As much as I would like to believe that releases will get toned down to more reasonable levels, I have a past experience that stops me from being completely sold on that. Back when it first came out, I dabbled with scoring in the TD demo, and I noticed how much of the game, especially the bosses, ended up being bomb+Trance spam, severely reducing the amount of dodging needed when playing through the game (sound familiar?). Given how the system worked, I had a strong sense that the rest of the game would end up the same way, with perhaps the only things that could prevent that being the way the life fragment counter scaled limiting the lives you could use for said spam (it was 10, 15, 20, etc. instead of 8, 10, 12, 15, etc.) or bosses being tweaked to cough up fewer/no spirits when damaged. Neither of those things happened in the full release, and in fact lives were made easier to get as previously described, and the full game turned out to be entirely bomb+Trance spam, even with the weaker shots. While releases in HSiFS are seemingly a more prominent issue than Trances, there's still a chance not much will be changed. Predicting the future is a tricky thing lol. I'm pretty much entirely in "wait and see" mode at this point.
And just putting this out there, high-level players are totally capable of enjoying the non-gameplay aspects of Touhou as well, even if you don't see them talking about it to the same degree that, say, I did earlier.