I'm wondering, are these guarding changes and "Interrupt Declaration" features something that people have been demanding from TasFro to implement for a long time? To me it seems like very tiny changes that won't really change much in the long run. Did they really spend all this time after all the hype for this game died down to simply fine tune the guarding mechanic? I really was sure that TasFro were finished developing ULiL since I didn't hear any announcements for further version updates back in 2015. But hey, I am both surprised and thankful at the same time that they haven't simply released it and forgot about it.
Team Occult only just released the English Patch for v1.00 too a little while ago! I bet the team is going to be annoyed to have to go over all their work again to have their patch work with v1.20... if they even intend to do so. If team Occult isn't going to bother with overhauling their hard worked patch simply so we can have fancier guarding then honestly, I am okay with that. I am quite happy with my English patched v1.00 and if team Occult doesn't feel like its worth overhauling their patch to accommodate these small changes, I will shed no tears over it.
I don't think all that patch work on v1.00 has gone to waste though... not by a long shot. Hopefully it is only a matter of copying and pasting their already created code for the previous version and making some minor tweaks to it. Hey, it could be worse. We might be having to deal with a BRAND NEW CHARACTER to translate, code and have team Occult spend sleepless nights over. :V