Author Topic: Sake Emblem - Strategical RPG (Discussion Thread)  (Read 68434 times)

AMZYoshio

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Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #180 on: December 23, 2010, 12:40:34 AM »
Yeah I have no problem playing umbrella on a horse. I already read over the first page of both threads but when I opened the battle generator it didn't seem to have any place to enter anything. Might just be firefox acting up.

It should open up a window (because that's what MoTK does) that has a single link that says "click here to open the battle generator in a new window". The only reason I did that is because that link has some javascript in it that makes it open in a window that doesn't have all the toolbars and stuff in it, so it can afford to be smaller and whatnot. Click the link, and as long as you have flash, it should work.

EDIT:

  Instead of letters however the rank of weapons is from 1-5, 1 being the lowest.

You can also type the letter, and it just converts it for you. The only reason I did that is because it's hard to get lessthan greaterthan values with letters, especially with S being the highest.
« Last Edit: December 23, 2010, 12:44:33 AM by AMZYoshio »

Herasy

Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #181 on: December 23, 2010, 12:51:45 AM »
Oh silly me, you just type over the stats  :derp:

Anyway I have already skimmed over the rules and stats and made a copy of them for myself. I guess I will look at the map for the current chapter now.

AMZYoshio

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Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #182 on: December 23, 2010, 12:52:27 AM »
Alright, looks like you're it then. I'll set you into the first post and take off the slot open message.

Schezo

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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #183 on: December 24, 2010, 12:03:45 AM »
Looking at the fairies on the forest, would it be possible to lower their opacity or else scale them a bit smaller on special squares to we can see what they are on?

Or you could just post the map without any sprites or numbers on it so we can compare the two maps side by side to see all the special terrain.

AMZYoshio

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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #184 on: December 24, 2010, 12:18:16 AM »
I thought that'd be a problem. I guess I could make forest fairies slightly less opaque. (It's the easiest fix as of now)

theshirn

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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #185 on: December 27, 2010, 08:07:45 AM »
A musing on experience: it's been awful short for two reasons, as I see it.  One, that we're starting out with twelve people, so even with a larger number of enemies than normal for the first couple chapters we're still hard-pressed to get more than an average of one kill per person, and Two, that you haven't included a boss in either stage.  It can just be a generic a level or two higher, but in classic FE that's usually another 50 exp on that kill or so, which makes a good chunk of difference.  As is, bonus exp is a nice touch to balance it back out, but we're still rather weak for now, and with exp spread as thin as it is, we may have some problems for several chapters.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

AMZYoshio

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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #186 on: December 27, 2010, 08:36:22 AM »
Just FYI, there will be a boss next chapter, and there will be chapters that will be akin to hoardish enemies that are weak yet plentiful. And yes, the bonus EXP is meant to balance out things for characters that are weaker. I just held off on the bosses for the first 2 due to you guys being weak.

Schezo

  • en-counse
Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #187 on: January 04, 2011, 11:15:32 PM »
I forgot to ask this when my shield came out but how long does the 2 def buff last?

AMZYoshio

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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #188 on: January 04, 2011, 11:27:45 PM »
2def on the enemy phase following the turn you use it, then 1def the next, then 0 def. Basically good for one wave, and half good for another.

use > enemyturn (+2) > player turn > enemyturn (+1) > player turn > enemyturn (normal)

Schezo

  • en-counse
Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #189 on: January 04, 2011, 11:30:05 PM »
Got it, thanks.

Pesco

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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #190 on: January 16, 2011, 10:26:17 PM »
Hoorays :V

Schezo

  • en-counse
Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #191 on: January 16, 2011, 10:42:22 PM »
Yay!  Good job everybody on 2 chapters completed.

Doll.S CUBE

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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #192 on: January 17, 2011, 12:19:47 AM »
Whoo, that was a good battle.

AMZYoshio

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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #193 on: January 17, 2011, 01:49:51 AM »
For anyone who missed it:

NEW THREAD

Good luck chireiden children, you'll need it~

Also, battle generator updated with a quick weapon slot - just type in the name of your weapon and it'll work it's stats into the program.

Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #194 on: January 17, 2011, 02:08:51 AM »
Is Nazrin able to steal unequipped weapons?

AMZYoshio

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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #195 on: January 17, 2011, 02:10:14 AM »
Is Nazrin able to steal unequipped weapons?

Not from a boss. (sorry)

Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #196 on: January 17, 2011, 02:11:38 AM »
Durnit. A shiny new lance would've been good.
Normal enemies though?

AMZYoshio

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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #197 on: January 17, 2011, 02:14:08 AM »
Durnit. A shiny new lance would've been good.
Normal enemies though?

Only for you. =D (careful though, enemy thieves can swipe your stuff too) (just kidding, it's not just because you said it)

Schezo

  • en-counse
Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #198 on: January 17, 2011, 04:15:37 AM »
Ok just going to throw out some opinions so far.

I think the storyline is really cute and I enjoy it.

Do we get to get a store or some new place to get weapons/staffs/etc. soon because we're running out?

Would it be possible to post the level of each of our units somewhere, like right after the name or something, so it's easier to see where everyone's at and who needs to battle more/ /receive bonus exp.? Sort of like:
Reimu(2);      (20/20)/7/2/4/5/5/6/7

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #199 on: January 17, 2011, 04:23:22 AM »
Ok just going to throw out some opinions so far.

I think the storyline is really cute and I enjoy it.

Do we get to get a store or some new place to get weapons/staffs/etc. soon because we're running out?

Would it be possible to post the level of each of our units somewhere, like right after the name or something, so it's easier to see where everyone's at and who needs to battle more/ /receive bonus exp.? Sort of like:
Reimu(2);      (20/20)/7/2/4/5/5/6/7

In order:

Thank you.

Yes, very soon.

I guess, wouldn't be too hard.

Schezo

  • en-counse
Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #200 on: January 17, 2011, 04:41:01 AM »
I knew I forgot one more question.  :derp:

When we get an item that is over our 5 limit carrying capacity do we get to pick which one to send to the convoy?

Doll.S CUBE

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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #201 on: January 17, 2011, 04:42:20 AM »
You know, I'm seeing a lack of Alice and a few others in the dialogue....

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #202 on: January 17, 2011, 04:43:20 AM »
I knew I forgot one more question.  :derp:

When we get an item that is over our 5 limit carrying capacity do we get to pick which one to send to the convoy?

Yes.

You know, I'm seeing a lack of Alice and a few others in the dialogue....

To be fair, there was a lack of (insert everyone except the main like 6 characters) in (insert fire emblem game here) too.

Then again, this is level 3, there's plenty of time for more people to become more important.

Schezo

  • en-counse
Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #203 on: January 20, 2011, 03:56:22 AM »
Speaking of Youmu, what happened to him?  Can you prod him or something?

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #204 on: January 20, 2011, 04:21:09 AM »
Yeah, I made some note of that at the end of the last chapter. I'll send out a message, but if nothing gets better, it looks like we might have a dead parrot on our hands.

Anyone remember him saying anything about anything?

Doll.S CUBE

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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #205 on: January 20, 2011, 04:35:34 AM »
He did say something about not being on the internet much but then said could go on a few times. Guess it's not the times.

Schezo

  • en-counse
Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #206 on: January 20, 2011, 04:47:59 AM »
I thought I saw him active on other parts of the site.  :/

Doll.S CUBE

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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #207 on: January 20, 2011, 06:21:58 AM »
Well I don't know then.

*Checks Sacchi's profile*

Well, what do you know, he is active.

Edit: Sana hasn't been playing much either too.
« Last Edit: January 20, 2011, 06:24:07 AM by Robotic Doll.S »

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #208 on: January 20, 2011, 07:09:15 AM »
Edit: Sana hasn't been playing much either too.
Sana dropped a while ago.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Mr. Sacchi

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Re: Sake Emblem - Strategical RPG (Discussion Thread)
« Reply #209 on: January 20, 2011, 07:19:51 AM »
OK people, so, I'm alive.

Yes yes I know I've VANISHED. What's with my cousin simply cutting off all access to his computer on my stay there (and no internet to plug my PS3 on too.)

But, I'm back. I'm back. And I seriously apologize. Too much stuff happening (Including me actually GM'ing my own RPG, which I had to take a break from >_>'') my brain can barely keep up.

...Lame excuse? Yup, I know. Well,  :colonveeplusalpha: