> "Huh. Interesting."
> To the fairies: "So, that mansion right next to the hideout is the Scarlet Devil one? That doesn't sound at all foreboding."
> To Hourai: "You hear that, Hourai? Just get one of these guys to show you their door. Or what's left of it, I guess."
> Hm... someone's stealing dolls... "Hey, Hourai, do these dolls look familiar?"
> Looks like you've gotten a lot of information from someone else's letter.
> There's a loud chorus of agreement when you ask if the Scarlet Devil Mansion is really next to the hideout.
> You tell Hourai the good news, and she nods slowly. You then ask her about the dolls that the fairies have brought out, and she seems to perk up. She shuffles around in the dirt near them.
> 'Tibet' is written next to the red doll, 'Holland' is written next to the orange doll, 'France' is written next to the gold doll, 'London' is written next to the green doll, 'Russia' is written next to the blue doll, 'Kyoto' is written next to the purple doll, and 'Orleans' is written next to the white doll. It looks like she has these names ground into her memory, the way she writes them.
> Crap. Weren't we chased out of there earlier?
> Count our spell cards just in case.
> Yes, and that was because you kicked in both of their doors and hawked a bottle of wine. Or they were just in a bad mood that day, it's hard to tell.
Spellcards:
> Green-eyed Monster
> Bullets that actively chase the target and leave a trail.
> Shiro's Ashes
> Aimed bubbles that leave a trail of flowers. They disappear when they turn red.
> Large Box and Small Box
> Summons a mirror of yourself to shoot bullets alongside you. If the mirror is hit, she shoots more bullets.
> Midnight Anathema Ritual
> A stream of nails that send out more bullets that scatter around.
> Hey, we don't need to do anything. Hourai can get inside on her own.
> Well, good point. The bloodthirsty monster this 'Alice' person mentioned leaves you suspicious, though.
> _