Author Topic: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure  (Read 211635 times)

Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #810 on: August 20, 2017, 09:45:49 AM »
>Do we have any awareness of the use of 'poison mushrooms' as an anti-semitic metaphor and the fact that Ford was an anti-semite? Given this was how he talked about us to Koch earlier.

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Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #811 on: August 20, 2017, 09:55:28 AM »
>Do we have any awareness of the use of 'poison mushrooms' as an anti-semitic metaphor and the fact that Ford was an anti-semite? Given this was how he talked about us to Koch earlier.

>You are well aware of that metaphor, it's tends to be taught in schools that do decent coverage of the lead-up to the Holocaust. And Ford's antisemitism was legendary.
>Information update: Rider.

>_

Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #812 on: August 20, 2017, 09:56:26 AM »
>Check info

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Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #813 on: August 20, 2017, 10:14:55 AM »
>Check info

>Rider: Henry Ford
>Master: Charles Koch
>Strength:   E   
>Mana:   B
>Endurance:   E   
>Luck:   A+
>Agility:   E   
>N. Phantasm:   Variable      

>Class skills:
>>Riding   A+
>>Magic Resistance   B
>Personal skills:
>>Charisma       C
>>Independent Action   C
>>Exceed Speed Barrier    A+
>Noble Phantasms:
>> Model T   
>>>Anti-Unit   
>>>Vairable
>>Assembly Line
>>>Variable Target
>>>E-A
>Henry Ford is popularly attributed with inventing the assembly line and the automobile, having invented neither. History lionizes him as a great innovator and a hero of commerce and innovation. Ford is hailed for implementing the idea of the living wage, and with it solidifying the pay gap in gender by giving it to married men only; and subjecting them to rigorous and invasive social controls to obtain it. Henry Ford's mass-produced and popularized the automobile like none other, creating a company that bears his name to this day as an industry leader. As well, he left a legacy of antisemitism in newspapers and literature that he was forced to publically recant and continue in veiled language, leading to him being the only American praised in Mein Kampf and to ardently declare the second world war to be due to the machinations of 'international financiers' until the US got officially involved; selling material to the Third Reich before that point. He was a firm believer in the power of commerce to bring peace by uniting nations in firm economic bonds, and expanded his business wherever he could to try to achieve this goal. Eventually he succumbed to a series of cardiac events that left him mentally unstable and unable to run his company, leading to an ouster by other officers in it.

>_

Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #814 on: August 20, 2017, 10:19:58 AM »
>Are we able to get further details on those noble phantasms and Exceed Speed Barrier?

Stuffman

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Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #815 on: August 20, 2017, 03:22:05 PM »
It's probably safe to assume it means he's gotta go fast.

> Warn Archer about his speed; try not to stand in any one spot too long. With that E in agility he probably has shit maneuvering, so as long as he can't get a bead on us we should be okay.

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Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #816 on: August 20, 2017, 08:35:46 PM »
>Are we able to get further details on those noble phantasms and Exceed Speed Barrier?

> Warn Archer about his speed; try not to stand in any one spot too long. With that E in agility he probably has shit maneuvering, so as long as he can't get a bead on us we should be okay.

>Exceed Speed Barrier: The ability to surpass the limits of physical speed regarding one's person. It may affect one's actions or one's abilities. An A class user may draw upon this frequently.
>Model T: This noble Phantasm is the essence upon which the modern automobile is built. Supremely adaptable, it can be reconfigured to meet Ford's needs with the use of the Assembly Line, taking on aspects of practically any vehicle regarded as an automobile. However, it is still subject to many of the limitations that automobiles possess, and while it can be weaponized, it is not primarily a weapon itself.
>Assembly Line: The backbone of Henry Ford's success, this phantasm draws countless ghostly workers to labor at his will. Their effectiveness is tied directly to how close their labors mirror that of the plants that Ford owned, making them peerless with regards to modifying the Model T. Frequently subject to abuse and insane social controls in life, their suffering may be focused as a kind of spiritual weapon against entities that are vulnerable to such things.
>You send your warnings to Archer. "Got it! stay back, I'm moving in!" she sends back.
>Rider darts forward with surprising speed and an angry cry, his cane poised to strike you, only to be met with an unseen force that freezes his cane in midswing and breaks his moment, a mere couple yards from you. "There you are!" he growls, his focus shifting from you to just past you.

>_



Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #817 on: August 20, 2017, 10:45:42 PM »
>Let's make sure to stay out of their way as best we can without tumbling off the rooftop

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Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #818 on: August 20, 2017, 10:50:27 PM »
>Let's make sure to stay out of their way as best we can without tumbling off the rooftop

>You are currently at about the middle of the roof on the front side. Where will you be moving to keep out of the way?

>_

Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #819 on: August 20, 2017, 11:11:50 PM »
>Is there a chimney or something we could hang onto in the event of slipping? If so, and it's not in the path of Rider and where we think Archer is, go there

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Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #820 on: August 20, 2017, 11:46:49 PM »
>Is there a chimney or something we could hang onto in the event of slipping? If so, and it's not in the path of Rider and where we think Archer is, go there

>There are practically no chimneys in this neighborhood that you've seen. And most there's just been the odd hooded vent pipe. This roof seems to just have some covered vents.

>_

Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #821 on: August 21, 2017, 12:14:06 AM »
>Well, just try to find some happy medium between 'in the middle of the battle' and 'near the end of the roof'. Try towards the far side opposite Rider, such that Archer ought to be in FRONT of us

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Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #822 on: August 21, 2017, 12:23:06 AM »
>Well, just try to find some happy medium between 'in the middle of the battle' and 'near the end of the roof'. Try towards the far side opposite Rider, such that Archer ought to be in FRONT of us

>You have at best a vague idea where Archer is, due to her own noble phantasm.
>You make your way back from the fight. You have no idea what Archer is doing, but at the very least she is keeping Ford in check as he swings and jabs with his cane.. moving back, and then forward.
>As you make your way back, you notice a some light out of the corner of your eyes.

>_

Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #823 on: August 21, 2017, 12:36:38 AM »
>Light? What's this?

Stuffman

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Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #824 on: August 21, 2017, 12:39:02 AM »
> NO!! The Model T is probably still fucked up for a little while, and nothing else warrants taking our attention away from Rider while he's attacking us.

Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #825 on: August 21, 2017, 12:45:59 AM »
Er, well Rider seems to be attacking Archer at the moment, not us, and I'm not entirely clear on how we can assist her at the moment anyway. Also, I'm a bit worried those lights might be incoming police cars.

Stuffman

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Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #826 on: August 21, 2017, 12:52:51 AM »
I really don't think we should afford a guy with super speed a moment's distraction.

EDIT: Is Rider even looking at us? If not, THEN look.
« Last Edit: August 21, 2017, 01:08:54 AM by Stuffman »

Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #827 on: August 21, 2017, 06:15:17 AM »
Just to make this official then....

>Provided Rider's attention seems to be focused elsewhere than us, let's take a glance at that light

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Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #828 on: August 21, 2017, 06:19:53 AM »
>Provided Rider's attention seems to be focused elsewhere than us, let's take a glance at that light

>Rider seems to be wholly focused on Archer at the moment. As far as you can tell, since she is invisible.
>Looking back, you see a great deal of blue behind you. Looking toward, a mass of translucent blue figures are making their way up the roof, filling the yard below and literally climbing over each other to get onto the roof!

>_

Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #829 on: August 21, 2017, 06:46:00 AM »
>We've got ghosts coming up behind us!
>Do they appear to have any particular implements to climb with? Any weapons or other tools?
>Assuming they're not completely intangible, do we have anything at hand to try shoving them off the roof with as they attempt to climb it?
>How difficult would it be to conjure some kind of pole to do so?

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Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #830 on: August 21, 2017, 07:10:41 AM »
>We've got ghosts coming up behind us!
>Do they appear to have any particular implements to climb with? Any weapons or other tools?
>Assuming they're not completely intangible, do we have anything at hand to try shoving them off the roof with as they attempt to climb it?
>How difficult would it be to conjure some kind of pole to do so?

>"Grah!" Archer sends back. "This guy is slippery as hell!"
>They seem to be intangible, and do not seem to have any kinds of weapons or other tools.
>You do not spells that really conjure up weapons. You suppose you could get a fist-sized rock with elemental conjuration.

>_

Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #831 on: August 21, 2017, 07:37:22 AM »
>Couldn't we conjure up a rock at least club-shaped if not pole-shaped?
>Is it possible to use Freeze on a person who is drenched in water, or is that not a sufficient quantity of water to freeze? If we can, what practical effect would this have on them?
>There's no materials on the roof that would allow us to use Wall, right?
>How close are the ghosts to getting onto the roof?

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Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #832 on: August 21, 2017, 07:49:42 AM »
>Couldn't we conjure up a rock at least club-shaped if not pole-shaped?
>Is it possible to use Freeze on a person who is drenched in water, or is that not a sufficient quantity of water to freeze? If we can, what practical effect would this have on them?
>There's no materials on the roof that would allow us to use Wall, right?
>How close are the ghosts to getting onto the roof?

>Perhaps if you were better at them, but you've always struggled with Elemental Conjuration.
>You've never tried that. You have successfully frozen a fountain, though...
>The roof is separate from the earth, so you cannot use Wall on it.
>They are already on the roof, and are making their way up it at what seems to be a moderate shamble.

>_

Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #833 on: August 21, 2017, 07:57:20 AM »
>Let's see if Halt will work on these ghosts, at least

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Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #834 on: August 21, 2017, 08:10:04 AM »
>Let's see if Halt will work on these ghosts, at least

>You focus for a moment as the ghosts shamble forward and the two Servants clash behind you. You weave the spell and...find that it takes hold on the nearest ghost. Huh. You honestly didn't expect that to work. However, there are still dozens more coming.

>_

Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #835 on: August 21, 2017, 08:15:53 AM »
>Even at their slow pace, they're still coming faster than we could reasonably curse into stillness, right?
>There's no way to apply Halt to a group at once, is there?
>How does the ghost we cursed seem to be reacting to it, other than being unable to step forward?

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Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #836 on: August 21, 2017, 08:29:28 AM »
>Even at their slow pace, they're still coming faster than we could reasonably curse into stillness, right?
>There's no way to apply Halt to a group at once, is there?
>How does the ghost we cursed seem to be reacting to it, other than being unable to step forward?

>There's far too many of them. You could easily outrun them as they are, but are just too numerous to curse like that.
>Not that you know of. You imagine isn't impossible, but that's not helpful right now.
>That ghost seems to be struggling to move. Its resistance doesn't seem to be any better than that of a normal human.

>_

Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #837 on: August 21, 2017, 08:33:33 AM »
>How does Archer seem to be faring against Rider, from what we can see?

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Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #838 on: August 21, 2017, 08:39:00 AM »
>How does Archer seem to be faring against Rider, from what we can see?

>Given you can't see her at all, it's very hard to tell. But Rider seems to be at best just holding his own.
>"What are they doing?" Archer sends. "I can almost just finish this idiot off, but I swear for every opening I get, he's ready to punish me for trying! I want to get out of this without a broken rib or something! I just need a minute!"

>_

Re: JoJo's Bizarre Grail War - A Fate/Z-Machine Adventure
« Reply #839 on: August 21, 2017, 08:43:20 AM »
>Can we make a guess as to whether the ghosts are moving towards Ford, Archer's general location, or us? Or does our clustered position on the roof make this impossible to tell?
>How much room do we have before we'll be forced to run into either a ghost or the fight itself?
>And no sign yet of a ghost doing anything more than walking?