Author Topic: Sake Emblem (2nd Official Game Thread)  (Read 64942 times)

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #90 on: January 26, 2011, 04:08:32 AM »
>Byakuren to M3 heal Youmu.

Youmu's Status: 17/17HP
Byakuren's Status: 38 EXP, Heal Left: 17

Third Eye Lem

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #91 on: January 26, 2011, 04:09:30 AM »
I can move Rumia to attack En5, if no one objects. Then Cirno and Youmu can cut down the two axe users.

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #92 on: January 26, 2011, 04:10:39 AM »
I can move Rumia to attack En5, if no one objects. Then Cirno and Youmu can cut down the two axe users.

Objection - 24 Hour limit. I extended it because I was screwing around with Zelda working on my AP classes.

Third Eye Lem

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #93 on: January 26, 2011, 04:31:11 AM »
Objection - 24 Hour limit. I extended it because I was screwing around with Zelda working on my AP classes.
Derp. Well, since Reimu can't do much right now...Might as well help Murasa stave off the impending pirates.

> Rinno to K1, give Reimu the Iron Sword.
> Reimu to H3.

Herasy

Re: Sake Emblem (2nd Official Game Thread)
« Reply #94 on: January 26, 2011, 04:55:35 AM »
>Kogasa to M5 and impale fairy 5

theshirn

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #95 on: January 26, 2011, 05:07:55 AM »
Well, if you're killing 5...

>Cirno to N2

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #96 on: January 26, 2011, 05:08:51 AM »
>Kogasa to M5 and impale fairy 5

SYNTAX ERROR: You can only reach Enemy 4 from there. Perhaps you meant one of these other options:

>Kogasa to M4 and impale fairy 5

>Kogasa to M5 and impale fairy 4

Well, if you're killing 5...

>Cirno to N2

Hold off on that for a sec.

Herasy

Re: Sake Emblem (2nd Official Game Thread)
« Reply #97 on: January 26, 2011, 05:12:10 AM »
SYNTAX ERROR: You can only reach Enemy 4 from there. Perhaps you meant one of these other options:

>Kogasa to M4 and impale fairy 5

>Kogasa to M5 and impale fairy 4


Yeah whoops, I meant to M4 and impale fairy 5. Just woke up!

And if someone could possibly take 5s place and begin attacking 4 that would be great. (Kogasa doesn't like getting axe'd!)

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #98 on: January 26, 2011, 05:19:39 AM »
I'm gonna weaken En4 up for Youmu to finish 4 off in one turn, with this:

Alice to O3 and summon France onto P3 make her move to O5 and attack En4.

Or should Rumia finish En4 off after Youmu weakens En4?



Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #99 on: January 26, 2011, 05:25:36 AM »
If at all possible, Youmu should always be the finisher, because unless you're me, Rumia, or Meiling, kill EXP >>>>> damage EXP.  Besides, I am going to weaken 4 for Youmu to kill THIS turn as soon as that mercenary's death goes through.

Although summoning a doll may not be a bad idea to distract #2 or the other mercenaries...
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #100 on: January 26, 2011, 05:40:36 AM »
No need to waste a doll on this turn, just keep the squishies away from the front. I'd rather Alice attack from range.

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #101 on: January 26, 2011, 05:58:13 AM »
>Kogasa to M5 M4 and impale fairy 5

Kogasa Attacks: Hit for 3 Damage
Enemy 5 dies!

Kogasa's Status: 17/17HP, 97EXP 33EXP (forgot to update again lol), Iron Lance Left: 35
« Last Edit: January 26, 2011, 06:04:59 AM by AMZYoshio »

Pesco

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #102 on: January 26, 2011, 07:44:51 AM »
> Something about me going to H3 and having tea

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #103 on: January 26, 2011, 08:50:00 AM »
> Sanae to O5, attack enemy 4 with sword.

You're up, miss Konpaku.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Third Eye Lem

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #104 on: January 26, 2011, 05:11:46 PM »
> Something about me going to H3 and having tea
Reimu's already on that spot. :V

Pesco

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #105 on: January 26, 2011, 06:04:09 PM »
Punch her fat ass off it then :V

Re: Sake Emblem (2nd Official Game Thread)
« Reply #106 on: January 26, 2011, 10:50:38 PM »
Should Nazrin just move over to the right or wait?

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #107 on: January 26, 2011, 11:32:46 PM »
Nazrin, get closer without getting in the way, O3 looks good.

Re: Sake Emblem (2nd Official Game Thread)
« Reply #108 on: January 26, 2011, 11:35:08 PM »
O3 seems a little close for my tastes, and could be better used for someone else.
What about O2 or O1?

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #109 on: January 26, 2011, 11:43:10 PM »
> Sanae to O5, attack enemy 4 with sword.

Sanae Attacks: Hit for 10 Damage
Enemy 4 Attacks: Miss!
Sanae Attacks: Hit for 10 Damage

Sanae's Status: 22/22HP, 66EXP, Iron Sword Left: 31
Enemy 4's Status: 3/23HP



Now what's going on with Murasa?

Pesco

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #110 on: January 26, 2011, 11:46:52 PM »
> G3, sip some tea and flip Reimu's skirt.

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #111 on: January 26, 2011, 11:51:01 PM »
> G3, sip some tea and flip Reimu's skirt.

Reimu whacks you upside the head with her gohei for 1 damage, but your Tea makes up for it.

Murasa's Status: 22/22HP, Tea Left: 2

Re: Sake Emblem (2nd Official Game Thread)
« Reply #112 on: January 26, 2011, 11:56:57 PM »
>Nazrin to O1 and wait warmly while the other girls prepare.

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #113 on: January 27, 2011, 12:21:57 AM »
China, kill 4
Rumia/Alice, whoever wants, attack 2 from N5
Youmu, kill 2


Forget that, too risky
Go for the kill Youmu!
« Last Edit: January 27, 2011, 12:24:48 AM by PhoeniX Wrong »

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #114 on: January 27, 2011, 04:44:57 AM »
How about China finishes off En2 after I attack En2 form N5?

Edit: Or should Rumia weaken En2 from N5?

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #115 on: January 27, 2011, 06:23:48 AM »
Doll, that works out perfect. Go with that. Also, you roll a die or something.

I rolled a die, Alice gets the attack

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #116 on: January 27, 2011, 07:09:58 PM »
Come now children, the limit is up (been up for some half a day), make some moves.

Pesco

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #117 on: January 27, 2011, 07:16:33 PM »
Youmu, Meiling and Rumia have 5 mov, so we should be able to take out En4 and En2.

Meiling can go to N3 and kill En4

Rumia goes to N5 to soften up En2

Youmu goes in to kill En 2

En3 doesn't have WTA on Youmu so she should be okay for a hit.

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #118 on: January 27, 2011, 10:23:15 PM »
No no, it's:

> Youmu to N4 and finish En4.

> Alice to N5 to attack En2.

> Meiling to N6 to finish En2.

> Rumia to O3.

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #119 on: January 27, 2011, 10:32:26 PM »
Youmu needs to get a double attack to kill 2, and she has to dodge a 47.5% shot to take no damage. And that's after Alice/Rumia attack. China can take out all of 2's HP after Alice attacks in one attack. Basically, what Doll said