Author Topic: (Skyseas of Gensokyo) Nazrin Quest (Part 4)  (Read 48261 times)

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #990 on: September 18, 2011, 05:01:51 AM »
>Take a few seconds to breathe. Air. It's underrated.
>Then head to the river, for a quick drink and a refill of our canteen.
>Try not to let the emotion of our experience overwhelm us just yet.
>Head up the other tunnel, the one the youkai had stretched a tripwire in front of before the gas came.

Blitzer

  • 「Touhoustuck」
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #991 on: September 18, 2011, 05:05:48 AM »
>Take a few seconds to breathe. Air. It's underrated taken for granted so much.
>Fixed.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #992 on: September 18, 2011, 05:17:09 AM »
>Take a few seconds to breathe. Air. It's underrated.
>Then head to the river, for a quick drink and a refill of our canteen.
>Try not to let the emotion of our experience overwhelm us just yet.
>Head up the other tunnel, the one the youkai had stretched a tripwire in front of before the gas came.

>You take a few seconds and simply breathe. There is just a hint of river spray in the air, giving it an oddly fresh quality compared to much of these caves. Now real air, under the open sky... that is something to look forward to after all this time.
>You head for the river and lean down for a sip. The water is cold and clear and does more than a little to clear the lingering foulness from your mouth and throat. Then you fetch your canteen and fill it.
>You feel deeply exhausted, pained all over, and still somewhat nauseous. To say nothing of the emotional aftermath of so many brushes with death. You may be a Seeker and determined to fully embody the self-reliance this name evokes, but... that still leaves a mark. And you still didn't manage to fully accomplish what you'd set out to. You will be very, very grateful for a rest and some downtime after all this...
>After this, you turn back and head up the larger tunnel that you can see further along the cavern wall. The silken tripwire is still where you last saw it, though there's little sign of any other traps the youkai may have constructed. The tunnel itself stretches off into the distance; you cannot be certain where it leads. Outside would be nice...

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #993 on: September 18, 2011, 05:30:02 AM »
>Assuming the air doesn't smell too foul, start heading through that passage. And pray for daylight like never before.
>But while we're going, keep our treasure sense 'pinging'. If we just so happen to find a precious stone or two on the way out, call that a bonus.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #994 on: September 18, 2011, 06:19:57 AM »
>Assuming the air doesn't smell too foul, start heading through that passage. And pray for daylight like never before.
>But while we're going, keep our treasure sense 'pinging'. If we just so happen to find a precious stone or two on the way out, call that a bonus.

>The air in there doesn't smell any worse than it does here, aside from the lack of fresh river spray. You head into the tunnel and hope fervently that it leads out.
>You don't need to consciously 'activate' your treasure sense any more than you would need to with your hearing or other senses, though paying close attention to it obviously helps you notice things. You get a few vague sensations as you walk, but nothing distinct or strong; it's possible there's a vein of silver here somewhere, but that's of little use to you without mining gear and perhaps a spare week or two.

>You spend the next half-hour or so traipsing through the tunnels, looking for either a way out or a sign of familiar terrain. Your compass and keen sense of direction keep you from being lost, but neither helps immensely in getting you where you want to go. Many tunnels lead to dead ends or loop back in the wrong direction, though you slowly piece together a mental map as you progress. You are generally ascending, but sometimes this upward progress simply leads to new dead ends or false starts. Through twisting tunnels, waterlogged chambers, stark subterranean plateaus and sweeping galleries you travel, each devoid of life or movement save your own. Your weariness weighs heavily on you, seemingly growing by the minute; were you in friendlier territory, you think you could be asleep as soon as you let yourself collapse to the floor. And you seem to be developing a nasty headache as well.
>Eventually, you find yourself detecting the smell of spider once more. While ordinarily far from reassuring, particularly given that you feel in no condition to fight, you take their presence as a hopeful sign that you are drawing close to your destination. This is especially timely considering how little light your torch appears to have left. Using their scent as a guide, you ascend further moving from one tunnel to the next and then trekking across a large open space. You hear faint sounds of movement in the distance as you progress and brace yourself for a confrontation. Whether you're dead on your feet or no, you feel you have little option but to press through them; you have no idea whether an alternate route exists or how long it would take you to find one, and if your last torch goes out, you're probably as good as finished. Fortunately, none of the spiders seem to draw close to you as you walk; you'll consider it one of the few blessings you've had on this expedition.
>Is that.... light? Up ahead in the distance.

Aya Squawkermaru

  • "You furnish the pictures and I'll furnish the war." - William Hearst
  • Relevant quote is relevant.
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #995 on: September 18, 2011, 06:25:39 AM »
>Proceed with caution. Don't want to get ambushed~
>Also, look out for tripwires. Last time we hit one of those, bad things happened...

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #996 on: September 18, 2011, 06:28:57 AM »
Add before that:

>Turn our head back into the dark, foul-smelling spider-infested tunnels just for a moment, and wonder, once more, if what we said to that angry youkai made any difference. We never even knew her name. Was the damage we did already too much to allow any hope for her to be 'redeemed'? Is a full-on war between spiders and Easthaven inevitable? And who would win? What price would the winners pay? Just what was that torii gate? And why was a weapon geared towards killing spiders resting below a spiders nest, as though it had been placed there? So many questions... Maybe someday, we'll have some answers.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #997 on: September 18, 2011, 06:48:16 AM »
>Turn our head back into the dark, foul-smelling spider-infested tunnels just for a moment, and wonder, once more, if what we said to that angry youkai made any difference. We never even knew her name. Was the damage we did already too much to allow any hope for her to be 'redeemed'? Is a full-on war between spiders and Easthaven inevitable? And who would win? What price would the winners pay? Just what was that torii gate? And why was a weapon geared towards killing spiders resting below a spiders nest, as though it had been placed there? So many questions... Maybe someday, we'll have some answers.

>You pause and turn back towards the deeper tunnels, where you fought and fled for your life, where you found both answers and questions and met someone the world above had forgotten existed. You reflect on the past and ponder the future; this day has not been at all like what you expected when you set out this morning. In many ways, it has been worse than you could have imagined; you have been injured again and again, nearly killed, failed to find any living cattle, and may just have witnessed the inevitable start of a war. And yet... perhaps you can still hold onto the hope that things might yet be different. Perhaps something you said mattered. Perhaps there will be a better next time. But that time will not be today.

>Proceed with caution. Don't want to get ambushed~
>Also, look out for tripwires. Last time we hit one of those, bad things happened...

>You set forth towards the light, drying quipping that any ambushers lurking out there ought to be careful; you might just fall asleep on top of them, and you're sure you can make quite an uncomfortable lump when unconscious...
>You cross the chamber without incident, the light in the distance growing until it fills your field of vision. After so long with only the dim and waning glow of the torch to light your way, it is nearly blinding. Never have you been so joyous to be struck blind. You are beneath the open sky once more!
>You take a deep breath of fresh air and relish every sip of it. You'd almost forgotten what it was like. This is clearly not where you originally entered, however; the tunnel mouth is much too large, and judging by the terrain you would say you are closer to the foot of a hill than its summit. Trees and the rugged hillside surround you and you hear birdsong in the distance. It is late afternoon and you are very, very weary - almost unnaturally so. And are you... running a fever?

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #998 on: September 18, 2011, 07:02:31 AM »
>Put it out of our mind. Time for fever later. We can be sick once we put some distance between our rodent-backside and all those legs. And we will be sick...
>Look about for anything we can use for a suitable walking stick, and grab it if there is one to be found.
>From where we are, can we figure out where it was that we left that kunai we threw into the ground way back when?
>If that location is more or less in line with the route back to town, head towards that discarded weapon.
>If it isn't, then just back to Easthaven. The sight of a building would be very welcome about now.

Aya Squawkermaru

  • "You furnish the pictures and I'll furnish the war." - William Hearst
  • Relevant quote is relevant.
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #999 on: September 18, 2011, 07:04:37 AM »
>Also, acquire a taste for modern jazz.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #1000 on: September 18, 2011, 07:08:40 AM »
>Pull Honey down from the sky and ravish her.
>Detonate C4.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #1001 on: September 18, 2011, 08:03:04 AM »
>Also, acquire a taste for modern jazz.

>You acquire a taste for modern jazz and the world around seems to acquire one simultaneously. Sparrows break out into a syncopated chorus while woodpeckers provide the beat, and a troupe of saxophone-wielding fairies descend from the sky. Among them, Honey plucks suavely on a acoustic bass approximately 3 times her own size.

>Pull Honey down from the sky and ravish her.
>Detonate C4.

>You relieve Honey of her instrument and proceed with the requisite ravishing.
>As you do, a chorus of C4 detonates throughout the hillside behind you, offering an extremely low-frequency walking bass line to compensate for Honey's distraction from her instrument. This jazz is so modern it's avant-garde, man!