>Let's close this door, and head into the left sidehall, then hit the first door there.
>Consider using food as fish bait.>Are there any hiding places for a large fish in here?
>Or any sealife inside?
>Toss a couple of bright danmaku near the bottoms of the shelves, or under them if we can manage. See if it chases anything out. Also the extra light should help.
>Close door, move to the next door, open.
>Close door; head for the right side of the hall and check the first door there.
>Next room.
>Before we do this, let's toss a couple danmaku around and see if the extra light shows anything new or chases out anything.
>Let's have a closer look at that glint.
>Does it look like it was dropped, or perhaps washed into here?>Nab it and examine it closer.
>Does this seem like an earring? If so, does it seem familiar at all?
>Could it be a doll-sized object?
>Keep it in hand, close the door here, and move on to the next room at the end of the hall.
>"Hello? Anyone in here?"
>Assess the nature of the damage, and try to figure out what kind of thing caused this.>Do there seem to be any fish, or particular hiding places in here?
>Frown, close door, and go to the nearest one we've not opened in the main hallway.