decided by Marisa and Kogasa."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on November 26, 2012, 02:40:37 AM
>Also: "Marisa, what the hell are you doing here, and why are you with this weirdo?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on November 26, 2012, 03:54:50 AM
>ANY AGGRESSION PROMPTS WINGS OF BURNING LOVE
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on November 26, 2012, 04:37:29 AM
>"Marisa, did you forget I can't die?"
>Poke Reshiram. "So, what does this Pokemon do?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 26, 2012, 04:50:54 AM
>Recall Crobat, toss out Myon.
>"I got a better idea. How about a two-on-two fight: you and that pokemon against me and mine. Stakes can be decided by Marisa and Kogasa."

> "You have no idea what you're getting into," N declares with a twisted laugh.

> "Neither do you," Marisa adds, flying out of one of the many tunnels diverting from your current passage. "She ain't a pushover."

> "Really?"

> "Ya, this girl's the real deal," Marisa explains, hovering a few feet of the ground on her broom.

> "Well then, maybe this'll be fun then!"

>Also: "Marisa, what the hell are you doing here, and why are you with this weirdo?"

> "Oh you know me. Saw the clouds, reckon there oughta be a nice treasure up here, ya? The scariest dungeons always have the best treasure. And my partner over here is almost as good at was she does as I am."

> "I'd say even better," N replies.

> "It's debatable."

>ANY AGGRESSION PROMPTS WINGS OF BURNING LOVE

> "Reshiram, flamethrower!" N commands. You take the brunt of the fire head-on as though it were little more than a summer breeze, all the while spreading flaming wings across the cavern in response. You are kind of disappointed; the flamethrower's intensity isn't half of what you expected from the monster in front of you. You also note that your wings are distinctly lacking in "love" to fuel them. You will need to aquire more love sometime.

> "Heh, I thought you might be from Gensokyo," N says. "Flashy, but you'll need more than fireworks."

>"Marisa, did you forget I can't die?"

> "...Good point." Marisa says. "PARTNER. STOP. We really don't want this girl to hold a grudge; too much trouble."

> "It's kind of late for that!" N says.

> "No really, she can't die. Ever. And she can and has held grudges for centuries. I REALLY don't want to end up marked for life by this girl."

> "Um..." N stutters, his voice raising an octave. "Can we redo that last thing? Please?"

>Poke Reshiram. "So, what does this Pokemon do?"

> The dragon disappers into a mist, leaving a black fox thing in it's place.

(http://i868.photobucket.com/albums/ab248/loverskunk/Pokemon/180px-571Zoroark.png)

> "It disguises itself as scarier things. Look, I was just having some laughs, I really don't need you to hold a grudge forever against me when we get home," the man says. "A match is fine, I'd love to see what you can do, but I don't want to start anything that ends with you marking me for death."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on November 26, 2012, 11:41:08 AM
>"You should have thought about that before you told us to surrender our Pokemon."
>Shrug. "Well, I guess a friendly Pokemon match is fine. No stealing Pokemon, Marisa."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on November 26, 2012, 12:38:23 PM
>*"Aww, I wanted to see you take a Fire Punch. Oh well."
>"Myon, why don't you stand next to that guy and show his kitsune what a REAL disguise is."
I have no idea whether Haunter can imitate a pokemon trainer well enough to fool the pokemon, but it'd be crazy not to try.

>If we are still doing the two-on-two, don't say the * line. Instead, punch the fox.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on November 26, 2012, 10:19:41 PM
>"Oh right, there's a bunch of people poisoning the mountain Marisa."
>Who were those guys again? We did see their uniforms before we went and killed/scarred them, right?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on November 27, 2012, 12:47:42 AM
>"I think they called themselves 'Galactic' or something like that. Please tell me you're not- actually, please tell me you are with them. I could use an excuse to beat the shit out of someone."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 28, 2012, 05:49:38 AM
>"You should have thought about that before you told us to surrender our Pokemon."

> N glares at Marisa, who shrugs with a simple "Probably."

>Shrug. "Well, I guess a friendly Pokemon match is fine. No stealing Pokemon, Marisa."

> "Of course not, I'd never steal," Marisa laughs.

> "Honestly, I don't care if it's friendly or not," N replies, the teeth of his grin suddenly sharpening to points. "Let's have some fun."

>"Oh right, there's a bunch of people poisoning the mountain Marisa."
>Who were those guys again? We did see their uniforms before we went and killed/scarred them, right?

>"I think they called themselves 'Galactic' or something like that. Please tell me you're not- actually, please tell me you are with them. I could use an excuse to beat the shit out of someone."

> "Ya mean the henchmen?" Marisa says with a smirk. "Nah. Never been one to take orders. All I knows is that at the end of this cave there's bound to be a big old bad guy that has something I want."

> "Really? What is it?" Kogasa asks.

> "I dunno, but I figure I'll know it when I see it! All I knows is it's bound to be something special. You know what they say, security's worth less than the treasure, and, well, this is some re-di-cu-lous security."

> "Pfft, you need an excuse to kick ass?" N says, his features shifting before your eyes. "Here's my excuse: I've been living with pacifists for months. It's so... BORING. So come on. Make my day!"

> "You have some weird friends," Myon whispers. "You DO know that the man isn't human, right?"

> "Obviously," you whisper back.

> "Well?" N asks.

>*"Aww, I wanted to see you take a Fire Punch. Oh well."

>If we are still doing the two-on-two, don't say the * line. Instead, punch the fox.

> You strike in an instant with an uppercut knocking the fox thing straight past the man and Marisa.

>"Myon, why don't you stand next to that guy and show his kitsune what a REAL disguise is."
I have no idea whether Haunter can imitate a pokemon trainer well enough to fool the pokemon, but it'd be crazy not to try.

> Myon snaps his fingers, instantly taking N's appearance. "Zoroark, beat up on Marisa!" he commands.

> "What?" The witch says before being pummeled to the ground by the fox. "Call it off! CALL IT OFF!" she yells, as the creature pins her to the ground, clawing her face before digging it's fangs into the witch's sholder.

> "Bad Zori, bad!" the other N says while high-fiving Myon. You almost feel guilty. Almost.

> "The HELL." Marisa grunts as the fox reluctanly climbs off of her. "YOU TWO ARE ASSES."

> "Sorry," N says, "Bad Zori. Don't do mean things to Marisa!" Course, the minute Marisa puts her head down to rummage through her bag, N gives her pokemon a high-five too and the two start giggling.

> After a couple seconds, Marisa finds what she wanted, a mirror and some gauze. With a glance into the mirror she adds "DAMN FOX."

> "I said I was sorry," N adds.

> "SORRY DON'T FIX MY FACE."

> "Aw come off it, you've survived worse," N snarks, as Marisa grumbles. The man then turns to Myon, who still disguised as N. "You know, that was a pretty neat trick. How about I show you some of mine."

> Then the man's smile becomes completely inhuman as he sprouts 3 scythes and 3 tails from his back. (http://www.youtube.com/watch?v=_xqL4kg_hRw)

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on November 28, 2012, 06:01:38 AM
>"Yeah, I was starting to think it was you."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on November 28, 2012, 07:16:03 AM
Ahahahahahaha! Fantastic!
>"Kogasa, get to work. You have to negotiate some good prizes for us when we win."
>"Myon, use hypnosis on the fox."
>"Mokou, use Flare Blitz on Nue."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on November 28, 2012, 09:46:53 PM
>Make sure to laugh at Marisa as well. We need to get pictures of these things for later.
>Hmm, is Fire Blitz overdoing it - eh who cares, she's a youkai she'll live.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 29, 2012, 11:37:37 PM
>"Yeah, I was starting to think it was you."

> "Have we met?" the man asks.

> Kogasa responds, "You've probably heard of her, this is Mokou Huziwara. You know, the feuding hothead with the daddy issues." You are less than pleased with her portayal of you.

> "Ah yeah, phoenix girl. Thought you'd be taller. Not fond of being so famous myself, seems to ruin my reputation."

> Kogasa adds, "I'm kind of surprised you've heard of Nue; she's pretty new."

Ahahahahahaha! Fantastic!
>"Kogasa, get to work. You have to negotiate some good prizes for us when we win."

> "Sure thing!" Kogasa says, "Um... does Marisa count as a prize?"

> "That seems a little much," Marisa says, bandaging up her face. "How about ya take Nue instead. I insist."

> "You really can't take a joke, can you?"

> "NOT WHEN INTERNAL BLEEDING IS THE PUNCHLINE." Marisa

> "Come off your high horse, you enjoy a good sparking as much as the next girl, if not moreso," Nue says. As Marisa pouts you are forced to admit, Nue may have a point.

>Make sure to laugh at Marisa as well. We need to get pictures of these things for later.

> "SHUT IT!" Marisa says, pulling out her mini-hakkero. You realize that you do not wish to be master sparked today. This does not stop you from asking Kogasa to take pictures.

>
>"Myon, use hypnosis on the fox."
>"Mokou, use Flare Blitz on Nue."

> "Double team, NOW," Nue commands, and about a half dozen copies of the fox appear as Myon snaps his finger.

> "Point at the real one!" Myon commands, but it's clear that his attempt fails when the fox does nothing.

>"Mokou, use Flare Blitz on Nue."

>Hmm, is Fire Blitz overdoing it - eh who cares, she's a youkai she'll live.

> You charge the guy (girl?) envelvoping yourself in flames. A trident appears seemingly from nowhere as he deflects your charge with all 6 wings giving you a grazing cut you with the three-pronged instrument while throwing himself out of the way. His wings are badly singed, or at least were singed, as both wings and trident appear to disappear in an instant. He's still holding the air as if something was there, but you can't actually see the thing.

> "Not bad," Nue says, inspecting you. "Nice power, maybe a little uncontrolled. Would not want to take that thing head on, that's for sure."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on November 30, 2012, 03:14:48 AM
>"And you're fast."

>LETS GET A MOVE ON SHALL WE?

>RECRUIT MARISA AND NUE AS PARTY MEMBERS
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on November 30, 2012, 04:20:51 AM
>Also, make Nue go back to her usual form. Seeing her as a man is just weird.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on November 30, 2012, 02:27:09 PM
>"And you're fast."

> "True."

>Also, make Nue go back to her usual form. Seeing her as a man is just weird.

> "Heh, my normal form?" Nue says, waggling finger at you. "Don't want to, don't need to. But maybe you'd prefer this? Zoroark, mimic and use double team!"

> Zoroark drops it's double team to copy Nue's own version of the attack, as the two fill the room with purple cobras.

(http://i196.photobucket.com/albums/aa161/DukemonCrimsom/e0444877e5176fb3f631ce4608d43ebe.jpg)

> The gigantic snakes (standing over 12 feet tall they could easily swallow you whole) start filling the passage in front of and behind you, surrounding you in all directions. Copies of the monster appear and disappear, slowly edging and circling their way towards you, as hissing and giggles fills the chamber.

>LETS GET A MOVE ON SHALL WE?

>RECRUIT MARISA AND NUE AS PARTY MEMBERS

> "I was really going more for the slavery deal, but that could work too!" Kogasa says. You make a mental note to place explosive charms on the zipper of your bag, and wonder if even that is enough to keep Marisa from dipping her hand in there.

> "Slavery isn't really my thing," Marisa says, "But you can go ahead and take Nue."

> "Right, if Mokou wins, we get Nue."

> "Heck, even if Mokou loses, how about you keep Nue. Sounds good?"

> Nue's voice interrupts the witch, "You are banned from deciding the winnings. Anyway, Zori, time to move!"

> Dozens of snakes are pouncing towards you.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on November 30, 2012, 03:11:24 PM
>It doesn't matter which one's real if we BURN ALL OF THEM.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on November 30, 2012, 03:36:52 PM
>BURN! BURN! BURN BURN BURN!

>If we see Nue having a (not so obvious) opening,

>FUJIYAMA VOLCANO! In a punch.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on November 30, 2012, 06:27:29 PM
>Just be sure not to burn Kogasa. Can't go hurting our allies.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on November 30, 2012, 11:23:02 PM
>MOKOU used ERUPTION!
>Also have Haunter do something.  He needs the EXP.
>Can he learn Fire Punch?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 01, 2012, 02:00:12 AM
>Can he learn a move that makes him intangible or immune to fire? I'm thinking like the voltorb-kingler combo earlier.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 01, 2012, 05:05:56 AM
>It doesn't matter which one's real if we BURN ALL OF THEM.

>BURN! BURN! BURN BURN BURN!

>MOKOU used ERUPTION!

> You go the burn everything route, throwing flames at every single snake you can see before even one can reach you. Cloaking yourself in fire, the ground glows beneath your feet.

>Just be sure not to burn Kogasa. Can't go hurting our allies.

> About halfway through you pyrotechnics you take note not to burn Kogasa, although both she and Marisa are way ahead of you. You see Marisa's flown a good distance away, while Kogasa is huddled behind a nearby rock.

>Also have Haunter do something.  He needs the EXP.

> You command your haunter to do something.

> "Busy not burning boss!" Myon says, ducking beneath the flames. You realize that you don't necessarily have to ignite things to hurt them, the heat does that for you. This could be a problem for Myon.

> Well, you suppose not dying is a great way to earn EXP. It's always worked for you. Well, except he's already dead, isn't he.

>Can he learn Fire Punch?

> Well... huh. You don't know. You ask him.

> "Maybe. Haven't tried. Later, alright?" Myon huffs, taking cover about 100 feet away from you.

>Can he learn a move that makes him intangible or immune to fire? I'm thinking like the voltorb-kingler combo earlier.

> "I could possess you. You seem to handle heat well," Myon says.

> You are not thrilled with that option.

>If we see Nue having a (not so obvious) opening,

>FUJIYAMA VOLCANO! In a punch.

> The illusioary snakes are on full retreat both behind and in front of you, cascadingly disappearing as you figure Nue must be dropping the act. Although halfway through fleeing, two of the snakes in front of you turn around, and one grows those weird six wings. The winged one launches itself off the normal one, arching through the air and hurtling itself towards you.

> You could fujiyama volcano punch it, but the problem with exploding punches is that they tend to blow your hand off.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on December 01, 2012, 06:08:07 AM
>Exploding punch. You still have another hand, after all, and the one that goes missing grows back eventually.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 01, 2012, 06:45:57 AM
>Alternatively, just punch her with a fiery version of Master Spark. Because it's a giant beam of fire and will piss Marisa off, win/win.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on December 01, 2012, 07:47:39 AM
>Should we really snap into youkai-exterminating mode first thing we see a Nue? It's Nues job to surprise people and scare them and all.
>Try and stop the fire
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 01, 2012, 08:00:35 AM
>She's a youkai she'll live.
>But yeah, just use enough fire to hurt a bit instead of kill. We must have had times when we just wanted to inflict pain without horrible death.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 01, 2012, 08:06:53 AM
>We want to avoid that trident though. What about something like cloaking ourself in fire for a thorns-type defense, and dodging parrying or grabbing the trident?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 02, 2012, 08:52:27 AM
>Exploding punch. You still have another hand, after all, and the one that goes missing grows back eventually.

> You decide meh, it's worth losing an arm for the sake of awesome.

>Alternatively, just punch her with a fiery version of Master Spark. Because it's a giant beam of fire and will piss Marisa off, win/win.

> FIRE COLORED MASTER SPARK!

> Wait. Fire doesn't some in laser form. You realize physics ruins everything though, so you'll just have to MAKE laser fire.

>She's a youkai she'll live.
>But yeah, just use enough fire to hurt a bit instead of kill. We must have had times when we just wanted to inflict pain without horrible death.

> You decide to go for the blow own knuckes off route. That's a pretty happy medium between death and pain.

>We want to avoid that trident though. What about something like cloaking ourself in fire for a thorns-type defense, and dodging parrying or grabbing the trident?

> You are already cloaked in fire, although fire isn't really a physical defense in the same sense as thorns. Which is why you're really surprised by this latest advance. Course, you find it difficult to avoid something you can't see, as you can't quite tell which part of the hurtling snake is the trident.

> Eh, just blast the whole thing back. As the snake digs it's fangs into you, you punch the snake with a blow that blasts your fingers off.

> ...And find that the only thing you hit was Nue's trident, hurling it back at the normal snake. The normal snake then takes Kogasa's form to catch it.

> "That is some nasty recoil." Nue whistles, glancing at your arm, as she disguises the trident as Kogasa's umbrella.

> "Um, Nue," Kogasa says, "My umbrella's a darker purple than that."

> "Oh, right," Nue says, adjusting her disguise. "Hey Kogasa, you know how to get through that heat shield?"

> "Not a clue."

> "Pity."

> Finding Kogasa's conversation with herself slightly disorienting you glance around, noting there's no more snakes left. A quick look around also reveals that Nue's Zoroark has disappeared.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 02, 2012, 11:57:34 AM
>Point at Nue. "Myon, Confuse Ray on that person. "

I want to give him a command to use his initiative and proactively do things without waiting for us to order it, but I don't know if we trust him to not attack us/Kogasa. Clever wording may help a little.
I also wonder if maybe that Kogasa is the fox, and the real Kogasa is somewhere else.

A really paranoid person might wonder if that Kogasa is Haunter ...
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 03, 2012, 12:45:41 AM
>Point at Nue. "Myon, Confuse Ray on that person. "

I want to give him a command to use his initiative and proactively do things without waiting for us to order it, but I don't know if we trust him to not attack us/Kogasa. Clever wording may help a little.

> "Sure can do boss," Myon says, waving his hands and swirling his eyes.

> "No you don't," Nue says, charging. She swings her umbrella around like a sword, madly attacking Myon as fast as she can. Myon is knocked aside during her rage, but as Nue goes for a second strike Myon snaps his fingers and points at Kogasa. "Mokou, hit her NOW."

> "Wait, what?" Kogasa says as Nue charges at her instead. Kogasa leaps back, barely parrying Nue's advances with her own umbrella while in full retreat. "Hey, wait, stop! Nue, your confused!"

> "How dare you say that about my mother!" Nue responds.

> "YOU'RE A JEEEERRRKKK" Kogasa wails at Myon.

> Myon just laughs, "I'm a ghost. It's what I do."

I also wonder if maybe that Kogasa is the fox, and the real Kogasa is somewhere else.

> "HELP!" Kogasa begs, running towards you. You think she's crying.

A really paranoid person might wonder if that Kogasa is Haunter ...

> Unfortunately your haunter is accounted for, but you would give him a lot of credit if he thought of that.

> "Zori, lend a hand! Use night slash!" Nue commands.

> Weird, you still don't see Zoroark anywhere. If it's not Kogasa, you wonder if it's even in the chamber.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on December 03, 2012, 12:59:46 AM
>Apply fire to Nue.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on December 03, 2012, 03:28:45 AM
>Apply fire to everything. Kogasa will just have to fend for herself.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on December 03, 2012, 04:47:17 AM
>Apply fire to Nue
>Save Kogasa

>We're shipping MoKogasa OTP
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on December 03, 2012, 05:10:20 AM
>Yeah, no burning Kogasa.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 03, 2012, 05:39:58 AM
>Dodge Kogasa. Hit Nue.

If this Kogasa is the real one, we can apologize later.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 04, 2012, 01:45:17 AM
>Apply fire to Nue.

>Apply fire to everything. Kogasa will just have to fend for herself.

> You happen to like this strategy. Probably the easiest way to handle the situation.

>Apply fire to Nue
>Save Kogasa

>We're shipping MoKogasa OTP

>Yeah, no burning Kogasa.

> But, admittedly, setting Kogasa on fire may hurt your relationship with her. You decide against lighting party members on fire.

>Dodge Kogasa. Hit Nue.

If this Kogasa is the real one, we can apologize later.

> You dodge out of Kogasa's way, and she makes no effort to attack you. Then, when the doppelganger reaches point blank range, you apply a liberal amount of fire to Nue's general direction, igniting the walls of the cave a brilliant orange.

> Direct hit.

> "What are you doing!" Nue screams, leaping back while attempting to pat out the fires engulfing her. "Stop attacking me and use night slash!"

> You feel the ground under you give way as something behind your reaches around and slices your neck. Buckling, you spare a glance behind you, catching a glimpse of that fox thing diving headfirst into the earth.

> Well. You found the zoroark.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on December 04, 2012, 01:54:44 AM
>"Ow."
>Burn it before it can get fully into the ground.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 04, 2012, 02:39:53 AM
>Make a note to find out how it does that later. Would be very useful for assassinating Kaguya.
>Burn the ground itself for insurance. Hell, melt it and float.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on December 04, 2012, 02:53:59 AM
>actually, get Haunter to possess that Zoruark. Can't leave him just floating around.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 04, 2012, 07:36:07 PM
>"Ow."

> You attempt to speak, but it comes out as a gurgle.

>Burn it before it can get fully into the ground.

> You decide to incinerate it for that move. It yelps as you scorch its legs, before disappearing underground.

>Make a note to find out how it does that later. Would be very useful for assassinating Kaguya.

> You realize you've got to try that move on Kaguya. You'll need to figure out how it does it later.

> There are two ways a slit throat can get to you. The first, usually faster way is lack of bloodflow to the brain. The second is drowning in your own blood as it flows into your lungs. Since you're both feeling lightheaded and finding it impossible to breath, you press your hand on your neck and begin cauterizing the wound, at least until your regeneration finishes up.

>Burn the ground itself for insurance. Hell, melt it and float.

> Floating is a go, and burning is fine, but sadly, you are not Utsuho, so your flames are not enough to melt the ground. Either way, next time that Zoroark tries to kill you it'll be getting a face full of pain.

>actually, get Haunter to possess that Zoruark. Can't leave him just floating around.

> You attempt to give your Haunter a command, but find yourself just hacking up blood. So gesture towards the ground instead.

> "I'll figure something out," Haunter says, chasing the Zoroark through the hole.

> "You... aren't Zori, are you," Nue says, holding her head while she points her umbrella at you. You see that she's managed to put herself out, although you can't tell that she's been damaged at all. Although you suppose that's more because she's a shapeshifter than because she's undamaged.

> "AND I'M NOT MOKOU!" Kogasa wails.

> "Oh. Sorry! You should probably go find Marisa or something, it's pretty dangerous here for you."

> Kogasa is more than happy to comply, as she makes to flee the battle.

> "Anyway, right. Nice move, but we're going to have to crush you for it," Nue says, changing form into some kind of strange stone golem.

(http://i236.photobucket.com/albums/ff158/Volcanflow/POKEMON/076Pic.gif)

> You notice that Nue makes her trident... umbrella... whatever, invisible again right after finishing the transformation.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 04, 2012, 09:10:35 PM
>Now that the collateral's out of the way, let's try that Phoenix spark again.
>Physics can go die in a ditch, fire a massive concentrated stream of fire at her. That's probably close enough.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 05, 2012, 04:46:03 PM
>Now that the collateral's out of the way, let's try that Phoenix spark again.
>Physics can go die in a ditch, fire a massive concentrated stream of fire at her. That's probably close enough.

> Screw physics. You'll make a fire laser if it kills you. You spread your wings, using them to stabilize a horizontal vortex of flames that fills the cave. It may not be a laser, but it's definitely a column of death and it forces Nue to retreat.

> "Zori, crush her, NOW!" Nue commands as she's about to be overtaken. You hear an ear-splitting snap from above; glancing up, you see huge cracks have appeared in the ceiling of the cave, originating from a point halfway between you and Nue.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on December 05, 2012, 05:13:51 PM
> If we're in danger of being crushed by a falling ceiling, jump back and angle the column upwards.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 06, 2012, 02:17:02 AM
>Try to swing it at Nue while we're at it.
>Didn't the Pokedex say something about Lucario tracking people? Might be best to have it beat on Zoroark.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 06, 2012, 02:59:21 AM
I'm thinking we only get to use 1 pokemon.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 07, 2012, 03:26:52 AM
> If we're in danger of being crushed by a falling ceiling, jump back and angle the column upwards.

> You do this, but you find fire is not very effective against rock. You consider using explosions, but you aren't sure how that would help keep the ceiling up.

> Course, you're sure that Nue's fox felt the heat, in (almost) every sense of the word.

> You suspect that in a few seconds this passage will no longer be usable.

>Try to swing it at Nue while we're at it.

> You finding that the falling rocks, while not having quite avalanched yet, are putting some good cover between you and her.

>Didn't the Pokedex say something about Lucario tracking people? Might be best to have it beat on Zoroark.

I'm thinking we only get to use 1 pokemon.

> While this is true, you may wind up using the thing just to find the brat, if she really seals this place up.

> Nue smiles with a lick of her lips. "Close the trap," Nue commands, as she places as much distance between the rock slide and herself as possible. You hear another sharp snap, and you notice another set of radiating cracks starting just behind you.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 07, 2012, 03:31:55 AM
>Fire blitz Nue again. This time with exploding fire to smash the falling rocks before they crush us.
>Hey, the cave's not going to be usable anyway, who cares if we blow it up?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 07, 2012, 05:14:51 AM
>"Myon, attack Nue with anything and everything!"
>"Except for Kogasa."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 08, 2012, 12:48:41 AM
>Fire blitz Nue again. This time with exploding fire to smash the falling rocks before they crush us.
>Hey, the cave's not going to be usable anyway, who cares if we blow it up?

> You decide to use exploding flare blitz, in spite of the fact that much like exploding fire punch, it has a significant amount of recoil damage. Your charge does blow the rocks out of the way, but you are also blowing chunks of yourself off too.

>"Myon, attack Nue with anything and everything!"
>"Except for Kogasa."

> "Good job Zori, now finish the job and seal her up!" Nue commands as she lets out a sinister cackle, and you hear a third loud crack. A typhoon of stone tumbles down in front of you, completely blocking the way forward. But much to Nue's newfound dumfoundedness, she's sealed on the same side of the collapse as you.

> You smash Nue head on, in what should have been a lethal blast, but when you hit her you find her disguise dissipates.

(http://i884.photobucket.com/albums/ac45/YamaXenomic/Spellcard%20Images/Nue%20Houjuu/GrudgeBowTheBowofYorimasaGenzanmi2.jpg)

> You also find yourself impaled by the girl's trident in the place of the head of her disguise, with all 6 wings imbedding themselves in your gut. Then after about a second of this your fire blitz's explosion kicks in, throwing Nue into the rubble behind her. Groaning, she slowly forces herself up. As she makes to stand, her Zoroark drops down with both claws extended. She manages to react just in time to block the creature with her trident, before swinging both her weapon and the fox thing in your general direction.

> The Zoroark responds by putting some distance between itself and Nue. It then asks you, "This what you had in mind, boss?"

> Nue actually cracks a smile after all of this, though she immediately calls "Timeout."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on December 08, 2012, 01:07:13 AM
> "Anyone ever tell you you're good at improvising?"
> Turn to Nue with a sinister grin.
> "I don't remember anything about battles having timeouts."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 08, 2012, 02:27:23 AM
>Santa Ex Machina
>Or breathe fire in Nue's dumbbell-shaped face.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 08, 2012, 04:58:04 AM
> "Anyone ever tell you you're good at improvising?"

> "Not recently," Zoroark says. "Well, I am pretty geat."

> Turn to Nue with a sinister grin.
> "I don't remember anything about battles having timeouts."

> The cracks along the walls and ceiling of the cavern stretch further with a ear-splitting snap. "Fine, no timeout," she huffs while calling Zoroark back, leaving your haunter standing where Zoroark was. She then whips out a small stack of papers, which appear to have seals stamped to them. Nue lets out a cackle, and adds, "You get buried, I win."

>Santa Ex Machina

> You aren't sure what Santa Ex Machina is, but if your guess is right, you don't quite understand why Santa would suddenly appear in this cave to explain to Nue the true spirit of Christmas. Nor how this would help you win.

>Or breathe fire in Nue's dumbbell-shaped face.

> Barring Santa Claus, you decide to breath fire in her face. Nue launches herself headlong into your flames, leaving a flurry of talismans in her wake. You easily envelop her in flames, and yet the moment the fire touches her, she breaks out into near hysterics. "Inch from death, baby!" she squeels, reaching towards you with talisman in hand.

> Current condition - broken fingers, sore throat, bleeding a lot from all the exploding attacks.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 08, 2012, 05:37:08 AM
( I am thoroughly amused by what you did with my Santa Ex Machina suggestion. I Laughed. Hard.)
>Easter Bunny Ex Machina.
>Fujiyama. Send him out. NOW. It's your only chance.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 08, 2012, 08:09:58 AM
>Why bother? We have Myon.
>Do move from Nue though. Talismans do bad things, we should know.
>"Myon, hypnosis."
>And throw a fireball or ten at her because fire makes everything better.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 08, 2012, 01:58:57 PM
>Can we burn the talismen?
>"I gotta say, this battle is much more fun and challenging than I was expecting."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 09, 2012, 04:10:12 AM
>Easter Bunny Ex Machina.

> You haven't met Reisen or Tewi yet, so you can't really call them for help. You might be able to convince Reisen to take the part, since she's been the village Easter Bunny before. Although you doubt Tewi would be interested. Last time she broke into someone's house to hide rotten eggs, Reimu woke up. You never could completely piece together what happened next, but during the hospitalization she would occasionally mutter "No... not my feet..."

>Fujiyama. Send him out. NOW. It's your only chance.

> You suspect that these charms are bad news, and you might need a little defense.

>Why bother? We have Myon.

> Although for now, you decide Myon is enough.

>Do move from Nue though. Talismans do bad things, we should know.

> You've both used and have been hit by enough of them to know. You duck out of the girl's way, though oddly instead of changing course she speeds forwards.

>"I gotta say, this battle is much more fun and challenging than I was expecting."

> Nue dive-rolls onto the ground in some fast-paced attempt to extinguish herself, all the while laughing. "What, you were expecting a pushover?" she asks.

>Can we burn the talismen?

> You notice that the charm Nue tried to stick you with is on fire, as well as the top of her stack. Nue notices this too, and hurls half her charms as hard as she can towards the dead end.

>"Myon, hypnosis."
>And throw a fireball or ten at her because fire makes everything better.

> The two of you make to attack, unleashing your respective moves as Nue starts charging away in a flurry of charms. As the two of you chase after her, you hear an explosion from behind. A glance back shows that the burned talismans appear to have exploded, leaving a large crater in the floor. It also shows that the remaining charms have stuck themselves to the floor and walls.

> "Final Play!" Nue declares. With a snap of her fingers, the rest of the talismans start going off in a series of much smaller explosions, starting with the ones farthest from Nue. They take out chunks of whatever they're attached to, nearly immediately causing a cascading wave of rock and debris to fall from the ceiling towards the three of you.

> You realize you may need to bother with your Registeel. Or at least run. Running is good.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on December 09, 2012, 04:18:38 AM
>Don't run. Running is the cowardly option. Send out FUJIYAMA, GOD AMONG POKEMON!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 09, 2012, 04:48:48 AM
>Burn Kaguya's Hair
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 09, 2012, 05:11:53 AM
>Isn't this a one-pokemon fight? Plus steel is weak to fire, limiting our options.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 09, 2012, 09:04:34 AM
>Isn't this a one-pokemon fight? Plus steel is weak to fire, limiting our options.
WHO CARES!
Also: >You must gather your party before venturing forth.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 10, 2012, 02:41:30 AM
>Getting Fujiwara exploded would be inconvenient though
>Move away from the collapsing rocks with the haste.
>Doing that will also move us closer to Nue so while we're at it, pyrotechnics on her. Multitasking!
>We should get a rock melting flame some day. For now though we can just use the exploding flames if we're going to get crushed.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 10, 2012, 04:39:10 AM
>Superheat some water then drop an ice cube in it.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 10, 2012, 05:57:37 AM
Mod Stuff

( I am thoroughly amused by what you did with my Santa Ex Machina suggestion. I Laughed. Hard.)

Thank you.

Anyway, looking for a tiebreaker.

2 votes use Fujiyama and stand ground.

2 votes Don't use Fujiyama, chase the nue.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: DNAbc on December 10, 2012, 07:47:01 AM
Chase the nue.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on December 10, 2012, 12:12:40 PM
>Nue
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on December 10, 2012, 02:03:31 PM
>Nue nue nue nue
>Nue nue nueeeeeeeeeee nue nue nue nue
>nue nue nue nue yukarin nue nue nue nue nueeeee
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 10, 2012, 10:26:45 PM
>Fujiyama
>After this whole fiasco is done, return to Johto to find and catch that Entei.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 11, 2012, 02:04:30 AM
>Don't run. Running is the cowardly option. Send out FUJIYAMA, GOD AMONG POKEMON!

> You realize that Fujiyama is the obvious choice for caves, and not getting crushed inside them.

>Isn't this a one-pokemon fight? Plus steel is weak to fire, limiting our options.

WHO CARES!

>Getting Fujiwara exploded would be inconvenient though

Chase the nue.

>Nue nue nue nue
>Nue nue nueeeeeeeeeee nue nue nue nue
>nue nue nue nue yukarin nue nue nue nue nueeeee

> Begrudgingly, you admit Fujiyama probably wouldn't like your fire. So you decide to chase down the Nue. Though you'll have to save any Yukarin chasing for when you find one.

\>Superheat some water then drop an ice cube in it.

> The ice cube would crack, then melt. You don't think now is the best time to run that experiment.

Also: >You must gather your party before venturing forth.

> You realize Kogasa is stuck on the other side of the cascading stone. You... how are you going to get back there anyway?

> You decide to worry about this later.

>Burn Kaguya's Hair

> You add this to your list of things you want to do to Kaguya next time you meet her. This list includes bragging, adding salt to her water, and vehicular manslaughter.

>Move away from the collapsing rocks with the haste.
>Doing that will also move us closer to Nue so while we're at it, pyrotechnics on her. Multitasking!
>We should get a rock melting flame some day. For now though we can just use the exploding flames if we're going to get crushed.

> You realize now is not the time to be contemplating. You launch yourself at Nue while hurling fire at her, Myon right on your heels. You manage to brush off any charms that get too close easily enough, occasionally blowing up one or two ahead of yourself with the wayward fireball. It appears Nue is slowing down, she isn't as agile as she was earlier, and as you begin to catch up you manage to hit her left wings.

> Nue is knocked to the ground. She attempts to get up, but her movements are very sluggish. She then turns her head back towards you, giving you the strangest laugh as you swear she lips "You got me," through the roar of the cave. The nue then rids herself of all her remaining charms at once. Seeing as they're still a mere 2 feet away from her, you wonder if she's suicidal as she lifts her fingers to snap. The fall gave you enough time to catch up, so on the front you are a mere foot or so away from the charms and 4 feet from Nue. Behind you the cave is still trembling under the girl's explosions, you don't actually want to look back to see how far away they are but you'd guess less than 20 feet.

>After this whole fiasco is done, return to Johto to find and catch that Entei.

> You realize that you really want that Entei. And that this really is a fiasco, isn't it?

> Maybe once you aren't underground you'll go looking for it.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 11, 2012, 02:52:09 AM
Once again, I am satisfied with my results.
>Burn Nue's hair.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on December 11, 2012, 04:05:04 AM
>Burn Nue. All of her.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 11, 2012, 07:16:32 AM
>Grab her wrist! Gaze into her eyes.
>"Nue ... isn't this enough?"
>cherry blossom petals waft by
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 11, 2012, 10:54:05 PM
>call your pokemon back.
>Pick up kogasa and run off with her. Preferably out of the cave.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 11, 2012, 11:27:13 PM
>Just grab her and zoom away. If we kill her we'll have trouble making her fox thing teach us how to melt into the ground.
>This would be the time to have Fujiwara deal with the collapsing cave and find Kogasa.
>Screw Marisa though.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 11, 2012, 11:37:18 PM
>Just grab her and zoom away. If we kill her we'll have trouble making her fox thing teach us how to melt into the ground.
>This would be the time to have Fujiwara deal with the collapsing cave and find Kogasa.
>Screw Marisa though.
THIS ISN'T YUKARI DOLT!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 12, 2012, 06:25:05 AM
Once again, I am satisfied with my results.
>Burn Nue's hair.

>Burn Nue. All of her.

>Just grab her and zoom away. If we kill her we'll have trouble making her fox thing teach us how to melt into the ground.

>Grab her wrist! Gaze into her eyes.

> Her eyes are actually kinda scary.

> With one hand you grab her wrist and with the other you grab her head, incinerating both at the same time as you make to zoom away. Though before you can get anywhere, she snaps her fingers.

> Both of you are blasted forward, you taking the brunt of the explosion, and Nue snapping her back on the rock behind her as she cushions your crash. Looking back, the cave in stopped approaching the two of you, only going as far as Nue's explosions loosened the rock.

>"Nue ... isn't this enough?"
>cherry blossom petals waft by

> "Heh. Maybe." Nue mutters. You try to stumble off of her when you realize that you lost a leg in that last attack. Nue attempts to lift herself off the ground and fails. "I... I need a breather," she gasps "Congrats."

> You decide to forgo days of romancing Kogasa for the sake of being shipped with Nue.

>call your pokemon back.

> Oh, right, Myon. You should make sure that he didn't get sent to hell back there.

> You feel a hand grab your shoulder. "Boss," Myon says, aparently using you for support. You aren't at all sure how that works with the disembodied hands and everything, but somehow he's managing, "It's over, right? No more explosions?"

> "Yep," you say, returning him back to his ball.

>Pick up kogasa and run off with her. Preferably out of the cave.

> Good idea! Looking around, you realize that while you would like to do this as quickly as possible, the marked route (and the route to Kogasa) is blocked off. While the cave forks in ten or twenty directions about a hundred feet behind you, and you suspect you might be able to find an alternate route, that's a lot of cave to search. You're pretty sure your phone won't work underground either.

>This would be the time to have Fujiwara deal with the collapsing cave and find Kogasa.
>Screw Marisa though.

> Might as well try to do something with Fujiyama. You let your Registeel out of it's ball.

> You decide you really don't care whether you find Marisa or not, although you would like to know the prize she and Kogasa worked out. You realize for now sitting is good, since you're missing a leg. Maybe even napping, you think it's been well over 24 hours since you last slept. Still, Fujiyama is good with caves, so you wonder what you want it to do. Actually, you look over your pokemon, wondering which is best for getting the lost unlost.

> You currently have the following with you:

> Ponyta
> Charmeleon
> Registeel
> Haunter
> Crobat
> Lucario

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 12, 2012, 06:41:50 AM
>Call Kogasa.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 12, 2012, 11:37:40 PM
>Phone yukari and tell her to drop Satori and her pets in here.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 13, 2012, 04:30:37 AM
>Fujiwara can get rid of blockades
>Send out Lucario and Crobat and tell them to find Kogasa so Fujiwara knows which way to smash
>Regenerate first though, gotta be in decent condition for when we go on another murdering spree
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on December 13, 2012, 05:24:02 AM
>Lie next to Nue

>"That was a good fight."

>Motion for Fujiwara and China to find Kogasa and clear the path.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 13, 2012, 07:29:43 PM
>Call Kogasa.

> You attempt to call Kogasa. Unfortunately, caves seem to have horrible reception for some reason.

>Phone yukari and tell her to drop Satori and her pets in here.

> You cannot reach Yukari at this time.

>Fujiwara can get rid of blockades
>Send out Lucario and Crobat and tell them to find Kogasa so Fujiwara knows which way to smash
>Regenerate first though, gotta be in decent condition for when we go on another murdering spree

> You don't need to regenerate to make your pokemon do some legwork.

> You send out your lucario and your crobat, and command them to find Kogasa. They growl amongst themselves for a couple minutes, and then they split up. Fujiyama works on removing the collpased stone, and your Lucario and crobat both make to leave in the opposite direction; you can't really guess how aura works, but you guess your crobat's sonar needs to echo off of cave walls or something to work.

>Motion for Fujiwara and China to find Kogasa and clear the path.

> China crosses his arms with a grunt before entering into some kind of meditative pose. Your crobat looks about ready to do it's own thing.

>Lie next to Nue

>"That was a good fight."

> "Heh. Yeah," Nue says, changing her form to look like Kogasa again. You note that you don't see any of her burns on her disguise as she stares at your missing leg. "Huh. Immortality." Nue then rests her head against the wall, closing her eyes. "How do you know Kogasa anyway?" the girl asks.

> You are fairly comfortable, at least as much as you can be while lying on rock. Would you like to sleep off wounds?

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on December 13, 2012, 10:11:49 PM
> "I see her sometimes when I'm in the village, though I met her here by chance."
> "So anyway, we were on our way to the summit before our fight to take out whatever was causing that mist. Wanna join forces?"
> Sleep off them wounds.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 14, 2012, 12:25:01 AM
>Bother the Parsee.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 14, 2012, 04:32:03 AM
> "I see her sometimes when I'm in the village, though I met her here by chance."

> "Ah."

> "So anyway, we were on our way to the summit before our fight to take out whatever was causing that mist. Wanna join forces?"

> "Heh, never been much of a team player. Though Kogasa and I go way back," the nue groans. "Lemme rest. I'll consider it."

> Sleep off them wounds.

> You slowly fade into darkness, undoubtedly aided by the blood loss.

>Bother the Parsee.

> A blond, green-eyed elf glares at you. You poke her. "Quit it," the elf says. You poke her again. "Stop it. And stop being taller than me." You keep poking the elf repeatedly, until the elf yells "HOW ABOUT I POKE YOU BACK? HUH? WOULD YOU LIKE THAT?" The elf then jabs you with it's finger.

> You wake up to an umbrella poking your gut. "Hi." Kogasa says, escorted by your crobat.

> You have the weirdest dreams sometimes.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 14, 2012, 04:39:25 AM
I am highly amused by my results.
>S74r7 741k1n6 1n 1337.
>83 P13453d 47 y0ur dr34m5.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 14, 2012, 09:06:36 AM
Cmon, we're not Cirno.
>"Hey Kogasa, are you alright? Sorry about the collateral damage there."
>"We won, barely. I was expecting the fight to be against a big punching bag of a legendary and some ordinary human."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on December 14, 2012, 02:11:40 PM
> Try to get up.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 15, 2012, 03:56:54 AM
>S74r7 741k1n6 1n 1337.

> X

>"Hey Kogasa, are you alright? Sorry about the collateral damage there."

> "Your Haunter is a jerk," Kogasa huffs. "And you need to learn some self control. I could have fried in there."

>"We won, barely. I was expecting the fight to be against a big punching bag of a legendary and some ordinary human."

> "Well, the bad news is Marisa took off with my umbrella. And my parasol."

> "There's a difference?" Nue asks, stretching as she sits herself up.

> "Of course," Kogasa says matter-of-factly.

> "You KNOW having 3 of them is really redundant."

> "You need a parasol for the sun, and an umbrella for the rain."

> "Even so, you already have an umbrella," Nue says, earning a confused look from Kogasa.

> You cut off the conversation, "Marisa's gone then."

> "Yeah, so there's not really a prize, but I did pick something up," Kogasa says, taking an octagonal piece of wood out of her bag. "It might not be much, but I suppose you can have it. No idea what it does though." Nue looks at the thing, and giggles. Then the giggling turns to uncontrollable laughter, as she gives Kogasa a high-five.

> "You really think I got her?" Kogasa asks.

> "Trust me, you got her," Nue answers, gasping for breath. Of course she got Marisa. That's the freaking Mini-Hakkero Marisa makes all her Master Sparks with.

> Try to get up.

> You succeed. You are fully refreshed from your nap, and all your injuries are healed.

> "Huh, immortality," Nue reiterates, examining your new leg.

> Your crobat is here, but your registeel and your lucario aren't. You notice that in place of the rubble your fight caused there is now a tunnel, of which you cannot see the end since it seems to twist a bit.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on December 15, 2012, 04:03:12 AM
> Well, best get going into the tunnel.
> "Yeah you got her all right. That's the thing she uses to power her Master Spark."
> Recall our Crobat.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 15, 2012, 04:09:00 AM
>"Nice job Kogasa."
>Examine piece of wood.

>"Now, let's try to find a route to the summit."
>Examine tunnel.

>Share info on pokeloadouts with Nue, since she's on our team now.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on December 15, 2012, 04:44:00 AM
>Hug Kogasa

>Call back Fujiwara
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on December 15, 2012, 05:11:36 AM
>Climb the mountain. Surely your amazing fight has scared off the local wildlife.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 15, 2012, 06:48:00 PM
>Go through the tunnel. The whole reason we didn't just fly up the mountain was because of that poison gas out there.
>Make a note to try to fire a Master Spark with the Hakkero
>We are not giving that back to Marisa. Ever
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 15, 2012, 07:05:37 PM
>We are just borrowing it. We'll return it after we're dead, cause we're not a thief.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on December 15, 2012, 09:33:29 PM
>Amend that to 'permanently dead'. Otherwise, she might decide to kill us and say that counts.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 16, 2012, 05:18:52 AM
> Recall our Crobat.

> You recall your crobat. It sure seems happy with itself.

>Hug Kogasa

>"Nice job Kogasa."

> "Yeah you got her all right. That's the thing she uses to power her Master Spark."

> "Really?" Kogasa says, examining the object. "I dunno, I was kind of expecting more laser-cannony. Or at least something... bigger, maybe?"

> Nue replies, "Trust me, it's a laser cannon. I've been on the wrong end of it more than enough times to know."

> "Huh," Kogasa says, handing it to you.

>Examine piece of wood.

> It's an octagonal block of wood, with a bunch of magical markings burned deep into the front. It's pretty dirty, actually, you suspect Marisa's never washed it.

> Upon closer examination, it appears Marisa has scribbled/burned dozens of spells around the sides and bottom of the thing too, although her spellwork is near-impossible to figure out due in part to how haphazardly she slaps spells onto this thing, in part to how attrocious her ruinwork is, and in part because the spells you can figure out don't make any sense.

> Well, from the spells you can identify, it looks like she basically slapped together every spell she knew that could make a laser bigger, then stole a hundred more amplifying and power-increasing spells and stuck them around the rim. Though honestly, you wonder if even Marisa knows what half these spells do, and if she does, why this thing actively tries to draw power from nearby... fungi?

> You are able to figure out that many of the spells on the block seem to draw their power, and their form, from the user.

>"Now, let's try to find a route to the summit."
>Examine tunnel.

> Well, best get going into the tunnel.

>Go through the tunnel. The whole reason we didn't just fly up the mountain was because of that poison gas out there.

>Call back Fujiwara

> The tunnel is narrow, but clean. You don't really know how secure it is, but since your registeel isn't here, you figure you better follow it. It's completely dark though, any lighting that those Galactic guys may have installed was pretty much destroyed, so you use your flames to light the way.

>Share info on pokeloadouts with Nue, since she's on our team now.

> You tell Nue what you brought along.

> "I haven't agreed to join you guys yet," Nue mentions.

> "Then you aren't coming along..." Kogasa replies, her voice sinking.

> "Well, I didn't say that," Nue says.

> "Then, you are coming," Kogasa replies.

> "Well, no, but,"

> "Make up your mind! Are you coming with us, or not?"

> "Fine!" Nue says, or at least you think she says it. You're finding her Kogasa disguise a bit disorienting. Her Kogasa voice is pretty much spot-on as well. "Anyway, I brought along a magneton, well, magnezone now, Zori, and a ditto. I figured if we came across anything interesting, I'd want some room in my party, you know, try it out a bit. So, Kogasa, got anything nice?"

> "It's a surprise!" Kogasa winks, sticking her tongue out at Nue.

>Make a note to try to fire a Master Spark with the Hakkero
>We are not giving that back to Marisa. Ever

> You've got to try the laser cannon out. That's a given. And you definitely consider taking away Marisa's ability to laser civilians then rob them blind a good thing.

>We are just borrowing it. We'll return it after we're dead, cause we're not a thief.

>Amend that to 'permanently dead'. Otherwise, she might decide to kill us and say that counts.

> You used to be a bit of a thief. Immortality didn't exactly fall into your lap. Either way, considering Marisa's habits you think she pretty much deserves this.

> You reach the end of the tunnel, where Fujiyama is still digging, as directed by your lucario. China looks at you, and calls your registeel back from the wall. China then holds it's paw to the wall, and holds it's paws apart about 2 feet. You think it's telling you that's how much dirt, rock, and rubble is left before your pokemon break through. You glance at Kogasa.

> "That Crobat of yours found another route," Kogasa says. "Don't ask me to retrace it, this place is a maze."

> You have a strong temptation to try a master spark on the wall.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 16, 2012, 06:41:31 AM
>"Good job guys."
>Marisa can use some karmic retribution and we can spare her some while doling it out on the princess.
>Now then, if that klepto can make a lazer we should be able to easily do better with the power of fire and our awesome
>Get our pokemon to move behind us
>Aim the hakkero at the wall
>MASTER PHOENIX SPARK
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 16, 2012, 02:22:45 PM
>Wonder if Kogasa has a Voltorb.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hanzo K. on December 16, 2012, 03:49:24 PM
>But get everyone to move out of the path before firing the laser.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 17, 2012, 05:28:22 AM
>"Good job guys."
>Marisa can use some karmic retribution and we can spare her some while doling it out on the princess.
>Now then, if that klepto can make a lazer we should be able to easily do better with the power of fire and our awesome

> To be fair, she didn't make it from scratch, she did steal the design from Yuuka Kazami.

> You kind of wonder how she did that, since last you checked the flower youkai didn't give out lessons. Either way, you have a load more fire (and awesome) to convert into laser than Marisa.

>Wonder if Kogasa has a Voltorb.

> She isn't Cirno. You hope she wouldn't carry it around outside its ball for a cheap gag.

> On second thought, you decide you don't want to stand next to Kogasa anymore.

>Get our pokemon to move behind us
>Aim the hakkero at the wall

>Get everyone to move out of the path before firing the laser.

> You motion for everyone to get behind you. "Are you sure this is a good idea? Kogasa asks.

> "Yeah, this doesn't seem safe," You think Nue smirks, although that Kogasa disguise is making it hard to tell. Considering Nue's last stunt, she's the last person you want saying that.

> Though honestly, you aren't so sure it's safe either, but your Lucario checks the walls before nodding it's approval, so you hope it'll be fine?

> Here goes nothing...

>MASTER PHOENIX SPARK

> You decide to change the words up midway, letting loose a laser wider than the passage you're standing in. It melts and blasts the wall away, forcing your parters back from the scorching heat of liquid rock as you yourself are pushed back a good ten feet by the utterly insane recoil of the hakkero. After about 3 seconds the laser dies down, and there is no longer a wall. In fact, the laser went straight through the wall, into the next chamber, and burrowed itself around 10 feet into the next wall, leaving lava puddling and cooling on the floor.

> "That's one hot spark," one of your two compatriots remarks, as your legs buckle. You now know that you have to really, really brace yourself when using the laser. You also learn that using phoenix spark is extremely draining, this hakkero sucks the magic right out of its user. It's actually pretty convenient and clever; for a normal strength spark Marisa probably just says "Master Spark" and her hakkero does the rest, but she's put absolutely no limiters on this thing at all. Her hakkero could keep draining power long after its user is dead, you're surprised she hasn't killed herself with it.

> Kogasa has her Prinplup cool the rock, she should be done in a moment. "You ok?" you think Nuegasa asks. You're fine, if winded, but you think Nue's disguise is going to be a problem.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on December 17, 2012, 06:45:32 AM
>"Fine."
>"How about you stop looking like Kogasa. It's kind of confusing."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 17, 2012, 07:06:49 AM
>Dude, two kogasas at one time. Every moko's dream.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on December 17, 2012, 09:03:16 AM
>We could totally do Final Phoenix Spark whenever the need arises
>Like if we manage to fight a Legendary atop the mountain. LIKE GIRATINA YES

>Speaking of which, begin finding a path to the top. Preferable through the hole we just blasted through.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on December 17, 2012, 09:29:03 AM
>Get going! Don't waste time firing off awesome flaming lasers at nothing in particular! Fire them at people!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 17, 2012, 02:02:07 PM
>Also, memorize/write down the spells on the hakkero incase we lose it before sparking Kaguya a few times.
>Our lazer is totally better than Marisa's
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 18, 2012, 02:16:01 AM
>"Fine."
>"How about you stop looking like Kogasa. It's kind of confusing."

(http://i817.photobucket.com/albums/zz98/envykooks/kenpachi.jpg)

> "You like this better?" Nue asks, switching her voice to match her appearance. The mere presense of this new form is somewhat intimidating, and it is nearly a foot taller than you.

>Dude, two kogasas at one time. Every moko's dream.

>"I could always add a couple inches to the bust instead," Nue taunts.

>Also, memorize/write down the spells on the hakkero incase we lose it before sparking Kaguya a few times.

> You jot down as many of the spells as you can figure out, but Marisa's spellwork is as legible as it is sensical - you honestly have no idea how this thing doesn't blow up.

> You end up using your phone to photograph it. You think with a week you'd be able to recreate the master spark part.

>Our lazer is totally better than Marisa's

> You wonder if Marisa took "love conquers all" too literally. You also wonder where Marisa gets the love needed for a love colored master spark.

>We could totally do Final Phoenix Spark whenever the need arises
>Like if we manage to fight a Legendary atop the mountain. LIKE GIRATINA YES

>Speaking of which, begin finding a path to the top. Preferable through the hole we just blasted through.

>Get going! Don't waste time firing off awesome flaming lasers at nothing in particular! Fire them at people!

> You must find people to fire lasers at. Preferably not allies.

> You sit yourself up after finishing with the hakkero, and see Kogasa's pretty much finished cooling the path ahead. You wind up taking point as you light the route. You followed the marked path mentioned by Candice until the lights come back on in a huge, underground chasm. A narrow path up the side of the chasm is lit, and while it's too dark at the bottom to clearly see, you can vaguely make out huge snakes shuffling around down there.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on December 18, 2012, 03:15:47 AM
>"Just look like yourself, please, Nue."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 18, 2012, 03:55:23 AM
>"Just look like yourself, please, Nue."

> "That is the one form I will not take," Nue says, switching to a black haired girl in a coat and jeans. The girl is much tanner than Nue, and her features are a bit different. "Never in public," she adds with some irritation. "This better?"

> "Spoilsport," Kogasa says.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on December 18, 2012, 03:59:14 AM
> "It should be fine as long as we don't meet the owner of your appearance."
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 18, 2012, 04:52:06 AM
>"Or we can just troll whoever is the real owner. That might be more fun actually."
>Snakes moving about? What does the pokedex say about them?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 19, 2012, 05:13:14 AM
> "It should be fine as long as we don't meet the owner of your appearance."

>"Or we can just troll whoever is the real owner. That might be more fun actually."

> "Not all my disguises are copies," Nue says, looking down. "Some of them are pallette swaps. Huh. I vote for not going down there."

>Snakes moving about? What does the pokedex say about them?

> You flip open your pokedex. "Onix, the Rock Snake Pok?mon. It tunnels through the ground which shakes when it raises its thunderous roar. It can move the ground at fifty miles per hour."

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 19, 2012, 06:09:16 AM
>"A tunneling pokemon, eh? Could be useful."
>About how many are there?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 20, 2012, 02:58:59 AM
>"A tunneling pokemon, eh? Could be useful."

> "I'm not going down there," Nue says flatly.

>About how many are there?

> 10, 11, 12... Honestly, it's too dark to tell, and they're really squirming around down there, popping in and out. More than you can easily count, but you think more than 14.

> You consider whether you'd like to try to catch one or if you'd like to continue and hope they ignore you. The chasm you are in is completely underground, basically 2 cliff faces that meet some hundred feet up and start 200 or so feet down.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on December 20, 2012, 03:20:34 AM
>Let's pass on that. Fujiyama can make tunnels well enough, anyways.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 20, 2012, 06:15:45 AM
>Yeah, no point in a rock snake. Let's keep heading on, or up in this case.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 20, 2012, 11:41:57 PM
>Let's pass on that. Fujiyama can make tunnels well enough, anyways.

>Yeah, no point in a rock snake. Let's keep heading on, or up in this case.

> You decide to pass on the rock snakes, traveling up along the edge of the cliff until the ceiling is within arm's reach. At this point, the lights head through a tunnel branching from the cliff. You follow the lights another half-mile, at which point you see daylight poking out from the end of the tunnel.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 21, 2012, 12:50:26 AM
>To the outside, ready to roast some mooks.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 21, 2012, 12:51:34 AM
>Gas masks.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 22, 2012, 02:10:44 AM
>Gas masks.

> You don your gas mask, passing your spare one to Nue.

> "Here's hoping we don't need them," Nus says, putting the masking on.

>To the outside, ready to roast some mooks.

> You go outside, ready to start your mook roast.

> "Woah," Nue and Kogasa say in unison, and you are inclined to agree with them.

> You find that the world has gone upside down. More specifically, there is a large land mass directly above your head - forests and rivers and the like. Someone decided that the sky was too empty, and decided to put a continent in its place. You find yourself somewhat overwhelmed by this new development.

> You find that you do not need your gas masks, you are above the cloud line, kinda. There's another cloud line above you, but you're above your own cloud line. You also note that it is sunrise, although soon the sun will be blotted out by the monstrosity above your head. There are three tan creatures high above your head as well, circling like vultures.

> You wonder why Yukari didn't mention any of this, but as you go to call her, you realize you actually did get a lot of missed calls. Cave reception is pretty terrible.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on December 22, 2012, 02:35:09 AM
>Check the calls. Who made them?
>If Yukari's made calls, return them. While wondering why she didn't just use gaphax to make them go through.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 22, 2012, 02:47:35 AM
>Pokedex scan those weird floating things too.
>This looks like something Yukari would do when bored. That or those mountain gods.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 22, 2012, 02:52:57 AM
>This is like that time when Bhava Agra fell wait no that was a different game
>Pokemon squad list with status of each
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on December 22, 2012, 05:39:05 AM
GIRATINA HO!

>Ascend with group
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 22, 2012, 09:41:23 AM
>Go Up.
>You must gather your party before venturing forth.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 23, 2012, 03:04:08 AM
>Check the calls. Who made them?
>If Yukari's made calls, return them. While wondering why she didn't just use gaphax to make them go through.

> "You have four new voice messages. First voice message: 'Hello bum. Just calling to brag about my AWESOME NEW VENASAUR.' 'Hey, are you talking to Mokou again? Tell her I said hi!' 'Yes, and Cirno says hi. Smell you later, loser!'"

> "Second voice message: 'Hello, this is Professor Yukari. You probably won't believe this, but there seems to be a continent above Mt. Coronet. And Gensokyo actually. I'm still looking into the details, but if you would be a dear and do some investigating for me, I'm sure we could work something out. Anyway, all I know right now is it has to do with Youkai Mountain and the Coronet Mountain Range, so if you happen across that living goddess and should find whooping her to be helpful, well, I won't complain. Just keep your eyes open for celestials, they're not very happy right now. Call me so I can fill you in.'"

> "Third voice message: 'You haven't seen my mini-hakkero recently have you? Y'know, octagon, wood, lotsa magic markings... Anyway, I'd be real appreciative of getting it back.'"

> "Forth voice message: 'WHY HAVEN'T YOU CALLED ME BACK LOSER.' 'Maybe she doesn't care?' 'OF COURSE SHE CARES YOU STUPID FAIRY. She has to care, right?' 'Not really.' 'SHUTUP. Anyway, calling to brag about my Venasaur more. I bet you're still stuck with a puny charmeleon while I have my AWESOME VENASAUR. Smell you later!'"

>This looks like something Yukari would do when bored. That or those mountain gods.

> You suspect Yukari concurs about the mountain gods part, but this does seem like the kind of thing Yukari would be behind.

>Pokedex scan those weird floating things too.

> You flip open your pokedex, and it shows you a picture of the creature.

(http://i266.photobucket.com/albums/ii245/jasontaylorfan99/dragonite.jpg)

> "Dragonite, the Dragon Pok?mon. This rare and highly intelligent pok?mon is said to be capable of flying around the globe in about 16 hours."

>This is like that time when Bhava Agra fell wait no that was a different game

> There is a non-zero chance that you are witnessing the end of the world. You do not look forward to surviving it to be crushed between two continents in agonizing pain and loneliness for the next several million years, so you take the fact that the continent above you does not appear to be falling as a very, very good sign.

>Pokemon squad list with status of each

Well, eyeballing your party, you predict the following:

> Ponyta - Good - No combat, well rested.
> Charmeleon - Good - No combat, well rested.
> Registeel - Alright - Although maybe a little tired from the digging.
> Crobat - Alright - Maybe a little tired too, since it spent hours searching for Kogasa.
> Lucario - Good - No combat, and relatively little hard labor.
> Haunter - Weakened - It may have had rest since then, but that battle with Nue was harsh. Really harsh. You might want to give him more time.

The mod notes that red, yellow, and green were the easiest colors to find, and that yellow, yellow-green, and green would have been more accurate.

>You must gather your party before venturing forth.

> Your party is all here, conveniently.

> Nue smiles, "Have you ever seen such a spectacular illusion?"

> "Looks pretty real to me," Kogasa says.

> "Me too," Nue says. "But it's impossible, isn't it? Either that's the greatest illusion I've ever seen, or someone with powers beyond horrifying has turned the world upside down."

> "Well? Shall we prank a god?" Kogasa asks with a wink.

> Nue laughs. "All we know about our mark is that it had the power to create that. We don't even know if the mark's organic." The girl winks back, "I'm in."

> You wonder if either of your traveling partners are sane.

>If Yukari's made calls, return them. While wondering why she didn't just use gaphax to make them go through.

> Well, Marisa and Kaguya made three of the calls, but you think you should return Yukari's call at least. You call Yukari and ask why she didn't use gaphax.

> "What, you think I'm spying on you guys 24/7? That's what GPS is for!" Yukari says. "I lost track of you the minute you entered Mt. Coronet, and soon after that monstrosity above your head started blocking the satellites, so I don't have accurate bearings on anyone anymore."

> "Anyway, welcome home! Isn't Gensokyo beautiful from up there? Or, depending on where you're standing, down there."

> You notice the dragons above your head are descending.

GIRATINA HO!

>Ascend with group

> You wish to fight the monstrosity that caused this to the death, then discover whether or not it can be stuffed inside a little ball and made to banish Kaguya to the EVERYTHING ON FIRE plane of existence. Yous suspect doing so may affect the natural balance, which you are told is a bad thing, but meh. Natural balance has never been one of your priorities, you find nature is really good at sorting those kinds of things out.

>Go Up.

> Would you like to finish your conversation with Yukari and ascend?

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on December 23, 2012, 03:29:11 AM
>Request that Yukari kidnaps Kaguya's Venusaur. We must troll her.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 23, 2012, 03:37:55 AM
>Carry on conversation with yukarin while ascending.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kasu on December 23, 2012, 04:11:07 AM
> Er... Aren't we on Mt. Coronet?

Mod: Whoops, got the mountains mixed up. Fixed.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on December 23, 2012, 04:29:38 AM
> Er... Aren't we on Mt. Coronet?

^

Giratina must be fucking with us it doesn't want us to catch it in our immortal pokeballs

>Act like a Dragon, yo.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 23, 2012, 07:09:29 AM
>The dragons above our head are descending. Let's see if they wish to parley or be captured.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 23, 2012, 07:43:52 AM
>Recall that we can't speak pokemon and have Myon translate if needed. He doesn't need to battle, if it gets violent we'll just do what we do normally.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 23, 2012, 10:29:16 AM
>Start listening to my funny commands. Serious is boring.
>Poke the floating landmass.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 23, 2012, 05:16:13 PM
>Ignore the idjit voice.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 23, 2012, 07:29:08 PM
>Recall that we can't speak pokemon and have Myon translate if needed. He doesn't need to battle, if it gets violent we'll just do what we do normally.
>Let's not do this. He's not reliable enough for parley.
>How about Ditto?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 24, 2012, 01:59:15 AM
>Ignore the idjit voice.
>Do not ignore the idjit voice.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on December 24, 2012, 02:40:53 AM
>Ignore the idjit voice.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Kyo Tanaka on December 24, 2012, 03:03:42 AM
>Ignore internal conflicts.

>Traverse through the white light.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 24, 2012, 03:39:25 AM
> Er... Aren't we on Mt. Coronet?

> "Isn't that what I said?" Yukari replies playfully.

> "No you said Stark Mount-" you reply, before realizing all references to Stark were replaced by Coronet. "Well played," you say.


>Request that Yukari kidnaps Kaguya's Venusaur. We must troll her.

> "Even if I knew where she was, that seems kind of unfair, don't you think?" Yukari says. "Anyway, above your head is Gensokyo. It's pretty, but it really shouldn't be there, and it's really screwing up day and night and gravity, and I'd like to resolve this issue soon. I have Reimu and Ran working on it from this side, but you have some useful skills, namely you can't be killed by cosmic forces, so if you could follow your leads and get back to me that would be really helpful. Right now my colleagues are following up on the mountain gods, but we're meeting some bizarrely fierce resistance."

> "Incidentally, the flying types are really taking advantage of this situation, so if you find yourself Gensokyo side you're bound to find a couple flyers. Just do whatever you have to, and let me know what you find out."

>Act like a Dragon, yo.

> "One sec Yukari," you say, before letting out a huge, dragonish bellow.

> "What was that?" Kogasa asks.

> "I don't think that helped," Nue adds, gazing at the dragons above. "Y'know, I'm pretty good at intimidation."

>Ignore the idjit voice.

>Do not ignore the idjit voice.

>Ignore the idjit voice.

>Ignore internal conflicts.

> Fortunately, Cirno is currently with Kaguya, making her voice incredibly easy to ignore. Unfortunately, this means you cannot benefit from Cirno's wisdom.

> You feel this fact calls for a celebration.

>Start listening to my funny commands. Serious is boring.
>Poke the floating landmass.

> A voice inside your head tells you to poke the landmass.

> No wait, that's Kogasa. And she's uncomfortably close to your ear. You push the umbrella girl off of you.

>Carry on conversation with yukarin while ascending.

> You can fly and talk at the same time, no prob. The only thing causing you to hesitate is those dragons above you.

>The dragons above our head are descending. Let's see if they wish to parley or be captured.

>Recall that we can't speak pokemon and have Myon translate if needed. He doesn't need to battle, if it gets violent we'll just do what we do normally.

>Let's not do this. He's not reliable enough for parley.
>How about Ditto?

> "Unfortunately, my ditto can't talk," Nue says. "I've been trying to teach it, but it seems to have trouble with vocal skills." This kind of cuts down on your options, since you don't really trust Myon. You suppose you might be able to parley with another one of your pokemon, although you are slightly concerned that you can't really get a sense of what the dragons are waiting for; whether they're hunting, just curious about you, or something else.

> "Is this a bad time?" Yukari asks. "We can talk later."

> You consider your options concerning the dragons. You figure you can ignore them, fight, or ask them what's up by negotiating with one of your pokemon. You think Nue might be able to intimidate them with her skills, and you realize that you could probably think of other ideas or maybe even attempt to communicate with them yourself (although you predict this would quickly become a game of charades), if you wished to do so.

>Traverse through the white light.

> You are unable to locate a white light from your current location.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 24, 2012, 03:59:30 AM
>Get our charmander out to help us translate. We should use the guy more anyway since he was our first fiery member.
>Attempt to find out what the hell is up with the Dragonite.
>If they get violent we can educate them on why fire is awesome.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 24, 2012, 04:48:54 AM
>Yes, plus he's basically part dragon.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 24, 2012, 04:55:39 AM
>Be the manliest girl ever. Cus that's you, Mokou.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on December 24, 2012, 08:57:54 AM
>"Hey, Yukari, can you mess with language borders so that I can understand Pokemon?"
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 24, 2012, 09:25:45 AM
>That would be terrible. You want us to be immortal and insane? Every single animal here is a pokemon.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Hawkpath1337 on December 24, 2012, 10:46:46 AM
>That would be terrible. You want us to be immortal and insane? Every single animal here is a pokemon.
>Who cares! Myon isn't trustworthy enough to transcribe anyway.
>Find a cat and pet it.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: capt. h on December 24, 2012, 07:15:14 PM
>"Hey, Yukari, can you mess with language borders so that I can understand Pokemon?"

> "Um... Well, I could try, but you probably don't want me poking around your brain. I'm... not much of a brain surgeon," Yukari says. "See, language is one of those artificial barriers, you know, one of the ones that's entirely in your head. Come to think of it... I kind of want to try it now." Yukari starts mumbling, "Note: get Ran to kidnap some fairy volunteers..."

>That would be terrible. You want us to be immortal and insane? Every single animal here is a pokemon.

>Who cares! Myon isn't trustworthy enough to transcribe anyway.

> Hey, you're already immortal, and you have quite a bit of experience with the insane part according to Kaguya. You aren't sure Kaguya's the most impartial judge, but you wonder if decorating your house with her bones was a bit much that year.

>Get our charmander out to help us translate. We should use the guy more anyway since he was our first fiery member.
>Attempt to find out what the hell is up with the Dragonite.
>If they get violent we can educate them on why fire is awesome.

>Yes, plus he's basically part dragon.

> "Now is a pretty bad time," you tell Yukari. "I'll have to call you back."

> "Take care," she says, as you hang up. You send out your Charmeleon, and order him to try to communicate with the dragonite. It begins making a series of barks and growls with what you think is the dragonite leader.

> "Rowr... Urf, urf."

> "Gwouuu," The dragonite responds. "Gwou ru."

> "ruf?"

> "Gwu-huh. Gwou!"

> "Rurf," your Charmeleon says, turning to you. "Grorf rufruf gror."

> Yeah, you didn't catch any of that.

> "Hold on," Kogasa says. "I speak charades. Alright, what's the deal little guy?"

> Your Charmeleon points at the dragonite. "They..." Kogasa says, to Lighter's approval, as he begins pantomining with both arms spinning like a clock. "Clock? Uh... um... Time?" Kogasa asks, the latter receiving the nods of your pokemon. "Time! ok, next word..." she says, as your Charmeleon lies on the ground. "Sleep? pass out? Uh... uh... dead?" Your Charmeleon points at Kogasa and nods. "Ok, time... dead..." she says as Charmeleon motions her on. "Time to die?" Charmeleon shakes its head. "Time after die? Time until die?" Charmeleon nods at the last one. "Alright... They... time until die.... They want the time until we die... They want to know how much time until we die?" Charmeleon claps. "They want to know how much longer we're gonna live!" Kogasa cheers. "Wait, that's rather depressing, actually."

> "They really are like vultures, aren't they?" Nue says. "You know, this would be a lot easier with your Haunter."

> "No," Kogasa says flatly. "No, I do not want him to tell them I taste like chicken and have a bag full of ketchup."

> "Well, maybe your Lucario could use that aura thing? I dunno," Nue says.

>Be the manliest girl ever. Cus that's you, Mokou.

> You like to think it's not that your manly, but that people so rarely see a girl wearing pants in Gensokyo. That must be the reason the fairies get their pronouns mixed up around you, you tell yourself. You would think the bow would be a dead giveaway, but fairies are pretty stupid.

>Find a cat and pet it.

> A cat? Please. Why settle for cat when you could pet a mountain lion!

> You glance through your pokedex, and spot something called a Persian. It's 3 feet tall and weighs 70 pounds. You decide to find one of those things and pet it, whether or not it decides to maul you.

> Right, not the time to be distracted. You look up, and wonder what kind of response to give the dragons above.

>_
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 24, 2012, 08:17:57 PM
>"Hmm, I wonder if I should tell them I'm immortal."
Three of them, three of us. Do we try to capture or try to talk more?
>Is there anything we can see that indicates where Team Galactic's smog factory is?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: LaserTurtle on December 25, 2012, 09:07:16 PM
>Commence battle with the dragons! THROW THE POKEBALL!
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: [Y]oukai [J]esus on December 26, 2012, 03:42:04 AM
>No don't engage in battle

>Fly past them if possible.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: O4rfish on December 26, 2012, 04:51:40 AM
Flying past them would mean goingto Gensokyo. Do we want to do that?
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: GuyYouMetOnline on December 26, 2012, 06:47:10 AM
>Look for Galactic. They're probably the ones who caused this.
Title: Re: Mokou Quest 2: Sinnoh Edition
Post by: Darkoda on December 26, 2012, 08:46:43 PM
>Bring out Lucario as well and have him scan for extra auras. Anything that can do this should stick out.