Author Topic: Sakuya Quest 4 - A Z-Machine Adventure  (Read 65811 times)

Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #330 on: July 02, 2016, 09:23:45 PM »
can't we just stop time?

>Stop Time
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Monarda

  • Tactician that has a soft spot for cuteness.
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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #331 on: July 02, 2016, 09:29:04 PM »
It`s our last resort option, so we`re better saving it until we`re sure there`s no other viable choice.

>Don`t stop time just yet.
>How about moving or flying backwards ?
>How quickly is the arm/hand coming towards us ?

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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #332 on: July 02, 2016, 09:30:58 PM »
>Stop Time

>Don`t stop time just yet.
>How about moving or flying backwards ?
>How quickly is the arm/hand coming towards us ?

>You has a wall to your back. As well, a crouch is not a great take off position.
>Fast enough to worry you.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #333 on: July 02, 2016, 09:35:13 PM »
>How long would it take for us to stand back up again, in order to get a better choice of movement ?

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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #334 on: July 02, 2016, 09:39:03 PM »
>How long would it take for us to stand back up again, in order to get a better choice of movement ?

>Probably longer than it would take to catch you, assuming you don't run into its other arm while standing.

>_

Monarda

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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #335 on: July 02, 2016, 09:43:14 PM »
Sigh.

>Reluctantly stop time just enough so that we can get some breathing space, then resume and keep an eye on the construct`s actions.

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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #336 on: July 02, 2016, 09:45:55 PM »
>Reluctantly stop time just enough so that we can get some breathing space, then resume and keep an eye on the construct`s actions.

>You stop time, and are pleased to see at least this works. Some animal aspect of your psyche feared that it wouldn't.
>What will you do to get breathing space?

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #337 on: July 02, 2016, 09:58:56 PM »
>How about getting behind the construct ? How much taxing would it be on our magic ?

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  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #338 on: July 03, 2016, 07:21:58 AM »
>How about getting behind the construct ? How much taxing would it be on our magic ?

>Should be easy enough.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #339 on: July 03, 2016, 01:40:23 PM »
>Do so and take a quick look on it's back, maybe we can find a weakpoint.
>After having a look resume time.

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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #340 on: July 03, 2016, 01:41:27 PM »
>Do so and take a quick look on it's back, maybe we can find a weakpoint.
>After having a look resume time.

>You get behind the wooden monstrosity and examine its back. Nothing jumps out at you as a particular weak point; its back is about the same as its front.

>_

Serela

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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #341 on: July 03, 2016, 02:28:34 PM »
>Examine the direction it came from. Maybe we can just get past it, or find a better fighting spot further in...
edit:well actually we can't really examine in darkness
>Get some distance between us and it by moving in said direction, deeper into the tunnel.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #342 on: July 03, 2016, 03:14:55 PM »
>Examine the direction it came from. Maybe we can just get past it, or find a better fighting spot further in...
edit:well actually we can't really examine in darkness
>Get some distance between us and it by moving in said direction, deeper into the tunnel.

>Looking northward, you see more tunnel then darkness.
>You head that way, toward the radius of the frozen torchlight, before time moves once more. The light snaps into place again, and you can see what appears to be a chamber just at the edge of your torchlight.
>You hear an ugly impact as the wooden monstrosity's hand slams into the wall, some yards behind you.

>_

Kilgamayan

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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #343 on: July 03, 2016, 03:34:40 PM »
> Fly toward the chamber! Don't run, footfalls will give away our location quicker than the light will.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #344 on: July 03, 2016, 03:55:23 PM »
> Fly toward the chamber! Don't run, footfalls will give away our location quicker than the light will.

>You take flight toward the chamber! You hear crashing footsteps before you've even lifted off; it could not have been confused by what has happened; perhaps it has nothing that can be confused.
>You fly into the chamber! It is...full of bookshelves. A writing desk. Some end tables. The walls are papered, a vertical stripes of white and soft blue. A couple of wooden chairs with cushions in them. And dolls, dressed in frilly clothing, sitting on the shelves and the tables. Easily a dozen of them. You note an archway on the far wall, offering entrance into another room.
>The sound of crashing steps comes to a stop behind you. Instead, it becomes a slower, less forceful impact of wood on stone.

>_

Kilgamayan

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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #345 on: July 03, 2016, 04:20:50 PM »
So THIS is where Alice sodded off to!

> Does this look like the library?
> Do the dolls look like Alice's dolls?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #346 on: July 03, 2016, 04:35:36 PM »
> Does this look like the library?
> Do the dolls look like Alice's dolls?

>Not really. It's much too small, and certainly not the same room. Perhaps there are some things from the library, but you wouldn't be able to tell.
>They certainly do.

>_

Kilgamayan

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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #347 on: July 03, 2016, 04:37:21 PM »
> Take a quick look behind us.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #348 on: July 03, 2016, 04:47:18 PM »
> Take a quick look behind us.

>You glance back, and see the wooden monstrosity approaching slowly. Then it stops and turns around. Then it simply stands there.

>_

Kilgamayan

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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #349 on: July 03, 2016, 04:48:38 PM »
> Mentally snicker at Juza. Some scout! Couldn't even get this far.
> Turn back around.
> Head to and through the archway on the other side of the room.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #350 on: July 03, 2016, 05:01:00 PM »
> Mentally snicker at Juza. Some scout! Couldn't even get this far.
> Turn back around.
> Head to and through the archway on the other side of the room.

>If only she could stop time while the wooden monstrosity was off to the side.
>You head into the next room. This one contains more bookshelves in one corner. A couple of workbenches in another. A small stove off to the side, and cabinets with dishes and cups near it. There is a spot that seems to be where a futon would go, but you don't see one anywhere. A few dolls rest on the workbenches. It is notably colder in here than outside.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #351 on: July 03, 2016, 05:02:51 PM »
>Let us not allow that to get over our head, it isn`t proper of our position.
>Be aware for any kind of movement, also beware of anything else, it is possible that the construct isn`t the only measure of security.

Kilgamayan

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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #352 on: July 03, 2016, 05:04:30 PM »
> Are there any more doorways or archways or openings to other rooms?
> Inspect the bookcases in the corner.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #353 on: July 03, 2016, 05:07:44 PM »
> Are there any more doorways or archways or openings to other rooms?
> Inspect the bookcases in the corner.

>It doesn't seem that way, at least not until you inspect a bookcase and note there is a draft coming from behind it.
>The bookcase itself is spotless and full of old-looking tomes with names like Harmony of the Rock and Musings on the Bloody Prince. Neither are immediately familiar, but you could see them in the mansion's library.

>_

Kilgamayan

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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #354 on: July 03, 2016, 05:32:59 PM »
> Search around for a potential source of cold.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #355 on: July 03, 2016, 05:38:25 PM »
> Search around for a potential source of cold.

>Looking behind the bookcase, you see it is set on a railing and there appears to be an opening behind it.

>_

Kilgamayan

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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #356 on: July 03, 2016, 05:39:35 PM »
> Can we squeeze into the opening? Or would we need to move the bookcase out of the way?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #357 on: July 03, 2016, 05:44:31 PM »
> Can we squeeze into the opening? Or would we need to move the bookcase out of the way?

>You don't think you could even get a finger through it right now. There is a reason why you didn't notice it instantly.

>_

Kilgamayan

  • True
  • *
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    • Let's Play Super Marisa World
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #358 on: July 03, 2016, 05:46:38 PM »
> Try to push (or pull, whichever is more appropriate) the bookcase away from the opening enough that we can fit through.
> If we are successful, head through the opening.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #359 on: July 03, 2016, 06:00:35 PM »
> Try to push (or pull, whichever is more appropriate) the bookcase away from the opening enough that we can fit through.
> If we are successful, head through the opening.

>You slide the bookcase aside. It resists a little at first, then slides aside easily.
>You are greeted with a puff of cold air. The room beyond is almost freezing. The walls are are white and reflect your torchlight brightly, slick with condensation. The room is moderately sized, and is empty save for three glass coffins set into the middle of it.
>One coffin holds a distinctive purple-haired figure in striped robes. You recognize her as Patchouli immediately. Her face is a little sharper than you remember, her hands a bit weathered, but she is unmistakable. Her eyes are closed, she seems to be sleeping.
>The second coffin holds a blonde woman in a long blue dress. Unmistakable Alice, practically as you remember her. She too has her eyes closed, apparently asleep.
>The third holds an unfamiliar person, a short and spindly woman. Her face is lined with wrinkles; crow's feet and laugh lines and sagging cheeks. Her hair is gray, with some streaks of white here and there. Dressed in a black gown, you note a steepled hat has  been placed under her head like some kind of pillow.

>_