To be fair, for someone on a mission, it's not always as simple as to stop doing something because you don't like it. If you've 1cc'd all but one shooter on normal, for example, maybe you really really want that last clear, even if you dislike the game. Trust me from experience, for the obsessive types, this is a difficult thing to stop once you get started on it.
That's true, at least it was like that for me (minus not liking the game, reminds me of that time I wanted to finish Yiazmat before going to bed, thinking I'd be done in an hour when I entered the last fifth of the fight. The fight eventually came to an untimely interruption when my father realized I still hadn't gone to bed), but comments like
Honestly, I hate the Extra Stages of everything past Mountain of Faith. UFO's Extra Stage is annoying, SA's is unfair as fuck compared to the others (Ancestors Standing Beside Your Bed is KOISHI'S FIRST CARD)
or
UFO has the UFO system, which means that unless you want to go into a hard Extra Boss with less resources than what you get in TD, you have to chase UFOs though dense bullets, then dance like a fucktard against that retarded umbrella, then more fairies (I FUCKING HATE FAIRIES except for Cirno), then an annoying lion snake thing in the form of a teenage goth girl with six wings that will blow the fuck out of your shit anyway.
seriously make me wonder if you're even trying, Esupanitix. Koishi's first Spellcard, of all Extra Spellcards, probably ranks among the easiest ones. It's only hard under one, exactly one, condition: You do not understand it. That's the only possible reason there can be.
It's the same with the UFO system. I agree that it can be frustrating, but only as long as you don't understand it. UFO paths, the moments at which they switch their colour, most of these factors can be predicted or forced. Some of them are more difficult to use effectively, but obviously it won't work unless you manage to figure it out.
I'm sorry for being a little blunt right now, but the fact that you openly insult characters and complain about quite a lot of difficult parts a game has to offer, whether they're actually difficult or not, simply makes you come across like someone who just expects everything to neatly fall into place for an easy 1CC, without time invested into trying to figure out the mechanics behind how things work. If things don't go well, you then indulge in rage fests. I'm sorry, but that's the impression I get from you.
However, at the same time, I'm very well aware of the fact that you are capable of a lot of things - I believe that if you spent more time on figuring out things instead of raging, you'd be doing much better. I can't really assess what type of player you are, but take the following from someone who openly considers himself a slower, weaker player who usually spends 1-3 months on individual 1CCs, playtime ranging from casual (yeah, MoF was nice) to obsessive (EoSD and UFO scarred me for life).
Obviously, the goal is the 1CC, but what do you feel when you figure out certain parts of a game? If, for instance, you didn't understand Scarlet Meister at all (well, actually, who does?), then managed to at least figure out a wonderful plot to get past it using only 1 Bomb, even though you had to go through Stage 6 in Hard Mode Practice for the 20th or 30th time to master the timing and positioning, wouldn't that in itself be an accomplishment already? Or UFO stages, there's 1000 ways you can set up your UFO order, but figuring out a perfectly planned path that will let you get through a stage breaking even on Bombs and slowly building up your Extra Lives stock, no matter how much you mess up (unless you mess up the path, but that's another story), you bet I'd consider that one hell of an accomplishment.
I think you're sucking much, much fun out of the games by only considering the eventual 1CC the actual accomplishment. However, what leads up to the 1CC, what you should actually be wishing for, that's you improving, whether it's improved reflexes or better strategical thinking. Difficult situations aren't just stepping stones on the way to the 1CC - difficult situations ARE what makes these games what they are. They are the sole reason why we're supposed to be playing - challenge ourselves, our brain, figure them out. Each one of them is a goal line on the way to the slightly larger one with "1CC" written on it. Spend less time raging and figure them out instead - I'm sure you'll find that to be quite rewarding.