Merging this with the last thread if it's still a continuation.
The last thread was approaching its limit soon enough, and this particular bit still has some stuff to go through. Unless the merge is completely necessary, I'd rather it not happen.
> Skills
> Stances
> Skills:
Eidetic Memory:
5 - you remember everything you've experienced at least once. Also governs learning and pattern recognition.
Brawling:
5 - You are a warrior paragon, capable of performing Moves and adopting Stances that stretch the limits of mortal capability. You are nigh-invincible against mortal opponents, and many Youkai will think twice before challenging you to combat. Many of your Moves and Stances have improved directly as a result of your new-found prowess. Governs attack power and difficulty, also physical strength and general fitness.
Martial Arts:
5 - Your focus allows you to perform near-superhuman feats of agility, and, even without tapping on your Qi, your resistance to supernatural effects is phenomenal. You have no limit on the amount of actions you may try to perform simultaneously, but the quality of each one will suffer with each additional action. You can understand the purpose of any Move or Stance as it is being used even if you have never seen it before. Governs technique, combination attacks, agility and spell resistance.
Calligraphy:
4 - your calligraphy skills are unmatched among the human population of Gensokyo, and you'd give many Youkai a run for their money. Also governs reading and writing.
> Moves:
Kiai Shout - You are the master of your Qi. The user of this move focuses her Qi by drawing it from key points in her body, and releases it in a mighty shout. Whilst it has no direct offensive use, the advantages that a kiai provides are plentiful.
Nimble Shift - Agile and quick, the user of this move takes advantage of her opponent's surprise to immediately slip behind her foe, bypassing many defenses for a brief moment.
Flying Hieda Tackle - You are the most reliable projectile you've ever used. The user of this move launches herself bodily at the opponent, providing a bonus to attack, as well as quickly closing distance. When used for the first time in a fight, also counts as a surprise attack.
Cross Counter! - In a clash of heroes, there is no time for defense! The user of this move must ready a counterattack action, or be in a stance that enables counterattacks. When hit, this move alleviates some of the damage received in exchange for an attack against the opponent that is unblockable.
Sledgehammer Fist - The force of your strikes is such that air whips around them, and the earth shatters beneath them. This move cannot be dodged.
Tiger Claw - The vast power of your strikes is unstoppable. This move cannot be blocked.
Qi Release - Power is nothing if it is not used against one's foes. The user of this technique explosively releases any accumulated Qi - whether in the body or stored elsewhere - to augment a single attack. The attack becomes unblockable and undodgeable under normal conditions, and gains a great increase to damage.
Heavenly Guardian Defense - As long as you hold love deep within you, your body will remain unbroken. This move automatically and completely blocks any single attack, including such attacks that cannot be blocked. Flaw of Invulnerability: You may not use this move if not fighting in the presence of a target of your Compassion.
Spell-Shattering Palm - The mightiest of spells wither at your touch. The user of this technique focuses all her Qi into a single, perfect strike aiming to disrupt the flow of magic by crushing it with her force of will. This move completely destroys many Spell Cards, but might require multiple precise hits against stronger magics.
> Stances:
Eagle Hides Talons - An opponent is weakest when committing to an attack. The stance's user sinks into a low position, waiting for attacks to her upper body and shoulders, blocking and counterattacking each one. All offensive capability is sacrificed for improved defense and the ability to counterattack. At Complexity 5 the user is able to counterattack any attack made against her regardless of position and direction.
Tiger Rends Prey - No defense is necessary when your opponents lie bleeding at your feet. This stance puts the user into an unbalanced position on the tips of her toes, outstretched arms crossed in front of her. This is a highly aggressive stance that gains speed, damage and accuracy in exchange for defense, control and technique.
Berserker Rage - Hell hath no fury like an Akyu scorned. The user of this stance flies into a berserk frenzy, attacking friend and foe alike until nobody stands but her. This stance severely boosts all physical attributes and ignores fatigue and damage penalties for its duration. Whilst this stance is active the user must attack everything that can be considered to be a threat. The stance only ends when nobody else can be perceived, or the user falls unconscious.
Marble Bulwark - Attacking you is akin to attacking a mountain - pointless and futile. The user of this stance prepares to defend every vulnerable part of her body with both arms and legs. The stance sacrifices attack power and the ability to counterattack due to the concentration required to maintain a strong defense. At Complexity 4 the user no longer receives penalties whilst in this stance.
Marble Carapace - Surrounded on all sides, your defense remains unwavering. Marble Carapace augments the effects of Marble Bulwark when you employ Two Fight As One. During this stance, you take no penalties to defense against multiple opponents, and cannot be caught off-guard in combat. At Complexity 5 your defense cannot be reduced by any effect when in this stance.
Meiling's Tower - Power gathers to those who are strong. The user of this stance is able to fully tap the channels of Qi in her body, and shape them to her will. While offensively and defensively weak, this stance is able to quickly counter attacks with a mystical component, as long as they can be affected by touch, simply by channeling Qi to the correct location in the body. To the outside observer, the user of Meiling's Tower would seem unmoving and unflinching even as attack after attack breaks itself upon her. Once her Qi has been shaped, the user of this stance does not need to remain in it to enjoy its effects, but would have to return to it to alter the flow of her Qi into another fashion.
Two Fight As One - Transcending words and emotions, the two users of this stance share a bond on the instinctual level. When fighting together, their combined co-ordination and strength become greater than the sum of the parts. At Complexity 5 the bond goes so deep that the two combatants share senses, emotions and pain. It goes without saying that there is a mystical component to the use of this stance, and someone without magical aptitude or who is not in touch with their Qi cannot use this stance. The stance can be further enhanced with magic to a level where the two users of this stance do not need to be close to each other to benefit from its effects.
> Miscellaneous:
Snake Coil Parry - Like a snake winding around its victim, always avoiding a direct confrontation, so does the user of this technique avoid blocking powerful attacks head-on, instead using agility and flexibility to redirect their momentum. A Permanent effect that requires no activation, Snake Coil Parry enhances the user's blocking ability, reducing by half any damage incurred from attacks that damage through a block. At Complexity 4 this technique perfectly cancels damage from attacks that have been successfully blocked.
Opening the Mind's Eye - The five senses are limited and imperfect, easily confused and misled. The user of this technique subdues all her other senses in favour of perceiving everything around her through her Qi. A Permanent effect that requires no activation, Opening the Mind's Eye enhances the user's Qi sense, when applicable, to perceive anything around her with a mystical component. Only situational in the real world, this is a perfect sense in Gensokyo, where everything has such a component.
Your
Compassion drives you and guides you - You can never be forced to hurt your allies, even if your mind itself is in the clutches of your enemy.
>"I refuse your challenge."
>Have a seat on the cloud, place the ying yang orb in out lap
>"We did not come here to battle anyone. We've come to let it be known that the entire event is now null and void, there is no longer a tournament. It's laws have run their course, and may be placed into the rolls of history where they belong. I am certain that you, Yama, understand the idea that the spirit of the law supercedes its letter. And, I ask you, what does it say about striking one who does not strike back?"
>Pat the orb.
>"Or, what does it say about harming the property of a bystander? There is no tournament. The stadium has long since emptied out. Your services, by extension, are no longer necessary. However, if you have been upset by this event as have we, or simply inconvenienced, I would encourage you to come join me."
> You see Shikieki struggling against the same overbearing will that held the Goddess in its grasp. It is futile, however, as her expression falters.
> "If you will not come to the tournament, then the tournament will come to you. The Heavenly Doctrine is unilateral."
> A strong hand squeezes your shoulder.
> "Stick to your guns, Akyu, stay outta the fight," says Marisa. "Figured there was a reason we came here - if you won't fight, then we're going to keep 'em off you. If it helps, we ain't fighting for the tournament - we're fighting for
you."