Author Topic: [WC3 - Dots] General discussion thread III  (Read 218019 times)

CloverNaght

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Re: [WC3 - Dots] General discussion thread III
« Reply #600 on: June 25, 2012, 02:04:06 AM »
@hele well gonna online constantly on irc from now i guess....missed old days
btw dormio....b-b-but lily is self proclaimed queen of solomid!! carry lily is valid!
interesting read btw gonna read after exam today
also not posted in guides thread?
Behold the power of love instagibbing, ze!!~

Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread III
« Reply #601 on: June 25, 2012, 04:06:00 AM »
Well it's less of a guide and more of a "Heroes that Dormio thinks are OP".
I mean, everyone should know what a basic team composition looks like... right?

[Y]oukai [J]esus

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Re: [WC3 - Dots] General discussion thread III
« Reply #602 on: June 25, 2012, 04:47:41 AM »
Needs more Yuugi YjLuck lololololol
Raegmoar

Anyway nice guide lol.
Also Lily is best girl

<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread III
« Reply #603 on: June 25, 2012, 04:49:56 AM »
Except for the part where Yuugi's greater bash no longer has a % chance to hit and instead occurs every 5(IIRC) attacks.

ruikomatsu

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Re: [WC3 - Dots] General discussion thread III
« Reply #604 on: June 26, 2012, 03:05:09 AM »

-Spin to Win-
MeilingRanMedicine
Notes: This team is quite a solid team on its own, but teamfights will be where it truly shines. You need to be careful about having Reimu or Sanae negate your teamfight, though.

I see what you did there.

Add Okuu for extreme lag fest (which happens most of the time with me ;a;)
The DotS thread is deeeeeeeeeeeeeeeeeeaaaad ; w ;

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CloverNaght

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Re: [WC3 - Dots] General discussion thread III
« Reply #605 on: June 27, 2012, 03:21:50 PM »
in "spin for win" strat i think kogasa shouldn't be there....the only reliable dps who can make use of kogasa's D is only herself (meiling can but her main role is tank so no)
also did kogasa got many notable buffs? in local bnet (977), she only played when there are 3 or 4 carries in team since she only used as support only who gives -10 armor aura and stun
and i mean it
Behold the power of love instagibbing, ze!!~

Helepolis

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Re: [WC3 - Dots] General discussion thread III
« Reply #606 on: June 27, 2012, 03:27:36 PM »
in "spin for win" strat i think kogasa shouldn't be there....the only reliable dps who can make use of kogasa's D is only herself (meiling can but her main role is tank so no)
also did kogasa got many notable buffs? in local bnet (977), she only played when there are 3 or 4 carries in team since she only used as support only who gives -10 armor aura and stun
and i mean it
Broom Kogasa kills squishy girls early in lane.

Re: [WC3 - Dots] General discussion thread III
« Reply #607 on: June 29, 2012, 06:11:11 AM »
Suwako is a carry! :]

Re: [WC3 - Dots] General discussion thread III
« Reply #608 on: June 29, 2012, 06:58:57 AM »
New Hina won't be spinning...

Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread III
« Reply #609 on: June 29, 2012, 07:02:42 AM »
DotS is now dead to me.

Captain Infinity

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Re: [WC3 - Dots] General discussion thread III
« Reply #610 on: June 29, 2012, 07:05:19 AM »

Dular

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Re: [WC3 - Dots] General discussion thread III
« Reply #611 on: June 29, 2012, 07:05:49 AM »
New Hina won't be spinning...

W.. What?

Aph I thought.. What?  I thought you were like.. Lead designer.  This doesn't look good at all!

CloverNaght

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Re: [WC3 - Dots] General discussion thread III
« Reply #612 on: June 29, 2012, 07:09:14 AM »
even no inhouse gaems at saturday lol compared to couple months ago (both dota and dots btw)
Behold the power of love instagibbing, ze!!~

Re: [WC3 - Dots] General discussion thread III
« Reply #613 on: June 29, 2012, 07:10:13 AM »
I could stand the change from the DotA-style to LoL

I endured the fact that they added lifesteal to the game

Not even Flandre with a Dragon's Star, armor piercing towers, 100 faith cap, Concordia removal could crack my DotS spirit

BUT THIS IS TOO MUCH

why would they do that?!
Youtube

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Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread III
« Reply #614 on: June 29, 2012, 07:12:30 AM »
I wasn't even complaining about all the metagame shifts in DotS.
But this. This...
It's too much for me to handle right now.

Amraphenson

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Re: [WC3 - Dots] General discussion thread III
« Reply #615 on: June 29, 2012, 07:26:39 AM »
this must be what true despair is like.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Captain Infinity

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Re: [WC3 - Dots] General discussion thread III
« Reply #616 on: June 29, 2012, 01:30:53 PM »
So in the end they destroy the map to it's very core.

Re: [WC3 - Dots] General discussion thread III
« Reply #617 on: June 29, 2012, 01:53:29 PM »
So in the end they destroy the map to it's very core.

and peace return to our gensokyo  :V

Captain Infinity

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Re: [WC3 - Dots] General discussion thread III
« Reply #618 on: June 29, 2012, 02:48:56 PM »
and peace return to our gensokyo  :V

Peace, or destruction? :V

On another note, Antorory kindly translated what he could from the change log and after some quick English fixes, I'm going to post it for him.

Do note there might still be some ambiguities, grammar problems or potentially incorrectly translations.

0.986 --- aFix -> 0.986 --- aFixx
- Fixed Mugetsu getting 200 bonus damage from her [D] skill


0.986 --- a -> 0.986 --- aFix
- Fixed a lot of bugs with Mugetsu [e.g. infinite number of projectile shot from her [R] skill or endless stun duration]
- Fixed a lot of bugs with Daiyousei [e.g. [R] skill being able to target enemy girls]

- Fixed Yukkuri model which was too small [right now it can click normally]
- Fixed Lily White/Black's description at the revival fountain
- Fixed Rinnosuke's Pride description
- Fixed Rinnosuke's Pride effect description
- Fixed White Wolf from Momiji's [D] skill not returning to its master if it is more than 1000 range away
- Fixed Momiji's [D] skill description [White Wolf's statistics]
- Changed text color in some new skills
- Fixed Gensokyo Bus Ticket's price description

- Mugetsu's [R] skill freeze duration reduced from 4.5 -> 3.5 [in reality it wasn't changed yet] NOTE: Affects invulnerable, magic immune and cycloned units
- Shizuha's [D] skill entangle effect changed from disabling attack/movement -> disabling skills/item skills/movement (still not changed)
- Daiyousei's [D] skill will face and attack the target after blinking

- Yukkuri Mother's Max HP reduced from 800 -> 400 HP
- Changed 200 Point bonus from random -> Free Item: Reimu's Poster is given instead

0.985j2 -> 0.986 --- a
- Added new girl : Mugetsu
- Added new girl : Daiyousei

- Added a new mechanism for calculating Point loss for each death:
  *Each time your girl dies = Lose 80 + [10 * LVL of your girl which died] [Based on original data]
  *Additional conditions in this version:
  If the dying girl has [death score * 0.5] > ([kill score] + [assist score] * 0.5), the player loses 75% of the Points meant to be lost
  If the dying girl has [death score * 0.4] > ([kill score] + [assist score] * 0.5), the player loses 50% of the Points meant to be lost
  If the dying girl has [death score * 0.3] > ([kill score] + [assist score] * 0.5), the player loses 25% of the Points meant to be lost

- Girl's damage taken reduced from 90% -> 85%
- Item shop changed side from Neutral -> Allied with their base

- Reimu's [R] skill cooldown rescaled from 12 sc -> 15/14/13/12 sc
- Reimu's [R] skill duration increased from 2/3/4/5 -> 3/4/5/6
- Increased Marisa's [Innate] cooldown reduction ability from 4 sc  -> 6 sc

- Cirno's cast point reduced by 0.10
- Koakuma's [D] skill scaling factor reduced from  1.60 -> 1.50
- Sakuya's [F] skill mana cost reduced from 110 MP -> 90 MP
- Remilia's [R] skill backward collision damage's base damage reduced from 40/70/100/130 -> 40/80/120/160
- Remilia's [R] skill backward collision damage's scaling factor reduced from  1.20 -> 1.50
- Flandre's [R] skill no longer reduces ASPD, reduces MS based on level and reduces certain debuffs applied to Flandre during its duration

- Ran's [Innate] cooldown increased from 30 sc -> 60 sc
- Ran's [R] skill cast range reduced from 550 range -> 450 range
- Ran's [R] skill bounce range reduced from 325/400/475/550 range -> 225/300/375/450 range

- Wriggle's [D] skill silence duration increased from 1.5/2.0/2.5/3.0 sc -> 2.0/2.5/3.0/3.5 sc
- Wriggle's [F] skill mana cost reduced from 100 MP -> 70 MP
- Wriggle's [W] skill scaling factor increased from 1.0 -> 1.3
- Wriggle's [W] skill animation speed moves faster

- Reisen's [F] skill cooldown reduced from 6 sc -> 5 sc
- Eirin's [F] skill healing/damage spray increased from 75/150/225/300 -> 100/200/300/400
- Kaguya's [F] skill cast range increased from 400 range -> 500 range

- Renko's [D] skill scaling factor increased from 0.3 -> 0.35
- Renko's [F] skill scaling factor increased from 0.3 -> 0.35
- Renko's [R] skill scaling factor increased from 0.3 -> 0.35
- Akyu's [D] skill cooldown reduced from 12.0/10.5/9.0/7.5 sc -> 10/8.5/7.0/5.5 sc
- Akyu's [W] skill disable duration increased from 3.0/4.0/5.0 sc -> 4.0/5.0/6.0 sc

- Komachi's [D] skill no longer gives any Max HP
- Komachi's [R] skill damage per soul reduced from 40 + [2.5% x target's max hp] -> 20 + [2.5% x target's max hp]
- Komachi's [W] skill cooldown increased from 100/75/50 sc -> 125/100/75 sc
- Shikieiki's [F] skill stun duration increased from 1.0/1.4/1.8/2.2 sc -> 1.0/1.5/2.0/2.5 sc
- Shikieiki's [W] skill now gives 2 sins to the target with 330 duration for each sin

- Shizuha's [D] skill entangle duration increased from 1.0/1.5/2.0/2.5 sc -> 1.5/2.0/2.5/3.0 sc
- Shizuha's [R] skill bonus damage increased from 2/4/6/8 -> 4/8/12/16
- Suwako's base STR increased from 20 + 2.0 -> 22 + 2.22
- Suwako's base AGI increased from 20 + 2.0 -> 22 + 2.22
- Suwako's base INT increased from 20 + 2.0 -> 22 + 2.22

- White Wolf from Momiji's [D] skill can no longer move more than 1000 range away from Momiji [it will teleported back to its master immediately if it does]
- White Wolf from Momiji's [D] skill base attack speed decreased from 1.30 -> 1.60

- Yamame's [Innate] base damage increased from 8 -> 16
- Yamame's [R] skill spread effect after target's death increased from 1 target -> 2 target
- Koishi's [F] skill mana burning ability increased from 16/24/32/40 per hit -> 18/27/36/45 per hit
- Koishi's [W] skill ATK and ASPD gain increased from 50/100/150 -> 80/120/160

- Nazrin's [Innate] extra Point gain reduced from 5 P -> 3 P
- Shou's [D] skill scaling factor increased from 1.1 -> 1.5
- Shou's [E,F] skill scaling factor increased from 1.0 -> 1.2
- Nue's [F] skill reduces all incoming damage by 25% during the aiming period
- Nue's [R] skill extra EXP gain increased from 15/20/25/30 -> 18/24/30/36

- Hatate's [R] skill ASPD gain increased from ​​300% -> 400%
- Luna Child's [W] skill damage per unit hit increased from 25/30/35 per target -> 40/51/62 per target


- Removed Concordia
- Removed Xinhua Staff
- Jiao Shou?s Mask changed -> Rinnosuke's Pride (with the effect that reduces all consumable item prices by 17%)
- Yukkuri vision reduced from 400 range  -> 30 range

- Bad Girl Card duration increased from 7.5 sc -> 8.5 sc
- Gensokyo Bus Ticket's price increased from 65 P -> 85 P
- Red Llama Boot changed from  + 8 STR -> + 200 Max HP
- Green Llama Boot changed from  + 8 AGI -> + 12 ATK
- Blue Llama Boot changed from  + 8 INT -> + 5 MDF
- Phoenix Wing magic damage dealt increased from 30 -> 45
- Misfortune Charm base damage increased from 50 -> 100
- All ward prices and number of wards you get upon purchase is reduced by half
« Last Edit: July 02, 2012, 01:42:10 PM by Captain Infinity »

Teetoku

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Re: [WC3 - Dots] General discussion thread III
« Reply #619 on: June 30, 2012, 03:09:07 PM »
Always nice to play DotS specially if you haven't played for months.

Helepolis

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Re: [WC3 - Dots] General discussion thread III
« Reply #620 on: June 30, 2012, 07:25:00 PM »
All these changes with numbers makes me think that the devs play "Ring of Fire" with each release. They make no sense.

Also Daiyousei in DotS? BLASHEMY. DAIPAI == BEST PAI!

Now where can I get the icons for the wiki?

PX

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Re: [WC3 - Dots] General discussion thread III
« Reply #621 on: June 30, 2012, 08:35:45 PM »
I call Dai-chan :V

Also, god it really is Touhou LoL now

CloverNaght

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Re: [WC3 - Dots] General discussion thread III
« Reply #622 on: July 01, 2012, 09:40:42 AM »
I call Dai-chan :V

Also, god it really is Touhou LoL now

slowpoke.jpg
new version is too much newb friendly from what i heard too (which is both good and bad at same time)
Behold the power of love instagibbing, ze!!~

Helepolis

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Re: [WC3 - Dots] General discussion thread III
« Reply #623 on: July 02, 2012, 07:37:29 AM »
PX you're so slow. DotS turned to LoL when 977 was blown into life.

Brb, sending Valve e-mail for asking DotS2 possibilities.

CloverNaght

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Re: [WC3 - Dots] General discussion thread III
« Reply #624 on: July 02, 2012, 08:59:10 AM »
valve with dots hmm
*teaspit.jpg*
now i'm hearing eirin with atropos voice dammit
Behold the power of love instagibbing, ze!!~

Pesco

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Re: [WC3 - Dots] General discussion thread III
« Reply #625 on: July 02, 2012, 09:01:13 AM »
Eirin with Windrunner VA...

vaerlgaekrbghuaeorughwsgvoariegflgftrhgbiaethb;kaji

Helepolis

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Re: [WC3 - Dots] General discussion thread III
« Reply #626 on: July 02, 2012, 09:47:45 AM »
WHAT ARE YOU PEOPLE EVEN IMAGINING.

Needs M-1 voice actors obviously.

Re: [WC3 - Dots] General discussion thread III
« Reply #627 on: July 02, 2012, 11:07:43 AM »
TSA's voice acting works too. The sound bites are all there already :x

Hmmm.

Captain Infinity

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Re: [WC3 - Dots] General discussion thread III
« Reply #628 on: July 02, 2012, 02:12:41 PM »
I call Dai-chan :V

Also, god it really is Touhou LoL now

This has been the case a looooooooooooooooooooooooooooooonnnnngggg time ago lol. Even some people voted that it should now be called THLoL instead of THDotA.

PX you're so slow. DotS turned to LoL when 977 was blown into life.

Brb, sending Valve e-mail for asking DotS2 possibilities.

Go burn in a fire.

Eirin with Windrunner VA...

vaerlgaekrbghuaeorughwsgvoariegflgftrhgbiaethb;kaji

.

That's all I have to say to Pesco.

EDIT:

On another note: Translations for the new heroes and a remade hero for DotS given to me again by Antorory (thanks to him for his work)

Again, this might contain some mistranslations, incorrect data or something else so bear with it.


--@New Girl@--
1.Daiyousei
~High Level Fairy~

Primary: AGI
Class: Ganker + Supporter
Type: Melee
Difficult: 3 star

[Innate]: Everytime Daiyousei casts her [D], [F] , [R] or [W] skill, she will deal an additional ([Daiyousei's ATK - Target's ATK] x 0.5) physical damage on her next attack.

[D]: Daiyousei blinks to a target enemy and heal herself for 100 HP
      When Daiyousei blinks to a target enemy, she will deal [Daiyousei's ATK x 1.0] physical damage to the target.
      This skill can target Enemy/Allies/Tree
      Manacost: 55 MP, Cast range: 500/600/700/800 range, Cooldown: 10/8/6/4 sc

[F]: Daiyousei nets enemies around herself for 2 seconds.
      Nets deal [20/60/100/140] + [Daiyousei's ATK x 0.75] physical damage.
      Nets disable a target's movement and some blink/teleport/dash skills.
      Manacost: 65 MP, Area of Effect: 300 AoE, Cooldown: 13/11/9/7 sc

[R]: Daiyousei buffs an allied girl for 40/60/80/100 ATK and 15/20/25/30 DEF which last 7 seconds.
       Manacost: 40 MP, Cast ranget: 725 range, Cooldown: 13 sc

[W]: Daiyousei shoots fairy bullets at enemies around herself before she becomes invisible for 6 seconds.
       Fairy bullets deal [40/80/120] + [Daiyousei's ATK x 1.0] physical damage.
       Daiyousei's invisibility cannot be broken by any skill or action.
        Manacost: 100 MP, Area of Effect: 450 AoE, Cooldown: 75/60/45 sc

      
--@New Girl@--
2.Mugetsu
~Maid of Mugenkan~

Primary: AGI
Class: Ganker + Carrier
Type: Range
Difficult: 2 star

"Dream Victory"
[Innate]: When you win once with all five enemy girls dead, this always count as two wins [useless when not in a tournament]

[D]: Mugetsu blinks forward 300 Range, deals [30/60/90/120] + [Mugetsu's Total INT x 1.0] magic at both her area of arrival and area she leaves.
      Mugetsu gets 5/10/15/20 ATK every time she casts this skill; stacks up to 3 times.
      Manacost: 30 MP, Area of Effect: 300 AoE, Cooldown: 4.5/4.0/3.5/3.0 sc

[F]: Mugetsu blinks backward by 300 Range, deals [30/60/90/120] + [Mugetsu's Total INT x 1.0] magic at both her area of arrival and area she leaves.
      Mugetsu get 4/8/12/16% ASPD every time she casts this skill; stacks up to 3 times.
      Manacost: 30 MP, Area of Effect: 300 AoE, Cooldown: 4.5/4.0/3.5/3.0 sc

[R]: Mugetsu shoots out an orb which travels for 1200 range.
      When the orb passes through any enemy unit, it will deal [60/100/140/180] + [Mugetsu's Total INT x 1.6] magic damage and reduce the enemy's MS by 15% which lasts 8 seconds.
      If orb passes any enemy unit which already are slowed by this skill, it will remove the slow effect and applies the "Freeze" effect on the enemy.
      "Freeze" effect last 4.5 seconds.
      "Freeze" effect stuns a target and halves all damage taken on the target by 50%
       Manacost: 30 MP, Area of Effect: 1200 x 100 AoE, Cooldown: 4.5/4.0/3.5/3.0 sc

[W]: When Mugetsu learns this skill, Mugetsu gains 2 ATK and 1 INT.
       Every 140/110/80 sc after learning this skill, Mugetsu gains 2 ATK and 1 INT.
      
      
--@Remade Girl@--
2.Hina
~Curse Goddess~

Primary: STR
Class: Tanker
Type: Range
Difficult: 2 star

Misfortune "Inverse Fortune Wheel"
[Innate]: Every 15 seconds, Hina gets a shield buff, which can block [10% of Hina's Max HP] damage before vanishing. Does not stack. [NOTE:  <ApharmdB> so the interval between her shield breaking and her getting a new shield is usually not 15s]

Cursed Field "Purification River Deposit"
[D]: Creates a black lake in front of Hina which last for 3 seconds.
      Black Lake deals [60/120/180/240] + [Hina's Total INT x 1.0] magic damage, and slows the MS of enemies by 35/45/55/65% and amplifies damage taken by enemies in the area by 20/25/30/35%. [NOTE: the damage amplification is currently not working due to a bug]
      Manacost: 75/90/105/120 MP, Cast Range: 600 Range, Area of Effect: 250 AoE, Cooldown: 14.0/12.5/11.0/9.5 sc

Fate "Old Lady Ongane's Fire"
[F]: Shoots a black curse at a target position.
      If the black curse hits any normal enemy unit, it will deal magic damage to the target. After that the curse will drop to the ground 300 range away from the target and will not hit anyone else.
      If the black curse hits any enemy girl, it will deal magic damage and stun the target. After that the curse will vanish.
      If Hina keeps a black curse which drops onto the ground, the cooldown of this skill will be refreshed.
      This skill deals [50/100/150/200] + [Hina's Total INT x 0.8] magic damage and stuns for 1.1/1.2/1.3/1.4 seconds.
      This skill can hit only 1 target at a time.
      Manacost: 65/75/85/95 MP, Cast Range: 700 Range, Area of Effect: 700 x 150 AoE, Cooldown: 12 sc

Flawed Sign "Broken Amulet"
[R]:  Passive - when her [Innate] shield is broken, the enemy takes 30 + [5/6/7/8/9% of enemy's Max HP] magic damage and is stunned for 0.1/0.3/0.5/0.7/0.9 seconds.
        Active - give Hina her [Innate] shield for free. This does not stack with her innate.
       Manacost: 65/75/85/95 MP, Cooldown: 16.0/14.5/13.0/11.5 sc

Evil Spirit "Misfortune's Wheel"
[W]: Hina spins to deal [15/30/45] + [2% of Hina's Max HP] per second for 3/4/5 seconds to enemies in an area of 500 range around herself.
       The damage increases based on how far the enemy is from Hina:
       *500 - 401 AoE -> deals 100% base skill damage.
       *400 - 301 AoE -> deals 150% base skill damage.
       *300 - 201 AoE -> deals 200% base skill damage.
       *200 - 101 AoE -> deals 250% base skill damage.
       *100 - 10 AoE -> deals 300% base skill damage.
       Manacost: 150 MP, Area of Effect: 500 AoE, Cooldown: 120 sc
« Last Edit: July 03, 2012, 03:19:02 PM by Captain Infinity »

Re: [WC3 - Dots] General discussion thread III
« Reply #629 on: July 02, 2012, 02:30:12 PM »
Bug report

-Marisa's [innate] didn't reduce master spark cooldown by 25 sc
-Akyu's [D] skill 3rd level wrong cooldown description [before learning, text - 7.5, reality - 7.0]
-Hatate's [R] skill wrong ASPD gain description [text - 300%, reality - 400%]
-Flandre's [F] skill didn't tell how much debuff reduction ability is (80%)
-Renko's [R] skill scaling factor description didn't right [both before and after learning, text - 0.30, reality - 0.35]
-Phoenix Wing damage dealth description didn't right [text - 55, reality - 45]
-Hina's [R] skill totally broken description
 :blush: