Author Topic: Advance Wars By Web!  (Read 26838 times)

Stuffman

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Re: Advance Wars By Web!
« Reply #60 on: May 05, 2012, 09:00:58 PM »
Mechs are great as long as they have some forests and mountains to traverse while they get into the action. This prevents tanks from attacking them without taking a lot of counter damage. It also helps if you build them from the same base more than one day in a row, so that if you attack one mech there's another right behind it. making it a difficult formation to assail. This tactic is usually called a mech train.

Mechs are a critical element of Sami's gameplan. Sami is good on maps that mechs are good on.

If the front line is pretty far away, it might be worth it to get a TCopter to shuttle them around and drop them off on mountains, otherwise just chill and don't overcommit while they hike their way over there.

From a neutral position, you'd usually want to wait for Sami's SCOP, but if you sense your opponent is gaining momentum then you might want to use your COP to stop if from snowballing (and obviously you should use it if it would definitely put you in the lead).

Yugian

  • Humble Blacksmith
  • If the soul preserves, Then Limits dont Exist.
Re: Advance Wars By Web!
« Reply #61 on: May 05, 2012, 09:11:17 PM »
Ah. Felt like i tried to match you FAST, so i guess i really did over commit. Which is weird, im used to sami having rapid deployment and such, so mechs feel like a weird contrast to an otherwise established Playing style.
So when the mech's come out, keep them coming from that factory and let them take their time. got it.

Yeah, compared to other CO's, it feels hard to time it right...

Thanks for the tips!
« Last Edit: May 05, 2012, 09:14:29 PM by Yugian »

Affinity

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Re: Advance Wars By Web!
« Reply #62 on: May 06, 2012, 02:32:21 PM »
Hmm, is anyone willing to play a game with me?  Wouldn't mind trying competitive AW out given that I have not played with another human player before.

Garlyle

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Re: Advance Wars By Web!
« Reply #63 on: May 06, 2012, 03:07:07 PM »
EDIT: And another thing. The only reason why the big 5 are in the 'Broken Tier' is due to the playerbase itself, which incessantly makes maps that favor those guys. Intentionally or no.
I get that maps are a huge part of Advance Wars and have a huge ability to change the game and how the COs line up.  That's natural; that's the way these guys are designed.  There are times where the big five don't necessarily need to be banned, yeah.

The exception, though, is Hachi.  Playing Hachi is about as close as you can get to cheating.

Hachi is good.  Hachi is great.  Most importantly, Hachi has extremely large advantages that will apply to 99.9% of maps.  He doesn't need to have a 1v1 situation or a massive 20 player game, he can succeed in both.  Teams or not?  Doesn't matter.  Needs to be left alone?  Lolnope.  Ground, air, sea?  No real vulneurabilities and he'll be outnumbering your units regardless of situation; and heaven help you if your map is regularly interspersed with cities!

To thwart Hachi, you need to be able to neuter two things:

-His SCOP's ability to deploy from cities, which allows him to do things literally nobody else except Sensei can come close to, reinforcing waves midpush and generally overwhelming the field with his presence in numbers the enemy can't fight off.  To do this, there needs to be almost next to no cities present on the map - something that massively harms other COs, like Kindle, Lash, and Sami, who lose out on advantages from that kind of thing; not to mention it creates a noticably less dynamic warzone because if there aren't any cities to capture, why bother with many unit types?  Alternatively, no cities - just air and/or sea combat!  ...Except now obviously only a couple of COs are good for what's going on and Hachi STILL has his second advantage...

-His day-to-day and COP, which give him a huge monetary advantage.  Even if the former situation is met, Hachi's ability to cut the cost of units in half using all of two power stars is pretty unmatchable.  He has roughly 10% more income on a day to day basis, and then effectively twice the cash every few turns.  This is absurd, and there is literally no disadvantage to it in the process when you can still outnumber and/or outvalue your opponent's army with easy.  The only way to thwart this advantage, which dwarf's Colin's especially in a 1v1 situation, is to pump up "gold per base" to such an absurd level that nobody cares how much units cost.  Suffice to say, Kanbei and Colin are now god-tier, and any CO whose specialisation is typically limited by "it's most valuable on expensive units" (Jess, Grit, Drake, Eagle) are going to have a field day.

By this point - having few to no cities except around your HQ and having so much funds that nobody cares - you have straight up changed the entire face of what an Advance Wars game looks like.  All in the name of trying to make Hachi NOT have an absurd advantage on any map.

You can argue for the others if you want, they're arguably easier to thwart (Colin is thwarted by quick, constant-conflict maps where he can't snowball; Sensei is thwarted by a lack of midfield cities; Grit is thwarted by low-income or low-chokepoint games; Kanbei... Kanbei is tough and it's hard to even counter-design a map against him really; Sturm is thwarted by having easily passable terrain or lots of air/naval combat that doesn't care).  But Hachi was designed by Intelligent Systems to be a god-tier reward for doing the insane and borderline-impossible (Remember that in AW2 you had to beat the Hard Campaign to unlock him, which was a very, very insane thing).  He wasn't made to be balanced, and AWBW has taken a stance of not doing anything about this or any COs balance, really (Sturm is a rare exception), so... yeah.


Also, is it bad if I am admittedly most interested in a large-scale everyone for themselves game?
« Last Edit: May 06, 2012, 03:16:45 PM by Garlyle »

Hanzo K.

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Re: Advance Wars By Web!
« Reply #64 on: May 06, 2012, 03:17:56 PM »
Yeah, Hachi's the only one of the 5 that I can see as genuinely broken. Kanbei's not impossible to beat, Ian's proven that.
Though Kanbei's actually not my specialty(That lies in Grit and Eagle's courts.), I'm not too bad with him.
Certainly not Stuffman-Tier, but I'm passable.

Also, I was thinking maybe more of a massive Team Game.
Y'know, 6v6, 12v12, the 'Big Stuff'.
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Yugian

  • Humble Blacksmith
  • If the soul preserves, Then Limits dont Exist.
Re: Advance Wars By Web!
« Reply #65 on: May 06, 2012, 04:59:43 PM »
@garlyle - Yus. we should totally play a huge battle.

@Affinity- Sure! You got a map in mind?

Zil

Re: Advance Wars By Web!
« Reply #66 on: May 06, 2012, 09:55:53 PM »
I thought Hachi's COP was three stars. Hardly matters though.

I'd also be up for a huge multiplayer battle. It's something I've never tried before.

@Yugian: Our game is still going right? I think it's been your turn for a while.

Yugian

  • Humble Blacksmith
  • If the soul preserves, Then Limits dont Exist.
Re: Advance Wars By Web!
« Reply #67 on: May 06, 2012, 10:11:16 PM »
Yeah, sorry about the delay Zil! its been on me, and i've just been all over the place today. i'll get a turn out, then be back in about 2 hours.

Yugian

  • Humble Blacksmith
  • If the soul preserves, Then Limits dont Exist.
Re: Advance Wars By Web!
« Reply #68 on: May 07, 2012, 02:11:57 AM »
I cant stop your cap Zil. GG.
Good sami tricks though. *Notes taken*

Zil

Re: Advance Wars By Web!
« Reply #69 on: May 07, 2012, 02:40:42 AM »
Yeah, Sami's a pretty powerful CO on that map. If I had realized how vulnerable the HQs were I wouldn't have used her, though I guess we both ended up using her, so it was even.

I'll echo what Stuffman said; recons aren't much use without fog, and also be careful about sending in vehicles when they can be counterattacked right after. You want to weigh how much damage you'll inflict against how much you'll take.

And I'm willing to play another game, against you or anyone else who wants to play.

Yugian

  • Humble Blacksmith
  • If the soul preserves, Then Limits dont Exist.
Re: Advance Wars By Web!
« Reply #70 on: May 07, 2012, 02:49:55 AM »
Yeah, im dropping recons form my play entirely. i still have to clean those games up... buuut...

I'll play again later, i need a break XD

Re: Advance Wars By Web!
« Reply #71 on: May 07, 2012, 08:07:14 AM »
I actually enjoy fog of war matches (even though DoR vastly improved upon it), in case anyone wants to play hide-and-go-seek.
I'm also in for a big team map.

Zil

Re: Advance Wars By Web!
« Reply #72 on: May 07, 2012, 09:33:38 AM »
I like fog of war, though I agree DoR's version is a thousand times better. If you've got a map in mind then you can set the game up. I'm not familiar with the maps at all yet.

Affinity

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Re: Advance Wars By Web!
« Reply #73 on: May 07, 2012, 02:02:03 PM »
Not sure what map to choose, actually.  Your choice, Yugian.

Yugian

  • Humble Blacksmith
  • If the soul preserves, Then Limits dont Exist.
Re: Advance Wars By Web!
« Reply #74 on: May 07, 2012, 04:54:22 PM »
Alright then, i got it covered. XD
Will edit the post for when i got it up.

...Your not like some hidden badass like Zil right? XD

Edit: Games up! MoTK- Game 4, password is 041094.
Its under "Waiting (Private)", and Stuffman has explained the game interface nicely on page 2.  :V
« Last Edit: May 07, 2012, 05:55:45 PM by Yugian »

Affinity

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  • ... but I have promises to keep.
Re: Advance Wars By Web!
« Reply #75 on: May 08, 2012, 12:28:14 AM »
Ah, no definitely not.  I've spent only around 250 hours+ on AWDS and have not even done the HC or a quarter of the War Rooms yet.

Well, here's to a good game.  I'm in.

Arcorann

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Re: Advance Wars By Web!
« Reply #76 on: May 08, 2012, 12:51:29 AM »
This thread inspired me to make an account as well (same name as here). If anyone feels like playing against me I'm happy to accept.

Yugian

  • Humble Blacksmith
  • If the soul preserves, Then Limits dont Exist.
Re: Advance Wars By Web!
« Reply #77 on: May 08, 2012, 01:24:54 AM »
Eh, 250 Hours? maybe i have a chance ^^;
GLHF, to may the best general win!

...OH FU-KINDLE ON THIS MAP.

Welcome Arcorann! if you have any questions, let us know!
« Last Edit: May 08, 2012, 01:36:07 AM by Yugian »

Re: Advance Wars By Web!
« Reply #78 on: May 08, 2012, 08:09:15 AM »
Yeah, Zil, there's a fog of war section that has some cool maps.  I was looking at these maybe these four:

1. http://awbw.amarriner.com/prevmaps.php?maps_id=48140
2. http://awbw.amarriner.com/prevmaps.php?maps_id=55870
3. http://awbw.amarriner.com/prevmaps.php?maps_id=54396
4. http://awbw.amarriner.com/prevmaps.php?maps_id=55861

If any of those are to your liking, pick one and we'll set up a match.

Zil

Re: Advance Wars By Web!
« Reply #79 on: May 08, 2012, 08:22:39 AM »
I like the looks of 4, unless those empty silos actully represent full ones, in which case I'd say 2. A silo every two steps would be pretty annoying.

You can pick whatever other conditions you want: weather, banned COs, etc.
« Last Edit: May 08, 2012, 08:26:01 AM by Zil »

Re: Advance Wars By Web!
« Reply #80 on: May 08, 2012, 09:12:29 AM »
I'm presuming they're empty, so I started a game: MotK FoW, password: 1996

Edit: Congrats Zil.  It was a fun match; I made a couple of mistakes and got overwhelmed.  Those B-Copters I had ready would have been mincemeat to those AA.
« Last Edit: May 09, 2012, 07:09:43 AM by Mr. Bob »

Zil

Re: Advance Wars By Web!
« Reply #81 on: May 09, 2012, 08:26:35 AM »
Indeed, it was a fun game. I was a bit worried about your airport, having chosen to ignore my own, but I guess it didn't have time to come into play.

@Arcorann - If nobody else is going to, I'll play against you. (I can't believe how easily I get addicted to this game. :V)
« Last Edit: May 09, 2012, 12:40:29 PM by Zil »

Yugian

  • Humble Blacksmith
  • If the soul preserves, Then Limits dont Exist.
Re: Advance Wars By Web!
« Reply #82 on: May 09, 2012, 06:13:26 PM »
Sorry about Wait Affinity, crap came up. my turn should be updated now.  :derp:

Stuffman

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Re: Advance Wars By Web!
« Reply #83 on: May 09, 2012, 09:56:17 PM »
I've created four games named Open Battle 1~4, the password to each is kerfluffle. Anyone can feel free to join as many or as few as they'd like.

Affinity

  • hoho
  • ... but I have promises to keep.
Re: Advance Wars By Web!
« Reply #84 on: May 10, 2012, 12:59:26 PM »
Alright, I joined a game, Stuffman.... Given my other game with Yugian, this might not go so well  :ohdear:

Stuffman

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Re: Advance Wars By Web!
« Reply #85 on: May 10, 2012, 11:55:30 PM »
gg Zil. I was really nervous I was gonna lose that one. If I had realized I could've gotten the B-Boat to the com tower 2 days sooner I would've sent it that way, but really I don't think I should've bought it at all.

Zil

Re: Advance Wars By Web!
« Reply #86 on: May 11, 2012, 12:03:05 AM »
Well, there goes my winning streak. Nice game Stuffman. Hopefully I can get a rematch against you at some point.

Yugian

  • Humble Blacksmith
  • If the soul preserves, Then Limits dont Exist.
Re: Advance Wars By Web!
« Reply #87 on: May 12, 2012, 01:38:44 AM »
Alright, I joined a game, Stuffman.... Given my other game with Yugian, this might not go so well  :ohdear:

Really? I say we're about even ground on each other.  :V
I don't think i can really early agress that easily. but eh, who knows.

And apologizes for more delays.
« Last Edit: May 12, 2012, 01:41:04 AM by Yugian »

Yugian

  • Humble Blacksmith
  • If the soul preserves, Then Limits dont Exist.
Re: Advance Wars By Web!
« Reply #88 on: May 13, 2012, 02:02:58 AM »
Argh. Still shit with Mechs. GG Afinity.
Also need to start popping that regular CO.  :V

Sorry for a double!

Affinity

  • hoho
  • ... but I have promises to keep.
Re: Advance Wars By Web!
« Reply #89 on: May 13, 2012, 02:28:43 AM »
Actually, Yugian, I think you could have won if you had paradropped the mech below the AA instead of beside and if the rain had not stopped.  Then you could have used the Super CO thing and captured my HQ. 

But yeah, good game.  The rain was really sad, but you should have consolidated around your HQ more towards the end.

As for Stuffman, I think I'll concede here.  D= Opening my artillery and AA gun to attack for no reason at all was pretty terrible, and the only thing I had going for me was that b-copter.  It also seemed pretty scary how you could suddenly wall your forces around your HQ, but GG.