Author Topic: Sake Emblem (2nd Official Game Thread)  (Read 64952 times)

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #120 on: January 27, 2011, 11:49:05 PM »
Youmu Attacks: Hit for 3 damage
Enemy 4 dies!

Youmu's Status: 17/17HP, 100 -> 6EXP, Iron Sword Left: 31

Level Up!!!

Youmu, LV2 Myrmidon

HP: 17 -------> 17
STR: 4 -------> 4
MAG: 1 -------> 1
DEF: 4 -------> 4
RES: 3 -------> 3
SKL: 8 --+1--> 9
SPD: 8 --+1--> 9
LUK: 6 --+1--> 7


Alice Attacks: Hit for 10 Damage

Alice's Status: 17/17HP, 95EXP, Fire Left: 30
Enemy 2's Status: 11/21HP


Meiling Attacks: Hit for 11 Damage
Enemy 2 dies!

Meiling's Status: 24/24HP, 92EXP, Iron Axe Left: 29


ENEMY PHASE


Enemy 1 -> N8

Enemy 3 -> N7, Attack Meiling


Enemy 3 Attacks: Hit for 9 Damage
Meiling Attacks: Miss!

Meiling's Status: 13/24HP, 93EXP
Enemy 2's Status: The same


Enemy 9 -> F7

Enemy 10 -> F10

Enemy 11 -> F5

Enemy 12 -> F6

Enemy 13 -> G7

Enemy 14 -> G9

Enemy 15 -> J10

Enemy 16 emerges from the fort at J15

Enemy 17 emerges from the fort at L13

Enemy 18 emerges from the fort at N15

All other Enemies -> Wait



PLAYER PHASE

Murasa's Defense returns to normal.
« Last Edit: January 27, 2011, 11:55:15 PM by AMZYoshio »

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #121 on: January 27, 2011, 11:59:16 PM »
Let's get 3 and 1 with Alice Rumia Tenshi and Youmu.

The rest of us will crawl down into those forests.

Reimu and Murasa can walk just out of 11's range to I2 and J3

>Heal Meiling O6

theshirn

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #122 on: January 28, 2011, 12:13:22 AM »
> Cirno to P4.

I'm staying out of the way for right now.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #123 on: January 28, 2011, 12:19:05 AM »
>Heal Meiling O6

Meiling's Status: 24/24HP
Byakuren's Status: 49EXP, Heal Left: 16

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #124 on: January 28, 2011, 12:39:14 AM »
> Alice blasts En3 then moves to P6.

To give Rumia a shot at En1 without exposing herself to much, Meiling should move to O7 and finish off En3 so Rumia can attack from N6 and Tenshi finishes off En1 from N7.

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #125 on: January 28, 2011, 12:40:59 AM »
> Alice blasts En3 then moves to P6.

THEN moves? After you're done attacking, your turn is over.

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #126 on: January 28, 2011, 12:41:38 AM »

Reimu and Murasa can walk just out of 11's range to I2 and J3


I thought they were going to sit there, drink tea, and kill the pirates.  Should we send over a backup?  I would have suggested Cirno, but she already moved.

Anyone attacking 1 in melee is going to be hit with magic, so I'm thinking of using Kogasa.

Other than that, I like this for now.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #127 on: January 28, 2011, 12:50:30 AM »
I was just thinking of them not getting attacked first.  They can run around the pirate and get back to the river when he comes in to attack.

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #128 on: January 28, 2011, 12:51:43 AM »
THEN moves? After you're done attacking, your turn is over.

Ah right, I was probably thinking of some other game there.

> Just blasts En3.

Third Eye Lem

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #129 on: January 28, 2011, 04:50:23 AM »
> Reimu to I2.

Murasa should move to J3.

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #130 on: January 28, 2011, 11:08:40 PM »
> Just blasts En3.

Alice Attacks: Hit for 9 Damage

Alice's Status: fullHP, 100 -> 4 EXP, Fire Left: 29
Enemy 3's Status: 12/21HP

Level Up!!!

Alice, LV3 Mage

HP: 17 -------> 17
STR: 1 --+1--> 2
MAG: 6 --+1--> 7
DEF: 5 --------> 5
RES: 6 --+1--> 7
SPD: 7 -------> 7
SKL: 7 --+1--> 8
LUK: 4 -------> 4

Sorry, my internet has been suck lately.

Re: Sake Emblem (2nd Official Game Thread)
« Reply #131 on: January 28, 2011, 11:24:28 PM »
Nazrin to P3 sound good?

Third Eye Lem

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #132 on: January 29, 2011, 12:14:08 AM »
I'm fine with it. Just be careful of Shadows. Wait, wrong game. XP Also, we need to protect Byakuren/kill those enemies ASAP so we won't lose our healer!

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #133 on: January 29, 2011, 12:45:44 AM »
To give Rumia a shot at En1 without exposing herself to much, Meiling should move to O7 and finish off En3 so Rumia can attack from N6 and Tenshi finishes off En1 from N7.

Re: Sake Emblem (2nd Official Game Thread)
« Reply #134 on: January 29, 2011, 04:35:48 AM »
>Nazrin to P3

Pesco

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #135 on: January 29, 2011, 06:25:15 PM »
> Head to L3 and throw stones at Kogasa

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #136 on: January 29, 2011, 11:10:44 PM »
> Head to L3 and throw stones at Kogasa

Your supports are gonna go into the negatives =D

Mr. Sacchi

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #137 on: January 30, 2011, 12:33:59 AM »
(I think I forgot to mention, but I was on the beach 'till today)

Will edit with thoughts in 2secs because I'm PS3 typing

EDIT: Okay, so it's me for 5 dmg 100 hit on enemy 3, 3.5 crit. I'm gonna be taking 8dmg 89-ish hit and no crit, enemy 1 isn't much different.

In short, I'm gonna be slaughtered, anyone with a plan there?
« Last Edit: January 30, 2011, 12:46:12 AM by Sacchi »

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #138 on: January 30, 2011, 01:33:39 AM »
To give Rumia a shot at En1 without exposing herself to much, Meiling should move to O7 and finish off En3 so Rumia can attack from N6 and Tenshi finishes off En1 from N7.

But we could instead do Youmu to O7 and finish off En3 and Meiling moves to O8 to protect Youmu then Rumia can attack from N6 at En1 and Tenshi finishes off En1 from N7.
« Last Edit: January 30, 2011, 01:36:07 AM by Robotic Doll.S »

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #139 on: January 30, 2011, 05:01:56 AM »
But we could instead do Youmu to O7 and finish off En3 and Meiling moves to O8 to protect Youmu then Rumia can attack from N6 at En1 and Tenshi finishes off En1 from N7.

This sounds nice.  Byakuren heals Tenshi next turn.

I'm going to P7 so I can first-strike some of the units that are going to be headed this way.  Especially those archers.
> Sanae to P7.

Any objections to moving Rinnosuke to O2/N3?

Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #140 on: January 30, 2011, 05:06:18 AM »
Any objections to moving Rinnosuke to O2/N3?
None, go ahead with it.

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #141 on: January 30, 2011, 05:19:26 AM »
> Kourin to N3 then.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #142 on: January 31, 2011, 02:00:18 AM »
So have we given up, or am I missing something? (A.K.A. move children~)

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #143 on: January 31, 2011, 06:56:12 AM »
> Meiling to O8 and wait.

> Youmu to O7 and finish En3.

> Rumia to N6 attack En1.

> Tenshi to N7 finish off En1.

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #144 on: February 01, 2011, 04:04:54 AM »
> Meiling to O8 and wait.

> Youmu to O7 and finish En3.

> Rumia to N6 attack En1.

> Tenshi to N7 finish off En1.

Youmu Attacks: Hit for 4 Damage
Enemy 3 Attacks: Hit for 8 Damage

Youmu's Status: 9/17HP, 10EXP, Iron Sword Left: 30
Enemy 3's Status: 8/12HP

(A side note - she needed 1 more speed to 2x, if that's what you were hoping, and even then she wouldn't have killed it - it had 12hp - unless she crit'd, which was a 3.5% chance.)


Aaaand, out of interest of how Fire Emblem normally goes (unexpected things cause you to change plans), I'll let you change what Rumia + Tenshi do if you want, because I see that you said "finish" En3, and well, he's not finished, and placing Rumia there would cause her to get hit directly, which may be a bad bad move. (Also, blame my late posting on my crap internets I warned you guys about.)

EDIT: I also see that you left Kogasa out of your plan.
« Last Edit: February 01, 2011, 04:08:36 AM by AMZYoshio »

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #145 on: February 01, 2011, 04:52:57 AM »
Yeah she was back up.

I'll let the others make the move for me since I screwed up, sigh.

But if they don't:

> Tenshi to N6 and finish En3 off?

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #146 on: February 01, 2011, 07:04:41 AM »
> Tenshi to N6 and finish En3 off?

Kogasa to N4, give Tenshi the sake
Rumia to N6, kill #3.
Tenshi to N7, attack #1.

I like this better because it puts the tank in front of Youmu and overkills 3 just to be safe.  Of course if Rumia misses, that's extremely bad news.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Herasy

Re: Sake Emblem (2nd Official Game Thread)
« Reply #147 on: February 01, 2011, 10:17:09 AM »
Kogasa to N4, give Tenshi the sake
Rumia to N6, kill #3.
Tenshi to N7, attack #1.

I like this better because it puts the tank in front of Youmu and overkills 3 just to be safe.  Of course if Rumia misses, that's extremely bad news.

I can't really think of anything better for Kogasa to do right now so yeah that's fine with me

Third Eye Lem

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #148 on: February 01, 2011, 07:01:57 PM »
I agree with Sophilia's plan. Go for it.

> Reimu takes out her DS and plays Etrian Odyssey.

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #149 on: February 02, 2011, 11:52:27 PM »
Rumia Attacks: Hit for 8 Damage
Enemy 3 Dies!

Rumia's Status: 18/18HP, 100 -> 10EXP, Flux Left: 31

Level Up!!!

Rumia, LV 3 Dark Mage

HP: 18 --------> 18
STR: 3 --------> 3
MAG: 7 --+1--> 8
DEF: 4 --------> 4
RES: 6 --+1--> 7
SPD: 4 --------> 4
SKL: 5 --------> 5
LUK: 5 --------> 5


Tenshi Attacks: Hit for 7 damage
Enemy 1 Attacks: Hit for 1 Damage
Enemy 1 Attacks: Hit for 1 Damage

Tenshi's Status: 20/24HP, 14EXP, Iron Lance Left: 31
Enemy 1's Status: 13/20HP


ENEMY PHASE

Enemy 9's Health raises from 14 to 17

Enemy 1 attacks Meiling

Enemy 1 Attacks: Hit for 8 Damage
Meiling Attacks: Hit for 12 Damage

Meiling's Status: 16/24HP, 100 -> 5EXP, Iron Axe Left: 28
Enemy 1's Status: 1/20HP

Level Up!!!

Meiling, LV4 Fighter

HP: 24 --+1--> 25
STR: 10 --+1--> 11
MAG: 1 --------> 1
DEF: 4 --------> 4
RES: 4 --------> 4
SPD: 5 --------> 5
SKL: 8 --+1--> 9
LUK: 2 --------> 2


Enemy 11 -> G2

Enemy 12 -> G3

Enemy 13 -> H8

Enemy 14 -> H10

Enemy 15 -> N9, attack Tenshi


Enemy 15 Attacks: Hit for 8 Damage

Tenshi's Status: 12/24HP

Enemy 16 -> L12

Enemy 17 -> O11

Enemy 18 -> N10

All Other Enemies -> Wait



PLAYER PHASE

(and sorry for not posting, I feel guilty, Zelda is a very addicting game.)
« Last Edit: February 02, 2011, 11:58:56 PM by AMZYoshio »