Author Topic: Maribel Quest Abridging - A Z-Machine Adventure  (Read 68426 times)

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #60 on: September 13, 2010, 10:49:31 PM »
Oh, right
> Unravel the silk bolt and unscrew the vibration cap RIGHT before stopping time.


Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #61 on: September 13, 2010, 10:54:42 PM »
> As soon as we are close to getting hit with a bullet of any sort, stop time

>If it's just a small doll bullet, or something we can easily shift around, and we're not yet extremely close to Alice, just shift around it. Save the time stop for something that would be harder to dodge, or when we're closer
>When pouring the oil, if there's any left after a decent quantity is on her hands and the oil isn't too viscous for this, splash the rest of the vial across her face or torso.

@Draco: We're doing the oil first then. And plus, we SHOULD be able to get more than 3 seconds with our power up. At least I'm hoping for it. This is an all or nothing attack really. If you want to stop it, feel free to countermand me.

Here's hoping that the power boost actually affects this. I'm rather concerned that it doesn't.

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #62 on: September 13, 2010, 10:56:02 PM »
Sakuya said "when we get stronger". I think that any power boost will do it. Thanks for fixing my commands, would have been bad to waste it early.


Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #63 on: September 13, 2010, 11:12:17 PM »
> How breakable does the oil's vial seem to be?
> Quests.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #64 on: September 13, 2010, 11:13:17 PM »
Breaking it is a BAD IDEA! It'll splash back on us. I considered this.

Also, why would you check quests in the middle of combat? That's silly!


Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #65 on: September 13, 2010, 11:20:20 PM »
> Actually, is there a chandelier in the foyer?  If its large enough, we might be able to sever it and it could act as a distraction as well as maybe taking out a couple of dolls.  Even if it isn't large, it might still serve as a decent distraction.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #66 on: September 13, 2010, 11:22:33 PM »
Seems like too much. It'll make us lose a little element of surprise I think.


Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #67 on: September 13, 2010, 11:24:34 PM »
We should also probably try to avoid unnecessary collateral damage, especially expensive collateral damage.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #68 on: September 13, 2010, 11:25:45 PM »
If there are no objections, I'm doing what I said, ok?

> Withdraw the bolt of silk and oil of vibration
> Open ourselves to the artifact's power
> Dash at her as fast as we can
> As soon as we are close to getting hit with a bullet of any sort, stop time
> Dash her after time is stopped, pour the oil on her hands quickly
> Wrap the bolt of silk around her head.
> Shoot as much danmaku as we can into her gut at point blank range
> If that doesn't drop her, start punching her in the face.

>You unroll the silk. During this time, Alice fills the air with another wave of blue bullets, then a wave of red ones, and finishes off with a wave of green, while the dolls that have been assisting her move to get a better angle at you, adding their shots to the air as well.

>When pouring the oil, if there's any left after a decent quantity is on her hands and the oil isn't too viscous for this, splash the rest of the vial across her face or torso.

>You've not actually checked it, but it seems to have a viscosity akin to vegetable oil.

> How breakable does the oil's vial seem to be?
> Quests.

>It's fairly thick. You'd need to hurl it against something stone to break it.
>Your Quests are:
>Escape from Eastern Wonderland?
>At some point, you should probably try to go home. Right? Maybe not?
>Love is a Battlefield
>Your friend Utsuho in a bitter rivalry with Yuugi for the heart of Parsee Mizuhashi. You've managed to help them approach another solution, now it's just a matter of getting Utsuho and Yuugi together for the long run.
>Maximum Charge Maribel Hearn
>Byakuren has offered to cast a spell to enhance your innate magic potential, if you gather the ingredients and prove yourself worthy. You've completed it, but...now you're having doubts. Maybe there's something else to be gotten for all that legwork?
>Clinic Catastophe
>Byakuren asked you to help Murasa run the clinic, and to make sure Murasa is doing her job. Kisume's bucket appeared there, but how?
>Bellow away!
>The town blacksmith's bellows are missing! She thinks they were stolen by faeries.
>Coy, is she?
>Utsuho has asked you to find Koishi, and try to help make amends. Kanako says she seems to be following you at least some of the time.
>Counter Invasion!
>Alice is raiding the SDM after Renko successfully raided it!

> Actually, is there a chandelier in the foyer?  If its large enough, we might be able to sever it and it could act as a distraction as well as maybe taking out a couple of dolls.  Even if it isn't large, it might still serve as a decent distraction.

>There is a mid-sized one hanging from the ceiling, high enough that it wouldn't get in the way of normal flight.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #69 on: September 13, 2010, 11:28:57 PM »
>Dammit
> Can we micrododge closer?


Blitzer

  • 「Touhoustuck」
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #70 on: September 13, 2010, 11:34:46 PM »
>Plot using a Hannibal Lecture to make Alice break down.
>Can't do much in danmaku, can we?

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #71 on: September 13, 2010, 11:38:42 PM »
>Plot Hannibal Lecturing Alice into tears.

>Or perhaps save our mental energy for plans more likely to work.

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #73 on: September 13, 2010, 11:59:53 PM »
>Dammit
> Can we micrododge closer?

>Indeed.
>You could try, but you don't feel especially confident.

>Plot using a Hannibal Lecture to make Alice break down.
>Can't do much in danmaku, can we?

>WRF are this shit mastake?
>You aren't sure, you've not really tried much since you obtained your Mushroom Bracelet, but it's certainly let you make markedly more danmaku than before. You don't think Alice would have even missed a beat against some of your old attacks.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #74 on: September 14, 2010, 12:03:29 AM »
>If we don't feel we can dodge the incoming fire, quickly open the door behind us, get through, and close it after us before the bullets can reach us.
>After impact, open it a crack to see what Alice and the dolls are doing

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #75 on: September 14, 2010, 12:07:11 AM »
>If we don't feel we can dodge the incoming fire, quickly open the door behind us, get through, and close it after us before the bullets can reach us.
>After impact, open it a crack to see what Alice and the dolls are doing

>You may be able to dodge through it, you aren't sure. You are sure you wouldn't be able to just fly through it.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #76 on: September 14, 2010, 12:52:03 AM »
>Quickly open the door behind us, get through, and close it after us before the bullets can reach us.
>After impact, open it a crack to see what Alice and the dolls are doing

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #77 on: September 14, 2010, 12:56:50 AM »
>Quickly open the door behind us, get through, and close it after us before the bullets can reach us.
>After impact, open it a crack to see what Alice and the dolls are doing

>You decide that forethought is the better part of valor, and head through the doors.
>You dash through them and slam them shut just in time to hear several bullets thump against them.
>Opening it a crack, you see Alice looking at the door with a raised eyebrow. Then she smiles.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #78 on: September 14, 2010, 12:58:46 AM »
>Smiles from her are not good in the context
>Or maybe she honestly thinks we're running in fear? That might work to our favor if she thinks we're ready to call it quits
>Keep watching for a moment to see what she does

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #79 on: September 14, 2010, 01:01:18 AM »
>Smiles from her are not good in the context
>Or maybe she honestly thinks we're running in fear? That might work to our favor if she thinks we're ready to call it quits
>Keep watching for a moment to see what she does

>You watch her.
>She watches you watching her, still grinning, then raises a hand in your direction.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #80 on: September 14, 2010, 01:03:49 AM »
>Does she look like she's getting ready to fire again?
>If we can't really see much else other than her, open the door a little wider, but be prepared to shut it again quickly if necessary

E-Nazrin

  • .... what're you looking at?
  • fuwafuwa pachipachi
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #81 on: September 14, 2010, 01:29:06 AM »
If we're going to do this tactical-like, entering stealth mode by losing her attention and then circling around to ambush her might be the most effective route. If nothing else, getting a doll alone gives a chance to look for a more permanent way to disable them - if all else fails, use fire.

Of course, that runs a lot of risks from her offense as well, but...
There was something here once. Wonder what...

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #82 on: September 14, 2010, 01:36:09 AM »
>Does she look like she's getting ready to fire again?
>If we can't really see much else other than her, open the door a little wider, but be prepared to shut it again quickly if necessary

>It certainly does!
>But, she's not doing it, just grinning at you.
>You try to have a look at what else is going on, an-Oh crap there is a doll right on the other side of the door crack!

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #83 on: September 14, 2010, 01:37:42 AM »
>Slam the door and get the heck away for it! Behind cover, if there's any

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #84 on: September 14, 2010, 01:47:09 AM »
>Slam the door and get the heck away for it! Behind cover, if there's any

>You slam the door closed and scramble away!
>The closest thing to cover would be going up a couple flights of stairs until you have one between yourself and the door. You do this, putting you on the third flight from the bottom, with the door below you and under the the staircase.
>Nothing immediately bad seems to happen.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #85 on: September 14, 2010, 01:48:07 AM »
>Do the doors open inward or outward, from our current location?

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #86 on: September 14, 2010, 01:49:08 AM »
>Do the doors open inward or outward, from our current location?

>Inward.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #87 on: September 14, 2010, 01:52:20 AM »
>Give it another moment or two.
>Can we hear anything outside?

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #88 on: September 14, 2010, 02:01:52 AM »
>Give it another moment or two.
>Can we hear anything outside?

>You wait a couple more moments, and still nothing.
>You cannot hear anything, but you're also about a floor up from where you were at the moment.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #89 on: September 14, 2010, 02:03:47 AM »
>Wait another moment
>If there is no further sign of activity, take out the floating stone and throw it at the door
>Wait a moment to see if there's any response