Indiana 2:>Didn't we see her while we were going down ? How can we not find her anymore ?>Fly around, just a bit above the ground, see if we hit or spot something.
Indiana 2:>Keep trying.
> Ground Clone: Do we have enough to get ourselves back to where we were before we started flying around looking for Koishi?
//We'll just have to worry about Koishi later.> Ground Clone: Skedaddle back to where we were before we stopped time.
Well, this game happened.
Indiana 2:>Once ready, resune the flow of time.
Indiana:>Keep our eyes glued on the Mistress.>How far are we from her ?>Charge another ice barrier like the one before just in case.
//Damnit ! <_<
//Well, i did make a safeguard in the form of a warp point, i just hope it's far away enough, just in case.Indiana:>Add a warp point 110m away from the Mistress to her right or south, whichever is achievable, once time resumes.
> Can we fire extra bullets while our card is still active?
>Can we also retreat backwards to increase the distance ?>Once we see a glow of danmaku coming from her, make a game note.
> If she's not currently firing anything, visually locate a point well behind the mistress very close to the arena barrier and change our emergency warp-evac point to that point.> Keep charging that ice wall while doing this.
>A test of endurance ?>Examine ourselves while firing away.
> Ack! Warp away to that spot immediately!
> Stop time.
> Hurting we're gonna have to just suck up and deal with.> Fly downward until we can see stuff.
> Look around and find the mistress again, as well as where those lasers are pointing.