I began to search if I find something about the size limitations. So I looked the list of pak files, the one that should contains this is probably game.pak, according to its name. So I extract it, I go to the data folder, and
WHAT ?? style.css ??Ok.
So, after doing some tests, it seems changing the font name doesn't works, but we can easily change the font size.
(edit : it may not be obvious for someone normal, but style.css is the file, in a web page, that contains everything concerning the design, including font size)
I continued my tests. The main one was to find if there really is a character limit, or if it's only an overflow problem.
So I tried to change an equip name : my 1st contact with srsdb files.
I spent 1 hour to find how mauve's tools works for that. There's something illogical that I could understood only by looking mauve's source code. I'd like to insult him because of this, but I can't. Firstly, he said his tools aren't intend to be reused. And secondly, after all, he did these tools, and even if there is some things strange with them, it's really better than having nothing.
So, as I said, I did some tests to see how is managed the character limit. And it seems the character limit doesn't exists. As long as we ask the game to write some text, it writes this text, even if it overflows.
Example (random letters, font size 8 ) :
http://www.noelshack.com/2014-15-1397080005-ss-mrk0020.jpegI don't know which entry in the style.css file corresponds to the screenshot, as I changed
everything to font size 8 (this kind of method makes tests easier).
BTW, I'll do some scripts for the srsdb files soon, as now I know how to use mauve's tools for them.
Edit : I forgot a tip, that may not be obvious for someone normal : to make a text displays on more than 1 line, places a \n between the lines.
For example, in the screenshot I gave, the equip name is "御幣abcpoeizofcjzeiojcfozejkfcozejifciozejdioejfuirhejif\njerifjeriufjeruirufjerifciojefocefjkpekfioerjfioerjfer"