Author Topic: 東方Project 第14弾の情報です - Double Dealing Character  (Read 262624 times)

CyberAngel

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Re: 東方Project 第14弾の情報です
« Reply #30 on: May 10, 2013, 08:59:27 PM »
Who's in the silhouette in the frame?

Relax, that's just Reimu's reflection.
« Last Edit: May 10, 2013, 09:01:11 PM by C.Angel »

Re: 東方Project 第14弾の情報です
« Reply #31 on: May 10, 2013, 08:59:40 PM »
also is that goddamn Orin 'cause that looks a LOT like her
its mima

Re: 東方Project 第14弾の情報です
« Reply #32 on: May 10, 2013, 09:00:31 PM »
And so it begins. The return of the clash between Sakuya fans and Sanae fans.

Formless God

Re: 東方Project 第14弾の情報です
« Reply #33 on: May 10, 2013, 09:01:25 PM »
youmu is the one golden shimmer of awesomeness in the game
Forcing a gimmicky melee dumpster into the game breaks the difficulty for the rest of the characters.

Re: 東方Project 第14弾の情報です
« Reply #34 on: May 10, 2013, 09:02:27 PM »
Forcing a gimmicky melee dumpster into the game breaks the difficulty for the rest of the characters.

What?

Widermelonz

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Re: 東方Project 第14弾の情報です
« Reply #35 on: May 10, 2013, 09:02:46 PM »
Marisa has Dark Spark now? What happened to Master Spark?

fondue

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Re: 東方Project 第14弾の情報です
« Reply #36 on: May 10, 2013, 09:03:20 PM »
And so it begins. The return of the clash between Sakuya fans and Sanae fans.

Re: 東方Project 第14弾の情報です
« Reply #37 on: May 10, 2013, 09:03:40 PM »
inb4 it has both characters in it

ZUN specifically wrote that there are only 3 protagonists.

Tengukami

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Re: 東方Project 第14弾の情報です
« Reply #38 on: May 10, 2013, 09:04:13 PM »
fuck everything. TH14 confirmed for shit. it has sakuya in it instead of youmu.

I have stopped expecting anything from this game at this point onward.

Bye then!

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Re: 東方Project 第14弾の情報です
« Reply #39 on: May 10, 2013, 09:05:18 PM »
Quote
Marisa has Dark Spark now? What happened to Master Spark?

Her weapon got cursed i suppose.

Formless God

Re: 東方Project 第14弾の情報です
« Reply #40 on: May 10, 2013, 09:05:28 PM »
What?
You have to balance the game for the melee user, which in turn makes the difficulty a breeze for the ones that aren't melee.

Re: 東方Project 第14弾の情報です
« Reply #41 on: May 10, 2013, 09:06:20 PM »
And so it begins. The return of the clash between Sakuya fans and Sanae fans.

I'm guessing the "religion arc" is over so Sanae doesn't have much of a role.

Sakurei

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Re: 東方Project 第14弾の情報です
« Reply #42 on: May 10, 2013, 09:07:04 PM »
Forcing a gimmicky melee dumpster into the game breaks the difficulty for the rest of the characters.

> TD
> difficulty

I don't know what you are smoking, but I suggest you stop doing it.

now, seriously. yyoumu's slash has its disadvantages as well as advantages. strong in stages, disadvantageous against yoshika, futo and miko, mostly. I don't see your problem.

Bye then!

I can't. I have to tell everyone about my little girl intuition that tells me the game with be horrifyingly bad.

Savory

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Re: 東方Project 第14弾の情報です
« Reply #43 on: May 10, 2013, 09:07:39 PM »
So does this mean we'll seeing more tsukumogami characters?

INB4 the final boss is Kogasa :P

SURPRISE!

Messiah

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Re: 東方Project 第14弾の情報です
« Reply #44 on: May 10, 2013, 09:08:10 PM »
Just two things I can't seem to accept in this game:
- The name of the game, my god how horrible.
- Reimu's sprite, is it me or she was prettier in TD?:V
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KrackoCloud

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Re: 東方Project 第14弾の情報です
« Reply #45 on: May 10, 2013, 09:08:41 PM »
SAKUYAAA is BACK

Her orbits are CARDS?!

All the weapons are POSSESSED the Gohei the hakkero the knives EVERYTHING
« Last Edit: May 10, 2013, 09:12:51 PM by HawFlakes »

Validon98

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Re: 東方Project 第14弾の情報です
« Reply #46 on: May 10, 2013, 09:09:08 PM »
Honestly, I didn't like Youmu's shottype in TD, so... there.
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Tengukami

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Re: 東方Project 第14弾の情報です
« Reply #47 on: May 10, 2013, 09:09:39 PM »
Oh yeah, Youmu was great in TD. Nothing I love more than having to hold-and-release over and over again, while dealing no damage while charging. That was totally brilliant.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Jmyster

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Re: 東方Project 第14弾の情報です
« Reply #48 on: May 10, 2013, 09:10:10 PM »
The characters wars come with every Touhou. But this time, I'll just be cruising on cloud nine--move over Cirno.

But, to go truly retro, we need a PC-98 Extra stage boss. Hmmm...

Re: 東方Project 第14弾の情報です
« Reply #49 on: May 10, 2013, 09:10:53 PM »
fuck everything. TH14 confirmed for shit. it has sakuya in it instead of youmu.

I have stopped expecting anything from this game at this point onward.

Everything considered, i guess it's gonna take a miracle for this game to be any good i'm afraid. But you'll always have me Saku-chan. Let that be a bit of consolation  :3
But we can always pray!!

7h3d4rkw0lf

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Re: 東方Project 第14弾の情報です
« Reply #50 on: May 10, 2013, 09:11:43 PM »
Source: http://kourindou.exblog.jp/20469044/

Feel free to add to OP.



Quote from: ZUN's Blog
The game to be released on 5/26 is the following.


Touhou Project 14
The playable demo for "Touhou Kishinjou ~ Double Dealing Character" will be released. As usual, it'll be playable up to stage 3.

The theme I went for this time was "Neither novel or retro, a 2000's neo-retro danmaku shooter". So basically it's the usual where I went for a simple to enjoy game, but I tried removing a lot of the complicated game mechanics.




The general synopsis is as follows:

Reimu, Marisa, and Sakuya's individual weapons have suddenly started acting on their own. On top of that, the Youkai who are usually quiet and subdued have suddenly started rebelling. Will the three oppose their own weapons or abandon them?

And that's the lowdown of the story. Anyway, the three playable characters will be Reimu, Marisa, and Sakuya.








*Screenshots are a work in progress and are liable to change at any time.

Wow, time flies by! This is the 14 installment in the main line of games, though I guess it's like 21 if we include the side-games as well.

This time, I've doubled the resolution of the game. However, I haven't increased the game window size. That being said, players can continue playing with the familiar window size but with higher game resolution. If you own a respectable computer, you should be able to play at 1280x960.

The disk will cost 300 yen.
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Original post here. Translated by me, obvi.
« Last Edit: May 11, 2013, 01:38:46 AM by 7h3d4rkw0lf »

Tengukami

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Re: 東方Project 第14弾の情報です
« Reply #51 on: May 10, 2013, 09:12:13 PM »
also is that goddamn Orin 'cause that looks a LOT like her

Taking a closer look, I think we may have one of these Orange/Hong Meiling situations.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Re: 東方Project 第14弾の情報です
« Reply #52 on: May 10, 2013, 09:13:13 PM »
Is that the Misty lake I see in the screenshot? 

Oh god will Cirno will make -another- comeback now?  But then again it'd be funny to see her freezing every bullet shot at her from now on.

According to the wiki the Japanese part of the title translates to "Eastern Radiating Needle Castle".  Based on how Ten Desire's was  "Eastern Divine Spirit Mausoleum" could it be we already know where the final stage will be taking place?

Tengukami

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Re: 東方Project 第14弾の情報です
« Reply #53 on: May 10, 2013, 09:14:26 PM »
Everything considered, i guess it's gonna take a miracle for this game to be any good i'm afraid.

What "everything" makes it so that there is almost no chance of the game being good? That blog post tells us almost nothing about the game mechanics. Are you psychic? Do you know ZUN? ARE YOU ZUN?

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Tamashii Kanjou

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Re: 東方Project 第14弾の情報です
« Reply #54 on: May 10, 2013, 09:15:06 PM »
INB4 the final boss is Kogasa :P

SURPRISE!

I think people will be more prone to put bets on Kogasa appearing out of nowhere rather then someone else. :V

In all seriousness, I want to know more about the red haired girl in that picture. Someone from the UK page went on an Okazaki comment; but I'm certain it's someone new.

Formless God

Re: 東方Project 第14弾の情報です
« Reply #55 on: May 10, 2013, 09:15:39 PM »
now, seriously. yyoumu's slash has its disadvantages as well as advantages. strong in stages, disadvantageous against yoshika, futo and miko, mostly. I don't see your problem.
Sure. And what happened to the other half of the game?
Quote
futo
Please be trolling.

What "everything" makes it so that there is almost no chance of the game being good? That blog post tells us almost nothing about the game mechanics. Are you psychic? Do you know ZUN? ARE YOU ZUN?
Aye we've got a case of TIME TRAVELERS in this thread
« Last Edit: May 10, 2013, 09:19:01 PM by Formless Void »

fondue

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Re: 東方Project 第14弾の情報です
« Reply #56 on: May 10, 2013, 09:20:12 PM »
The characters wars come with every Touhou. But this time, I'll just be cruising on cloud nine--move over Cirno.

But, to go truly retro, we need a PC-98 Extra stage boss. Hmmm...
I hope Mugetsu or Gengetsu comes back. Mugetsu more because her theme is the best, and I hope it gets remastered if she does come back.

Re: 東方Project 第14弾の情報です
« Reply #57 on: May 10, 2013, 09:22:17 PM »
It's not retro, it's neo-retro.

Re: 東方Project 第14弾の情報です
« Reply #58 on: May 10, 2013, 09:22:45 PM »
So, how long will it take until people start making up theories about Mima appearing in this game?

Oh yeah, Youmu was great in TD. Nothing I love more than having to hold-and-release over and over again, while dealing no damage while charging. That was totally brilliant.

Isn't it? It's really nice when you let go of the button and just start massacring the enemies in front of you.

Zil

Re: 東方Project 第14弾の情報です
« Reply #59 on: May 10, 2013, 09:24:34 PM »
It's certainly Mima possessing the weapons.