Author Topic: Sake Emblem (2nd Official Game Thread)  (Read 64044 times)

Re: Sake Emblem (2nd Official Game Thread)
« Reply #60 on: January 22, 2011, 07:13:09 PM »
I was posting to see if anyone else had other plans/opinions about the move. It was not a final command.

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #61 on: January 22, 2011, 07:39:49 PM »
I say Meiling to M2 instead of N2. But other then that, yeah I'm fine.

Re: Sake Emblem (2nd Official Game Thread)
« Reply #62 on: January 22, 2011, 07:41:38 PM »
Fair enough.

>Youmu to N3
>Meiling to M2
>Rumia to M1

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #63 on: January 22, 2011, 07:43:10 PM »
I prefer Meiling to M2 and Youmu to L3

Editninja: Fuuuuuuu, what happened to Tenshi tanking?!

Mr. Sacchi

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #64 on: January 22, 2011, 08:00:01 PM »
Are you guys sure it's a good idea to move me in front of the tank? I know I'm gonna be the MVP here (chances say anyay) but I'm still a very squishy character (Fast as all hell, yes. But still squishy nonetheless)

Re: Sake Emblem (2nd Official Game Thread)
« Reply #65 on: January 22, 2011, 08:04:01 PM »
Youmu will get more experience this way. And the command was already made, so there's no going back on it now.

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #66 on: January 22, 2011, 08:24:18 PM »
The point of Tenshi going there was to wall with WTA and get exp. because she is our other main focus for leveling.  Just a mistake but be more carful when moving other charaters and make sure it's always relevant to the current plan made.

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #67 on: January 22, 2011, 08:34:52 PM »
ENEMY PHASE

Enemy 2 -> N7

Enemy 4 -> N5

Enemy 5 -> N4, attack Youmu


Enemy 5 Attacks: Hit for 9 Damage
Youmu Attacks: Hit for 5 Damage
Youmu AttackS: Hit for 5 Damage

Youmu's Status: 8/17HP, 73EXP, Iron Sword Left: 32
Enemy 5's Status: 10/20HP

Enemy 9 -> F6, Attack Murasa

Enemy 9 Attacks: Hit for 9 Damage
Murasa Attacks: Hit for 10 Damage

Murasa's Status: 13/22HP, 35EXP, Iron Axe Left: 33
Enemy 9's Status: 14/24HP

Enemy 10 -> G6

Enemy 11 -> F9

Enemy 12 -> E10

Enemy 13 -> F11

Enemy 14 -> E12

Enemy 15 -> G12

All other enemies -> Wait


PLAYER PHASE

Murasa's Defense boost drops by 1.
« Last Edit: January 22, 2011, 08:37:35 PM by AMZYoshio »

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #68 on: January 22, 2011, 11:36:13 PM »
So.  I'm thinking Youmu comes over to me, grabs my tea, and has a drink.  Then we move Tenshi up so she can tank, and kill that sword with a mage.  From there we should be pretty good on that front.

The Cap'n needs to get out of there though.  That is way too much firepower headed her way.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

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Herasy

Re: Sake Emblem (2nd Official Game Thread)
« Reply #69 on: January 23, 2011, 12:57:10 AM »
Yeah moving Murasa into the river is a really bad idea. Should probably move her back before the mage and archers AND pirates turn up to ruin her day.
Had I noticed that plan before I would have immediately said no to it. But I guess I didn't! eheh

I suspect as long as a fort is in range the enemies will run to it when they take damage (no matter what they are presently doing). Thus the enemies Murasa is tangling with will most likely rotate.

As for Kogasa I could move above fairy 5 and attack it, but according to the battle calculator I will only deal 8 damage (with a 100% chance to hit) so I can only kill it if I crit. Otherwise I could sit in the center of the mountains and do nothing.

For this turn we should try to take out 4 and 5, finish off 2 next turn and move some sword wielders up behind us to take out welcome the pirates. (Next turn that is)

Pesco

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #70 on: January 23, 2011, 09:35:24 AM »
Skimmed the chat log. Basically I was bait :<

Move back to G4 and use a tea? Let Byakuren save her heals for later.

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #71 on: January 23, 2011, 04:01:48 PM »
*sigh* I guess Youmu to K1 to grab tea from Nazrin and drink, although we should not be doing this if she were behind the tank

As for these guys...

Tenshi to O4 and attack 5
Cirno attack 5  from N2
Kogasa to M4 and kill 5 if Cirno fails to kill

WAIT to see if he dies

Rumia to N3 and attack 4
Reimu to N4 to kill 4

Alice to N5 to attack 2
Sanae to N6 for the sword kill

Murasa to G2, Byakuren heal
China to O5
Nazrin to O3
Rinnosuke to M3

Pesco

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #72 on: January 23, 2011, 04:42:27 PM »
I can't get to G2. Going through water takes 2 mov.

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #73 on: January 23, 2011, 06:12:32 PM »
I can't get to G2. Going through water takes 2 mov.

Going onto a new water square takes 2 mov. Going OFF of one doesn't. You can move one down (2sq, G5), then move over to G2 (5sq even).

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #74 on: January 23, 2011, 10:12:54 PM »
I guess here's my idea.Note: I haven't used the battle generator to calculate this.

Tenshi moves to O4 and attack 5.

Byakuren moves to M3 and heals Youmu.

Cirno moves to N2 and attack 5. (Kogasa to M4 and attack 5 if Cirno fails to kill)

Youmu moves to N4 and attack 4. (note:Since I didn't use battle generator, if one of you discovers that Youmu can't kill 4 in one turn, have Meiling move to O5 to soften up 4 for Youmu)

Sanae to N6 to attack 2 with a iron sword. (Same with Youmu's note, if Sanae can't finish 2 off in one turn, have Rumia move to N5 to soften 2 up)

Murasa to H3 and drink tea.


As for the rest, they decide.

Also, here's a risky suggestion:

Alice moves to G4 and attack 10.

Kogasa to G5 and finish off 10.

This is not guaranteed and is just based off the battle experience we had so far.


What do you guys think?


« Last Edit: January 23, 2011, 10:15:37 PM by Robotic Doll.S »

Mr. Sacchi

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #75 on: January 24, 2011, 12:49:05 AM »
Youmu moves to N4 and attack 4. (note:Since I didn't use battle generator, if one of you discovers that Youmu can't kill 4 in one turn, have Meiling move to O5 to soften up 4 for Youmu)

I did the counting, that's 14 damage (x2 7 damage each) with 3% crit, 100% hit

Enemy has 45.5% hit, 10 damage and no crit.

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #76 on: January 24, 2011, 02:59:22 AM »
You've probably figured out by now I'm very biased toward defensive strategies.  As such, what I saw of this situation was that if we get Youmu healed, kill off that mercenary, and put up a proper wall on N row, those fighters can't actually kill anybody and we can jump on their lowered HP right after.  But if we were to attack, I think I leave #4 with 1 HP for someone to cherry-tap off.  Against #2, I outright murder him and then get attacked the next turn by the other mercs, making me a huge EXP hog.  I'd appreciate it if someone would check my manual math with the calculator.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #77 on: January 24, 2011, 03:35:56 AM »
Sanae vs 4: Sanae hit 2x for 20hp 100%
                      Enemy 4 hits 8hp for 48%

Sanae vs 2: Sanae hit 2x for 20hp 100%
                      Enemy 2 hits 8hp for 50%

I like the idea of a wall defense.

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #78 on: January 24, 2011, 03:42:57 AM »
Hmm.  Weird.  I thought I got 11 damage a shot.  8 PWR + 5 sword + 1 WTA - 3 def = 11.  I suppose having E rank in a weapon is a -1 penalty?
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Herasy

Re: Sake Emblem (2nd Official Game Thread)
« Reply #79 on: January 24, 2011, 08:30:54 AM »
Kogasa to G5 and finish off 10.

While this will probably finish off 10 Kogasa will be in range of Archers (double damage) and Axe wielders (beats lance) so she will probably be shot down.
At least I think one of those Archers can reach her from there, I'm not exactly sure.

I like the idea of finishing off 5 from M4 if Cirno fails to kill so I think I will wait for that.

Pesco

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #80 on: January 24, 2011, 07:12:02 PM »
We following plan 74 then?

theshirn

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #81 on: January 24, 2011, 07:22:27 PM »
Cirno has a 63% chance to hit for 4 damage on 5, so Kogasa's definitely going to have to clean up.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #82 on: January 25, 2011, 01:01:37 AM »
How about Cirno attack first, so we can potentially avoid damage on Tenshi? No damage is always better than 1

Re: Sake Emblem (2nd Official Game Thread)
« Reply #83 on: January 25, 2011, 03:39:51 AM »
Someone move for me from now on. I've been really busy but I'll try to get on. If I can't, just move for me.

HAIL King Torg!

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #84 on: January 25, 2011, 03:45:57 AM »
Wait, what am I talking about?

>Tenshi to O4, attack 5

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #85 on: January 25, 2011, 04:14:56 AM »
If Youmu wants to move back here I'll heal her, otherwise I'll heal Murasa.

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #86 on: January 26, 2011, 03:33:19 AM »
Ee, forgot about this for a second there. Blame AP and end of semester.

>Tenshi to O4, attack 5

Tenshi Attacks: Hit for 7 Damage
Enemy 5 Attacks: Hit for 1 Damage
Enemy 5 Attacks: Hit for 1 Damage

Tenshi's Status: 22/24HP, 79EXP 7EXP (forgot to update my notepad file), Iron Lance Left: 32
Enemy 5's Status: 3/20HP


Now chop chop children, 2 days are up, but since NOBODY's been doing much, 24 hour warning. (Could also be partly my fault, because you guys could have been waiting >>)
« Last Edit: January 26, 2011, 03:38:31 AM by AMZYoshio »

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #87 on: January 26, 2011, 03:54:05 AM »
So, are we following mine or PX's plan?

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #88 on: January 26, 2011, 04:02:17 AM »
We can do your plan Doll,

>Byakuren to M3 heal Youmu.

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #89 on: January 26, 2011, 04:03:35 AM »
Somebody finish this guy.  I'd like Cirno or Youmu, but anyone else will do in a pinch.  I'll just jump on that spot after he's dead.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.