Author Topic: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion  (Read 370582 times)

AnonymousPondScum

Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #120 on: October 05, 2012, 10:53:39 PM »
KOGASA OR BUST.

Ikari

  • I'm just so charismatic
  • It's turning into derp
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #121 on: October 05, 2012, 10:56:42 PM »
KOGASA OR BUST.

I second the idea of having Kogasa.

I demand 4th wall breaking moves.

Tengukami

  • Breaking news. Any season.
  • *
  • I said, with a posed look.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

AnonymousPondScum

Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #123 on: October 05, 2012, 10:59:49 PM »
I second the idea of having Kogasa.

I demand 4th wall breaking moves.

Kogasa vs. Yukari.

NO ESCAPE.

Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #124 on: October 05, 2012, 11:13:11 PM »
I'm planning a fighter marathon this weekend in celebration...gonna run through them backwards.

Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #125 on: October 05, 2012, 11:24:47 PM »
Let's have a Wonderful Holy War~!
Mamizou has to be in this. There's no way this isn't possible. The entire Extra mode was just introducing her for this game.
:getdown:

Ikari

  • I'm just so charismatic
  • It's turning into derp
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #126 on: October 05, 2012, 11:32:51 PM »
OH GOD I WANT MAMIZOU.

Is there any possible date of release, or is that still nebulous?

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #127 on: October 05, 2012, 11:33:29 PM »
Come to think of it it really does resembles Skullgirls a bit stylistically! :V Getting an impression that this game will play mostly like a mix of that, Melty, and GG, with more emphasis on GG-style aerial dashing, attacks, and Dusts. Whatever it actually turns out to be, as long as it isn't as floaty as the other games I don't mind too much.

No weather system is good, now extend that to no decks but with multiple types (see: Slash/Bust system in Samurai Shodown 3 & 4).

As for all the character speculation here, instead of wondering who gets in let's guess how they'd play instead. :V

Mamizou has to be in this. There's no way this isn't possible. The entire Extra mode was just introducing her for this game.
First she must be Makoto-Nanaya outfit for even more glory. :getdown:
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Ikari

  • I'm just so charismatic
  • It's turning into derp
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #128 on: October 05, 2012, 11:49:49 PM »
First she must be Makoto-Nanaya outfit for even more glory. :getdown:

That man/woman needs a medal :V

Anyway, character styles prediction seems fun!

Ok so mines are...

Kogasa: Surprising style :P Counters, fast techniques, and lots of water based attacks. Plus 4th wall breaking.
Ichirin: Melee fighter with a lot of range for some special attacks. (Read: Brofist)
Murasa: Anchors throwing goodness. Probably a good mix of close and far range.
Byakuren: Kinda like Marisa in SWR/UNL: Close range mage of doom.

Kyouko: Bouncing attacks plz
Yoshika: Either a veeeery slow character with healing properties or...
Seiga: Uses Yoshika as an ally in her attacks, kinda like Carl in Blazblue >_>

I dunno for the other buddhist/taoist characters :c

Widermelonz

  • Delicious
  • Yum
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #129 on: October 05, 2012, 11:53:48 PM »
I'm going to guess that the meter on the bottom is the regenerating spirit meter for throwing projectiles and stuff. But then what meter will supers use? Is going to be the circular meter next to the character portraits? It doesn't look like it.

Also, the main thing that the previous fighting games lacked was a decent mixup game. The way they implemented high-low mixups were really poor, and the lack of throws added to the problem. I really hope that they really address this problem in this game.

I hope that they implement a good mixup game and some unique meter usages.

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #130 on: October 06, 2012, 12:14:32 AM »
In regards to the multithread confusion, I woke up this morning to find two new threads awaiting approval in this particular subforum (which is standard procedure for all threads made in this forum by non-mods). I looked them over and decided HGH's looked better presented in terms of being a news post, so I went with his and removed the other.

I had actually also checked TARC to see if there was a thread about the game and saw nothing. If Trance's thread was there, then I apologize for missing it and blame checking fifteen minutes after I woke up.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Tengukami

  • Breaking news. Any season.
  • *
  • I said, with a posed look.
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #131 on: October 06, 2012, 12:36:28 AM »
Based solely on my underinformed, amateur understanding of the faiths, I think the balance might be something like:

Taoist: probably based more on speed than damage, aerial combat, possible time manipulation, good dodging but if hit incur a lot of damage.
Buddhist: slow but powerful, solid defensively, strikes and sweeps.
Shinto: fast and powerful, but if hit, incur a fair amount of damage.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

trancehime

  • 不聖女
  • *
  • 2017年~ 茨心R (希望)
    • himegimi
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #132 on: October 06, 2012, 01:06:29 AM »
I had actually also checked TARC to see if there was a thread about the game and saw nothing. If Trance's thread was there, then I apologize for missing it and blame checking fifteen minutes after I woke up.

My thread was in HME and that was first because threads in Front Page needed approval


元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #133 on: October 06, 2012, 01:08:29 AM »
IaMP-like system, glorious graphic
can't wait!
this will be great warm-up until next game comes out

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #134 on: October 06, 2012, 01:31:38 AM »
My thread was in HME

That would explain why I didn't see it. My mind defaults to HME being a strictly help forum, since that's what it was originally. :V
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

xJeePx

  • Danmaku Aesthete
  • 夢幻王子
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #135 on: October 06, 2012, 01:32:16 AM »
I'm glad to hear that a new game is coming out. Hopefully a trial version will be available soon.

Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #136 on: October 06, 2012, 01:57:39 AM »
Im actually happy that this game runs on a new  engine. Means new meta to learn! And this also means mysic galore!


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

Chuckolator

  • ex-perfecter, good times
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #137 on: October 06, 2012, 02:06:28 AM »
Based solely on my underinformed, amateur understanding of the faiths, I think the balance might be something like:

Taoist: probably based more on speed than damage, aerial combat, possible time manipulation, good dodging but if hit incur a lot of damage.
Buddhist: slow but powerful, solid defensively, strikes and sweeps.
Shinto: fast and powerful, but if hit, incur a fair amount of damage.
http://tvtropes.org/pmwiki/pmwiki.php/Main/FragileSpeedster
http://tvtropes.org/pmwiki/pmwiki.php/Main/MightyGlacier
http://tvtropes.org/pmwiki/pmwiki.php/Main/GlassCannon

Sounds good to me.
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

Tengukami

  • Breaking news. Any season.
  • *
  • I said, with a posed look.
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #138 on: October 06, 2012, 02:10:52 AM »
Ugh, seriously? I wonder what doesn't get troped sometimes.

I'm also wondering about the Yes/No thing. It's intriguing, and I think it'd be neat if it really were a "conversion" meter. Maybe raise enough power to utterly turn someone, who knows?

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

KaiserKnuckle

  • You better stop,
  • and think about what you're doing
    • Music interests and whatnot
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #139 on: October 06, 2012, 02:13:41 AM »
I'm also wondering about the Yes/No thing.

What I am assuming is the Red/Blue/Grey meters are added upon depending on certain actions which allow more speed, less damage and vice versa, or something along those lines.

...Mamizou for mimic character in story mode or im calling bullshit
░░░░░░░░░░░░░░░░░░░░░░

trancehime

  • 不聖女
  • *
  • 2017年~ 茨心R (希望)
    • himegimi
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #140 on: October 06, 2012, 02:46:53 AM »
What I am assuming is the Red/Blue/Grey meters are added upon depending on certain actions which allow more speed, less damage and vice versa, or something along those lines.

I'm fairly sure it's an approval-based system, because the grey meter means "Undecided/Don't care"

EDIT: The circular bar around the character's portrait suggests the possibility of the game having an approval system. Since the story revolves around making an impression on the humans to gain their belief and trust, etc. The three aspects are "Yes," "No," and "Don't care/Undecided."

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

AnonymousPondScum

Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #141 on: October 06, 2012, 03:19:48 AM »
I've gotta wonder if ZUN is keenly aware that it's election year over here. :getdown:

iK

  • Triple Teasing Charicature
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #142 on: October 06, 2012, 03:21:12 AM »
I'm not a fan of the Position of the Vote Guage or the general HUD, but I am sooo hype for this. Makes me want to play a couple of rounds of IaMP and Soku.

Going to be keeping my eye /very/ closely on this.
[☰] [☴] [☵] [☶] [☷] [☳] [☲] [☱]

AnonymousPondScum

Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #143 on: October 06, 2012, 03:22:46 AM »
Regarding the HUD, it IS still a work in progress. I imagine it'll change at least some before we get a proper demo.

iK

  • Triple Teasing Charicature
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #144 on: October 06, 2012, 03:27:56 AM »
I'm also really loving the AquaPazza-like art style with the thick outlines. It gives it a story book charm that looks like it works great with the dynamic 3D background.

Does this mean we might see Multi again !?
[☰] [☴] [☵] [☶] [☷] [☳] [☲] [☱]

Piranha

  • Hungry Ghost
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #145 on: October 06, 2012, 04:36:49 AM »
OMGOMGOMG!

SO it's a fighter, eh? I was pretty sure it would be a Phantasmagoria game, but so far this looks great!
Normal 1cc: EoSD (All), PCB (All), IN (All teams), PoFV (Reimu), MoF (All), SA (ReimuA/ReimuB)
Extra stages cleared: EoSD (ReimuB), PCB (ReimuB)
StB: Level 6-X left
My Replays

game2011

  • magneiptVE
    • Unsurpassed ??asual Dating - Real Women
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #146 on: October 06, 2012, 05:11:04 AM »
Reimu never loses in Canon.

Answer: Reimu, and everything stays as it normally is, or all parties share faith [Except Reimu]
I remember reading that she lost to Suika canonically in IaMP.

EDIT: Ninja'd...

EDIT:
Quote
Yoshika: Either a veeeery slow character with healing properties or...
Going by general portrayals of Chinese zombies, it makes more sense for Yoshika to move at a fast speed, or at least a moderate one.  However, seeing that this series gave her more attributes of a Western zombie, I can see that happening.
« Last Edit: October 06, 2012, 05:19:43 AM by game2011 »

Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #147 on: October 06, 2012, 06:01:53 AM »
Now this made my week! Hell, maybe my entire month.
(And gives me a new fighter engine to mod, but that's a discussion for another day!)
But personally, I was hoping for another TH09 game.

Stuffman

  • *
  • We're having a ball!
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #148 on: October 06, 2012, 06:12:03 AM »
What is with all these "I wish it was a shooter instead" comments

ZUN is not making a game right now. This is being made by Tasofro on the side. It is not replacing anything.

If this wasn't being made, you wouldn't be getting a shooter, you would be getting nothing.

game2011

  • magneiptVE
    • Unsurpassed ??asual Dating - Real Women
Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #149 on: October 06, 2012, 06:48:13 AM »
I'm thinking that there may be at least 3 new characters.  7.5 has one and 10.5 has two.  Seeing the pattern?  I'm not counting 12.3, because that is more of an expansion pack.