Author Topic: Tasofro's New Doujin Game: th 12.3  (Read 195805 times)

Re: Tasofro's New Doujin Game: th 12.3
« Reply #360 on: August 17, 2009, 05:06:25 PM »
Oh wow. Wrongblock actually pushes you back LESS than normally hitting them now =D

shinyjam

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #361 on: August 17, 2009, 08:36:44 PM »
I love patchouli, beaten arcade lunatic easily.  ;D

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #362 on: August 17, 2009, 09:33:43 PM »
Aww, they nerfed Sakuya's 66C. You can't combo off of it as a juggle in a 3[A] combo anymore.

Oh well not like I care, I main Raymoo if only so I can scream "FUCK YEAH FANTASY HEAVEN" during lunatic arcade mode. :V

Re: Tasofro's New Doujin Game: th 12.3
« Reply #363 on: August 17, 2009, 09:41:02 PM »
Okuu is slow but HOLY SHIT is she strong. 5C tears through basically everything in the game and her basic combos deal 1/3 of your health...

Meiling is pretty good but lacks long range options and damage and somehow Utsuho's 5A beats hers in at close range. Rocket kick is the most awesome attack in the game by far.

Cirno seems pretty good. Her 5A might be the fastest in the game and she flies really fast as well.

Suwako is probably the worst char in the game D: Her attacks are all awesome but both weak and unwieldly.
« Last Edit: August 17, 2009, 09:43:26 PM by Suikama »

Re: Tasofro's New Doujin Game: th 12.3
« Reply #364 on: August 17, 2009, 09:46:33 PM »
Could someone explain the whole fighting game lingo with the 5C 3A stuff?
The letter is the button pressed and the number is the direction I'm guessing?

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #365 on: August 17, 2009, 09:54:07 PM »
The numbers corrispond with directional movements. Look at your keyboard's numpad. For example, 6 = right, 4 = left, 2 = down, etc.

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #366 on: August 17, 2009, 10:01:16 PM »
B&W Youmu is just... :V
And MOUNTAIN BREAKER ! This attack is the best to finish a fight, really...PAWWWWWW !
Also, I suck...I play Easy modo and everything is pwned sooooo easily...I play Normal mode and I am pwned...
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Re: Tasofro's New Doujin Game: th 12.3
« Reply #367 on: August 17, 2009, 10:06:06 PM »
Youmu is always just... :V
I Spell card bomb most of her cards just so I won't have to dodge them. Even on easy.

shinyjam

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #368 on: August 17, 2009, 10:08:34 PM »
What is the online info on Hamachi? Will play anyone online :V

Re: Tasofro's New Doujin Game: th 12.3
« Reply #369 on: August 17, 2009, 10:10:49 PM »
I think this is the thread with the info.
http://www.shrinemaiden.org/forum/index.php?topic=447.0

I need to learn how to use hamachi right and stop being afraid of it.

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #370 on: August 17, 2009, 11:05:29 PM »
Thanks for the info.  ;D

Re: Tasofro's New Doujin Game: th 12.3
« Reply #371 on: August 18, 2009, 12:02:13 AM »
Were Unfound Adventure and somethingsomethingX composed by ZUN?
They're also the best  new tracks in the game, next to its arrangement of Sanae's theme.

By the way, what's with the Story mode? I mean... losing your last life on the final timed attacks makes you beat the game?

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #372 on: August 18, 2009, 12:03:57 AM »
Oh god, Cirno's spell circle is lol extreme.

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #373 on: August 18, 2009, 01:09:37 AM »
i haven't been to grinding much.. apparently i need to...

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #374 on: August 18, 2009, 02:12:39 AM »
Were Unfound Adventure and somethingsomethingX composed by ZUN?
They're also the best  new tracks in the game, next to its arrangement of Sanae's theme.

By the way, what's with the Story mode? I mean... losing your last life on the final timed attacks makes you beat the game?
It's a last word I guess

Re: Tasofro's New Doujin Game: th 12.3
« Reply #375 on: August 18, 2009, 03:00:12 AM »
Were Unfound Adventure and somethingsomethingX composed by ZUN?
They're also the best  new tracks in the game, next to its arrangement of Sanae's theme.

By the way, what's with the Story mode? I mean... losing your last life on the final timed attacks makes you beat the game?
It's a last word I guess
You mean Last Spell -- it's a "cool if you're able to beat it, but not penalized if you can't" thing. Last Words are "RAEP RAEP RAEP RAEP RAEP RAEP."

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #376 on: August 18, 2009, 03:03:46 AM »
Were Unfound Adventure and somethingsomethingX composed by ZUN?
They're also the best  new tracks in the game, next to its arrangement of Sanae's theme.

By the way, what's with the Story mode? I mean... losing your last life on the final timed attacks makes you beat the game?
It's a last word I guess
You mean Last Spell -- it's a "cool if you're able to beat it, but not penalized if you can't" thing. Last Words are "RAEP RAEP RAEP RAEP RAEP RAEP."
Unless you've got them memorized. And I doubt I'd want to memorize something in a fighting game.
(Oh god why do I keep typing memozired?)

Re: Tasofro's New Doujin Game: th 12.3
« Reply #377 on: August 18, 2009, 03:12:03 AM »
Were Unfound Adventure and somethingsomethingX composed by ZUN?
They're also the best  new tracks in the game, next to its arrangement of Sanae's theme.

By the way, what's with the Story mode? I mean... losing your last life on the final timed attacks makes you beat the game?
It's a last word I guess
You mean Last Spell -- it's a "cool if you're able to beat it, but not penalized if you can't" thing. Last Words are "RAEP RAEP RAEP RAEP RAEP RAEP."
Uh yeah, that's what I meant :V

derp

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #378 on: August 18, 2009, 03:12:16 AM »
And I doubt I'd want to memorize something in a fighting game.
Except when everyone use the same combination for all type of move list.

Re: Tasofro's New Doujin Game: th 12.3
« Reply #379 on: August 18, 2009, 03:12:46 AM »
And I doubt I'd want to memorize something in a fighting game.
Except when everyone use the same combination for all type of move list.
5AAAA

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #380 on: August 18, 2009, 03:13:12 AM »
Were Unfound Adventure and somethingsomethingX composed by ZUN?

it sure sounds like ZUN to me

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #381 on: August 18, 2009, 03:15:38 AM »
I think you get a different ending for not clearing the last spell, though. There's a picture on the Wiki for the catfish of an ending I haven't seen yet, and I beat the three story modes (with only Cirno having cleared that spellcard).

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #382 on: August 18, 2009, 03:51:51 AM »
about the catfish, it's like Hong

official name could be Taisui Xingjun, with Namazu as a possible "Japanese" name, and then Primeus as a joke name

sounds good to me
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Re: Tasofro's New Doujin Game: th 12.3
« Reply #383 on: August 18, 2009, 03:54:03 AM »
Any improvements on the AI? What I hated about SWR was that, even on lunatic difficulty, everyone I fought would just back up into a corner and constantly throw long-range attacks at me throughout the entire stage.

That and the weather system. BTW, did they finally give an option to at least turn off weather during the game?

shinyjam

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #384 on: August 18, 2009, 04:11:59 AM »
Any improvements on the AI? What I hated about SWR was that, even on lunatic difficulty, everyone I fought would just back up into a corner and constantly throw long-range attacks at me throughout the entire stage.

That and the weather system. BTW, did they finally give an option to at least turn off weather during the game?
Didn't play the previous game, but arcade lunatic is easy as hell for me with Patchouli where I just spam long-range attack at them throughout the entire stage.

Didn't see any option to turn off weather, although I find it entertaining.

Re: Tasofro's New Doujin Game: th 12.3
« Reply #385 on: August 18, 2009, 04:14:37 AM »
Poor Alice her projectiles still don't reach even half way the screen.
Well at least they kill spell cards on close range like no one's business and have a nice juggle factor.

shinyjam

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #386 on: August 18, 2009, 04:22:04 AM »
Alice is like design for advance melee close-mid range player. Is hard, but if done right, you will feel like is 1 vs 3  :V

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #387 on: August 18, 2009, 09:50:26 AM »

Remilia's Blood Tasting tour has been completed. Thank you for donating necks, and please enjoy your long nap. ^_^
haha. I finished a collage of Remilia's nom nom tour.  seems like someone beat me to a finished product already though http://pooshlmer.com/wakaba/res/381009.html#381377 but ah well. no matters haha.

Edit Updated finished collage
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Re: Tasofro's New Doujin Game: th 12.3
« Reply #388 on: August 18, 2009, 10:49:16 AM »
Anyone else get the feeling that there is more to come out of this expansion?
I kinda get the feeling Tasofro released it prematurely to get the Comiket sales
Because I was Expecting giant robots and instead got giant catfish.
« Last Edit: August 18, 2009, 10:53:20 AM by Cadmas »

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Re: Tasofro's New Doujin Game: th 12.3
« Reply #389 on: August 18, 2009, 10:58:26 AM »
Anyone else get the feeling that there is more to come out of this expansion?
I kinda get the feeling Tasofro released it prematurely to get the Comiket sales
Because I was Expecting giant robots and instead got giant catfish.
Giant Robot Hourai Doll ?
[21:16] <redacted> dgbarca makes great work
[21:16] <redacted> i hope he'll make a full game once