It seems that Marisa is your favorite character. Could you tell us why?
How long have you been playing shmups? How often do you play them?
At what point does a danmaku pattern no longer have "too many safespots"?
And for that matter, what's more important to you, bombs or lives?
Care to join us for Unreal Tournament in GBA when we get the server?
Preferred Race / Class / Colour Armour / etc, etc?There are no different races or classes in UT.
I think we could be bros. Like how Hele is a bro. You in?
Care to join us for Unreal Tournament in GBA when we get the server?
Does your name have any relation to ships or sailors?
Obligatory how did you find MotK?
Obligatory how did you become a staff member?
Obligatory what DO you do here as staff? What's your function sailor?
Do you think you would make a good diplomat for your country? :yukkuri:
What's your preferred/favorite scoring system in any shmup?
Favorite shmup?
Why does your name make me think of those enemies from Paper Mario 2?
What is the hardest spellcard you've ever captured? What is the hardest touhou boss in general?
Why am I your favourite? <3
Preferred Weapon?
Preferred Race / Class / Colour Armour / etc, etc?
How good are you at UT?
Better then the rabbit?
What are so far your greatest achievements and your greatest failures? (don't have to tell if you don't want to, obviously)
What is the #1 design advice you can give to any danmakufuist?
So how about that Alice?
What's the first Touhou game you 1cc'd, and how did you feel afterwards? (You have 1cc'd at least one, right?)
What are you goals in life, in order of priority? (if one has priority over the others, just list them if they don't)
As I've said before, "Naut" is the Icelandic word for "bull", as in a steer. Thoughts?
Just how badly do you miss Bananamatic?
You are being shipped to a desert island where you can only bring one shmup, and it cannot be Touhou. What do you choose and why?
Oh look! I have so much to ask y- go play mars matrix
Yeah, "bull" like the animal.
GET OUT >:(
What does 'home run derby' mean to you? 8)
Naut. Why Naut?
And also, MOTHERFUCKERS
Are you done with Ijiyatsu yet?
Marisa rejects you, what would you do?
On a more serious note: How would you describe yourself on the following aspects: thoughts and actions,
social stance,
beliefs
and dreams.
On an even more serious note: Do you own any animals and if you would want, which one(s) and why.
Hibachi: Brutal dictator or misunderstood foreign leader?
Favourite shmup pattern(s)?
cyberpunk or steampunk
Any long term shmup goals? Really ideal stuff you'd love to achieve (within the realms of possibility).
Favorite food? Beverage?
What is your favorite Danmakufu script?
Did you already beat the Afro dude in Uwabami Breakers?
You have to take 3 of us forumites to Vegas with you.
One of them must be theshim. Which others do you choose and why?
What would you do with a billion dollars (USD)?
What's your favorite country, and why?
If Yukari offered to gap you to anywhere in Gensokyo, where would you choose and why?
Fuck. Who does theshim hate again? Them. We'll have a grand time. :toot: :smug: :toot:dohohoho
Fuck. Who does theshim hate again? Them. We'll have a grand time. :toot: :smug: :toot:(http://img143.imageshack.us/img143/2671/orsonclapping0.gif)
Cybersteam.what do you got against punks
what do you got against punkspunk is nothing but death and crime and the rage of a beast
Expectations for STGT?
Bro quotient with bananamatic and treasurance?
Why are you such a sucker for shmups farm drama?
What is your dream sandwich? In other words, describe in as much or as little detail as desired, the best sandwich ever.
What does your miserablepile of secretslife consist of beyond shmups and MotK?
If you could be anyone in the world for a day, who and why?
If you could be any of the ladies of Gensokyo for a day, who and why?
Do you have a tendency to "borrow" things?
what do you got against punks
Alrighty Naut, I dun know you as well as many, so let's see what's up.
-Why am I more dear to you than the rest of these mooks?
-Can you tell us a bit about your faith, given the myriad interpretations of Christianity?
-What is the biggest problem this forum has faced?
-If you could change one rule here, what would it be?
-How do you deal with the crippling sadness that comes with the insufficient Purvis in your life.
-Do you consider yourself exceptionally talented at SHMUPs, or do you consider yourself fairly average?
-What's your favorite part of working with Danmakufu?
-What kind of Bulletmaku Hell patterns do you tend to enjoy, what kind do you hate?
Do you have any interest in Nico Nico Douga culture?
I enjoy patterned danmaku with random elements. I guess the best example of this would be Mountain of Faith's titular spell card, or Virtue of Wind God as it's called on higher difficulties. It's a beautiful pattern with lots of fast but reasonable bullets coming at you at random but dodgable angles. There are no gimmicks or anything, it's just you and your raw dodging ability put to the test. I strongly dislike danmaku that would force me to memorize something (like a weird gimmick), or stuff that is practically impossible to beat on your first try, like anything that has huge, fast, instant-death lasers or stuff to that effect. Don't get me wrong -- patterns that are genuinely difficult dodging that I just happened to have died on the first few times I got to it I have no problems with, I just need to get better and then I'll be able to dodge it. If I was good enough, I could've dodged it on the first try since there was no hidden/secret trick. When I talk about the stuff that I hate, "memo-garbage" stuff, it's just crap that wastes your time rather than tests your skill. I mentioned instant-death lasers -- that shit is horrible design. It's only purpose is to instantly and unavoidably take away one of your lives. It's stupid design that forces you to play it again and again to get better results, no matter how skilled you already are. This extends to my pickiness in scoring systems. In general, I don't like enemy chaining systems since it takes forever for it to start testing your skill. For the longest time, you're wasting your time trying to memorize the positions of every freaking enemy the game throws at you so you can chain them properly... Eventually. It doesn't matter how skilled you are, you are completely forced to sink countless hours in to the game to get a better score, and there is nothing you can do to avoid it. It is only after you have memorized all this crap that the game finally starts testing how skilled you are, but subjecting myself to such a horrible timesink before getting to the good stuff is painful to even think about. Bleh.DNM!woop tangent
I strongly dislike ... or stuff that is practically impossible to beat on your first try, like anything that has huge, fast, instant-death lasers or stuff to that effect.
So when choosing your difficulty, do you pick "Monkey" or "Baby"?
:V (http://www.youtube.com/watch?v=t2YSH95x7O4&feature=player_detailpage#t=255s)
Any chance of Ijiyatsu materialising in some form before I release my Diablo2 forum jokemod (Lord of Forums)? (I intend to only really work on it after my main project, but it'll likely be developed alongside)
DNM!
Tastes in music?
So when choosing your difficulty, do you pick "Monkey" or "Baby"?
On that note, do you like Gunbird 2?
20% done with the main mod, so far only 4 confirmed player classes for the jokemod. If I do mechanics too, 3-6 months would be my rough guess. People aren't gonna be buying into you guys working on Ijiyatsu unless they see updates.
If you could strand Ruro in any historical period, where and when would it be, and why?This is a good question. We should all ask questions like this.
Some people feel Ijiyatsu is polarizing, a "cool kids club", if you will. Thoughts?<Naut> Drake: you should answer this
Why is this "Ask a Staffer" if SJ are not staff? :V
Do you like any video games outside of shmups? If so what's your (other) favorite genre?
If I asked if you were a mage, Would you give me an adorable bunny?
Wait where the fuck is naut who is nuat what have you doooooneeee
Favorite quote from a vidya game? What about from a game thats not touhou?
And finally, Are you a boy or a girl? ... A giiirl? (http://www.vgcats.com/super/?strip_id=0)
If you had a choice between playing RSG or Ikaruga for the rest of your life, which one would you choose? (Suicide is a viable option too.)
Wow you guys are still doing Ijiyatsu stuff. I must applaud the sustained effort. Who still works with it, and what have you guys accomplished so far?
If you could wish for any girl in the Touhou universe to be your companion/lover/always there person, who would it be and why?
If a giant hole opened up in the floor below you this second, how would you react?
What would you do with command of the Nautilus (http://www.vernianera.com/Nautilus/Warren/Warren.html)?
Chicken or Sea Bass?
Chicken or Sea Boss?
If you could go back in time and change any one historical event to have the outcome of your choice, what would it be and why?
Favourite book, if any?
If you could strand Ruro in any historical period, where and when would it be, and why?
This is a good question. We should all ask questions like this.
Some people feel Ijiyatsu is polarizing, a "cool kids club", if you will. Thoughts?
<Naut> Drake: you should answer this
<Naut> my inevitable "i don't care" to that linked question isn't going to suffice
THIS MEANS LOOOOONG ANSWEEERRRRR PARAGRAAAAAPHS
To answer your question from the start, yes. When Ijiyatsu first came as an idea, it was entirely a joke, and was based on specific users because these people were picked by Rou due to their popularity at the time. At this point, it wasn't even "Ijiyatsu". It was a complete joke that began receiving positive input because it was easy to build upon, and everybody wants to make a game based on themselves; it was just fun. The fact that it was a Touhou reflection was completely irrelevant, it could game been any game genre/style; the main drive was that it was based on us. To this extent, hell yes it was a cool kids club. But nobody really cared.
More and more input was thrown in, which some actual serious suggestions, and some suggestions were taken as serious from intended jokes, because it worked. This thing we were creating was heavily malleable, the basic plot was covered very quickly and so the discussions led to the logical next steps, an actual system. I don't mean system as in generalmechanics alone, but system as in music ideas, aesthetic ideas, miscellaneous details, and more importantly the idea that "hey, we could actually do this". Note that "actually doing this", while a valid statement at the time, was incredibly naive and is an idea formed entirely through hype that goes through every kid's mind when he goes "yeah i could make this game and it would be awesome!". Even if we had the tools, we didn't know what making this would entail; the actual dev process was completely unknown. We actually started in the middle, without any base aside from "do touhou".
Anyways, at this point Slaves had already designed a lot of the cast. Which was balls awesome because we got art that represented ourselves. Getting that artwork was like a goddamn crown. I'm sure Slaves felt the same way when he started drawing members (incl. himself) and received praise for it. But even still, the characters were solidified and done with; there was no real cool kids club so to speak. Rou even popped out some music, which is where I signed up. The music we did make was another primary motivator to keep going; and without it I might not have joined. For that, Rou will always be a key contributor to the game.
Still, the actual cool kids club began with the invention of Embodiments. We already had our roster set up, and these people were glorified. And suddenly a new group popped up that many people could join. But because the game was based on the forum, we couldn't just have any random people join. Suddenly, a heavy bias is created. This is where things got very tricky, because even after the roster was confirmed, people tended to either complain about it, or insert themselves anyways, creating art and fiction: creating the world when we haven't even done anything ourselves. This to us (well, me and others) was a slap in the face, because it meant all our hard work amounted to nothing more than a scribble pad. This is why there were so many issues in the first place. This introduced many conflicted feelings that all parties didn't even know they had, and we had to figure them out and explain to each other in a short, heated amount of time. The conclusion of this was simply that Ijiyatsu had to be taken off the map somewhat. We already had the IRC channel, so we moved most discussion there.
With the forum-driven pressing and stress gone, we actually got some hardcore work being done. However, the focus evolved into "fuck, we are doing so many things wrong and we have no staff and this sucks and this sucks and we have to redo this and we actually have to learn things because we are developers now oh god". Most of our work we've revised fifty billion times, recoded at least two times, tweaked and then scrapped again; that or we're already planning on doing so eventually. To be honest, if you haven't been in the #ijiyatsu channel during active dev periods (lol active), none of you have any idea how difficult it is to make this thing. Saying "it is difficult" is a copout of an answer, and the long answer is too long to explain properly. This paragraph probably spanned at least half a year by itself.
Today, it is not a cool kids club. The forum-driven aspect is gone, it's going just by the efforts of Naut and I, really. We've set all the previous things aside and are working like game developers working on a game. But slower. Nobody really cares about the progress enough to drop in, #ijiyatsu has become its own social (circlejerk) channel that is pretty much dually-named #shmups (which is actually really helpful). Nobody argues about the choice of characters or bullshit like that, we argue why certain aspects of a certain mechanic don't work because players don't like to do X, and Y is a terrible decision and we should scrap it, but I want to keep Z so we build and rebuild constantly. It has nothing to do with circlejerking forum members anymore because the game has evolved to the point where it is a game and not a concept based on the forum, and that's how we treat it. The characters are based on members of the forum, but they are just that, characters. They have no integral meaning or function to the game; they have personalities, background stories, music and danmaku that represent their character, but this does not represent the forum member in any real way. Hell if we know, ZUN could base every Touhou character on a person he's met, and yet it wouldn't make any difference. Simply put, as Naut would answer this question much shorter than this, "I don't care and it doesn't matter". Even if forum members still thought it was a shoddy cool kids club, we would tell them to screw off, the end.
okay i'm done yw naut
Sorry for 2 posts, but since it's last day:
-Did your sister ever learn the joy of spamming DFK hypers?
-How close are you two? Close thanks to a love of gaming, or the typical brother-sister mutual tormenting? :3
-Have you 2 ever played a shmup together/2P? (I can guess the answer, but still)
OWO OHAAAAAAYOO KAWAIII KAWAII NATO-CHAN~~~!@!^!%u$!@^#!@!!754742645!!!!!!!!OMG
OGENKYDESKARR?!
Naut you're the laziest mother of fuck ever.
So, what's the deal with you and memorization/bullet cancelling in shmups? I don't think I've ever seen anyone dislike them as vehemently/often as you. :V
what should i stream today? Or tomorrow?