Author Topic: ITT we design the cast of a Guilty Gear-esque fighting game  (Read 9727 times)

Stuffman

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ITT we design the cast of a Guilty Gear-esque fighting game
« on: February 10, 2011, 10:49:59 AM »
Let's get this shit started. Forget Blazblue, it's time to make the REAL spiritual successor to Guilty Gear. It shall be called Felon Cog.



This is the main character, STEPPENWOLF GODPUNCHER. He is half-human, half-wolf, half-demon, half-wolf-demon, and he is also half-angry, half-furious, all the time. He hails from the frozen wasteland of Canada. His shirt actually says "PUCK YOU" because he's a huge hockey fan but he keeps that hidden because he likes to be edgy and stuff.

His weapon is called the Molly Hatchet - it's a guitar that is also an axe, which is also a sword. It also contains the soul of his father, which is actually his own soul because he's his own father from the future, but that's a huge spoiler so don't tell anyone.

More than anyone, he strives to defeat THAT GUY, the ultimate villain who won't even reveal his face three sequels down the road. Seriously it's not even clear what he did to become the bad guy.

He plays mostly like a shoto. He has a fireball but it's actually an iceball because he's part wolf, but since he's part demon too the ice sets you on fire anyway. He also has a really overpowered uppercut with like a million invincible frames. His two supers are called Buster Wolf and Raging Demon, which are throwbacks to really old fighting games I'm positive you've never heard of.

Being the main character he also has a SUPER SECRET DESPERATION OVERKILL HEAVY METAL FINISHER. He can only do it when he has 1% health and he's on the final round and he has full meter and the timer has less than 3 seconds left, and the input for it is 41236321412364646(360x5)+P. For this ultimate move he unleashes his true power and becomes 200% WOLF and 200% DEMON and 500% WOLF-DEMON and the Molly Hatchet splits into seven and he wields three with each hand and one with his tail and he totally beats the shit out of the enemy and if you're playing arcade mode it beats every enemy after that too, including the final boss.

His theme song has fourteen electric guitars playing at the same time and they are all awesome.



Okay, your turn! Here's the slots that any proper fighting game needs filled:
- main shoto (STEPPENWOLF GODPUNCHER)
- rival shoto
- grappler
- charge character
- broken zoning character (GURREN BEKKU)
- fanservice character
- loli character
- obligatory Chinese character
- character that is actually two simultaneous characters (SIR MIXALOT & HOLY DIVER)
- stupid gimmick character
- no true scotsman would fit into a pre-designated role (MACKINTOSH KAKKO)
- FINAL BOSS (EDGAR WINTER DISGRUNTLEMENT)

Be sure to include a picture, otherwise I will hurl insults at you! Remember, the more belts, the better.
« Last Edit: February 14, 2011, 07:29:37 AM by Stuffman »

Hello Purvis

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #1 on: February 10, 2011, 11:23:02 AM »
Name is not a music reference.

I am ashamed for you.

ArteShy

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #2 on: February 10, 2011, 11:32:47 AM »
Holy shit epic BBQ awsum! Can i be the secret character? pleasee!

Stuffman

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #3 on: February 10, 2011, 11:52:41 AM »
Name is not a music reference.

I am ashamed for you.

Come on man I included the Molly Hatchet  :/

Oh

OH

Wait no I totally got this. Editing OP.

Hello Purvis

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #4 on: February 10, 2011, 11:53:29 AM »



Mackintosh Kakko, The True Scotsman

Youv'e heard of the logical fallacy, No True Scotsman. That's because of Mac. Mac is the True Scotsman. It is he who decides what is, and is not Scottish simply by adopting or rejecting it. No one knows why Mac is in the tournament; but it is well known that no true Scotsman would turn turn down the offer to join.

Mac's weapon of choice is his cigar, Superfly. With it he can enact a number of fiery attacks, as well as an IK where he stubs it out on the opponents forehead. He is build like a big guy characte,r but plays as a speedster.

His theme song, Bagpipe Baghdad, is a curious mix of Highland bagpipes and arabic tunes.



Edit: YES! Now we have a GG successor!

Letty Whiterock

Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #5 on: February 10, 2011, 01:01:53 PM »



Mackintosh Kakko, The True Scotsman

Youv'e heard of the logical fallacy, No True Scotsman. That's because of Mac. Mac is the True Scotsman. It is he who decides what is, and is not Scottish simply by adopting or rejecting it. No one knows why Mac is in the tournament; but it is well known that no true Scotsman would turn turn down the offer to join.

Mac's weapon of choice is his cigar, Superfly. With it he can enact a number of fiery attacks, as well as an IK where he stubs it out on the opponents forehead. He is build like a big guy characte,r but plays as a speedster.

His theme song, Bagpipe Baghdad, is a curious mix of Highland bagpipes and arabic tunes.



Edit: YES! Now we have a GG successor!

Pretty sure that's Kliff Undersn.

Kips McKipzerson

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #6 on: February 10, 2011, 01:04:34 PM »
Pretty sure that's Kliff Undersn.
You see, Kliff is swedish, not scottish. Biggest difference in the world.

AND HES GOT BAGPIPES. I AGREE WITH THE SCOTT!

Letty Whiterock

Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #7 on: February 10, 2011, 02:44:04 PM »
You see, Kliff is swedish, not scottish. Biggest difference in the world.

Kliff is also a master of disguise. One minute, old man. Next minute, SHONEN WARRIOR.

Iryan

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #8 on: February 10, 2011, 02:49:48 PM »
* Iryan falls off his chair*
Old Danmakufu stuff can be found here!

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Kips McKipzerson

  • I never did learn
Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #9 on: February 10, 2011, 02:50:51 PM »
Kliff is also a master of disguise. One minute, old man. Next minute, SHONEN WARRIOR.
Oh god dammit, how'd you know I was really kliff.

trancehime

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #10 on: February 10, 2011, 03:15:46 PM »
I challenge someone to make something out of

http://img201.imageshack.us/i/img0328l.jpg/ <-- that

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Pesco

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #11 on: February 10, 2011, 04:10:08 PM »
I challenge someone to make something out of

http://img201.imageshack.us/i/img0328l.jpg/ <-- that

Is your IM up for grabs? It wouldn't be fun without something to bet on, isn't it?

FinnKaenbyou

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #12 on: February 10, 2011, 04:52:16 PM »


King Gurren Bekku

The eastern kingdom of Amarika is a theocracy, ruled by the all-knowing hand of Gurren Bekku. It was a democratic country once, but its congress was corrupt with liars, terrorists, socialists and heretics. Only Gurren could see the ill will running his country, and he led a rebellion to overthrow the 'well-meaning' government of Amarika. They bask now in his will, believing his every word and worshipping his every order, as he is a messenger of God himself brought down to show Amarika the way to glory.

He enters the tournament to demonstrate the folly of the countries who have yet to convert to his religion. Should he lose, he will of course claim that it was part of his almighty plan, because if he were to win everything that would deny his followers the chance to believe rather than simply know.

Bekku is a zoning character, fighting with a set of cross-shaped blades which he can send flying across the screen at will. He can fire in any trajectory, but is limited to having only three blades on screen at a time. (Admittedly, this is still enough for any non-Bekku player to call bullshit on.) His supers involve linking the crosses together in absurd and impossible ways to come up with a unified attack on the opponent, and his IK does this with a dozen crosses at once, all proving the vile and damnable character of the nun he just beat the shit out of.

His theme, Righteous Right-Wing, is an uplifting violin piece with demented Latin chanting taking place in the background. Be happy, for Bekku commands you to - unless you don't worship his god, in which case he wants you deader than dead.

Hello Purvis

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #13 on: February 10, 2011, 05:30:37 PM »
Gog daaaaaaaaaaaaaaaaaaaaaamn

This is the character I am going to master.

Letty Whiterock

Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #14 on: February 10, 2011, 07:12:05 PM »
I challenge someone to make something out of

http://img201.imageshack.us/i/img0328l.jpg/ <-- that
Pretty sure there's a game called Metal Gear that used a male version of this character.

HakureiSM

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #15 on: February 10, 2011, 07:23:24 PM »
Oh shit, Stuffman's back. :derp:
[20:45:19] Ciryano: come and behold why they call it the Panzerfaust
[20:45:39] Hakurei Reimu: ... because it shoots once and then you throw it out?
                                                                                   .

trancehime

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #16 on: February 11, 2011, 01:23:14 AM »
Is your IM up for grabs? It wouldn't be fun without something to bet on, isn't it?

sure why not, but naturally i expect something to happen as well if nobody decides to do anything with it or everybody else fails miserably

Pretty sure there's a game called Metal Gear that used a male version of this character.

use your goddamn imagination

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #17 on: February 11, 2011, 06:58:33 AM »
Guilty Gear Solid? Hmmm ...

Also my brain goes "Guiltysaga" ...

theshirn

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #18 on: February 11, 2011, 07:20:17 AM »
damnit I wanted to link to Purvis's ORIGINAL CHARACTER DO NOT STEAL but I can't find it

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Hello Purvis

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #19 on: February 11, 2011, 07:26:21 AM »


Name: Kali Cromwell
Codename: Sir Mixalot
Threat Rating: B-

Sir Mixalot works for the Most Noble Order of the Privateer of Greater Tripoli. Despite physical evidence and American fans insistence that it is merely a translation error, Sir Mixalot is indeed a sir, and does tend to have a problem with other privateers not really knowing the different. He has entered the tournament in hopes of plundering the Molly Hatchet, thus catapulting him to the top of the privateer world.

Sir Mixalot's weapon of choice is his Mecha, Varja (Styled Holy Diver among the targets of Greater Tripoli's Privateer Knights). This machine is functions as a kind of summon, appearing to fire projectiles and during his super lingering onscreen for a short time to assist with combos. In particular, Holy Diver serves as a kind of wall during these attacks, making it very effective if Sir Mixalot can sandwich his victims between himself and it. In general, Sir Mixalot looks like a speed character, but his play style is that of a big guy.

Sir Mixalot's theme is Hidden Trap, an eighties hair rock kind of theme with a fair amount of synth added in.

Moerin

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #20 on: February 11, 2011, 07:41:28 AM »
Welp, know what character I'll be playing as.  And scouring Danbooru for, eheh~

...Y'know, you spend all day, trying to come up with an idea, coming up with one, writing it down in a fervour only to discover that once it's down, it's just not that funny.  Oh well, maybe some other time. >.>
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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #21 on: February 11, 2011, 09:02:15 AM »
Bekku is the best character, of that, I believe we mutually agree
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Stuffman

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #22 on: February 11, 2011, 09:50:41 AM »


This is turning out great already.

Letty Whiterock

Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #23 on: February 11, 2011, 12:28:31 PM »


This is turning out great already.
shut up

*runs at you*

Spidere

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #24 on: February 11, 2011, 01:42:08 PM »
Welp, know what character I'll be playing as.  And scouring Danbooru for, eheh~

...Y'know, you spend all day, trying to come up with an idea, coming up with one, writing it down in a fervour only to discover that once it's down, it's just not that funny.  Oh well, maybe some other time. >.>
had
I hate to say this, but he looks like N and Noel Vermillion had a kid.

...And then his eye got poked out during one really wild night.


Spidere

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #26 on: February 12, 2011, 09:31:47 AM »


Name: Edgar Winter Disgruntlement
Threat Rating: S+

Master Edgar Winter Disgruntlement, the shadowy mastermind pulling all the strings. He organized this tournament in an attempt to do a series of ridiculous things to wipe out all non-postmen. His true form, the level beyond that of a postman, is only known to two men on the entire planet.

M.D. has various attacking strategies. Being that he is a boss character, totally unplayable in the original arcade release, and only on consoles through DLC, he has much greater stats than your average opponent. M.D. must rush his opponent and wear down the guard meter, allowing him to win cleanly through chip damage. He attacks using razor sharp exacto-knives, letters, and packages containing fragile and explosive objects.

He falls in love with Godpuncher inevitably, having a kinky half-demon, half-wolf, half-Canadian, half-postman daughter which will become the center of the plot for the rest of the series.

His Instant Kill was too graphic and controversial for the American release of the game, and as such, the screen falls black if it is successful, saving your child's eyes from the horror. He only has one super, but it instantly removes half of the opponent's lifebar if it hits. Edgar Winter Disgruntlement will fly back and ram the opponent with a flaming UPS truck.

His theme is The Post Office is Burning, a beautiful piece of six pianos playing random bars from seven different symphonies simultaneously.
« Last Edit: February 12, 2011, 04:13:01 PM by Thundr »

Myschi

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #27 on: February 14, 2011, 05:36:10 AM »
Quote from:  a buddy of mine
I would play this so hard.

^

Pyrkinas

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Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #28 on: February 14, 2011, 05:54:25 AM »
As said buddy, I say again. I would play this so hard. I will personally fund a fan-made game.

Re: ITT we design the cast of a Guilty Gear-esque fighting game
« Reply #29 on: February 14, 2011, 07:22:53 AM »
He plays mostly like a shoto. He has a fireball but it's actually an iceball because he's part wolf, but since he's part demon too the ice sets you on fire anyway. He also has a really overpowered uppercut with like a million invincible frames. His two supers are called Buster Wolf and Raging Demon, which are throwbacks to really old fighting games I'm positive you've never heard of.
I am still laughing at this.

Will have to contribute later, my fighting game knowledge is pretty small though. It would be helpful if the first post was updated with the currently filled character archetypes.