Author Topic: Sakuya Quest 4 - A Z-Machine Adventure  (Read 65255 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #90 on: June 17, 2016, 02:35:28 PM »
>Can we stop time long enough to prepare two spreads from each side that go towards her in a pattern kinda like this ?

*                                    Stars are where we
       O                            will fire from, circle is
*                                    the opponent.

>Weave through the remaining of this wave and prepare for the next one.
>Fire another spread to keep on with the pressure.

>It's possible in theory, at least.
>You move to slip through the wave, having some room to get between the glowing blue shots now that she's further back, as Juza sends another one from the opposite side, this one red. As you send another wave of shots at her, she creates another ring of danmaku, this one a bit more dense than before. However, this keeps her from dodging as well as she might like, and a knife cuts into her shoulder.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #91 on: June 17, 2016, 02:46:43 PM »
>Can we avoid this wave better by going vertically somehow ? If so do it.
>"This isn't necessary you know, ceasing this fight and going for a more diplomatic option would be wise in my opinion, i'm willing to hear what you have to say."

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #92 on: June 17, 2016, 02:48:58 PM »
>Can we avoid this wave better by going vertically somehow ? If so do it.
>"This isn't necessary you know, ceasing this fight and going for a more diplomatic option would be wise in my opinion, i'm willing to hear what you have to say."

>You might, but it has a good chance of clipping you in the foot.
>Juza doesn't say anything, instead firing off another blue wave of bullets to your left, and twon mores rings of danmaku, one high and one low.
>The red wave and the previous danmaku ring are getting close.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #93 on: June 17, 2016, 02:58:31 PM »
>Do so, going also to the right, if it's getting too risky, stop time for a second or two.
>Prepare to make the attack we planned earlier.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #94 on: June 17, 2016, 03:00:33 PM »
>Could we realistically manage to stop time and get behind her to throw a knife, before it ran out?
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #95 on: June 17, 2016, 03:08:31 PM »
>Do so, going also to the right, if it's getting too risky, stop time for a second or two.
>Prepare to make the attack we planned earlier.

>You lift upward, and manage to clear wave of danmaku; just barely. The closest of the three rings, however, is perhaps a second from you now at most.

>Could we realistically manage to stop time and get behind her to throw a knife, before it ran out?

>You think so, but you wouldn't be able to get back to this position before it did.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #96 on: June 17, 2016, 03:21:14 PM »
>Stop time and prepare the two spreads towards her, so they converge slightly and take her by surprise ideally.
>If we can afterwards, resume time once we are in a favorable position to dodge.
>Once resumed prepare to take action and examine the other two rings (If we avoided the first).

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #97 on: June 17, 2016, 03:23:59 PM »
>Stop time and prepare the two spreads towards her, so they converge slightly and take her by surprise ideally.
>If we can afterwards, resume time once we are in a favorable position to dodge.
>Once resumed prepare to take action and examine the other two rings (If we avoided the first).

>What is a favorable position, with regards to the bullet rings and with regards to Juza herself?

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #98 on: June 17, 2016, 04:42:51 PM »
>A relatively safe distance with about 6 or 5 seconds to dodge her danmaku, while trying to avoid staying on the path of any of the first danmaku ring projectiles.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #99 on: June 18, 2016, 12:44:15 AM »
>A relatively safe distance with about 6 or 5 seconds to dodge her danmaku, while trying to avoid staying on the path of any of the first danmaku ring projectiles.

>That sort of distance would constitute running away and thus surrendering, given the speeds you are dealing with. You think the best you can get would be 4 seconds or so, which would put you at quite some range.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #100 on: June 18, 2016, 12:46:31 AM »
>Then how about 3.33 secs ? Can that be done ?

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #101 on: June 18, 2016, 12:52:38 AM »
>Then how about 3.33 secs ? Can that be done ?

>Probably not to that degree of exactness, but you can certainly estimate something reasonably close.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #102 on: June 18, 2016, 12:54:50 AM »
>Then go with our plan and do so with that idea of time.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #103 on: June 18, 2016, 01:17:50 AM »
>Then go with our plan and do so with that idea of time.

>You step outside of time, and set up two spreads that will converge on Juza, then take up a favorable position to slip between the rings before they move again.
>Time resumes once again, and the rings pass by you easily. Honestly, there probably was no need to stop time for them, but perhaps it is best to be safe than sorry. The knives converge beautifully on Juza in the meantime, who gives a surprised squawk and backs away, but not fast enough to avoid taking a couple cuts in the process.
>She does not bother to fire back, instead opening a scroll case and pulling and unrolling a scroll with a smooth motion. Taking it in hand, she begins to chant. Colorful oval-shaped danmaku manifests around the edges of the campsite. Is this some kind of spellcard? It certainly seems that way.

>_

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #104 on: June 18, 2016, 11:53:07 AM »
>Is the path towards her now clear with the rings gone and her new danmaku spawning farther away?
>If so, get closer. Just enough that if we stopped time we could have a couple seconds up close to her for short-range danmaku that might finish this off.
>Don't completely forget to check on the danmaku, tho'!
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #105 on: June 18, 2016, 12:21:39 PM »
>Is the path towards her now clear with the rings gone and her new danmaku spawning farther away?
>If so, get closer. Just enough that if we stopped time we could have a couple seconds up close to her for short-range danmaku that might finish this off.
>Don't completely forget to check on the danmaku, tho'!

>It is, it seems the new danmaku is creating a kind of closed space.
>You approach, and cover a little distance before something bluish and translucent flares into life in front of the chanting woman. Within the space of  heartbeat, it resolves into a phantom copy of the robed woman, which wastes little time in charging toward you!

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #106 on: June 18, 2016, 05:44:16 PM »
>!!!
>How long until she hits us do we have ?

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #107 on: June 19, 2016, 12:40:08 AM »
Probably not very long at all!
>Wait until there's enough space between Juza and the doppelganger that a person could be inbetween them without being at "can immediately be punched" range of either, moving backwards if necessary.
>Then, stop time and run past the doppel, getting into said space between them and throwing however many spreads of knives at Juzawe can manage without exhausting ourselves, (up to 4 or 5) before unstopping time. If we can throw more than 2 than make one of them a stream directly at her; otherwise just try to cover space so she can't get out of the way in time.
>Once time unstops, be prepared to evade the doppel soon.

>...of course, if it doesn't seem like there's enough space, or that it'd be too hard to get into it and attack within the span of a timestop, just try to put some distance between the doppel whilst we think of a different plan.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #108 on: June 19, 2016, 01:32:07 AM »
>!!!
>How long until she hits us do we have ?

>She's moving about as fast as a some danmaku, so probably a moment.

>Wait until there's enough space between Juza and the doppelganger that a person could be inbetween them without being at "can immediately be punched" range of either, moving backwards if necessary.
>Then, stop time and run past the doppel, getting into said space between them and throwing however many spreads of knives at Juzawe can manage without exhausting ourselves, (up to 4 or 5) before unstopping time. If we can throw more than 2 than make one of them a stream directly at her; otherwise just try to cover space so she can't get out of the way in time.
>Once time unstops, be prepared to evade the doppel soon.
>...of course, if it doesn't seem like there's enough space, or that it'd be too hard to get into it and attack within the span of a timestop, just try to put some distance between the doppel whilst we think of a different plan.

>You stop time, and move to get in between Juza and her duplicate, and find that the latter has left a trail of danmaku in her wake.
>You have time to set up three waves of knives before time resumes once again. The duplicate continues on its course past you, and begins to curve around toward your left.
>Juza herself remains motionless. The knifes crash into her, but it seems the spellcard is able to absorb most of this punishment. Still, some get through, cutting into her side and legs. You imagine the spellcard won't be able to take a lot more punishment before breaking.

>_

« Last Edit: June 19, 2016, 04:18:12 AM by Purvis C. Tycoon »

Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #109 on: June 19, 2016, 04:15:54 AM »
Uuuuuum, Purvis i think you forgot to write what happened.
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #110 on: June 19, 2016, 04:18:49 AM »
Uuuuuum, Purvis i think you forgot to write what happened.

It ended up in the middle of the quote somehow. The responsible party has been sacked and will be badmouthed to others in the industry.

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #111 on: June 19, 2016, 04:59:41 AM »
>Can we do a quick focused burst towards her ?

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #112 on: June 19, 2016, 05:06:12 AM »
>Can we do a quick focused burst towards her ?

>You certainly can.

>_

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #113 on: June 19, 2016, 09:10:34 AM »
>Do said burst and then move away to the right.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #114 on: June 19, 2016, 09:35:01 AM »
>Do said burst and then move away to the right.

>This will put you into the trail of danmaku that the double has left behind, it is to your right. This trail is dense enough that you do not think you can move through it safely, and wide enough that it would be a pain to fly around.

>_

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #115 on: June 19, 2016, 09:56:39 AM »
>...well, hopefully finishing off the spellcard will cause it's danmaku to disperse? Go ahead and do the burst whilst checking for any openings to slip out of.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #116 on: June 19, 2016, 10:27:30 AM »
>...well, hopefully finishing off the spellcard will cause it's danmaku to disperse? Go ahead and do the burst whilst checking for any openings to slip out of.

>You send off another burst. Juza does not try to dodge, but you can see her waver, it will only take a little bit more!
>In the meantime, you can see the double out of the corner of your eye, coming at you from behind and the left.

>_


Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #117 on: June 19, 2016, 10:52:39 AM »
>Quickly finish her off before the double comes in and ruins our day- be prepared in case it doesn't disappear entirely/fast enough and we still have to dodge, though.
>Knife count?

We went through six I believe before these bursts, so it's a matter of how many we used just now... as long as the fight doesn't drag too long we don't have a problem yet, but if she's got a lot of fight left in her, well.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #118 on: June 19, 2016, 11:00:32 AM »
>Quickly finish her off before the double comes in and ruins our day- be prepared in case it doesn't disappear entirely/fast enough and we still have to dodge, though.
>Knife count?

>You throw another wave of knives at her, and it is too much. With a squawk, Juza backs away as you hear the distinctive shattering sound of a spellcard breaking.
>You currently have 11 knives.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #119 on: June 19, 2016, 01:09:03 PM »
>Hold fire, but stand ready.
>"Are you willing to end this unnecessary battle now ? I do not wish to harm you, yet i won't let anyone interfere with my duties, especially one like this."