I have acquired cards for and assembled a new deck for FNM funtimes, based on my MTGO deck.
Gold Myr x4
Iron Myr x4
Palladium Myr x4
Myr Galvanizer x4
Myr Battlesphere x4
Myr Welder x1
Artisan of Kozilek x2
Indomitable Archangel x1
Mirrorworks x4
Banefire x3
Fireball x4
Tempered Steel x4
Coat of Arms x1
Tomb of the Spirit Dragon x4
Mountain x8
Plains x8
It's so beautifully simple and works so well, and it works on this main idea, but is overall flexible:
Get Mirrorworks on the field. More than one, if possible, because the second can be duplicated.
Mirrorworks can be used to duplicate any artifact in the deck-- so it can duplicate Myrs I put on the battlefield (effectively doubling my potential mana pool if Galvanizer isn't available), or just outright duplicate Galvanizer for instant combo. Hilarity ensues if I have Coat of Arms, as well.
The main combo, however, revolves around mana ramping or infinite mana combos.
Palladium Myr or 2 Gold/Iron Myr + 2 Myr Galvanizers = Infinite Mana
This can be used for following moves, in order of priority:
-Banefire: Uncounterable win condition as long as the infinite mana combo is intact
-Fireball: Counterable, but win condition that can also completely wipe the field otherwise
-Bring out all cards in my hand onto the field, including Artisan of Kozilek for high damage/annihilator, Myr Battlesphere-- which can be duplicated for doublecast and instant 8 myr tokens-- and even more if I have multiple mirrorworks on the field, or Indomitable Archangel, who gives all artifacts shroud, to ensure they can't be countered or killed as long as she is on the field.
Also: Mirrorworks + Coat of Arms + Myr Battlesphere = hilarity. Mirrorworks duplicates both cards if I can afford the mana cost-- thus, Coat of Arms is doubled and Battlesphere is doublecast as well-- giving me 2 Battlespheres and 8 Myr Tokens-- and thus, while one Coat of Arms would provide +9/+9 to all 10 of those, two would mean it's duplicated to +18/+18-- and more added if there are additional myr already on the field. So even if this is all I have, all those little tokens went from 1/1 to 19/19. I love it.
Tempered Steel is there to supplement Myr stability as well, giving them all +2/+2.
Tomb of the Spirit Dragon is there for stalling purposes. Put out a lot of Myr, and tap every turn for nice life recovery.
Cards I'll be buying soon to supplement:
Myr Turbine x4 (definitely getting these-- it'll allow me to constantly pump Myr Tokens on the field and tap them to search for pieces of the Infinite Combo. Even better when duplicated!)
Myr Reservoir (Maybe? Would work nicely with Mirrorworks for mana provision, and would allow me to bring back dead Myrs if someone gets smart and breaks my combo)
Dispatch (with metalcraft, it's a one-drop exile. Very nice!)
Sideboard (WIP):
Oblivion Ring x4 (Probably unnecessary once I get Dispatch)
Windborn Muse x2 (Useful if they're playing a fast deck)
Welding Jar x1 (I need more of these...)
Lodestone Myr x1 (Potential win condition, but less reliable than just blasting with fire)
Endless One x1 (Infinite Mana = Infinite Power/Infinite Toughness, but easily blocked or countered)
Breaker of Armies x2 (Field management)
Spear of Heliod x2 (Creature buff and enemy destruction, but kinda pricey for when I would need it most)
Victory's Herald x2 (mostly for hilarity. Manaramp into casting, then sweep with flying lifelink myrs if I have a lot of them. Not very reliable though...)
Thoughts? I think it may be super fun overall, especially once I get some Turbines and throw them in the mix.