Author Topic: Lunacy Star STG ~ Indefinitely Tabled ~  (Read 49078 times)

チソウ タイゼン

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Lunacy Star STG ~ Indefinitely Tabled ~
« on: November 22, 2011, 05:57:10 PM »
Vell, here it is~!

I'm short on time at the moment, I'm sorry. I'll edit this in a little bit.

Download it ~

http://www.host-a.net/u/Chisou/LunacyStar%200.8.zip

it plays just like Touhou does

Links -
TVTropes page
Help page
SCOREBOARD - post submissions in this thread!

All right. I was putting this together in the last 15 minutes of lunch period, so if there's anything off, please don't hesitate to tell.

I would also like to extend a formal apology to the staff members because this is my /third topic./

YouTube playlist.


BEAT MY HIGH SCORES
Calm Mode

(If anyone else gets this annoying "ones-digit-isn't-zero" bug please say so
and note that when it happens round to the next ten)
Standard - 57,654,680
Rage - 66,664,240
Lunacy - 56,226,300 screenshot


V. 0.69 Screenshots:







« Last Edit: February 05, 2012, 03:34:02 AM by Chisou Taizen »


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Re: Lunacy Star 0.69 Release
« Reply #1 on: November 23, 2011, 12:15:02 AM »
this is stupid

going to try it like now, downloading!!

チソウ タイゼン

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Re: Lunacy Star 0.69 Release
« Reply #2 on: November 23, 2011, 02:31:50 AM »
Tell me what you think like whenever.

To help give y'all who don't know an idea of what it's like, have a series of YouTube videos about it.


It's probably cheating because I made it, but

1D3B 1CC Standard 57,000,000
7D11B 1CC Hard 66,000,000
I'd post a Lunacy score, but I suck :V

« Last Edit: November 23, 2011, 03:45:15 AM by Chisou Taizen »


Re: Lunacy Star 0.69 Release
« Reply #3 on: November 23, 2011, 08:45:02 AM »
I heard you didnt make the last word......
My reaction:
:colonveeplusalpha:

チソウ タイゼン

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Re: Lunacy Star 0.69 Release
« Reply #4 on: November 23, 2011, 03:59:07 PM »
Oh, yes, Music Room commentary :V

I was thinking about it...
But Lunacy Star has like....  34 characters.
Last Words would push the current Spell Card count from 268 to 302 :I
(I also cut out spell history to save on save/load time. The savefile is 12 KB and takes a few seconds already)

Just play Lunacy Mode if you want a challenge!  D:<
I can't 1CC (That is, to  beat Stage 6) Easy mode- and I can't reach Stage 3 in Lunacy :P

You can play Stages 4 and 5 in Stage Practice.
« Last Edit: November 23, 2011, 04:01:40 PM by Chisou Taizen »


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Re: Lunacy Star 0.69 Release
« Reply #5 on: November 23, 2011, 04:21:11 PM »
Again, I'm going to mention that your graze hitboxes are double the size of the player, which, has not changed. It would be a better approximation if the player was the size of said graze hitbox at least. also, yay backgrounds :derp:
Iced-Fairy: "Danmaku is like soccer, except instead of hooligans you get fairies and the riot is before the game." 

My YouTube channel where I often screw about - Latest Upload: IN Border Team Easy Clear

チソウ タイゼン

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Re: Lunacy Star 0.69 Release
« Reply #6 on: November 23, 2011, 04:39:41 PM »
Graze boxes are large cause y not
You get more points that way :P

Don't get used to those backgrounds, either.
No bgs for S3, 4, 5, 6, 0, or EX
And S2 is purple (it used to be something else but it nauseated me)


XephyrEnigma

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Re: Lunacy Star 0.69 Release
« Reply #7 on: November 23, 2011, 04:53:16 PM »
Graze boxes are large cause y not
You get more points that way :P

Don't get used to those backgrounds, either.
No bgs for S3, 4, 5, 6, 0, or EX
And S2 is purple (it used to be something else but it nauseated me)

Yeah, they were large (and visible, to some degree) in Touhou too. Something should indicate said hitbox.
Iced-Fairy: "Danmaku is like soccer, except instead of hooligans you get fairies and the riot is before the game." 

My YouTube channel where I often screw about - Latest Upload: IN Border Team Easy Clear

Re: Lunacy Star 0.69 Release
« Reply #8 on: November 23, 2011, 05:00:23 PM »
Let's see here:
Spoiler:
Zero stage midboss and boss = 2
First stage boss = 1
Second stage midboss and boss = 2
Third stage midboss and boss = 2
FOurth stage midboss and boss =2
FIFTH stage midboss and boss =2 there is the second stage midboss appears again righT????? NOT COUNTED!
sixth stage boss = 1
Extra stage boss = 1
this has not yet counted a midboss that appears: 13 , current last word on touhou: 17
« Last Edit: November 23, 2011, 05:22:47 PM by Excelsus »

チソウ タイゼン

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Re: Lunacy Star 0.69 Release
« Reply #9 on: November 23, 2011, 05:14:19 PM »
Oh-hohoho.
Close. Very close.

Spoiler:
Players: Gear Axis, Solar Hydra,
Zero: Practice Drone,
First: Idiot Box,
Second: Spikey Placeholder Thing, Large Purple Head,
Third: Nategasa Kumanichi, Battle Cubes,
Fourth: 6D- 4, Hydra Fleet Ships,
Fifth: Sousuke Kumanichi, Ancient Guardian,
Sixth: Lunacy Star First and Second Formes,
Extra: Extra Bosses, of which there are twenty.

And what do you mean by posting in RaNGE?
« Last Edit: November 23, 2011, 05:18:20 PM by Chisou Taizen »


Re: Lunacy Star 0.69 Release
« Reply #10 on: November 23, 2011, 05:22:07 PM »
Spoiler:
Darn extra boss :V
Hmmm..... you should really moved this to rika's experiments forum... this place feels left-out you know...Akyu's arcade is for game as general, while rika's experiments is more touhou like video game, and your game is touhou like,you should really moved this...
Example:
http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

See..? puremrz make juuni jumon which is touhou based and posted it there... Akyu arcade is more like... you know general stg that isnt touhou-based danmakufu, yours is a danmakufu right?
« Last Edit: November 23, 2011, 05:25:35 PM by Excelsus »

チソウ タイゼン

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Re: Lunacy Star 0.69 Release
« Reply #11 on: November 23, 2011, 06:05:12 PM »
No. It was made in Game Maker, and while it has much of the same mechanics of Touhou, it has little to no similarities to it otherwise. So I didn't feel it was close enough to Touhou to ask Helepolis to move it for me.


Trickysticks

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Re: Lunacy Star 0.69 Release
« Reply #12 on: November 23, 2011, 10:46:39 PM »
There are some other game maker games there as well, more people would probably play it there, anyway ^_^.

Relatedly, ohyay downloading.

Stage1: Fast green bullets, threw me off. But I suck at dodging fast games. I like it already.
« Last Edit: November 23, 2011, 10:51:06 PM by Trickysticks »
Interested in playing some boss fights I made? Have Danmakufu? Then check out my Danmakufu creations!

チソウ タイゼン

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Re: Lunacy Star 0.69 Release
« Reply #13 on: November 23, 2011, 10:52:38 PM »
I'll request to have it moved, then...

In related news, oh, god, I just trial-cleared Lunacy mode
I haven't ever done that before
(and that is scary)
I used all of the lives available to me (You get 8 deaths maximum before game over) and was out of bombs by the end
And I got over 10,000,000 less points than I did clearing Hard mode.

orz


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Re: Lunacy Star 0.69 Release
« Reply #14 on: November 24, 2011, 01:09:02 AM »
wtf? i've d/ld it and there's no gamepad support and configuration menu is unavaliable :( Also can it save replays?
My danmakufu thread Most recent - "Kappa Mechanics" (Nitori fight)   My youtube channel Latest update - EoSD extra no bombs clear


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Re: Lunacy Star 0.69 Release
« Reply #15 on: November 24, 2011, 01:42:58 AM »
wtf? i've d/ld it and there's no gamepad support and configuration menu is unavaliable :( Also can it save replays?

This isnt a touhou game, dont expect it to mirror one. Besides, afaik Game Maker probably does support gamepads, but he didnt implement the plugin. as for configuration, again, it's game maker, there is no configuring.
Iced-Fairy: "Danmaku is like soccer, except instead of hooligans you get fairies and the riot is before the game." 

My YouTube channel where I often screw about - Latest Upload: IN Border Team Easy Clear

チソウ タイゼン

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Re: Lunacy Star 0.69 Release
« Reply #16 on: November 24, 2011, 01:48:18 AM »
There's no config because there's nothing in there yet :V
Sorry dude, this isn't Danmakufu. It's in Game Maker.
Config options will probably contain volume sliders and background switches.

Gamepad support might be added sometime later in the process. I don't have one, though, so I'd need someone to test it.
If it is, that'll be in config too.

Replays are also a no go. I didn't seed the random function because I don't know how to.
« Last Edit: November 24, 2011, 01:53:20 AM by Chisou Taizen »


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Re: Lunacy Star 0.69 Release
« Reply #17 on: November 24, 2011, 02:09:24 AM »
Okay. Pity i can play shmups only with a gamepad. Checked out the videos though. Nice job ;)
My danmakufu thread Most recent - "Kappa Mechanics" (Nitori fight)   My youtube channel Latest update - EoSD extra no bombs clear


チソウ タイゼン

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Re: Lunacy Star 0.69 Release
« Reply #18 on: November 25, 2011, 06:16:17 AM »
Thank you.

I recently played through DoDonPachi Resurrection.
I am no longer taking complaints about fast bullets D:

For those of you who have played it, how well is it going?
Anyone beat Stage 3 yet?


Trickysticks

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Re: Lunacy Star 0.69 Release
« Reply #19 on: November 25, 2011, 06:38:17 AM »
I am no longer taking complaints about fast bullets D:

That made up most of my complaints

I beat Stage 3, on Easy. I just suck at fast bullets. Idiot Box's second attack almost seems harder on Easy than Normal, blah blah. Really nice.

The second stage's music made me think that the tempo changed based on...something.

Difficulty: Hard, but fun!
Interested in playing some boss fights I made? Have Danmakufu? Then check out my Danmakufu creations!

チソウ タイゼン

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Re: Lunacy Star 0.69 Release
« Reply #20 on: November 25, 2011, 07:06:06 AM »
Oh, excellent. I was starting to think that no one would get far enough to complain about Release Ruin and Light/Force/Blast/Rocket Tackle.

"WHO THE HELL GIVES BOUNDARY OF LIFE AND DEATH TO A STAGE 3 BOSS"
and other such nonsense

I'd almost be willing to pay money to see someone cap Rocket Tackle :ohdear:

Idiot Box's second attack almost seems harder on Easy than Normal, blah blah.

Difficulty: Hard, but fun!

Excellent. This is what I was striving for.
Not the bit about the Idiot Box, the difficulty.
I don't understand how it's easier on Normal ???


Trickysticks

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  • A stick of the tricky variety.
Re: Lunacy Star 0.69 Release
« Reply #21 on: November 25, 2011, 07:13:25 AM »
Oh, excellent. I was starting to think that no one would get far enough to complain about Release Ruin and Light/Force/Blast/Rocket Tackle.

"WHO THE HELL GIVES BOUNDARY OF LIFE AND DEATH TO A STAGE 3 BOSS"
and other such nonsense

I'd almost be willing to pay money to see someone cap Rocket Tackle :ohdear:

Excellent. This is what I was striving for.
Not the bit about the Idiot Box, the difficulty.
I don't understand how it's easier on Normal ???

Me: "WHO THE HELL GIVES BOUNDARY OF LIFE AND DEATH TO A STAGE 1 AND STAGE 3 BOSS!"

As for Normal --> Easy, probably the same reason why VoWG is. Slower and denser?
Interested in playing some boss fights I made? Have Danmakufu? Then check out my Danmakufu creations!

チソウ タイゼン

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Re: Lunacy Star 0.69 Release
« Reply #22 on: November 25, 2011, 07:27:34 AM »
Easy mode:

Eight bullets, single points, direction changes simultaneous, wide sweep

Normal mode:

48 bullets, columns, direction changes offset, narrow fit

Nah, not seeing it. :V

Also, I guess you could call Storm Danmaku a BoLaD expy too.
Yukari doesn't Aya her way about the screen like that, though :V


Don't forget also that you can play stages 4 and 5 in Practice.

Oh, and there's one specific card I want you all to try.
Lunatic mode - Stage 2 - Large Purple Head - "Brilliant Spin Cycle."
Just this one. Please.
It'll be great.


Trickysticks

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Re: Lunacy Star 0.69 Release
« Reply #23 on: November 25, 2011, 07:43:16 AM »

Oh, and there's one specific card I want you all to try.
Lunatic mode - Stage 2 - Large Purple Head - "Brilliant Spin Cycle."
Just this one. Please.
It'll be great.

Why does this scare me D:

Trying...

Cool and colorful, but it's for lunatics, so I die. Alot.
« Last Edit: November 25, 2011, 07:49:41 AM by Trickysticks »
Interested in playing some boss fights I made? Have Danmakufu? Then check out my Danmakufu creations!

チソウ タイゼン

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Re: Lunacy Star 0.69 Release
« Reply #24 on: November 25, 2011, 07:16:45 PM »
Great :V

Lunatic mode. That's the point :D

VIDEO TIME:

Large Purple Head
Brilliant Spin Cycle

Battle Cubez
Innovation: Dimension Network
Catharsis: Release Ruin Lunatic
Rage: Rocket Tackle


Trickysticks

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Re: Lunacy Star 0.69 Release
« Reply #25 on: November 26, 2011, 07:32:12 AM »
Hooray, I reached Stage 3!

Oh look, fast streaming right off the bat. Still awesome.

Quick questionEnemies and/or bullets sometimes orbit around these....things.  Are the things a placeholder? Referring to  http://i.imgur.com/w34Nv.png.

More stage.... Oh look a midboss.

pfft... :getdown:. She just looks hilarious, to me.

Starry trap. Blahblah...

Entombing circle. Is she supposed to be so...jittery?

More stage.

Battle Cubez. They're cubes who must like battling. Incosistent Splitting is clever.  Deadly grid? No, bomb. I can't keep track of things like that, somehow. Oh look, chargee is full, let's activate it! Convergence Cube Easy, Aaaaaah  :ohdear: *die*. Too bad you can't bomb during overdrive.

Complaints: None, yet.

Things I sucked at: Convergence Cube, Deadly Grid.

Things I probably did wrong: Starry Trap. I went behind her, and had to dodge through tons of green stuff. Ended up timing it up.





Interested in playing some boss fights I made? Have Danmakufu? Then check out my Danmakufu creations!

チソウ タイゼン

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Re: Lunacy Star 0.69 Release
« Reply #26 on: November 26, 2011, 07:50:34 AM »
Hooray, I reached Stage 3!
Oh, excellent! :)
Oh look, fast streaming right off the bat. Still awesome.
Ahahaha...
Quick questionEnemies and/or bullets sometimes orbit around these....things.  Are the things a placeholder? Referring to  http://i.imgur.com/w34Nv.png.
Those are merely horrid-looking recolors of the LPH's familiars.
The enemies orbit them and shoot bullets while the things fly around.

More stage.... Oh look a midboss.
...
pfft... :getdown:. She just looks hilarious, to me.
lololol
Starry trap. Blahblah...
Um, it makes more sense on higher difficulties.
Entombing circle. Is she supposed to be so...jittery?
Oh, I keep noting that and forgetting to fix it. It's a fault of decimal misplacement.
More stage.
Yay!
Battle Cubez. They're cubes who must like battling.
They're a defense measure for the Outer Ring Fortress.
Incosistent Splitting is clever.
It's an adaptation of an in-joke :s
Deadly grid? No, bomb. I can't keep track of things like that, somehow.
The other person who provided commentary noted this as the hardest part of the fight *shrug*
Oh look, chargee is full, let's activate it!
RULE OF THUMB: Overdrives are to be done on stages :V
The only other time is when you are out of bombs and want to hasten the defeat of whatever's in front of you.
Of course, since its only practical application is for scorerunners, the best advice on its use for people who want to stay alive is "don't."

Convergence Cube Easy, Aaaaaah  :ohdear: *die*. Too bad you can't bomb during overdrive.
Oh, no, you didn't die any more than once, did you? :ohdear:
Dying is supposed to end overdrive, but it... doesn't.


Complaints: None, yet.
Amazing! :o
Things I sucked at: Convergence Cube, Deadly Grid.

Things I probably did wrong: Starry Trap. I went behind her, and had to dodge through tons of green stuff. Ended up timing it up.
Make large swooping motions, slip between the stars.
On the bottom half of the screen, they haven't diverged enough to swamp a lot of the screen.



Anyway, thanks for playing it!!
Glad that you liked it.
Don't forget to inform me of your high scores :P
I'm still trying to crack 70,000,000 on Hard.



...Now challenge Stage 4 in Practice :V




[/quote]
« Last Edit: November 26, 2011, 07:56:11 AM by Chisou Taizen »


MMX

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Re: Lunacy Star 0.69 Release
« Reply #27 on: November 29, 2011, 03:05:43 AM »
So i've installed xpadder and finally managed to try this thing..

Jesus freaking hell! Fast bullets right on the first boss on easy mode! :o I've barely passed to second stage on my first try. This Baka-Box is unreasonably hard, make it slower especially on calm mode. After game over on a stage 2 i've tried one more time and got owned by second spell of Battle Cubez lol.
As for visual impressions: graphics is not ugly, but mindraping! :* I mean seriously. Make player shots less opaque or at least less bright so they dont mess with enemy shots and stuff. Oh and items fall too fast. And make an option tu turn off music cause its mindraping too >_<

And i havent got how the scoring/extend system works and what that charge does (except from blocking my bombs >_<)
My danmakufu thread Most recent - "Kappa Mechanics" (Nitori fight)   My youtube channel Latest update - EoSD extra no bombs clear


チソウ タイゼン

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Re: Lunacy Star 0.69 Release
« Reply #28 on: November 29, 2011, 03:27:59 AM »
So i've installed xpadder and finally managed to try this thing..
Cool. "This thing," heh.

Jesus freaking hell!
Shit.

Fast bullets right on the first boss on easy mode! :o
That's... a very common complaint :/

I've barely passed to second stage on my first try. This Baka-Box is unreasonably hard, make it slower especially on calm mode.
Totally possible. I think I should add the disclaimer "Lunacy Star Is More Difficult Than Touhou" somewhere.

After game over on a stage 2 i've tried one more time and got owned by second spell of Battle Cubez lol.
To be fair, the gap on that spell's hardness between all the difficulties is very thin.

As for visual impressions: graphics is not ugly, but mindraping! :* I mean seriously. Make player shots less opaque or at least less bright so they dont mess with enemy shots and stuff.
This is after already doing so, I'm afraid. You would have hated 0.5 :V
(I mean even more so)


Oh and items fall too fast.
First time I've heard this.
If you mean "bomb and life items" when you say "items" it's because they have higher gravity values than regular points.

And make an option tu turn off music cause its mindraping too >_<
It'll be in the config for 1.0. And SE controls and BG controls and language controls.
If I make support for it, gamepad controls too.


And i havent got how the scoring/extend system works and what that charge does (except from blocking my bombs >_<)

Defeat enemies / collect points to Charge
Charge affects Point Item value and defeated boss value and you also get points for it at the end of stages.
Pressing C converts Charge into Overdrive.
Overdrive cancels bombing, but gives you superpowered shots, makes enemies worth more, and lets you gain Extend points faster.
The extend system in this game is Perfect Cherry Blossom.
250 (End of Stage 1) / 750 (Late boss 2) / 1500 (Late Stage 3) / 2500 (End of Stage 4) / 4000 (Late boss 5) / 8000 (Late final boss).
Coupled with the starter 4 lives and the 5 dropped from midbosses, you get a total of 15 lives to hack away at the game.
Oh, and something fun. If you manage to collect over 8 lives, 8 of them will collapse into a "+8" and the rest will be icons.
This is good because of the "bonus points for lives at the end of stages" thing.
(But 8 in the demo.)
The point value of Points in Overdrive is dependent on your Graze.


Thanks for trying it out ~ I hope you enjoyed at least some of it ~ :P
« Last Edit: November 29, 2011, 03:35:02 AM by Chisou Taizen »


MMX

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Re: Lunacy Star 0.69 Release
« Reply #29 on: November 29, 2011, 03:39:08 AM »
Oh and items fall too fast.
First time I've heard this.
If you mean "bomb and life items" when you say "items" it's because they have higher gravity values than regular points.
No i mean all items what you call "points" they fall too fast and only low placed POC makes collection easier.

Thanks for trying it out ~ I hope you enjoyed at least some of it ~
I'll try it more when the final version will come out. Wanna 1CC it at least on izi modo :qq:

Spoiler:
jsyk: red text on a blue background looks irritating. use quote tags, ok?
My danmakufu thread Most recent - "Kappa Mechanics" (Nitori fight)   My youtube channel Latest update - EoSD extra no bombs clear