Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: Dormio Ergo Sum on February 20, 2014, 12:44:50 AM

Title: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Dormio Ergo Sum on February 20, 2014, 12:44:50 AM
General thread for mafia signups. Whether to play or mod, do it here.
Any old games can be found here (http://www.shrinemaiden.org/forum/index.php/topic,14201.0.html)



Rules for players intending to sign up:
New players we've never seen before: Link a game completed somewhere. Discretion up to the mod of the game.
People who've been lurking: Probably take a look at your general activity and conduct, link to prior experience is also preferable.
People with a bad history: Subject to approval from Godmothers, the current mod and any other management.



Quote from: games in the queue
Touhou: Awareness of Color Mafia: CF7 (Co:?)
Rhythm Heaven Mafia: Zakeri (Co:?)
Magical Mahjong Mafia: PX (Co:?)
Build Your Own Setup Mafia: Serious Bananas (Co:?)
Ace Attorney Mafia: BT (Co:?)
Volcanic Mafia: huhwhat (Co:?)
Nightmare on Sesame Street Mafia: Sky Paladin (Co:?)
Vigilante Mafia: BigBangMeteor (Co:?)
Pok?mafia: Explorers of Sky: Cheez8 (Co:?)
Great Tricity Celery Hunt Mafia: DNA??(Co:?)
Mystery of the Setup Mafia: Raikaria (Co:?)
FTL: Faster Then Light - Advanced Mafia: NNR (Co:?)
Bard's Game of Mafia: Bardiche (Co:?)
Ys Mafia: Dormio (Co: Kitten4u)
My Dear Penpal Mafia: Serela (Co:?)
Mafia Of Twelve Swords Or Pyramid Mafia: O4rfish (Co:?)



Quote from: games on hold
A Scummy Game of Mafia: Kitten4u (Co:?)
Grandmaster: ActionDan (Co:?)
Phantom: Omba (Co:?)
Tsukihime Mafia: Affinity (Co:?)
Welcome to Planet Mafiavoter: Edible (Co: Edible)
TBD Mafia 2- the revengence: Raitaki (Co:?)
Speedrunner Mafia: IHNN (Co:?)
Dangan Ronpa Mafia: Conqueror (Co:?)
Fire Emblem: Awakening Mafia: Schezo (Co:?)



Quote from: cards
None. For now.



-Links-
#motktown - Our IRC channel (http://webchat.ppirc.net/?channels=motktown)
IHNN's votecount tool (http://www.mediafire.com/view/?vagnr8vh0g9jhbu)
Polaris' votecount tool (http://dl.dropbox.com/u/88478193/VoteCount.jar)



Current game (https://www.shrinemaiden.org/forum/index.php/topic,16351.msg1120080.html#msg1120080)
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Serela on February 20, 2014, 12:50:29 AM
Dorian's mafia is still 6/13, at a non-holiday time of year, when lately there hasn't really been issues getting signups, and this is a semi-open setup guaranteed to not be ridiculous but still have a decent amount of fun PRs?

I'm surprised.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Dormio Ergo Sum on February 20, 2014, 12:51:17 AM
Leaving the other thread unlocked until Dorian posts his signups again so that he can retrieve it more easily.
Don't post there.

Quote
[11:46:54] <Kazuko_Dormakami> @later tell Dorian repost your signups thread soon
[11:46:56] <Keine-tan> Kazuko_Dormakami: Okay! ^_^
[11:54:19] <Inaba_Tewi> no dormio
[11:54:22] <Inaba_Tewi> i lox thread
[11:54:24] <Inaba_Tewi> :<
[11:54:40] <Kazuko_Dormakami> wat
[11:54:46] <Inaba_Tewi> :V
[11:54:52] <Kazuko_Dormakami> why pescar
[11:55:09] <Inaba_Tewi> because ~*~mod abuse~*~
[11:55:11] <Kazuko_Dormakami> This was locked by an administrator. You cannot unlock it.
[11:55:13] <Kazuko_Dormakami> fffffff
[11:55:23] <Serela> Bwahahahahhaa
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Dorian White on February 20, 2014, 12:57:33 AM
Omerta ? Town of Mafia
Wellkome in the 20s, where the booze is prohibited, the dresses shameless and charleston a thing. (http://www.youtube.com/watch?v=ZJC21zzkwoE)

Rules:*
-I am the Secondo Capo. Shadoweh is my Co-mod. Decisions by either one should be trusted and to question those decisions is the best way to end up floating face down in the river.
-Don't break the Omerta. You aren't supposed to discuss the game outside the thread to anyone but the game mod, or in a mod-sanctioned quicktopic. Personal quicktopics are an exception, I'm not that strict about none-player/dead-player discussions as long as I can still insure that it wouldn't get out of hand.
-The twilight is often the best time for business.
So you are allowed to make one post between hammer and flip, everything beyond that and posts at night will be deleted, no exception.
-If you are dead, then you can't post. There is a reason why they call it ?silenced?.
-Don't edit posts. We are all guilty of something, so there's no reason to hide the evidence.
-Votes should be structured as "##Vote: Player". If I didn't saw it, then it didn't happened.
-Try to post actual, useful content at least once, preferably twice, every 24 hours. If you can't for some reason, tell me in advance. Otherwise I'll be forced to remind you of your duties.
-Quoting Mod PMs is a gross violation of the Omerta. Don't quote the mod from outside discussion without permission.
-We all know that we want to see each other dead for the lowest motives one could thing of but at least try to keep it polite.
-Play to your wincon but also for the fun.

Setup notes:
This is a C9++ setup, so I assume that you know what you can expect. (http://wiki.mafiascum.net/index.php?title=C9%2B%2B)
-72 hour days, 24 hour nights.
-LYLO and variants (such as MYLO) will be announced.
-Town has to lynch. If there is no majority at the end of the day then to one with the most votes will get lynched, a tie will result in a random lynch of one of them.
-Scum has to kill. If I don't get a kill target then I'll randomly pick one.

Invitation list: (13/13)
Serela
Sky_Paladin
NekoNekoRex
O4rfish
Zakeri
ActionDan
Raikaria
PX
CF7
Cheez8
Bardiche
Mitsuki
Schezo


*(Still subject to alterations)
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 20, 2014, 01:28:55 AM
@NNR: don't blame the players over speculation mostly brought on by your mod mistake (LYLO fuckery) wtf
@Raikaria: I figured you were Raikaria because you were posting exactly like him but never made the Tim Curry connection

I agree with Bard that this was a good game other than roleshens and especially like the part where I won.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Serela on February 20, 2014, 01:32:45 AM
GLaDOS was the best

I'm sad I wasn't alive at the end like I usually am, so I couldn't (livingly) yell at everyone repeatedly, even if we still had lost in the end anyway. ~*~serela lylo curse~*~

But yeah I'm pretty hype for mafiatimes.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 20, 2014, 01:36:23 AM
you had the most open and shut case on norman so basically the one time town would've benefited from you surviving you didn't

RIP
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Dormio Ergo Sum on February 20, 2014, 02:11:20 AM
Man, when I see HW as the latest post when I'm just browsing the main page, I'm like all "wait, I didn't post recently has there really been no posts".
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 20, 2014, 02:24:25 AM
Man, when I see HW as the latest post when I'm just browsing the main page, I'm like all "wait, I didn't post recently has there really been no posts".
I literally went "wait if I'm the recent poster why does it say there's been a new post" before clicking on this thread
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Dorian White on February 20, 2014, 02:38:44 AM
Wait, is it just me or was that (http://www.shrinemaiden.org/forum/index.php/topic,15356.msg1071795.html#msg1071795) an /in?
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Serela on February 20, 2014, 02:48:01 AM
I'm pretty sure it was not, but it certainly wasn't the best choice of words in this situation :V
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Shadoweh on February 20, 2014, 02:56:40 AM
I'm pretty sure it wasn't :V It's not like Bard plays mafia anymore!
Look, I'll make you all a deal, first person to get three people to sign up gets to be the BPV Jailkeeping Serial Bombmaker!
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: PX on February 20, 2014, 03:23:52 AM
Quote
<PX> Anyways
<PX> @chooce /in or kill myself
<PX> @choose /in or kill myself
<Keine-tan> PX: I choose.../in! ^_^V
<Liquid> swooce right in
* Macaiah (~PX@qq-ABF6F27.lv.lv.cox.net) has joined #motktown
* You have been killed by Kooh ((GHOST command used by Macaiah (aew manow (lol)(cell))))

/in
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Bardiche on February 20, 2014, 05:30:40 AM
Wait, is it just me or was that (http://www.shrinemaiden.org/forum/index.php/topic,15356.msg1071795.html#msg1071795) an /in?

I was referring to me playing in NNR's game. Which came at a bad time for me, honestly, since family circumstances happened and caring about the game became hard. But I still like to play Mafia on occasion these days. Is Omerta Mafia a good occasion?
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Conqueror on February 20, 2014, 09:38:42 AM
I'll hammer signups If You Absolutely Need Another Player, but not before then (so I'm not caught off guard by game-start).
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: CF7 on February 20, 2014, 10:57:01 AM
Actually i'll /in too.
Due to mod's mistake on my native forum i was killed, and then revived since he forgot i had 1 time BP vest. But my role became known as a result. Which is not fun. Since my alignment is red.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Raikaria on February 20, 2014, 12:44:44 PM
Actually i'll /in too.
Due to mod's mistake on my native forum i was killed, and then revived since he forgot i had 1 time BP vest. But my role became known as a result. Which is not fun. Since my alignment is red.

This makes me feel a lot better about Urist Fortress Mafia. At least I didn't do that.

@NNR: don't blame the players over speculation mostly brought on by your mod mistake (LYLO fuckery) wtf
@Raikaria: I figured you were Raikaria because you were posting exactly like him but never made the Tim Curry connection

I agree with Bard that this was a good game other than roleshens and especially like the part where I won.

Lies!

I held back on the semicolons Q_Q
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Serela on February 20, 2014, 02:37:04 PM
Is Omerta Mafia a good occasion?
Aren't you the one who's supposed to answer that kind of question!? D:

Although, for what it's worth, in this case we can be guaranteed to have a not-ridiculous setup, so that helps.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: DNAbc on February 20, 2014, 03:19:33 PM
I am going to in if Bardiche is in. For the lulz. Otherwise count me out, exams forbid. :V
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Cheez8 on February 20, 2014, 05:44:03 PM
Oh man, I totally forgot about this site! Sorry! (and /in!)

Lies!

I held back on the semicolons Q_Q
Quote
I'm a human. Well; technically I'm like; 10% tree; but that's another story; yarrr!
...Yeah, sorry, but I knew who you were right when I saw this. And I was trying to avoid knowing who anyone was.

Also, regarding anybody being unhappy about their own setups, I feel I should mention the time I included a paranoid gun owner, a town bomb, a mafia bomb, and a serial killer whose victims also turned into bombs in a small 19-player game where most players could visit other players (which would set off bombs in this setup.) If you have made mistakes, I guarantee they are not as bad as you think they are.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Serela on February 20, 2014, 05:55:36 PM
If you ever need to think "Wow, at least I didn't mess up my setup THAT badly", go read my first setup Psycho Plot that I hosted only a few months after first starting to play mafia. It's in the archives somewhere.

Except please don't read it ;_;

also unfortunately it would be hard to read due to the mafiadummy accounts we used to handle anonymafia- they're probably all Riders now instead of who was actually playing my game
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: CF7 on February 20, 2014, 07:02:25 PM
Also, regarding anybody being unhappy about their own setups, I feel I should mention the time I included a paranoid gun owner, a town bomb, a mafia bomb, and a serial killer whose victims also turned into bombs in a small 19-player game where most players could visit other players (which would set off bombs in this setup.) If you have made mistakes, I guarantee they are not as bad as you think they are.
This is glorious.
Also on bad setups. It was HoMM III setup. Solmyr (SK). Chain Lightning. Kills target with 100%. If targeted player was visited during the nihgt, lightning jumps to each guest and kills each with accuracy decreasing like this 50% -> 25% -> 12,5% -> 6,25%. One night. 4 corpses. Just from one role
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: SB on February 20, 2014, 07:07:24 PM
percentage based roles are stupid though
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Raikaria on February 20, 2014, 08:51:18 PM
...Yeah, sorry, but I knew who you were right when I saw this. And I was trying to avoid knowing who anyone was.

That was before I realized 'oh wait I can probobly mask myself with a lack of semicolons!'
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: BT on February 20, 2014, 09:03:17 PM
If you care that much, you might also want to change when you post and how you do it - early, long-ish posts are another easy tell. I'm here all week for your stealth needs.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Serela on February 20, 2014, 09:07:01 PM
BT give me advice

Before I give up on disguising myself I avoid things like EMPHASIS WORDS or -dash enclosed emphasis- and some of the faces (like >_>; or `-` or `______________` or :C) and I can try to look sane for a little while until I decide it's too late and at least half the game already knows.

I usually give up when my... uh, unique playstyle becomes unable to mask further without actively hurting my play, actually >>
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Raikaria on February 20, 2014, 09:09:41 PM
Also Serela I am dissapointed you were Le Blanc. I was sure that was Actiondan since he wanted a LeBlanc avatar in my birthday thread :/
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: BT on February 20, 2014, 09:15:45 PM
BT give me advice
I usually don't try concealing my identity. My writing style doesn't seem to be distinctive enough so I end up fooling people anyway.

Uh, dunno, I think you did fine at first. A general rule of thumb is to strip your posts to the bare necessities. Hell, that's pretty much ideal town play right there. Do that, or go full retard roleplay, provided you're good at it.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Shadoweh on February 20, 2014, 11:53:26 PM
I usually give up when my... uh, unique playstyle becomes unable to mask further without actively hurting my play, actually >>
I dunno, I mean, the less you're playing like Serela, the better your play becomes, probably?
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Dorian White on February 21, 2014, 12:09:44 AM
I was referring to me playing in NNR's game. Which came at a bad time for me, honestly, since family circumstances happened and caring about the game became hard. But I still like to play Mafia on occasion these days. Is Omerta Mafia a good occasion?
I guess it depends on what you would call a ?good occasion?. It will be at least a opportunity to play a more vanilla game and less roles means more focus on play, doesn?t it?
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: CF7 on February 21, 2014, 12:28:18 PM
What do you think about giving triple triple TRIPLE vote to a townie?
Unlimited triple vote at that.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Serela on February 21, 2014, 02:20:05 PM
A townie with 3 votes?

Uh. Kinda swingy. Their opinion would hold massive sway over the game. Rather not. If they were onto any of the scum to a decent degree they'd probably get nightkilled high priority, and otherwise they might be left alive purely because of how much easier they were making mislynches.

Plus it'd be kind of unfair to everyone else in terms of control over the lynch >>
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Sky_Paladin on February 21, 2014, 02:38:04 PM
Shadoweh's appeal is music to my ears so I asked my Megatokyo buddies to see if they would fill up the last few slots for us. 

There's at least one who is currently finding a way to troll their way through the ten post opener; they're at least partially familiar with Touhou so maybe they'll make it. 

Hi Vampirate :D
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 21, 2014, 02:52:11 PM
Majildian is viewing on the board index and he was in 10Ds so he should join #TheCallout

unless the games I host are actually bad enough to scare newbies off now :<
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Serela on February 21, 2014, 03:09:54 PM
Being Dormio is enough to scare off newbies
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Bardiche on February 21, 2014, 04:06:14 PM
I guess I could play.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: CF7 on February 21, 2014, 04:13:11 PM
I just realized that there is Definitely Dormio who is not Dormio and Definitely Not Dormio who is Dormio. :o
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Kilgamayan on February 21, 2014, 05:11:06 PM
Prims is a master rusebird.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Mitsuki on February 21, 2014, 06:26:40 PM
/in from Saturday on, I'm busy until Sunday but I guess I can take some minutes for RVS.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: ActionDan on February 21, 2014, 06:52:50 PM
^Where have you been?!?
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Serela on February 21, 2014, 07:18:46 PM
One slot left hype
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: BT on February 21, 2014, 07:28:20 PM
Starting petition to have the last slot be a Twitch Plays-esque player who consults MotKTown for case-making, word-by-word.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: SB on February 21, 2014, 08:01:46 PM
how would you even do that
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Dormio Ergo Sum on February 21, 2014, 10:03:25 PM
Shouldn't Conq be the last signup?
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Dorian White on February 21, 2014, 10:53:41 PM
?... If You Absolutely Need Another Player.? doesn't sounds too enthusiastic. I aim for a game start around Saturday afternoon/evening if he joins tonight and if not then we have to see about it anyway.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Shadoweh on February 21, 2014, 11:25:48 PM
Knwoing Conq, he's procrastinating waiting to see if the new guy can make it through the gambit.
Only 2 posts though.. it's not looking good!
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Schezo on February 21, 2014, 11:48:53 PM
hmmmmmm.  Half the signups don't sound enthusiastic but
/in
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 22, 2014, 02:53:30 AM
^Where have you been?!?
mislynching me

:(
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Raikaria on February 22, 2014, 03:19:41 AM
I just realized that there is Definitely Dormio who is not Dormio and Definitely Not Dormio who is Dormio. :o

The amount of Dormios in this sentence is too damn high!

Also the best part is there are only a handful of people who could even pull this stunt thanks to Dormio's usergroup giving him a black title.

Like Prims and myself.

Edit: OH WAIT WHEN DID DORMIO BECOME AN ID.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Dorian White on February 22, 2014, 03:24:52 AM
hmmmmmm.  Half the signups don't sound enthusiastic but
/in
I think that was the last one, so the game will start tomorrow, just the same.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Dormio Ergo Sum on February 22, 2014, 03:57:22 AM
Like Prims and myself.

Edit: OH WAIT WHEN DID DORMIO BECOME AN ID.
You wish you could even pretend to be as great as me.

(http://puu.sh/75Q2f.jpeg)
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Raikaria on February 22, 2014, 02:01:57 PM
'I used to be You wa ban!' like you, but then I took a promotion to the knee.'

Oh wait that... doesn't really work.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Mitsuki on February 22, 2014, 06:58:29 PM
^Where have you been?!?

I've been quite busy since I've had exams and now I have to spend ~3 hours each day from home to university. When I had time I joined a game on SF instead of here since I wanted to know how it would be to play there. It was worth it, I got to mislynch Hw \(owo)/
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: SB on February 22, 2014, 10:44:50 PM
I TRIED TO GET YOU TO LYNCH MY SCUMBUDDY INSTEAD

BUT YOU JUST DIDN'T LISTEN
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Mitsuki on February 23, 2014, 07:29:59 PM
Of course, why would I listen to someone I suspect???
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Serela on February 24, 2014, 02:37:52 AM
You should always listen to everyone! :3
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: SB on February 24, 2014, 06:29:56 PM
Of course, why would I listen to someone I suspect???

Because I was right.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 25, 2014, 02:20:59 PM
what kind of person has "vore" in their autocorrect dictionary other than dormio lol
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: WHMZakeri on February 25, 2014, 07:30:58 PM
You should always listen to everyone! :3

Take this from someone who's caught the Serial killer as scum twice. Both of those game had the Serial killer winning, too.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Shadoweh on February 25, 2014, 09:44:54 PM
Considering the last game, you should always endeavour to vote with the people you suspect, then lynch them when their targets flip scum for bussing. This would catch more scum then town in alot of games.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Dormio Ergo Sum on February 25, 2014, 10:16:23 PM
what kind of person has "vore" in their autocorrect dictionary other than dormio lol
But I don't have a phone capable of autocorrect.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Vhaltz on February 25, 2014, 11:32:29 PM
But I don't have a phone capable of autocorrect.

Well he's definitely dormio and you're definitely not dormio so what would you know

Also I tried to get Everybody is a Tree mafia done but all of my ideas were horrible so I'll probably change the flavor to something else.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: SB on February 25, 2014, 11:49:51 PM
flavour is harder than actually designing a setup imo
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: O4rfish on February 26, 2014, 12:56:26 AM
Speaking of setups, is it fair to have a 6-day setup where if town mislynches the first three days in a row, scum wins?
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Shadoweh on February 26, 2014, 05:06:35 AM
I think 12 man mafia is like that? 9-3, 7-3, 5-3, so yup. The 12-man setup I remember most that got ran here was macho cop + doc vs rb. I don't think it's unfair.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: O4rfish on February 26, 2014, 06:00:27 AM
OK, my setup is done and ready for someone to review.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: PX on February 26, 2014, 09:17:32 AM
OK, my setup is done and ready for someone to review.

Gimme
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Mr. Sacchi on February 26, 2014, 11:11:46 PM
Is there any problem to a complete and utter newbie joining a game? I have zero mafia experience :ohdear:

Not right now of course, Omerta mafia is already ongoing, but I'm rather interested in the PaD mafia.

I've read through mafiascum, btw, I just never played.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Dormio Ergo Sum on February 26, 2014, 11:14:04 PM
That's up to the host but I'm pretty sure most people here encourage newer players to join.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: WHMZakeri on February 26, 2014, 11:22:38 PM
We always love new victims players in our murder death games.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: NekoNekoRex on February 27, 2014, 12:21:33 AM
http://askhelixfossil.com/#zk467d
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: O4rfish on February 27, 2014, 12:26:44 AM
http://askhelixfossil.com/#ovswam
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: CF7 on February 27, 2014, 08:39:43 AM
We always love new victims players in our murder death games.
Yeah, new meat and all that. For the butcher block, that is.
P.S. I hate you.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Raikaria on March 02, 2014, 09:51:12 PM
I -might- need to sub out. Not 100% certain. If you're interested in being on standby, post here. Better to have a backup ready in the event my workload means I have to drop out rather than the game stall looking for a replacement.

Right now it could go either way, depends how much MORE work I get tomorrow.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Dorian White on March 03, 2014, 02:30:28 PM
I have a game I want to host. Put it down as Bard's Game of Mafia for now. Flavour sucks.
I guess that was supposed to get her anyway.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Bardiche on March 03, 2014, 05:25:22 PM
Oh shit, did I post in the wrong thread?! D:
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Dorian White on March 03, 2014, 05:31:51 PM
Yes, that's why I took the liberty to quote it here and remove it there.
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Bardiche on March 03, 2014, 07:23:48 PM
My sincerest apologies for that.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Dormio Ergo Sum on March 06, 2014, 05:05:37 AM
(http://i597.photobucket.com/albums/tt56/haeun0719/Medaka%20Box/Series_Title.png)
Welcome to Medaka Box Mafia, a game of mafia with flavor based around the series Medaka Box.

IMPORTANT: This setup is role madness. As per usual, the setup has the Kittan Seal of Approval? so you have no need to worry about balance. Hopefully.

The setup is designed to accommodate FOURTEEN (14) players.

The rules for the game will be as follows:
Quote
0) Whatever the mod says goes. In addition, these rules may be changed at any time.
1) You may not directly quote any communications with the moderator. Paraphrasing is allowed, but run it by the moderator first if you feel that it is too similar to the original content.
2) Play to win and have fun.
3) Days will last for 72 hours. Nights will last for 24.
4) Being prodded 3 times is grounds for a modkill. The first prod will be given after 24 hours of inactivity. Each prod you receive will reduce the amount of time you have before you receive another prod by 6 hours.
5) Failure to follow the rules or any given instructions is grounds for a modkill.
6) Receiving a modkill results in your playerslot losing, regardless of anything and everything else that occurs during the game.
7) Use ##Vote: <Name> to vote. Minor variations will be accepted.
8) Use ##Unvote to unvote. Minor variations will be accepted.
9) Failure to reach a majority will result in no lynch occurring.
10) You may not talk during twilight. Twilight is the time between the hammer and the moderator's flip.
11) You may not talk during the night.
12) You may not speak to anyone else about the game through private or public methods of communication unless you have a role that facilitates such an activity.
13) You may not edit your posts. Use edits by way of post if you must.
14) You may no-lynch ONCE throughout the game. Any further no-lynches will result in a universal loss.
15) Should a situation arise where no faction is able to win, the result will be a universal loss.
16) You may make one post that does not contain any game related information after dying within 24 hours of your death. This is the only exception that will allow you to talk at night. This is the only exception that will allow you to talk while dead.

If you wish to sign up, please make a post stating your intent to play.

Signups (14/14):
1) Conqueror
2) Serela
3) Sky Paladin
4) Dr Rawr
5) Zakeri
6) NekoNekoRex
7) Shadoweh
8) Sacchi Hikaru
9) ActionDan
10) CF7
11) SB
12) BT
13) Bardiche
14) Kingault
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Serela on March 06, 2014, 05:06:48 AM
>0/14
>Conq
??????

/in
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Sky_Paladin on March 06, 2014, 05:08:26 AM
/in
Got to correct the mistakes of the previous game. 

##vote Serela

Ahhh that's better.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Bardiche on March 06, 2014, 05:16:18 AM
You mean

##Dayvig: Serela
Title: Re: RPG Mafia Thread IV (Current Game: Omerta - Town of Mafia)
Post by: Bardiche on March 06, 2014, 05:16:55 AM
I have a game I want to host. Put it down as Bard's Game of Mafia for now. Flavour sucks.

BTW
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Dr Rawr on March 06, 2014, 05:29:33 AM
/inning for adventure
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Bardiche on March 06, 2014, 05:34:14 AM
BTW: My game will feature as All Townies Are Dayvigs.
Kicker: All the Scum are Dayvigs, too. And by Scum, I mean the Serelas. You have to shoot the Serelas in the face with pure, unadulterated JUSTICE!!! to win.
trufax
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: WHMZakeri on March 06, 2014, 05:35:54 AM
Touhou 9.5, Shoot the Serela
/In
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: NekoNekoRex on March 06, 2014, 07:22:36 AM
*shrug*

/in
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Shadoweh on March 06, 2014, 07:28:03 AM
BTW: My game will feature as All Townies Are Dayvigs.
Kicker: All the Scum are Dayvigs, too. And by Scum, I mean the Serelas. You have to shoot the Serelas in the face with pure, unadulterated JUSTICE!!! to win.
trufax
Yes yes yes yes

...Oh I guess /in for Dormio's Disaster Mafia too.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Mr. Sacchi on March 06, 2014, 08:36:44 AM
Oh god.

What the hell.

/in

Please don't hurt me :ohdear:
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: NekoNekoRex on March 06, 2014, 08:58:19 AM
BTW: My game will feature as All Townies Are Dayvigs.
Kicker: All the Scum are Dayvigs, too. And by Scum, I mean the Serelas. You have to shoot the Serelas in the face with pure, unadulterated JUSTICE!!! to win.
trufax
Everyone Is A Serela Dayvigging Serela Mafia
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 06, 2014, 11:43:46 AM
NNR you should probably consider that the character in your avatar totally wants to fuck Schezo.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: ActionDan on March 06, 2014, 12:07:04 PM
/in
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Raikaria on March 06, 2014, 12:08:52 PM
Legitimately not in this time. Deadlines for courseworks.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Dormio Ergo Sum on March 06, 2014, 12:24:20 PM
Signups (14/14):
1) Conqueror
2) Serela
3) Sky Paladin
4) Dr Rawr
5) Zakeri
6) NekoNekoRex
7) Shadoweh
8) Sacchi Hikaru
9) ActionDan
10) CF7
11) SB
12) BT
13) Bardiche
14) Kingault
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: CF7 on March 06, 2014, 12:37:24 PM
If you /insist.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Serela on March 06, 2014, 02:19:08 PM
If "Everyone Is A n0 Delayed Vig Mafia" is good past evidence then I'd be likely to win Everyone Is A Vig mafia

except somehow I don't feel that would actually happen

it was pretty cool though to win the game the moment it started
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Bardiche on March 06, 2014, 02:30:02 PM
If "Everyone Is A n0 Delayed Vig Mafia" is good past evidence then I'd be likely to win Everyone Is A Vig mafia

except somehow I don't feel that would actually happen

it was pretty cool though to win the game the moment it started

I'll announce In-Thread how scummy you are, it'll be a mad dash for who gets off the Dayvig on you first. \o/
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: NekoNekoRex on March 06, 2014, 02:31:52 PM
Bystander Effect happens and everybody shoots a different target, assuming somebody else will vig Serela.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Sky_Paladin on March 06, 2014, 02:53:50 PM
Bonus points if Serela is a Day-Paranoid Gun Owner.

On a related note, I'm considering including a new type of attack style in my next game (either here or Megatokyo), so I'll just put it out here for your thoughts. 

Chance to dodge/Conditional style:  Place your hit during the day phase and pick a player, and any amount of numbers from 1-12 (sample). 
Once you've used a number, it's unavailable for the rest of the game. 
Your target will be informed at the start of the night phase that they must pick a single number between 1-12.  If they choose a number that you selected, or they fail to make a selection, they will be hit. 

The intent is to allow traditional limited killing roles to have more active nights, to give the feeling of random effects without actually being random, and to create a more dynamic hit/miss feeling that's more interactive. 

However, I haven't tested it at all and this is just a draft.  Thoughts and comments are very welcome. 
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: O4rfish on March 06, 2014, 03:10:53 PM
Dan, are you actually going to play this time?
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Sky_Paladin on March 06, 2014, 03:13:53 PM
Dan is a free detective.  We just need to policy lynch his town clears. 
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Serela on March 06, 2014, 03:34:57 PM
SkyPal:That just gives a small, effectively random chance that a kill will fail. It's still vastly more likely at all times that the kill will work, and if it doesn't work the only reason is "lol you got unlucky sorry!". Not very cool; it's essentially the same as just RNGing whether or not your kill will randomly fizzle for no reason.

You couldn't really give, say, a vig any extra nks then you normally could, because the chance of failure is low- and if it fizzled (even if you let the vig shoot again when you normally wouldn't) it'd only be annoying and serve no real purpose in game balance.

You should probably realize something is wrong when you say "The point is to give the feeling of RNG results without actually being random" because RNG'ing action results usually feels horrible :V

I think Moriya Shrine Revolution's random wand of wonder, when put in a setup tactfully, could be okay; but it's very borderline. But stuff like having your actions randomly fizzle (or target random people, for the other manner of rng interference) is just bleh.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: O4rfish on March 06, 2014, 03:58:35 PM
I think it's irresponsible to sign up for a game if you're not going to put in a certain amount of effort. I was excusing Dan's behavior last game on the assumption he was scum, but that wasn't the case.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Serela on March 06, 2014, 04:00:34 PM
oh yeah, that was kind of a travesty when he admitted how little of the game he'd actually read
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: CF7 on March 06, 2014, 04:05:30 PM
You should probably realize something is wrong when you say "The point is to give the feeling of RNG results without actually being random" because RNG'ing action results is usually horrible :V
I can second that. I remember one game where i had really fun combination being Vengeful Bomb. And i actually was screwed by RNG when i was targeted by player with "90%Roleblock/10%Target commits suicide" ability. Guess what happened. >.>
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: NekoNekoRex on March 06, 2014, 05:17:29 PM
Skypal where are your internet friends I want to lynch them.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Kilgamayan on March 06, 2014, 05:44:18 PM
I will join if:

* The game starts on March 9th
* I get automatically replaced at the start of Night 3 (assuming I'm still alive)

If these can't be met then don't count me. Sorry for the bizarre requests. Blame my wonky life schedule.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Bardiche on March 06, 2014, 05:56:45 PM
* I get automatically replaced at the start of Night 3 (assuming I'm still alive)

/in as Kilgamayan's replacement
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Raikaria on March 06, 2014, 06:29:18 PM
I will join if:

* The game starts on March 9th
* I get automatically replaced at the start of Night 3 (assuming I'm still alive)

If these can't be met then don't count me. Sorry for the bizarre requests. Blame my wonky life schedule.

I was about to say I would be able to replace by then but Bard appears to have beaten me to it.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: SB on March 06, 2014, 08:18:13 PM
/in

Maybe I'll actually survive this game!
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: BT on March 06, 2014, 11:33:12 PM
/in

March 9th is in two days but between what's left of signups, a confirmation phase and RVS, I say go full throttle.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Kilgamayan on March 07, 2014, 12:32:19 AM
Thought about this some more and realized I can't make the commitment, as much as I'd like to. Sorry Dormio.

/out

Thanks to Bard for being willing to step in.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Bardiche on March 07, 2014, 01:17:18 AM
Thought about this some more and realized I can't make the commitment, as much as I'd like to. Sorry Dormio.

/out

Thanks to Bard for being willing to step in.

Against my better judgment I'll still occupy the slot. Won't be able to get much performance out of me since my time is short, but I want another shot at rolling vig to kill Serela.

I bet if someone vigged Serela N1, everyone'd blame me for it.

Thassa /in.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Serela on March 07, 2014, 01:30:53 AM
I don't know how to feel about people literally /inning just to maybe be able to vig me
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Chaore on March 07, 2014, 01:36:16 AM
I don't know how to feel about people literally /inning just to maybe be able to vig me

that's probably the biggest compliment you can get after a scum game tbh
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Dormio Ergo Sum on March 07, 2014, 01:54:21 AM
If only it weren't from Bardiche who has the desire to shoot his burning justice all over Serela's face after every game.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 07, 2014, 01:55:53 AM
that's probably the biggest compliment you can get after a scum game tbh
we do it after his town games too
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Kingault on March 07, 2014, 03:16:05 AM
/in
Let's see if i can get myself killed on the first day again.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Dormio Ergo Sum on March 07, 2014, 03:48:02 AM
http://www.shrinemaiden.org/forum/index.php/topic,16555.0.html

Medaka Box Mafia has started.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: DNAbc on March 07, 2014, 02:50:59 PM
I have decided on a mafia setup name finally.

Call it the Great Tricity Celery Hunt.

Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 08, 2014, 09:07:03 AM
one of these days bard will roll dayvig in a game i host and i'll have to handpick serela as BPV for "fun" :)
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: solarlight on March 09, 2014, 05:34:01 PM
Working on reading every mafia thread on MotK ever, I will probably be done when vacation starts.
If I take my time, so I will probably join then.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: BT on March 09, 2014, 06:09:43 PM
Working on reading every mafia thread on MotK ever, I will probably be done when vacation starts.
If I take my time, so I will probably join then.
Why would you do something horrible like that? Seriously, man, think of the children.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: solarlight on March 09, 2014, 06:13:38 PM
I am not sure what you mean? O.o It is a really enyojable read!
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Vhaltz on March 09, 2014, 06:21:41 PM
You'll probably be forced to skip on most of the anon games because they use the same accounts that get revamped for every new anon game. Following the accounts after changes is a pain in the ass.

Joining a game after you've read like 5 games is fine as long as you actually look up and understand the terminology that's getting thrown around, and you can somewhat follow why people think other people are mafia around the third game you've read or so.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: solarlight on March 09, 2014, 06:25:03 PM
The problem is I won't have the time to dedicate myself to a mafia game until the vacation begins. Up to that point i might as well do something I enjoy, which is reading. Nothing wrong with choosing a topic to read up on that will help in a few weeks, is there?
Or I am completely misunderstanding everything. XD
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Vhaltz on March 09, 2014, 06:32:12 PM
Nah it's fine, I just got the impression that you were being overly cautious about joining a mafia game before you dominated the whole thing. If it's an issue of time then no problem :V
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: solarlight on March 09, 2014, 06:40:51 PM
Alright, I am going to be leaving this thread for a few weeks now, I will be back one day!

I'LL BE BACK!
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Dorian White on March 09, 2014, 06:42:36 PM
You enjoy reading all the games in the mafia Archie? That's the jackpot!
Sadistic game meets masochist extraordinary.^^;
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: BT on March 09, 2014, 07:37:10 PM
I am not sure what you mean? O.o It is a really enyojable read!
Most people have trouble reading a single game they're signed up for. You've got a great gift.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: NekoNekoRex on March 10, 2014, 03:56:06 AM
I still want to bug an admin about resetting those accounts to their C7D Mafia incarnations.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Kilgamayan on March 10, 2014, 04:08:16 AM
At least Halloween Alice survived. Third-best character in the game, 'sgood enough.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Sky_Paladin on March 11, 2014, 08:23:21 AM
Just curious, has there been a Warhammer 40,000 themed game run here previously?  If not, please update my theme from You Are a Pirate Penguin to Warhammer 40,000.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: NekoNekoRex on March 11, 2014, 10:48:20 AM
You know that it's perfectly fine to reuse flavor if you want. Just make flavor you like and make sure the setup is good and there shouldn't be a problem.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Dormio Ergo Sum on March 11, 2014, 09:37:13 PM
Looking for a replacement for Kingault's playerslot in Medaka Box Mafia. Contact me via whatever if you're interested.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Bardiche on March 12, 2014, 10:44:29 AM
My game will be Mega Man Mafia. Everyone is a Robot Master, including Mega Man. Original only, none of this X and Zero bull.

Game is bastard mod. The mod is completely honest and can be trusted. The mod is still a bastard. Role madness in that everyone is guaranteed to have a Night Action. Everyone is also compulsive. There are no vanilla townies. It'll be fun.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Vhaltz on March 12, 2014, 06:43:21 PM
Also you were feeling fat and sassy ;)

www.youtube.com/watch?v=r_TVAnd4qbs#t=2m40s

Wasn't expecting to ever hear a Don reference outside the "MY SPOON IS TOO BIG" lol-so-random territory.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: NekoNekoRex on March 12, 2014, 07:56:54 PM
Yeah Don is great. I got introduced to him in High School and I've enjoyed his stuff since.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Dorian White on March 12, 2014, 10:36:41 PM
Just curious, has there been a Warhammer 40,000 themed game run here previously?  If not, please update my theme from You Are a Pirate Penguin to Warhammer 40,000.
Would that be a anon game?
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Sky_Paladin on March 12, 2014, 11:06:41 PM
I haven't decided between anon/regular.  I will probably do regular because it is less hassle, however I ran several successful anon games on Megatokyo (including a Battle Royale everybody is a serial killer with three night lives) games so that's on the cards. 

I'm considering a few other flavor setups at the moment.  I want to do a Gensokyo Lunar assault game (1000 years ago), a microbiology white blood cell find-the-infection type game, and a you-are-a-computer-program-catch-the-virus type game.  I also have The Forbidden Setup but I'm planning on saving it for game 50 on Megatokyo and inviting participants from both forums.  That one will be anon by necessity. 
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Raikaria on March 13, 2014, 12:22:12 AM
I am now free enough to sub in [One of two major pieces of Coursework worth 100% of my grade in that topic done], if the Kingault slot is still able to be subbed into.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Mr. Sacchi on March 13, 2014, 12:34:04 AM
Already taken by O4rfish.

I would probably vote you immediately for disagreeing so much with ryuu though. :V
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Raikaria on March 13, 2014, 12:39:38 AM
Well I'm here if you guys need a sub.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: O4rfish on March 13, 2014, 01:46:06 AM
Dormio: Requesting Raikarihydra.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Dormio Ergo Sum on March 13, 2014, 02:15:59 AM
I usually don't allow for hydras unless there is a very good reason for them.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: NekoNekoRex on March 13, 2014, 02:32:47 AM
  I also have The Forbidden Setup but I'm planning on saving it for game 50 on Megatokyo and inviting participants from both forums.  That one will be anon by necessity.
I was going to ask how many games you've done so far, but I guess that was answered.

...you do day phases in individual topics? that seems a bit obtuse.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Serela on March 13, 2014, 03:49:19 AM
...you do day phases in individual topics? that seems a bit obtuse.
Uh

but haven't you been doing that yourself with the villains anonymafia series
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Sky_Paladin on March 13, 2014, 03:55:31 AM
It's up to the mod.  Some prefer to have a clean slate with each day.  We've only recently been using public communication only, before our reboot players were allowed to privately communicate however they wished (necessary for the faction games).  I took the no edits/no secret comms rules from Shrinemaiden over to Megatokyo to good effect.  Previously we had some day phases that spanned only a page or two. 

You can see in the most recent game there are a lot of players still struggling with the idea they actually have to cooperate and act rather than passively wait for detective checks. 

Most of the games on Megatokyo are some form of role madness, we used to have vanilla games with around 30 players and only five or six power roles, but the moderator would leave clues based on the attacker's name/sig/avatar etc as to who it was.  Some of them were brilliant (like hiding a link in the post somewhere that lead to a fake file not found page but if you viewed the source of the page would have a comment saying a single mispelled word, and then you'd trawl through the conversations to see who said that word or possible reasons why it was mispelled argh so hard) and others were not so.  Also it was traditional to leave fake clues pointing to me. 
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: DNAbc on March 13, 2014, 04:54:12 AM
Eh...

But then those aren't mafia games?
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: NekoNekoRex on March 13, 2014, 05:14:53 AM
Uh

but haven't you been doing that yourself with the villains anonymafia series
Yeah, but I had forums exclusively dedicated to one game for playing and archiving purposes, not 40 mafia games as well as various roleplays.

Quote
You can see in the most recent game there are a lot of players still struggling with the idea they actually have to cooperate and act rather than passively wait for detective checks.
Sounds like I might need to go over there and see for myself. It'll be funny seeing how they react to a real scumhuntin' semi-pro. I also find it amusing you call us "People who play HARD BALL". I mean, I wouldn't call many of our scumtells 'hidden rules', just ways to pick out town from scum more easily.

Quote
Most of the games on Megatokyo are some form of role madness, we used to have vanilla games with around 30 players and only five or six power roles, but the moderator would leave clues based on the attacker's name/sig/avatar etc as to who it was
I hope they stopped doing this, because I still find that rather silly.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Kilgamayan on March 13, 2014, 05:30:33 AM
but the moderator would leave clues based on the attacker's name/sig/avatar etc as to who it was

FIND THE LEFT HALF OF THE RABBIT AMULET UNDERNEATH THE GIANT ROOK
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Sky_Paladin on March 13, 2014, 05:35:49 AM
Quote
Sounds like I might need to go over there and see for myself.

Please do.  You are more than welcome; but you have to remember this is the group that no lynched two days in a row :3  A lot of scumhunting meta is different.  I have had a lot of fun coming here to the new environment, I'm sure you guys will have fun over there too. 

We stopped giving out clues for hits around game 20, I think, because after awhile you run out of unique ideas and people knew what to look for. 
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Mr. Sacchi on March 13, 2014, 05:38:23 AM
That sound an awful lot like a simplified mafia game I used to follow years ago called "Playing Detective" (Adapted Translation), in fact, it sounds exactly like it, players could not change their names, avatars or sigs for the duration of the game, every turn the killer would leave "clues" to his identity, based on the player's sig, name and avatar, the "Detective"(cop) would gain an extra hint, the "Angel"(doctor) could protect people from being killed at night, and these were the only power roles.

I rather enjoyed it myself, it was a lot less sadistic than mafia is, at least, but I can see where people would fail to see the appeal after being exposed to actual mafia.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Sky_Paladin on March 13, 2014, 05:39:23 AM
Yeah I think you got it.  We started out pretty much with that exact thing, except the mod placed the kills clues instead of the killer.  Over time it evolved into very similar to what we have in this forum. 
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: NekoNekoRex on March 13, 2014, 05:55:58 AM
Please do.  You are more than welcome; but you have to remember this is the group that no lynched two days in a row :3  A lot of scumhunting meta is different.  I have had a lot of fun coming here to the new environment, I'm sure you guys will have fun over there too. 

We stopped giving out clues for hits around game 20, I think, because after awhile you run out of unique ideas and people knew what to look for.
The current game doesn't really look like Mafia, though. More like Everyone Is Mafia Mafia with a twist that people can randomly kill themselves by accident via votes.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Sky_Paladin on March 13, 2014, 06:15:40 AM
W-well, yes.  This is the second Battle Royale mafia.  Except Squid is running it, so I have no idea what will happen. 

Here (http://forums.megatokyo.com/index.php?showtopic=1737372&st=0) is the previous one, if you're interested. 
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: CF7 on March 13, 2014, 08:15:27 AM
A microbiology white blood cell find-the-infection type game
Ironically, we just finished this exact setup on my native forum. Can you say endgamed by a townie?
Well. There was a cancer cell, that had ability to infect and control other cells. Basically a cult with a killing cult leader. I was in it. And in the endgame there was cancer player, me (controlled), some other townie (controlled), and two clean cells. Turns out one of the clean cells had triple vote. TRIPLE VOTE. And he actually managed to pick cancer cell and then simply dominated day votals with his triple vote.
I called bullshit to the GM, but he said that town should have some sort of save ass to pull through, which is Bad Game Design, but oh, well. Still Cancer & Co got consolation prize in the form of Audience Award, since we actually did play really good. Even me. =)
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: CF7 on March 13, 2014, 08:28:54 AM
We stopped giving out clues for hits around game 20, I think, because after awhile you run out of unique ideas and people knew what to look for.
We still do that. Usually at the start of the game people either write some sort of short of biography, or you pick something thematic. For example in my latest game i picked musical bands. And clues were pointing at some fact or something related to that band. There was a player who choose Eluveitie. And the clue was "Dumas 2002". It was associative chain in the form of Dumas -> Three Musketeers -> One for all, all for one -> Latin translation Unus pro omnibus, omnes pro uno -> country motto of Switzerland -> Zurich -> Eluveitie was founded in Zurich in 2002. It was the hardest clue. But people usually know that all my clues are some sort of associative chains.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Raikaria on March 13, 2014, 08:30:49 AM
O4rfish I don't think Hydraing is a good idea. Then I can't step in if someone actually needs to vanish.

Also I explicitly banned Hydras in my game, so you can probobly tell I'm not fond of them.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Schezo on March 13, 2014, 09:19:13 AM
it was a jest
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Bardiche on March 13, 2014, 10:03:45 AM
it was a jest

A jest? A jest! Many a true word hath been spoken in jest.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: DNAbc on March 13, 2014, 12:00:08 PM
if there is going to be another empty slot gods let me sub in.

mafia withdrawal and the pure 'awesomeness' of the current game are unbearable
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: DNAbc on March 13, 2014, 12:23:13 PM
And I am also interested in a detail concerning the 'clues' system used by other mafia games.

How often does the players receiving the clues in question figure them out?
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: CF7 on March 13, 2014, 12:28:16 PM
From my experience rarely. I'd say 1 in 5. At most.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Raitaki on March 18, 2014, 05:31:11 AM
What? MoTK used to use clues too? And a host is considering using them again?

*eyeballs the /, i and n keys on his keyboard*

Edit: Okay, I posted too soon ;_;
But seriously though, I have a lot more free time and hopefully am less dumb these days, so I'll return to playing mafia around here.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Shadoweh on March 18, 2014, 05:50:07 AM
Having extensively read every old mafia game in the archive here, none of them used clues. >_>
If Darkninja wanted to try them I'm sure people would play just to see how bad it could get...
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Conqueror on March 18, 2014, 07:17:03 AM
Yukkuri Mafia had clues
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: BT on March 18, 2014, 07:29:53 AM
Change my theme to Blue's Clues.

...

Change it back.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: DNAbc on March 18, 2014, 07:53:44 AM
I was about to come up and say ''Well clues are so stupid lolllll''.

But then I thought about it for a moment and decided on a more rational response.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: CF7 on March 18, 2014, 10:10:34 AM
Personally i'm against the clues and view them more as "necessary evil in open setups" rather than "they are useful in open setups".
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Shadoweh on March 18, 2014, 03:00:35 PM
Yukkuri Mafia had clues
NO ACTUAL MAFIA GAMES HAD CLUES.
Open setups definitely don't need clues. <_< You already know all the roles, that makes it easier.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: CF7 on March 18, 2014, 03:20:21 PM
Open setups with no definitive flips sometimes do need them. But it's not the argument i want to participate in on this forum. Or on any forum for that matter.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Raikaria on March 18, 2014, 04:04:17 PM
Why are there so many people alive Day 5?

*Reads thread and sees Day 3 never really even existed*

K.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Schezo on March 18, 2014, 09:20:54 PM
Open setups with no definitive flips sometimes do need them. But it's not the argument i want to participate in on this forum. Or on any forum for that matter.
Thats a cool mechanic but I don't think you need hints if the setup was balanced with no flips in mind and had a role that could find out what dead people were
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: PX on March 18, 2014, 09:44:19 PM
Hey, remember that game where if you googled it, you can find the set up on pastebin? :V
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: WHMZakeri on March 18, 2014, 10:19:05 PM
How would an open setup that only flipped alignment but not roles sound?
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Schezo on March 18, 2014, 10:53:56 PM
Isn't that what darker than night did?  I remember the vanilla towns had troll flips like cop or doctor.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Serela on March 19, 2014, 12:56:46 AM
I just remember Helepolis flipping Kyuubey. Darker than Black*
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: CF7 on March 19, 2014, 09:18:48 AM
How would an open setup that only flipped alignment but not roles sound?
That's pretty much what we do. It works for most part. Also claiming your role is prohibited for obvious reasons. Doesn't stop the role speculations, though. At all.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Serela on March 19, 2014, 01:58:29 PM
Quote
<Oarfish> MotK should sell serela plush toys
 <Oarfish> and then whenever you get mad at him you could knock him off your monitor
<Shadoweh> You can't get mad at Serela
<Conq> serela is too cute to get mad at
<Oarfish> and it would have one of those pullstrings that would say things like "no, my pirogies"
<Oarfish> or "I'm not sure, everyone seems like town."
<Conq> brb ants screaming
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Bardiche on March 19, 2014, 02:32:28 PM
Quote
<Shadoweh> You can't get mad at Serela

I disagree.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: CF7 on March 19, 2014, 02:40:20 PM
Test.
text
████
Hm... Okay. Guess i'll have to use the second option. A pity.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: ActionDan on March 19, 2014, 03:33:53 PM
I want Pierogies now :/

I'm hungry
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: WHMZakeri on March 20, 2014, 12:53:01 AM
I disagree.

I tried it once.
It didn't end well for me.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Raikaria on March 22, 2014, 12:20:38 AM
Must.. resist... urge... to implement Rawzilla in my Avatar/Sig somehow.
Title: Re: RPG Mafia Thread IV (Current Game: Medaka Box Mafia)
Post by: Dormio Ergo Sum on March 25, 2014, 07:14:36 AM
I'm totally re-entering the queue with Ys Mafia, by the way.
You should all be hyped for it because the setup is ready to go at a moment's notice and it's going to be amazing when it finally sees the light of day.
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 25, 2014, 07:55:25 AM
replace DDC with Volcanic Mafia (open set-up, 11:3 mountainous, third mislynch gets a vengekill)

i hosted this before on sf and it turned out OK systematically, not OK in terms of people not lurking but i mean mafia players right
won't be anon here and will probably be flavorless because i'm lazy though, i just want to see how the set-up turns out in a different environment
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: O4rfish on March 25, 2014, 09:59:31 AM
PX looked over my setup and says that nobody will win, so I think it's balanced.
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Kilgamayan on March 25, 2014, 11:28:16 AM
That is the best review.
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Serela on March 25, 2014, 03:01:45 PM
I am afraid.

Are any of the on-hold people planning on entering the queue anytime? Since my game is the one after next I don't want to be falsehyped `-`

People who don't frequent the #motktown IRC could probably use the heads up that even though we don't really see Chaore in here much, Yes He Is Planning On Hosting (as far as I'm aware)
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Bardiche on March 25, 2014, 03:03:23 PM
Conq, please run Dangan Ronpa Mafia. <3
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Conqueror on March 25, 2014, 03:24:54 PM
I have the framework, but I've been putting off the finishing touches for the past x months because I always say "I'll do it later."
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Bardiche on March 25, 2014, 03:25:24 PM
Dammit, you. ;_;
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Raikaria on March 25, 2014, 04:05:11 PM
Sky_Paladin is trying to become the next Serela in terms of LYLO.

Anyway, probobly /in next game. Coursework finished Friday.
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: ActionDan on March 25, 2014, 04:07:20 PM
/in to w/e
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Kilgamayan on March 25, 2014, 04:32:22 PM
I will /in for Dingleromp Mafia only if I can reserve Chihiro.

(Note: I have not ever actually consumed any piece of Dingleromp media.)
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Raitaki on March 25, 2014, 04:53:02 PM
Hmmm, I think I'll in as well.
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Chaore on March 25, 2014, 05:00:03 PM
I will be running PUZZLE AND DRAGONS MAFIA.

It's a bit inopportune, coming in right after Dormio's but oh well it's role madness. It is Kitten Approved (TM). It is not bastard.

To clarify, this is a flavor of Role Madness that assures MOST players will have roles. Roles are not heavily based on flavor- Flavor, ofcourse, is Puzzle and Dragons based.

It's a 13 player set up.

Rules: Subject to probably minor change if I notice anything glaring, Are as follows:

Quote
Rules:
1. Days will last 72 hours or until a lynch is met. If no lynch is met in that time span, no lynch will occur.
2. Once LYLO, and ONLY LYLO occurs, there will be no time limit for days. A lynch must be made to end the day.
3. Night phases will last 24 hours, and all actions that occur during the night must be sent in during that time.
4. Do not quote or screenshot your role PM or you will be fired. Out of a cannon.
5. Discussion of the game outside of the game unless permitted is grounds for execution.
6. Deletion or Editing of a post will cause god to smite you with lightning. This is your ONLY WARNING.
7. Dead players may 'BAH' exactly once, and can not discuss the game itself in that post. Any posts other than that single BAH post will be punished.
8. All talk ends during night phases. Once hammer hits, all talk also ends.
9. All votes must be bolded and preceded with ##. Same with unvotes.
10. The moderator may be questioned at any time in thread or via PM.
11. Any variation of 'God damnit Chaore!' may only be said once.
11.5- Rules can be modified at any time depending on clearances needed to be made.
12. Confirmation will start after all role PMs have been sent.
13. PX gets no bah posts ever.

Hydras will not be allowed for this setup. Other special accomadations may be discussed as needed.

Signups:
1. Action Dan
2. Raitaki
3. Raikaria
4. Serela
5. CF7
6. PX
7. NNR
8. Dr. Rawr
9. Squidworth
10. Zakeri
11. Sky Paladin
12. Bardiche
13. Dormio

(Did not assume Raikaria auto-inned since he said probably.)
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Bardiche on March 25, 2014, 07:36:26 PM
I wonder if I should make my Mafia game a Bastard game with unconventional roles. What about a role that "you are not allowed to (fake)claim whatsoever"? No setup spec! No role shens! Dreams!

I've honestly been wanting to run a game where alignments are random, but roles are given out based on the player. I'd want to play it myself so I can finally get that Dayvig.
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Dr Rawr on March 25, 2014, 07:40:22 PM
serelas role - hated so much that every vote he gets reduces the lynch threshold by one.
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Bardiche on March 25, 2014, 07:43:10 PM
serelas role - hated so much that every vote he gets reduces the lynch threshold by one.

Well, that'd be cruel.

I think for balance sake though I'm going to make it a design rule that there are no roles that allow dead people to be revived outside of treestumps. :V Because boy, we know how that went last time.
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Dr Rawr on March 25, 2014, 07:48:41 PM
wasnt the last time a revive role was used and it was huh what with some kind of suicidal reviving doctor vig or something along those lines?
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Shadoweh on March 25, 2014, 07:56:40 PM
Huh what was jesus and came back 3 days after he died. It was science.
I recently looked at a pretty hilarious setup actually, called You Picky Bastards. It was a bastard game based on the players sending the mod bastard elements they wanted in the game, and he picked an unspecified number of them. He put in as many as he could for it to still follow the rules for 9-player games. People who suggested really annoying roles ended up having those roles. (Example, one person was a Doge Post Restricted poster who killed themself and another townie if they broke restriction, another knew all the roles in the setup but could only vote.)
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Schezo on March 25, 2014, 08:17:46 PM
Sky_Paladin is trying to become the next Serela in terms of LYLO.
how rude~

I still have midterms but maybe I'll have time to run mine after Chaore and Conq's
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Mitsuki on March 25, 2014, 08:35:08 PM
I recently looked at a pretty hilarious setup actually, called You Picky Bastards. It was a bastard game based on the players sending the mod bastard elements they wanted in the game, and he picked an unspecified number of them. He put in as many as he could for it to still follow the rules for 9-player games. People who suggested really annoying roles ended up having those roles. (Example, one person was a Doge Post Restricted poster who killed themself and another townie if they broke restriction, another knew all the roles in the setup but could only vote.)

If someone hosted something like that I'd totally join, just to see what happens.
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Bardiche on March 25, 2014, 10:50:34 PM
"The Infinite Guesser:
At the start of the game, submit a list of players who you think will be lynched for each Day Phase. Example:
Player #1 dies on Day 1
Player #4 dies on Day 2
Player #8 dies on Day 3
etc

If you manage to guess three lynches and the corresponding Day Phase correctly, you kill everyone else and become the sole victor of the game."
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Raikaria on March 25, 2014, 11:17:52 PM
/in
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Serela on March 26, 2014, 12:14:12 AM
Quote
I've honestly been wanting to run a game where alignments are random, but roles are given out based on the player.
This would be really cool.

Also, it's vaguely similar to my upcoming setup! (Everyone would have guessed this upon receiving their rolepm anyway)

Also /in. Even if I'm ashamed of my play last game from d2 to the point in like mid-d3 where I finally reread everyone. It was probably good that I got modkilled (I could have voteblocked someone on my wagon to help get out... maybe? >_>; Everyone was so town though) since I would have been super-mislynched with all those obvtowns hanging out and I basically had no good insight on who was more likely to be scum at any point after Dan flipped town. Dormio lied and told me Shadoweh was scum but then she claimed her role and I approached him with much skepticism.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Sky_Paladin on March 26, 2014, 01:51:53 AM
Quote
Sky_Paladin is trying to become the next Serela in terms of LYLO.

Oh you :3

Hmm actually that's two games in a row where LYLO-loss had a Sky in it.  Maybe you're on to something. 

Edito~  I am not signing up for this game because I'm going to be afk for about two weeks.  Good luck and have fun folks~
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Mr. Sacchi on March 26, 2014, 01:53:42 AM
Despite saying that I might not sign up for Mafia games in the future, my schedule is relatively free for a while more so I might as well take advantage of this before my life gets hectic.

I'll wait for Chaore to put up more info of the game before actually /inning though
Title: Re: RPG Mafia Thread IV (Current Game: ???)
Post by: Shadoweh on March 26, 2014, 03:45:06 AM
I've honestly been wanting to run a game where alignments are random, but roles are given out based on the player. I'd want to play it myself so I can finally get that Dayvig.
You know, to be true to character, you would have to get a dayvig that doesn't work on Serela. Because There Is No God.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on March 26, 2014, 03:47:39 AM
And Shadoweh would get a bulletproof vest that was announced by the mod at the start of the game, right?
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on March 26, 2014, 08:44:51 AM
/in
I'll roll scum and i'll be terrible.
Actually i'll try not to do the last part.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: ActionDan on March 26, 2014, 12:51:52 PM
So I was reading micro 31 again on MS and we should troll a game again. 
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: ActionDan on March 26, 2014, 12:56:42 PM
In fact there is a cult bastard night less setup announced in queue
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on March 26, 2014, 01:20:14 PM
We once ran "And There Were None" setup. 9 VTs and 1 SK. SK had the delayed kill ability, so the targeted player died at the end of the day together with the lynched player. SK actually won that game.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Schezo on March 26, 2014, 01:42:55 PM
In fact there is a cult bastard night less setup announced in queue
Call Crypto and SGR and let's go
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 26, 2014, 02:01:34 PM
wait does dan play on EM now or something

also id rather not repeat micro 31 ever
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on March 26, 2014, 02:20:39 PM
Actually, since i finished making my setup, looking for reviewer and potentially co-mod, since my timezone is kind of different from the most of the people here.
Note. This is 16 people role-madness. I ran this setup on my native forum. I fixed most of the mistakes, but still would like to hear someone's opinion.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: ActionDan on March 26, 2014, 02:39:54 PM
Call Crypto and SGR and let's go
Hello Timeater
wait does dan play on EM now or something

also id rather not repeat micro 31 ever
But you won and we all had fun.  Kinda
 
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Sky_Paladin on March 26, 2014, 03:18:03 PM
CF7, I feel like we had this conversation before, but I'll happily review your setup~
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Schezo on March 26, 2014, 04:12:34 PM
Actually, since i finished making my setup, looking for reviewer and potentially co-mod, since my timezone is kind of different from the most of the people here.
Note. This is 16 people role-madness. I ran this setup on my native forum. I fixed most of the mistakes, but still would like to hear someone's opinion.
Well I hope it's an open setup
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: DNAbc on March 26, 2014, 05:55:38 PM
so in cf7 setup you can pick either role madness, or open setup, with clues.

best dilemma ever?
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on March 26, 2014, 06:16:36 PM
so in cf7 setup you can pick either role madness, or open setup, with clues.

best dilemma ever?
There's no dilemma. It will be role madness with closed roles.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: SB on March 26, 2014, 06:18:36 PM
Actually, since i finished making my setup, looking for reviewer and potentially co-mod, since my timezone is kind of different from the most of the people here.
Note. This is 16 people role-madness. I ran this setup on my native forum. I fixed most of the mistakes, but still would like to hear someone's opinion.

erm
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on March 26, 2014, 06:22:55 PM
erm
?
Btw, it's a heavily modified and adapted for closed setup version.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: SB on March 26, 2014, 06:31:47 PM
yeah but you still don't generally say "i hosted this setup before"
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on March 26, 2014, 06:35:03 PM
Hm... Why?
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Conqueror on March 26, 2014, 06:45:43 PM
Well, if it's not an open setup and one of us finds your native forum where this game was originally hosted then we can figure out the setup. :V
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on March 26, 2014, 06:50:15 PM
Well. There's heavily modified part. Also it looks glorious in google-translate.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on March 26, 2014, 07:02:19 PM
Speaking of rolespec. There was one very fun bastard game. 4 cops. 4 deputies. 3 mafia goons. Only one cop is sane. Other 3 had 3 insane variants. I.e. insane, paranoid and naive. If any of the cops is shot/lynched their deputy becomes PGO. I don't remember how this mess ended but it was fun to read.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Schezo on March 26, 2014, 07:38:37 PM
That has got to be the most evil twist on Deathy I've ever heard.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: ActionDan on March 26, 2014, 10:57:44 PM
Always claim SK as SK to win kids
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Serela on March 27, 2014, 12:14:30 AM
Always claim SK as SK to win kids
It worked for Choja!

I... I think that's the only game of mafia he played. At least since I joined. I guess he quit while he was ahead.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: PX on March 27, 2014, 12:39:05 AM
/in
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Sky_Paladin on March 28, 2014, 12:53:27 AM
And then the twisted strands of madness coalesced into one form. 

Please change my game to Nightmare on Sesame Street.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Mr. Sacchi on March 28, 2014, 04:20:02 AM
Well looks like Chaore updated the things about PaD Mafia, however:

Quote
10. The moderator may be questioned at any time, including night, inthread.
Quote
8. All talk ends during night phases. Once hammer hits, all talk also ends.

Don't these rules contradict each other?

Regardless, /in.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Chaore on March 28, 2014, 04:42:44 AM
Don't these rules contradict each other?

Regardless, /in.

The second was modified because people abused a fairly lax rule despite what was commonly known so I had to make a rule change. Unsurprisingly that contradiction occured.

Fixed,
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: DNAbc on March 29, 2014, 01:57:14 PM
But I don't even PLAY P&D!

/in anyway
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on March 30, 2014, 07:13:01 AM
But I don't even PLAY P&D!

/in anyway
When did it stop anyone from signing in anyway? I didn't know more than half of the setup flavors that were run recently. /shrug
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Squidworth on March 30, 2014, 08:24:20 AM
Blergh... I've played mafia with Sky_Paladin on the megatokyo forum for years now. YEARS I TELL YOU.

LIKE 365 DAYS x A BUNCH.

...

I don't know why I keep coming back. Perhaps it's because I'm a masochist.

Perhaps it's because Sky knows my personal e-mail and uses it to harass me endlessly.

In any case, if mafia is to be played, I must play it. Sign me up.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Schezo on March 30, 2014, 08:48:21 AM
You can get in here without 10 posts now.  w0w
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: BT on March 30, 2014, 11:00:20 AM
You can get in here without 10 posts now.  w0w
Whoa.

 :o

 :toot:
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: ActionDan on March 30, 2014, 12:43:09 PM
I have to win a rap battle to win a mafia game.  Tru story
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: SB on March 30, 2014, 05:18:24 PM
we should force him to make the 10 posts anyway
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dr Rawr on March 30, 2014, 07:20:20 PM
going to /in for this
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Chaore on March 31, 2014, 03:54:18 AM
Slight Notice: While I should be clearing up shortly after the game starts, A co-mod would be nice if anyone feels like volunteering just for timezone purposes.

And by timezone I mean my horrific sleep schedule.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Mr. Sacchi on March 31, 2014, 04:10:56 AM
Hey, so I just rechecked my schedule, and my health, and my everything and I think I'd better /out.

Sorry guys  :(
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Schezo on March 31, 2014, 04:55:21 AM
I can count the votes
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: WHMZakeri on March 31, 2014, 12:22:17 PM
But I don't even PLAY P&D!

I don't even own a phone.

/in
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: BigBangMeteor on April 01, 2014, 01:46:19 AM
For VIGILANTE MAFIA (cross-site SF and MotK game) would people prefer to have:
 
a) half the players be from MotK and half the players be from SF
b) each slot is a hydra of one SF player and one MotK player (I would try to make each slot be one experienced player + one newer player)
 
The game will be an anon invitational either way, but a) will probably be a 16p game and b) will probably be either 12p or 14p, although since each slot is a hydra it'll actually be 24 or 28 players in the game.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Mitsuki on April 01, 2014, 06:26:42 AM
I think hydras would be more fun, and they would give more people the chance to join.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: BT on April 01, 2014, 06:32:48 AM
No hydras IMO.

Who's taking part in hosting this monstrosity?
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on April 01, 2014, 06:42:47 AM
I'd like to change my flavor to "Twilight. I'm So Fabulous or Why Sparkles are Necessary. Edward Edition"
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on April 01, 2014, 06:59:08 AM
Hydras are overpowered though.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on April 01, 2014, 09:12:06 AM
*Trying to pull off my best GLaDOS impersonation*
I lied. ha-Ha. That was a joKe.
WhY did yoU do ThAT?
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on April 01, 2014, 10:44:15 AM
Hey, nobody is judging you on whatever kind of flavour you want to use.
Aside from me.
Judging.
Silently.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on April 01, 2014, 11:09:22 AM
So...
Please, change it back to Touhou: Awareness of Color.
Because, i think i'll die from my sides ripping, if i try to write flavor and roles for this setup seriously.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: ActionDan on April 01, 2014, 12:11:00 PM
For VIGILANTE MAFIA (cross-site SF and MotK game) would people prefer to have:
 
a) half the players be from MotK and half the players be from SF
b) each slot is a hydra of one SF player and one MotK player (I would try to make each slot be one experienced player + one newer player)
 
The game will be an anon invitational either way, but a) will probably be a 16p game and b) will probably be either 12p or 14p, although since each slot is a hydra it'll actually be 24 or 28 players in the game.

where would this be hosted? here, or there?
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Vhaltz on April 01, 2014, 12:16:34 PM
Literally everybody would get to be a hydra and the aim is to balance them out by assigning experienced/inexperienced players together into each slot, so "but hydras are overpowered!" is ???

I'm cool with either. SF seems to be voting for hydras atm.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on April 01, 2014, 12:22:09 PM
I assumed that Mitsuki's statement was a general sentiment in regards to hydras and not limited to the scope of VIGILANTE MAFIA.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on April 01, 2014, 12:26:37 PM
I'll pretent i have no idea what SF is. Also hydras can be fun and frustrating at the same. Or rather you can't really read hydra as a whole.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on April 01, 2014, 12:34:25 PM
Serene's Forest, a forum where they talk about the Fire Emblem series and where some of the members play mafia.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on April 01, 2014, 12:38:46 PM
Kind of know about it, since it's sort of THE Fire Emblem forum and i'm doing my third Fire Emblem: Awakening playthrough atm.  That's why i said i'll pretend. Plus some of your nicknames are there in the mafia section too. =)
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on April 01, 2014, 12:43:46 PM
My reading comprehension is dead right now.
I think I need more sleep.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: BigBangMeteor on April 01, 2014, 12:51:12 PM
It would be on a separate site (not SF) like the anon games here generally are anyways.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 01, 2014, 01:08:08 PM
/in
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 01, 2014, 01:08:18 PM
april fools /out

E:
Serene's Forest, a forum where they talk about the Fire Emblem series and where some of the members play mafia.
note: mafia is the only worthwhile part because the fire emblem community is a clusterfuck of elitists and casual incest fans
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: SB on April 01, 2014, 03:33:37 PM
E:note: mafia is the only worthwhile part because the fire emblem community is a clusterfuck of elitists and casual incest fans

isn't this any online gaming community????
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: BT on April 01, 2014, 03:42:12 PM
Literally everybody would get to be a hydra and the aim is to balance them out by assigning experienced/inexperienced players together into each slot, so "but hydras are overpowered!" is ???

I'm cool with either. SF seems to be voting for hydras atm.
Hydras are overpowered because they render a big chunk of behavioral analysis moot. Imagine a psychologist trying to get a read on two different people simultaneously. These two will interrupt each other sporadically. You may be unlucky and have it happen exactly when you're about to make a breakthrough. Or maybe the two are in on it and do it on purpose.

I'll probably still play if you go with b), but it'll be a much more frustrating game for people who want to win.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Conqueror on April 01, 2014, 03:59:21 PM
The only way to do a cross-town 14p anonymafia imo is to have slots with varying unknown amounts of people stuffed into them. So you'd have a slot with one person trying to show hydra dissonance, and meanwhile a 6-person hydra is trying to pass off as one person.

And then it turns out then entire proposal was an April Fool's Joke anyway.

But for real I'm fine with the outcome that allows for the greatest number of interested parties to participate. I've seen all-hydra games play out before and they're pretty QUALITY.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: SB on April 01, 2014, 04:16:45 PM
Where did you see them before?

You also forgot the empty 0 person playerslot who's actually a cult leader.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Shadoweh on April 01, 2014, 08:15:45 PM
The game will be an anon invitational either way, but a) will probably be a 16p game and b) will probably be either 12p or 14p, although since each slot is a hydra it'll actually be 24 or 28 players in the game.
If it's a vig mafia it'd be better to have everyone in their own slot and have a 24-28 player game I'd think? More bodies on the floor!
No don't April Fools this I want to shoot BBM :<
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: SB on April 01, 2014, 08:20:46 PM
only the characters are vigilantes iirc

the hydra suggestion is a legit thing though
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Conqueror on April 02, 2014, 03:38:36 AM
Where did you see them before?
on mafiascum iirc. it was so successful they had a sequel.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: BigBangMeteor on April 02, 2014, 03:49:19 AM
I wouldn't go to the trouble of organizing a cross-site game if it was just going to be the town version of EiMM.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Shadoweh on April 02, 2014, 03:54:56 AM
on mafiascum iirc. it was so successful they had a sequel.
"Successful"
Bah, fine, I supose having a Serious game of Mafia would be better..
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 02, 2014, 04:24:41 AM
for a cross-game I'd rather just do what MS/MtGS did for theirs, 6 players on both sides, non-anon.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on April 02, 2014, 04:28:17 AM
Do 14 MotK players even exist right now?
Considering Chaore is having difficulty filling a 13p setup...
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on April 02, 2014, 08:17:33 AM
Do 14 MotK players even exist right now?
Considering Chaore is having difficulty filling a 13p setup...
Well, for example,  there's SB, BT, Conq, Sky and you who played in recent games and who didn't sing up. So...
Oh, and Shadoweh. I forgot about Shadoweh.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Sky_Paladin on April 02, 2014, 10:08:56 AM
I am effectively afk for one week and the actually afk for one week. So I didn't sign up because I couldnt commit to play.

But I guess I could sign up and you could lynch me day 1 and all is well.

Actually screw it /in, I have wi fi and a phone so I can at least check the thread. I just won't be able to do any analysis or Iso maybe it's better that way.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: NekoNekoRex on April 02, 2014, 11:17:34 AM
Well, for example,  there's SB, BT, Conq, Sky and you who played in recent games and who didn't sing up. So...
Oh, and Shadoweh. I forgot about Shadoweh.
Apparently I'm not a mafia regular?  I only joined 2 years ago but still...

I don't think I /in'd for this either. I might but I need a couple days to gather myself since I've been kinda depressed the last few days
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on April 02, 2014, 12:07:44 PM
^ My memory is a strange thing. =)
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Mitsuki on April 02, 2014, 01:22:04 PM
I'm not playing next game but I'll keep joining MotK games.
Actually I'm quite sure that there will be people who would want to play but won't get the chance to even if slots are hydras.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on April 02, 2014, 04:59:52 PM
Well, let's hope that there will be enough people around to play my 16 players setup.
I remember once playing 40 players setup. There were 3 mafia teams, 2 SKs, 1 vig and assortment of other roles, like doc, cop and the like. And one true "third" party information broker role with very fun alt wincon. I rolled that third party rolled and actually managed to pull 1/3 of my wincon condition, but was killed on night 2. A pity.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Bardiche on April 02, 2014, 08:19:22 PM
Apparently I'm not a mafia regular?  I only joined 2 years ago but still...

I don't think I /in'd for this either. I might but I need a couple days to gather myself since I've been kinda depressed the last few days

I don't Mafia either.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on April 02, 2014, 08:36:06 PM
What the fuck is mafia?
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Vhaltz on April 02, 2014, 09:03:16 PM
Yeah I'm here to play wolf, wtf is mafia
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: BT on April 02, 2014, 09:19:36 PM
What the Fuck is Mafia?

~ Maidens of the Kaleidoscope, Rumia's Party Games
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: SB on April 02, 2014, 09:42:16 PM
Yeah I'm here to play wolf, wtf is mafia

omg

(http://i16.photobucket.com/albums/b28/StitchedxArgyle/GIFs/gaspmoriarty.gif)

WOLFY
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on April 02, 2014, 11:54:15 PM
Yeah I'm here to play wolf, wtf is mafia
Yiff.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: ActionDan on April 03, 2014, 04:16:43 AM
wtf is wolf?
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: NekoNekoRex on April 03, 2014, 12:51:11 PM
I managed to mostly get myself out of depression so I guess I'm /in
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: DNAbc on April 03, 2014, 03:00:29 PM
All things considered I have to /out, apologies.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: solarlight on April 04, 2014, 04:29:56 PM
I have read all the MotK mafia games up to diablo right now, guess I am about halfway? :D
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: BT on April 04, 2014, 06:17:39 PM
I have read all the MotK mafia games up to diablo right now, guess I am about halfway? :D
I still think you're crazy.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: NekoNekoRex on April 04, 2014, 06:56:37 PM
I have read all the MotK mafia games up to diablo right now, guess I am about halfway? :D
You'll probably get better experience just signing up and playing, even if you're trying to figure out who the scum is while you read (although that is a good idea).
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 05, 2014, 01:08:23 AM
I have read all the MotK mafia games up to diablo right now
i am so, so, sorry
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: ActionDan on April 05, 2014, 02:01:05 AM
that was the last game I posted more words than I wrote in this post
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Schezo on April 05, 2014, 02:59:58 AM
a playstyle change for the better imo
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 05, 2014, 03:04:43 AM
honestly Dan I dunno why you insist on playing by twitterposting, if it works for you that's one thing but I only ever see people complain about reading you.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Serela on April 05, 2014, 03:28:42 AM
I don't mind twitterposting as long as a sufficient amount of work still gets done, but the issue with Dan's play is he either nearly stops playing or remains woefully behind on what's actually going on (or at the least repeatedly claims to be, which I doubt anyone would do if they weren't)
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on April 05, 2014, 06:47:31 AM
Let's play Twitter Mafia! Everyone has a post restriction of 140 symbols per post. Double posting is not allowed. I bet that would be a hilar
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Serela on April 05, 2014, 01:34:26 PM
Games that do restrict you to like 400~500 words per post usually do pretty well as far as the PR goes! (although I personally prefer the restriction is removed after there's only several players left)

...although yeah 140 characters, uhm, el oh el
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: ActionDan on April 05, 2014, 07:10:41 PM
I think most of you post way way more than you need to.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Shadoweh on April 05, 2014, 07:13:37 PM
The 400 words PR did make people work together at least, but I'm not sure I can call it successful at making people post smaller posts..
Twitter posting or wall posting, the problem is really when you don't post for like 2 days. ~*~Just Post~*~
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Serela on April 05, 2014, 08:13:39 PM
Shadoweh:iirc it came right after an issue with people making giant wallposts that were obscenely unnecessary, I recall thinking it was good.

Some people do post too much sometimes, but that's much less of an issue than the other way around.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: ActionDan on April 05, 2014, 08:18:12 PM
I dunno.  reading walls is demotivating (kinda) 

reading twitter posts are so fun. 
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Serela on April 05, 2014, 08:24:17 PM
Wallposts are fine if the information is still concise and to-the-point, instead of just the conversation going on much longer than it needs to be, but that being there's many people whose wallposts I mostly just skim through if I'm not really trying to tell if they're scum at the moment (edit:Also, please try not to make a wall that's half quotes if it's avoidable, granted I know sometimes it's just the best way to present the information)

Twitterposts are definitely easier as long as they're still contributing enough
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: BT on April 05, 2014, 09:06:55 PM
Twitter posts are fun to read but not when they're just "I think X is scum", "Y is scum", "I need to reread Z" and so on. Fuck that. Post some of the things that go on in your head.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: ActionDan on April 05, 2014, 09:38:23 PM
BT is scum
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on April 05, 2014, 10:15:41 PM
More posts > No posts
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: DNAbc on April 05, 2014, 11:25:55 PM
But you cannot reliably prove nor convey anything while twitterposting, as anything actually substantial and contributive requires a healthy amount of evidence as in references to other posts and general scumhunting mindset analysis. It is most of the time actually detrimental to those who  attempt to establish themselves via twitterposting as it not only displays a significant ''lack of interest'' from a general point of view, but has been a valid strategy in MoTK for very long for scum members to avoid drawing attention to themselves.

And then there's those like me or Serela or Skypaladin who sometimes posts wayyyyy more than we should when we don't really have a point to make, or are generally unsure about said point ourselves. ThenI guess those are the only times when this statement doesn't hold true, but I would still rather ''read'' and ''understand'' firsthand that the existence of a genuine thinking process does exist behind these Internet anons, instead of having them tell me ''Well I thought about this alot rereading bb''. Needless to say, the comparison is obvious enough.

I wonder if anyone even finished reading this posts though. :V
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Conqueror on April 05, 2014, 11:28:10 PM
tl;dr
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Bardiche on April 05, 2014, 11:40:55 PM
If Dan doesn't want to read/write a lot, forum Mafia isn't for him.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: SB on April 05, 2014, 11:45:29 PM
It's not like any of this matters, motktown never wins anyway.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: WHMZakeri on April 06, 2014, 01:48:47 AM
I actually like longer posts because I'm one of those guys that likes to rip through every piece of evidence to explain why you're wrong.
Although I agree they make rereading games terrible.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on April 06, 2014, 07:16:30 AM
How about all of you stop talking about Dan's posting habits and actually sing up for the game?
Or rather two of you who haven't done so already.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: SB on April 06, 2014, 09:59:35 AM
Exams are kind of soon for me, so no.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: DNAbc on April 06, 2014, 12:37:33 PM
What did you think I have been doing to amp up my English rheorical skills so rapidly.

That's right, IRL debating.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: NekoNekoRex on April 06, 2014, 02:11:52 PM
Literacy and fluency are two different things, though.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: WHMZakeri on April 06, 2014, 05:29:20 PM
That said, you can't deny that there's been a very stark improvement in Dark's grammar and punctuation lately.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Serela on April 06, 2014, 05:29:57 PM
It's like he's a whole new person!
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on April 06, 2014, 07:10:08 PM
Oh, mein Gott.
Grisaia no Kajitsu is going to be the cause of my death. I'll die from laughing too much...
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on April 06, 2014, 08:37:23 PM
Amane a shit.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Bardiche on April 06, 2014, 08:45:37 PM
I'd rather do theatre than Mafia.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: DNAbc on April 07, 2014, 11:41:50 AM
After I have gotten into anime, I never got interested back in theatre though.

Because oh god Madoka is the only thing that has me on the verge of tears, twice before the show even ended.
And Kill la Kill is the most recent thing that successfully made my blood boil like mad
tl;dr anime>everything
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on April 07, 2014, 11:45:30 AM
Personally, I hate anime.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on April 07, 2014, 11:46:31 AM
Also if this game doesn't start until the 11th, I should have enough time to actually play.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Shadoweh on April 07, 2014, 04:56:38 PM
HEY DAN SO HOW DID CLAIMING SK AS SK GO?
DID IT GO SOMETHING LIKE THIS?

http://i.imgur.com/FgeBRbe.jpg
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: BT on April 07, 2014, 05:54:45 PM
There's a book all about it:

(http://i.imgur.com/NxQbMrP.jpg)
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: ActionDan on April 07, 2014, 06:48:34 PM
I was doomed anyway :(
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: SB on April 07, 2014, 06:53:16 PM
that book is so wolfy
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on April 07, 2014, 09:42:21 PM
Fun fact. After 75 of more or less role-madness only games on my native forum, people actually want to play classic mafia again.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Bardiche on April 07, 2014, 09:59:18 PM
I guess I'll /in
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on April 09, 2014, 11:09:26 AM
I'll hammer if the slot is still not filled in ~48 hours.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: ActionDan on April 09, 2014, 12:56:57 PM
Just hammer.  You know what happens at deadline.   Chaos madness anarchy compromise lynches
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on April 10, 2014, 03:00:03 PM
Soooo. With Dormio taking last slot, unless someone actually comes and sings up before him, looks like we're actually starting this game on Saturday, i guess. tearsofjoy.gif
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: NekoNekoRex on April 10, 2014, 03:01:17 PM
I should make an FTL-themed setup.

EDIT: Well that was a good waste of an hour.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Sky_Paladin on April 10, 2014, 11:16:01 PM
I am currently in Nagano on a ski trip and rounding my week off in Tokyo do my Internet is a touch unreliable, but keep me signed up. Just putting in notice that my day 1 is gonna be pretty poor.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on April 11, 2014, 01:40:12 AM
So it's Friday, and the 13th player slot is still open?
Y-Y-Y-You've got to be kidding me!

/in
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Shadoweh on April 11, 2014, 04:39:25 AM
/in to inevitably replace, maybe
This is just so no one rants to me about their shitty role in advance
NOT NAMING ANY NAMES
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on April 11, 2014, 04:47:15 AM
fok u
u wan die?!?!
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: WHMZakeri on April 11, 2014, 08:09:36 PM
On V/LA Starting April 14th going to the following friday/saturday.

I'll be able to post during this time, but I'll have to use a vita/3ds to do so.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: BT on April 11, 2014, 09:25:41 PM
I'd like to point out how great it is that Serela is Bulletproof Innocent Child. You can't vig that shit even if you wanted to.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on April 11, 2014, 09:27:15 PM
There's no god. =)
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: SB on April 11, 2014, 10:21:56 PM
It's like the stars aligned to make Bard suffer.

Or to ensure he lives to *YLO.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Serela on April 12, 2014, 12:44:31 AM
Quote
Or to ensure he lives to *YLO.
You know, last time I was a mason who claimed d1 and partner got shot and confirmed as mason n1, I still lived to lylo anyway. :getdown: I'd say more but ~*~ongoing game~*~
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Shadoweh on April 12, 2014, 01:44:56 AM
Damnit Sky P, email your friend or something and tell him the game finally started.
I don't want to play mafia anymore! I HAVE NOTHING LEFT TO LIVE FOR AFTER BEING LYNCHED FOR LYNCHING SCUM
(don't reply to this btw)
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Raitaki on April 12, 2014, 01:50:45 AM
Shadoweh please you're my idol please don't go ;_;
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: DNAbc on April 12, 2014, 03:08:27 AM
Congratulations Chaore, you have successfully made me crack a wholehearted chuckle.

Poor Bard. :(
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: WHMZakeri on April 15, 2014, 07:50:10 PM
confirming internet access

tyoing sucks
also  cannot  tae notes while readiny
also, also typoes that i  have trouble seeing
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Raitaki on April 23, 2014, 03:08:17 AM
Raikaria let's make a team
You can be in charge of ~*~conspiracy theories~*~
Lategame I can do ~*~role shenanigans~*~
It'd be wonderful
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Raikaria on April 23, 2014, 03:09:52 AM
Raikaria let's make a team
You can be in charge of ~*~conspiracy theories~*~
Lategame I can do ~*~role shenanigans~*~
It'd be wonderful

I thought we were already a team. I mean people fuse our names.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Raitaki on April 23, 2014, 03:11:40 AM
It's official
From now on we shall be known as
Raitaria
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Pesco on April 23, 2014, 03:38:34 AM
Rai is just perfectly interchangeable between both of you.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on April 25, 2014, 08:03:13 AM
I want to play Serela's mafia.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Serela on April 25, 2014, 02:51:04 PM
Shhhhhh it's anonymafia
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Bardiche on April 25, 2014, 03:21:58 PM
I believe in my Wafflegod, /in
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Shadoweh on April 25, 2014, 04:47:00 PM
Remember to quicklynch Psycho Plot as it'll clearly be Serela's mod-controlled slot.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Conqueror on April 25, 2014, 07:55:17 PM
Why does I wanna be the Sereliest Mafia feel like only yesterday?
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dr Rawr on April 25, 2014, 09:20:00 PM
I remember playing 2 different slots that game lol
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: BT on April 25, 2014, 09:41:31 PM
Hi all. I was bored for an hour. Here's something that's meant to represent MotKTown's power level over the ages:

(http://i.imgur.com/m9xoDXC.png)

(Click to enlarge.)

Starting at 5, I added 1 for every town or town/ITP hybrid victory and 0 for every scum, ITP and scum/ITP hybrid victory. I ignored abandoned games and happily ever afters. I also subtracted what was added exactly ten games before the one in question, so what you get is sort of a seasonal average instead of some overall average. For the first ten entries I alternated between subtracting 1s and 0s, which is why it looks like that at the beginning there.

Granted, to get something that's more worthy of being called an "average" of ten games, you'd have to take 5 games before (included) and 5 games after, instead of 10 games before (included). So basically you just have to slide it five spaces to the left, and you get:

(http://i.imgur.com/v8E4e5p.png)

(Click to enlarge! Apologies for the boo boos at the beginning.)

You'll notice that the recent slump makes less sense when you look at this graph compared to the one that ends at Medaka Box, so pick whichever you like best.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: SB on April 25, 2014, 10:10:39 PM
Considering town hasn't won since Mirai Nikki, it's amazing they're not in the negatives yet.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: BT on April 25, 2014, 10:12:27 PM
You can't go negative. Imagine every part of the graph has ten binary slots. If, say in the first graph, the last nine games were scum wins and the game just played was a scum win, you have ten 0 slots.

But even if it were possible, it wouldn't have happened. There's no 0 streak up there.

EDIT: Here's what happens when I mindlessly add 1s and subtract 1s in the simplest way imaginable (which I think is what you had in mind):

(http://i.imgur.com/12vU4wF.png)

It's pretty beautiful.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Serela on April 25, 2014, 10:54:42 PM
Why does I wanna be the Sereliest Mafia feel like only yesterday?
I swear if something goes horribly wrong again I'm going to declare my games cursed. Last setup didn't even have design issues but there was like 5 replacements d1, I HAD TO REPLACE OUT OF BEING MOD FOR A GOOD CHUNK OF THE GAME, and then the most insane combination of actions led to the scum getting a real cop guilty on the third party they didn't mean to target, with a power that wasn't theirs. Whilst town (and the scum! before the sudden guilty) assumes that Roleclop getting "Bus Driver" confirmed the third party to be town... because I only put the alignment-obfuscation clause on the scum Roleclop and not the town JOAT Roleclop shot. Oh and then the third party won somehow.

(psycho prophecy had "oops I clearly differentiated the sk kill and scum kill, and the sk had claimed vig..." and the super-obvtown-rated scum throwing in the towel due to IRL issues and not realizing there was an ITP SK helping the numbers, and the ITP got a townie modkilled by accident because of other shenanigans)

My meta won't stay away from me.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 25, 2014, 11:08:48 PM
Just gonna point out Motktown was apparently at its peak around the time I actually got good at this game. Not to say I'm the best mafia player but I'm the best mafia player. 8)
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Serela on April 26, 2014, 12:36:58 AM
I have no patience so TURBO SIGNUPS POST LET'S GO YEAAAAAH. This will be pretty simple. edit:Nevermind maybe it wasn't so simple

Choose Your Own Mafia Anonymafia (8/13+)
1.Angel Beats
2.MotK Mafioso
3.
4.Medaka Box
5.Kamen Rider
6.Diablo
7.
8.DEFCON
9.Gensokyo Holy War
10.Undecided
11.
12.
13.
[insert more numbers here as necessary]

This is an ANONYMOUS game, so you will PM me your /in, rather than post it publically. It will be held on Prims' super cool anonymafia hosting forum like the last several anon games we've had. The flavor is Choose Your Own Adventure Mafia, so you will /in under the... uh... "identity" of any mafia game previously hosted on MotK; for example, you could /in as Swordgirls or as Medaka Box. Previous anon games that were technically offsite but still motk games (e.g. Villains Anonymafia 1 and 2) are perfectly eligible. Games that are so old, that there is no backup of it for me to be able to go read, are not eligible.

The setup is flexible and I can accommodate as many people as necessary, but I have a feeling that as usual there will be difficulty filling signups for a Serela Game, so you can expect it to be a 13p or 14p game. The setup is kind of rolemadness as you'd probably expect from me, but I swear I know how to balance a game of role madness by now, so that it is Interesting but not Unbalanced/Annoying/Overpowered. I promise that there won't be anything worse than you've seen from me in my previous setups, so there's not going to be something like a Jester popping up as a terrible surprise.

I'm planning on running the game nightless, but if there's any complaints about that I don't mind using a traditional night system instead. The nightless will basically be executed like an "Everyone is Insomniac" game, with 48 hour days to compensate for the extra 24 hours of discussion you get each "night". I'll probably give everyone their results early if I get all actions quickly enough etcetc.

I feel like I'm forgetting something, but I'm pretty sure that covers everything relevant. There's not going to be a whole lot of flavor in this game, unlike the utter drenching IWBTSereliest had, but I still have lots of silly images I'll probably throw up on imgur for me and comods to use in votecounts. Sereliest was more effort than a setup was worth, and this game was inspired by and designed with the opposite philosophy in mind!

edit:Oh yeah, don't worry about sending me an avatar when you sign up. You'll be making your own accounts, since there's no reason you can't now that we no longer use mafiadummy accounts. It takes like one minute for you, but it'd be like a half hour of ugh for a mod to handle all by themselves.

edit again:I could also use a votecounter co-mod or two if you can't /in but want to be an informed observer. Serela games usually have trouble filling up though so don't pick this if you'd have /inned otherwise!
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Raikaria on April 26, 2014, 02:33:19 AM
Considering town hasn't won since Mirai Nikki, it's amazing they're not in the negatives yet.

Considering Town Win is +1 and Scum Win is +0, negative is impossible.

I'll point out that the spike between the two pits is that little period I took a break.

Hell I think DEFCON was literally the game where my break started.

That said, -I- have won since playing again, scum wins :V
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: NekoNekoRex on April 26, 2014, 05:16:01 AM
Might be convenient to throw in the link to the archive for the incredibly lazy people who don't want to go to the OP.

Also the recent influx of non-town wins also matches well with when I actually started rolling scum (and dropped out or didn't /in every other game)
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: ActionDan on April 26, 2014, 05:21:40 AM
I think it has to do with me shooting you in the face.  Oh the fun we had
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: NekoNekoRex on April 26, 2014, 05:23:36 AM
I was probably due to drop out anyway, For some reason I get it stuck in my head I can handle two games at once and I never can.
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: Dormio Ergo Sum on April 26, 2014, 05:24:06 AM
1.Angel Beats
4.Medaka Box
7.Rewrite
I am clearly the best mod.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Shadoweh on April 26, 2014, 05:51:56 AM
Your games have scarred people so badly they will never recover from the trauma.
Quote
?.Wordless Mafia (They only want to /in if necessary to reach 13p)
Conq, stop waffling and just in for the mafia already :V
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 26, 2014, 05:55:15 AM
Also the recent influx of non-town wins also matches well with when I actually started rolling scum (and dropped out or didn't /in every other game)
also my only recent scum loss was popcorn 2, so again
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: NekoNekoRex on April 26, 2014, 06:08:11 AM
I think my only scum loss was DEFCON, and I played that up as a joke two days in.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Bardiche on April 26, 2014, 06:39:18 AM
I think MotK really needs to fix its meta of lynching those who contribute and giving a free pass to lurkers.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Raikaria on April 26, 2014, 07:04:15 AM
I think MotK really needs to fix its meta of lynching those who contribute and giving a free pass to lurkers.

Been saying that forever.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Shadoweh on April 26, 2014, 07:36:06 AM
I think MotkTown needs to discard its meta of thinking I'm scum controling the lynch with mind-control beams. >:C
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Raikaria on April 26, 2014, 08:19:23 AM
It's not like you got lynched for it.

Edit:
Reasons town dosen't win:
- Serela is allowed to live until LYLO
- We give lurkers a free pass who inveribly end up being the scums
- I'm bad at mafias
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: CF7 on April 26, 2014, 10:08:23 AM
Well, town just needs to think more in the endgame and not rush things in LyLo...
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Mitsuki on April 26, 2014, 01:07:28 PM
I think that the actual reaosn town doesn't win is that town does too much scummy stuff and that makes the scummy stuff that scum do less noticeable.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on April 26, 2014, 02:07:08 PM
HW said he thought PX was town because he thought PX was doing -more- than he normally did, actually  :fail:

I really should have realized that with how ridiculously non-existant Dan was he must have been scum (Dan usually does -some- stuff as town; when he does literally nothing he flips scum), but because of roles I just defaulted to him being more likely town for some reason, even though I stated more than once that his role was null.

The lurker meta!!

Anyway we're at 8/13.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: ActionDan on April 26, 2014, 02:22:07 PM
Well there were other reasons I was less active this game
Title: Re: RPG Mafia Thread IV (Current Game: Puzzles and Dragons Mafia)
Post by: CF7 on April 26, 2014, 04:32:14 PM
but I swear I know how to balance a game of role madness by now, so that it is Interesting but not Unbalanced/Annoying/Overpowered.
/me giggles
Oh, ya. I am not trying to say, that you're bad at designing setups, i just want to mention, that player's RNG could always screw you over.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on April 26, 2014, 04:36:50 PM
Well there's nothing I can do about that part!

But when a setup itself is bad, you're kind of doomed from the start if you don't get real lucky.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: O4rfish on April 26, 2014, 04:40:09 PM
If you want people to be more active, you need to treat lurkers as more lynchworthy than people who make mistakes while posting content.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Sky_Paladin on April 26, 2014, 04:45:31 PM
I am still crazy busy re: holidays, people visiting, phone mafia for another week and a half. I have had exactly two times with a few hours where I was:
Not drunk
Distraction free
Near a computer
Not desperately fatiguEd

I get another break on Wednesday so I'll chat then but mainly gg well played and thanks for running the game, Chaore. I got vanilla town in a role madness game twice in a row, yesss. Well it doesn't matter since I was lunch bait anyway.

There's a lot of stuff I want to say re meta and lurking players but mainly whenever I've lurked I can dodge a lunch and whenever I acually defend or scumhunt I die. So that's something

I have a heap of messages here to respond to but I'm actually on the toilet using the phone and hiding from my wife so I have to go now :C
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Conqueror on April 26, 2014, 04:46:02 PM
lurkers have always been more lynchworthy than people who are making mistakes. im always up for a lurker lynch day one despite what everyone else says about them. wagon them early and at the very least you have a wagon/flip to analyze. at the same time it's hard to ignore what  you think is the scum flailing right in front of you in favor of the scum who isn't even influencing the game. in some cases it might even be detrimental as if you pick off the active scum early then town has full control of the game discourse.

the hard part is with distinguishing scum pushing on lurkers (easiest thing ever to do) and town pushing on lurkers, not to mention the difference between lurk!town and lurk!scum and the difference between people posting confusedly and people posting completely bull. it's the reason i'd use a vig for a policy shot instead of a hero shot; if i can't get a read and that's not changing anytime soon, that slot is going asap.

basically, mafia is hard.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on April 26, 2014, 04:49:42 PM
not to mention the difference between lurk!town and lurk!scum
There's too many people who are too lurky, when playing as town, on a consistent basis.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: BT on April 26, 2014, 04:54:15 PM
If you're running up a lurker, make sure there's some rival wagon going, or else there really will be no info gained from the flip.

Lurkers are a problem the instant they're in the game and it doesn't really matter how you treat them. People need better mafia discipline - if you think you're going to lurk but you really have to sign up anyway, force yourself to play because you're committed to it. I'd say "play once every few games to make sure you're motivated to play" but this place doesn't have the numbers for that.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: ActionDan on April 26, 2014, 05:58:45 PM
I contend that reading lurkers is pretty easy
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: O4rfish on April 26, 2014, 06:08:00 PM
I contend that reading lurkers is pretty easy

##Vote: ActionDan
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Kilgamayan on April 26, 2014, 08:46:48 PM
People need better mafia discipline - if you think you're going to lurk but you really have to sign up anyway, force yourself to play because you're committed to it.

We have a winner.

MotK Mafia's main problem isn't lurking or scummy townies (though those are problems), it's people's lack of respect for the game and their fellow players.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: NekoNekoRex on April 26, 2014, 09:13:50 PM
To be fair, our playerbase is really, really good about not lurking and being active compared to other places I've played Mafia at, like TWO WEEK DEADLINES Mafiascum. I played a game at Skypal's native forum as well, and there's people who basically don't post the entire game, as well as deadlines where only half the people actually have a vote submitted.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Bardiche on April 26, 2014, 10:19:17 PM
That's like saying murderers are really good about not killing that many people, because there's a lot of serial murderers who keep killing shit!

Just because some other places manage to be even worse doesn't mean that our current meta is fine. We have two types of players: Those who actively contribute often and want to play, and those who feel play is best defined as twitterposting and "getting to it" when you've ten minutes to spare after two days. And I don't personally find it fun to play with people who belong to camp 2.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Shadoweh on April 26, 2014, 11:08:31 PM
That does remind me though, that MS posted replacement stats and something like 80% of their games have replacements, 25% of all slots average. I wonder how that compares to our statistics.. (They didn't include newbie games in this for obvious skewing reasons)
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Chaore on April 26, 2014, 11:10:56 PM
That does remind me though, that MS posted replacement stats and something like 80% of their games have replacements, 25% of all slots average. I wonder how that compares to our statistics..

I'd wager about the same to less- depending on where we start.

It's gotten really bad recently, but it's kind of because of exactly what Kilga said becoming more common in the playerbase over time.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Conqueror on April 26, 2014, 11:57:07 PM
we actually dont really get many replacements given the short length of our games; lurkers can just stick it out as opposed to a several month long committment where you have people calling for the mod's head if someone hasn't posted in weeks. it'd probably be fairer to compare to the micro stats, and even then our rate is probably lower because most playerlists here have significant overlap.

edit: we dont have rage replaceouts either because the person either gets lynched or modkilled >_>
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: SB on April 27, 2014, 12:15:16 AM
That's like saying murderers are really good about not killing that many people, because there's a lot of serial murderers who keep killing shit!

Just because some other places manage to be even worse doesn't mean that our current meta is fine. We have two types of players: Those who actively contribute often and want to play, and those who feel play is best defined as twitterposting and "getting to it" when you've ten minutes to spare after two days. And I don't personally find it fun to play with people who belong to camp 2.

I don't think twitterposting is bad as long as you're still active, but shrug. I'd rather read twitterposts than massive wallposts, honestly.

But yeah, lurking sucks.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Bardiche on April 27, 2014, 12:33:29 AM
I don't think twitterposting is bad as long as you're still active, but shrug. I'd rather read twitterposts than massive wallposts, honestly.

Notice the "and" portion. Combining twitterposts with one post a day is why the meta needs to step it up.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 27, 2014, 01:45:44 AM
Quote
those who feel play is best defined as twitterposting and "getting to it" when you've ten minutes to spare after two days. And I don't personally find it fun to play with people who belong to camp 2.
well I mean I was misreading you as scum last game for your lack of effort so...

as is my biggest turnoff from playing here is people who do dumb things over and over and never change no matter how many times you lynch them. It just makes playerlists unfun to read. You can't policy lynch 3+ people and still have mislynches left over.

Conq's post about lurkers is pretty much correct though, I've been feeling that a lot on SF lately. If given the chance I would basically always lynch somebody like PX D1 just to get it over with. This probably extends to active people that my previous complaint applies to as well. Dan pretty much fits in both categories, it's like his play peaked in Graveyard and has only declined since then.

But mafia itself just isn't enjoyable when you have to do this every time you join and the targets don't actually learn from it.

Note: I'll take everything in this post back and /in immediately if K4U joins a game
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Dr Rawr on April 27, 2014, 03:18:48 AM
think motk town could lose if scum had no night kills :V. i mean it could let town blow more lynchs
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Bardiche on April 27, 2014, 03:20:42 AM
well I mean I was misreading you as scum last game for your lack of effort so...

I kinda gave up after seeing the quality of posts. Why put in effort when no effort gets you a Town pass? Dormio put more effort into his roleplay than into scumhunting, and people didn't even talk about whether or not he was scummy. Since that was the game we were going to play I figured I might as well post only barebones.

I think Sky_Paladin put it best in his rant: MOTK Town meta is aimed at punishing the players who put in effort.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Kilgamayan on April 27, 2014, 03:22:33 AM
think motk town could lose if scum had no night kills

http://www.shrinemaiden.org/forum/index.php/topic,5016.0.html
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on April 27, 2014, 03:29:09 AM
Dormio put more effort into his roleplay than into scumhunting, and people didn't even talk about whether or not he was scummy.
to be fair it seemed like it would have been very difficult to lynch him even if we tried (I agree with you about the overall lack of content though in that game)

And even after his restriction was revealed, it still would have been pretty hard to lynch him for a few days. Scum having a role like that would have been ridiculously bastard. Sometimes rolegaming isn't misplaced.

Anyway re:no nightkills, popcorn mafia anyone?
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 27, 2014, 03:33:16 AM
I think Sky_Paladin put it best in his rant: MOTK Town meta is aimed at punishing the players who put in effort.
I think this is just an easy trap to fall into in general in mafia; people who post more give you more to lynch and potentially misread them on. Doesn't make it good, but yeah.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Bardiche on April 27, 2014, 03:36:15 AM
Being a difficult lynch doesn't mean you don't need to consider whether he was Town or not. Just because it's overpowered for Scum doesn't mean that Dormio is a) speaking the truth and/or b) not a third party.

Whenever I post in Mafia I feel like I'm incredibly genuine and thinking things through and trying as hard as I can to express my thoughts, but no one ever reads them or cares about it. Like, people call me a "strong" player, but all I'm really good at is not getting myself lynched. I've never been able to convince people quite as much or get them to read my posts and consider my arguments. Game is too hard. I think I'm going to take a hiatus again.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Dormio Ergo Sum on April 27, 2014, 03:37:36 AM
Yeah, I shouldn't have /in'd to this game considering how little time I had to read mafia.
I didn't think that my schedule would be that bad until I remembered that I had more assignments to work on and it didn't look like the signups would fill any time soon.
As for scumhunting, I was doing it in my head but I couldn't find a way to put it into words so I ended up giving up since whatever I can lynch whoever I want.
The only problem with this is that I didn't lynch whoever I wanted.
I didn't trust my own reads at all since I wasn't as invested into the game as I should have been so I ended up just going with the majority opinion.
Oh well, mafia is too hard so I should just study for the exam I have tomorrow or something.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 27, 2014, 03:40:11 AM
Whenever I post in Mafia I feel like I'm incredibly genuine and thinking things through and trying as hard as I can to express my thoughts, but no one ever reads them or cares about it. Like, people call me a "strong" player, but all I'm really good at is not getting myself lynched. I've never been able to convince people quite as much or get them to read my posts and consider my arguments. Game is too hard. I think I'm going to take a hiatus again.
I can't comment on this because I just realized we haven't been town together in over a year.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Dr Rawr on April 27, 2014, 03:43:16 AM
Quote
Whenever I post in Mafia I feel like I'm incredibly genuine and thinking things through and trying as hard as I can to express my thoughts, but no one ever reads them or cares about it. Like, people call me a "strong" player, but all I'm really good at is not getting myself lynched. I've never been able to convince people quite as much or get them to read my posts and consider my arguments. Game is too hard. I think I'm going to take a hiatus again.
isnt that pretty much saying theres room for improvement. maybe not improvement if you feel everyone is terrible, but just finding a way to get people to take you seriously? though i guess this is difficult since all we have are lame smileys and words

also i hated popcorm mafia
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on April 27, 2014, 03:45:14 AM
I actually was seriously considering Dormio third party when he suddenly wound up nightkilled instead.

But I probably wouldn't have ever acted on it. It was more being WAH over him denying the PX lynch to instead kill the cop that I was pretty sure was town, even if I kept being bad about organizing my thoughts correctly on d2. It turns out this was justified!
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Schezo on April 27, 2014, 03:46:11 AM
some of the lame smileys own :colbert:
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 27, 2014, 03:50:50 AM
Serious post on the subject:

I generally try to consider everybody's opinion but going by Rewrite the literal only recent time I've played with bard while not being scum (and we were both ITP...) my biggest issue is that our methods of scumhunting are very different; he is very by-the-book "everyone is scum" whereas I try to consider if a case makes sense going by what I know of the person's thought process before I vote them, which leads to me going "I understand where you're coming from but think you're wrong", and there's just not much to be done about that, especially since I don't think either method is innately bad scumhunting, it's all about what works for you. I guess my point is that I don't find Bard bad at pushing cases, I'm just very set in my own reads and seem to disagree with his.

Also iirc I thought he was scum that game so yeah...

E: this post is a dumb unreadable run-on sentence. oh well
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on April 27, 2014, 04:07:40 AM
And then I run on some weird touchy-feely system I don't fully understand. Well, when people aren't being obvscum, at least.

Each time I fail I learn better what kind of touchy feels I can rely on and which ones I can't :D But people with toxic meta is the worst ;_; Or people like HW who just play too good as either alignment, whenever I decide "Yes, this must be HW town" he flips not-town.

I'm good at yelling "dude no this guy is town" when it's probably too late, though. In my experience everyone usually gets off when I do this though, for some reason.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 27, 2014, 04:10:12 AM
generally it's better to yell "dude no this mafia guy is scummier" rather than "dude no this guy is town", same thing you'd do if you were trying to avoid lynch yourself
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on April 27, 2014, 04:13:20 AM
The issue is I generally already used all my scumhunting effort on my preferred target before it comes down to "no don't lynch X they're deffo town" and there's just no support for it.

But people generally get off when I do this, for some reason, so okay.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Shadoweh on April 27, 2014, 04:24:01 AM
I kinda gave up after seeing the quality of posts. Why put in effort when no effort gets you a Town pass? Dormio put more effort into his roleplay than into scumhunting, and people didn't even talk about whether or not he was scummy. Since that was the game we were going to play I figured I might as well post only barebones.
Dormio caught scum on Page 1 with a huge case >_> I mean if you're going to talk about the lack of effort, it was probably in response to getting ignored?
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 27, 2014, 04:25:36 AM
Dormio caught scum on Page 1 with a huge case >_> I mean if you're going to talk about the lack of effort, it was probably in response to getting ignored?
my immediate reaction to that post was to PM chaore saying dormio was scum for using that many words on d1
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on April 27, 2014, 04:28:38 AM
oh my god that did actually land on scum didn't it
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: ActionDan on April 27, 2014, 04:36:28 AM
Lol that case was hysterical
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Chaore on April 27, 2014, 04:57:08 AM
oh my god that did actually land on scum didn't it

yeah for a lot of right reasons too imo

really i wasn't calling dormio hero of town for no reason, if his role was anything like he presented it as, he could've solo'd the entire scum team

Edit: also someone get yadogari to shop dormio's face onto link, i'm lazy
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: CF7 on April 28, 2014, 02:12:24 PM
really i wasn't calling dormio hero of town for no reason, if his role was anything like he presented it as, he could've solo'd the entire scum team
Well, the problem is that he couldn't have lynched scum on D1. Vote limit and all that. PX on D2 was possible. Buuuut. "Let's conserve votes and kill Raikaria". =)
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Dormio Ergo Sum on April 28, 2014, 02:18:02 PM
My vote+6 is D1 lynch.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: CF7 on April 28, 2014, 02:30:12 PM
Which would have resulted in you becoming VT.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Shadoweh on April 28, 2014, 03:22:44 PM
[02:37] <Shadoweh> "so you're totally going to use your ability to quickhammer Shadoweh the moment she replaces in, right. "
[02:37] <Shadoweh> Dormio, you had the power
[02:38] <Shadoweh> And you failed your mission
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: ActionDan on April 28, 2014, 05:19:07 PM
Next game shadoweh
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Chaore on April 28, 2014, 08:13:46 PM
Next game shadoweh

I don't think anyone's ever going to use Y&V again thou :v
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: CF7 on April 28, 2014, 08:20:33 PM
I don't think anyone's ever going to use Y&V again thou :v
I'm not sure how this role is called, but i remember one game, where one player could redirect all votes from one player to another player.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: SB on April 28, 2014, 08:36:25 PM
governor (the good version)
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Vhaltz on April 28, 2014, 09:30:05 PM
Those roles have to be used with caution though, town's most important power is their word and vote and taking that away may demotivate some players. If you wanna screw around with people's votes you can have a limited persuader like a recent SF had, it was limited in that it couldn't put down any votes past L-2 with the ability and it was funny to see the chaos/paranoia ensue.

Just saying because seeing one of these every once in a while is refreshing, but if lynch or vote hijackers became common roles I'd find it really annoying.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: SB on April 28, 2014, 09:41:06 PM
That game was chaotic for more reasons than just the persuader.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Chaore on April 28, 2014, 11:54:57 PM
Those roles have to be used with caution though, town's most important power is their word and vote and taking that away may demotivate some players. If you wanna screw around with people's votes you can have a limited persuader like a recent SF had, it was limited in that it couldn't put down any votes past L-2 with the ability and it was funny to see the chaos/paranoia ensue.

The limitations should probably be more obvious too, Dormio was actually pretty limited by how town was voting (Which is why he never just lynched CF7's face), but he basically told everyone else they didn't fucking matter so they gave up and bought it immediately. The only hint of how his role worked was flavor (It's somewhat similar to how Change The World works in the game).

Except scum, of course.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: ActionDan on April 30, 2014, 02:24:14 AM
Being a difficult lynch doesn't mean you don't need to consider whether he was Town or not. Just because it's overpowered for Scum doesn't mean that Dormio is a) speaking the truth and/or b) not a third party.

Whenever I post in Mafia I feel like I'm incredibly genuine and thinking things through and trying as hard as I can to express my thoughts, but no one ever reads them or cares about it. Like, people call me a "strong" player, but all I'm really good at is not getting myself lynched. I've never been able to convince people quite as much or get them to read my posts and consider my arguments. Game is too hard. I think I'm going to take a hiatus again.

When I read your case and vote on Dormio it was incredibly good posting.  If I was town I might have voted with you possibly.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on April 30, 2014, 12:08:36 PM
Why are my signups progressing backwards :C I'm back down to eight after an /in and two /outs, and one person has to /out if the game doesn't start in the next week. Maybe I should just give up now.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: ActionDan on April 30, 2014, 02:16:58 PM
Mods lots fix everything
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Vhaltz on April 30, 2014, 04:20:57 PM
This time of the year is pretty busy so maybe it'd just be better to have a bunch of small games running instead of games the usual size.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on April 30, 2014, 04:41:35 PM
At this point it feels pretty safe to say I'm not going to hit a reasonable amount of signups (If I don't get at minimum 4 in the next several days I'm going to get another /out, and I don't really want to run 9p instead; I'd settle for 12p, but after that I'd have to downgrade to 9, and, mmph :C) so I think someone else going ahead and hosting a 9p game right now would be a better idea than futilely letting my own signups continue.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Conqueror on April 30, 2014, 05:10:03 PM
yeah, right now is probably semester end for a lot of students, so.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Schezo on April 30, 2014, 06:32:48 PM
yeah, right now is semester end for a lot of students, so.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: BT on April 30, 2014, 07:37:35 PM
Don't know what's wrong with you people, second half of my semester started a week ago.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Raikaria on April 30, 2014, 08:52:09 PM
Don't know what's wrong with you people, second half of my semester started a week ago.

Eh, a week ago our 'exam semester' started where it's just two weeks of revision before exams.

And it's my final year exams.

BUT I'M STILL PLAYING MAFIA. [I need something to do for a break]
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: CF7 on April 30, 2014, 08:53:33 PM
yeah, right now is probably semester end for a lot of students, so.
I feel so old...
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: NekoNekoRex on April 30, 2014, 09:00:53 PM
Why does it always feel like it's exam times for some people
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Conqueror on April 30, 2014, 09:47:59 PM
Because it always is. 8)
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Dormio Ergo Sum on April 30, 2014, 11:41:57 PM
Why does it always feel like it's exam times for some people
You don't know how jealous I am of you for being able to have that sentiment.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Bardiche on May 02, 2014, 06:13:28 AM
so I think someone else going ahead and hosting a 9p game right now would be a better idea than futilely letting my own signups continue.

So anyone getting on this?
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Conqueror on May 02, 2014, 07:36:23 AM
oh are we actually doing that
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: BT on May 02, 2014, 07:42:11 AM
I have a 8p/9p *thing* in mind that should at the very least be interesting roles-wise. I'm not sure if it's balanced, but yeah.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: BT on May 02, 2014, 02:30:03 PM
Remember this? (http://www.shrinemaiden.org/forum/index.php/topic,15356.msg1027100.html#msg1027100) It took around five hours to write a program for the setup I have in mind from scratch. I'm pretty happy with the results, and it shouldn't be too hard to add more complicated roles to the hierarchy for future uses.

(http://i.imgur.com/Rc6Vtrt.png)

Assuming the actual game would be more town-sided, I can definitely roll with this.

(http://emcrit.org/wp-content/uploads/2012/05/minh-dr-gun.jpg)

Doctor Wars Mafia will have 9 players. There will be role shenanigans, but don't expect to be able to solve the game that way. All the standard rules apply.

...Wait, what the hell is this? (http://www.doctorwars.com/about.php) Well whatever. One has nothing to do with the other.

Signups:
1. Raikaria
2. ActionDan
3. NekoNekoRex
4. Raitaki
5. Serela
6. SkyPaladin
7. SB
8. Zakeri
9. Darkninjaabc
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Raikaria on May 02, 2014, 02:53:35 PM
Did you remember to factor in the MotK Town variable?

And /in.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: ActionDan on May 02, 2014, 03:11:34 PM
/in
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: NekoNekoRex on May 02, 2014, 03:45:36 PM
/in

Also because apparently any setup EXCEPT Catgirl Mafia is easier to write for, I've come up with a different setup I'm going to use.
So change my game to "FTL: Faster Then Light - Advanced Mafia"
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Raikaria on May 02, 2014, 03:50:20 PM
So change my game to "FTL: Faster Then Light - Advanced Mafia"

/pre-in
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Raitaki on May 02, 2014, 09:54:30 PM
I guess I can /in for the 9p game. Also is Serela's mafia delayed until after this one?
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on May 02, 2014, 10:00:27 PM
Yes, signups for mine will go ahead and restart (resume? ...somewhere inbetween) afterwards. I guess this means I don't have to beg for birthday present signups this way :D

/in
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Sky_Paladin on May 02, 2014, 11:07:25 PM
I will be FREE in just under a week so I can probably contribute properly for this game.
/in

The pageant of people who have crashed at my house and required touring all over Japan is truly amazing. I even had a total stranger who was "recommended to stay" here by my wife's ex-employer who was one of about a hundred staff who just showed up one day with only the name of the boss. I was like "THIS IS MY HOUSE NOT A BACKPACKER LODGE" but turns out he was completely awesome and gave me free math lessons so all is forgiven.

This week I am entertaining my mother in law!  I have a four hour train ride to maybe see an exotic bird for thirty minutes and then a four hour train ride back because my mother in law has control issues and is trying to compete with my wife and mother for "who can spend the most money on frivolous things". So far the MiL is winning with Kobe beef lunch at a hundred bucks for a hundred and fifty gram steak. Holy wow.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Raikaria on May 03, 2014, 12:10:54 AM
This week I am entertaining my mother in law!

Make her read MotK mafia. That is sure to help.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: SB on May 03, 2014, 12:18:15 AM
/in
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: WHMZakeri on May 03, 2014, 03:46:58 PM
guess I'll /in this one
one more slot left
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: ActionDan on May 03, 2014, 04:43:44 PM
Happy 20th birthday Serela.

Someone get an appropriate cake
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Bardiche on May 03, 2014, 04:51:03 PM
(http://aweddingcakeblog.com/wp-content/uploads/2012/04/waffle-grooms-cake.jpg)
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: ActionDan on May 03, 2014, 04:53:25 PM
(http://static.happyplace.com/assets/images/2011/11/4ebc0bf56a2bc.jpeg)

<3
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: NekoNekoRex on May 03, 2014, 04:57:29 PM
Damn got beat to it by only a couple minutes!

(http://oi57.tinypic.com/2qwobhc.jpg)

Serela is the official protector of the scum winning streak.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Serela on May 03, 2014, 05:01:41 PM
NNR:Somehow, I've actually been pulling a pretty good run for my last several games I was actually being scum, too.

But anyway awwwwh <3 My birthday is on Friday, though. (The one coming up, not the one that ended recently)
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: NekoNekoRex on May 03, 2014, 05:12:50 PM
That's probably because scum!Serela is just as derpy as LYLO!Serela B)

Anyways ilu Serela even if I'll never know your real gender
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: SB on May 03, 2014, 05:22:52 PM
NNR says it like he gets anyone's gender right.

But yeah, happy birthday Serela wait is it actually your birthday or do I suck at reading
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: BT on May 03, 2014, 07:56:58 PM
PSA: A D1 lynch to the face is a valid birthday present.

Err, I think I have everything set up besides the OP. If someone hammers away within an hour or two I'll get the thread up today.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: CF7 on May 03, 2014, 08:13:06 PM
PSA: A D1 lynch to the face is a valid birthday present.
We do that almost every time.  :V
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: SB on May 03, 2014, 08:58:16 PM
that doesn't look like a signup to me
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: DNAbc on May 04, 2014, 07:27:19 AM
Signup hammers go

/in
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Sky_Paladin on May 04, 2014, 01:28:59 PM
Congirm

God I am so drink

Vote Serela for happy birthday#%
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: ActionDan on May 04, 2014, 01:33:40 PM
I heard we play mafia in this thread

##vote Scum
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Sky_Paladin on May 04, 2014, 01:37:13 PM
An

This is the wrong thread

Sorry Jana icantoEvery feel. My teeth
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: CF7 on May 04, 2014, 01:42:34 PM
I should drink more often. Drunk people are funny. I want to be funny.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Sky_Paladin on May 04, 2014, 02:01:19 PM
I'm really sorry

I don't mean to be drink. Here is the full stop from the last sent. E.

It's just I have no choice
I have Fo drink or People are sad

Basically at. iChat time my life is reduced to the guy who holds the family yoghurt by together being too drunk o stand

Also lately I strayed to wonder

Which beef is best?  Asahi or Kirin? Today I had yebisu premium. It's so easy to drink. What a danger.

I'm crying because the world is beautiful and life is transient.


L ME SHATE IT WITH YOU

did you ever see singing so beautiful
You wanted I take it with you but knew you cOuld not?
You knew at that moment the border between life and reality.
The sadness you felt was not imagined.
You who remember the wondeful things that were felt and touched; you wanted to share those precious memories. But you didn't know the words. The way to express your feelings . Tears cam down becuase the frustration in your heart , you wanted to pass on those wonderful things but could not. You felt shame and anger because YOU lacked the means and knew not how to affect your world and Change.
That's the pain and feeling in my heart. I am so afraid.

I had a dream when I was like a child. And in that dream I could make a difference。
Now I try to effect change in my day but the drEam Time lingers stills.

There is not enough time and I wasted what remained. I am sorry.

If I could go back in time I would say, stay focused。do not wander. True your heart and abandon not your strange ways.

But it can't be done so against these impossible odds. Still we strive onz。and so I pray.

Let the simple and elegant things continue to be upheld. Let the honest heart be unburdened.

For those with a good heart never desired to control others.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Sky_Paladin on May 04, 2014, 02:08:58 PM
Sorry I am for the strange and
Challencgong eords

At this time I am happy
You are good people

Even Dormio

I hope to meet you all some day.


You know, this culture is very special.  There will come
A
Day where what is shameful will be celebrated
And what is celebrated, shamed.
I have to beleive that those who means well shall prevail
And we should aid them.

I'm just,
With so many good
People in the world
Why does evil not such linger, but prosper?
Good is always the trailing. Brother, left behind
What a sadness
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: BT on May 04, 2014, 02:28:52 PM
*sniffle*
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Dormio Ergo Sum on May 04, 2014, 02:35:41 PM
You are good people

Even Dormio
Somebody has deceived you in a horrible manner.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Shadoweh on May 04, 2014, 03:31:58 PM
I'm so sorry I lynched you please never post sober again <3
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: solarlight on May 04, 2014, 05:15:19 PM
Ho. lee. shit.

5 more games to go and I will have finished reading ALL the games.
And I am already out of time to play mafia because school starts in a week and then I won't have time. D:
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: ActionDan on May 04, 2014, 05:50:03 PM
^ lmao
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Conqueror on May 04, 2014, 08:59:42 PM
Ho. lee. shit.

5 more games to go and I will have finished reading ALL the games.
And I am already out of time to play mafia because school starts in a week and then I won't have time. D:
well, don't leave us hanging. what was your favorite trainwreck?


edit:
Quote
You're a prefectionist in your work
but obviously not in your role pms
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: O4rfish on May 04, 2014, 09:08:30 PM
I think that's part of the joke.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: BT on May 04, 2014, 09:28:57 PM
 :fail: No it ain't.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Raikaria on May 04, 2014, 09:42:52 PM
well, don't leave us hanging. what was your favorite trainwreck?

It has to be Urist Fortress or Kamen Rider out of the games I've read/taken part in.

I mean, it has to be a trainwreck to be canceled Day 1 due to... I don't even know why actually. And I modded Urist which automatically makes it a trainwreck.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Dormio Ergo Sum on May 04, 2014, 11:20:11 PM
Kamen Rider was called due to Serela breaking the outside contact rule and posting logs in the scum QT for the mod to see.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Serela on May 04, 2014, 11:21:58 PM
If it was any consolation my scumpartner did the same thing
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Sky_Paladin on May 04, 2014, 11:34:50 PM
Ugh guys I'm really sorry about last night.

I'm still kind of drunk but I didn't mean to maKe this Letty Journal. Three more sleeps until sobriety. Hang on liver guy, we can do this.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: NekoNekoRex on May 05, 2014, 12:54:58 AM
Kamen Rider was called due to Serela breaking the outside contact rule and posting logs in the scum QT for the mod to see.
Oh thank god it was this and not because I was telling Prims how I agreed with him that Rawr was the best QT buddy.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Serela on May 05, 2014, 01:09:32 AM
Oh thank god it was this and not because I was telling Prims how I agreed with him that Rawr was the best QT buddy.
...I remember Pesco (or someone) saying it was more than just the scumteam that did that >_> I didn't remember the part where PRIMS GOT ALL OF THE NON-TOWN ENTITIES MODKILLED UNINTENTIONALLY

I like how we all gravitated to HW.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: NekoNekoRex on May 05, 2014, 01:12:36 AM
Me and Rawr were town though.
I'm also pretty sure Prims wasn't in the game (or I hoped he wasn't)
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Serela on May 05, 2014, 01:16:07 AM
Prims wasn't in the game, but that didn't matter, Prims was who me and PX did it with too. I remembered there being two third party buddies? I guess one was shadoweh, though, I think. I think they were survivors or something, though. Besides, having the scumteam and at least one townie modkilled by the end of d1 is kind of a game ender anyway.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: PX on May 05, 2014, 01:58:08 AM
If it was any consolation my scumpartner did the same thing

What was that?
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: NekoNekoRex on May 05, 2014, 02:19:48 AM
Prims asks me occasionally if I'm scum in a game, so it's not as much of a consequence to me. The only thing that happens is that Prims won't be able to sub in a game he didn't plan on joining anyway.

To be fair, Pesco is a mod I wouldn't join a game for again anyway. Too uptight on rules. Having that 6 strikes thing for making minor screw-ups (like not doing the confirmation phrase exactly right) held over my head was one of the less fun things to deal with.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Shadoweh on May 05, 2014, 06:14:10 AM
Prims for best scumhunter, kills all scum even in games he didn't join RIP
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: solarlight on May 05, 2014, 07:52:06 AM
Favorite? well there are a few really.
Psycho prophecy because LOL roles
Yume Nikki because creativity
Invasion because the i dont even what moments.
I really liked motk mafioso for some reason I can't word.
gdi I like around 15 more these arent even the ones I like most x.x.

Like, I liked reading all of em! Some for different reasons then others.
I Didn't dislike a single one of em, they all have their merits.
But srsly guys, you people are awesome XD.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: SB on May 05, 2014, 08:00:50 AM
I wonder how quickly opinions will change when you actually start playing with us...
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 05, 2014, 09:07:14 AM
Invasion
good taste
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: solarlight on May 05, 2014, 10:34:14 AM
SB who knows? XD
When I actually start not having fun im prolly stopping though, games are for fun and when they fail to deliver why play? :D
Not that I'll quit once I'm in the middle of one though.
But thats probably like a month or two away because school ;-;

Prims
Thankies :3
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Dormio Ergo Sum on May 05, 2014, 10:36:41 AM
games are for fun and when they fail to deliver why play?
If only I knew the answer to this truly vexing question, would I have been able to enjoy my life so far?
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: solarlight on May 05, 2014, 12:15:32 PM
Serious question?
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: WHMZakeri on May 05, 2014, 12:32:30 PM
Let's pretend it isn't, even though it is.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Dormio Ergo Sum on May 05, 2014, 02:19:02 PM
Serious question?
I speak in naught but all seriousness.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: CF7 on May 05, 2014, 02:22:58 PM
I speak in naught but all seriousness.
And i am a sugary slipper.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: CF7 on May 09, 2014, 04:09:11 PM
Btw, Happy B-Day, Serela.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Sky_Paladin on May 09, 2014, 10:32:05 PM
Happy birthday, Serela :)  I hope you get a tasty cake :) 
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: NekoNekoRex on May 09, 2014, 11:07:10 PM
(http://i.imgur.com/jrxTNFn.png)
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Raikaria on May 10, 2014, 09:41:21 PM
Small alternation to my game in the list:

Change name to:

Mystery of the Druids Setup Mafia.

Yes the Druids is required. There will be Druids. It will be crazy.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Vhaltz on May 13, 2014, 02:51:18 PM
Mitsuki and I made a break setup in case another one is needed at some point, pretty sure it was 8/9p but we made it right when BT announced his so it's just sitting there in one of Mitsuki's notebooks.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: NekoNekoRex on May 13, 2014, 03:21:37 PM
Going to make another future setup called Fuck Mafia: Lame and Gay Edition and it will have the worst roles imaginable that I can think of.

How about a role that suicides whenever they use 'I' (the lone word) in a post? That sounds like fun, right?

I will also be bringing back the roleblocking BP bodyguard from VA2
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Serela on May 13, 2014, 03:28:26 PM
So signups for my game should be back in play, have to leave RIGHT NOW I'll figure out what I'm doing with old signups later

should probably just start from scratch though to be safe
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: ActionDan on May 13, 2014, 03:40:15 PM
/in
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: SB on May 13, 2014, 03:42:06 PM
Going to make another future setup called Fuck Mafia: Lame and Gay Edition and it will have the worst roles imaginable that I can think of.

How about a role that suicides whenever they use 'I' (the lone word) in a post? That sounds like fun, right?

I will also be bringing back the roleblocking BP bodyguard from VA2

make sure you include it alongside the reflexive self-targeting jailkeeper too

and yeah i would start from scratch
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Raikaria on May 13, 2014, 04:08:36 PM
/in

Remember Actiondan, it's anonmafia >:/
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: ActionDan on May 13, 2014, 04:10:44 PM
It's clearly wifom
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Mitsuki on May 13, 2014, 04:18:18 PM
It was 7p.
I think it's better for Serela to try to host his game again before assuming another mafia break game should be hosted.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Vhaltz on May 13, 2014, 05:43:56 PM
Yeah I was just saying in case there still aren't enough players
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: PX on May 14, 2014, 12:25:17 AM
Captain Planet Mafia as filler still available :V
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Serela on May 14, 2014, 02:24:29 AM
Choose Your Own Mafia Anonymafia Signups 12/13+
1.DEFCON
2.Kamen Rider
3.Pictures of Birds
4.Gensokyo Holy Wars
5.Motk Mafioso
6.Diablo
7.Moriya Shrine Revolution
8.Urist Fortress
9.Mirai Nikki
10.A Balanced Game
11.So You Want To Be The Townest (probably will refer to as SYWtbtT or Townest)
12.Rewrite

Link to original post containing all the setup info (http://www.shrinemaiden.org/forum/index.php/topic,16351.msg1091035.html#msg1091035)
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: O4rfish on May 14, 2014, 09:47:33 AM
/out

BBM is just going to win again
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Conqueror on May 14, 2014, 10:01:15 AM
I can confirm; BBM wins all the anon games.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: SB on May 14, 2014, 10:17:49 PM
bbm is so op he gets townies who should be confirmed to each other to try and lynch one another
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Shadoweh on May 14, 2014, 11:37:27 PM
Maybe he wouldn't win if people just stopped trusting his creepy faces!
I mean, Norman Bates, Creepy Richard??? LYNCH THEM AAAA
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: SB on May 15, 2014, 05:56:57 AM
Pocket Ace and Equality were honestly more terrifying than any of BBM's motk games.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: NekoNekoRex on May 15, 2014, 02:59:17 PM
Pocket Ace and Equality were honestly more terrifying than any of BBM's motk games.
>Pocket Ace
>Not mentioning Moeblobs With Hats, The Rusemaster
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: BT on May 15, 2014, 03:04:44 PM
BigBadMarshmallow 2scary4me, vig on the spot.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: NekoNekoRex on May 15, 2014, 03:22:06 PM
I have a pretty strong track record with anon games too, you know.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: DNAbc on May 15, 2014, 03:37:17 PM
Then apparently its easier to use AtE when others don't know your identity
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Shadoweh on May 16, 2014, 09:45:15 AM
Serela hurry up and send harrassing PM's to everyone who signed up the first time, and people who didn't, and random people on websites you don't know.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: DNAbc on May 16, 2014, 11:56:23 AM
/in

one day i shall roll a pr and vengeance will be sweet.

Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: ActionDan on May 16, 2014, 12:35:38 PM
Super wifom
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: WHMZakeri on May 17, 2014, 07:54:55 PM
I find the easiest way to deal with BBM is to simply roll scum with him.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: NekoNekoRex on May 17, 2014, 08:12:46 PM
I find the easiest way to deal with BBM is to simply roll scum with him.
Yeah this.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Serela on May 17, 2014, 08:23:46 PM
We're at 10 signups! It's a new record! e:11 woooo
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: WHMZakeri on May 17, 2014, 08:34:13 PM
*Golf clap*
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: DNAbc on May 18, 2014, 12:53:40 AM
I kind of rolled scum with BBM last time with hw and I didn't even feel I 'deserved' the win.

Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Shadoweh on May 18, 2014, 01:32:29 AM
9.Mirai Nikki
11.So You Want To Be The Townest
Dropping all of Dormio's games for games of HIGHER QUALITY imo (http://www.gomotes.com/emoticon/skype/skype15.gif)
Quote
(probably will refer to as SYWtbtT or Townest)
Firetruck Mafia.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Dormio Ergo Sum on May 18, 2014, 02:08:33 AM
More like all the people with superior taste have left.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: ActionDan on May 18, 2014, 02:12:43 PM
I bet hw is playing as pictures of birds
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Kilgamayan on May 18, 2014, 03:15:38 PM
More like all the people with superior taste have left.

hello
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Raikaria on May 18, 2014, 06:53:42 PM
Choose Your Own Mafia Anonymafia Signups 11/13+
1.DEFCON
2.Kamen Rider
3.Pictures of Birds
4.Gensokyo Holy Wars
5.Motk Mafioso
6.Diablo
7.Moriya Shrine Revolution
8.Urist
9.Mirai Nikki
10.A Balanced Game
11.So You Want To Be The Townest (probably will refer to as SYWtbtT or Townest)

Link to original post containing all the setup info (http://www.shrinemaiden.org/forum/index.php/topic,16351.msg1091035.html#msg1091035)

I am legitimately surprised some of these games are here.

And a few I don't even remember/know.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: WHMZakeri on May 18, 2014, 07:54:37 PM
There's still something missing from that list.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Dormio Ergo Sum on May 18, 2014, 09:06:06 PM
hello
Hi!
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Bardiche on May 18, 2014, 10:06:06 PM
I think thematically, my game should be Three Kingdoms Mafia. Then sit back and see how many want to be Lu Bu or Cao Cao. Which is baffling, Zhuge Liang is clearly the best.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Pesco on May 19, 2014, 09:32:54 AM
I think thematically, my game should be Three Kingdoms Mafia. Then sit back and see how many want to be Lu Bu or Cao Cao. Which is baffling, Zhuge Liang is clearly the best.

Guan Yu is mai waifu :<
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: WHMZakeri on May 19, 2014, 09:51:24 AM
and Xiahou Yuan is mai hasubando~
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: DNAbc on May 19, 2014, 01:11:48 PM
Diaochan is clearly the best, you testosterone loving brutes have no appreciation of true beauty.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Dormio Ergo Sum on May 19, 2014, 01:26:14 PM
Good thing I have a monopoly on Villager A.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Bardiche on May 19, 2014, 04:11:57 PM
and Xiahou Yuan is mai hasubando~
Diaochan is clearly the best, you testosterone loving brutes have no appreciation of true beauty.
Guan Yu is mai waifu :<
Well, good to be proven wrong! It'll take a long time before my turn is up again, though, so Three Kingdoms Mafia'll have to wait until then.
Diaochan sucks though.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: BT on May 19, 2014, 04:16:59 PM
Here's a refreshing opinion: You all suck.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: WHMZakeri on May 19, 2014, 04:26:02 PM
How can it be refreshing if I hear it all the time?
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: O4rfish on May 19, 2014, 05:04:31 PM
Roleplaying as Kongming would take so much effort and skill though.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Bardiche on May 19, 2014, 07:20:37 PM
Roleplaying as Kongming would take so much effort and skill though.

You'd be my favourite player if you managed!
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: ActionDan on May 20, 2014, 12:47:59 AM
This game is taking so long I actually managed to make out with someone in between
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: DNAbc on May 20, 2014, 01:45:58 AM
Kongming shoulf be a bp jester. He wins whatever you do.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Bardiche on May 21, 2014, 07:23:00 AM
The signups that will never end.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Conqueror on May 21, 2014, 07:53:36 AM
mafia is dead
rip mafia
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: ActionDan on May 21, 2014, 01:43:05 PM
What's even going on in your vampire game shadoweh?
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: O4rfish on May 21, 2014, 02:54:54 PM
People don't want to play my game so much, they're boycotting the entire Mafia.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Serela on May 21, 2014, 03:20:42 PM
actually I think this just always happens when it's my turn

I wonder why `_____________________________________________`
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Serela on May 21, 2014, 04:59:09 PM
12/13+ signups! Someone hammer it to end it's misery
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Raitaki on May 21, 2014, 05:21:10 PM
Consolidating is too damn hard.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: PX on May 21, 2014, 05:59:43 PM
12/13+ signups! Someone hammer it to end it's misery

No
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Raikaria on May 21, 2014, 06:40:10 PM
12/13+ signups! Someone hammer it to end begin it's misery

Fixed
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: CF7 on May 21, 2014, 06:56:38 PM
Fixed
That's just mean.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: SB on May 21, 2014, 07:16:32 PM
inb43subrequests
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Dormio Ergo Sum on May 21, 2014, 10:08:33 PM
inb4modreplacement
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Bardiche on May 21, 2014, 11:22:26 PM
inb4modreplacement
It could only be for the better, I don't really trust a Serela setup anymore. D:
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Raikaria on May 21, 2014, 11:28:16 PM
It could only be for the better, I don't really trust a Serela setup anymore. D:

You are implying that you ever trusted a Serela setup in the first place.

That is your first mistake.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Serela on May 21, 2014, 11:38:33 PM
Nothing was even wrong with the last one ;_;
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: ActionDan on May 21, 2014, 11:45:25 PM
And that was what was wrong with it
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Sky_Paladin on May 21, 2014, 11:50:28 PM
if it's not a train wreck, I feel players won't get the experience they were promised. 

(only kidding, I've never been in a Serela game~~)
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Bardiche on May 21, 2014, 11:51:10 PM
You are implying that you ever trusted a Serela setup in the first place.

That is your first mistake.

I won't make that mistake again.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Serela on May 21, 2014, 11:57:17 PM
Okay game is starting tomorrow! (Probably, I'm on the end of getting better from like a 6-day mild lingering sickness and I keep falling asleep over and over today)

Last signup was PC-98 Mafia. No it doesn't follow the role of "you can't sign up if the game is too old to have a readable archive" but whatever, it's the final signup and I'm rolling with it.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: Shadoweh on May 22, 2014, 06:38:00 AM
You are implying that you ever trusted a Serela setup in the first place.
Well I certainly trust them to be something...
if it's not a train wreck, I feel players won't get the experience they were promised. 
Yeah exactly!
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Dormio Ergo Sum on May 22, 2014, 06:43:57 AM
I only just now realized that I had forgotten to update the thread's topic.
Remembering to do things is hard.
Title: Re: RPG Mafia Thread IV (Current Game: Break Mafia)
Post by: SB on May 22, 2014, 10:39:57 AM
inb4modreplacement
inb4cohostsallflake
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Vhaltz on May 22, 2014, 02:24:06 PM
inb4 dead players replacing in for flakers and pretending to be newbies
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on May 22, 2014, 02:36:41 PM
inb4 dead players replacing in for flakers and pretending to be newbies
If I have 4 people replace out d1 again there will be glorious mod intervention ;_; (Unless there's actually 4 replacements for them but, uh, how?)

anyway rolepms should be going out soon, within half an hour probably I guess? I only say this since I'm already posting anyway
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: WHMZakeri on May 22, 2014, 03:02:56 PM
Serela had a hard enough time finding 4 replacements for the people who didn't sign up the first time.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on May 22, 2014, 03:07:58 PM
As it turns out I literally finished sending out pms on the half hour mark, coolbeans. Have fun everyone!
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Dr Rawr on May 22, 2014, 04:15:30 PM
inb4 dead players replacing in for flakers and pretending to be newbies
Hey I had to hide koishis true identity some how :V
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on May 22, 2014, 04:16:59 PM
Also if anyone wants to sign up before confirmation phase ends that's totally fine, I can fit one more person in still.

Obviously I don't expect another signup, but :V
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Dormio Ergo Sum on May 25, 2014, 11:13:28 PM
By the way, Serela, you might have wanted to post an actual link to the game here so that people can spectate.
Because, you know, that's a thing that people do.

http://mafia.getonpictochat.com/index.php?board=4.0
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Conqueror on May 26, 2014, 05:12:01 AM
I was wondering why the game hadn't started...
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Bardiche on May 26, 2014, 07:59:47 PM
Conq let's gossip about how stupid town is and how obv the scum are together
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: BT on May 26, 2014, 08:33:08 PM
This game of mafia's mail is brought to you by Mail Dragonite, fwiw.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: BigBangMeteor on May 26, 2014, 11:49:38 PM
that anonysite is cool because I have a 100% winrate on it  :)
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on May 27, 2014, 03:17:29 PM
I need a replacement for Rewrite Mafia!
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: DNAbc on May 29, 2014, 03:59:19 AM
This town is so cool.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on May 30, 2014, 07:54:58 PM
Game over town wins http://mafia.getonpictochat.com/index.php?topic=25.msg2862#msg2862
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: BigBangMeteor on May 30, 2014, 08:06:29 PM
out of all the ways in which #motktown could have broken it's losing streak
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: BT on May 30, 2014, 08:08:49 PM
out of all the ways in which #motktown could have broken it's losing streak
yes
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Bardiche on May 30, 2014, 08:09:33 PM
out of all the ways in which #motktown could have broken it's losing streak

its
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Shadoweh on May 30, 2014, 08:16:47 PM
I'm okay with just pretending that never happened if you guys are..
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: BigBangMeteor on May 30, 2014, 08:23:39 PM
its
shh

@Shadoweh- Town didn't deserve the win, but at the same time scum didn't have to quickhammer (iirc none of them were in real lynch danger), and a win is still a win.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: BT on May 30, 2014, 08:26:37 PM
I was confirmed town stump, you bet we didn't have to quickhammer.

But we chose to ~*~save mafia~*~ instead. Isn't that commendable?
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Conqueror on May 30, 2014, 08:29:15 PM
out of all the ways in which #motktown could have broken it's losing streak
truly this is mafia.txt
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Raikaria on May 30, 2014, 08:45:45 PM
What is this I don't even.

Typical Serela game has a point at which everyone is going WHAT THE ****

Quote
Whoever Nikki is I'm giving a slap

*SLAPS DARKIE*

Quote
2.Kamen Rider - Uuuuuuuh I don't think the roles for this were ever spelled out, I don't even remember since I was third party lol. This game ended in a mass modkill of the scumteam.

But I chose your role Shadoweh Q_Q

Also well done BT you are like the only person in any anon game to correctly place me.

I still don't get how people didn't figure out I was Dio or Long John.

Also would you look at that, the game was ruined by the quickhammers I always babble about.

Except it killed it for scum.

Also first town win in ages has no Town Serela. This cannot be a coincidence, you know, track record.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Raitaki on May 30, 2014, 08:51:17 PM
C'mon guys my SK claim was post 666
I obviously orchestrated everything

This is just a test drive before I grasp the victory that matters
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Raikaria on May 30, 2014, 09:05:28 PM
I don't even know who Polaris is but apparently they are next.

O4rfish, you may need to get ready.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Polaris on May 30, 2014, 09:19:35 PM
That's kind of rude.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: BT on May 30, 2014, 09:38:25 PM
It also demonstrates a pretty impressive memory lapse. Instant check on the archive shows you two have played at least one game together. :V
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Polaris on May 30, 2014, 10:08:24 PM
All right, here goes...

Tic-Tac-Toe Mafia Signup (9 Players)

Co-mod: PX

1) ActionDan
2) Raikaria
3) Zakeri
4) Sky Paladin
5) Serela
6) NNR
7) Dormio
8) CF7
9) Bardiche

Setup:

Tic-Tac-Toe Mafia uses the variable open setup 8Matrix (http://wiki.mafiascum.net/index.php?title=8Matrix).

The setup is randomly generated by selecting a row, column, or diagonal with three cells from the table below and then adding vanilla Townies and Mafia Goons until there are 2 Mafia players and 7 Town players. See the linked page for more information.
Mafia GoonMafia GoonTown Cop
Town JailkeeperTown RoleblockerMafia 1-Shot Strongman
Mafia RolecopTown TrackerTown Doctor

I'll also need a co-mod, so please PM me if you'd like to be one!
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: ActionDan on May 30, 2014, 10:20:52 PM
/in

Tracking scum that isn't on the nightkill sucked a bit.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Raitaki on May 30, 2014, 10:22:58 PM
A bunch of school projects are popping up because high school hates seniors.
Sitting out on this one.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Bardiche on May 30, 2014, 10:36:03 PM
Dayvig Mafia // 12-person mafia
Everyone is partnered with two other players, for four groups total. One group is scum.
Each group has one dayvig shot. On declaring the Dayvig, there are 24 hours before it completes and kills the target without fail.
During those 24 hours, the target may declare Suicide to kill themselves instantly and save the dayvig shot.
There are no alignment flips. There are no nightphases.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: BigBangMeteor on May 30, 2014, 10:38:41 PM
are there any lynches?

and are the groups made public from the beginning or do people claim it themselves?
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Serela on May 30, 2014, 10:41:36 PM
Add me back to the queue as "My Dear Penpal Mafia".
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Raitaki on May 30, 2014, 10:43:12 PM
What if everyone shoots each other? Does scum win if they're last to die in that case? Do dayvigs still finish if the shooter is dead?
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: SB on May 30, 2014, 10:46:10 PM
I would just clear one group, then have them shoot constantly and assume anyone who refuses to commit suicide is scum tbh (unless I'm understanding it wrong?)
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: BigBangMeteor on May 30, 2014, 10:48:19 PM
no flips so the scumteam can just have one player suicide if that's what they have to do
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: SB on May 30, 2014, 10:52:52 PM
oh yeah nvm
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Bardiche on May 30, 2014, 10:58:48 PM
are there any lynches?

and are the groups made public from the beginning or do people claim it themselves?

No lynches, groups aren't made public.

What if everyone shoots each other? Does scum win if they're last to die in that case? Do dayvigs still finish if the shooter is dead?

If the shooter is dead, the dayvig ends. If everyone fires simultaneously, the first one to finish will shoot and then all timers are reset.

Trying to think of a way to make it balanced and work. I thought about giving EVERYONE a dayvig, but then everyone'd just shoot everyone and no one'd be any the wiser. Pairs of 2 outs scum, groups of 3 prepares scum comfortably for fakeclaims and such.

Alternate idea: groups of two or three, scum aren't paired with each other but with townies. Scum know who each other are and stuff. People flip with their group number.

So for example

Shadoweh/Raikaria
ActionDan/Dormio
Serela/BigBangMeteor

Shadoweh and Raikaria flip as "group 1", AD and Dormio as "group 2", Serela and BBM as "group 3", but no alignment if scum is one team (Serela/BBM). But if Serela is scum, and Shadoweh is scum, then people flip with alignment only, meaning if Shadoweh can convince Raikaria to shoot BBM, then Serela has free reign to shoot.

EDIT:
The idea behind the game is this:

TARGET
If your shooter is town, you can suicide for them and save them the shot.
If your shooter is scum, you can refuse to suicide and waste their shot for them.

SHOOTER
If your target is town, they will suicide for you and save you the shot.
If your target is scum, they will take the shot and eliminate one of themselves from the game.

If a Townie misjudges his shooter as Scum, then town has lost a valuable bullet. Scum wins when Town runs out of bullets. Maybe refresh bullet if it hits scum.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: O4rfish on May 30, 2014, 11:19:48 PM
Each group has one shot ... per day, right?
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Bardiche on May 31, 2014, 12:02:30 AM
Each group has one shot ... per day, right?

One shot at all. Shooting ends the "day".
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Sky_Paladin on May 31, 2014, 01:57:13 AM
I think I need a short break so I'll skip this game, but count me in for replacing if necessary. 
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Raikaria on May 31, 2014, 07:22:54 AM
It also demonstrates a pretty impressive memory lapse. Instant check on the archive shows you two have played at least one game together. :V

Ages ago maybe, but I ain't seen him in ages.

/in. This seems interestin.
Title: Re: RPG Mafia Thread IV (Current Game: Choose Your Own Mafia Anonymafia)
Post by: Dormio Ergo Sum on May 31, 2014, 09:37:55 AM
I don't even know who Polaris is but apparently they are next.
How could you not remember Polly-kun?
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Schezo on May 31, 2014, 09:57:15 AM
he wasn't ka ka ka kawaii enough
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: WHMZakeri on May 31, 2014, 12:50:28 PM
Preserved for all eternity...

(http://i60.tinypic.com/muc3yo.jpg)

...for some reason even I can't fathom.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: WHMZakeri on May 31, 2014, 12:57:25 PM
I suppose I should take into consideration the game going on next and /in
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: DNAbc on May 31, 2014, 04:40:42 PM
i don't think i can snap out of this apathetic mafia mode for the foreseeable future so i am skipping out on this one

Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Sky_Paladin on June 01, 2014, 02:28:21 PM
Ah, screw it. I want to test my theory of less content = more towniness perception, anyway.

Please sign me up~
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Serela on June 01, 2014, 02:42:06 PM
"hmmm I wonder if I should join"
"WAIT WHY AM I ALREADY IN THE SIGNUPS LIST?!"

well okay I guess I'm playing! `-`
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Polaris on June 02, 2014, 06:34:29 AM
sorry I somehow interpreted your earlier post as a desire to /in for whatever reason `_`

blame Bardiche for ruining my vibe w/ that theoretical game setup thingy
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: CF7 on June 02, 2014, 07:51:59 AM
I am cursed. When i am town and i am right, no-one listens to me.  It's likely related to that i have 3 modes of operation. Slightly town, scummy and super scummy. And that's sad.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Sky_Paladin on June 02, 2014, 02:07:15 PM
We are actually playing a variant of the game Bard is describing over on Megatokyo right now.  I'll let you know how it goes. 
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: NekoNekoRex on June 02, 2014, 08:39:32 PM
Apparently people think I angrypost even when I'm trying to scumhunt with a pokerface.

I guess I'll end up /in'ing for this game, even though I was thinking about sitting out.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: ActionDan on June 02, 2014, 10:23:56 PM
Where are these avatars coming from... it must be one disturbed individual
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: NekoNekoRex on June 02, 2014, 10:54:23 PM
Where are these avatars coming from... it must be one disturbed individual
A disgruntled hobo, more like.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: O4rfish on June 03, 2014, 03:20:27 AM
I thought Purvis claimed not to be able to draw.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Dormio Ergo Sum on June 03, 2014, 05:32:04 AM
I thought Purvis claimed not to be able to draw.
Become educated (http://www.shrinemaiden.org/forum/index.php/topic,16911.0.html).

Also, for Polly-kun's sake, I guess I'll /in.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Polaris on June 03, 2014, 05:38:11 AM
Properly updated the playerlist so two more players to go!
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: CF7 on June 03, 2014, 09:32:07 AM
I wanted to sit this out, but after some thinking i'll /in after all. If you don't mind me playing of course. Also i want to have my revenge.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: SB on June 04, 2014, 09:34:40 AM
every time i see raikaria now i think it's serela

help
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Raikaria on June 04, 2014, 10:26:16 AM
every time i see raikaria now i think it's serela

help

Serelaception.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: DNAbc on June 04, 2014, 10:44:33 AM
I am tempted to hammer signups but apathy is a pain.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Bardiche on June 04, 2014, 04:33:56 PM
I'll /in I guess. I'd appreciate if someone could look over my posts and discuss with me after the game ends how to more effectively present cases and such. If you can let me know you're willing to do it, please let me know, I'll keep in touch with you. If I could have a hydra head to discuss during game, that would be cool, but it'd give me an advantage of deliberation so I don't know if it's a good idea.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Polaris on June 04, 2014, 04:52:55 PM
Sign-ups are closed! The game will start sometime in the afternoon.

Gonna have to say no to the hydra, though, since yeah it is an advantage.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: ActionDan on June 04, 2014, 07:40:17 PM
where's mah scum role pm.

mah 1-shot strongman to be precise
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: SB on June 04, 2014, 10:02:03 PM
If Polly still needs a co-mod/votals person I can do it I guess.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Serela on June 04, 2014, 11:03:44 PM
Well you can never have enough votecount slaves!
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: BT on June 06, 2014, 10:02:25 AM
P.S. It's 32 degrees here and it is way hotter than my comfortable zone here atm, so i won't be sitting at my pc for long periods of time for the next 6 hours or so.
It was 42C the day before yesterday. I wanted to make a Summer's Here thread but I forgot about it.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Polaris on June 08, 2014, 02:28:42 AM
Need a replacement for NNR. PM me if you're interested.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Sky_Paladin on June 08, 2014, 03:43:21 AM
If it's not game breaking, maybe we can put one of the dead players in to his slot (CF7 ideally since Bard at least knows who he roleblocked). 
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: CF7 on June 08, 2014, 07:58:58 AM
Do not want.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Polaris on June 08, 2014, 07:12:07 PM
A replacement has been found!

I actually got three people that PMed me while I was asleep so I just chose one; sorry to the other two if you really wanted to play. :L
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: CF7 on June 08, 2014, 09:48:54 PM
Omg. No. Not like that. OMG.
I just finished playing a very weird game. And after roles flipped, my first thought was what is this i don't even..? My second thought was, i don't want to play this bastard shit again. It was advertised as a normal game. Imagine, that everyone, save for 2 players, received "you're a townie with random night action (sleep, cop, doc, redirect, roleblock)" role PM. Every night 4 of these "townies" are switched to "mafia goon" role. One of them is randomly choosen to perform a night kill. If one of these "goons" who is actually performing night kill targets one of those spefic not random townies, mafia roles are fixed to the current players and they actually can talk to each other from that point on. If switched mafia goon is lynched before they are made into team, it stays that way. Oh, and there was body-hopping SK too.
And mafia actually won without even realizing it. Again, what the actual fuck? How do you even think about designing a game like this?
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: ActionDan on June 08, 2014, 09:55:34 PM
Definitely Kosher balance.  I'd play
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Schezo on June 08, 2014, 10:23:58 PM
Converting roles are always balanced didn't you know?
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Serela on June 09, 2014, 04:44:11 AM
Quote
Oh, and there was body-hopping SK too.
You mean I'm not the only person who ran a setup with that?!

I still kind of want to do it in a setup that isn't inherently trainwreck and being played by someone who would actually do something. But I know I probably shouldn't. *cough*
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: NekoNekoRex on June 09, 2014, 03:40:01 PM
Didn't look at MotK for two days and everyone has glasses and beards on their avatar.

I can't say I'm surprised.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: O4rfish on June 12, 2014, 01:56:21 AM
I am in sacto until Saturday, so my ability to manage a game (should Polaris's end soon) will be doable but not ideal.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Bardiche on June 12, 2014, 01:58:42 PM
There will come a day when Shrine Maiden will lynch a player, not for the quality of their cases, but for their lack of content or failure to explain their vote; and on that day, the games here will improve.  Until you hold your fellow players accountable for their action or inaction there can be no value in it.

Irony 2014.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: DNAbc on June 12, 2014, 03:32:36 PM
this game was hilarious to watch from start to finish, why won't people just townclear Dan when hes inputting an insane amount of effort?
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: WHMZakeri on June 12, 2014, 05:12:27 PM
Congratulations to Serela for not screwing up Lylo for town.
Now the rest of MotK can learn how not to screw it up.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Serela on June 12, 2014, 05:15:15 PM
I'm concerned with how Raikaria's cases usually seem to be very off-the-wall :/ Last time it was about Shadoweh's mind control beams. I don't really want to /in for the next game because I think a break would do me good, but I'd like to suggest me /inning as a mentor-ish-thing on SkyPal or Raikaria or someone? I realize some people may think it's a ridiculous notion for ME to be doing it, but!
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: BT on June 12, 2014, 05:24:31 PM
Hmm, maybe we could do a hydra mafia right about now, actually.

That, or we take a small break and have the next game when we know a bunch of people will be able to / want to play.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: O4rfish on June 12, 2014, 05:35:50 PM
My game is pretty much ready, assuming signups last a couple of days. Go now?
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Shadoweh on June 12, 2014, 07:06:18 PM
Game 100% confirmed not to have been caused by Shadoweh's mind control beams.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Conqueror on June 12, 2014, 07:20:05 PM
I'm torn between not wanting to play because rage and wanting to play because rage.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: ActionDan on June 12, 2014, 07:48:58 PM
/in for whatever
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: O4rfish on June 12, 2014, 08:21:13 PM
Here's some setting information. I'll put the signup list in the next post so my phone will be more able to edit it easily.

Residents of New Human Village have established a Wilderness Foundation to manage a swath of nearby forested land. Certain names have been written into the charter as specifically named beneficiaries.
Chartered beneficiaries have the responsibility of electing trustees to the board, voting and campaigning for them as necessary. It is rumored that there are some Youkai among you. Further, these Youkai are believed to have two abilities: to secretly communicate amongst themselves, and to use magic to duplicate someone's name on the charter, in order to bypass the selection process for installing a trustee onto the board. Some say up to one out of every three people on the list may be a Youkai!

A banquet has been scheduled to inaugurate the Foundation, and ALL residents of the village have been invited. As part of their planning for the banquet, trustees of the Wilderness Foundation will select a non-trustee as keynote speaker from among the chartered beneficiaries. This speech will establish the tone and perception of the entire Foundation, and perhaps even shape its policy for the next decade.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: O4rfish on June 12, 2014, 08:21:46 PM
Chartered beneficiaries:

01 ActionDan
02 Raikaria
03 Sky Paladin
04 Raitaki
05 CF7
06 Zakeri
07 Dr Rawr
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Raikaria on June 12, 2014, 09:34:48 PM
/in provided the setup is not bastard ect. Setup info and rules are not yet posted after all.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: O4rfish on June 12, 2014, 09:50:13 PM
It's unconventional but all open-source. For 3n players, n scum and 2n town, n lynches and n-1 night kills, graveyard votes for one living player to win along with their faction. Dead Scum can still post in qt. Kibitzers not allowed into graveyard. I think that's all the rules.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Sky_Paladin on June 12, 2014, 09:50:55 PM
/in so I can be scum with Dan.  It'll be great. 
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: ActionDan on June 12, 2014, 10:09:29 PM
If that happens I'm bussing you.  I'll make up reasons.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Sky_Paladin on June 12, 2014, 10:15:04 PM
You are talking to the all time champion of 'making up reasons', just saying. 
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Serela on June 13, 2014, 12:13:54 AM
Graveyard votes for the winner? Hmm. Maybe I should /in after all. I might actually get nightkilled if the rules are like that, but hey, that'd be a change of pace.

What's a kibitzer?
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: PX on June 13, 2014, 01:00:15 AM
An example would be someone walking into a chess match and saying "You lost, you should have done this instead"
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Dormio Ergo Sum on June 13, 2014, 01:27:28 AM
I'm not a particularly big fan of the dead influencing the game so have fun.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Bardiche on June 13, 2014, 01:55:27 AM
I'm not a particularly big fan of the dead influencing the game so have fun.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: DNAbc on June 13, 2014, 05:01:43 AM


I'm not a particularly big fan of the dead influencing the game so have fun.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: PX on June 13, 2014, 05:18:49 AM
I'm not a particularly big fan of the dead influencing the game so have fun.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Dormio Ergo Sum on June 13, 2014, 05:25:34 AM
I'm not a particularly big fan of the dead influencing the game so have fun.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Sky_Paladin on June 13, 2014, 05:33:47 AM
I just lost The Game. 
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: DNAbc on June 13, 2014, 05:47:34 AM
I'm not a particularly big fan of the dead influencing the game so have fun.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: PX on June 13, 2014, 06:04:07 AM
I'm not a particularly big fan of the dead influencing the game so have fun.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Raikaria on June 13, 2014, 06:15:06 AM
One living player along with their faction? But if town wins there are no living scum/3rd players by default.

/in anyway.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Serela on June 13, 2014, 12:32:02 PM
One living player along with their faction? But if town wins there are no living scum/3rd players by default.

/in anyway.
Well if town lynched all the scum already I'd say they did a pretty damn good job, so! From what I can understand, there's only as many lynches as there is scum, so town would have to have 100% correct lynch rate. And the number of nightkills is scum minus one, meaning you can't possibly have all of town die, assuming uneven number splits go to town. Scum have a big number advantage over normal games after a d1 mislynch/nk (Think; 4 v 6 on day 2 in 12p), but they can't just use it to win because they'd out themselves to the GY, who are the game deciders. The meta actually sounds like it -might- be kind of interesting?

e:Oh I accidentally placed the "if" in the wrong place- I read it as "But town wins if" for some reason. The game ends after as many lynches as there are starting scum number, and as many nightkills as scum minus one- not when one team is defeated via numbers. Then the GY decides which living player's faction wins, without being modconfirmed who is what.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Bardiche on June 13, 2014, 03:04:27 PM
I'm not a particularly big fan of the dead influencing the game so have fun.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: ActionDan on June 13, 2014, 03:30:39 PM
I'm not a particularly big fan of the dead influencing the game so have fun.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Schezo on June 13, 2014, 03:35:03 PM
god bless
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 13, 2014, 04:13:05 PM
Whoop nvm
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: WHMZakeri on June 13, 2014, 04:41:28 PM
I'm not a particularly big fan of the dead influencing the game so have fun.

I'm afraid I won't be able to play mafia for a while due to, uhh, 'religious' reasons.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Sky_Paladin on June 13, 2014, 11:19:16 PM
But see you in three days, right?  :D
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: DNAbc on June 14, 2014, 01:37:47 AM
I'm fun.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: WHMZakeri on June 14, 2014, 02:38:35 AM
But see you in three days, right?  :D

Yes I shall make a grand revival in three days.

...Just not in mafia.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: CF7 on June 14, 2014, 09:57:59 AM
I'll take a little break from mafia. Somehow i feel that i don't bring anything to the games i sign /in for.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Shadoweh on June 14, 2014, 05:52:32 PM
I'll take a little break from mafia. Somehow i feel that i don't bring anything to the games i sign /in for.
you bring a wonderful Day 1 lynch slot!
Alterantively the required lurker slot that replaces out..
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: CF7 on June 14, 2014, 07:31:54 PM
I am not sure if i should feel happy or offended.

After some thinking, i'd go with happy. I am useful. Woooo.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 14, 2014, 10:57:45 PM
I'll take a little break from mafia. Somehow i feel that i don't bring anything to the games i sign /in for.

More than Shadoweh does, don't worry.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dr Rawr on June 15, 2014, 12:11:42 AM
BANG! BANG! SHOTS FIRED
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Shadoweh on June 15, 2014, 04:06:19 AM
Jokes on you, I'm not signing up for anything! HA! Friggin Ha!
Also Bard since you asked: looking over your persuasive arguments for why the scum were scum last game, I'm going to cite player error in not sheeping you until they were all lynched. The only thing I'd suggest that works for me, honestly, is badgering people until they listen to you. Just bully people like Serela until they cave because you're scary! (There's no catch-all way to be more persuasive, you just have to figure out what specific people want and give it to them, ala logicing Sky P into lynching me)
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dormio Ergo Sum on June 15, 2014, 04:10:21 AM
Dude.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: DNAbc on June 15, 2014, 10:42:48 AM
that reminds me of was it BT's fruit game where Dormio Duded the wagon away from him at L-1 as scum, on lylo.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Vhaltz on June 15, 2014, 01:51:24 PM
That was the most ridiculous thing

Change my game to NSP Mafia, I finally got around to deciding on flavor and made it 10p
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 16, 2014, 11:02:29 PM
The only thing I'd suggest that works for me, honestly, is badgering people until they listen to you. Just bully people like Serela until they cave because you're scary! (There's no catch-all way to be more persuasive, you just have to figure out what specific people want and give it to them, ala logicing Sky P into lynching me)

I don't even know what I could have given to make people believe in Zakeri!Scum, but if I play again, I'll consider badgering people and yelling at them how terrible they are and how stupid they are and clearly they should turn to me for the light.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Serela on June 16, 2014, 11:04:28 PM
Well, given it was only d1 when it occurred and Zakeri hadn't done anything -that- damning yet, I think the situation went fine.

I let Raikaria get hammered over Zak because I didn't want to deal with their case on Dan ;_;
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Shadoweh on June 17, 2014, 01:24:34 AM
I don't even know what I could have given to make people believe in Zakeri!Scum, but if I play again, I'll consider badgering people and yelling at them how terrible they are and how stupid they are and clearly they should turn to me for the light.
Well, insulting people will certainly make them pay attention to you. I more mean that there are two seperate skills, finding the scumss, and taking leadership to get your target lynched. If you put pressure on people to follow you on pain of you never leaving them alone..
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Serela on June 17, 2014, 01:45:34 AM
If you put pressure on people to follow you on pain of you never leaving them alone..
This is why I let Raikaria get lynched
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: WHMZakeri on June 17, 2014, 01:57:10 AM
Unfortunately, Badgering people is a best a shorthand mimicry of what Team leadership looks like. Also unfortunate is the fact that mafia is designed in such a way that you have to rely on shorthand mimicries of team leadership unless you somehow get 100% confirmed.

This is why I let Raikaria get lynched
This is really starting to make me feel good about my win for some reason. I'm so glad I decided not to give up.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Vhaltz on June 17, 2014, 01:59:06 PM
Unfortunately, Badgering people is a best a shorthand mimicry of what Team leadership looks like. Also unfortunate is the fact that mafia is designed in such a way that you have to rely on shorthand mimicries of team leadership unless you somehow get 100% confirmed.

I don't think this helps at all. Game of mafia champions had tons of dickwaving in the form of reactiongifs, condescending attitude, useless "I'm the towniest" statements, constant badgering on other people to push their reads, etc and it never got anybody anywhere, there are plenty of good players (BBM, for example) who produce cases that are good and convincing enough by themselves that several people are likely to listen without having to resort to badgering people and the sort, you can realistically push your cases without being deliberately annoying and it will probably work better.

I haven't been following many of the games lately so I don't know if the recent town loss record is due to lots of people having bad reads, if it's too much setupspec, if there's a lack of communication and people don't really care about other people's opinions, or if it's something else. I have no idea, but I'm pretty certain that insulting people or yelling at them so that they listen to you is never going to help make the game better.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Kilgamayan on June 17, 2014, 02:03:46 PM
Vhaltz: Can't selectively quote on the phone, but the third one's been a problem for at least two or three years. MotK Mafia has long since lost respect for its fellow players.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Sky_Paladin on June 17, 2014, 02:39:19 PM
Bard:  The 'one mafia per neighbour group' game finished up on Megatokyo, with a scum win.  Town completely dropped the ball with two no-lynches and the 'vigilante' group failing to hit at all over three nights, and medics failing to cover confirmed town players, so, I, uh, well I don't know if that's the kind of playtest you want to consider.  We did some things a little differently to your stated set up - we were told that there was guaranteed to be no more than one mafia per group, but no knowledge of how many mafia there were total.  Also, each group had it's own unique role - one was a detective, one was a medic, one was a vigilante, and one was a backup group. 

You can check it out in detail over here (http://forums.megatokyo.com/index.php?showtopic=1738844&st=0), but if you have any specific questions and don't feel like trawling through the thread, send me a pm. 
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: SB on June 17, 2014, 03:04:57 PM
Kilga: I wouldn't say attitude or anything like that is a problem on MotK, I'd say a bigger problem is that it feels like nobody really changes between games, so the same mistakes are made over and over again and nothing progresses.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 17, 2014, 04:17:16 PM
Bard:  The 'one mafia per neighbour group' game finished up on Megatokyo, with a scum win.  Town completely dropped the ball with two no-lynches and the 'vigilante' group failing to hit at all over three nights, and medics failing to cover confirmed town players, so, I, uh, well I don't know if that's the kind of playtest you want to consider.  We did some things a little differently to your stated set up - we were told that there was guaranteed to be no more than one mafia per group, but no knowledge of how many mafia there were total.  Also, each group had it's own unique role - one was a detective, one was a medic, one was a vigilante, and one was a backup group. 

You can check it out in detail over here (http://forums.megatokyo.com/index.php?showtopic=1738844&st=0), but if you have any specific questions and don't feel like trawling through the thread, send me a pm.

I'll read it over first.

On the subject of respecting each other/what is wrong with Mafia: I think if people are enjoying it it is fine, just most of the fun players are standing by the sidelines now. We talk of changing the status quo but we never do; maybe all of the old guard should get together and have a Mafia game that features only them to "show them yung'ins how it's done"? I'm only being half-ridiculing.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: BT on June 17, 2014, 05:07:59 PM
I did suggest a hydra/mentor game.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: BigBangMeteor on June 17, 2014, 07:04:30 PM
Well, SF had a Training Mafia game recently that went reasonably well (mafia ended up winning in 3p LYLO, although town got lucky when they failed to consolidate and the randomlynch hit the mafia member under the least suspicion); it's worth considering.

You could also wait for VIGILANTE MAFIA but despite what I promised BT a few weeks ago, it still hasn't progressed very much in a long time, so uh. Vigilante Mafia is also going to be pretty funky in terms of roles, and a Training Mafia might be better off with a more basic setup.

EDIT: actually worth mentioning that the mod made a somewhat controversial decision to remove the randomized element of the lynch and purposely hit the mafia member in question because he considered his strategy of purposely allowing the randomlynch to happen rather than hammering one of the scum/scum wagons to go against the "don't be lame" rule
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: ActionDan on June 17, 2014, 08:32:35 PM
I haven't been following many of the games lately so I don't know if the recent town loss record is due to lots of people having bad reads, if it's too much setupspec, if there's a lack of communication and people don't really care about other people's opinions, or if it's something else. I have no idea

It's because people got confused that I was posting in it.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Conqueror on June 17, 2014, 08:46:03 PM
There's a compromise between pushing your own reads like they were handed down to you on Mt. Sinai like the Ten Commandments and just posting a case and having everyone ignore it because no one is reading.

I've found that getting into civilized discussion with other people about their reads (aka a dialogue, not SHEEP ME OR DIE type stuff) can be reasonably effective.

The problem with a hydra/mentor game is that we won't have enough people to fill it anyway. I mean we had trouble filling a 9p.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: BT on June 17, 2014, 09:02:09 PM
Hydra/mentor was in response to having an example game, because you could have an example game and you could also have an example game where the target audience is an active participant.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 18, 2014, 12:24:37 AM
It's because people got confused that I was posting in it.

That was actually hilarious. The one time you do provide solid posts, you get lynched over them. :V
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on June 18, 2014, 10:50:15 AM
There's a compromise between pushing your own reads like they were handed down to you on Mt. Sinai like the Ten Commandments and just posting a case and having everyone ignore it because no one is reading.

I've found that getting into civilized discussion with other people about their reads (aka a dialogue, not SHEEP ME OR DIE type stuff) can be reasonably effective.

The problem with a hydra/mentor game is that we won't have enough people to fill it anyway. I mean we had trouble filling a 9p.
you should have a hydra account with bard, you can call it "Dying Night 1"
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: WHMZakeri on June 18, 2014, 12:26:10 PM
I wouldn't have to NK Bard night one if he wouldn't peg me as scum immediately and also be a power role at the same time.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: CF7 on June 18, 2014, 04:43:46 PM
Hm... I am slightly concerned about my 16 people setup.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: SB on June 18, 2014, 05:52:10 PM
yeah that's definitely not happening
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: NekoNekoRex on June 18, 2014, 06:50:21 PM
I'm still down for the count as far as joining games goes. I wasn't feeling it last game and ended dropping out, so I'd rather not get anyone's hopes high just for the same thing to happen.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Raitaki on June 18, 2014, 07:25:06 PM
Graduation is today, so I'm finally free. I'll /in for the current game.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: ActionDan on June 19, 2014, 02:42:30 AM
only 4 ins so far.

And I thought the season was summer for the hemisphere that actually matters
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Conqueror on June 19, 2014, 02:54:08 AM
It's unconventional but all open-source. For 3n players, n scum and 2n town, n lynches and n-1 night kills, graveyard votes for one living player to win along with their faction. Dead Scum can still post in qt. Kibitzers not allowed into graveyard. I think that's all the rules.

My issue is that even if I wanted to join a mafia game right now, I don't think this setup is playable.

3 players gives one lynch and one nightkill and the graveyard votes for a living player to win? How is scum supposed to win in LYLO if the graveyard can just vote for the other person in the 1v1? Are these graveyard votes every phase or what? If you win, do you have to keep playing?

Basically I don't understand what's going on with the setup. Too many loopholes and unanswered questions.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dormio Ergo Sum on June 19, 2014, 02:55:54 AM
I'm pretty sure that it's virtually impossible for scum to win bar the town in the graveyard becoming literal potatoes.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: Dormio Ergo Sum on June 19, 2014, 03:02:32 AM
3 players gives one lynch and one nightkill and the graveyard votes for a living player to win? How is scum supposed to win in LYLO if the graveyard can just vote for the other person in the 1v1? Are these graveyard votes every phase or what? If you win, do you have to keep playing?
3 players give 1 lynch and no nightkill. The dead player votes amongst the two living players to decide the winner.
So what scum has to do in a LYLO situation is to get town lynched without hammering. Good luck with that.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Serela on June 19, 2014, 03:15:01 AM
Let's assume you have 9 players. There will be 6 town, 3 scum, 3 lynches, and 2 nightkills. The game will have 4 players alive in "lylo". When the game hits lylo, the graveyard decides which living player's faction wins the game. (Or, in other terms, the graveyard votes for who they think is most certainly town out of the 4, and that person and their faction wins)

When you consider the graveyard is usually pretty sure who is scum, it's a thing. When you consider it's usually because the mod gives a hint (or more than a hint) and that scum meta would be different in this setup due to the different win condition (They have to look as town as possible, instead of having to outnumber the town), it becomes a good question exactly how townsided the setup is. I'm honestly not sure!
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dormio Ergo Sum on June 19, 2014, 04:16:34 AM
You're not taking into consideration how the lynches and nightkills will occur though, Selery.
Like, I dunno, it seems really townsided to me when you take away the negative aspect of mislynching and turn scum's nightkill against them.
Like optimal scum strategy is to mislynch and nightkill the derps except that leaves the actual threats to scum alive to out them for the graveyard.
Alternatively, if you nightkill the threats to town, they get to voice their opinions in the graveyard and all they need is one townread.
And things get much, much worse for scum if a single one of them get lynched.
I dunno man. Can't say I'm a big fan of the setup.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Conqueror on June 19, 2014, 04:27:39 AM
Let's assume you have 9 players. There will be 6 town, 3 scum, 3 lynches, and 2 nightkills.

This was my other question about the setup since it's not worded clearly. In this situation, are the 3 lynches and 2 nightkills all in one day/night phase? Because if that's the case, town is in D1 LYLO.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dormio Ergo Sum on June 19, 2014, 05:18:28 AM
I'm working off the assumption that lynches and nightkills occur as they would in a standard game.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Mitsuki on June 19, 2014, 07:16:03 AM
This is definitely not getting 9p, you should begin it at 5/6p with only one mafia.

This game doesn't seem like mafia to me to be honest, more like something inspired by it (like Resistance for example).
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 19, 2014, 08:07:48 AM
Instead of debating whether this setup might be unbalanced, why not sign up and run the test?
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Shadoweh on June 19, 2014, 09:32:53 AM
Because no one debating it wants to play your game, man. People want to play living people mafiers.
We've gotten 16 people for a setup before, it's entirely based on who's running and how much fun it sounds. And people's moods.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: CF7 on June 19, 2014, 09:44:16 AM
/in as
a wonderful Day 1 lynch slot!
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: DNAbc on June 19, 2014, 09:46:51 AM
The problem with that people not signing up is that we don't think this will be a potentially ''fun'' game. Nobody likes to /in a game when the odds are completely against either side (well maybe unless you harbour some specific hate to the players or is outright sadistic). While this may be easy to overlook in the modding process, mafia at the end of the day is a game about uninformed majority vs informed minority. Having a graveyard of nightkilled people who can secretly conspire together removes the factor of ''uninformed'' and ''minority'' which places town at much superior odds against the scumteam where even killing capable players (or dangerous roles) no longer ceases to make them a threat. Rather, it ascends them to a higher plane of existence where all communications are hidden and they can secretly decide on a winner. And this is all without considering if any scum was lynched. The ensuring scenario is pretty much like what Dormio has said already, town has to be a bunch of potatoes to lose this.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 19, 2014, 10:28:19 AM
Let me see if I understand this.

In normal mafia, scum wins by killing good players, and town wins by lynching scum.
In MotK mafia, scum wins by lurking and town wins by exploiting overpowered roles.
In my setup, scum wins by seeming to be town, and town wins by figuring out who the scum are.

And the game you would rather play is ...
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dormio Ergo Sum on June 19, 2014, 10:46:21 AM
I'm pretty sure that insulting the playerbase isn't the right way to go about getting people to join your game.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 19, 2014, 10:54:25 AM
Dormio, what IS the right way to go about getting people to join my game?
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dormio Ergo Sum on June 19, 2014, 11:05:58 AM
There's no real formula but you just have to sell your game.
Games with weird mechanics, particularly experimental ones, are especially hard to sell unless you already have a reputation for being able to create fun games with weird mechanics.

Also, in my case, I wouldn't join any game for the next week since I'm in the middle of finals. I'm pretty sure all the Americans aren't though so try your best to appeal to them or something.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 19, 2014, 11:24:44 AM
I wouldn't have to NK Bard night one if he wouldn't peg me as scum immediately and also be a power role at the same time.

You didn't NK me, man. I roleblocked you. :colbert:

EDIT: On the subject of appealing to people, try assurances/explanations of why the setup is balanced and their worries are stupid. I'm personally not playing because persuading people is a pain and I'd rather focus on raiding the shit out of the Second Coil/Extreme Primals.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 19, 2014, 11:25:21 AM
When I signed up to run a game I was originally going to run the same kind of role madness we had been playing. At that time people were complaining about too much rolespec, so I thought about doing something mountainous. Some people stated that mountainous was boring, and the game needed to have power roles to spice things up. I thought, what if we put the spice in the rules instead? This can result in things like Popcorn Mafia which was popular enough to have one or two sequels.
Now people are wary of the graveyard influencing the game, and I understand why that would be unfun in a traditional-style mafia game. This game however is untraditional, with different win conditions, and I think if players entered the game expecting a different experience, they won't be disappointed.
The strategies and tactics necessary to win are different in this game. Your preconceptions may not be valid. This game sounds fun to me and I would play it if I weren't running it.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dormio Ergo Sum on June 19, 2014, 11:30:07 AM
Like, for example, my first game (Angel Beats Mafia) was relatively tame with one curveball thrown in. (Self-Reviving Serial Killer Lovers lol, though if you get past the name they were a relatively weak pair of roles too.)
I had a fairly good reputation and it helped that mafia was generally more active back then so people played my game and enjoyed it.
That made people come back for my second game (Rewrite), which was similar to the first in that most of the roles were relatively tame (VTs ahoy!), and it was largely successful too.
Of course, both games had their flaws but people enjoyed them overall which led to my third game. (Medaka Box Mafia)
I took a bit more of an experimental approach in my third game but people still joined it since my first and second games had been good enough.
So, basically, it might be prudent to get more experience under your belt before you go wild with modifying the mechanics of the game too much or something.

On an unrelated note, you people should be totally hyped for Ys Mafia when it comes around.
Totally balanced (Kittan Seal of Approval?), and totally unique. (Read: Not role madness, not bastard, completely awesome)
A once in a lifetime game of mafia, if you will.

Warning - while you were typing a new reply has been posted. You may wish to review your post.

Your preconceptions may not be valid. This game sounds fun to me and I would play it if I weren't running it.
That could be totally correct. However I, personally, tend to shy away from games that I feel depart from the base game too much.
Other people might love it though. Who knows? Pester people into joining your game, pull favours, all that jazz.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: BigBangMeteor on June 19, 2014, 11:46:19 AM
For me it`s not that the game is townsided (though I think it is, albeit not as much as Dormio and Conq are making it out to be). It`s that I think that the graveyard deciding lynches is a fundamentally bad idea. The people deciding the lynch have to rely on other people to ask questions, get reactions, and produce scumreads. If the players that are alive don`t do this correctly (and 9 times out of 10 they won`t, because everyone needs different things to confirm scumreads), the graveyard players are basically operating off gutreads, and it`s not fair for the people to be lynched off gutreads they can`t even reply to, whether they`re town or whether they`re scum. Additionally, you completely remove one tool in the scumhunting kit (who scum vote for and when they do it) because the players in the thread can`t vote.

I think that there could be ways to get the graveyard into the game. I don`t think this is it.

Also for most of the games that I`ve seen here, scum haven`t won by lurking. They`ve won because town have been derps and sucked. qft
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: ActionDan on June 19, 2014, 12:02:01 PM
You didn't NK me, man. I roleblocked you. :colbert:

EDIT: On the subject of appealing to people, try assurances/explanations of why the setup is balanced and their worries are stupid. I'm personally not playing because persuading people is a pain and I'd rather focus on raiding the shit out of the Second Coil/Extreme Primals.

Since when did you play ffxiv?  Are you on gilgamesh?
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Pesco on June 19, 2014, 12:02:15 PM
Make a few players turn scum-aligned once they die. Pretty simple solution to rebalancing things for scum.

Other than that, sometimes people just don't want new or nice things.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 19, 2014, 12:17:22 PM
Since when did you play ffxiv?  Are you on gilgamesh?

Ultros. Gotta tentacles. I've been playing since late November last year, and four weeks or so ago finally killed Nael Deus Darnus. Now if only my damn Black Mage staff would drop...!
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: SB on June 19, 2014, 12:24:24 PM
I don't mind dead people affecting the game, I just don't think they should be the deciding factor.

On another note, my game is changing to Build Your Own Setup Mafia.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 19, 2014, 02:10:28 PM
For me it`s not that the game is townsided (though I think it is, albeit not as much as Dormio and Conq are making it out to be). It`s that I think that the graveyard deciding lynches is a fundamentally bad idea. The people deciding the lynch have to rely on other people to ask questions, get reactions, and produce scumreads. If the players that are alive don`t do this correctly (and 9 times out of 10 they won`t, because everyone needs different things to confirm scumreads), the graveyard players are basically operating off gutreads, and it`s not fair for the people to be lynched off gutreads they can`t even reply to, whether they`re town or whether they`re scum. Additionally, you completely remove one tool in the scumhunting kit (who scum vote for and when they do it) because the players in the thread can`t vote.

The graveyard doesn't lynch players. Have you watched Survivor on TV? It's like that.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: BigBangMeteor on June 19, 2014, 02:20:13 PM
okay I reread the rules and they are extremely confusing. You provided like 3 lines about the mechanics of an experimental game; that doesn`t work. Maybe people would be more enthusiastic if they actually understood it... What does it even mean for the dead players to choose one player to win along with them ???
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 19, 2014, 02:46:44 PM
The trustees choose one player to win, but that player's whole faction wins. There are only two faction, no third party.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Sky_Paladin on June 19, 2014, 02:50:49 PM
Quote
Dormio, what IS the right way to go about getting people to join my game?

Make a theme that is interesting or supports some unusual mechanics.  Post rules using the accepted formatting and throw in a few images or something fun to buy people's interest.  Actually I am bored, here is an example of something I just scratched up for a vanilla game. 

Cat and Mouse Mafia

(http://i111.photobucket.com/albums/n152/Sky_Paladin/300-movie-cat-versus-mouse.png)

Many years ago, before the dawn of man, cat and mouse did battle for the right of supremacy: who would acquire the coveted seat of dominion over humans?  The casualties were immense.  Whole lands were covered with the blood of the fallen.  Where feline and rodent did battle, with their fearsome weapons of mass destruction, the land was soiled, never to grow life again.  They fought unto the very brink of extinction, when finally, the mouse was banished to the darkest corners of the world, forever forbidden from the homes of men. 

So it is spoken, amongst the cats and their kind. 

The mice never surrendered, never gave up their eternal struggle.  Though hopelessly outgunned, impossibly outclassed in both sheer size and strength, the mouse and their kind knew that terrible sacrifices were necessary for their ultimate victory.  Far down beneath the humans wreck of society, underneath even the secret eldritch lairs of demon, dragon and Dormio, the mice have thrown up their glorious shrines to their unforgotten dead.  Names scribed down and etched in stone, legends told to children and tales told to soldiers, of courage against impossible odds, and victory that might yet still be caught. 

You are part of an advance party, seeking to learn when it is time for the mice to begin their counter attack.  Already the seeds of victory have been planted.  The cat, long seen as a symbol of wisdom, grace, and integrity, is now ridiculed on the internet as a greedy and lazy creature.  The number one pet for humans, which was once cats, has now fallen to dogs.  The time is ripe for cats to finally be eradicated from the world. 

You've been placed in a student accomodation to spy on the humans and learn what you can from their education institutions.  At first it was an easy deal, you and your fellow mousy comrades have lived a life of luxury, running rampant in a sharehouse owned by a bunch of poor students, growing fat on their discarded pizza boxes and tv dinners. 

All that changed today. 

This morning, your unit commander, Sky_Paladin, was found beheaded, eviscerated, dissected, and partially devoured in the middle of the kitchen floor.  Blood stained paw-prints, and the ominous sound of tinkling bells give testament to his fate. 

There are cats in the house. 

Quote
Sky_Paladin - Vanilla towny. 

(http://i111.photobucket.com/albums/n152/Sky_Paladin/cat-versus-mice.png)

You are a mouse.  Your special abilities are eat cheese, sneak through impossible gaps, and see in the dark.  This is represented in the game with the following special rules;
1 - You may vote with ## vote <player name>
2 - You may post in thread during the day phase.

Confirm in the game thread when you receive this message. 

You win when the mice can live in peace.  Good luck.

***

Rules stolen from Prims Untitled Story mafia. 

.::RULES::.
- I'm the mod and my word is final. Don't do anything that you expect will annoy me, even if it's not in the rules. This includes looking for loopholes.
- No Outside Contact, keep the talking to the game thread unless your role allows otherwise.
- Don't directly intefere with the game if you're dead or not playing - if you're going to talk to other players or post in-thread I expect everything you say to have no game relevance whatsoever. Also, do not talk about the game to other players (dead or living) while deceased unless both of you have received a link to the graveyard quicktopic. The graveyard will contain a list of players who have access to it in the OP.
- Don't directly quote communications with the mod unless given permission. This includes your Role PM.
- Going 24 hours without a post nets you a prod. Going 48 hours without a post or receiving too many prods is likely to result in a modkill.
- Navy is reserved for mod actions and edits. 
- Don't screenshot things. 
- Don't edit your posts. 
- Don't post after hammer. 
- If you get yourself modkilled, you lose the game and your alignment may be subject to further punishment to circumvent any advantage your death could result in.
- Have good integrity. This includes not being a dick.
- Play to win.
- Breaking rules once will get you a warning or a modkill depending on the severity.  Seriously, it's nothing you haven't seen before, but if somebody does get themselves modkilled, it will result in the player being removed immediately, phase ending, and no flip. 
- The show must go on.  If a player goes afk or gets modkilled, depending on the options, a vanilla towny may be promoted to the afk/modkilled persons role, or a dead player given a chance to re-enter.  If the former seems likely, dead players who have shown an interest in having another go will not be given a graveyard link. 
- Rules may arbitrarily changed or added to as necessary. 

.::SET-UP INFORMATION::.
- Day 1 will last 48 hours; after that it's 72 hour days and 24 hour nights. Majority is required to lynch.  If a majority is failed to be achieved, all players who failed to vote will die.  If no player is eligible, the last player to vote will die. 
- Flips will contain character name, alignment, role name, and a quote of the deceased's role with all factional abilities removed.
- LYLO and MYLO will be announced, but not whether they are potential or not.
- This set-up is explicitly not bastard and not experimental in any way.  There is at least one Vanilla Townie.
- The following roles have been declared Super Lame and are guaranteed to not be in the set-up: anything that results in a lying flip, any role that requires a RNG for the mod to process, any role that does not work as described in the player's role PM, any Cop variant other than sane, any role that can result in a change in alignment. 
- Players will know if their action fails or if they are redirected, but only if they have an ability that is affected.
- Action priority is:  Sabotage/redirect type actions go first, information/protection actions second, killing actions go last. 
- Players will only receive a notification of the success of their action if it is an action that returns information, otherwise they will just be told 'redirected' or 'action failed'. 

Casualties
0 - Sky_Paladin; was too tasty for his own good. 

Player list:

***

So in this setup I want to include a 'cheese' mechanic.  Players need to be active or they will starve and die.  I implemented this as an 'afk removal tool', if you don't vote or go afk too long you will get modkilled.  In the real set up I would reword the 'go afk and get modkilled' to something like "You are a mouse and require cheese.  Cheese raids are risky and therefore only contributing mice will be fed by the team.  If you do not post (insert requirements here) within 48 hours you will get a warning.  Failure to (meet requirement) after 72 hours results in a modkill. 
edit to add:  I would probably go a step further and let all players /givecheese in public to any player they wanted to keep alive.  Players need at least on cheese per day phase to not starve and die.  I'd work out how to handle this mechanic in greater detail e.g. how much cheese you have in the game etc. 

The 'show must go on' rule is one that I've incorporated successfully in Megatokyo; if you have a player go afk and they are roled, kill them off without a flip and give their role to a vanilla towny.  Caution must be used (e.g. don't give a scum role to a vanilla towny who has been cop checked) but generally it's very easy to get right.  I've also sent a vanilla town who died night 1 back in to the game as a member of the scum team with no harm done. 

If you want to do something like the graveyard controls the lynch, what is your objective?  Can you test it?  Can it be broken?  Can scum win?  Can town win? 

If your graveyard controls the lynch, and town need to kill the scum to win, what's the reason for the graveyard at all? 

Part of the reason that dead players can't talk is because their alignment is known.  You don't know who to trust until their dead, and then their dead.  What if you killed players without a flip?

Anyway I think that your mechanic can work but you need to 1 - why do you want to do it (is there a specific problem you feel needs to be addressed), and 'because it is fun' is not an answer; 2 - how can you implement it so that it is an interesting tool that players can use or be handicapped by, and not as something that breaks the setup. 

Basically I guess you need to show more thought and effort for people to want to buy in to it.  I already signed up though because I don't care about rules or mechanics, I just want to play. 

Wow I wrote too much, time for bed. 

edit: 
I'd cheese something like this. And then maybe some roles that prevent players from giving cheese/gives extra cheese.  Well I'd write up the draft and get a co-mod to look over it.  You do have a co-mod, right, Oarfish?

Every player can ##givecheese to any other player during the day phase, but once given, it cannot be changed.  You cannot eat your own cheese for you are a proud and altruistic soldier of mousekind, living on the mantra of 'should I die, please eat my body.'  Every mouse needs one cheese per day or death. 

edit edit edit; or I would just use the ##givecheese mechanic instead of voting.  When all players except for one player have received cheese, the phase ends, and the uncheesed player dies.  I'll playtest it and run it over on Megatokyo. 
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 19, 2014, 02:52:14 PM
NNR's avatar is giving me a seizure, fantastic.

I think the idea of having the Graveyard select one player to "win" alongside the faction unfairly penalises those people who play well and are killed early, and it introduces an issue where people have to decide who play better. For example, in the last game Sky Paladin put out a lot of effort generating a lot of noise no one could be bothered to read; does he get to win for all the effort he put into it, or do we vote up Serela instead, since ActionDan got lynched anyhow? Or can we post-mortemly assign ActionDan a winner despite not having had any actual success convincing people of the scums?

Losing is a team effort, and I think the Graveyard-picks-an-additional-winner mechanic is just mental masturbation for those who like to think team games are lost by the rest of the team and not yourself. It doesn't matter if you catch scum, if you're ineffectual at persuading and convincing people, you're a bad player and you don't deserve a win. EDIT: If your team is stupid and no matter how well you word yourself, you still can't get them to follow you, it's still a team effort losing; you may not be bad, but you still weren't able to turn around the herd.

EDIT2: And if the scum team kills off all the players with a clue, then the scum team rightly wins and picking a Town winner is just slapping Scum in the face. I disagree that MotK loses because of derps primarily, it's just that scum ensure the derps are in charge of the lynch.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Sky_Paladin on June 19, 2014, 03:01:38 PM
Quote
it's just that scum ensure the derps are in charge of the lynch.

This.  It's why Serela and I always make it to LYLO, unless we get ourselves lynched by town first. 
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Serela on June 19, 2014, 03:31:14 PM
It's not so much that scum gets me to lylo on purpose (...usually *cough*), it's that there's higher priority nightkills and I generally get townread by town unless I lurked to hell and back or did a pretty bad oopsie.

But anyway, in terms of using the previous game as an example; there wouldn't have been a conventional lynch in that case, so the GY would have decided whether they believed ActionDan or Dormio was telling the truth instead of the living players doing it. (GY picks the only winner, not an additional winner) That being said, I'm not exactly arguing that letting the GY decide the winner is a good setup idea, although IMO it wouldn't hurt to try it out a single time.

The meta would be different so it's harder to tell what to do. Scum killing off the players who have a clue is possibly a bad idea, for example, since once killed they're the one who gets to decide the winner- even if they're dead, they don't get to stop spouting their gospel in the GY, and if they're alive the GY still gets to read it but at least they're not confirmed town. This simple fact is also what makes it really hard, though- scum can't remove problematic people. Not only that, but they get to chat together as confirmed town, turning the GY into one big mason party. Town's nerf is that there would assumably be no PRs and there's less town compared to scum than usual, but, hrm.

Suddenly I wonder what optimal use of the lynch would even BE. Do you really want to lynch all the scummy players and let the actually-town ones whose reads you probably don't agree with, be the ones who decide the game winner? You shouldn't lynch the obvtowns, or should you? Scum can bus very freely, and don't care about who is lynched so much as simply looking like town, so how do associative reads work? And what's the best kind of lynch target in a game like this anyway?

This is definitely not getting 9p, you should begin it at 5/6p with only one mafia.
I'unno why you're suggesting to nerf scum further when everyone's talking about how incredibly town-sided the setup probably is :V (I mean the part about having to run it as 6p is true, but only 1 mafia?)

Anyway, I think scum's biggest advantage is they're almost guaranteed to equal or outnumber the town when it's time for the GY to pick a winner. But, they have to be stealthy enough about it to make it unclear they're controlling the lynch via numbers, so :S (Or just bus to hell  if town look like they're gonna be right, since that's not a big detriment...?)

Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: WHMZakeri on June 19, 2014, 03:52:06 PM
The way I interpreted it, "Picking a player and he and his faction wins" means that the Graveyard group would be asked to pick one of the 3 or five people remaining, and his faction is the winner, making the Lylo lynch useless as a winner is decided at that point. It's not a free ticket to the end of the game, it is the end of the game.

So for flavor example, instead of NKing and Lynching, we are instituting a board of Trustees with Corrupt businessmen trying to sneak in. When voted, they either become a board member, or reveal the corruption and fire the businessman. Then when lylo normally happens, the Board settle down and pick one non-board member for CEO position, and whoever is nominated will become the Big Boss boss boss and will use his influence for his teammate's purposes, making the team he's a part of the winner.

Basically it's a way to keep dead players invested in the game instead of putzing around crying about how the person that lynched them was stupid and how they know all of the scum already and blah blah. It's also somewhat evened out by Scum being able to stick around and help their teammates/give advice/hydra-ing basically.

I still agree that it's town sided, since it takes away scum's ability to remove people from the game. in a case like this, emphasis might be put on killing the derp first because they'd be the ones with the power in the end. It would also completely excise town problems like lack of leadership skill or the concept of a person wanting to defend themselves, since a townie that can't convince people he's town will want to be lynched (and may even be justified for it).
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 19, 2014, 04:05:42 PM
As a Townie, why would I want to avoid getting lynched then? I'd want to get lynched, right?
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: SB on June 19, 2014, 04:06:27 PM
You wouldn't lynch obvtowns, lol. You just lynch who you think is scum and leave universal townreads alive to be nominated on the last day.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 19, 2014, 04:13:08 PM
You wouldn't lynch obvtowns, lol. You just lynch who you think is scum and leave universal townreads alive to be nominated on the last day.

We need just one obvTown to be alive. If the ones who can tell fake from real die, we can win the game from beyond the Grave, no? Imagine a Graveyard full of Serela and Sky Paladin, and we wouldn't be able to at all tell what deliberations they're having and why they're worried. Someone needs to get in there to smack 'em upside the head and tell 'em they're completely off the mark!

EDIT: Besides, aggravatingly every time I make a case on scum, Serela comes in to say, "I see all your points and they're there, but I just disagree with the conclusion!"
Noooo way I'd want that deciding the win if I can help it!
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Serela on June 19, 2014, 04:26:12 PM
I'm such a cool obvtown, anyway! It usually happens, like every time.

...there's no way I'd live to lylo in that game ;_;
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 19, 2014, 04:33:09 PM
We need just one obvTown to be alive.

Dead town needs to choose the living person who is most obvtown, but scum are focusing their kills on the obvtown and leaving alive the ones who can tell town from scum. Scum can also choose to kill those players whom the graveyard claims to believe are town, since they have informants in the graveyard.

Assuming they get lynched that is.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: SB on June 19, 2014, 04:35:08 PM
Yeah, town only needs one obvtown alive, but who do you think scum would nightkill?
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: WHMZakeri on June 19, 2014, 06:13:58 PM
Ahh so a lynched scum results in even more information for them to use against town. I didn't realize they would be invited to the graveyard, too.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: SB on June 19, 2014, 06:17:24 PM
The dead townies know who each other are, so they just form a voting block and scum can't sway it, either way.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Serela on June 19, 2014, 06:30:30 PM
The dead people would be playing it out kinda like a standard lylo- don't vote until you're sure, then scum quickhammers if they're wrong.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Mitsuki on June 19, 2014, 08:02:58 PM
I'unno why you're suggesting to nerf scum further when everyone's talking about how incredibly town-sided the setup probably is :V (I mean the part about having to run it as 6p is true, but only 1 mafia?)

To be honest I don't get the setup. With 6p (4/2) apparently you are still allowed 2 lynches so I'm assuming you could keep lynching even if scum outnumbered town, but that could lead to 1/2 if there are two mislynches in a row. Guessing who is the only townie out of 3 people when people are usually scummy and scum have nightkilled townreads is not easy.

What I imagined before is that 6p would only allow a mislynch and then let graveyard decide, which is why I was originally saying it's scumsided. Even if graveyard only has town there (which I'm assuming, since this game wouldn't work if scum could decide as well) the fact that you can only make one error is still there.

EDIT: Wait, scum would be able to vote as well? That makes it even more scumsided...
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 19, 2014, 09:34:56 PM
I think we need more guillotine.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: WHMZakeri on June 19, 2014, 10:25:38 PM
I'm 101% certain that Scum can't vote in the graveyard to begin with so none of your comments are applicable.

I think we need more guillotine.
Except this one.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Shadoweh on June 19, 2014, 11:51:44 PM
/in for Cat and Mouse Mafia, looks like Redwall..
oh, oh you're not really.. okay I'll just stay over here then ._.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 20, 2014, 12:04:41 AM
I'm 101% certain that Scum can't vote in the graveyard to begin with so none of your comments are applicable.
Except this one.

Then lynch all the scums, I guess. Game should be awright outside of having the Graveyard decide the game for everyone, but at the very least it's a variant for a change. It's unfairly stacked for Town, though, since even if scum does everything right, they can still lose due to astute Graveyard voters.

EDIT: Also I'd be /in for Cat and Mouse Mafia too.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: PX on June 20, 2014, 01:35:42 AM
Graveyard votes. As in everybody in the graveyard. Including scum
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Serela on June 20, 2014, 02:12:07 AM
Clearly  (in 9p) you should lynch two scum and nightkill people who have the complete wrong idea about the last scum's alignment. Then scum is already set up to win! B)

But no, I think o4rfish said only dead TOWN get to vote. Dead scum does apparently still get to talk in the scum QT -and- look in the graveyard though so having 1 dead scum could be beneficial.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 20, 2014, 05:03:12 AM
Dead scum WOULD get to vote, but I've decided they don't get to, just as a procedural matter. Here's why:
If dead scum outnumber dead town, that means there are no living scum left. Town wins.
So, we assume dead scum are in the minority. There aren't ties because graveyard has an odd number of players.Their allegiance is known. They can only swing the vote if town doesn't form a solid voting bloc. Thus, it is imperative for town to form a solid voting bloc and choose a player to vote for before actually voting, lest one or two town place an early vote and get quickhammered. Town has the ability to do this through fake voting.
Since dead town allegiance is also known, early voting is not needed as a clue to alignment, and I can't think of a reason to NOT use fake voting before real voting. Town has the ability to select a winner without scum's input.
So, in the interests of clearing up the difference between real voting and fake voting, and of preventing some dead town from losing the game like Leroy Jenkins, I'm just setting aside dead scum's vote.

Edit: like, the only time dead scum votes matter is when a dead town either doesn't know or doesn't care how their vote works, and for this game I don't think that's an interesting way for the game to be won or lost.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Serela on June 20, 2014, 05:34:56 AM
O4rfish, question:How many players are you aiming to get in order to start, at this point?

I was about to say "if ___ maybe I'll /in after all", but I just remembered I'm about to have to work 8 days in a row after tomorrow, and then still be quite preoccupied for the next 5 days after that, so I guess I shouldn't after all >_>; Still, asking how many players you're aiming for at this point is still important.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 20, 2014, 06:48:20 AM
I think 12 would be a good number for the first run. That is seven trustees, four scum.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: SB on June 20, 2014, 07:10:27 AM
7+4=12?
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dormio Ergo Sum on June 20, 2014, 07:23:38 AM
7 trustees means 7 dead, not 7 town from what I understand.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Conqueror on June 20, 2014, 07:36:05 AM
I feel like everyone in this thread is talking about different setups.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: WHMZakeri on June 20, 2014, 08:22:33 AM
I feel like everyone in this thread is talking about different setups.
That's because nobody knows what the setup is despite Oarfish explaining it three times.

/in because for all the deliberation we had I still don't know if it's a good idea or not so we should just figure that out in practice.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Mitsuki on June 22, 2014, 01:36:53 PM
Oarfish begin game, it's already been 10 days since you posted your signups and it's clear you won't get more players by now.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Serela on June 22, 2014, 02:51:06 PM
Well I wouldn't fault O4rfish if he wanted one or two more players, but the 12 he just said he's aiming for is practically guaranteed not to happen.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 22, 2014, 10:57:52 PM
If his signups are stuck at 7, then yeah, 12 is going to be a dream away.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: SB on June 24, 2014, 08:50:34 PM
TWO DAYS LATER
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Mitsuki on June 24, 2014, 09:05:48 PM
I'm beginning to think that Oarfish has ragequit hosting or something.

I'm beginning my signups in 5 days if he hasn't said anything by then.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 24, 2014, 11:07:31 PM
I'm just waiting for more people to sign up.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Sky_Paladin on June 25, 2014, 01:30:41 AM
I think you need to post a set of rules, and an explanation of the setup, that players can understand.  Five pages in and it seems like we still don't know it. 
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: ActionDan on June 25, 2014, 05:09:43 AM
Everybody,  wish conqueror a very happy birthday, full of pleasant mafia dialogue
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Conqueror on June 25, 2014, 05:10:52 AM
Oops, I didn't even realize it until you said it. Now I feel old.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: ActionDan on June 25, 2014, 05:55:43 AM
Just remember that I'm older even.

Or that Shadoweh is something like 39.5.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Sky_Paladin on June 25, 2014, 06:36:04 AM
Happy birthday, Conqueror!

##betray
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Shadoweh on June 25, 2014, 09:58:45 AM
I will have you know I'm still a cool, pristine 17 years old.
Conq isn't even going to give out Yunos. >:C hurry up and start a game so we can lynch him!
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 25, 2014, 12:32:05 PM
Let's say for example there are nine players in the game. Three scum and six town.
Day 1, lynch. Night 1 kill. Day 2 lynch. Night 2 kill. Day 3 lynch. The length of days and nights could be flexible, because deaths cannot be skipped for the numbers to work out properly.

Each death removes a player from the town thread and moves them to the boardroom. Dead town may only post in the boardroom, which is where the final vote takes place. Dead scum may post in the boardroom and also in the scum topic. Once the last lynch occurs, the town thread is locked.

Now there are five players in the boardroom, and four players left alive. The dead town players vote for one of the living players. If that player is town, town wins. If that player is scum, scum wins.

Everything scales up and down by adding or subtracting three players, but as the number of players goes up, the ratio of kills to lynches becomes closer to even. This is the main reason I wanted more people, and also because I haven't seen a twelve-player game with four scum or a fifteen-player game with five scum. The smaller the population, the less I think the interesting and different part of this game will stand out.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Pesco on June 25, 2014, 01:29:28 PM
It looks fine until the end where if scum actually worked for their win, they could lose it on a whim of the dead. What I mean is, it's not fair to give town that 25% chance of a win when scum already earned it by putting away 5 town without losing any of their own.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 25, 2014, 03:13:24 PM
Did you read the part where it's a mountainous game with a high amount of scum?
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: ActionDan on June 25, 2014, 03:24:39 PM
It's workable. Imo
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Pesco on June 25, 2014, 04:14:14 PM
Completely irrelevant to the fact that scum have to put up with the possibility of losing when they have already rightfully won.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 25, 2014, 04:42:11 PM
Pesco, how many scum should be in a mountainous game? Mafiascum.net suggests 2 out of 12. My setup would be 4 out of 12.  Why would there be any doubt that scum should win an ordinary game given those numbers? The whole point is that this game is not ordinary, but that I have attempted to make it balanced anyways.

Town and scum both have advantages and disadvantages in this game that they don't usually have. I think it is weird to keep harping on one thing as a reason to not join the game, or worse as a reason for other people to not join the game.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 25, 2014, 04:57:25 PM
I think it is weird to keep harping on one thing as a reason to not join the game, or worse as a reason for other people to not join the game.

I don't think people aren't joining because of the naysayers, I think they aren't joining because they're the naysayers. Or just plain don't think it's an interesting idea.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: SB on June 25, 2014, 06:10:42 PM
I don't think people aren't joining because of the naysayers, I think they aren't joining because they're the naysayers. Or just plain don't think it's an interesting idea.

this
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: WHMZakeri on June 25, 2014, 07:48:09 PM
in fact, I joined because of the naysayers. I'm weird like that.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 26, 2014, 01:57:28 AM
Why exactly do you think the game will be uninteresting? Is it too similar to games you have already played?
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dr Rawr on June 26, 2014, 02:45:13 AM
(http://i62.tinypic.com/25jfm2d.jpg)
tl;dr
/in
ill read the rules when the game is up probably maybe i have no clue whats going on where am i
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: BigBangMeteor on June 26, 2014, 02:32:07 PM
Something BT was talking to me about- since Vigilante Mafia is a cross-site invitational, would people be okay with it being separate from the queue and being hosted sometime in a few weeks? It's almost ready (looking to finish it up and do some testing on the weekend). If not I can just put it on the queue on SF but it'll probably be on for like next summer with how long the queue there is.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Mitsuki on June 27, 2014, 09:06:27 AM
It can go before my game but I don't want them to run together. I don't think it's a good idea given the activity in MotK.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Shadoweh on June 27, 2014, 01:23:41 PM
Something BT was talking to me about- since Vigilante Mafia is a cross-site invitational, would people be okay with it being separate from the queue and being hosted sometime in a few weeks? It's almost ready (looking to finish it up and do some testing on the weekend). If not I can just put it on the queue on SF but it'll probably be on for like next summer with how long the queue there is.
We can obv host multiple games at once, but if you could at least wait for whatever game is running (or if this one is still in signups in two weeks) at that time to end before announcing signups for it  (imo for a cross-site thing like that just cutting in is fine, it's just a matter of people not already being in a game). I know I'm looking forward to hydraing with DO NOT EDIT POSTS GUY or the one newbie Prims REALLY likes, or maybe even the lurker that never posts. <3
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 27, 2014, 01:41:28 PM
I wanna hydra Shadoweh ;_;

I'd Hydra Kilga too. :V
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Kilgamayan on June 27, 2014, 02:06:36 PM
:winky:
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: CF7 on June 28, 2014, 10:42:43 AM
Is the game starting anytime soon?
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 28, 2014, 05:35:39 PM
Outlook is bleak.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Raikaria on June 28, 2014, 05:58:04 PM
Mafia is in the doldrums recently.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: CF7 on June 28, 2014, 06:08:38 PM
Oh, eh... Back to playing EO IV.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: BT on June 28, 2014, 07:26:12 PM
Amazing little detail, but there's a hard-to-miss gender field now. It's a few years late, but congrats, NNR!
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: SB on June 28, 2014, 08:20:05 PM
I can still say I'm a guy to confuse NNR, right?
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on June 29, 2014, 03:10:23 AM
instead of letting the graveyard alter who wins you should just let them vote on a collective saltvig or something
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 29, 2014, 05:12:38 AM
The graveyard isn't altering who wins. It's not something that happens after the game is over.

Scum's objective isn't just to lynch town, and town's objective isn't just to lynch scum.

The entire point of the game is scumhunting. Town can win by lynching all scum, but this is more of a stretch goal.
Town really wins by figuring out who the scum are, and convincing each other of this, and scum wins by preventing them from doing that. Lynching the other team makes the job easier, but lynches are NOT the point of the game.

Maybe I should have tried to make a game type without lynches, just so people wouldn't have gotten confused.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Shadoweh on June 29, 2014, 12:49:01 PM
Mafia is in the doldrums recently.
This implies there's a mafia game in signups <.<
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 29, 2014, 02:07:45 PM
This implies there's a mafia game in signups <.<

There is; O4rfish's.

Speaking of, you should re-post sign-ups and declare a course of action if your desired player count isn't met by X. Please be more assertive.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: SB on June 29, 2014, 02:50:47 PM
There is; O4rfish's.

I think the implication was that it isn't mafia.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Conqueror on June 29, 2014, 08:28:20 PM
Scum's objective isn't just to lynch town, and town's objective isn't just to lynch scum.
If town's objective isn't to lynch scum, then would it be a valid strategy to lynch all the rational obvtowns, and then have them decide the game from the graveyard by picking out the obvious scum that you don't want to lynch because it's autowin if they're still alive in lylo?
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: SB on June 29, 2014, 09:43:59 PM
I'm pretty sure scum are sunk if they ever lose a member.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dr Rawr on June 29, 2014, 11:38:02 PM
Scum make it a competition to see who can bus who the hardest
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 30, 2014, 01:45:46 AM
We should add a rule that anyone who wants to host a game should have played Mafia within the latest x weeks/months/games, because I look at the host list and I see so many non-players we could probably fill 12 player slots easily even if it's a highly experimental game from someone who is an MotK first-time host with almost no MotK play experience.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Conqueror on June 30, 2014, 02:13:54 AM
Actually my post above is inaccurate since I forgot what the setup was. But I wanted to respond to this:
The entire point of the game is scumhunting. Town can win by lynching all scum, but this is more of a stretch goal.
Town really wins by figuring out who the scum are, and convincing each other of this, and scum wins by preventing them from doing that. Lynching the other team makes the job easier, but lynches are NOT the point of the game.
Actually, from what I can gather, the entire point of the game is townhunting. Find enough town reads and make sure at least one makes it to LYLO and boom, instawin. It doesn't even matter how fast LYLO comes or how many times you mislynched since as far as I can tell town can instawin in LYLO even if there are 4 mafia left.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dormio Ergo Sum on June 30, 2014, 02:41:32 AM
At this point, O4rfish, you probably want to start the game with the players you have, change the setup, or try again later.
I don't like having to do things like this but I'm giving you 24 hours, since I'll be moving the day after tomorrow, to show some sign of progress towards your game starting.
If you fail to show this progress, I'm kicking you off the queue.
Feel free to re-enter the queue, of course, but you've had your signups running for two and a half weeks now.
Please be more assertive.
You have done virtually nothing to encourage people to join your game.
You asked me earlier how to get people to join your game.
I told you to sell your game, to pull favours, etc.
NNRSky Paladin (fuck those avatars) posted a sample signups post that was interesting to look at.
You haven't even bothered to repost the signups/list of players a single time in the 5 pages/17 days you've had your signups running for.
Step it up, put some more effort into promoting your game, and get something going. Or re-evaluate and try again later.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: ActionDan on June 30, 2014, 03:41:56 AM
I have a great idea for a chess themed exact 16 player game.

I will make it come to fruition at some point.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 30, 2014, 04:49:43 AM
Bard, Conq, Dormio, Shadoweh, SB. If you guys had joined the game, we would have been done already twice over.
Title: Re: RPG Mafia Thread IV (Current Game: Tic-Tac-Toe Mafia)
Post by: O4rfish on June 30, 2014, 05:20:53 AM

Residents of New Human Village have established a Wilderness Foundation to manage a swath of nearby forested land. Certain names have been written into the charter as specifically named beneficiaries.
Chartered beneficiaries have the responsibility of electing trustees to the board, voting and campaigning for them as necessary. It is rumored that there are some Youkai among you. Further, these Youkai are believed to have two abilities: to secretly communicate amongst themselves, and to use magic to duplicate someone's name on the charter, in order to bypass the selection process for installing a trustee onto the board. Some say up to one out of every three people on the list may be a Youkai!

A banquet has been scheduled to inaugurate the Foundation, and ALL residents of the village have been invited. As part of their planning for the banquet, trustees of the Wilderness Foundation will select a non-trustee as keynote speaker from among the chartered beneficiaries. This speech will establish the tone and perception of the entire Foundation, and perhaps even shape its policy for the next decade.

Chartered beneficiaries:

01 ActionDan
02 Raikaria
03 Sky Paladin
04 Raitaki
05 CF7
06 Zakeri
07 Dr Rawr

08 ???
09 ???
10 ???
11 ???
12 ???

Bard, Conq, Dormio, Mitsuki, Pesco, SB, Shadoweh. I'm calling you out. Join the game and show me how easy it is to win, or refuse and show us how you'd rather criticize something new to death.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dormio Ergo Sum on June 30, 2014, 05:25:03 AM
I don't particularly want to join your game, and I can't join your game even if that were not the case.
I couldn't join before because I was in the middle of finals.
I can't join now because I'm about to move in a few days and have been busy packing and disassembling and I have no idea if my internet provider will be reliable enough to actually have my internet set up by the time I move.
Not to mention the unpacking and reassembling that needs to be done after the move as well.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: SB on June 30, 2014, 06:15:22 AM
The idea behind it just doesn't interest me, so no.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dr Rawr on June 30, 2014, 06:31:27 AM
im not even interested i just want the next game to come  ::)
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Conqueror on June 30, 2014, 07:13:19 AM
I'm pointing out what I think are flaws because I will inevitably roll scum, play a decent if not inspiring game by lynching townies with my scumbuddies, and then lose in lylo for the most irritating reasons ever because someone "townslipped". Alternatively, be town, lynch scum all game, and then lose because the people who died are too lazy to read the game. These are the two extremes, but they're plausible in the setup and just thinking about them makes me mad irl not really want to play that much. Not that I really wanted to play mafia anyway buuuut.

But here. I'll make an offer to hammer signups if they get to 11 players, mostly because I want to run my game eventually, within the next century I want the queue to get moving. Before then don't sign me up, as I'm not sure how my time schedule is going to work with mafia atm.

In the event that we don't get that many people, which is quite likely, I'd suggest Oarfish just slim down the number of players required for the setup, because I feel like that would actually work better than with 12 people or whatever.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Raikaria on June 30, 2014, 08:58:02 AM
O4rfish; I'm gonna be blunt here. Most games would have finished by now. Clearly there is something stopping people from wanting to play your setup; so if you want the game to actually start; it would be a good idea to actually listen to them saying what's wrong and maybe consider the trimming-down some others are suggesting.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on June 30, 2014, 09:46:04 AM
I have my opinions on what would cause someone to not only not sign up for my game but moreover attack the ideas behind it, but I have already expressed those and doing so again would probably not garner any more players.

Conq, I appreciate your willingness to hammer signups.
I don't think the game would reasonably work with fewer than nine players. If there are not a multiple of three players signed up when the game starts, I will apologize to the 1 or 2 players who confirm last and remove them from the game.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Pesco on June 30, 2014, 10:24:24 AM
Why should i join your game when it does not appeal to me. I find the gimmick poorly executed and inherently unbalanced. I can't think of any way to rework your game to make it have no exploitable situations. Your game is in fact not easy to win because an assured fulfilled victory condition in any other game of mafia is not the same situation in your game.

There's also that I haven't played in a very long time because I can stick to my word of completely quitting the game.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Shadoweh on June 30, 2014, 10:32:01 AM
Just gonna repost this here in case 7 is the magic number:
[06:16] <Shadoweh> I'm just going to throw this out as a suggestion: 7 players, 5 townies, 2 scum. Nightless (No NK) on Night 1. After 2 lynches, scum get 1 nightkill, then the 3 dead people do the votey thing. Scum are allowed to nightkill themselves, if both scum get lynched/killed somehow they lose immediately.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: ActionDan on June 30, 2014, 12:25:44 PM
I think it should be lynch nk lynch nk pick of 3
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on June 30, 2014, 01:54:10 PM
Quote
I'm calling you out. Join the game and show me how easy it is to win, or refuse and show us how you'd rather criticize something new to death.

Yes, because insulting people is the way to get us to join your game. I'm not interested in joining highly experimental games by people with hardly any on-site Mafia experience.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: BT on June 30, 2014, 02:38:33 PM
I haven't read most of this nonsense. It doesn't make sense for one host to hold up a community-driven queue like this. At least, I'm assuming people actually want to play something and the queue's been stalled for a week or two.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dormio Ergo Sum on June 30, 2014, 02:43:15 PM
Two and a half weeks. It's why O4rfish has half a day now to show that his game is going to start or lose his current position in the queue.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Mitsuki on June 30, 2014, 03:45:25 PM
Oarfish, it's not people's fault if people are not interested in joining a game.
I'm not interested in joining because your game wouldn't be fun for me, and I'm a bit angry that you're taking so long and making people wait just because you want more players, when you could avoid all of this and begin the game with less people. It's just not fair.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: BigBangMeteor on July 01, 2014, 12:01:07 AM
I've sent out invitations to pretty much everybody for Vigilante Mafia (cross-site anon with hydras between players from SF and MotK). If you didn't get an invitation I probably just forgot about you, sorry. Message me privately either way if you want to be in.

The game isn't going to start RIGHT AWAY (probably not until at least Saturday to be honest because of some stuff that's come up).
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on July 01, 2014, 12:22:16 AM
I apologize to those of you who have already signed up for my game. It will start soon, with only six players. Please reply to my confirmation PM in order to receive your role PM.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Sky_Paladin on July 01, 2014, 09:57:16 AM
I will be in hospital and high as a kite on pain meds for a non serious but self inflicted injury and therefore am happy for some other happy chum to take my spot.

However if it is okay for me to morphine post then sign me up. Gotta catch em All or something
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: BigBangMeteor on July 01, 2014, 05:29:19 PM
Since oarfish's game is starting, mine will be after that
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on July 01, 2014, 05:30:55 PM
We should add a rule that anyone who wants to host a game should have played Mafia within the latest x weeks/months/games, because I look at the host list and I see so many non-players we could probably fill 12 player slots easily even if it's a highly experimental game from someone who is an MotK first-time host with almost no MotK play experience.
if people think the queue is too large they can kill off my game cuz im pretty indifferent to the aspect of hosting it at this point
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: BigBangMeteor on July 01, 2014, 05:42:26 PM
Also I'm unsure at this point of getting enough players from the MotK side so I might just change it to no hydras with 7 players from each site. People who've already /inned or /outed based on the hydra thing should message me again to tell me whether they'd be okay with that.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on July 01, 2014, 06:20:42 PM
I have received six PMs confirming readiness, and will distribute role PMs presently.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on July 01, 2014, 11:40:36 PM
if people think the queue is too large they can kill off my game cuz im pretty indifferent to the aspect of hosting it at this point

I think the amount of hosts outnumbers the amount of players. That doesn't mean eliminating hosts, it means some of those hosts should consider playing Mafia.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: WHMZakeri on July 02, 2014, 02:44:03 AM
I think the amount of hosts outnumbers the amount of players. That doesn't mean eliminating hosts, it means some of those hosts should consider playing Mafia.

Yeah, when I read the rule, I saw it as "We should just force more people to play games if they want to feign interest in mafia."
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: NekoNekoRex on July 02, 2014, 05:10:29 PM
The only thing stopping me from playing recently is myself. Whenever I try to feign interest I always end up subbing.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: DNAbc on July 02, 2014, 05:38:56 PM
I still don't understand the setup even when the game started.
 
Do the benefactors (playerbase) vote to elect (lynch) a trustee(dead people), who in turn decide the winner and his/her faction in the Boardroom (graveyard)?

It sounds kind of inane....so what's the point of doing the entire voting procedure anyway? Might as well do the same thing in this very thread where we decide a cool player for the week or something.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on July 03, 2014, 02:37:31 AM
The benefactors vote to elect a trustee. A town-aligned trustee is allowed to vote on the game winner. A scum-aligned trustee is eliminated. The trustees pick one winner from the Graveyard/Boardroom, the winner's faction also wins.

It's basically a game of lynch the Towniest, because at best you lynch Scum trying to seem Town, at worst you lynch someone that could make derps like Serela worry whether the Towniest isn't a scumploy, and who's probably competent enough to spot the rest of the Townies from beyond the grave.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on July 03, 2014, 02:52:04 AM
I'd appreciate it if you didn't discuss strategy for the game you refused to sign up for while that game is playing out.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: NekoNekoRex on July 03, 2014, 09:13:31 AM
If anyone is interested I probably need more subs for an offsite game I'm hosting. It's late in the game though.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Shadoweh on July 03, 2014, 10:04:34 AM
Also I'm unsure at this point of getting enough players from the MotK side so I might just change it to no hydras with 7 players from each site. People who've already /inned or /outed based on the hydra thing should message me again to tell me whether they'd be okay with that.
Anyone from here who didn't sign up for this will have llamas eat their houses. This is going to be a really awesome disaster with NEW FACES.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: BT on July 03, 2014, 10:26:55 AM
Anyone from here who didn't sign up for this will have llamas eat their houses. This is going to be a really awesome disaster with NEW FACES.
This message was brought to you by Same Shit, Different Goons.

(sign up though)
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: BigBangMeteor on July 05, 2014, 12:26:23 AM
Vigilante Mafia is probably getting delayed by a week or two; stuff happened irl and I'm not really feeling like hosting rn. I'll run it after Mitsuki's game
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on July 05, 2014, 01:26:33 AM
Anyone from here who didn't sign up for this will have llamas eat their houses. This is going to be a really awesome disaster with NEW FACES.

Thanks to supreme safety precautions, the disaster won't happen! Hooray for safety!

EDIT: This has to be the lengthiest Day 1 we've seen in ages.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: DNAbc on July 06, 2014, 03:53:17 AM
I don't think the current game even has a time limit set to the days.

Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Sky_Paladin on July 06, 2014, 08:29:47 AM
Oarfish, just set a time limit. Nobody will think you are a bastard mod or an idiot for doing it, but they might think that if you don't.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Sky_Paladin on July 07, 2014, 12:04:11 PM
I am hosting a game (http://forums.megatokyo.com/index.php?showtopic=1738874) on Megatokyo.  The theme is a hypothetical incident at Edo castle (now Tokyo) in 1604. 

You are cordially invited to attend. 
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: ActionDan on July 07, 2014, 01:59:11 PM
I'd play, but these permissions I don't have stop me.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Sky_Paladin on July 07, 2014, 02:14:35 PM
It's been awhile, but I think once you register, a moderator will manually activate your account.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Serela on July 07, 2014, 03:51:01 PM
Neither of you are NNR and it confuses me so.

At first I thought he was quadra-posting.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: NekoNekoRex on July 07, 2014, 05:11:09 PM
My avatar is the one that is about to blast you down with laser eye beams.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on July 08, 2014, 03:51:35 PM
or maybe even the lurker that never posts. <3
looking back at this post i can't tell if shadoweh was making a crack at how many mafia players this could theoretically apply to or if she specifically meant Reinfleche (because who else would it be)
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: NekoNekoRex on July 09, 2014, 12:07:39 AM
This mafia game is incredibly lame as well from a spectator standpoint. I mean, I can't even read the last half of the game now.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Serela on July 09, 2014, 12:28:00 AM
At this point it's probably fine for o4rfish to publically link what I assume is a QT for the boardroom; none of the "living" players have any more participation to do so it's not like they'll be given an advantage.

The only possible issue is that anyone can post in the QT under any name, if any of the trustees aren't on a registered account. But that would be so lame if they did.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on July 09, 2014, 12:52:51 AM
I'll post it when they've reached a decision.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: WHMZakeri on July 09, 2014, 02:18:20 AM
That's kind of like complaining that you can't follow normal mafia games because the Scum QT isn't open to the public.
Just be patient, Results will come soon.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Conqueror on July 09, 2014, 02:56:55 AM
That's kind of like complaining that you can't follow normal mafia games because the Scum QT isn't open to the public.
Just be patient, Results will come soon.
New setup. Scum QT is open to the public. There is no other method of mafia communication.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: NekoNekoRex on July 09, 2014, 09:14:27 PM
That's kind of like complaining that you can't follow normal mafia games because the Scum QT isn't open to the public.
Just be patient, Results will come soon.
Not at all, because:
1) The players discussing are all Town
2) There is no more discussion in the main thread
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Serela on July 09, 2014, 09:55:38 PM
Yes, at this point, it's like holding lylo in private (because it's literally holding lylo in private). Comparing it to not being able to see the scum QT really isn't accurate at all- nothing about the two is the same other than "it's in a QT".

I don't care that much, so if O4rfish actually thought about it but didn't want to make it public than fine, but I still firmly believe that it's absolutely pointless to keep it private at this point. (Obviously if it was public it'd still be against the rules to influence anyone inside)
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: O4rfish on July 09, 2014, 10:15:57 PM
There are two main reasons I want to keep the Boardroom closed: integrity and theme.
The reasons to make it public right now aren't good enough for me to open it prematurely.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on July 09, 2014, 11:22:16 PM
Since it's a private game behind closed doors and just three players, any objections if we just start the next round of sign-ups?
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: CF7 on July 10, 2014, 02:09:09 PM
Well, we decided and Mr Fishy said, that he is writing the ending.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Vhaltz on July 10, 2014, 11:24:01 PM
wait fuck wrong account
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Mitsuki on July 10, 2014, 11:26:01 PM
Sharing computers is suffering.
-----------------------------------------------

Congratulations town! Specially Raikaria, since everybody tends to read him as scummy when he's town. It's a nice change!

And now...

(http://i.imgur.com/6OPMFp5.jpg)



Cosplay mafia was a terrible idea let's go with something slightly less of a bad idea instead.
8 slots, 9 players: there is a slot for a hydra, which is counted as a pr and balanced accordingly.
I got my setup checked by two different people so don't worry about inbalance!

RULES (stolen and modified from Vhaltz)
1. This game is NOC, follow the spirit of the game and don't talk about the game outside the thread unless granted mod permission to do so. Being dead doesn't count as being given permission, so living players contacting dead players to comment on the game and viceversa are not allowed. Post any game-related comments in the game thread (if alive) or in the graveyard quicktopic (if dead).

2. Days last for 72 hours, nights last for 24 hours. Please let the mods know if you intend to lurk or if you have important commitments that will prevent you from posting once every 24 hours, otherwise two prods will result in forced replacement.

3. Don't talk after the hammer, specially if you are the player being lynched.

4. Lynches require a majority of votes to happen. No lynch may only happen once, the second no lynch will result in a universal loss.

5. __Lo will be announced, but not whether it's MyLo or LyLo, or if it's potential.

6. You will be informed if your action is blocked or redirected.

7. No jesters or other bastard mod elements.

8. No screenshots, Mod conversation quoting (Role PM, night results PMs, etc) or post edits. Any of these will most likely end up in a mod kill. Flavorspec is discouraged but allowed.

9. Being modkilled for any of the above or blatantly failing to play to your wincon (a.k.a: throwing the game) will result in an automatic loss for the player involved regardless of alignment and potential consequences towards the ability to sign up for my future games. This includes powerlurking through several phases as town-aligned. If you are unsure whether or not something you are about to post would be against the game's rules, please contact me and ask.

10. Bad behaviour will earn you a warning. If you repeat it, you'll be replaced.

11. Special for this game: Scum can only nightkill on odd nights.


SIGNUPS LIST
1. Vhaltz
2. Refa
3. NekoNekoRex
4. ActionDan
5. SB
6. Raikaria
7. Raitaki + Dorian
8. BT

You can also in as a replacement, but I'll begin the game with people who have requested being replacements as regular /ins if I don't have enough players in some time.

Also: I need a co-mod who can cover USA timezone better than I (I'm in Europe). Please only apply if you don't want to /in. Co-mod: Big Bad Mafia
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Raitaki on July 11, 2014, 02:36:57 AM
I wanna join, but I'd have to leave next Thursday or so, so can I get a wingman who would replace in when I leave? >:3
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: NekoNekoRex on July 11, 2014, 02:58:30 AM
I'll /in on this, good theme.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: ActionDan on July 11, 2014, 03:38:31 AM
/in
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Raitaki on July 11, 2014, 03:44:29 AM
I guess I'll hydra with someone until I leave if it's allowed, then oAo
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Shadoweh on July 11, 2014, 04:38:13 AM
I keep being propositioned by a stranger to hydra with them help ;_;
How are you doing the hydra, is it first pair that /in's for it, random two people paired or etc?
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: NekoNekoRex on July 11, 2014, 04:59:18 AM
spoilers the hydra is actually a vhaltz/mitsuki modplayer slot
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dr Rawr on July 11, 2014, 05:50:41 AM
Even though dormio isn't here....
Put me down for spongebob mafia.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: SB on July 11, 2014, 06:30:53 AM
In
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: ActionDan on July 11, 2014, 06:36:37 AM
Even though dormio isn't here....
Put me down for spongebob mafia.

I hope this has a lot of gay overtones
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Dr Rawr on July 11, 2014, 06:58:18 AM
I hope this has a lot of gay overtones
in a year from now prepare to be disappointed
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Raikaria on July 11, 2014, 07:36:49 AM
/in
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Mitsuki on July 11, 2014, 08:29:58 AM
Sorry for not specifying about the hydra slot! First two people to agree on hydraing get it.
From what I gather Raiktaki would pretty much hydra with anybody so if someone said "I'll hydra with him!" I'd put them both in the hydra slot. But if someone said that they've agreed to hydra with someone else before that I'd put them there instead of Raitaki.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Refa on July 11, 2014, 08:42:46 AM
/in

Too much of an iconoclast to hydra, obviously.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Mitsuki on July 11, 2014, 12:59:49 PM
Hydra slot taken, one slot left!
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: BT on July 11, 2014, 01:08:49 PM
I'll hammer this thing.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Mitsuki on July 11, 2014, 02:00:13 PM
Signups filled! Sorry if someone else wanted to play, if I had known that this would fill up quickly I'd have added a couple more of slots to the game (>_<)

I'll probably begin the game tomorrow, but I'll send the PMs today. Maybe.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: DNAbc on July 11, 2014, 02:15:28 PM
oh goddammit i was trying to sign up
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: ActionDan on July 11, 2014, 02:16:38 PM
rekt
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Mitsuki on July 11, 2014, 02:20:14 PM
I can list you in the subs list, if you want.
This applies to other people if they're interested as well.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Serela on July 11, 2014, 02:53:53 PM
I'll replacement /in

motk meta says two replacements in a 9p game is possible

oh, 8p, close 'nuff since one nk less
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Bardiche on July 11, 2014, 02:54:06 PM
gg no re
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: DNAbc on July 11, 2014, 03:01:30 PM
i will sub if appropriate, itchy already for some action
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Kilgamayan on July 11, 2014, 03:19:42 PM
A word of caution that those with the shared computer should be extra careful in-game, given at least one half has demonstrably had difficulty keeping accounts straight. I've had games in the past accidentally ruined by shared-computer mistakes.

This is nothing against either of you, I'm jus' sayin'.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Mitsuki on July 11, 2014, 03:25:12 PM
I know, we'll be careful. I'm using a different computer than Vhaltz for this game.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Kilgamayan on July 11, 2014, 03:27:13 PM
o7
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Mitsuki on July 11, 2014, 04:10:57 PM
PMs sent! This took a while, I hope I didn't mess up...

Please confirm replying to your role PM! I'll begin the game tomorrow if everyone has confirmed!
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Sky_Paladin on July 12, 2014, 12:05:06 PM
Sorry I missed sign-ups, I was in hospital enjoying the sensation of having my lower intestine slowly attempting to rupture through my front abdominal wall.  Actually I am still in hospital so maybe I should just sit this one out >.>
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: NekoNekoRex on July 12, 2014, 12:35:38 PM
Appendicitis? I remember my mom getting that. Not a fun time.

I believe the doctors said her insides were 'like hamburger' by the time she finally got treatment.
Title: Re: RPG Mafia Thread IV (Current Game: Trustee Mafia)
Post by: Mitsuki on July 13, 2014, 12:02:48 PM
I wanted to apologize for the delay in beginning the game. Some things went wrong (including MotK shutting down), hopefully everything will go smoothly now!
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Sky_Paladin on July 14, 2014, 04:14:29 AM
Quote
Appendicitis? I remember my mom getting that. Not a fun time.

That's a good approximation, I think; my insides would have looked the same if my guts had popped.  I'll write something up in lettyjournal once I can sit down for long enough.
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Mitsuki on July 16, 2014, 08:57:44 AM
I need a replacement for Refa! First person to contact me gets the spot~
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Bardiche on July 18, 2014, 03:50:04 PM
For a moment I wanted to complain SCP was still on D1, then I realised Mitsuki doesn't believe in updating thread titles. Whew.
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: NekoNekoRex on July 19, 2014, 07:08:23 AM
Just don't put a day x signifier on it then :V
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Mitsuki on July 20, 2014, 10:07:39 PM
For a moment I wanted to complain SCP was still on D1, then I realised Mitsuki doesn't believe in updating thread titles. Whew.

I thought about doing that and I forgot, like 5 times.
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: NekoNekoRex on July 28, 2014, 04:01:50 AM
How is this game still ongoing
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: ActionDan on July 28, 2014, 05:36:39 AM
Hi. 

Also walls
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Raikaria on July 28, 2014, 09:50:58 AM
How is this game still ongoing

-_[._.]_-
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Mitsuki on July 28, 2014, 11:45:27 AM
How is this game still ongoing

That's what I'm wondering...
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Bardiche on July 28, 2014, 11:49:53 AM
Some people just can't resist beating to death the poor, dead horse. If you keep beating hard enough, there might be some life in it after all.
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Shadoweh on July 28, 2014, 12:06:28 PM
Some people just can't resist beating to death the poor, dead horse. If you keep beating hard enough, there might be some life in it after all.
Be nice now, aren't we suposed to like it when people spend their time wisely instead of losing in the first 8 hours?
(I haven't been keeping up with the game so etc)
I prefer beating the dead horse to being conviced the horse is actually an orangutang and therefore Bardiche must be town.. >:C
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: SB on July 28, 2014, 04:41:22 PM
But is the horse really dead...?
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: BT on July 28, 2014, 05:00:56 PM
I have no idea what the "horse" is even supposed to be in this context.
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: O4rfish on July 28, 2014, 05:03:04 PM
horse = heroin obviously
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Dorian White on July 28, 2014, 05:17:53 PM
If minus multiplied minus gives plus, then doesn't it means that beating a dead horse to death again would bring it actually to live (http://www.youtube.com/watch?v=OJAoaCHdTJY) again?
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: PX on July 28, 2014, 05:44:32 PM
Quote
Dan you have 4 hours 20 minutes.

(http://i.imgur.com/Yxr6j0l.gif)
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Raikaria on July 28, 2014, 05:46:07 PM
Damnit PX you're not supposed to explain the joke.
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Schezo on July 28, 2014, 07:34:58 PM
I don't get this "lets not wait for the mod and start posting" thing we do
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: ActionDan on July 28, 2014, 07:38:42 PM
So, is that a selfie schezo?
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Schezo on July 28, 2014, 07:43:04 PM
ya totally, you like?
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: ActionDan on July 28, 2014, 08:06:33 PM
I do :)
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: BT on July 28, 2014, 08:21:26 PM
:( Dreams were shattered today.

Nah but it would have been me and my family and paternal grandparents. Not really a sight.
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Schezo on July 28, 2014, 08:23:12 PM
British governer scum is just a name I live in Texas. But have fun there anyways.
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: ActionDan on July 29, 2014, 01:33:19 AM
Also I guess you can put me down for Chess mafia: Power to the Pieces.
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Serela on July 29, 2014, 04:40:28 AM
Dan this isn't a mafia game you're not supposed to triplepost ;_; We're allowed to use edit buttons around here
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Raikaria on July 29, 2014, 11:03:27 AM
But Dan doubleposted... not triple Serela.
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: BigBangMeteor on July 29, 2014, 11:30:56 AM
Anyways I am currently hosting another game on SF and don't want to host two at the same time, so I'll start Vigilante Mafia after the next person... hopefully!
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Dormio Ergo Sum on July 29, 2014, 11:31:34 AM
You're not meant to point out Serela's mistakes.
You're meant to laugh at Serela until he realizes that he made a mistake on his own.
On an unrelated note, I've been laughing for years now. I think this excessive laughing may be causing issues.
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Raikaria on July 29, 2014, 12:36:42 PM
Serela needs to be taught when he makes a mistake Dormio.

Or else he will never learn.
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Dormio Ergo Sum on July 29, 2014, 12:38:01 PM
Why would you want deprive yourself of such a wonderful source of entertainment?
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: ActionDan on July 29, 2014, 12:40:20 PM
Why would you want deprive yourself of such a wonderful source of entertainment?
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Shadoweh on July 29, 2014, 12:45:39 PM
ya totally, you like?
It's srrsly really cute

I hope Serela joins the next game! I've missed him so!
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: ActionDan on July 29, 2014, 12:59:10 PM
You should play LoL shadoweh.
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Serela on July 29, 2014, 01:40:12 PM
You do realize Dan DID triple post like -right- before the doublepost right. :C

Everyone just assumes it's Serela being Serela ;_;

Also Shadoweh if you /in I will, how's about that for a deal! :3
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Vhaltz on July 29, 2014, 01:45:20 PM
My PMs are done somewhat, I could probably do them better if I put more effort in but they're alright I guess. I'll start signups in a bit seeing that BBM doesn't want to host Vigilante mafia yet, it's probably for the best because I probably wouldn't be able to host if I were up for it in a few weeks.
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Bardiche on July 29, 2014, 02:38:41 PM
Quote
NSP Mafia: Vhaltz (Co:?)
Touhou: Awareness of Color Mafia: CF7 (Co:?)
Rhythm Heaven Mafia: Zakeri (Co:?)
Magical Mahjong Mafia: PX (Co:?)
Build Your Own Setup Mafia: Serious Bananas (Co:?)
Ace Attorney Mafia: BT (Co:?)
Volcanic Mafia: huhwhat (Co:?)
Nightmare on Sesame Street Mafia: Sky Paladin (Co:?)
Vigilante Mafia: BigBangMeteor (Co:?)
Pok?mafia: Explorers of Sky: Cheez8 (Co:?)
Great Tricity Celery Hunt Mafia: DNA??(Co:?)
Mystery of the Setup Mafia: Raikaria (Co:?)
FTL: Faster Then Light - Advanced Mafia: NNR (Co:?)
Bard's Game of Mafia: Bardiche (Co:?)
Ys Mafia: Dormio (Co: Kitten4u)
My Dear Penpal Mafia: Serela (Co:?)

But BBM's pretty far down the queue list anyway?
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Vhaltz on July 29, 2014, 03:06:20 PM
Welcome to NSP Mafia!

(http://i.imgur.com/l1sXjI7.png)
Pictured: people who water plants in leather jackets


This game is based on the homemade music videos by Ninja Sex Party, who also recently made Starbomb and are part of the newer Game Grumps duo. The flavor is generally just silly shit that I find funny. As a preemptive warning, Ninja Sex Party videos tend to be kind of NSFW even if it's all for the humor, so I advise that people don't view their PMs and/or the videos linked at work or in other delicate situations.


Rules
1. This game is NOC, follow the spirit of the game and don't talk about the game outside the thread unless granted mod permission to do so. Being dead doesn't count as being given permission, so living players contacting dead players to comment on the game and viceversa are not allowed. Post any game-related comments in the game thread (if alive) or in the graveyard quicktopic (if dead).

2. Days last for 72 hours, nights last for 24 hours. Please let the mods know if you intend to lurk or if you have important commitments that will prevent you from posting once every 24 hours, otherwise two prods will result in forced replacement or modkill. Empty proddodge posts will not be counted towards activity.

3. Lynches require a majority of votes to happen. No lynch may only happen once, the second no lynch will result in a universal loss. Don't talk after the hammer, specially if you are the player being lynched.

4. LyLo will be anounced regardless of it being true LyLo, MyLo or potential MyLo/LyLo

5. The game is non-bastard.

6. You will be informed if your action is blocked or redirected.

7. No screenshots, Mod conversation quoting (Role PM, night results PMs, etc) or post edits. Any of these will most likely end up in a mod kill. Flavorspec through character names and the sort is discouraged but allowed.

8. Being modkilled for any of the above or blatantly failing to play to your wincon will result in an automatic loss for the player involved regardless of alignment. This includes powerlurking through several phases as town-aligned. If you are unsure whether or not something you are about to post or do would be against the game's rules, please contact me and ask.

Signups (10/10):
- Raikaria
- Pokemon123 (Junko)
- NNR
- Zakeri
- Skypal
- BBM
- Candeloro (Poly)
- SB
- Shadoweh
- Darkninjaabc

subs:
- CF7?
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Raikaria on July 29, 2014, 03:50:32 PM
/In.
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: pokemon123 on July 29, 2014, 05:17:02 PM
/in. but i'm pretty terrible .
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: NekoNekoRex on July 29, 2014, 05:34:01 PM
I've recently had some life events that have shifted me a decent ways out of my depression, so I think I might be able to handle Mafia again for once.
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: WHMZakeri on July 29, 2014, 06:30:33 PM
just /in time to care
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Shadoweh on July 29, 2014, 07:08:20 PM
No one's ever promised me my role pm will be NSFW before! HELL YEAH /IN
Title: Re: RPG Mafia Thread IV (Current Game: SCP Containment Breach Mafia)
Post by: Sky_Paladin on July 29, 2014, 11:30:30 PM
/in

I'm on a good combo of painkillers/poop softeners that my headspace is in a good location to enjoy this.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Candeloro on July 30, 2014, 12:15:17 AM
Since Vhaltz brought me here, I suppose it only makes sense that I /in to this game.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Sky_Paladin on July 30, 2014, 12:59:21 AM
IMO you could change it from NSP mafia to NSFW mafia :D
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: pokemon123 on July 30, 2014, 01:17:06 AM
IMO you could change it from NSP mafia to NSFW mafia :D

then watch the game never fill.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Dormio Ergo Sum on July 30, 2014, 01:39:53 AM
More like watch the game fill up instantly.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: SB on July 30, 2014, 06:13:50 AM
/in against my better judgement
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: DNAbc on July 30, 2014, 01:50:05 PM
/in so that i can vig people
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: CF7 on July 30, 2014, 03:08:14 PM
I am tempted to hammer, but if anyone else wants to sign up, i don't mind.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: BT on July 30, 2014, 03:31:30 PM
I think it's already done, since Vhaltz forgot Shadoweh on the list.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: CF7 on July 30, 2014, 03:57:53 PM
Oh, well. I'll have my revenge in the next game, then.  :V
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Vhaltz on July 30, 2014, 05:25:13 PM
Okay that fills signups. 

Signups (10/10):
- Raikaria
- Pokemon123 (Junko)
- NNR
- Zakeri
- Skypal
- BBM
- Candeloro (Poly)
- SB
- Shadoweh
- Darkninjaabc

subs:
- CF7?

I'll put up the game thread and send pms for confirmation phase in a bit. Letting people know that Candeloro and Pokemon123 are both SF players, I didn't conscript either of them so they're here just because they saw us talking about the game in our skype chat and felt like playing here.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Bardiche on July 30, 2014, 09:06:11 PM
The speed of Mafia sign-ups is too damn high.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Schezo on July 30, 2014, 10:03:51 PM
Not high enough. Where's my 2 hour signups???
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Vhaltz on July 30, 2014, 10:28:29 PM
There's forced replacements for flakers that proddodge or don't post every 24h in my ruleset, so having subs signed up would probably end up being useful.

Just sayin' :V
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Serela on July 30, 2014, 11:26:37 PM
/in as sub slot because I was so busy the last two days I never actually signed up like I told Shadoweh I would :V (which is fine, but yeah, I'm totally open to sub if needed)
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: BT on August 01, 2014, 08:15:16 AM
Mafia Charades should be the new Hangmafia imo.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: O4rfish on August 01, 2014, 10:41:26 AM
I'll replace out so Serela can join.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Bardiche on August 01, 2014, 11:41:13 PM
Came in for the Shadoweh, staying because pokemon123 is the best fucking poster in the history of Mafia-kind. I don't give a fuck if it's a PR, fake or pretend, it's amazing and I want him/her/it to continue posting forever.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Dorian White on August 02, 2014, 03:29:26 PM
Indeed but there is one thing that makes me wonder, they call themselves mafia player but don't even recognize ?The Godfather (http://www.youtube.com/watch?v=Y64Rypdt0_s)? himself? That's just too sad.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Polaris on August 02, 2014, 08:18:29 PM
I want to see some content from Polaris real soon.

I ain't playing yo B(
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: SB on August 02, 2014, 11:42:56 PM
Clearly he was wishing you were!
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Sky_Paladin on August 03, 2014, 10:10:53 AM
Quote
I ain't playing yo B(

...


Well at least I didn't try to vote for you >.>;;
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Vhaltz on August 03, 2014, 11:51:47 AM
Might need a replacement for NSP mafia. Contact me if you're interested.

E: Replacement was found.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: ActionDan on August 08, 2014, 04:37:07 PM
I have been loosely following the game.  And I'm really bored
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Vhaltz on August 08, 2014, 06:54:12 PM
If you're up for being active in the game then send me a PM but I'll be mad if you flake on me after asking to replace in =/
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Polaris on August 08, 2014, 07:39:31 PM
I'll replace in `_`
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: ActionDan on August 08, 2014, 07:41:44 PM
Lol. Okay go 4 it polykun
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: O4rfish on August 09, 2014, 02:18:34 PM
I'll sign up. Mafia Of Twelve Swords Or Pyramid Mafia.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: CF7 on August 14, 2014, 11:59:05 AM
hammers while I sleep are OP.
I feel your pain.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Chaore on August 16, 2014, 08:27:04 PM
Oh, I never signed back in Queue.

Dragon Poker Mafia, lets go.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: CF7 on August 16, 2014, 09:25:06 PM
Show must go on...

Welcome to Touhou: Awareness of Color Mafia.

It was a day like any other day in Gensokyo. But one morning, when its residents woke up, they noticed one very unsual detail. All of them now see the world in black and white plus one color. Looks like that different color perception is random, but after some investigation into the matter, people started to notice a pattern. So some of the residents of Gensokyo organized a groop of concerned people and and started their research. After some time they came to a conclusion, that it all leads to people who see red color. And they are most likely behind this incident. So you are going to find this groop of people, probably beat them up in the process and hopefully everything will return to normal after that.


Rules.
00. I am the law and my word is final. Sky_Paladin is my co-mod and his word is also final.
01. Blue color text is reserved for the mod.
02. Everyone has the Basic Rights ability, i.e. the right to post in the thread and vote during the day phase. This ability is not listed in your role PM.
03. This is a Role Madness game i.e. each role has one or more abilities other than the Basic Rights.
04. The game is not bastard. All information in the role PM is true, there are no hidden modifiers. Cops, if any exist, are guaranteed to be sane. There are no random role effects in the game. There's no Captain Planet role or its analogues in the game.
05. LyLo will be announced.
06. Everyone is compulsive and can use only one night action during the night, unless specified otherwise.
07. Mafia must kill every night. One mafia player can use Faction Kill ability instead of one of their abilities. For balancing reasons Faction Kill ability type is set as (x).
08. You can't use (-) type ability on the same player twice in a row.
09. Day phases will last for 72 hours. Night phases will last for 24 hours. No extensions will be given.
10. Do not discuss the game outside of the game's thread, unless there's QT specifically made for that.
11. You can ask the mod any questions you may have via the PM. There's no guarantee that all questions will be answered.
12. Do not quote your role PM or any private discussions with the mod.
13. Do not edit your posts.
14. If you for any reasons will be absent from the game for lengthy periods of time, notify the mod in advance.
15. Lynch requires a simple majority (half the players number rounded down +1). If there's no majority by the end of the day phase, then no one will be lynched and the next night phase will begin.
16. You may No Lynch once. Second No Lynch will result in Game Over. And by that i mean everybody loses.
17. Votes must be formatted in this way. ##Vote Player. Same thing for unvotes.
18. Once the player gets majority of the votes, all further votes/unvotes are invalid.
19. Once you receive the message that you're dead, you can no longer post in the thread. There will be a special Graveyard QT provided, where you can talk to other dead players.
20. If you are lynched you can write one "bah" post during twilight i.e. between the hammer and the flip/next night phase announcement.
21. You can not talk during the night phase.
22. Violation of the rules gets you one way ticket to the Garden of the Sun for some special fun time with Yuuka and by that i mean a modkill.
23. If by some chance a player gets modkilled, day automatically ends without a role flip and the next night phase begins.
24. Play to your win condition.
25. Try to stay civil.
26. To sign up for the game, pick a number from 1 to 16. Each number corresponds to the specific role in the game.
27. And last, but not least. It's just a game. Have fun.

01.
02.
03.
04.
05.
06.
07.
08.
09.
10.
11.
12.
13.
14.
15.
16.

Sample of a role PM.
Quote
Fujiwara no Mokou.
You are Fujiwara no Mokou. You don't care about the incident at all. The only thing or rather person you care about is Kaguya Houraisan. Or actually you only care about killing her. Again and again and again.
Alignment color - White.
Night abilities.
1. (I). Look for Kaguya. During the night phase you may look for Kaguya Houraisain. If this night action is successful you may target her during the next night phase with a night-kill action.
Passive Abilities.
1. (x) Fujiyama Volcano. After your inevitable resurrection you look at the charred remains before you. It was pure self defense, and they attacked you first anyway. If you're targeted by any (x) ability, you counter-attack with a kill action resulting in the death of your attacker. This ability ignores any bulletproof abilities the attacker may have, in addition the attacker can not be healed or protected and dies no matter what.
2. (+). Possessed by Phoenix. If you die during the night phase you're automatically resurrected at the end of the night phase.
3. (-). Circle of Revenge. As long as Kaguya remains in the game you will stop at nothing until she's removed from the game. If you're lynched or killed during the day phase, you return to the game at the start of the following night phase.
Win condition.
You win when you've successfully found and killed Kaguya 3 times. Kaguya and you leave the game after that.
If Kaguya is lynched and leaves the game you leave the game with her. This counts as a loss.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Raikaria on August 16, 2014, 09:27:53 PM
/in

#Choose: 8
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Dormio Ergo Sum on August 16, 2014, 09:31:20 PM
I'd totally join if I weren't on prac.
But alas, life is too hard.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: SB on August 16, 2014, 09:49:01 PM
>16 slots

Good luck.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: ActionDan on August 16, 2014, 09:50:20 PM
/in

##16
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: NekoNekoRex on August 16, 2014, 09:57:03 PM
To get 42 you multiply 6 by 9

6 plus 9 is 15

/in as #15
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: ActionDan on August 16, 2014, 10:01:33 PM
I will cherish the above post forever
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Serela on August 16, 2014, 11:43:15 PM
To get 42 you multiply 6 by 9
;_________________________________________________;

/in as #8

I'm starting college so I hope this isn't a bad idea
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Bardiche on August 16, 2014, 11:47:03 PM
To get 42 you multiply 6 by 9

6 plus 9 is 15

/in as #15

You may want to check your math there, last I checked 42 divided by 9 doesn't equal 6...
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Conqueror on August 17, 2014, 12:05:53 AM
It does when you pull Scrabble tiles out of a bag in prehistoric Earth!
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Chaore on August 17, 2014, 12:56:16 AM
This looks interesting.

I can't promise anything spectacular, but /in as #1.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Schezo on August 17, 2014, 01:09:54 AM
Are you going to lower the amount of players if you can't get 16?
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: O4rfish on August 17, 2014, 01:13:40 AM
In as 9.

I would also like to point out how, in Trustee Mafia, CF7 was nk for being too obvtown.
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Shadoweh on August 17, 2014, 02:02:06 AM
I'm gonna be on ~*~vacation~*~ which is too bad, this looks like a fun and interesting setup!
Title: Re: RPG Mafia Thread IV (Current Game: NSP Mafia)
Post by: Dormio Ergo Sum on August 17, 2014, 05:36:02 AM
There's like this new topic here (https://www.shrinemaiden.org/forum/index.php/topic,17254.0.html) or something.
Things should be posted there.