Author Topic: SA and dll files  (Read 13594 times)

Nuclear Fusion

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SA and dll files
« on: June 01, 2009, 11:54:27 PM »
I have no idea where the dll is suppose to be to get the game to work. I'm using Vista.

Sorry to post this, but can anybody help please?
If anybody has a good anger quote, let me know and it'll be the new sig

Drake

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Re: SA and dll files
« Reply #1 on: June 02, 2009, 12:02:23 AM »

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Nuclear Fusion

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Re: SA and dll files
« Reply #2 on: June 02, 2009, 12:06:28 AM »
I already have the dll, it still says it can't be found.
If anybody has a good anger quote, let me know and it'll be the new sig

LHCling

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Re: SA and dll files
« Reply #3 on: June 02, 2009, 12:15:20 AM »
Place into "system32" or equivalent?

I don't have Vista, so that's probably the best pointer I can give.
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Nuclear Fusion

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Re: SA and dll files
« Reply #4 on: June 02, 2009, 12:19:00 AM »
Place into "system32" or equivalent?

I don't have Vista, so that's probably the best pointer I can give.

Where would I find this? A search didn't reveal anything.
If anybody has a good anger quote, let me know and it'll be the new sig

LHCling

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Re: SA and dll files
« Reply #5 on: June 02, 2009, 12:24:45 AM »
I would believe it to be:

C:\Windows\System32\

Following this, ...follow the instructions here?
http://dllcity.com/register-dll-files-vista.php
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Nuclear Fusion

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Re: SA and dll files
« Reply #6 on: June 02, 2009, 02:16:56 AM »
Now it's looking for an entry-point DLLRegister Server.

What?

Edit: It seems to be working now. Something about the graphics feels off, though, and it's getting slow down. Attempting random things to fix this.

Edit edit: Graphics are fine, slow down still a problem.
« Last Edit: June 02, 2009, 02:43:25 AM by Nuclear Fusion »
If anybody has a good anger quote, let me know and it'll be the new sig

Drake

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Re: SA and dll files
« Reply #7 on: June 02, 2009, 04:55:31 AM »
Set it to Windowed, 16bit graphics. Have both cores handle it if possible; and if you really can't do anything then have frame skip at 1/2.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -