I guess I worded that very poorly. I was referencing how, whenever if they give us a choice in dialogue, it makes no significant difference in the story (e.g. XY's endgame and [i think] B2W2's postgame content). Either way, the other person says more or less the exact same thing, albeit with minor word changes. I just feel it would add to the game a lot more than simply more text. In every game, I feel that they add more and more dialogue, to the point where it's just a huge text-skipping scene. Personally, I feel it would be nice if they gave at least a few dialogue choices, just to keep the longer cutscenes engaging. If they do it well, it would even give the game some more replay value, beyond "let's focus on the details this time around", or "let's Nuzlocke this".
But then, I come from hours and hours of (dynamic) VNs, so maybe I'm just more prone to disliking lack of choices. I play more for the Pokemon than anything else, now.